The present invention relates to electronic games played against contestants located at the same location or played over the Internet with players located at remote locations.
The development of electronics and microprocessor controlled computers has resulted in the evolution of various products as well as the enhancement of older products to make our lives more enjoyable as well as ease the burden in performing various tasks. Many consumer products, which in years past operated without the necessity of electronic or microprocessor control, now utilize this technology in the operation of these products. For example, consumer products such as refrigerators, dish washers and ovens now operate through the use of microprocessors. These microprocessors with the help of various sensors would monitor various operating conditions, allowing each of these appliances to function more efficiently.
The use of electronics and microprocessors have also extended to amusement games and devices. Initially, amusement games employing electronics and microprocessors were very rudimentary, such as the games Pong and Battleship. Recently, these amusement games have become quite sophisticated and therefore have enhanced the enjoyment to the players of these games. Along with the pure enjoyment factor of these games, it is important to develop games and activities which can be used to teach children as well as adults various academic or artistic skills. These skills would include recognizing a particular scene based upon a partial rendition of such a scene. These type of games are described in patent application publication 2002/0016196 to Orak as well as patent application publication 2003/0003979 to Seelig et al.
The patent application publication to Seelig describes a gaming device consisting of a display 50 having three display sections 52. Each of the display sections 52 would display a portion of a complete screen. During the play of the gaming device, a player would pull a lever 14 allowing each of the display sections to rotate to randomly display an image. If the image in the three display sections result in a complete image, the participant of the gaming device would be awarded a payout.
The patent application publication to Orak describes an Internet game show in which a single scene is progressively and incrementally exposed to a plurality of game players provided on a display screen. Once one of the game players recognizes the scene that is being exposed, that player would respond with sending to a game host the name of the scene.
While the published patent application to Orak describes a game in which participants endeavor to recognize a scene, object or the like, based upon progressively exposing a series of visual clues, it does not teach a skill such as assisting an individual with completing a scene containing an incomplete set of visual clues by allowing that individual to complete the scene by drawing the portion of that scene not depicted on the display screen. Additionally, the published patent application to Orak does not describe a system in which certain challenges are given to the participants for the purpose of making it more difficult to complete the scene.
The present invention overcomes the deficiencies of the prior art by providing a game in which various participants are asked to complete a picture or scene depicted upon a computer screen or similar display device. Visual clues including one or more fragments of a complete picture or scene would by displayed on the display device. The participants would then be asked to complete the picture or scene using various types of drawing tools. Some of these tools would make the task of completing the scene more challenging. After an initial screen fragment or number of fragments would be shown on the display device, all of the participants would be given a certain period of time to complete the picture or scene by drawing on their display device, the remaining portion of the picture or scene, not currently displayed. If the participants are given a separate piece of paper, they would be required to draw both the displayed portion of the scene as well as the undisplayed portion of the scene. After this period of time has expired and no participant has correctly completed the picture or scene, an additional fragment or fragments would be displayed upon the display device and all of the participants would be given another opportunity to complete the picture or scene. In one embodiment, a host would be chosen to determine whether one or more of the participants has correctly completed the picture or scene. If the host determines that the picture or scene is accurate, a round of the game would be completed and the participant who initially correctly completed the picture or scene would be awarded a certain number of points. The game would continue for a number of rounds until a particular goal has been reached by one of the participants. This goal would generally be, but is not limited to a certain number of points.
Other embodiments of the game would include a system in which a determination of the correctness of each of the participants response would be made electronically utilizing a central processor unit located at the site of the game. Alternatively, this game could be played over the Internet allowing participants to play the game at various locations. Furthermore, along with the correct completion of the picture, each participant may also respond by correctly naming the type of picture or scene depicted upon the display device, as well as responding to other questions about the picture or scene. The play of this game could also be enhanced by providing the participants with a sound associated with the displayed picture or scene.
Yet a further embodiment of the present invention would display the picture or scene for only a short period of time. Each of the participants would then be asked to name the picture or scene shown on the display using various state of the art input devices. Yet another embodiment would allow only a single participant to play the game.
These and various advantages, objects and features of the present invention will become apparent from the following description, when considered in conjunction with the appended drawings.
As shown in
Game unit 12 is also provided with two dials 31, 33 which can be used instead of the drawing device 38 to complete the drawing shown on the display 18. The dials 31, 33 would act in a manner similar to the dials used in an Etch-A-Sketch type game to provide horizontal and vertical movement of the cursor 20 to complete the drawing. It is envisioned that the drawing device 38 would be used to complete the drawing by physically touching portions of the display screen 18. Similarly, the game unit 14 would be provided with dials 39, 41 to also complete the drawing on the display 28. Each of the keyboards 30, 36 would include a microphone 37, 45, respectively to allow a verbal response to be processed by the computer 16. Each of the keyboards 30, 36 would also be provided with a loudspeaker 35, 43, the function of which will be explained hereinbelow. As can be appreciated, each of the keyboards 30, 36 would be provided with a standard keyboard arrangement on one portion of the keyboard as well as function keys on the second portion of the keyboard. Furthermore, although the keyboards are shown to include drawing devices 31, 33, 39 and 40 as well as loudspeakers and microphones 35, 37, 43 and 45, these devices could be divorced from the keyboard and provided on a separate console.
The controller 48 would include a CPU 50 connected to a memory 52. This memory could take many forms such as a random access memory (RAM), a read only memory (ROM) as well as an EEPROM or the like. The material in the memory could be changed by the insertion of various disks into one of the drives 42, 44, or by connection to an external source. This connection could be hard-wired, accomplished by radio waves, infrared rays, or the like. Alternatively, the drives 42, 44 could be associated with the self-contained game unit/controller or a computer connected to each game unit, as previously described. The controller 48 contains input/output ports 54 in communication with a drawing device such as a pointer 58 (or dials 31, 33, 39 and 40), a mouse 60, a keyboard 62 and an audio input device 64. Based upon the type of input information received by the input/output ports 54, this information would be directly transmitted to the CPU 50 or a voice recognition device 56. It is noted that the pointer 58, the mouse 60, the keyboard 62 as well as the audio input 64 are meant to illustrate various types of input from all of the game units. It is contemplated that other types of input devices would also be employed.
The controller 48 is provided with various manners of communicating with each of the game controllers or players. The controller 48 as shown in
The controller 48 would be provided with a voice recognition device 56 connected to the CPU 50 as well as the input/output ports 54. The purpose of this voice recognition device would be to recognize a verbal response from the player regarding the type of picture or scene shown on their own display, or other responses produced by the player.
As previously described, each of the game units could include loud speakers 35, 43. The purpose of these loud speakers would be to enhance the play of the game as well as to provide clues as to the picture or scene illustrated on the video displays. For example, since the scene depicted in displays 18 and 28 is a basketball game, crowd noise or music associated with the sport of basketball would be played during a portion of the time in which the scene is progressively displayed upon displays 18, 28 or during the entire time the scene or a portion thereof are shown on the display.
Referring to
As previously mentioned, the difficulty and skill level of the game can be increased by forcing the participants to utilize various implements in completing the picture, the implements making it more difficult to correctly complete the picture or scene. For example, as shown in
The play of this game could take several forms. In a preferred embodiment of the game, a game master will be appointed to control the game. Two or more players would be provided with the types of display devices shown in
Alternatively, each of the participants may be asked to correctly complete the drawing, while being challenged by the utilization of various implements designed to make it more difficult to accurately complete the drawing. For example, as illustrated in
It is noted that this game can also be played without the use of the game master. In this embodiment, each of the player's display units would be connected to one or more computers provided local to the participants or the game could be played over the Internet, with each of the display units connected to a central computer. In this embodiment, a portion of the picture would be displayed on each of the display screens of the participants, and each of the participants would then be asked to complete the scene directly on the display screen utilizing the pointer or vibrating marker shown in
Alternatively, if no individual were able to complete the scene based upon, for example, the fragments shown in
Along with correctly drawing the picture or scene, each participant could also be given the opportunity of answering questions associated with the display screen. These questions could be answered by utilizing the mouse, keyboard or by verbalizing the answers. If the answers were verbalized, the voice recognition device 56 would be used to determine whether the response is correct in conjunction with the CPU 50 and the memory 52. Similarly, if the mouse or keyboard would be utilized to input the response, the voice recognition device 56 would be bypassed. For example, in the example depicted in
Various modifications can be made to the game. For example, as previously described, audio cues could be utilized. These cues could be provided to each of the players during the entire duration of each round or only for a portion of each round. Additionally, if the participants draw on their respective screens, the contribution of each of the participants during the play of each round could be shown on their own particular display as differently colored lines than the fragments or segments automatically displayed by the game controller. If a particular participant is incorrect in the completion of the drawing, these lines could be deleted as additional fragments or segments appear or they can remain in place. The controller by comparing the scene completed by each of the participants to the completed scene provided in the controller's memory would determine if the scene was properly finished by one or ore of the participants.
As can be appreciated, if the completed picture or scene is automatically judged by the controller 48 and not a host, the time at which the picture was correctly completed could factor into the amount of points awarded to a particular participant. For example, if two participants correctly complete the picture or scene during a portion of the round and one participant correctly completes the picture or scene in two minutes and the second participant correctly completes the picture or scene in three minutes, the first participant would be awarded more points than the second participant. Additionally, depending upon the rules of the game, that first participant might receive all of the points and the second participant would receive no points. These points would be accumulated during play of the game and could be displayed on the display screen.
The above-described embodiments are intended to be illustrative and not exhaustive. These embodiments would suggest many variations and alternatives to one of ordinary skill in the art. For example, instead of only portions of a particular picture or scene being progressively illustrated on each of the participant's display units, the display picture or scene in its entirety could be displayed for a short period of time, such as one to five seconds. Once the picture or scene is removed from the display, each of the participants would have the opportunity of drawing that scene or would be asked questions relating to that scene. As can be appreciated, the amount of time on which this picture or scene is displayed could be incrementally increased during the play of that particular round. Furthermore, those familiar with the art may recognize other equivalents to the specific embodiments described herein. For example, the number of pictures or scenes utilized are virtually limitless by the inclusion of various disks associated with the controller.