Electrically controlled racing game with information and control center

Information

  • Patent Grant
  • 6688985
  • Patent Number
    6,688,985
  • Date Filed
    Thursday, January 31, 2002
    22 years ago
  • Date Issued
    Tuesday, February 10, 2004
    20 years ago
Abstract
A system for racing an electrically powered toy vehicle over a defined course under operator control comprises a continuous track having at least one lane with a pit stop segment and an electrical path extending along the lane for providing electrical power to the vehicle. A control unit is operably connected to the electrical path. The control unit has first one control mechanism that can be manipulated by an operator to vary a speed of the electrical vehicle and another to perform at least one pit stop function such as a tire change or a vehicle refueling. A display is operably connected to the control unit for visually displaying a progression of the pit stop function in response to manipulation of the other control mechanism.
Description




BACKGROUND OF THE INVENTION




This invention relates to toys, and more particularly to an information and control center for a toy racing system with electrically controlled vehicles that run on electrically powered tracks.




Toy racing systems of the slot, slotless, and steerable type have grown in popularity over the years. The vehicles of such systems come in a variety of sizes and styles, but each typically includes an electric motor for driving the vehicles around the track. The tracks of such systems can range from a simple oval comprising a single lane with an electrical path extending along the lane for providing electrical power to the vehicle, to multiple lanes and electrical paths disposed through an assortment of curves and loops to provide a challenging environment to those of more advanced operating skills, and thus more enjoyment during operation of the toy racing system.




In an effort to more realistically portray actual racing conditions, U.S. Pat. No. 4,247,107 issued to Smith, III et al. has proposed an electronically controlled road race system with facilities for starting a race, counting and displaying completed laps for each car, calculating and displaying remaining fuel for each car, introducing random failures for each car, and a track section that is decoupled from track power for the performance of pit functions. In order to refuel a car during a pit stop, a pit switch must be continuously actuated for nine seconds before the car is fully refueled. For repairs of different failure conditions, the pit switch must be actuated for predetermined time periods depending on the type, and thus the severity of the failure. Although this system provides a more realistic approach to actual racing events, there is no provision for interactive control and feedback of the pit stop functions where the length of time in the pit stop is dependent on the operator's skill.




BRIEF SUMMARY OF THE INVENTION




The invention is used in a system including an electrically powered toy vehicle and a continuous loop track for racing the electrically powered toy vehicle under operator control, the continuous track having at least one lane and an electrical path extending along the lane for providing electrical power to the vehicle about the track. The invention is a combination that comprises a pit stop segment in at least one lane. It further comprises a control unit operably connected with the electrical path. The control unit includes a control mechanism manually operable to electronically perform at least one simulated pit stop function on an electrically powered toy vehicle while in the pit stop segment. The combination further comprises an electrically operated display unit operably connected to the control unit and is configured to generate a visual display of a progression of the at least one simulated pit stop function in response to manipulation of the second control mechanism.











BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWINGS




The foregoing summary, as well as the following detailed description of preferred embodiments of the invention, will be better understood when read in conjunction with the appended drawings. For the purpose of illustrating the invention, there is shown in the drawings embodiments which are presently preferred. It should be understood, however, that the invention is not limited to the precise arrangements and instrumentalities shown.




In the drawings:





FIG. 1

is a front perspective view of an information and control center according to the invention;





FIG. 2

is a rear perspective view of the information and control center of

FIG. 1

;





FIG. 3

is an enlarged rear perspective view of a lower tower portion that forms part of the information and control center;





FIG. 4

is a schematic diagram of a first electronic circuit according to the invention for operating the information and control center;





FIG. 5

is a schematic diagram of a second electronic circuit according to the invention for operating the information and control center;





FIG. 6

shows a display panel that forms part of the information and control center;





FIGS. 7A

to


7


C show image frames for a starting race animation sequence;





FIGS. 8A

to


8


E show image frames for selecting a desired number of laps;





FIGS. 9A

to


9


F show image frames for a count down animation sequence;





FIGS. 10A

to


10


C show image frames for a starting flag animation sequence;





FIGS. 11A

to


11


C show image frames that illustrate an animation sequence for a default side view of a running vehicle;





FIGS. 12A

to


12


C show image frames that illustrate an animation sequence for driving a vehicle as viewed from the inside of the vehicle;





FIGS. 13A

to


13


C show image frames that illustrate an animation sequence for approaching a pit stop as viewed from the inside of a vehicle;





FIGS. 14A

to


14


N show image frames that illustrate an animation sequence for a fuel pit stop;





FIGS. 15A

to


15


D show image frames that illustrate an animation sequence for a tire pit stop;





FIGS. 16A

to


16


L show image frames that illustrate an animation sequence for a vehicle crash;





FIGS. 17A

to


17


B show image frames that illustrate a side view animation sequence for a vehicle crash;





FIGS. 18A

to


18


D show image frames for a finish flag animation sequence;





FIGS. 19A and 19B

show image frames for a crowd movement animation sequence; and





FIG. 20

shows an image frame for the end of the race with position of finish and time.











It is noted that the drawings are intended to represent only typical embodiments of the invention and therefore should not be construed as limiting the scope thereof. The invention will now be described in greater detail with reference to the drawings, wherein like parts throughout the drawing figures are represented by like numerals.




DETAILED DESCRIPTION OF THE INVENTION




Referring now to the drawings, and to

FIGS. 1 and 2

in particular, an information and control center


10


according to the present invention for use with electrically-powered vehicles is illustrated. The center


10


is used with an otherwise conventional continuous loop track and one or more electrically powered toy vehicles, neither depicted. Such tracks include at least one lane and an electrical path extending along the lane for providing electrical power to at least one of the toy vehicles about the track. As shown, the center


10


includes a base member


12


, a tower


14


extending generally upwardly from the base member, an electrically operated display unit or simply “display”


16


pivotally connected to an upper end of the tower, and a pair of hand control units


18


,


20


that are removably mounted on the base member


12


.




The base member


12


includes an on-off button


13


and a selector button


21


for turning the system on, selecting different game options viewed on the display


16


, and for resetting the information and control center


10


, as will be described in greater detail below. An elongate channel


22


is formed in the base member


12


and two sets of tracks


24


,


26


extend along a bottom of the channel. Each track


24


,


26


may include a slot


28


with a conductive rail


30


,


32


on either side of the slot. The slot


28


would be adapted to receive a guide pin (not shown) from an electrically-powered vehicle (not shown), while the conductive rails are engageable with corresponding contacts on the vehicle for driving a motor, lights, and so on in the vehicle, in a well-known manner. A combination electrical/mechanical connector


34


,


36


is located at opposite ends of each track


24


,


26


for electrically and mechanically coupling with other track segments (not shown) and into the continuous loop track. The base member


12


together with the other track segments are preferably arranged in a continuous loop so that the vehicles can complete several laps. A pair of isolation areas


37


and


38


(represented by dashed lines in

FIG. 1

) are preferably formed by two pairs of breaks


43


(

FIG. 4

) in each of the conductive rails


32


to form an isolated conductive rail segment


45


. A pit stop area


39


is defined between the isolation areas


37


and


38


of each track


24


and


26


. Two jumper wires


47


connect the ends of each conductive rail


32


around the breaks


43


so that power may be selectively supplied to and cut off from each set of tracks


24


,


26


in the continuous loop of track segments, as will be described in greater detail below.




The tower


14


includes a front wall


40


(FIG.


1


), a rear wall


41


, and a rear cover


42


that connects to the rear wall (FIG.


2


). The front wall


40


, rear wall


41


, and rear cover


42


form a hollow interior


44


(FIG.


3


). A lower end


46


of the tower


14


fits within a mounting flange


48


formed in the base member


12


. The tower


14


is removably yet securely connected to the base member


12


by fit but may be more permanently secured through fasteners (e.g., screws), adhesive bonding, ultrasonic welding, or other well-known fastening means.




A generally cylindrical speaker housing


50


is formed at the lower end


46


of the tower


14


and contains a speaker


52


, preferably of the paper cone type. A battery power supply


51


(

FIG. 5

) is located in the hollow interior


44


of the tower


14


above the speaker


52


and can be accessed by removing the rear cover


42


. An upper end


53


of the tower


14


includes opposing, hollow support arms


55


,


57


that extend in a generally horizontal direction for pivotally supporting the display


16


, as will be described in further detail below.




The two hand control units


18


,


20


, the control button


21


, the two sets of tracks


24


,


26


, and the isolation areas


37


,


38


are all operably (at least electrically) connected to a control system including a microcontroller


54


(

FIG. 5

) or other processor through a circuit board


56


(

FIG. 4

) mounted in the base member


12


and a connector card


58


(

FIG. 3

) mounted in the lower end


46


of the tower below the speaker housing


50


. As shown, the connector card


58


plugs into the circuit board


56


through a generally vertically oriented plug module


60


mounted on the circuit board. The display


16


and the speaker


52


are also coupled to the microcontroller


54


. The microcontroller


54


(

FIG. 5

) is preferably a 4-bit microcontroller operating at 4 Mhz, and includes 256 kb ROM with sound storage and compression features, 16 kb SRAM, a LCD driver, and various input, output, and I/O ports.




Preferably, the microcontroller


54


is located in the display


16


on a controller board


62


(FIG.


5


), but may be positioned at any desired location in the center


10


, such as in the tower


14


or base member


12


. When positioned in the display


16


, a connector cable


64


(

FIG. 5

) extends from the controller board


62


to the connector card


58


. The microcontroller


54


, display


16


, and speaker


52


are preferably powered by the battery power supply


51


located in the tower


14


. Alternatively a wall transformer


75


(

FIG. 4

) for supplying electrical power to the tracks


24


,


26


may supply power to the display, speaker, and the microcontroller with suitable rectifier circuitry.




The display


16


includes a housing


76


that encloses a display panel


78


. Preferably, the display panel


78


is a LCD panel, but may alternatively be in the form of a dot-matrix panel, an LED panel, a CRT, and so on. A pair of spaced L-shaped arms


80


,


82


are integrally formed with the housing


76


. Each arm includes a first arm portion


84


that extends generally downwardly and a second arm portion


86


that extends generally horizontally toward the tower


14


. The second arm portions are pivotally received in the opposing, hollow support arms


55


,


57


. In this manner, the position of the display


16


can be adjusted by tilting the display about the support arms to a desired viewing position. The hollow support arms and second arm portions are preferably dimensioned so that frictional contact between the support arms and second arm portions normally keeps the display in the adjusted position. A visor


88


is formed on the housing


76


for shading the display panel


78


against direct light.




Each hand control unit


18


,


20


includes a generally inverted L-shape housing


90


with a handle portion


92


that can be grasped and held by a user and a head portion


94


that extends generally transverse to the handle portion. One manually operable control mechanism of each unit


18


,


20


includes a trigger


96


extending out of the housing at an intersection of the handle portion


92


and the head portion


94


. The trigger


96


is manually operable to move a wiper arm (not shown) against a resistance strip of a variable resistor


108


(

FIG. 4

) when depressed to thereby vary the voltage across the variable resistor


108


and control the velocity of a vehicle on its associated track. Another manually operable control mechanism includes a control button


98


, which is located at a rear end


100


of each head portion


94


. Each control button


98


constitutes the button portion of a push-button momentary contact switch, which is connected to a separate port of the microcontroller


54


. Button


98


is manually operable to supply a logical high signal to the microcontroller


54


when depressed. The control button


98


is suggestedly only used to perform certain simulated required maintenance activities (i.e., pit stop functions) on the vehicles during the race as will be explained. The hand control units


18


,


20


are preferably hard-wired to the circuit board


56


(FIG.


4


), but may alternatively communicate with the microcontroller


54


through infrared, radio wave, or other well-known wireless communication means. If desired, however, control buttons


98


could be used to select desired game options through a set of visual displays on the display panel


78


.




Turning now to

FIGS. 4 and 5

, electronic circuitry for the information and control center


10


including the control system is illustrated. As shown in

FIG. 4

, conductive rails


30


of the track


24


(designated as “LANE #1”) and the track


26


(designated as “LANE #2”) are connected to one side of a transformer power supply


134


, while the conductive rails


32


of the tracks


24


and


26


are connected to the other side of the supply


134


through one side of the trigger-actuated variable resistors


108


of the hand control units


18


and


20


, respectively. A comparator circuit


110


,


112


is connected to each of the variable resistors


108


of the hand control units


18


and


20


, respectively, for determining if the trigger


96


in one or both units


18


,


20


is being actuated. According to an exemplary embodiment of the invention, it is determined that the trigger


96


is actuated when a voltage across the variable resistor


108


in the hand control unit


18


,


20


is greater than 0.2 Volts. The comparator circuit then sends a logic “1 ” to the appropriate port of the microcontroller


54


(

FIG. 4

) through a delay circuit


114


or


116


. When the voltage across the hand control unit is less than or equal to 0.2 Volts, the comparator circuit sends a logic “0” to the appropriate port, indicating that the trigger is not being pulled.




A comparator circuit


118


,


120


is also connected to each of the variable resistors


108


of the hand control units


18


and


20


, respectively, for determining if a vehicle is present on one or both tracks


24


,


26


. According to an exemplary embodiment of the invention, it is determined that the vehicle is properly positioned on the track when a voltage measured across the tracks, and thus across the vehicle, is greater than 0.2 Volts. Each comparator circuit


118


,


120


then sends a logic “1” to the appropriate port of the microcontroller


54


(FIG.


4


). When the voltage across the track, and thus the vehicle, is less than or equal to 0.2 Volts, the comparator circuit sends a logic “0” to the appropriate port, indicating that the vehicle is not properly seated on the track.




Each delay circuit


114


,


116


is used to keep the voltage high for a predetermined time period so that, once the microcontroller


54


determines that a vehicle is not properly seated on the track, the microcontroller


54


also has time to determine if the associated trigger


96


is being pressed. Preferably, the predetermined time period is approximately 0.3 second longer than the track compare time. If it has been determined that the vehicle is improperly seated and that the trigger


96


is pressed, the microcontroller


54


will conclude that the vehicle has left the track and crashed. The microcontroller


54


can then access an appropriate sound file in memory and send it to the speaker output to thereby audibly indicate that a crash has occurred. An appropriate animation file can also be accessed and sent to the display panel


78


, to thereby visually indicate that a crash has occurred.




A circuit


122


receives AC power from the transformer power supply


134


and rectifies it through a resistor, Zener diode, and capacitor arrangement. The rectified power is used to drive the comparator circuits


110


,


112


,


118


, and


120


. Although not shown, the rectified power may also be used to drive the microcontroller


134


and other related components and circuitry, in place of the battery power supply


51


as previously described.




The positive side of the wall transformer


134


is connected to the conductive rails


30


of the tracks


24


and


26


, as well as the variable resistors


108


of the hand control units


18


and


20


, respectively. The conductive rails


30


are also connected to a DPDT switch


124


so that a user can select between playing with or without the functions associate with the information and control center


10


.




A first solid state switch


130


is operated by the microcontroller


54


for supplying power to or cutting power from the track


24


. Likewise, a second solid state switch


132


is operated by the microcontroller


54


for supplying power to or cutting power from the track


26


, in response to logical signals from the tracks


24


,


26


and hand control units


18


,


20


.




The isolated conductive rail segments


45


of the isolated areas


37


and


38


for both tracks


24


and


26


are also connected to the microcontroller


54


through signal conditioning circuitry


126


as shown. Preferably, each rail segment


45


is associated with a separate port of the microcontroller


54


. A logical “1 ” is sent to the appropriate port of the microcontroller


54


when a car with its contacts passes over one of the isolated rail segments


45


to thereby connect the conductive rail


30


with the isolated rail


45


of each track


24


,


26


. The logical “1” represents that the vehicle has passed a particular isolation area. If, for example, the track


26


of the isolation area


37


registers a logical “1”, it is determined that the vehicle has passed over the isolation area


37


of the track


26


. According to an exemplary embodiment of the invention, the isolation areas


37


and


38


are each approximately one inch in length. Under normal operating conditions, the momentum of the vehicle will carry it over the isolation area and back onto the conductive rail


32


. Preferably, the isolation area


37


is used to determine the number of laps that each vehicle has traveled, and also signals entrance of the vehicle into the pit stop area


39


. The isolation area


38


signals departure of the vehicle from the pit stop.




In order to determine if the vehicle has stopped in the pit stop area


39


, a timer is started when the vehicle passes the isolation area


37


. If the vehicle fails to pass the isolation area


38


within a predetermined time period, it is determined that the vehicle is located in the pit stop area. Power is then cut from the track that the vehicle is on, until the appropriate pit stop functions are completed.




The microcontroller


54


is programmed to keep track of the number of laps completed, the amount of time taken to complete the laps, the amount of “fuel” that has been used by each vehicle, and the “tire wear” by each vehicle. The amount of fuel used and the tire wear are preferably based on a predetermined number of laps. In addition, power to the tracks is cut off until a vehicle is sensed to be on each track to thereby prevent starting a race. Alternatively, a race may start when it is determined that at least one vehicle is properly located on the track.




Players must stop their vehicles in the pit stop area


39


between the isolation areas to “refuel” and “change tires” when the visual display indicates they are low on fuel or rubber. The microcontroller


54


cuts off power to a player's track if the player does not pit before running out of fuel or rubber. Players simulate refuel and re-tire pit stop functions by repeatedly manipulating (e.g. pressing) the control button


98


on their hand control units while their vehicle is in the pit stop area


39


. The visual displays are updated by the microcontroller


54


to indicate fuel intake and tire changes. The vehicles must be fully refueled or retired before the microcontroller


54


will provide power for them to leave the pit stop area


39


. During the last lap before a required pit stop, power to the track can be pulsed at a 50% duty cycle to simulate a vehicle running out of fuel or a vehicle with bad tires. Preferably, the pulsed power to the track is on for one second and off for one second so that “car trouble” can be clearly noticed by a player.




Appropriate sound effects for both players are generated by the microcontroller


54


. These include countdown beeps that go with a countdown display to begin a race; various engine sounds including motor idle during countdown and pit periods, peel-out when leaving the pit stop area after fueling or re-tiring, high speed sound while racing, crowd cheering at the end of a race, crash sounds, Doppler effect sounds as the vehicles pass through the pit stop area, and so on. A number of visual effects are generated on the display panel


78


including front and side animated views of the vehicles, a starting flag, a finishing flag, vehicle refueling, vehicle being re-tired, vehicle crashing, and so on, as will be described in greater detail below. If desired, separate microcontrollers or other processing means, display panels and speakers can be provided for each player.




With reference now to

FIG. 6

, the display panel


78


, preferably in the form of a LCD panel, is electronically divided into two identical sections


150


and


152


. Each section


150


,


152


is associated with a different vehicle and thus a different user. Since each section is identical, only the section


152


will be described. The section


152


includes several individual displays including a dot matrix display


154


, preferably in the form of a 30×30 dot matrix display.




Two digit registers constitute a lap counter visual display


156


used to display the total number of laps during a race, and should begin at ‘00’ and sequence through ‘01’ . . . ‘02’ . . . ‘03’ etc. When the player has reached his last lap, both registers of the counter


156


preferably flash on and off at a 70% duty-cycle to signal the last lap. For a 100-lap race, the ‘00’ is preferably displayed in the absence of the ‘1’ in 100 to reduce cost and conserve image space.




A lap indicator segment visual display


158


in the form of an elliptical arrow, preferably flashes at a 70% duty-cycle to signal that a race is in progress. The lap indicator segment


158


preferably begins flashing when the race begins and then stays illuminated after the race ends.




Four registers constitute a timer visual display


160


used to display the amount of time taken to finish a race. During the ‘best race’ visual display sequence, the timer


160


is preferably linked with the dot matrix display


154


and cycles through the top three race times for a preselected number of laps. If a new high score is achieved, the timer


160


will preferably flash with the lap indicator segment


158


at a 50% duty-cycle.




A first place visual display icon


162


is used to show first place position in the race. This segment


162


is preferably illuminated when the player is leading the race. At the finish of a race, this segment preferably flashes at a 50% duty-cycle.




A second place visual display icon


164


is used to show second place position in the race. This icon


164


is preferably illuminated when the player is in second place position during the race. At the finish of the race, this icon


164


also preferably flashes at a 50% duty-cycle.




A finish flag visual display icon


166


is used to signal the finish of a race. The finish flag icon


166


is preferably linked to the first and second place icons and also flashes at a 50% duty cycle at the end of the race on the side of the winner.




A gas icon visual display


168


in the form of a rotated gas can includes a plurality of segments


169


(e.g. four) that show the amount of fuel remaining in fuel tank. As the vehicle travels through several laps, the microcontroller calculates how much fuel is used. One by one, the fuel segments turn off, beginning at the top segment. During a pit stop for refueling, these segments turn back on, preferably one at a time, as the animated fuel enters the vehicle. Approximately half-way through the predetermined duration of the last fuel segment, the last fuel segment preferably begins flashing at a 50% duty-cycle, and after three seconds triggers the pit animation on the display


154


. An audio warning that a pit stop is needed can also be played through the speaker


52


. If the player does not make the necessary pit stop, power to the player's track will be turned off to force the pit stop. Preferably, the power is turned off at an appropriate moment so that when the vehicle comes to rest, it will be in the pit stop area


39


. Alternatively, the vehicle can be powered at a very low duty cycle (e.g. 5% or 10%) to limp around the track to the pit area.




A gas can visual display icon


170


is preferably always illuminated and encompasses the fuel segments


169


.




A tire visual display icon indicated generally at


172


has four tire segments


174


in the form of four individual tire representations that represent the tread on the tires of the vehicles. The tire segments


174


are preferably illuminated at the beginning of a race and turn off one at a time in a predetermined order. For example, the tire segments


174


may turn off in the following order: 1) top left, 2) top right, 3) bottom left, and 4) bottom right. Approximately half-way through the specified wear of the last tire, the last tire segment preferably begins to flash and after three seconds the pit animation is triggered. An audio warning can also be played through the speaker


52


.




According to an exemplary embodiment of the invention, the first, second and third fuel segments


169


will have a duration of five laps, while the fourth fuel segment will have duration between 3 to 5 laps. The duration of the fourth fuel segment is preferably determined randomly by the microcontroller. Half-way through the determined duration of the fourth (last) fuel segment, it preferably begins to flash at a 50% duty-cycle.




As shown in TABLE 1 below, and by way of example, when a 10-lap race is chosen by a player, no fuel pit stop will be required. However, when a 25-lap race is selected, a pit stop for refueling must be taken between 18 and 20 laps. Likewise, when a 75-lap race is chosen, two pit stops must be taken, one between 18 and 20 laps, and the other between 36 and 40 laps. As shown, a greater number of specified laps for a race will require a greater number of pit stops for refueling.
















TABLE 1









Necessary










Fuel Pit




Laps 18-20




Laps 36-40




Laps 72-75




Laps 90-100











10 Lap Race




N/A




N/A




N/A




N/A






25 Lap Race




X




N/A




N/A




N/A






50 Lap Race




X




X




N/A




N/A






75 Lap Race




X




X




X




N/A






100 Lap Race




X




X




X




X














As shown in TABLE 2 below, and by way of example, when a 10-lap or 25-lap race is chosen by a player, no tire pit stop will be required. However, when a 50-lap or 75-lap race is selected, a pit stop for “changing” the tires must be taken at the 44


th


lap. Likewise, when a 100-lap race is chosen, two tire changing pit stops must be taken, one at the 44


th


lap and the other at the 88


th


lap. The tire changing pit stops are in addition to the fueling pit stops.
















TABLE 2











Necessary Tire Pit




Lap #44




Lap #88













10 Lap Race




N/A




N/A







25 Lap Race




N/A




N/A







50 Lap Race




X




N/A







75 Lap Race




X




N/A







100 Lap Race




X




X















In operation, and with reference now to

FIGS. 7A

to


7


C, the button


21


is depressed at the beginning of a race to provide power to the information and control center


10


. Any time during the race, or after the race is over, the button


21


can be pressed and held to start another race. At the beginning of a new game, or after a game has been reset by depressing the button


21


, a start-up animation will be displayed in the dot-matrix areas of the display panel


78


. As shown, a finish flag sequence preferably loops through three animation frames (

FIG. 7A

,

FIG. 7B

, and

FIG. 7C

) about five times, although more or less flag loops can occur. A sound file representative of crowd noise can be played through the speaker during the flag loops.




Next, and with reference now to

FIGS. 8A

to


8


E, a lap select sequence is displayed. The player can depress the button


21


to specify the desired number of laps for a race, such as 10, 25, 50, 75, or 100 laps. One press of the button


21


sequences the display to a higher lap number. As shown in

FIG. 8B

, the 10- and 25-lap image is shown in the dot-matrix display with a selection bar highlighting the 10-lap image. Preferably, the selection bar flashes at a 50% duty cycle until a selection is made. The player can then depress the control button


21


for a short period (e.g. three seconds) to select the 10-lap game. If a game with more than 10 laps is desired, the button


21


can be depressed again to highlight the 25-lap image (FIG.


8


C). When the button


21


is depressed again, the 25- and 50-lap image is shown with the 25-lap image highlighted (FIG.


8


D). When the button


21


is depressed again, the 50-lap image will be highlighted (FIG.


8


E). Preferably, the lap selection display scrolls sequentially from 10/25 laps to 25/50 laps to 50/75 laps to 75/100 laps to 100/10 laps and back to 10/25 laps in a continuous loop, as long as the button


21


is repeatedly depressed. In an alternative arrangement, the lap selection display can scroll sequentially from 10/25 to 50/75 to 100/10 and back to 10/25 in order to speed the selection of a desired lap number.




Preferably, each time the button


21


is depressed, a distinctive sound such as an engine revving sound is played through the speaker. Once a player chooses a particular lap number by holding the control button


21


, another distinctive sound such as, a “peel-out” sound is preferably played through the speaker.




Referring now to

FIGS. 9A

to


9


F, a series of sequential count-down frames is illustrated. Once a desired number of laps are selected, a one-second pause is initiated during which the dot-matrix display


154


turns black (FIG.


9


A). During this time, the microcontroller determines whether any vehicles are properly located on the track, e.g. whether the electrical tabs on a bottom of a vehicle are in electrical contact with the rails


30


and


32


. If it is determined that no vehicles are present, the display


154


remains black. Once it is determined that a vehicle is properly positioned on the track, the countdown preferably begins three seconds after the vehicle is connected. As shown in

FIG. 9B

, the count begins at “5” and preferably lasts one second. A beep sound can be played for each countdown frame as shown in

FIGS. 9B

,


9


C,


9


D,


9


E, and


9


F. An engine idle sound also preferably plays along with the beeps. Once the countdown is completed, the dot matrix display


154


preferably blanks out for approximately 0.5 second, as shown in FIG.


9


A.




With reference now to

FIGS. 10A

to


10


C, three sequential frames of a starting flag sequence are illustrated. In

FIG. 10A

, a first frame of a starting flag sequence is displayed with a flag in the right position in each dot matrix display


154


. At the same time, a timer begins counting, as shown by the timer


160


. A “peel-out” sound can be played in conjunction with display of the first starting flag frame. In

FIG. 10B

, a second starting flag frame is displayed with the flag in a center position, and the timer


160


is updated. At this point, the lap indicator icon


156


preferably begins flashing at a 50% duty cycle. In

FIG. 10C

, a third starting flag frame is displayed with the flag in a left position, and the timer


160


is again updated. Preferably, the starting flag rapidly sequences through the three frames for a total of three cycles. Of course, it is to be understood that more or less frames can be provided, and that the frames can sequence over more or less than three cycles. The display at this point also shows that the first place icon


162


is illuminated in the display section


150


, while the second place icon


164


is illuminated in the display section


152


, indicating that the vehicle associated with the display section


150


is ahead of the vehicle associated with the display section


152


.




With reference now to

FIGS. 11A

to


11


C, three sequential frames of a default side view of a traveling vehicle in the dot matrix displays


154


is illustrated. As shown in

FIG. 11A

, the first frame shows a vertical bar


180


and a spoke wheel


182


at a first position. In

FIG. 11B

, the vertical bar


180


and spoke wheel


182


are at a second position. Finally, in

FIG. 11C

, the vertical bar


180


and spoke wheel


182


are at a third position. The change in position of the vertical bar and spoke wheel in this manner gives the appearance that the vehicle in each display


154


is moving. These looped views are displayed in default and only when the car in questioned is being driven on the track. When the car is not moving, one of the figures, e.g.

FIG. 11A

, is maintained on the display as the default image. When the moving frames are displayed, a sound file is also suggestedly played and looped with the frames. In addition, the timer


160


and lap counter


156


are continuously updated for each vehicle until the player(s) pass the finish line. If desired, the tempo of the animation can be varied relative to the voltage level of the signal from the variable resistor


108


or the position of the trigger


96


(

FIG. 2

) of either hand control units


18


and


20


or some other source outputting a variable signal at least generally reflective of relative speed of the vehicle(s) on the track. In this way, the frames associated with one vehicle may be sequenced at a greater rate than the frames of another vehicle when the one vehicle is traveling faster than the other vehicle.




With reference now to

FIGS. 12A

to


12


C, three sequential frames of an inside view of a vehicle for the dot matrix displays


154


are illustrated. During the course of the race, the microcontroller will specify, in a random manner, that these frames be substituted for the default side view frames of

FIGS. 11A

to


11


C. Preferably, the frames loop rapidly between the

FIG. 12A

, FIG.


12


B and

FIG. 12C

frames to simulate movement of a driver's hands on a steering wheel (

FIG. 12A

straight,


12


B left turn,


12


C right turn). This sequence is also preferably used in conjunction with the default pit view sequence as a lead-in animation.




With reference now to

FIGS. 13A

to


13


C, three sequential frames of an inside view of a vehicle approaching the pit stop area are illustrated. This sequence is shared with the fuel pit and tire pit animations, as will be described in greater detail below. This sequence is preferably used in conjunction with the default inside view (

FIGS. 12A-12C

) and the appropriate pit animation. During this animation, an audio warning of low fuel or worn tires can be played.




With reference now to

FIGS. 14A

to


14


N, fourteen sequential frames of a fuel pit animation for the dot matrix display


154


are illustrated. When the vehicle is halfway through its last fuel segment


169


(FIG.


6


), a pit stop will be necessary. The player's power to the track is preferably cut off while the vehicle is in the pit stop area


39


. The player will be playing the part of the pit-crew by manipulation of the control button


98


(

FIG. 1

) on the hand control unit


18


or


20


to advance the re-fueling animation, e.g. bringing the fuel can on screen (FIGS.


14


A through


14


F). As soon as the player presses the control button


98


five times, the animated tank will drain one segment (

FIG. 14G

) while the segmented fuel tank


168


(

FIG. 6

) increases by one segment. For a total of four segments, as shown in

FIG. 6

, the player must press the control button a total of twenty times before the animated fuel can is empty and all the fuel segments


169


are full (FIGS.


14


G through


14


L). Of course, it is to be understood that more or less fuel segments can be provided, as well as the number of times the control button


98


must be pressed to “fill” a segment. The animated fuel can is then removed (FIGS.


14


M and


14


N). During the pit stop, the timer


160


continues to count. Although the lap indicator will not change during the pit stop, it will continue to flash. The engine idle sound can be played during the pit stop, and the peel-out sound can be played when the vehicle takes off again. Preferably, the power to the player's track will remain off until the control button


98


has been depressed the required number of times.




With reference now to

FIGS. 15A

to


15


D, four sequential frames of a tire pit animation for the dot matrix display


154


are illustrated. When the vehicle is halfway through its last tire segment


174


(FIG.


6


), a pit stop will be necessary on the next lap. The player's power to the track is preferably cut off while the vehicle is in the pit stop area


39


. In

FIG. 15A

, the vehicle is shown in a lowered position, indicating that the tires are worn. In

FIG. 15B

, the vehicle is shown in a raised position. In

FIG. 15C

, the vehicle is shown in a raised position with the wheel removed. In

FIG. 15D

, the vehicle is shown in a normal operating position. In order to change each wheel, the player must press the control button


98


five times. A first new tire then appears on the dot matrix display


154


(

FIG. 15D

) and on the segmented tire area


172


. Preferably, the animation is suspended at the

FIG. 15C

frame while the additional tires are being installed. The player is able to tell how may tires have been changed by watching the tire segments


174


illuminate one-by-one in the tire area


172


. When the tire changes are complete, the above animation sequence preferably reverses order. During the tire pit stop, the timer


160


continues to count. Although the lap indicator will not change during the tire pit stop, it will continue to flash. The engine idle sound can be played during the pit stop, and the peel-out sound can be played when the vehicle takes off again. Preferably, the power to the player's track will remain off until the control button


98


has been depressed the required number of times to change all four tires.




With reference now to

FIGS. 16A

to


16


L and

FIGS. 17A and 17B

, sequential frames of a crash animation for the dot matrix display


154


are illustrated. If at any time the processor determines that a crash has occurred (by sensing that a vehicle has left contact with the track with the trigger


96


depressed, as previously described), the frames


16


A through


16


L showing the driver's face and the inside of the vehicle are preferably displayed in sequence. The frames showing the side view of a crash (

FIGS. 17A and 17B

) are also displayed in sequence. A crashing sound can be played during the initial sequence (

FIGS. 16A

to


16


L) and an engine idle sound can be played during the side view crash sequence (FIGS.


17


A and


17


B). Once the car is put back on the track, the animation preferably switches to the default side view frames (

FIGS. 11A

to


11


C). During the crash, the timer


160


continues to count and the lap indicator continues to flash, although it will not increase in value.




With reference now to

FIGS. 18A

to


18


D, sequential frames of a finish flag for the dot matrix display


154


are illustrated. Once the player has completed his final lap by crossing the finish line (isolated area


37


in FIG.


1


), the finish flag animation will begin across the winner's display


154


. Power can still be supplied to both tracks, but each timer


160


can be stopped when its associated vehicle crosses the finish line. Alternatively, power can be cut to the tracks when the winner completes the final lap or when the second player completes the lap he is in after the winner completes his final lap. Alternatively the winner can be given a winner's lap under the user's control or at partial power and slower speed. Other termination options are possible. Preferably, the frames


18


B to


18


D are sequentially cycled for several (e.g. three) times. The final position


162


or


164


of the vehicle can also flash on its associated display


154


along with the checkered flag icon


166


. The crowd sound can also be played simultaneously.




As shown in

FIGS. 19A and 19B

, two frames of a crowd animation are illustrated. After the finish flag animation stops, the crowd loop animation can begin. The two frames illustrated in

FIGS. 19A and 19B

preferably loop for about 5-6 seconds. The crowd sound can continue to play with the crowd animation.




Suggestedly, after the crowd sequence stops, a display image as shown in

FIG. 20

can be generated in the dot matrix displays


154


. The fastest lap time and total elapse time can be alternately displayed for each driver. The sequence preferably begins with an engine revving sound and then finishes with the crowd sound. After the display sequence, the game loops back to the lap selection sequence (

FIGS. 8A

to


8


E). The game can then loop back to the lap selection sequence.




U.S. Provisional Application No. 60/267,217 filed Feb. 7, 2001, is incorporated by reference herein.




It will be appreciated by those skilled in the art that changes could be made to the embodiments described above without departing from the broad inventive concept thereof. By way of example, although the above-described functions are preferably accomplished through use of a processor, such as a microprocessor, it will be understood that other processing means can be used, such as a programmable logic device, digital circuitry, analog circuitry, or combinations thereof. It will be understood, therefore, that this invention is not limited to the particular embodiments disclosed, but it is intended to cover modifications within the spirit and scope of the present invention as defined by the appended claims.



Claims
  • 1. In a system including an electrically powered toy vehicle and a continuous loop track for racing the electrically powered toy vehicle under operator control, the continuous track having at least one lane and an electrical path extending along the lane for providing electrical power to the vehicle about the track, a combination comprising:a pit stop segment in the at least one lane; a control unit operably connected with the electrical path, the control unit including a control mechanism manually operable to electronically perform at least one simulated pit stop function on an electrically powered toy vehicle while in the pit stop segment; and an electrically operated display unit operably connected with the control unit and configured to generate a visual display of a progression of the at least one simulated pit stop function in response to manipulation of the control mechanism.
  • 2. A system according to claim 1 wherein the simulated pit stop function comprises at least one of a simulated fuel tank refill and a simulated tire change, and the visual display comprises at least one of a fuel tank icon and a tire change icon that changes at least in response to manipulation of the control mechanism.
  • 3. A system according to claim 2 wherein the at least one icon comprises a plurality of segments that sequentially change from a first display condition to at least a second display condition in response to manipulation of the control mechanism to thereby indicate a progression of the simulated pit stop function.
  • 4. A system according to claim 3 wherein the control mechanism includes a push-button switch and wherein each segment changes in response to a predetermined number of manipulations of the push-button switch.
  • 5. A system according to claim 4 further comprising processing means operably coupled between the control unit and the display unit for sequentially changing the plurality of segments in response to manipulations of the control mechanism.
  • 6. A system according to claim 5 wherein the processing means comprises a microcontroller configured to receive signals from the push-button switch and to control the display unit to generate the plurality of segments in response to the signals.
  • 7. A system according to claim 5 and further comprising at least one of a pit entry switch and a pit exit switch located at least proximally the pit stop segment and operably connected to the processing means for determining completion of a lap of the toy vehicle.
  • 8. A system according to claim 7 wherein the processing means determines, from the at least one pit entry and exit switches, a number of laps completed by the toy vehicle and, based on the number of laps, sequentially changes at least one of the plurality of segments from the second display condition to the first display condition to thereby indicate at least one of depleting fuel and tire wear.
  • 9. A system according to claim 5 further comprising a pit entry switch connected to the processing means for determining completion of a lap of the toy vehicle.
  • 10. In a system including an electrically powered toy vehicle and a continuous loop track for racing the electrically powered toy vehicle under operator control, the continuous track having at least one lane and an electrical path extending along the lane for providing electrical power to the vehicle about the track, a combination comprising:a pit stop segment in the at least one lane; a control unit operably connected with the electrical path, the control unit including a control mechanism manually operable to electronically perform at least one simulated pit stop function on an electrically powered toy vehicle while in the pit stop segment; an electrically operated display unit operably connected with the control unit and configured to generate a visual display of a progression of the at least one simulated pit stop function in response to manipulation of the control mechanism; wherein: the simulated pit stop function comprises at least one of a simulated fuel tank refill and a simulated tire change, and the visual display comprises at least one of a fuel tank icon and a tire change icon that changes at least in response to manipulation of the control mechanism; the at least one icon comprises a plurality of segments that sequentially change from a first display condition to at least a second display condition in response to manipulation of the control mechanism to thereby indicate a progression of the simulated pit stop function; the control mechanism includes a push-button switch and each segment changes in response to a predetermined number of manipulations of the push-button switch; and further comprising processing means operably coupled between the control unit and the display unit for sequentially changing the plurality of segments in response to manipulations of the control mechanism; a pit entry switch connected to the processing means for determining completion of a lap of the toy vehicle; and a pit exit switch spaced from the pit entry switch, and wherein: the processing means determines that the toy vehicle is stopped in the pit stop segment when the pit exit switch fails to activate within a predetermined time period after activation of the pit entry switch.
  • 11. A system according to claim 1 further comprising processing means operably coupling the control unit with the display unit for changing the visual display of the display unit upon manipulation of the control mechanism.
  • 12. A system according to claim 11 wherein the visual display comprises at least one pit stop icon with a plurality of segments that sequentially change from a first display condition to at least a second display condition in response to manipulation of the control mechanism to thereby indicate a progression of the pit stop function.
  • 13. A system according to claim 12 further comprising at least one of a pit entry switch and a pit exit switch connected to the processing means for determining completion of a lap of the toy vehicle.
  • 14. A system according to claim 13 wherein the processing means determines, from the at least one pit entry and exit switches, a number of laps completed by the toy vehicle and, based on the number of laps, sequentially changes at least one of the plurality of segments from the second display condition to the first display condition to thereby indicate at least one of depleting fuel and tire wear.
  • 15. A system according to claim 14 further comprising a remaining one of the pit entry switch and the pit exit switch, the pit exit switch being spaced from the pit entry switch, and wherein the processing means determines that the toy vehicle is stopped in the pit stop segment when the pit exit switch fails to activate within a predetermined time period after activation of the pit entry switch.
  • 16. A system according to claim 12 wherein the control mechanism is a push-button switch, and further wherein the processing means sequentially changes the plurality of segments in response to plural manipulations of the push-button switch.
  • 17. A system according to claim 16 wherein the processing means is responsive to plural manipulations of the push-button switch to change one of the segments.
  • 18. A system according to claim 17 wherein the processing means comprises a microcontroller coupled with the control unit to receive signals upon actuation of the push button switch and to the display unit to control the plurality of segments of the visual display in response to the signals.
  • 19. A system according to claim 1 wherein the control unit has at least a portion shaped as a hand grip.
  • 20. A system according to claim 1 wherein the control unit includes another control mechanism manually operable to vary speed of the toy vehicle on the continuous track.
  • 21. A system according to claim 1 further comprising processing means for determining when the vehicle has left the track and updating the display in response thereto.
  • 22. A system according to claim 20 wherein the two control mechanisms are incorporated into a single hand control unit configured to be grasped and held.
  • 23. A system according to claim 22 wherein each of the two control mechanisms are separate from one another on the hand control unit.
  • 24. A system according to claim 1 wherein the control mechanism is incorporated into a hand control unit configured to be grasped and held.
  • 25. A system according to claim 24 wherein the hand control unit includes a second control mechanism separate from the first control mechanism and manually operable to vary the speed of the toy vehicle.
RELATED APPLICATIONS

This application claims the benefit of U.S. Provisional Patent Application No. 60/267,217 filed Feb. 7, 2001 and No. 60/290,382 filed May 11, 2001.

US Referenced Citations (25)
Number Name Date Kind
3400667 Case et al. Sep 1968 A
3467311 Ernst Sep 1969 A
3546696 Waters et al. Dec 1970 A
3572711 Conklin et al. Mar 1971 A
3594921 Quicker, Jr. Jul 1971 A
3630524 Cooper et al. Dec 1971 A
3652937 Garrott Mar 1972 A
3926434 Cannon, Jr. Dec 1975 A
3942114 Keeling Mar 1976 A
3970309 Sato Jul 1976 A
4247107 Smith, III et al. Jan 1981 A
4330127 Brand et al. May 1982 A
4349196 Smith, III et al. Sep 1982 A
4570151 Martorano et al. Feb 1986 A
4636782 Nakamura et al. Jan 1987 A
4649381 Masuda et al. Mar 1987 A
4728104 Cheng Mar 1988 A
4817948 Simonelli Apr 1989 A
D302446 Cheng Jul 1989 S
D317026 Ueyama May 1991 S
5218909 Ng Jun 1993 A
5330380 McDarren et al. Jul 1994 A
5342048 Jones et al. Aug 1994 A
5970882 Smith et al. Oct 1999 A
6109186 Smith et al. Aug 2000 A
Foreign Referenced Citations (1)
Number Date Country
0806230 Nov 1997 EP
Provisional Applications (2)
Number Date Country
60/267217 Feb 2001 US
60/290382 May 2001 US