The invention relates to an electronic device and more particularly to an electronic drawing toy for drawing and gaming applications for use with a video monitor.
Conventional electronic toys are typically not appropriate for young children. Often, many different switches, buttons, knobs, and joysticks have been utilized to provide a user interface for controlling game actions. Thus, the use of the toy is overly complex and difficult for young children.
Games or activities may require a large number of actions alone or in combinations, and the user may manipulate a number of types of input devices to achieve the actions. Some control actions may require simultaneous manipulation of separate input devices using multiple fingers or both hands of the user. Because of the variety of potential hand and finger motions and the large number of combinations of input device actuations, it may be difficult for the user to remember or correctly utilize them all. An older user has the dexterity and eye-hand coordination necessary to manipulate and control such complex devices. It is typically difficult for young children to operate these complex devices.
However, young children do possess the intellect and ability necessary for meaningful interaction. The limitations that young children face in respect of these electronic toys are not inherent, but rather imposed by the presently available devices.
It would be desirable to produce an electronic toy wherein a complexity of the toy is minimized to facilitate use by young children. It would be further desirable to achieve the foregoing in a device that is easy to hold and manipulate and where a cost of producing the device is minimized.
Concordant and congruous with the present invention, an electronic toy wherein a complexity of the toy is minimized to facilitate use by young children, has surprisingly been discovered.
In one embodiment, the electronic drawing toy comprises a main body adapted to be connected to a video monitor; a processor disposed in said main body for generating video signals, audio signals, and application data to produce an image on the monitor; a first input device disposed on said main body for controlling movement of a cursor on the video monitor; and a second input device disposed on said main body and positionable in a first position and a second position.
In another embodiment, the electronic drawing toy comprises a main body adapted to be connected to a video monitor; a processor disposed in said main body for generating video signals, audio signals, and application data to produce an image on the monitor;a first input device disposed on said main body for controlling movement of a cursor on the video monitor; a second input device disposed on said main body and positionable in a first position and a second position; and a switch disposed in said main body for causing the image on the monitor to be erased upon inverting and shaking of the toy by a user.
In yet another embodiment, the electronic toy comprises a main body adapted to be connected to a video monitor; a processor disposed in said main body for generating video signals, audio signals, and application data to produce an image on the monitor; a first input device disposed on said main body for controlling movement of a cursor on the video monitor, wherein said first input device comprising a four-way operator positioned over a switch pad; a second input device disposed on said main body and positionable in a first position and a second position, wherein said second input device comprising a two-position switch pad; and a switch disposed in said main body for causing the image on the monitor to be erased upon shaking of the toy by a user.
The above, as well as other advantages of the present invention, will become readily apparent to those skilled in the art from the following detailed description of a preferred embodiment when considered in the light of the accompanying drawings in which:
a is a schematic drawing of a power switch component of the electronic toy illustrated in
b is a schematic drawing of a switch pad component of the electronic toy illustrated in
c is a schematic drawing of a ball switch of the electronic toy illustrated in
d is a perspective view of the ball switch of the electronic toy illustrated in
a is a first page of a quick start guide showing various play modes for the electronic toy illustrated in
b is a page of a second page of a quick start guide showing various play modes for the electronic toy illustrated in
a is a menu screen for an Connect the Dots Menu of the electronic toy illustrated in
b is a menu screen for an Objects and Backgrounds Menu of the electronic toy illustrated in
c is a menu screen for a Trace a Picture Menu of the electronic toy illustrated in
d is a menu screen for a Free Draw Menu of the electronic toy illustrated in
The following detailed description and appended drawings describe and illustrate various exemplary embodiments of the invention. The description and drawings serve to enable one skilled in the art to make and use the invention, and are not intended to limit the scope of the invention in any manner. It is understood that materials other than those described can be used without departing from the scope and spirit of the invention. Commonly owned U.S. patent Ser. No. 11/055,393 is hereby incorporated herein by reference for the purpose of showing and describing operation of a drawing and gaming device.
The rear portion 16 of the toy 10 has a removable battery cover 38. The battery cover 38 covers and protects batteries (not shown) which provide a source of electricity for the toy 10. It is understood that any conventional source of electricity can be used as desired.
In the embodiment shown, the front portion 14 and rear portion 16 of the main body 12 are produced from plastic.
However, it is understood that other conventional materials can be used as desired. Additionally, the front portion 14 and the rear portion 16 are shown as connected by threaded fasteners. However, other joining methods can be used such as gluing, press fitting, and other conventional methods, as desired.
The first input device 15 provides directional control of the cursor or game object (as shown in
The second input device 17 provides a selection feature and a draw feature. The second input device 17 includes a two-position switch pad 24 which is in communication with contact areas included in the electronic components of the toy 10 as illustrated in
Numerous electronic components as illustrated in
It is understood that the electronic components can be disposed on additional PCB's disposed within the main body 12, such as the first input device 15 components and second input device 17 components, for example.
In the embodiment shown, the main processor 34 is an EMG0802 manufactured by ELAN Microelectronics Corporation.
The main processor 34, alone or in combination with the other electronic components listed above, performs many of the toy 10 functions such as processing video signals, audio signals, and application data to produce an image on a monitor 40 (shown schematically in
In operation, the toy 10 is connected to the video monitor 40. The toy 10 can be connected to the monitor 40 by any conventional method such as composite video connectors, an S-video connection, or component video connectors, for example. When the power switch 30 is placed in the on position, a game screen 41 illustrated in
As shown in
As shown in
As illustrated in
It is understood that other game objects can be used as desired. A particular screen is then generated to permit the user to draw with the selected game object 46. The cursor then takes the shape of game object 46 selected. For example, in
As illustrated in
As illustrated in
As illustrated in
It is understood that other sub-activities and images can be added to the submenus 44 as desired.
Once an activity, and sub-activity if necessary, is selected, the user can proceed to performing the selected activity. For example, in
To completely erase an image produced on the video monitor 40, the user shakes the toy 10 in a back and forth motion to activate the ball switch 32. When activated, the ball switch causes images displayed on the monitor 40 to be erased. In the embodiment shown, this is accomplished in the programming for the toy 10. The user can position the toy 10 as desired, such as inverting the toy 10, for example, prior to and during shaking. The lone act of shaking the toy 10 back and forth to activate the ball switch 32 can erase the image on the video monitor 40. However, alternative programming for the toy 10 may require the toy 10 to be inverted prior to shaking back and forth before the ball switch 32 is activated to erase the image on the video monitor. The additional act of inverting the toy 10 is a tribute to the traditional method of erasing an image from the screen of an Etch-a-Sketch drawing toy.
From the foregoing description, one ordinarily skilled in the art can easily ascertain the essential characteristics of this invention and, without departing from the spirit and scope thereof, can make various changes and modifications to the invention to adapt it to various usages and conditions.
This application claims priority to U.S. provisional application 60/647,039, filed Jan. 26, 2005.
Number | Date | Country | |
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60647039 | Jan 2005 | US |