The field of disclosure relates generally to electronic gaming, and more particularly, to electronic gaming machines including a monitor articulation mechanism.
Electronic gaming machines (EGMs), or gaming devices, provide a variety of wagering games such as, for example, and without limitation, slot games, video poker games, video blackjack games, roulette games, video bingo games, keno games, and other types of games that are frequently offered at casinos and other locations. Video-based games generally use one or more display screens to display gaming symbols to a player during game play.
Some gaming machines utilize two or more display screens or monitors, for example, to provide different display screens for different modes of game play (e.g., base game play and bonus or feature game play), or to create a larger display screen. In at least some such gaming machines, access to the gaming machine cabinet may be provided by rotating or otherwise moving one or more of the monitors from a first, closed position to a second, open position to provide access to an opening in the gaming machine cabinet. As the design of multiple-monitor gaming devices evolves, improved monitor articulation mechanisms are needed to allow monitors to be moved to provide access to the gaming machine cabinet, without interfering with or being obstructed by surrounding components of the gaming machine, such as adjacent monitors, panels, etc.
In one aspect, an electronic gaming machine includes a cabinet defining an internal compartment and an access opening that provides access to the internal compartment, a monitor positioned within the access opening, and an articulating support frame positioned within the internal compartment and operatively coupled to the monitor. The monitor is moveable by the articulating support frame along a first, linear path of motion from a first, closed position to a second, intermediate position, and along a second, arcuate path of motion from the second position to a third, open position.
In another aspect, a method includes providing an electronic gaming machine that includes a cabinet defining an internal compartment and an access opening, a monitor positioned within the access opening, and an articulating support frame positioned within the internal compartment and operatively coupled to the monitor. The method further includes moving the monitor, by the articulating support frame, along a first, linear path of motion from a first, closed position to a second, intermediate position, and moving the monitor, by the articulating support frame, along a second, arcuate path of motion from the second position to a third, open position in which the monitor permits access to the internal compartment through the access opening.
In yet another aspect, an articulating support frame for a monitor of an electronic gaming machine is provided. The articulating support frame includes a linear guide having a proximal end configured for fixedly coupling to a cabinet of the electronic gaming machine, and a distal end configured for linear movement towards and away from the proximal end. The articulating support frame further includes a monitor mounting frame pivotably coupled to the linear guide at the distal end thereof. The articulating support frame is configured to move the monitor along a first, linear path of motion from a first, closed position to a second, intermediate position, and along a second, arcuate path of motion from the second position to a third, open position.
An example embodiment of the subject matter disclosed will now be described with reference to the accompanying drawings.
Embodiments of the present disclosure are directed to monitor articulation mechanisms and, in particular, articulating support frames for monitors of electronic gaming machines. Embodiments of the articulating support frames disclosed herein allow monitors of electronic gaming machines to be moved along a path of motion with multiple, discrete motion paths such that the monitor can be moved out of an access opening to provide access to an internal compartment of the electronic gaming machine, without interfering with adjacent components of the electronic gaming machine (e.g., adjacent monitors, light bars, etc.). The articulating support frames of the present disclosure thereby allow monitors of various configurations and arrangements (including, for example, multiple curved monitors positioned adjacent one another) to be used as an access door or panel to access the internal compartment of the electronic gaming machine.
Communication between the gaming devices 104A-104X and the server computers 102, and among the gaming devices 104A-104X, may be direct or indirect using one or more communication protocols. As an example, gaming devices 104A-104X and the server computers 102 can communicate over one or more communication networks, such as over the Internet through a web site maintained by a computer on a remote server or over an online data network including commercial online service providers, Internet service providers, private networks (e.g., local area networks and enterprise networks), and the like (e.g., wide area networks). The communication networks could allow gaming devices 104A-104X to communicate with one another and/or the server computers 102 using a variety of communication-based technologies, such as radio frequency (RF) (e.g., wireless fidelity (WiFi®) and Bluetooth®), cable TV, satellite links and the like.
In some embodiments, server computers 102 may not be necessary and/or preferred. For example, in one or more embodiments, a stand-alone gaming device such as gaming device 104A, gaming device 104B or any of the other gaming devices 104C-104X can implement one or more aspects of the present disclosure. However, it is typical to find multiple EGMs connected to networks implemented with one or more of the different server computers 102 described herein.
The server computers 102 may include a central determination gaming system server 106, a ticket-in-ticket-out (TITO) system server 108, a player tracking system server 110, a progressive system server 112, and/or a casino management system server 114. Gaming devices 104A-104X may include features to enable operation of any or all servers for use by the player and/or operator (e.g., the casino, resort, gaming establishment, tavern, pub, etc.). For example, game outcomes may be generated on a central determination gaming system server 106 and then transmitted over the network to any of a group of remote terminals or remote gaming devices 104A-104X that utilize the game outcomes and display the results to the players.
Gaming device 104A is often of a cabinet construction which may be aligned in rows or banks of similar devices for placement and operation on a casino floor. The gaming device 104A often includes one or more access doors 154 which provide access to the interior of the cabinet. Access door 154 labelled on gaming device 104A in
In
In many configurations, the gaming machine 104A may have a main display 128 (e.g., video display monitor) mounted to, or above, the gaming display area 118. The main display 128 can be a high-resolution LCD, plasma, LED, or OLED panel which may be flat or curved as shown, a cathode ray tube, or other conventional electronically controlled video monitor.
In some embodiments, the bill validator 124 may also function as a “ticket-in” reader that allows the player to use a casino issued credit ticket to load credits onto the gaming device 104A (e.g., in a cashless ticket (“TITO”) system). In such cashless embodiments, the gaming device 104A may also include a “ticket-out” printer 126 for outputting a credit ticket when a “cash out” button is pressed. Cashless TITO systems are used to generate and track unique bar-codes or other indicators printed on tickets to allow players to avoid the use of bills and coins by loading credits using a ticket reader and cashing out credits using a ticket-out printer 126 on the gaming device 104A. The gaming machine 104A can have hardware meters for purposes including ensuring regulatory compliance and monitoring the player credit balance. In addition, there can be additional meters that record the total amount of money wagered on the gaming machine, total amount of money deposited, total amount of money withdrawn, total amount of winnings on gaming device 104A.
In some embodiments, a player tracking card reader 144, a transceiver for wireless communication with a mobile device (e.g., a player's smartphone), a keypad 146, and/or an illuminated display 148 for reading, receiving, entering, and/or displaying player tracking information is provided in EGM 104A. In such embodiments, a game controller within the gaming device 104A can communicate with the player tracking system server 110 to send and receive player tracking information.
Gaming device 104A may also include a bonus topper wheel 134. When bonus play is triggered (e.g., by a player achieving a particular outcome or set of outcomes in the primary game), bonus topper wheel 134 is operative to spin and stop with indicator arrow 136 indicating the outcome of the bonus game. Bonus topper wheel 134 is typically used to play a bonus game, but it could also be incorporated into play of the base or primary game.
A candle 138 may be mounted on the top of gaming device 104A and may be activated by a player (e.g., using a switch or one of buttons 122) to indicate to operations staff that gaming device 104A has experienced a malfunction or the player requires service. The candle 138 is also often used to indicate a jackpot has been won and to alert staff that a hand payout of an award may be needed.
There may also be one or more information panels 152 which may be a back-lit, silkscreened glass panel with lettering to indicate general game information including, for example, a game denomination (e.g., $0.25 or $1), pay lines, pay tables, and/or various game related graphics. In some embodiments, the information panel(s) 152 may be implemented as an additional video display.
Gaming devices 104A have traditionally also included a handle 132 typically mounted to the side of main cabinet 116 which may be used to initiate game play.
Many or all the above described components can be controlled by circuitry (e.g., a gaming controller) housed inside the main cabinet 116 of the gaming device 104A, the details of which are shown in
An alternative example gaming device 104B illustrated in
Example gaming device 104B includes a main cabinet 116 including an access door 154 which opens to provide access to the interior of the gaming device 104B. The access door 154 is typically used by service personnel to refill the ticket-out printer 126 and collect bills and tickets inserted into the bill validator 124. The access door 154 may also be accessed to reset the machine, verify and/or upgrade the software, and for general maintenance operations.
Another example gaming device 104C shown is the Helix™ model gaming device manufactured by Aristocrat® Technologies, Inc. Gaming device 104C includes a main display 128A that is in a landscape orientation. Although not illustrated by the front view provided, the landscape display 128A may have a curvature radius from top to bottom, or alternatively from side to side. In some embodiments, display 128A is a flat panel display. Main display 128A is typically used for primary game play while secondary display 128B is typically used for bonus game play, to show game features or attraction activities while the game is not in play or any other information or media desired by the game designer or operator. In some embodiments, example gaming device 104C may also include speakers 142 to output various audio such as game sound, background music, etc.
Many different types of games, including mechanical slot games, video slot games, video poker, video black jack, video pachinko, keno, bingo, and lottery, may be provided with or implemented within the depicted gaming devices 104A-104C and other similar gaming devices. Each gaming device may also be operable to provide many different games. Games may be differentiated according to themes, sounds, graphics, type of game (e.g., slot game vs. card game vs. game with aspects of skill), denomination, number of paylines, maximum jackpot, progressive or non-progressive, bonus games, and may be deployed for operation in Class 2 or Class 3, etc.
The games available for play on the gaming device 200 are controlled by a game controller 202 that includes one or more processors 204. Processor 204 represents a general-purpose processor, a specialized processor intended to perform certain functional tasks, or a combination thereof. As an example, processor 204 can be a central processing unit (CPU) that has one or more multi-core processing units and memory mediums (e.g., cache memory) that function as buffers and/or temporary storage for data. Alternatively, processor 204 can be a specialized processor, such as an application specific integrated circuit (ASIC), graphics processing unit (GPU), field-programmable gate array (FPGA), digital signal processor (DSP), or another type of hardware accelerator. In another example, processor 204 is a system on chip (SoC) that combines and integrates one or more general-purpose processors and/or one or more specialized processors. Although
Memory 208 can store one or more game programs 206 that provide program instructions and/or data for carrying out various embodiments (e.g., game mechanics) described herein. Stated another way, game program 206 represents an executable program stored in any portion or component of memory 208. In one or more embodiments, game program 206 is embodied in the form of source code that includes human-readable statements written in a programming language or machine code that contains numerical instructions recognizable by a suitable execution system, such as a processor 204 in a game controller or other system. Examples of executable programs include: (1) a compiled program that can be translated into machine code in a format that can be loaded into a random access portion of memory 208 and run by processor 204; (2) source code that may be expressed in proper format such as object code that is capable of being loaded into a random access portion of memory 208 and executed by processor 204; and (3) source code that may be interpreted by another executable program to generate instructions in a random access portion of memory 208 to be executed by processor 204.
Alternatively, game programs 206 can be setup to generate one or more game instances based on instructions and/or data that gaming device 200 exchange with one or more remote gaming devices, such as a central determination gaming system server 106 (not shown in
The game controller 202, including the processor 204 and the memory 208, along with other components of the gaming device 200, are housed within an internal compartment 244 defined by the cabinet 218. Although only a single internal compartment 244 is shown in
Gaming devices, such as gaming device 200, are highly regulated to ensure fairness and, in many cases, gaming device 200 is operable to award monetary awards (e.g., typically dispensed in the form of a redeemable voucher). Therefore, to satisfy security and regulatory requirements in a gaming environment, hardware and software architectures are implemented in gaming devices 200 that differ significantly from those of general-purpose computers. Adapting general purpose computers to function as gaming devices 200 is not simple or straightforward because of: (1) the regulatory requirements for gaming devices 200, (2) the harsh environment in which gaming devices 200 operate, (3) security requirements, (4) fault tolerance requirements, and (5) the requirement for additional special purpose componentry enabling functionality of an EGM. These differences require substantial engineering effort with respect to game design implementation, game mechanics, hardware components, and software.
One regulatory requirement for games running on gaming device 200 generally involves complying with a certain level of randomness. Typically, gaming jurisdictions mandate that gaming devices 200 satisfy a minimum level of randomness without specifying how a gaming device 200 should achieve this level of randomness. To comply,
Another regulatory requirement for running games on gaming device 200 includes ensuring a certain level of RTP. Similar to the randomness requirement discussed above, numerous gaming jurisdictions also mandate that gaming device 200 provides a minimum level of RTP (e.g., RTP of at least 75%).
When a player wishes to play the gaming device 200, he/she can insert cash or a ticket voucher through a coin acceptor (not shown) or bill validator 234 to establish a credit balance on the gamine machine. The credit balance is used by the player to place wagers on instances of the game and to receive credit awards based on the outcome of winning instances. The credit balance is decreased by the amount of each wager and increased upon a win. The player can add additional credits to the balance at any time. The player may also optionally insert a loyalty club card into the card reader 230. During the game, the player views with one or more UIs, the game outcome on one or more of the primary game display 240 and secondary game display 242. Other game and prize information may also be displayed.
For each game instance, a player may make selections, which may affect play of the game. For example, the player may vary the total amount wagered by selecting the amount bet per line and the number of lines played. In many games, the player is asked to initiate or select options during course of game play (such as spinning a wheel to begin a bonus round or select various items during a feature game). The player may make these selections using the player-input buttons 236, the primary game display 240 which may be a touch screen, or using some other device which enables a player to input information into the gaming device 200.
During certain game events, the gaming device 200 may display visual and auditory effects that can be perceived by the player. These effects add to the excitement of a game, which makes a player more likely to enjoy the playing experience. Auditory effects include various sounds that are projected by the speakers 220. Visual effects include flashing lights, strobing lights or other patterns displayed from lights on the gaming device 200 or from lights behind the information panel 152 (
When the player is done, he/she cashes out the credit balance (typically by pressing a cash out button to receive a ticket from the ticket printer 222). The ticket may be “cashed-in” for money or inserted into another machine to establish a credit balance for play.
Although
The UI system 302 includes one or more UIs that a player can interact with. The UI system 302 could include one or more game play UIs 304, one or more bonus game play UIs 308, and one or more multiplayer UIs 312, where each UI type includes one or more mechanical UIs and/or graphical UIs (GUIs). In other words, game play UI 304, bonus game play UI 308, and the multiplayer UI 312 may utilize a variety of UI elements, such as mechanical UI elements (e.g., physical “spin” button or mechanical reels) and/or GUI elements (e.g., virtual reels shown on a video display or a virtual button deck) to receive player inputs and/or present game play to a player. Using
The game play UI 304 represents a UI that a player typically interfaces with for a base game. During a game instance of a base game, the game play UI elements 306A-306N (e.g., GUI elements depicting one or more virtual reels) are shown and/or made available to a user. In a subsequent game instance, the UI system 302 could transition out of the base game to one or more bonus games. The bonus game play UI 308 represents a UI that utilizes bonus game play UI elements 310A-310N for a player to interact with and/or view during a bonus game. In one or more embodiments, at least some of the game play UI element 306A-306N are similar to the bonus game play UI elements 310A-310N. In other embodiments, the game play UI element 306A-306N can differ from to the bonus game play UI elements 310A-310N.
Based on the player inputs, the UI system 302 could generate RNG calls to a game processing backend system 314. As an example, the UI system 302 could use one or more application programming interfaces (APIs) to generate the RNG calls. To process the RNG calls, the RNG engine 316 could utilize gaming RNG 318 and/or non-gaming RNGs 319A-319N. Gaming RNG 318 corresponds to RNG 212 shown in
After generating the UI outcome, the game processing backend system 314 sends the UI outcome to the UI system 302. Examples of UI outcomes are symbols to display on a video reel or reel stops for a mechanical reel. In one example, if the UI outcome is for a base game, the UI system 302 updates one or more game play UI elements 306A-306N, such as symbols, for the game play UI 304. In another example, if the UI outcome is for a bonus game, the UI system could update one or more bonus game play UI elements 310A-310N (e.g., symbols) for the bonus game play UI 308. In response to the updating the appropriate UI, the player may subsequently provide additional player inputs to initiate a subsequent game instance that progresses through the game processing pipeline.
Each of first and second display monitors 404, 406 includes a display screen 408 and a housing 410 that houses or encloses electronic components of the display monitor. Each of first and second display monitors 404, 406 can be a high-resolution LCD, plasma, LED, or OLED panel which may be flat or curved as shown, a cathode ray tube, or other conventional electronically controlled video monitor. First and second display monitors 404, 406 also include respective top edges 412, bottom edges 414, and first and second side edges 416, 418 extending between top edge 412 and bottom 414. In the illustrated embodiment, each of the first display monitor 404 and the second display monitor 406 includes a curved display screen 408 that has a curvature radius from top edge 412 to bottom edge 414.
First and second display monitors 404, 406 are coupled to cabinet 402 in a vertically-stacked configuration in which the second display monitor 406 is positioned above and adjacent to first display monitor 404 such that bottom edge 414 of second display monitor 406 adjoins top edge 412 of first display monitor 404. First and second display monitors 404, 406 thereby cooperatively form a combined curved display screen, and adjoin one another along an edge (e.g., top edge 412 of first display monitor 404 and bottom edge of second display monitor 406) that intersects the curved display screen. In other embodiments, first display monitor 404 may be positioned above second display monitor 406. In yet other embodiments, first and second display monitors 404, 406 may be coupled to cabinet 402 in a horizontal configuration such that first and second display monitors 404, 406 adjoin one another along a vertical edge (e.g., first and second side edges 416, 418).
In the exemplary embodiment, first display monitor 404 is a main or primary display monitor typically used for primary game play, and second display monitor 406 is a secondary display monitor typically used for bonus game play, to show game features or attraction activities while the game is not in play or any other information or media desired by the game designer or operator. In other embodiments, second display monitor 406 may be used as the main or primary display monitor, and first display monitor 404 may be used as the secondary display monitor. In yet other embodiments, first display monitor 404 and second display monitor 406 may be used in combination with one another to display GUIs and graphics for both primary game play and bonus game play.
In the exemplary embodiment, gaming machine 400 also includes vertical light bars 420 positioned on opposite sides of first and second display monitors 404, 406. Gaming machine 400 may include other components of gaming devices 104A-104X and 200 shown in
In accordance with the present disclosure, one or both of first and second display monitors 404, 406 may be operable as an access door (e.g., access door 154) that provides access to an internal compartment 426 defined by cabinet 402. A portion of the first display monitor 404 is cut away in
In the exemplary embodiment, first display monitor 404 is a moveable monitor, and is positioned within an access opening 428 of gaming machine 400. The access opening 428 is sized and shaped complementary to first display monitor 404 such that, when first display monitor 404 is in a closed position (shown in
Articulating support frame 500 is positioned within internal compartment 426 of gaming machine 400, and is operatively coupled to first display monitor 404. In the exemplary embodiment, articulating support frame 500 includes a mounting frame assembly 506 for mounting articulating support frame 500 to cabinet 402, a linear guide 508 for moving first display monitor 404 along first, linear path of motion 502, and a monitor mounting frame 510.
With additional reference to
Articulating support frame 500 is fixedly coupled to cabinet 402 by mounting frame assembly 506. In particular, linear guide 508 has a first, proximal end 514 fixedly coupled to the cabinet 402 by mounting frame assembly 506. Linear guide 508 also has a second, distal end 516 configured for linear movement towards and away from proximal end 514 along a linear path of motion. As described further herein, linear guide 508 is moveable between a first, retracted position (shown in
The terms proximal and distal when used with reference to articulating support frame 500 refer to the relative location or position of elements with respect to the fixed or proximal end of articulating support frame 500 (i.e., at mounting frame assembly 506) and the moving or distal end of articulating support frame 500. For example, “proximal” may refer to a location or position of an element closer to the fixed end of articulating support frame 500, whereas “distal” may refer to a location or position of an element that is further from the fixed end of articulating support frame 500 and closer to the moveable end of articulating support frame 500.
Monitor mounting frame 510 is pivotably coupled to linear guide 508 at distal end 516 thereof, and is configured to rotate about a pivot axis 518 at which monitor mounting frame 510 is pivotably coupled to linear guide 508. Monitor mounting frame 510 is also configured to move linearly as linear guide 508 moves between the retracted and extended positions. First display monitor 404 is coupled to the monitor mounting frame 510, and is configured to move linearly and arcuately with monitor mounting frame 510. In other words, monitor mounting frame 510 moves along first, linear path of motion 502 from the first, closed position (shown in
As shown in
Scissor support frame 520 includes a plurality of cross-link assemblies 524. With additional reference to
First end 612 of each second frame member 604 is pivotably coupled to a respective first linear slider bearing 618 at proximal end 514 of linear guide 508. Each first linear slider bearing 618 is slidably coupled to a first, proximal shaft or rod 620 at proximal end 514 of linear guide 508, which is fixedly coupled to mounting frame assembly 506 by first and second proximal shaft supports 622, 624. As shown, for example, in
First end 608 of each first frame member 602 is pivotably coupled to one of first proximal shaft supports 622 at proximal end 514 of linear guide 508. Second end 610 of each first frame member 602 is pivotably coupled to a respective second linear slider bearing 626 at distal end 516 of linear guide 508. Each second linear slider bearing 626 is slidably coupled to a second, distal shaft or rod 628 at distal end 516 of linear guide 508, which is coupled to sub-frame 522 by first and second distal shaft supports 630, 632. As shown, for example, in
Second end 614 of each second frame member 604 is pivotably coupled to one of first distal shaft supports 630 at distal end 516 of linear guide 508 such that second frame member 604 may rotate relative to first distal shaft support 630 as scissor support frame 520 moves between the retracted position and the extended position.
Referring again to
In the exemplary embodiment, sub-frame 522 has a substantially rectangular configuration, and includes a first side member 526, a second side member 528, and first and second cross-members 530, 532 extending from first side member 526 to second side member 528. Sub-frame 522 is fixedly coupled to first and second distal shaft supports 630, 632 of each cross-link assembly 524 such that sub-frame 522 moves with first and second distal shaft supports 630, 632 as linear guide 508 moves from the retracted position to the extended position. In the exemplary embodiment, first distal shaft supports 630 are coupled to first cross member 530, and second distal shaft supports 632 are coupled to second cross member 532. In other embodiments, first and second distal shaft supports 630, 632 may be coupled to any suitable portion of sub-frame 522 that enables articulating support frame to function as described herein.
Although linear guide 508 is described and shown herein as including a scissor support frame, it should be understood that linear guide 508 is not limited to a scissor support frame, and may have any other suitable construction that enables linear guide 508 to function as described herein. In other embodiments, for example, linear guide 508 may include linear slides, rails, rollers, rods, linear actuators, and any suitable combinations thereof that enable linear guide 508 to impart linear motion to monitor mounting frame 510.
Linear guide 508 may also include one or more actuators or biasing elements to facilitate movement of sub-frame 522 and, in turn, monitor mounting frame 510 along first path of motion 502 towards the second position (shown in
Linear guide 508 is configured to move sub-frame 522, monitor mounting frame 510, and first display monitor 404 by a linear distance sufficient for first display monitor 404 to be moved completely out of access opening 428 and clear of (and therefore not interfere with or be obstructed by) second display monitor 406. In the exemplary embodiment, linear guide 508 is configured to linearly move sub-frame 522, monitor mounting frame 510, and first display monitor 404 by a distance of at least 10 mm, at least 20 mm, at least 30 mm, at least 40 mm, at least 50 mm, at least 75 mm, at least 90 mm, at least 100 mm, at least 110 mm, at least 120 mm, at least 150 mm, at least 200 mm, at least 250 mm, at least 300 mm, at least 350 mm, at least 400 mm, and up to 550 mm. In other embodiments, linear guide 508 may be configured to linearly move sub-frame 522, monitor mounting frame 510, and first display monitor 404 by a distance less than 10 mm, or more than 550 mm.
Monitor mounting frame 510 is pivotably coupled to sub-frame 522 at pivot axis 518 via one or more pivot pins 540. Pivot pins 540 may include any suitable bearing components that enable monitor mounting frame 510 to rotate about pivot axis 518 with respect to sub-frame 522, as described herein. As shown in
Monitor mounting frame 510 and, in turn, first display monitor 404, are configured to rotate by a sufficient amount to allow an operator or service technician to access internal compartment 426 of gaming machine 400 via access opening 428 (shown in
Referring again to
First display monitor 404 is coupled to monitor mounting frame 510 using any suitable fasteners that enable the articulating support frame 500 to function as described herein. In some embodiments, first display monitor 404 is coupled to monitor mounting frame 510 via slotted fasteners (e.g., pins, bolts, etc.) received in key holes 554 defined in monitor mounting frame 510 (specifically, in first and second side members 544, 546) such that first display monitor 404 can be de-coupled and removed from monitor mounting frame 510 by sliding first display monitor 404 relative to monitor mounting frame 510. In one exemplary embodiment, first display monitor 404 includes a plurality of studs or shoulder washers protruding from a rear surface thereof, and each of the shoulder washers is received in a corresponding key hole 554 defined in monitor mounting frame 510.
Articulating support frame 500 may also include one or more actuators or biasing elements to facilitate rotation of monitor mounting frame 510 and, in turn, first display monitor 404 along second path of motion 504 towards the third position (shown in
Additionally, in the exemplary embodiment, second biasing elements 556 are configured to resist or inhibit rotational motion of monitor mounting frame 510 and first display monitor 404 from the third position to the second position under the weight of the first display monitor 404. For example, the biasing force (e.g., spring constant, pressure, etc.) of second biasing elements 556 is selected to withstand the combined weight of monitor mounting frame 510 and first display monitor 404 such that monitor mounting frame 510 and first display monitor 404 will not rotate from the third position to the second position without an external applied force. The second biasing elements 556 thereby reduce the risk of the articulating support frame 500 unintentionally closing, for example, while gaming machine 400 is being serviced.
The illustrated embodiment includes two second biasing elements 556, although other embodiments may include more than or less than two second biasing elements 556. Second biasing elements 556 can generally comprise any suitable biasing element that enables articulating support frame 500 to function as described herein, including, for example and without limitation, gas springs, mechanical springs (e.g., coil springs), pneumatic pistons, hydraulic pistons, screws, linear gear systems, and combinations thereof. In the exemplary embodiment, second biasing elements 556 are gas springs having a first end 558 coupled to sub-frame 522, and a second, opposite end 560 coupled to monitor mounting frame 510. In the exemplary embodiment, second biasing elements 556 are positioned on opposite sides of monitor mounting frame 510 and sub-frame 522, although in other embodiments second biasing elements 556 may be located at any suitable position that enables linear guide 508 to function as described herein. Further, in the illustrated embodiment, second biasing elements 556 have the same configuration as first biasing elements 534. In other embodiments, second biasing elements 556 may have a different configuration than first biasing elements 534.
Articulating support frame 500 may also include one or more locks or latches to control motion of first display monitor 404 along first path of motion 502 and second path of motion 504. As shown in
Linear motion latch 562 and rotational motion latch 564 may generally comprise any suitable latch mechanisms that enable the articulating support frame 500 to function as described herein. In the exemplary embodiment, each of linear motion latch 562 and rotational motion latch 564 includes a rotary latch, details of which are shown in
With additional reference to
The configuration of articulating support frame 500 allows first display monitor 404 to be moved out of access opening 428 without interfering with or being obstructed by surrounding components of gaming machine 400. In particular, articulating support frame 500 is configured to move first display monitor 404 along first, linear path of motion 502 such that first display monitor 404 is moved completely out of access opening 428 without interfering with or being obstructed by second display monitor 406 or light bars. Articulating support frame 500 is further configured to move first display monitor 404 along second, arcuate path of motion 504 such that first display monitor 404 is rotated out of the way of and permits access to access opening 428. Moreover, articulating support frame 500 does not require certain biasing elements commonly used in other door hinge assemblies, such as torsion springs or counter-weights. That is, articulating support frame 500 is free of counter-weights and torsion springs.
In operation, to move first display monitor 404 out of access opening 428 to access internal compartment 426 of gaming machine 400, linear motion latch 562 is initially released or disengaged by actuating or pulling latch handle 708. Pulling latch handle 708 causes bumpers 710 to engage release button 706 of rotary latches 700, thereby releasing linear motion latch pin 702 and allowing linear guide 508 to move from the retracted position (shown in
After first display monitor 404 is moved to the second position and is clear of second display monitor 406 and light bars 420, rotational motion latch 564 is released by depressing release button 804 of rotary latch 800. Depressing release button 804 of rotary latch 800 releases rotational motion latch pin 802, thereby allowing monitor mounting frame 510 and first display monitor 404 to rotate along second path of motion 504 from the second position to the third position (shown in
In some embodiments, first display monitor 404 may be removed from articulating support frame 500, for example, after first display monitor 404 is moved to the third position. In such embodiments, first display monitor 404 may be decoupled from monitor mounting frame 510 by sliding first display monitor 404 relative to monitor mounting frame 510 to disengage slotted fasteners, and subsequently removing first display monitor 404 from monitor mounting frame.
While the invention has been described with respect to the figures, it will be appreciated that many modifications and changes may be made by those skilled in the art without departing from the spirit of the invention. Any variation and derivation from the above description and figures are included in the scope of the present invention as defined by the claims.