Electronic amusement device and method for propagating a performance adjustment signal

Information

  • Patent Grant
  • 6648762
  • Patent Number
    6,648,762
  • Date Filed
    Monday, November 12, 2001
    23 years ago
  • Date Issued
    Tuesday, November 18, 2003
    21 years ago
Abstract
An electronic amusement device and a method for operating the device are disclosed. In accordance with one embodiment, a slot machine receives an initiation signal to initiate game play at the slot machine. The slot machine conducts a game in response to the initiation signal. The slot machine determines whether a propagation criteria has been achieved and outputs a propagation signal, indicating a performance adjustment, to at least one other slot machine. In accordance with a second embodiment, a slot machine that stores a performance level is disclosed. The slot machine receives a propagation signal indicating a performance adjustment, and the slot machine adjusts the performance level accordingly. A slot server and method for operating the server are also disclosed.
Description




BACKGROUND OF THE INVENTION




1. Field of the Invention




The present invention relates to an electronic amusement device and more particularly to an electronic amusement device such as a slot machine having the ability to propagate an indication of performance adjustment.




2. Description of the Related Art




In 1997, electronic amusement devices (including slot machines, video poker machines and the like, hereinafter referred to as “slot machines” or “machines”) installed in U.S. casinos generated greater than ten billion dollars of revenue. With individual machines typically earning between $50 and $150 per day, slot machines can account for well over 50% of a U.S. casino's overall profits. The net profit from slot machine play for a casino generally exceeds the profit from all other casino gaming activities.




The comparatively high profitability of slot machines may be attributed to many factors, such as the low operating cost of slot machines compared to table games, the ability of slot machines to conduct games at a faster play rate compared to table games, the appeal of slot machines to players of every skill level, and the large potential payout offered by slot machines in exchange for a comparatively small wager.




To capitalize on the comparatively high profitability of slot machines, many casinos provide thousands of machines for players to use. Consequently, players are often faced with an overwhelming variety of slot machines, producing a cacophony of sights and sounds, which makes selecting a slot machine confusing.




When faced with a wide variety of slot machines, many players try to determine which machine or which area within the casino is “lucky” or “hot”. A lucky or hot machine is a machine that a player believes will payout more frequently or in larger amounts compared to other slot machines. Players often consider a machine lucky or hot if it has recently awarded a large jackpot, provides frequent payouts, or has not paid off recently and is therefore “due” to payout. Unfortunately, players presently have no way to readily identify such machines. Some prior art slot machines display a pay-back percentage, but this represents long-term results, not whether a machine could be deemed to be lucky or hot at a particular moment.




U.S. Pat. No. 5,127,651 describes a slot machine invented by Okada. The disclosed slot machine accumulates values bet on games during an insurance period. When the accumulated value reaches a predetermined amount, a predetermined value of insurance is paid out, and the insurance period is terminated. The disclosed slot machine displays the value having been wagered during the insurance period, allowing the player to consider or expect the payment of insurance when playing games, in addition to the winning of prizes. The Okada device has significant short comings. Although the Okada device displays the number of coins bet during an insurance period, it fails to provide a player with an indication of whether the machine could b considered lucky or hot.




It is not only difficult for slot machine players to determine whether a machine is lucky or hot, but slot machine players also have few ways to capitalize on the good fortune of those around them. Although one slot machine may be considered lucky or hot, the play of surrounding slot machines remains unaffected.




U.S. Pat. No. 5,564,700 to Celona, entitled “Proportional Payout Method for Progressively Linked Gaming Machines” describes a device that is intended to enable slot machine players to capitalize on the good fortune of those around them. The device proportionally pays out a progressive jackpot win to all of the players at a group of linked slot machines contributing to the progressive jackpot when a player playing at one of these linked slot machines hits the progressive jackpot winning combination.




U.S. Pat. No. 5,580,309 to Piechowiak et al., entitled “Linked Gaming Machines Having a Common Feature Controller”, describes a system of linked slot machines. A central controller polls each linked machine for its results. After a certain criterion is met by one of the machines, a feature is enabled for all of the linked machines. The feature is disabled after a linked machine generates a winning game result based on the feature.




The Celona and Piechowiak systems enable players to benefit from the good fortune of others only in specific and limited ways. Accordingly, there is a need to provide a method and apparatus that propagates incremental adjustments in performance from a source gaming device to surrounding recipient gaming devices. It would further be advantageous to provide a method and apparatus that enables slot machine players to easily distinguish between slot machines having a variety of performance levels.




SUMMARY OF THE INVENTION




An object of the present invention is to provide a method and apparatus enabling slot machine players to easily determine whether a slot machine is desirable. A further object of the present invention is to provide a slot machine that adjusts its performance based on a level determined, in part, based upon the performance of at least one other slot machine. An advantage of the present invention for a casino operator is that it attracts the attention of potential slot machine players. Another advantage of the present invention for a casino operator is that it encourages prolonged slot machine play by players using the device.




In accordance with a first aspect of the present invention, an electronic amusement device and method is disclosed for propagating an indication of adjusted performance to at least one other slot machine. The method includes the steps of receiving an initiation signal to initiate a game play and conducting the game play in response to the initiation signal. The method also includes the step of determining whether a propagation criterion has been achieved. If the propagation criterion has been achieved, a propagation signal is output to at least one other slot machine. The propagation signal represents an instruction to adjust performance. The disclosed slot machine implements the method of the present invention.




In accordance with a second aspect of the present invention, a slot server and method is disclosed for communicating an indication of adjusted performance between at least two slot machines. The method includes the step of receiving game data from a source slot machine. The game data includes a source machine identifier corresponding to the source slot machine. The method also includes the step of determining whether a propagation criterion has been achieved by the source slot machine. If the propagation criterion has been achieved, at least one recipient machine identifier is determined. Each of the recipient machine identifiers corresponds to a recipient slot machine. The method further includes the step of transmitting a propagation signal to each recipient slot machine corresponding to the recipient machine identifiers.




In accordance with a third aspect of the present invention, an electronic amusement device and method is disclosed for processing an indication of adjusted performance. The method includes the step of storing a performance level. The method also includes receiving a propagation signal. The propagation signal represents an indication of adjusted performance. The method further includes the step of adjusting the performance level. Preferably, a visual representation of the performance level is output to alert players of the performance adjustment and to attract them to the gaming device with the increased performance level.











BRIEF DESCRIPTION OF THE DRAWING




These and other objects, features and advantages f the invention will be understood from a consideration of the following description of the invention, in which:





FIG. 1

is a block diagram illustrating a system for implementing the present invention;





FIG. 2

is a block diagram of an electronic gaming device constructed in accordance with the present invention;





FIG. 3

is a block diagram of a slot server constructed in accordance with the present invention;





FIG. 4

is a table showing components of the propagation table of

FIG. 3

;





FIG. 5

is a table showing components of the status table of

FIG. 3

;





FIGS. 6A-6B

together comprise a flowchart illustrating a method for directing a slot machine to cause a performance adjustment signal to the propagated in accordance with a first embodiment of the present invention employing distributed processing;





FIG. 7

is a flowchart illustrating a method for a slot server to process and propagate a performance adjustment signal in accordance with a first embodiment of the present invention employing distributed processing;





FIG. 8

is a flowchart illustrating a method for a recipient slot machine to process a performance adjustment signal in accordance with the present invention;





FIG. 9

is a flowchart illustrating a method for directing a slot machine to provide game play data to a slot server in accordance with a second embodiment of the present invention employing centralized processing;





FIG. 10

is a flowchart illustrating an alternate method for a slot server to propagate a performance adjustment signal in accordance with a second embodiment of the present invention employing centralized processing;





FIGS. 11A-11D

are schematic diagrams of a bane of slot machines employing the present invention; and





FIGS. 12A and 12B

are schematic diagrams of a bank of slot machines employing an alternate embodiment of the present invention.











DETAILED DESCRIPTION OF THE INVENTION




By enabling slot players to benefit from the good fortune of neighboring players, casino operators can encourage a greater number of players to play slot machines. By also indicating which slot machines may be lucky or hot, or which machines have an increased performance level, casino operators can encourage players to utilize slot machines neighboring the hot slot machines.




The present invention is directed to a method and apparatus for determining whether a source slot machine has achieved a predetermined propagation criterion and for propagating a performance adjustment signal to at least one recipient slot machine associated with the source slot machine. Consequently, the present invention enables a slot machine to determine and indicate when it is “hot”. The present invention further propagates the “luck” of a machine to neighboring machines. The present invention ensures that the indication of luck is accurate by adjusting the performance of the machine to provide more frequent payouts or larger payouts than a machine which operates at a base performance level. The performance of a slot machine consistent with the present invention is dictated by an associated performance level. As described with reference to the drawings, the preferred embodiment of the invention utilizes the performance level to determine an appropriate payout table. Of course, other factors may be utilized to adjust the performance of a slot machine, such as providing more favorable probability tables, enabling lower or higher wager amounts, and activating certain bonuses.




The preferred embodiment will be further described with reference to a client-server architecture in which much of the processing is performed by the source slot machine, and an alternate embodiment will be described with reference to a client-server architecture in which much of the processing is performed by the slot server. Of course, one skilled in the art will recognize various alternate embodiments that are consistent with the spirit and scope of the present invention.




Apparatus Architecture




The apparatus architecture of an exemplary embodiment of the present invention will now be discussed with reference to

FIGS. 1-3

. Referring to

FIG. 1

, there is shown a block diagram of a slot network


100


. Network


100


includes a slot machine server


300


(hereinafter referred to as “server”) that is linked to and communicates with networked gaming devices or slot machines


202


,


203


,


204


,


205


and


206


. Although five gaming devices are shown, a person of ordinary skill in the art will appreciate that any number of networked gaming devices could be linked to and in communication with server


300


.




In the exemplary embodiment, a player employs a networked slot machine, such as slot machine


204


, to play a game of chance. Upon slot machine


204


achieving a predetermined propagation criterion, recipient slot machines


203


and


205


are identified as being associated with slot machine


204


. The association may be based on, for example, physical proximity of one gaming device to another or the type of each gaming device, or both.




Server


300


is directed to transmit a signal to the recipient slot machines


203


and


205


. The signal, hereinafter referred to as a propagation signal or performance adjustment signal, represents a request to adjust the performance of recipient slot machines


203


and


205


.




The predetermined propagation criterion may be indicative of either positive or negative performance of slot machine


204


. Preferably, the control logic for determining whether slot machine


204


achieves the predetermined propagation criterion is processed locally by slot machine


204


, in an alternate embodiment, such control logic may be processed by server


300


. In the alternate embodiment, the performance adjustment signal is also transmitted to slot machine


204


.




Slot machines


203


,


204


and


205


adjust their performance in accordance with the transmitted performance adjustment signal. In this way, the performance of source slot machine


204


is propagated to associated recipient slot machines


203


and


205


.




Although communication of the performance adjustment signal is described herein as being generated by server


300


, slot network


100


could be a peer-to-peer network that does not require a server. Further, the communication of the performance adjustment signal may take place over an electrical connection, a fiber optic connection, via radio-frequency (RF) signals, or any other communication medium known by those skilled in the art.




Referring now to

FIG. 2

, the architecture of slot machine


202


is illustrated. Slot machine


202


, which is substantially similar to slot machines


203


,


204


,


205


and


206


, is controlled by processor


210


and communicates with slot server


300


via communication port


212


. Processor


210


is connected to storage device


214


which stores program instructions and data for operating slot machine


202


in accordance with the present invention. Specifically, storage device


214


stores program


216


, performance level


218


, propagation criteria


219


, probability table


220


and payout tables


222


. In the preferred embodiment, program


216


includes instructions for conducting a game of chance and instructions for implementing the method of causing a performance adjustment signal to be propagated, as described more completely with reference to FIG.


6


.




Further connected to processor


210


are a player card tracking device


224


, a random number generator


234


, a reel controller


236


for controlling reels


238


,


240


and


242


, a hopper controller


244


having an associated hopper


246


, a currency acceptor


248


and a propagation indicator


250


.




As illustrated, slot machine


202


comprises many conventional components. The non-conventional components of slot machine


202


include the program instructions and data stored in storage device


214


and the propagation indicator


250


. For purposes of better illustrating the invention, conventional components, well known to those skilled in the art, are described only briefly. Although the present embodiment of the invention is described as implemented with physical components, the invention applies equally well to and includes software embodiments such as would be implemented on the Internet and other computer data networks.




Processor


210


may be embodied as one or more well known processing units, for example a Pentium class CPU manufactured by Intel Corp. Data storage device


214


comprises an appropriate combination of magnetic and optical memory, such as disk drive memory, and semiconductor memory such as random access memory and read only memory. In addition to the program instructions and data shown in

FIG. 2

, storage device


214


stores appropriate operating system and control software (not shown), functional to operate gaming device


202


in the manner described below. Random number generator


234


comprises one of many well known random or pseudo-random number generators suitable for use in a gaming device.




Currency acceptor


248


is operative to receive one or more coins or bills, and to transmit an appropriate value signal to processor


210


. Hopper controller


244


, and hopper


246


connected thereto, are operative under the control of processor


210


to dispense coins to a player. Starting controller


232


comprises a player-operated device such as a handle or button for initiating the play of a game.




Player card tracking device


224


comprises a player tracking interface including a card reader/writer


230


for receiving a player tracking card (not shown), a display


226


for communicating messages to the player, and a keypad


228


for receiving player input such as a player identifier.




Referring now to

FIG. 3

, the architecture of slot server


300


is illustrated. In addition to conventional server components, slot server


300


includes a processor


302


linked to a clock


304


, a storage device


308


and a communication port


306


. Communication port


306


enables server


300


to communicate with gaming devices


202


,


203


,


204


,


205


and


206


. Storage device


308


comprises an appropriate combination of magnetic and optical memory, such as disk drive memory, and semiconductor memory such as random access memory and read only memory, and contains program


310


for controlling server


300


in accordance with the present invention.




According to the preferred embodiment, program


310


includes instructions for receiving a performance adjustment signal from a source slot machine, identifying at least one recipient slot machine corresponding to the source slot machine and propagating the performance adjustment to the recipient slot machines. In an alternate embodiment, program


310


may also include instructions for determining whether a source slot machine has achieved a predetermined propagation criterion. Storage device


308


further includes relevant data, including propagation table


400


and status table


500


. In the alternate embodiment, in which processing is centralized at storage device


308


, storage device


308


may also include propagation criteria


219


(see FIG.


2


).




Data Tables




Referring now to

FIG. 4

, there are illustrated five representative records of an exemplary propagation table


400


. Each record of propagation table


400


defines the relationship between a source gaming device and associated recipient gaming devices. According to the described embodiments of the present invention, propagation table


400


is used to determine the recipient slot machines to which a performance adjustment signal should be propagated.




Each record of propagation table


400


includes a source gaming device identifier


410


that uniquely identifies the record and corresponds to a source gaming device. Each record of propagation table


400


further includes two recipient gaming device identifier fields


412


and


414


. Recipient gaming device identifier fields


412


and


414


indicate the recipient slot machines that are associated with the source gaming device identified by source gaming device identifier field


410


.




For example, record


450


, corresponds to a source slot machine having a gaming device identifier of “987653”. Fields


412


and


414


of record


450


identify the recipient slot machines associated with the source slot machine. Slot machines having gaming device identifiers “987652” and “987654” are defined as associated with the slot machine having gaming device identifier “987653”. While the illustrated embodiment utilizes only two recipient gaming device identifiers, other embodiments are envisioned in which greater or fewer recipient gaming device identifiers may be utilized.




Referring now to

FIG. 5

, there is depicted an exemplary status table


500


. Each record of status table


500


defines the performance level of a networked gaming device. Status table


500


is not strictly necessary for the proper operation of the present invention, because the performance level associated with each networked gaming device may be stored locally at the gaming device. Status table


500


, however, may be preferable, particularly in embodiments employing centralized processing.




Description of the Operation




Having thus described the architecture and components of the slot network of the preferred embodiment, the operation of the apparatus will now be described in greater detail with reference to

FIGS. 6A-8

.

FIGS. 6A and 6B

together comprise a flowchart illustrating an exemplary propagation process executed by a source slot machine in an embodiment employing distributed processing.

FIG. 7

is a flowchart illustrating an exemplary propagation process executed by a slot server in an embodiment employing distributed processing.

FIG. 8

is a flowchart illustrating an exemplary propagation reception process.




These flowcharts describe a preferred embodiment in which an intelligent slot machine, such as slot machine


204


, determines whether a propagation criterion has been achieved and notifies slot server


300


. Slot server


300


propagates a performance adjustment by identifying recipient slot machines associated with slot machine


204


and transmits a performance adjustment signal to the identified recipient slot machines.




Referring now to

FIGS. 6A and 6B

, an exemplary distributed slot machine propagation process is illustrated in the form of a flowchart. The propagation process enables a source slot machine to notify slot server


300


when a propagation criterion has been achieved. At block


610


, processor


210


receives a signal to initiate game play. At block


612


, processor


210


executes game play steps, in conjunction with certain operating system and control software, necessary to facilitate the game offered by slot machine


204


.




Game play data, including a game outcome, is stored in memory by processor


210


at block


614


. The game play data is used, at least in part, at block


616


to determine whether a predetermined propagation criterion has been achieved. Examples of the propagation criteria that warrant an increase in a performance level of a slot machine include, for example, paying out over 1000 coins within the last 24 hours, paying out a progressive jackpot, and paying out coins for outcomes eighty of the last one hundred handle pulls. Of course, the propagation criteria may also represent performance associated with reducing a performance level. Such propagation criteria are associated with a “cooling off” of a slot machine, and include, for example, 20 spins since the last positive performance adjustment, five minutes of elapsed time since the last positive performance adjustment, or 10 losing plays since the last positive performance adjustment.




The propagation criteria may be incorporated in the control logic of program


216


or may be stored as a data table. The propagation criteria may further include a performance adjustment value. If a propagation criterion has not been achieved, processor


210


discontinues processing, otherwise processor


210


continues executing process steps at block


620


.




At block


620


, processor


210


transmits a propagation signal to server


300


indicating that a performance adjustment is appropriate for all recipient slot machines associated with source slot machine


204


. Processor


210


updates the performance level of slot machine


204


to reflect the performance adjustment, as shown by block


622


. Program


216


utilizes the adjusted performance level to control the performance of the slot machine during subsequent play. Each possible value of the performance level may affect the slot machine in any number of ways. The value of the performance level may determine, for example, which of a set of probability tables program


216


should reference when generating game outcomes, or which of a set of payout tables program


216


should reference when awarding a payout.




In the preferred embodiment, the value of the performance level determines which of a set of probability tables program


216


references when generating an outcome. At block


624


, the appropriate probability table is determined by processor


210


based on the updated performance level. At block


626


, processor


210


adjusts the output of propagation indicator


250


to reflect the updated performance level.




The purpose of propagation indicator


250


is to graphically represent the performance level of the slot machine. Propagation indicator


250


may be any indicator capable of conveying a value. For example, propagation indicator


250


may be a set of yellow, orange and red lights, with each light corresponding to a different performance level (e.g. yellow represents a performance level of one, orange represents a performance level of two, and red represents a performance level of three). As the performance level is increased, propagation indicator


250


is updated to reflect the change.




It should be noted that propagation indicator


250


is not limited to a light display. Propagation indicator


250


may be a device which produces varying amounts of steam based on the performance level of the associated slot machine, representing how “hot” the slot machine is. Propagation indicator


250


may include an audio device, or may include an external indicator, such as a lighting panel embedded in the floor beneath the machine or a spotlight which highlights the machine. Propagation indicator


250


may even be a device, such as a hydraulic lift, which physically changes the appearance of the machine, as by increasing the apparent height of the machine.




Referring now to

FIG. 7

, an exemplary slot server propagation process is illustrated in the form of a flowchart. Slot server


300


performs the illustrated propagation process to propagate a performance adjustment signal to a set of related slot machines. At block


710


, slot server


300


receives a propagation signal from a source gaming device, such as slot machine


204


. The performance adjustment signal preferably includes the machine identifier of the source slot machine, and represents a request to adjust the performance levels of all associated recipient slot machines.




At block


712


, server


300


retrieves at least one record from propagation table


400


. The retrieved record includes recipient machine identifiers corresponding to recipient gaming devices associated with the source gaming device. Server


300


transmits a performance adjustment signal to each of the recipient gaming devices, thereby propagating the performance adjustment to all gaming devices associated with the source gaming device.




Referring now to

FIG. 8

, there are illustrated the steps of an exemplary propagation reception process executed by a recipient slot machine, such as slot machine


202


. At block


810


, slot machine


202


receives a performance adjustment signal from server


300


. Slot machine


202


updates performance level


218


stored in storage device


214


based on the received performance adjustment signal, as shown by block


812


. At block


814


, slot machine


202


determines the appropriate payout table based on the updated performance level.




In an alternate embodiment, the propagation reception process may include a step of determining whether the recipient slot machine is presently in use by a player. This may be accomplished using sensors, by determining whether a player tracking card is inserted into card reader


218


or by checking the number of electronic credits at the recipient machine. Such a determination would prevent idle players from merely waiting for the performance level of a recipient machine to increase before playing the machine.




In a further alternate embodiment, server


300


may be responsive to a command to increase or decrease the performance level of one or more specific recipient slot machines. In this way, the casino could artificially create a “hot spot” within the casino to encourage players to play in a specific area of the casino. This enables the casino to control or affect traffic patterns within the casino, thereby directing traffic to high maximum wager machines, high house advantage machines or machines which are under utilized.




The flowcharts of

FIGS. 9 and 10

describe an alternate embodiment in which much of the processing required to identify and propagate performance adjustments is accomplished by server


300


.

FIG. 9

is a flowchart illustrating an exemplary propagation process executed by an unintelligent slot machine


204


.

FIG. 10

is a flowchart illustrating an exemplary propagation process executed by a slot server.




Referring now to

FIG. 9

, at block


910


, processor


210


receives a signal to initiate game play. At block


912


, processor


210


executes game play steps associated with the game offered by slot machine


204


. Game play data, including a game outcome, is transmitted to server


300


at block


914


. As illustrated by

FIG. 10

, server


300


determines whether a performance adjustment is warranted, and propagates a performance adjustment signal accordingly.




Referring now to

FIG. 10

, there is illustrated an alternate slot server propagation process. At block


1010


, server


300


receives game play data, preferably including a machine identifier, from source slot machine


204


. The game play data is used at block


1012


to determine whether a predetermined propagation criterion has been achieved. If a propagation criterion has not been achieved, processor


302


discontinues processing, otherwise processor


302


continues executing process steps at block


1016


.




At block


1016


, server


300


retrieves at least one record from propagation table


400


. The retrieved record includes recipient machine identifiers corresponding to recipient gaming devices


203


and


205


associated with the source gaming device. At block


1018


, server


300


transmits a performance adjustment signal to each of the recipient gaming devices, thereby propagating the performance adjustment to all gaming devices associated with the source gaming device. Server


300


further transmits a performance adjustment signal to source gaming device


204


, as illustrated by block


1020


, to cause the performance level of source gaming device


204


to be adjusted accordingly.




Alternate Embodiments




Many variations of the present invention are possible. For example, instead of receiving propagation signals which cause an incremental adjustment of the performance level of a recipient machine, the recipient machine may receive a propagation signal which indicates the performance level itself. In other words, rather that receiving a signal from the server indicating the performance level of the recipient machine should be increased or decreased by a particular value, a recipient machine may receive a signal including data representing an updated performance level. This alternate embodiment would enable server


300


to define the performance level of every machine, based on certain criteria. For example, server


300


may set performance levels of networked machines based on an average of the performance levels of neighboring machines.




Another variation of the present invention includes storing a performance level on a player tracking card at the end of a player's session and reading a performance level from a player tracking card at the beginning of a subsequent session. By storing a performance level on a player tracking card, a player may retain a high performance level which may be read by a slot machine at the beginning of a player's next session. This variation enables a player to select a “cold” slot machine to play and cause it to be as “hot” as the last slot machine he played. Optionally, this feature may cause the surrounding machines to adjust their performance level.




Yet another variation of the present invention includes causing a performance adjustment based on circumstances other than the achievement of a propagation criterion. For example, server


300


may be programmed to enable casino personnel to increase the performance level of selected slot machines in the casino to encourage players to play the selected slot machines. Such slot machines, for example, may be selected based on any factor including traffic patterns within the casino and profitability of the selected slot machines. Other examples of causing a performance adjustment based on circumstances other than the achievement of a propagation criterion include improving the performance level of a slot machine in response to payment by a player and improving the performance level of a slot machine based on a player's rate of play.




ILLUSTRATIVE EXAMPLE




An illustrative example of the operation of the present invention will now be discussed with reference to

FIGS. 11A-11D

. In

FIG. 11A

, there is depicted a bank of slot machines


1100


. Each of slot machines


202


,


203


,


204


,


205


and


206


is shown to be operating at a performance level of “1”, the base or normal performance level. According to the present invention, if one of the slot machines of bank


1100


achieved a propagation criterion, the performance levels of that slot machine and the neighboring slot machines would increase.




Assume that slot machine


204


generates a jackpot outcome that is a predetermined propagation criterion. Upon determining that the propagation criterion has been achieved, slot machine


204


transmits a propagation signal to slot server


300


(not shown in FIGS.


11


A-


11


D). Server


300


determines the identifiers of slot machines


203


and


205


, “987653” and “136912”, respectively, using “987654” as an index into propagation table


400


. Based on the retrieved machine identifiers, server


300


transmits a performance adjustment signal, representing a performance increase of one, to recipient slot machines


203


and


205


. Each of slot machines


203


,


204


and


205


increases its associated performance level to “2,” and adjusts its propagation indicator


250


to reflect the adjusted performance level.

FIG. 11B

illustrates the state of the slot machines of bank


1100


after the aforementioned processing.




Referring now to

FIG. 11C

, there is illustrated the state of the slot machines of bank


1100


after slot machine


205


processes a negative performance adjustment. Such a negative performance adjustment may be the result of a slot machine achieving a propagation criterion (affecting neighboring slot machines) or may be the result of programming intended to cause a slot machine's performance to deteriorate over time (affecting only the programmed slot machine). As shown by

FIG. 11C

, the performance level of slot machine


205


has been adjusted from “2” to “1”.




Referring now to

FIG. 11D

, there is illustrated the state of the slot machines of bank


1100


after slot machines


202


,


203


and


204


have processed a performance adjustment signal. Specifically,

FIG. 11D

reflects the state of slot machine


203


after achieving a propagation criterion and processing a performance level adjustment.

FIG. 11D

also reflects the state of slot machines


202


and


204


after receiving a propagation signal from server


300


and processing a performance level adjustment.





FIGS. 11A-11D

illustrate that each of the networked slot machines


202


-


206


may be both a source slot machine and a recipient slot machine. This enables the hot spots to move around the casino floor, thereby encouraging traffic throughout the casino.




An alternate embodiment of the present invention is illustrated by

FIGS. 12A and 12B

. In

FIG. 12A

, a bank of slot machines


202


-


206


are shown. Each slot machine is operating at a performance level of “1”.

FIG. 12B

illustrates the states of slot machines


202


-


206


after slot machine


204


achieved a propagation criterion and after slot machines


203


,


204


and


205


processed performance adjustment signals.




In this alternate embodiment, a source slot machine achieving a propagation criterion increases its performance level more than the neighboring recipient slot machines. As shown, the performance level of slot machine


204


increased from “1” to “3” because it was the source slot machine. The performance levels of recipient slot machines


203


and


205


increased from “1” to “2” because they were the recipient slot machines.




In the alternate embodiment illustrated by

FIGS. 12A and 12B

, it is recognized that the performance of the source slot machine should improve more than the performance of the recipient slot machines that did not achieve a propagation criterion. In this way, the “luck” radiates outward from the source slot machine. In fact, the luck could radiate to more distant slot machines based on the actual implementation of the invention. In addition, the performance level increase could be determined based on a player's preferred status.




While the best mode for carrying out the invention has been described in detail, those familiar with the art to which the invention relates will recognize various alternative designs and embodiments for practicing the invention. These alternative embodiments are within the scope of the present invention. Accordingly, the scope of the present invention embodies the scope of the claims appended hereto.



Claims
  • 1. A method for directing a slot machine to process an indication of adjusted performance, the method comprising the steps of:storing a first performance level; receiving a propagation signal, the propagation signal being responsive to an adjustment of a second performance level of another slot machine and the propagation signal representing an instruction to adjust performance by at least one of (i) adjusting an amount of at least one payout; (ii) adjusting a frequency of at least one payout; (iii) adjusting a probability of at least one payout; (iv) adjusting a wager amount; and (v) activating certain bonuses; and adjusting the first performance level based on the instruction, thereby determining an adjusted first performance level.
  • 2. The method of claim 1 wherein the step of adjusting includes increasing the first performance level.
  • 3. The method of claim 1 further comprising the step of indicating at least one of the first performance level and the adjusted first performance level.
  • 4. The method of claim 1 further including the steps of:receiving an initiation signal to initiate a game play; and conducting a game play in response to the initiation signal, wherein the step of adjusting the first performance level is based on the steps of inducting a game play and receiving a propagation signal.
  • 5. The method of claim 1 further including the steps of:receiving an initiation signal to initiate a game play; conducting a game play in response to the initiation signal, thereby determining an outcome; and determining a payout amount based on the outcome and at least one of the first performance level and the adjusted first performance level.
  • 6. The method of claim 1 further including the steps of:receiving an initiation signal to initiate a game play, determining a probability of an outcome based on at least one of the first performance level and the adjusted first performance level; and conducting a game play in response to the initiation signal, thereby determining the outcome in accordance with the probability.
  • 7. The method of claim 1 further including the step of determining a cost of play based on at least one of the performance level and the adjusted first performance level.
  • 8. The method of claim 3, wherein the step of indicating comprises:displaying an indication of the at least one of the first performance level and the adjusted performance level to a player.
  • 9. The method of claim 1, wherein the step of receiving comprises:receiving a propagation signal from another slot machine, the propagation signal being responsive to an adjustment of a second performance level oft e other slot machine and the propagation signal representing an instruction to adjust performance by at least one of (i) adjusting an amount of at least one payout; (ii) adjusting a frequency of at least one payout; (iii) adjusting a probability of at least one payout; (iv) adjusting a wager amount; and (v) activating certain bonuses.
  • 10. The method of claim 1, wherein the step of receiving comprises:receiving a propagation signal from a server, the propagation signal being responsive to an adjustment of a second performance level of another slot machine and the propagation signal representing an instruction to adjust performance by at least one of (i) adjusting an amount of at least one payout; (ii) adjusting a frequency of at least one payout; (iii) adjusting a probability of at least one payout; (iv) adjusting a wager amount; and (v) activating certain bonuses.
  • 11. The method of claim 1, wherein the propagation signal further represents an indication of the adjusted first performance level.
  • 12. The method of claim 1, wherein the propagation signal further represents an indication of a magnitude by which to adjust performance.
  • 13. The method of claim 1, wherein the step of adjusting comprises:adjusting the first performance level based on the instruction by accessing a memory to retrieve the adjusted fir t performance level.
  • 14. The method of claim 1, wherein the first performance level corresponds to a first payout table and the adjusted first performance level corresponds to a second payout table, and further comprising the step of:utilizing the second payout table to determine a payout for a game play conducted while the adjusted first performance level is in effect.
  • 15. The method of claim 14, further comprising:displaying an indication of the second payout table.
  • 16. The method of claim 1, wherein the first performance level corresponds to a first probability table and the adjusted first performance level corresponds to a second probability table, and further comprising the step of:utilizing the second probability table to determine an outcome of a game play conducted while the first adjusted performance level is in effect.
  • 17. An apparatus comprising:a processor, and a storage device that stores a program for directing the processor; the processor being operative with the program to: perform the method of claim 1.
  • 18. A computer readable medium encoded with instructions for directing a processor to:perform the method of claim 1.
CROSS-REFERENCE TO RELATED APPLICATIONS

The present application is a continuation of application Ser. No. 09/157,232, filed Sep. 18, 1998, now U.S. Pat. No. 6,328,648 for “ELECTRONIC AMUSEMENT DEVICE AND METHOD FOR PROPAGATING A PERFORMANCE ADJUSTMENT SIGNAL”.

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Continuations (1)
Number Date Country
Parent 09/157232 Sep 1998 US
Child 10/007874 US