The field of disclosure relates generally to electronic gaming, and more particularly to electronic gaming systems and methods with a metamorphic feature.
Electronic gaming machines (“EGMs”) or gaming devices provide a variety of wagering games such as slot games, video poker games, video blackjack games, roulette games, video bingo games, keno games and other types of games that are frequently offered at casinos and other locations. Play on EGMs typically involves a player establishing a credit balance by inputting money, or another form of monetary credit, and placing a monetary wager (from the credit balance) on one or more outcomes of an instance (or single play) of a primary or base game. In some cases, a player may qualify for a special mode of the base game, a secondary game, or a bonus round of the base game by attaining a certain winning combination or triggering event in, or related to, the base game, or after the player is randomly awarded the special mode, secondary game, or bonus round. In the special mode, secondary game, or bonus round, the player is given an opportunity to win extra game credits, game tokens or other forms of payout. In the case of “game credits” that are awarded during play, the game credits are typically added to a credit meter total on the EGM and can be provided to the player upon completion of a gaming session or when the player wants to “cash out.”
“Slot” type games are often displayed to the player in the form of various symbols arrayed in a row-by-column grid or matrix. Specific matching combinations of symbols along predetermined paths (or paylines) through the matrix indicate the outcome of the game. The display typically highlights winning combinations/outcomes for ready identification by the player. Matching combinations and their corresponding awards are usually shown in a “pay-table” which is available to the player for reference. Often, the player may vary his/her wager to include differing numbers of paylines and/or the amount bet on each line. By varying the wager, the player may sometimes alter the frequency or number of winning combinations, frequency or number of secondary games, and/or the amount awarded.
Typical games use a random number generator (RNG) to randomly determine the outcome of each game. The game is designed to return a certain percentage of the amount wagered back to the player over the course of many plays or instances of the game, which is generally referred to as return to player (RTP). The RTP and randomness of the RNG ensure the fairness of the games and are highly regulated. Upon initiation of play, the RNG randomly determines a game outcome and symbols are then selected which correspond to that outcome. Notably, some games may include an element of skill on the part of the player and are therefore not entirely random.
In one aspect, an electronic gaming machine (EGM) is provided. The EGM includes at least one display device configured to display an electronic game that includes an overlay feature. The EGM also includes a memory storing a feature symbol set and plurality of reel sets, the feature symbol set includes a plurality of feature symbols, each feature symbol of the plurality of feature symbols defines at least an inactive feature symbol and an activated feature symbol, each reel set of the plurality of reel sets includes a plurality of reels that use at least one activated feature symbol of the feature symbol set and inactive feature symbols for any remaining feature symbols of the feature symbol set. The EGM also includes a game controller configured to execute instructions stored in at least one memory that, when executed, cause the game controller to at least: (i) identify a selected reel set of the plurality of reel sets for a spin of a base game based on an output of a random number generator, the selected reel set includes a first activated feature symbol; (ii) initiate a spin of the electronic game using the selected reel set; (iii) cause a first reel and a second reel of the selected reel set to stop spinning; (iv) in response to determining that at least one first activated symbol appears on each of the first and second reels, trigger a feature causing one or more overlay symbols to be overlaid onto one or more symbol positions of a play area, each overlay symbol of the one or more overlay symbols includes the first activated feature symbol and a prize identifier; (v) stop the spinning of the other reels of the selected reel set; (vi) evaluate an outcome of the spin that includes at least one overlay symbol with an associated prize identifier; and (vii) award a prize indicated by the prize identifier based on the evaluation.
In another aspect, a method of providing an electronic game with an overlay feature is provided. The method is performed using an electronic gaming device having at least one processor, at least one display device configured to display the electronic game, and a memory storing a feature symbol set and a reel set, the feature symbol set includes a plurality of feature symbols, each feature symbol of the plurality of feature symbols defines at least an inactive feature symbol and an activated feature symbol. The method includes selecting one of the feature symbols from the feature symbol set based on an output of a random number generator. The method also includes replacing, on one or more reels of the reel set, the inactive symbols of the selected feature symbol with the activated symbol associated with the selected feature symbol. The method further includes initiating a spin of the electronic game using a plurality of reels of the reel set. The method also includes causing a first reel and a second reel of the selected reel set to stop spinning. The method further includes, in response to determining that at least one first activated symbol appears on each of the first and second reels, triggering a feature causing one or more overlay symbols to be overlaid onto one or more symbol positions of a play area, each overlay symbol of the one or more overlay symbols includes the selected feature symbol and a prize identifier. The method also includes stopping the spinning of the other reels of the reel set. The method further includes evaluating an outcome of the spin that includes at least one overlay symbol with an associated prize identifier. The method also includes awarding a prize indicated by the prize identifier based on the evaluation.
In yet another aspect, a non-transitory computer readable medium storing instructions is provided. When executed by at least one processor, the instructions cause the at least one processor to: (i) identify a selected reel set of a plurality of reel sets for a spin of an electronic game based on an output of a random number generator, the electronic game includes a feature symbol set and plurality of reel sets, the feature symbol set includes a plurality of feature symbols, each feature symbol of the plurality of feature symbols defines at least an inactive feature symbol and an activated feature symbol, each reel set of the plurality of reel sets includes a plurality of reels that use at least one activated feature symbol of the feature symbol set and inactive feature symbols for any remaining feature symbols of the feature symbol set, the selected reel set includes a first activated feature symbol; (ii) initiate a spin of the electronic game using the selected reel set; (iii) cause a first reel and a second reel of the selected reel set to stop spinning; (iv) in response to determining that at least one first activated symbol appears on each of the first and second reels, trigger a feature causing one or more overlay symbols to be overlaid onto one or more symbol positions of a play area, each overlay symbol of the one or more overlay symbols includes the first activated feature symbol and a prize identifier; (v) stop the spinning of the other reels of the selected reel set; (vi) evaluate an outcome of the spin that includes at least one overlay symbol with an associated prize identifier; and (vii) award a prize indicated by the prize identifier based on the evaluation.
Electronic gaming devices, systems and methods are described herein that provide a metamorphic feature in an electronic game. An electronic gaming device (EGM) may initiate a metamorphic feature during base game play. The metamorphic feature includes a set of feature symbols (“feature symbol set”) that appear on the reels, initially in an inactive state. During an initial reel spin of the base game, one or more of the symbols from the morphing symbol set may be selected and activated for that spin. The selected symbol is changed on the reels to an activated form (e.g., to a “gold” appearance, or some other distinguishing visual change) to signify activation of that particular symbol for this feature. The player sees when any particular symbol is activated, for example, as the gold symbols appear on the spinning reels. The EGM spins and stops reels one and two (e.g., from the left in a left-to-right evaluation configuration) and the EGM may trigger the metamorphic feature based on, for example, whether any of the activated symbols appears on reels one and two. In some evaluations, the metamorphic feature includes an animation indicating a change to a metamorphic display component (e.g., a staging animation, such as a coin being added to a bowl of coins). In some evaluations, the metamorphic feature is triggered to activate and affect the outcomes on the remaining reels as they continue to spin, and may include a metamorphic feature activation animation (e.g., coins falling from the bowl onto the reels). In the example embodiment, the metamorphic feature activation includes adding cash-on-reels symbols onto positions of the play area on reels 3, 4, and 5 (e.g., as overlay symbols masking any underlying symbol on the reel when that reel is stopped). In some embodiments, this metamorphic feature is provided during bonus game play, and the player may be allowed to choose aspects of bonus game play with respect to number of free spins and reel heights (e.g., with options to have more free spins but a smaller sized play area or less free spins but with a larger sized play area).
Communication between the gaming devices 104A-104X and the server computers 102, and among the gaming devices 104A-104X, may be direct or indirect using one or more communication protocols. As an example, gaming devices 104A-104X and the server computers 102 can communicate over one or more communication networks, such as over the Internet through a website maintained by a computer on a remote server or over an online data network including commercial online service providers, Internet service providers, private networks (e.g., local area networks and enterprise networks), and the like (e.g., wide area networks). The communication networks could allow gaming devices 104A-104X to communicate with one another and/or the server computers 102 using a variety of communication-based technologies, such as radio frequency (RF) (e.g., wireless fidelity (WiFi®) and Bluetooth®), cable TV, satellite links and the like.
In some implementation, server computers 102 may not be necessary and/or preferred. For example, in one or more implementations, a stand-alone gaming device such as gaming device 104A, gaming device 104B or any of the other gaming devices 104C-104X can implement one or more aspects of the present disclosure. However, it is typical to find multiple EGMs connected to networks implemented with one or more of the different server computers 102 described herein.
The server computers 102 may include a central determination gaming system server 106, a ticket-in-ticket-out (TITO) system server 108, a player tracking system server 110, a progressive system server 112, and/or a casino management system server 114. Gaming devices 104A-104X may include features to enable operation of any or all servers for use by the player and/or operator (e.g., the casino, resort, gaming establishment, tavern, pub, etc.). For example, game outcomes may be generated on a central determination gaming system server 106 and then transmitted over the network to any of a group of remote terminals or remote gaming devices 104A-104X that utilize the game outcomes and display the results to the players.
Gaming device 104A is often of a cabinet construction which may be aligned in rows or banks of similar devices for placement and operation on a casino floor. The gaming device 104A often includes a main door which provides access to the interior of the cabinet. Gaming device 104A typically includes a button area or button deck 120 accessible by a player that is configured with input switches or buttons 122, an access channel for a bill validator 124, and/or an access channel for a ticket-out printer 126.
In
In many configurations, the gaming device 104A may have a main display 128 (e.g., video display monitor) mounted to, or above, the gaming display area 118. The main display 128 can be a high-resolution liquid crystal display (LCD), plasma, light emitting diode (LED), or organic light emitting diode (OLED) panel which may be flat or curved as shown, a cathode ray tube, or other conventional electronically controlled video monitor.
In some implementations, the bill validator 124 may also function as a “ticket-in” reader that allows the player to use a casino issued credit ticket to load credits onto the gaming device 104A (e.g., in a cashless ticket (“TITO”) system). In such cashless implementations, the gaming device 104A may also include a “ticket-out” printer 126 for outputting a credit ticket when a “cash out” button is pressed. Cashless TITO systems are used to generate and track unique bar-codes or other indicators printed on tickets to allow players to avoid the use of bills and coins by loading credits using a ticket reader and cashing out credits using a ticket-out printer 126 on the gaming device 104A. The gaming device 104A can have hardware meters for purposes including ensuring regulatory compliance and monitoring the player credit balance. In addition, there can be additional meters that record the total amount of money wagered on the gaming device, total amount of money deposited, total amount of money withdrawn, total amount of winnings on gaming device 104A.
In some implementations, a player tracking card reader 144, a transceiver for wireless communication with a mobile device (e.g., a player's smartphone), a keypad 146, and/or an illuminated display 148 for reading, receiving, entering, and/or displaying player tracking information is provided in gaming device 104A. In such implementations, a game controller within the gaming device 104A can communicate with the player tracking system server 110 to send and receive player tracking information.
Gaming device 104A may also include a bonus topper wheel 134. When bonus play is triggered (e.g., by a player achieving a particular outcome or set of outcomes in the primary game), bonus topper wheel 134 is operative to spin and stop with indicator arrow 136 indicating the outcome of the bonus game. Bonus topper wheel 134 is typically used to play a bonus game, but it could also be incorporated into play of the base or primary game.
A candle 138 may be mounted on the top of gaming device 104A and may be activated by a player (e.g., using a switch or one of buttons 122) to indicate to operations staff that gaming device 104A has experienced a malfunction or the player requires service. The candle 138 is also often used to indicate a jackpot has been won and to alert staff that a hand payout of an award may be needed.
There may also be one or more information panels 152 which may be a back-lit, silkscreened glass panel with lettering to indicate general game information including, for example, a game denomination (e.g., $0.25 or $1), pay lines, pay tables, and/or various game related graphics. In some implementations, the information panel(s) 152 may be implemented as an additional video display.
Gaming devices 104A have traditionally also included a handle 132 typically mounted to the side of main cabinet 116 which may be used to initiate game play.
Many or all the above described components can be controlled by circuitry (e.g., a game controller) housed inside the main cabinet 116 of the gaming device 104A, the details of which are shown in
An alternative example gaming device 104B illustrated in
Example gaming device 104B includes a main cabinet 116 including a main door which opens to provide access to the interior of the gaming device 104B. The main or service door is typically used by service personnel to refill the ticket-out printer 126 and collect bills and tickets inserted into the bill validator 124. The main or service door may also be accessed to reset the machine, verify and/or upgrade the software, and for general maintenance operations.
Another example gaming device 104C shown is the Helix™ model gaming device manufactured by Aristocrat® Technologies, Inc. Gaming device 104C includes a main display 128A that is in a landscape orientation. Although not illustrated by the front view provided, the main display 128A may have a curvature radius from top to bottom, or alternatively from side to side. In some implementations, main display 128A is a flat panel display. Main display 128A is typically used for primary game play while secondary display 128B is typically used for bonus game play, to show game features or attraction activities while the game is not in play or any other information or media desired by the game designer or operator. In some implementations, example gaming device 104C may also include speakers 142 to output various audio such as game sound, background music, etc.
Although gaming devices 104A-104X are shown in
Many different types of games, including mechanical slot games, video slot games, video poker, video black jack, video pachinko, keno, bingo, and lottery, may be provided with or implemented within the depicted gaming devices 104A-104C and other similar gaming devices. Each gaming device may also be operable to provide many different games. Games may be differentiated according to themes, sounds, graphics, type of game (e.g., slot game vs. card game vs. game with aspects of skill), denomination, number of paylines, maximum jackpot, progressive or non-progressive, bonus games, and may be deployed for operation in Class 2 or Class 3, etc.
In an example embodiment, a tabletop EGM (not shown in
The games available for play on the gaming device 200 are controlled by a game controller 202 that includes one or more processors 204. Processor 204 represents a general-purpose processor, a specialized processor intended to perform certain functional tasks, or a combination thereof. As an example, processor 204 can be a central processing unit (CPU) that has one or more multi-core processing units and memory mediums (e.g., cache memory) that function as buffers and/or temporary storage for data. Alternatively, processor 204 can be a specialized processor, such as an application specific integrated circuit (ASIC), graphics processing unit (GPU), field-programmable gate array (FPGA), digital signal processor (DSP), or another type of hardware accelerator. In another example, processor 204 is a system on chip (SoC) that combines and integrates one or more general-purpose processors and/or one or more specialized processors. Although
Memory 208 can store one or more game programs 206 that provide program instructions and/or data for carrying out various implementations (e.g., game mechanics) described herein. Stated another way, game program 206 represents an executable program stored in any portion or component of memory 208. In one or more implementations, game program 206 is embodied in the form of source code that includes human-readable statements written in a programming language or machine code that contains numerical instructions recognizable by a suitable execution system, such as a processor 204 in a game controller or other system. Examples of executable programs include: (1) a compiled program that can be translated into machine code in a format that can be loaded into a random access portion of memory 208 and run by processor 204; (2) source code that may be expressed in proper format such as object code that is capable of being loaded into a random access portion of memory 208 and executed by processor 204; and (3) source code that may be interpreted by another executable program to generate instructions in a random access portion of memory 208 to be executed by processor 204.
Alternatively, game programs 206 can be set up to generate one or more game instances based on instructions and/or data that gaming device 200 exchanges with one or more remote gaming devices, such as a central determination gaming system server 106 (not shown in
Gaming devices, such as gaming device 200, are highly regulated to ensure fairness and, in many cases, gaming device 200 is operable to award monetary awards (e.g., typically dispensed in the form of a redeemable voucher). Therefore, to satisfy security and regulatory requirements in a gaming environment, hardware and software architectures are implemented in gaming devices 200 that differ significantly from those of general-purpose computers. Adapting general purpose computers to function as gaming devices 200 is not simple or straightforward because of: (1) the regulatory requirements for gaming devices 200, (2) the harsh environment in which gaming devices 200 operate, (3) security requirements, (4) fault tolerance requirements, and (5) the requirement for additional special purpose componentry enabling functionality of an EGM. These differences require substantial engineering effort with respect to game design implementation, game mechanics, hardware components, and software.
One regulatory requirement for games running on gaming device 200 generally involves complying with a certain level of randomness. Typically, gaming jurisdictions mandate that gaming devices 200 satisfy a minimum level of randomness without specifying how a gaming device 200 should achieve this level of randomness. To comply,
In
Another regulatory requirement for running games on gaming device 200 includes ensuring a certain level of RTP. Similar to the randomness requirement discussed above, numerous gaming jurisdictions also mandate that gaming device 200 provides a minimum level of RTP (e.g., RTP of at least 75%). A game can use one or more lookup tables (also called weighted tables) as part of a technical solution that satisfies regulatory requirements for randomness and RTP. In particular, a lookup table can integrate game features (e.g., trigger events for special modes or bonus games; newly introduced game elements such as extra reels, new symbols, or new cards; stop positions for dynamic game elements such as spinning reels, spinning wheels, or shifting reels; or card selections from a deck) with random numbers generated by one or more RNGs, so as to achieve a given level of volatility for a target level of RTP. (In general, volatility refers to the frequency or probability of an event such as a special mode, payout, etc. For example, for a target level of RTP, a higher-volatility game may have a lower payout most of the time with an occasional bonus having a very high payout, while a lower-volatility game has a steadier payout with more frequent bonuses of smaller amounts.) Configuring a lookup table can involve engineering decisions with respect to how RNG outcomes are mapped to game outcomes for a given game feature, while still satisfying regulatory requirements for RTP. Configuring a lookup table can also involve engineering decisions about whether different game features are combined in a given entry of the lookup table or split between different entries (for the respective game features), while still satisfying regulatory requirements for RTP and allowing for varying levels of game volatility.
When a player wishes to play the gaming device 200, he/she can insert cash or a ticket voucher through a coin acceptor (not shown) or bill validator 234 to establish a credit balance on the gaming device. The credit balance is used by the player to place wagers on instances of the game and to receive credit awards based on the outcome of winning instances. The credit balance is decreased by the amount of each wager and increased upon a win. The player can add additional credits to the balance at any time. The player may also optionally insert a loyalty club card into the card reader 230. During the game, the player views with one or more UIs, the game outcome on one or more of the primary game display 240 and secondary game display 242. Other game and prize information may also be displayed.
For each game instance, a player may make selections, which may affect play of the game. For example, the player may vary the total amount wagered by selecting the amount bet per line and the number of lines played. In many games, the player is asked to initiate or select options during course of game play (such as spinning a wheel to begin a bonus round or select various items during a feature game). The player may make these selections using the player-input buttons 236, the primary game display 240 which may be a touch screen, or using some other device which enables a player to input information into the gaming device 200.
During certain game events, the gaming device 200 may display visual and auditory effects that can be perceived by the player. These effects add to the excitement of a game, which makes a player more likely to enjoy the playing experience. Auditory effects include various sounds that are projected by the speakers 220. Visual effects include flashing lights, strobing lights or other patterns displayed from lights on the gaming device 200 or from lights behind the information panel 152 (
When the player is done, he/she cashes out the credit balance (typically by pressing a cash out button to receive a ticket from the ticket printer 222). The ticket may be “cashed-in” for money or inserted into another machine to establish a credit balance for play.
Additionally, or alternatively, gaming devices 104A-104X and 200 can include or be coupled to one or more wireless transmitters, receivers, and/or transceivers (not shown in
Although
According to some examples, the mobile gaming devices 256 may be configured for stand-alone determination of game outcomes. However, in some alternative implementations the mobile gaming devices 256 may be configured to receive game outcomes from another device, such as the central determination gaming system server 106, one of the EGMs 104, etc.
Some mobile gaming devices 256 may be configured to accept monetary credits from a credit or debit card, via a wireless interface (e.g., via a wireless payment app), via tickets, via a patron casino account, etc. However, some mobile gaming devices 256 may not be configured to accept monetary credits via a credit or debit card. Some mobile gaming devices 256 may include a ticket reader and/or a ticket printer whereas some mobile gaming devices 256 may not, depending on the particular implementation.
In some implementations, the casino 251 may include one or more kiosks 260 that are configured to facilitate monetary transactions involving the mobile gaming devices 256, which may include cash out and/or cash in transactions. The kiosks 260 may be configured for wired and/or wireless communication with the mobile gaming devices 256. The kiosks 260 may be configured to accept monetary credits from casino patrons 262 and/or to dispense monetary credits to casino patrons 262 via cash, a credit or debit card, via a wireless interface (e.g., via a wireless payment app), via tickets, etc. According to some examples, the kiosks 260 may be configured to accept monetary credits from a casino patron and to provide a corresponding amount of monetary credits to a mobile gaming device 256 for wagering purposes, e.g., via a wireless link such as a near-field communications link. In some such examples, when a casino patron 262 is ready to cash out, the casino patron 262 may select a cash out option provided by a mobile gaming device 256, which may include a real button or a virtual button (e.g., a button provided via a graphical user interface) in some instances. In some such examples, the mobile gaming device 256 may send a “cash out” signal to a kiosk 260 via a wireless link in response to receiving a “cash out” indication from a casino patron. The kiosk 260 may provide monetary credits to the casino patron 262 corresponding to the “cash out” signal, which may be in the form of cash, a credit ticket, a credit transmitted to a financial account corresponding to the casino patron, etc.
In some implementations, a cash-in process and/or a cash-out process may be facilitated by the TITO system server 108. For example, the TITO system server 108 may control, or at least authorize, ticket-in and ticket-out transactions that involve a mobile gaming device 256 and/or a kiosk 260.
Some mobile gaming devices 256 may be configured for receiving and/or transmitting player loyalty information. For example, some mobile gaming devices 256 may be configured for wireless communication with the player tracking system server 110. Some mobile gaming devices 256 may be configured for receiving and/or transmitting player loyalty information via wireless communication with a patron's player loyalty card, a patron's smartphone, etc.
According to some implementations, a mobile gaming device 256 may be configured to provide safeguards that prevent the mobile gaming device 256 from being used by an unauthorized person. For example, some mobile gaming devices 256 may include one or more biometric sensors and may be configured to receive input via the biometric sensor(s) to verify the identity of an authorized patron. Some mobile gaming devices 256 may be configured to function only within a predetermined or configurable area, such as a casino gaming area.
In this example, a gaming data center 276 includes various devices that are configured to provide online wagering games via the networks 417. The gaming data center 276 is capable of communication with the networks 417 via the gateway 272. In this example, switches 278 and routers 280 are configured to provide network connectivity for devices of the gaming data center 276, including storage devices 282a, servers 284a and one or more workstations 570a. The servers 284a may, for example, be configured to provide access to a library of games for online game play. In some examples, code for executing at least some of the games may initially be stored on one or more of the storage devices 282a. The code may be subsequently loaded onto a server 284a after selection by a player via an EUD and communication of that selection from the EUD via the networks 417. The server 284a onto which code for the selected game has been loaded may provide the game according to selections made by a player and indicated via the player's EUD. In other examples, code for executing at least some of the games may initially be stored on one or more of the servers 284a. Although only one gaming data center 276 is shown in
In this example, a financial institution data center 270 is also configured for communication via the networks 417. Here, the financial institution data center 270 includes servers 284b, storage devices 282b, and one or more workstations 286b. According to this example, the financial institution data center 270 is configured to maintain financial accounts, such as checking accounts, savings accounts, loan accounts, etc. In some implementations one or more of the authorized users 274a-274c may maintain at least one financial account with the financial institution that is serviced via the financial institution data center 270.
According to some implementations, the gaming data center 276 may be configured to provide online wagering games in which money may be won or lost. According to some such implementations, one or more of the servers 284a may be configured to monitor player credit balances, which may be expressed in game credits, in currency units, or in any other appropriate manner. In some implementations, the server(s) 284a may be configured to obtain financial credits from and/or provide financial credits to one or more financial institutions, according to a player's “cash in” selections, wagering game results and a player's “cash out” instructions. According to some such implementations, the server(s) 284a may be configured to electronically credit or debit the account of a player that is maintained by a financial institution, e.g., an account that is maintained via the financial institution data center 270. The server(s) 284a may, in some examples, be configured to maintain an audit record of such transactions.
In some alternative implementations, the gaming data center 276 may be configured to provide online wagering games for which credits may not be exchanged for cash or the equivalent. In some such examples, players may purchase game credits for online game play, but may not “cash out” for monetary credit after a gaming session. Moreover, although the financial institution data center 270 and the gaming data center 276 include their own servers and storage devices in this example, in some examples the financial institution data center 270 and/or the gaming data center 276 may use offsite “cloud-based” servers and/or storage devices. In some alternative examples, the financial institution data center 270 and/or the gaming data center 276 may rely entirely on cloud-based servers.
One or more types of devices in the gaming data center 276 (or elsewhere) may be capable of executing middleware, e.g., for data management and/or device communication. Authentication information, player tracking information, etc., including but not limited to information obtained by EUDs 264 and/or other information regarding authorized users of EUDs 264 (including but not limited to the authorized users 274a-274c), may be stored on storage devices 282 and/or servers 284. Other game-related information and/or software, such as information and/or software relating to leaderboards, players currently playing a game, game themes, game-related promotions, game competitions, etc., also may be stored on storage devices 282 and/or servers 284. In some implementations, some such game-related software may be available as “apps” and may be downloadable (e.g., from the gaming data center 276) by authorized users.
In some examples, authorized users and/or entities (such as representatives of gaming regulatory authorities) may obtain gaming-related information via the gaming data center 276. One or more other devices (such EUDs 264 or devices of the gaming data center 276) may act as intermediaries for such data feeds. Such devices may, for example, be capable of applying data filtering algorithms, executing data summary and/or analysis software, etc. In some implementations, data filtering, summary and/or analysis software may be available as “apps” and downloadable by authorized users.
The UI system 302 includes one or more UIs that a player can interact with. The UI system 302 could include one or more game play UIs 304, one or more bonus game play UIs 308, and one or more multiplayer UIs 312, where each UI type includes one or more mechanical UIs and/or graphical UIs (GUIs). In other words, game play UI 304, bonus game play UI 308, and the multiplayer UI 312 may utilize a variety of UI elements, such as mechanical UI elements (e.g., physical “spin” button or mechanical reels) and/or GUI elements (e.g., virtual reels shown on a video display or a virtual button deck) to receive player inputs and/or present game play to a player. Using
The game play UI 304 represents a UI that a player typically interfaces with for a base game. During a game instance of a base game, the game play UI elements 306A-306N (e.g., GUI elements depicting one or more virtual reels) are shown and/or made available to a user. In a subsequent game instance, the UI system 302 could transition out of the base game to one or more bonus games. The bonus game play UI 308 represents a UI that utilizes bonus game play UI elements 310A-310N for a player to interact with and/or view during a bonus game. In one or more implementations, at least some of the game play UI element 306A-306N are similar to the bonus game play UI elements 310A-310N. In other implementations, the game play UI element 306A-306N can differ from the bonus game play UI elements 310A-310N.
Based on the player inputs, the UI system 302 could generate RNG calls to a game processing backend system 314. As an example, the UI system 302 could use one or more application programming interfaces (APIs) to generate the RNG calls. To process the RNG calls, the RNG engine 316 could utilize gaming RNG 318 and/or non-gaming RNGs 319A-319N. Gaming RNG 318 could corresponds to RNG 212 or hardware RNG 244 shown in
The RNG conversion engine 320 processes each RNG outcome from RNG engine 316 and converts the RNG outcome to a UI outcome that is feedback to the UI system 302. With reference to
After generating the UI outcome, the game processing backend system 314 sends the UI outcome to the UI system 302. Examples of UI outcomes are symbols to display on a video reel or reel stops for a mechanical reel. In one example, if the UI outcome is for a base game, the UI system 302 updates one or more game play UI elements 306A-306N, such as symbols, for the game play UI 304. In another example, if the UI outcome is for a bonus game, the UI system could update one or more bonus game play UI elements 310A-310N (e.g., symbols) for the bonus game play UI 308. In response to updating the appropriate UI, the player may subsequently provide additional player inputs to initiate a subsequent game instance that progresses through the game processing pipeline.
In the example embodiment, the electronic game uses virtual reel strips that include various basic symbols 412 (e.g., “A”, “K”, “Q”, “J”, “10”, “9”) as well as a set of feature game symbols 414 (e.g., dragon, turtle, fish, lanterns, fan, where
In the example embodiment, the electronic game also adds or otherwise includes prize identifiers to the activated symbols 422 on the reels in the metamorphic target play area 404B (e.g., on reels 3, 4, and 5), making those symbols “cash-on-reels” symbols that may potentially be won. The prize identifiers may include credit values (e.g., in a number of credits, currency, or the like) or jackpot identifiers (e.g., mini, minor, major, grand) that may be won if that activated symbol 422 appears in a winning combination (e.g., in a 3-of-a-kind or better of a “ways” evaluation). The prize identifiers may increase in size from left to right, as the right-most reels are less likely to appear in a ways win (e.g., in a 4-of-a-kind or 5-of-a-kind). For embodiments with predefined reel strips, the electronic game may include a set of pre-configured reel strips for each of the activated feature symbols (e.g., one set of five reels showing all turtles as activated, one set of five reels showing all dragons as activated, and so forth), and upon selection of which symbol is activated, the electronic game may substitute the appropriate set of reels into game play. For example, each symbol may include a set of pre-defined reels that includes activated symbols on all five reels for that particular symbol, and may also include pre-defined prize values populated onto the activated symbols on reels 3, 4, and 5. In various embodiments, the reels may not include pre-defined prizes and the prize values may be randomly determined on each spin (e.g., based on weighted table(s) for each of the reels, identifying prize values and their corresponding weights). Once the reel modification or selection is performed, the electronic game starts all five reels spinning and stops the two left-most reels first.
In
The metamorphic feature is configured to present two different potential metamorphic actions when the metamorphic feature is triggered (e.g., based on RNG, weighted table, or the like). One metamorphic action that may be triggered is a staging animation, which is illustrated here in
Another metamorphic action that may be triggered is an overlay feature and an associated metamorphic feature activation animation, as illustrated in
In the example embodiment, the overlay feature activation causes the electronic game to add one or more overlay symbols onto the metamorphic target play area 404B. Overlay symbols may be displayed in any of the symbol positions within the metamorphic target play area 404B and effectively replace the symbol that would otherwise have appeared at that symbol position when the reel is stopped. Further, the overlay symbols may be normal activated symbols or, as in the example embodiment, the overlay symbols may be cash-on-reels activated symbols. Cash-on-reels activated symbols show the normal overlay symbol as well as a prize identifier (e.g., a credit amount, a jackpot, or the like). If one or more cash-on-reels symbols appear in a winning outcome (e.g., 3-of-a-kind or better), the outcome evaluation additionally or alternatively awards the outcome based on the prize identifier(s) appearing in the ways win (e.g., adding any included credit value(s) in the outcome). In some embodiments, the electronic game may select a number of overlay symbols (e.g., based on RNG output, weighted table, or the like) and may select positioning of the overlay symbols (e.g., based on RNG output, weighted table, or the like). The electronic game positions the overlay symbols, then stops the spin and evaluates the outcome of the spin. In other embodiments, the electronic game may stop the spinning of the reels and then display the overlaying of the symbols.
In embodiments where prize identifiers have not yet been added to the activated symbols on reels 3, 4, and 5, the metamorphic feature activation may cause prize identifiers to be added to the activated feature symbols appearing on the reels of the metamorphic target play area 404B (e.g., the right-most three reels). For example, upon initial selection of the turtle symbol for activation during this spin, the electronic game replaces all of the turtle symbols on all five reels with the activated symbol form of that symbol (e.g., all turtles turned to golden turtles). When the metamorphic feature activation is triggered, the electronic game may replace some or all of the activated symbols on the right-most three reels to include cash-on-reels prize identifiers. As such, when the reels stop spinning, the electronic game evaluates the outcome of the spin and similarly awards any cash-on-reels prizes that are included in a ways win.
In the example embodiment, the method 800 includes causing the first and second reels of the plurality of reels to stop at operation 816. At operation 818, the method 800 includes determining that at least one activated symbol appears in a play area on each of the first and second reels. The method 800 also includes triggering a metamorphic feature causing one or more overlay symbols to be overlaid onto one or more symbol positions of the play area, where each overlay symbol of the one or more overlay symbols includes a prize identifier at operation 820. The method 800 further includes stopping the other reels of the plurality of reels at operation 822, evaluating an outcome of the spin that includes at least one overlay symbol with a prize identifier and awarding a prize indicated by the prize identifier based on the evaluation at operation 824.
In one such embodiment, the electronic game may be configured to dynamically remove (e.g., push, bump out, or the like) an overlay symbol that either results in a lesser award or is a lesser-valued symbol. For example, after the electronic game determines which symbol positions are going to be overlaid (the “overlaid symbol,” e.g., the symbol naturally appearing in that position on the reel) with which particular overlay symbol (e.g., the symbol initially chosen to overlay onto that position in the play area), the electronic game may compare an overlaid symbol with an overlay symbol and may use whichever of the symbols has a greater cash-on-reels award. In another example, the electronic game may perform outcome awards using each combination of overlaid symbol or overlay symbol to determine which award outcome is the highest and may thus use whichever overlaid or overlay symbol generates the highest award.
In another embodiment, the electronic game may be configured to dynamically combine both the overlaid symbol and the overlay symbol. For example, when the overlaid symbol and the overlay symbol are both cash-on-reels symbols, the electronic game may add the both awards together and show a combined total. In another example, the overlaid symbol may be a normal, non-cash-on-reels symbol but that, if not otherwise overlaid, would participate in a winning combination. As such, the electronic game may show both the overlaid symbol and the overlay symbol and may calculate the award using both symbols.
In yet another example, the electronic game ensures that an overlay symbol will not appear over another cash-on-reels symbol based aspects of configuration of the reel sets. In one such embodiment, the electronic game may add activated feature symbols to reels 1 and 2. Overlaying an activated feature symbol with another activated feature symbol, or perhaps an activated feature symbol with a cash-on-reels award, no reduction of an award occurs as the overlay symbol is at least as valuable as the overlaid symbol. However, some overlay outcomes on reels 1 and 2 may impact other non-feature-symbol-related outcomes. For example, consider the following outcomes for reels 1 and 2:
In this example, “GOLD_PIC_1” represents an activated feature symbol (e.g., a gold turtle without a cash-on-reels award) and the other symbols PIC4, PIC5, and TEN represent normal symbols, such as ACE to TEN symbols or inactive feature symbols (e.g., the inactive PIC1 to PIC5 symbols, excluding the inactive symbol for whichever feature symbol has been activated). In this example, the TEN on Reel 1 and the TEN on Reel 2 are candidates to potentially participate in an award when Reels 3-5 are resolved. As such, overlaying either of these TEN symbols has the potential to eliminate a particular win.
Accordingly, in one embodiment, the reel sets are configured such as to avoid any potential for the same symbols appearing around the feature symbols. Since three symbol positions are exposed on Reels 1 and 2 during any spin, the reel strips may be configured to have a restricted set of symbols appearing within two symbol positions of any feature symbol. For example, the two symbol positions above and below any feature symbol (e.g., GOLD_PIC_1) on Reel 1 may only include symbols from a first subset of symbols (e.g., ACE, KING, TEN, PIC2, PIC3), where the two symbol positions above and below any feature symbol on Reel 2 may only include symbols from a second subset of symbols (e.g., QUEEN, JACK, PIC4, PIC5), where the two subsets of symbols share no members (e.g., are disjoint sets). Reels constructed in such a way do not generate any normal wins that may be impacted by overlaying feature symbols onto reels 1 and 2.
In the example method 900 shown in
In this example, BaseReels_1 has the dragon symbol activated (e.g., PIC1 of
Presume that the above weighted reel set selection in this example spin resulted in use of BaseReels_1. Also consider an example portion of each of the reel strips for BaseReels_1:
In this example, PIC1 has been activated (e.g., the dragon as “GOLD_PIC1,” or the golden dragon) and the other four feature symbols, PIC2 through PIC5, are in their inactive forms. Further, the symbol set includes symbols ACE, KING, QUEEN, JACK, and TEN, all of which are normal symbols, as well as a scatter symbol 416, SCAT. It should be understood that only a portion of the example reel strips are shown here, and that such reel strips may be hundreds of positions long. Further, it should be understood that the other reel sets for the other four feature symbols are similarly constructed, but with “GOLD” symbols for their respective entries on the reels.
Note that these example reel strips include two types of symbol identifiers for each normal symbol and inactive feature symbol, a non-marked symbol identifier and a marked symbol identifier. For example, the non-marked symbol identifiers for each symbol include the name of the symbol (e.g., ACE, JACK, PIC2) and the marked symbol identifiers for those same symbols include the symbol identifier with a special suffix “_T” (e.g., ACE_T, JACK_T, PIC2_T). In this example, each non-marked symbol and its marked symbol counterpart are displayed as the same symbol and are evaluated identically during outcome evaluation. However, the marked symbols are used by the electronic game during overlay determination to avoid overlaying other active feature symbols, as described below.
Once a reel set has been identified for this spin, in the example embodiment, the electronic game dynamically populates credit awards on each of the active feature symbols of reels 3-5 at operation 920. The electronic game may use one or more weighted tables for populating the credit awards, where each of the weighted tables includes entries for various awards and their respective weights (e.g., their probabilities of being selected for a given feature symbol). For example, each reel set may be configured with a single weighted table or with a different weighted table for each of reels 3, 4, and 5 (e.g., with lesser awards or higher weights for lesser awards on reel 3, and increasing awards or higher weights for greater awards on the later reels 4 and 5). The electronic game may, as such, use an RNG output for each of the active feature symbols on reels 3-5 to populate each with a dynamic award. In other embodiments, the reel sets may have static credit awards pre-configured in the prize areas on each of the active feature symbols.
At operation 922, in the example embodiment, the electronic game generates an initial spin result for each of the five reels (e.g., using separate RNG outputs for each reel). At operation 924, the electronic game displays all five reels as spinning and then stops reels 1 and 2 to show their final outcomes while reels 3-5 continue spinning.
At test 930, the electronic game determines whether or not a primary feature is triggered. In this example, the primary feature is triggered when at least one active feature symbol appears on reel 1 and on reel 2. If this primary feature condition is not met at test 930, then the electronic game stops the spinning of reels 3-5 and displays the final outcomes of those reels at operation 932. The electronic game then evaluates the spin outcome and awards any wins at operation 934. Once complete, the electronic game returns to initiate the next spin at operation 902.
If, at test 930, the primary feature is triggered, then the electronic game determines whether or not to activate a metamorphic display feature (e.g., a coin tossed up into a bowl), activate an overlay feature, or both. In the example embodiment, activation of the metamorphic feature includes displaying a metamorphic animation at operation 942. The metamorphic animation may include, for example, displaying coin(s) 424 being tossed up into the metamorphic display component 406 as shown in
At test 950, the electronic game determines whether or not to activate the overlay feature (e.g., based on an RNG output and a weighted table, or the like). If the overlay feature is not activated, the electronic game proceeds to operations 932 and 935, displaying the outcomes of reels 3-5, evaluating the spin result, and generating any appropriate award.
If, at test 950, the electronic game determines to activate the overlay feature, then the electronic game determines which of the reels 3, 4, and 5 to activate for overlays during this spin. Consider the following weighted table for overlay reel selection:
In this example, the activated overlay reel(s) are identified by the “Reel Active” column, where “3_4” includes activating both reel 3 and reel 4, and the like. The electronic game generates a random number and identifies one of the rows from this weighted table, thus determining which, if any, of the reels 3, 4, and 5 to add overlay symbols to for this spin. In this example, it should be understood that test 950 and operation 952 may effectively use a single RNG for purposes of determining which reel(s) to activate or not, where the “NONE” entry in the above Table 4 is effectively the “NO” activation option of test 950.
Presume, for example, that this example overlay determination at operation 952 identifies reel 3 and reel 5 for overlay symbols during this example spin. In addition, presume the initial spin result for reels 3-5 (e.g., as determined at operation 922) is the following 3-3-4-4-4 outcome:
In this example spin, the electronic game spins and stops reel 1 and reel 2 as shown above at operation 924. This reel 1 and reel 2 spin outcome includes one activated feature symbol appearing on both reel 1 and reel 2. As such, and still at operation 952, the electronic game also determines which symbol positions on reels 3-5 to place an overlay symbol, as well as what prize awards to include in each.
More specifically, in this example embodiment, determines which of the symbol positions on reel 3 and reel 5 (the two reels that were identified for overlay above) by identifying which symbol positions on reels 3 and 5 have marked symbol identifiers (e.g., the symbols with the “_T” suffix). Any of the symbol positions that have a marked symbol identifier on any of the reels identified for overlay are the symbol positions that are used for overlay symbols. In this example, the PIC4 T and JACK_T marked symbol identifiers appearing on reel 3 are identified as overlay symbol positions, as well as the PIC5_T and PIC3_T marked symbol identifiers appearing on reel 5.
At operation 954, the electronic game displays an activation animation at operation 954, thereby providing a visual indication to the player that this overlay feature has been activated. The activation animation may be similar to the animation shown and described in
In the above example, OVERLAY indicates the positions of each of the overlay symbols, thus masking any of the marked “_T” symbol identifiers on reel 3 and reel 5. It should be understood that the OVERLAY symbol(s) represent an activated symbol (e.g., GOLD_PIC1) and may include a cash-on-reels award, each of which may be different.
Upon displaying the final reel outcome with overlay symbols, the electronic game proceeds to operation 934, evaluating the spin outcome and awarding wins. In this example embodiment, since only the marked symbol identifiers are used as overlay symbol positions, the electronic game ensures that no activated symbol will be overlaid, and thus avoids potentially overlaying a greater feature symbol with a lesser feature symbol.
The above method 900 addresses several technical problems that arise when overlay symbol features are introduced into an electronic game. When overlay symbols are used, in some situations, the overlay symbols may cover up symbols that may otherwise contribute to a winning evaluation. While overlay symbols are typically intended to improve evaluation outcomes, there can be situations in which additions of overlay symbols in particular positions mask what would otherwise have been a win (e.g., a winning payline). The EGM 104 may be programmed to evaluate a potential outcome both with and without overlay symbols to identify those particular situations. However, this requires additional computation, both to identify the situations and to take rectifying actions (e.g., determine different positions where the overlay symbols are placed, evaluate those new possibilities, redraw a new outcome, or the like). The above method 900 provides technical solutions to these problems that reduces the computational burden by avoiding these situations entirely. For example, limiting which symbols appear above and below activated symbols on reels 1 and 2 ensures that only the activated symbols will form wins (e.g., in left-to-right evaluations). In addition, using marked symbol identifiers allows developers to control where those overlay symbols will appear and to do so using the marked symbol identifiers already appearing on the reels (e.g., rather than performing computations to identify locations).
While the invention has been described with respect to the figures, it will be appreciated that many modifications and changes may be made by those skilled in the art without departing from the spirit of the invention. Any variation and derivation from the above description and figures are included in the scope of the present invention as defined by the claims.
This application claims the benefit of priority to U.S. Provisional Patent Application No. 63/078,483, filed 15 Sep. 2020, entitled “ELECTRONIC GAME SYSTEMS AND METHODS WITH A METAMORPHIC FEATURE,” the entire contents and disclosures of which are hereby incorporated herein by reference in their entirety.
Number | Date | Country | |
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63078483 | Sep 2020 | US |