Electronic gaming machines (“EGMs”) or gaming devices provide a variety of wagering games such as slot games, video poker games, video blackjack games, roulette games, video bingo games, keno games and other types of games that are frequently offered at casinos and other locations. Play on EGMs typically involves a player establishing a credit balance by inputting money, or another form of monetary credit, and placing a monetary wager (from the credit balance) on one or more outcomes of an instance (or single play) of a primary or base game. In some cases, a player may qualify for a special mode of the base game, a secondary game, or a bonus round of the base game by attaining a certain winning combination or triggering event in, or related to, the base game, or after the player is randomly awarded the special mode, secondary game, or bonus round. In the special mode, secondary game, or bonus round, the player is given an opportunity to win extra game credits, game tokens or other forms of payout. In the case of “game credits” that are awarded during play, the game credits are typically added to a credit meter total on the EGM and can be provided to the player upon completion of a gaming session or when the player wants to “cash out.”
“Slot” type games are often displayed to the player in the form of various symbols arrayed in a row-by-column grid or matrix. Specific matching combinations of symbols along predetermined paths (or paylines) through the matrix indicate the outcome of the game. The display typically highlights winning combinations/outcomes for identification by the player. Matching combinations and their corresponding awards are usually shown in a “pay-table” which is available to the player for reference. Often, the player may vary his/her wager to include differing numbers of paylines and/or the amount bet on each line. By varying the wager, the player may sometimes alter the frequency or number of winning combinations, frequency or number of secondary games, and/or the amount awarded.
Typical games use a random number generator (RNG) to randomly determine the outcome of each game. The game is designed to return a certain percentage of the amount wagered back to the player over the course of many plays or instances of the game, which is generally referred to as return to player (RTP). The RTP and randomness of the RNG ensure the fairness of the games and are highly regulated. Upon initiation of play, the RNG randomly determines a game outcome and symbols are then selected which correspond to that outcome. Notably, some games may include an element of skill on the part of the player and are therefore not entirely random.
Gaming systems or devices may allow players to win awards. The awards may be determined based on predefined volatility criteria or RTP. Yet technical problems exist involving how a gaming device may satisfy a designated game RTP that either complies with applicable regulations for certain game features or is set to achieve a certain game volatility, where the gaming device involves a single window game instance converted to multiple window game instances based on random outcomes, with persistent game symbols and increasing the numbers of ways to win based on bet sizes. To meet or satisfy a target volatility criterion or designated RTP, the random nature of a game determination may, in a such a game conversion configuration with increasing the number of game instances in display windows, in turn and for example, drive a game device to over process and generate numerous game outcomes in the background for each display window before determining and displaying a game outcome to a player that satisfies the target volatility criterion or designated RTP for the designated jurisdiction.
Repeated determination of whether each of the numerous game outcomes yields the designated volatility each time the game is played may be an inefficient, and time and resource consuming process. Additionally, the confined screen size of many gaming devices creates challenges as to how game changes and related information are effectively communicated to the viewer.
Systems, devices and methods for an electronic gaming system employing four base games and a randomly activated feature. In some examples, each of the four base games are activated from a single player input, and the awards of one of the base games is extended to each other of the base games. In some examples, the timing and type of randomly activated feature may be determined based on a weighted table, such that features with higher payouts have a lower probability of being presented than features with lower payouts.
Systems, devices and methods for an electronic gaming system employing four base games and a randomly activated feature. In some examples, a feature can randomly occur during or at the end of a reel spin (e.g., on one or more of the four base games). If a first feature (such as a Mega Train feature) randomly appears, a sum of all awards (e.g., Cash Express Wins) is awarded up to a predetermined multiplier (e.g., 10 times). If a second feature (such as a Mega Star feature randomly appears, a sum of all awards (e.g., Cash Express credit symbol) wins is awarded. The first and second random features generate cash on reels on the four different gaming windows. Additionally, wins are based on credit symbols that land across each of the multiple base games (e.g., presented in one or more of the multiple (four) different game windows).
In disclosed examples, a type and/or amount of payout (e.g., awards, bonuses, features, etc.) are determined randomly (e.g., based on one or more RNG calls). For instance, once a type of payout is determined, one or more paytables are accessed to determine an outcome for a corresponding base game. The probability of earning a particular type or amount of payout can be weighted and/or modified (e.g., based on a bet amount, access to an earned bonus or free game, etc.). When gameplay is initiated, although different games may be presented and played in the different windows, any weights or probabilities applied to determine the payout type and/or amount is balanced across the multiple games, such that each game has a similar probability of achieving any given type or amount of payout.
In an example, a player operates a remote device connected to and/or controlling one or more shared and/or large displays (e.g., a display screen, 80″ television, etc.). The remote device (e.g., a phone, tablet, remote controller, etc.) would itself be capable of displaying one or more games (e.g., windows) of a multi-game display. In some examples, the mobile device is operable to display all windows of the multi-game windows, say serially and then together or maybe the windows would spin on reel of sorts showing each window to the player during the spins.
Examples provided in the present disclosure represent a technical improvement in the art of electronic gaming machines, devices, systems, and operation of such electronic gaming machines, devices, or systems. Some embodiments of the present disclosure include an improved electronic gaming machine or system to dynamically operate multiple base games simultaneously, each with a unique probability for earning rewards and, ultimately, to present the player with an opportunity to select from a variety of bonus games or dynamic features.
However, game design challenges arise when implementing multiple base games. Technical challenges occur, and have to be overcome, when multiple games are implemented simultaneously, because increasing the number of base games risks potential high probability of earning awards and increased payouts that exceed allowable RTP. These challenges require realization of gaming machine processing configuration to control enhanced play characteristics across each of the multiple base games due to changing volatility and to achieve a predetermined RTP for the different base games.
More specifically, by way of example, exemplary embodiments of the present disclosure improve the technical capability of the electronic gaming machines, devices, and systems. An enhanced technical capability may be accomplished by controlling the processor to control activation and operation of each base game, where a processor is driven to perform a sequence of instructions involving multiple individual base games and different base game states stored in a memory. Game execution can be based on a defined trigger probability associated with each of the base games, including a selectable type of game, and assigned ranges of values returnable in conjunction with a random number generator (RNG) to trigger one or more of the base games, bonus games and/or dynamic features, for example. In general, embodiments of the present disclosure dynamically configure activation and operation of the base game with game characteristics and game states when each base game is triggered, while still achieving a predetermined volatility and/or a predetermined RTP to comply with jurisdictional regulations.
Technical challenges exist in determining types and amounts of awards for gameplay with multiple base game. In some embodiments of the present disclosure, the points, credits, or states achieved in one base game may affect which and/or how a bonus game or dynamic feature game is offered, and particularly, how the volatility associated with selection of awards and amounts is determined. For example, in some embodiments, the improvement in gaming machine capability occurs through operational advantages in, among other things, configuring a triggered feature game by processing dynamically to allow the credits accumulated, counted or monitored to trigger or activate a bonus game or dynamic feature, to determine a number of reel spins to collect the credits required to activate the bonus game or dynamic feature, to change weight tables and/or reels for determining wins and/or awards, and to determine additional payouts or awards dynamically when the bonus game or dynamic feature is achieved and/or selected.
Challenges also occur in steady state base game progressions. Improvements in game machine capability occur with embodiments of the present invention through recognition of the advantages of employing game processing to control the speeds or progression at which base games transition or progress from a given award to a bonus award or dynamic feature, while achieving the desired RTP and game volatility. As such, in some embodiments, the progression or speed may be controlled, for example, such that higher paying variations will offer bonus awards or dynamic features more quickly. In other embodiments, the progression or speed may be controlled by having more opportunities to play the base games (e.g., free play), such that the transition from base gameplay to a bonus award or dynamic feature may take longer. In yet other embodiments, the progression or speed may be controlled, for example, such that higher paying variations will access bonus awards or dynamic features more slowly.
Additionally, an improvement in the graphical user interface of the game machine is achieved by employing a feature game that may, concurrently or subsequently, function to animate special effects on a display in response to one or more of the dynamic feature games being initiated based on a player selection. Such graphical effects on the display efficiently use the available fixed-size display screen of the gaming machine or device to visually communicate enhanced game play characteristics and outcomes, while still accommodating presentation and appreciation of traditional gaming visual effects, e.g., a base game, and credits, etc. Such a display allows the player to rapidly appreciate and understand visually the graphical effects game progress, award differences and gaming actions to be taken without being overly burdened by complicated visual presentation and mathematical calculations. The enhanced display, in turn, provides improved game interaction and anticipation characteristics for the player and provide more varied game outcomes. Thus, embodiments of the present disclosure are not merely new game rules or simply new display patterns, but provide technologic improvements to computer and gaming capabilities and graphical user interfaces in the technical art of electronic gaming machines.
The above example is not intended to be limiting, but merely exemplary of technologic improvements provided by some embodiments of the present disclosure. Technological improvements of other embodiments are readily apparent to those of ordinary skill in the art in light of the present disclosure.
Communication between the gaming devices 104A-104X and the server computers 102, and among the gaming devices 104A-104X, may be direct or indirect using one or more communication protocols. As an example, gaming devices 104A-104X and the server computers 102 can communicate over one or more communication networks, such as over the Internet through a website maintained by a computer on a remote server or over an online data network including commercial online service providers, Internet service providers, private networks (e.g., local area networks and enterprise networks), and the like (e.g., wide area networks). The communication networks could allow gaming devices 104A-104X to communicate with one another and/or the server computers 102 using a variety of communication-based technologies, such as radio frequency (RF) (e.g., wireless fidelity (WiFi®) and Bluetooth®), cable TV, satellite links and the like.
In some implementations, server computers 102 may not be necessary and/or preferred. For example, in one or more implementations, a stand-alone gaming device such as gaming device 104A, gaming device 104B or any of the other gaming devices 104C-104X can implement one or more aspects of the present disclosure. However, it is typical to find multiple EGMs connected to networks implemented with one or more of the different server computers 102 described herein.
The server computers 102 may include a central determination gaming system server 106, a ticket-in-ticket-out (TITO) system server 108, a player tracking system server 110, a progressive system server 112, and/or a casino management system server 114. Gaming devices 104A-104X may include features to enable operation of any or all servers for use by the player and/or operator (e.g., the casino, resort, gaming establishment, tavern, pub, etc.). For example, game outcomes may be generated on a central determination gaming system server 106 and then transmitted over the network to any of a group of remote terminals or remote gaming devices 104A-104X that utilize the game outcomes and display the results to the players.
Gaming device 104A is often of a cabinet construction which may be aligned in rows or banks of similar devices for placement and operation on a casino floor. The gaming device 104A often includes a main door which provides access to the interior of the cabinet. Gaming device 104A typically includes a button area or button deck 120 accessible by a player that is configured with input switches or buttons 122, an access channel for a bill validator 124, and/or an access channel for a ticket-out printer 126.
In
In many configurations, the gaming device 104A may have a main display 128 (e.g., video display monitor) mounted to, or above, the gaming display area 118. The main display 128 can be a high-resolution liquid crystal display (LCD), plasma, light emitting diode (LED), or organic light emitting diode (OLED) panel which may be flat or curved as shown, a cathode ray tube, or other conventional electronically controlled video monitor.
In some implementations, the bill validator 124 may also function as a “ticket-in” reader that allows the player to use a casino issued credit ticket to load credits onto the gaming device 104A (e.g., in a cashless ticket (“TITO”) system). In such cashless implementations, the gaming device 104A may also include a “ticket-out” printer 126 for outputting a credit ticket when a “cash out” button is pressed. Cashless TITO systems are used to generate and track unique bar-codes or other indicators printed on tickets to allow players to avoid the use of bills and coins by loading credits using a ticket reader and cashing out credits using a ticket-out printer 126 on the gaming device 104A. The gaming device 104A can have hardware meters for purposes including ensuring regulatory compliance and monitoring the player credit balance. In addition, there can be additional meters that record the total amount of money wagered on the gaming device, total amount of money deposited, total amount of money withdrawn, total amount of winnings on gaming device 104A.
In some implementations, a player tracking card reader 144, a transceiver for wireless communication with a mobile device (e.g., a player's smartphone), a keypad 146, and/or an illuminated display 148 for reading, receiving, entering, and/or displaying player tracking information is provided in gaming device 104A. In such implementations, a game controller within the gaming device 104A can communicate with the player tracking system server 110 to send and receive player tracking information.
Gaming device 104A may also include a bonus topper wheel 134. When bonus play is triggered (e.g., by a player achieving a particular outcome or set of outcomes in the primary game), bonus topper wheel 134 is operative to spin and stop with indicator arrow 136 indicating the outcome of the bonus game. Bonus topper wheel 134 is typically used to play a bonus game, but it could also be incorporated into play of the base or primary game.
A candle 138 may be mounted on the top of gaming device 104A and may be activated by a player (e.g., using a switch or one of buttons 122) to indicate to operations staff that gaming device 104A has experienced a malfunction or the player requires service. The candle 138 is also often used to indicate a jackpot has been won and to alert staff that a hand payout of an award may be needed.
There may also be one or more information panels 152 which may be a back-lit, silkscreened glass panel with lettering to indicate general game information including, for example, a game denomination (e.g., $0.25 or $1), pay lines, pay tables, and/or various game related graphics. In some implementations, the information panel(s) 152 may be implemented as an additional video display.
Gaming devices 104A have traditionally also included a handle 132 typically mounted to the side of main cabinet 116 which may be used to initiate game play.
Many or all the above described components can be controlled by circuitry (e.g., a game controller) housed inside the main cabinet 116 of the gaming device 104A, the details of which are shown in
An alternative example gaming device 104B illustrated in
Example gaming device 104B includes a main cabinet 116 including a main door which opens to provide access to the interior of the gaming device 104B. The main or service door is typically used by service personnel to refill the ticket-out printer 126 and collect bills and tickets inserted into the bill validator 124. The main or service door may also be accessed to reset the machine, verify and/or upgrade the software, and for general maintenance operations.
Another example gaming device 104C shown is the Helix™ model gaming device manufactured by Aristocrat® Technologies, Inc. Gaming device 104C includes a main display 128A that is in a landscape orientation. Although not illustrated by the front view provided, the main display 128A may have a curvature radius from top to bottom, or alternatively from side to side. In some implementations, main display 128A is a flat panel display. Main display 128A is typically used for primary game play while secondary display 128B is typically used for bonus game play, to show game features or attraction activities while the game is not in play or any other information or media desired by the game designer or operator. In some implementations, example gaming device 104C may also include speakers 142 to output various audio such as game sound, background music, etc.
Many different types of games, including mechanical slot games, video slot games, video poker, video blackjack, video pachinko, keno, bingo, and lottery, may be provided with or implemented within the depicted gaming devices 104A-104C and other similar gaming devices. Each gaming device may also be operable to provide many different games. Games may be differentiated according to themes, sounds, graphics, type of game (e.g., slot game vs. card game vs. game with aspects of skill), denomination, number of paylines, maximum jackpot, progressive or non-progressive, bonus games, and may be deployed for operation in Class 2 or Class 3, etc.
The games available for play on the gaming device 200 are controlled by a game controller 202 that includes one or more processors 204. Processor 204 represents a general-purpose processor, a specialized processor intended to perform certain functional tasks, or a combination thereof. As an example, processor 204 can be a central processing unit (CPU) that has one or more multi-core processing units and memory mediums (e.g., cache memory) that function as buffers and/or temporary storage for data. Alternatively, processor 204 can be a specialized processor, such as an application specific integrated circuit (ASIC), graphics processing unit (GPU), field-programmable gate array (FPGA), digital signal processor (DSP), or another type of hardware accelerator. In another example, processor 204 is a system on chip (SoC) that combines and integrates one or more general-purpose processors and/or one or more specialized processors. Although
Memory 208 can store one or more game programs 206 that provide program instructions and/or data for carrying out various implementations (e.g., game mechanics) described herein. Stated another way, game program 206 represents an executable program stored in any portion or component of memory 208. In one or more implementations, game program 206 is embodied in the form of source code that includes human-readable statements written in a programming language or machine code that contains numerical instructions recognizable by a suitable execution system, such as a processor 204 in a game controller or other system. Examples of executable programs include: (1) a compiled program that can be translated into machine code in a format that can be loaded into a random access portion of memory 208 and run by processor 204; (2) source code that may be expressed in proper format such as object code that is capable of being loaded into a random access portion of memory 208 and executed by processor 204; and (3) source code that may be interpreted by another executable program to generate instructions in a random access portion of memory 208 to be executed by processor 204.
Alternatively, game programs 206 can be set up to generate one or more game instances based on instructions and/or data that gaming device 200 exchanges with one or more remote gaming devices, such as a central determination gaming system server 106 (not shown in
Gaming devices, such as gaming device 200, are highly regulated to ensure fairness and, in many cases, gaming device 200 is operable to award monetary awards (e.g., typically dispensed in the form of a redeemable voucher). Therefore, to satisfy security and regulatory requirements in a gaming environment, hardware and software architectures are implemented in gaming devices 200 that differ significantly from those of general-purpose computers. Adapting general purpose computers to function as gaming devices 200 is not simple or straightforward because of: (1) the regulatory requirements for gaming devices 200, (2) the harsh environment in which gaming devices 200 operate, (3) security requirements, (4) fault tolerance requirements, and (5) the requirement for additional special purpose componentry enabling functionality of an EGM. These differences require substantial engineering effort with respect to game design implementation, game mechanics, hardware components, and software.
One regulatory requirement for games running on gaming device 200 generally involves complying with a certain level of randomness. Typically, gaming jurisdictions mandate that gaming devices 200 satisfy a minimum level of randomness without specifying how a gaming device 200 should achieve this level of randomness. To comply,
In
Another regulatory requirement for running games on gaming device 200 includes ensuring a certain level of RTP. Similar to the randomness requirement discussed above, numerous gaming jurisdictions also mandate that gaming device 200 provides a minimum level of RTP (e.g., RTP of at least 75%). A game can use one or more lookup tables (also called weighted tables) as part of a technical solution that satisfies regulatory requirements for randomness and RTP. In particular, a lookup table can integrate game features (e.g., trigger events for special modes or bonus games; newly introduced game elements such as extra reels, new symbols, or new cards; stop positions for dynamic game elements such as spinning reels, spinning wheels, or shifting reels; or card selections from a deck) with random numbers generated by one or more RNGs, so as to achieve a given level of volatility for a target level of RTP. (In general, volatility refers to the frequency or probability of an event such as a special mode, payout, etc. For example, for a target level of RTP, a higher-volatility game may have a lower payout most of the time with an occasional bonus having a very high payout, while a lower-volatility game has a steadier payout with more frequent bonuses of smaller amounts.) Configuring a lookup table can involve engineering decisions with respect to how RNG outcomes are mapped to game outcomes for a given game feature, while still satisfying regulatory requirements for RTP. Configuring a lookup table can also involve engineering decisions about whether different game features are combined in a given entry of the lookup table or split between different entries (for the respective game features), while still satisfying regulatory requirements for RTP and allowing for varying levels of game volatility.
When a player wishes to play the gaming device 200, he/she can insert cash or a ticket voucher through a coin acceptor (not shown) or bill validator 234 to establish a credit balance on the gaming device. The credit balance is used by the player to place wagers on instances of the game and to receive credit awards based on the outcome of winning instances. The credit balance is decreased by the amount of each wager and increased upon a win. The player can add additional credits to the balance at any time. The player may also optionally insert a loyalty club card into the card reader 230. During the game, the player views with one or more UIs, the game outcome on one or more of the primary game display 240 and secondary game display 242. Other game and prize information may also be displayed.
For each game instance, a player may make selections, which may affect play of the game. For example, the player may vary the total amount wagered by selecting the amount bet per line and the number of lines played. In many games, the player is asked to initiate or select options during course of game play (such as spinning a wheel to begin a bonus round or select various items during a feature game). The player may make these selections using the player-input buttons 236, the primary game display 240 which may be a touch screen, or using some other device which enables a player to input information into the gaming device 200.
During certain game events, the gaming device 200 may display visual and auditory effects that can be perceived by the player. These effects add to the excitement of a game, which makes a player more likely to enjoy the playing experience. Auditory effects include various sounds that are projected by the speakers 220. Visual effects include flashing lights, strobing lights or other patterns displayed from lights on the gaming device 200 or from lights behind the information panel 152 (
When the player is done, he/she cashes out the credit balance (typically by pressing a cash out button to receive a ticket from the ticket printer 222). The ticket may be “cashed-in” for money or inserted into another machine to establish a credit balance for play.
Additionally, or alternatively, gaming devices 104A-104X and 200 can include or be coupled to one or more wireless transmitters, receivers, and/or transceivers (not shown in
Although
According to some examples, the mobile gaming devices 256 may be configured for stand-alone determination of game outcomes. However, in some alternative implementations the mobile gaming devices 256 may be configured to receive game outcomes from another device, such as the central determination gaming system server 106, one of the EGMs 104, etc.
Some mobile gaming devices 256 may be configured to accept monetary credits from a credit or debit card, via a wireless interface (e.g., via a wireless payment app), via tickets, via a patron casino account, etc. However, some mobile gaming devices 256 may not be configured to accept monetary credits via a credit or debit card. Some mobile gaming devices 256 may include a ticket reader and/or a ticket printer whereas some mobile gaming devices 256 may not, depending on the particular implementation.
In some implementations, the casino 251 may include one or more kiosks 260 that are configured to facilitate monetary transactions involving the mobile gaming devices 256, which may include cash out and/or cash in transactions. The kiosks 260 may be configured for wired and/or wireless communication with the mobile gaming devices 256. The kiosks 260 may be configured to accept monetary credits from casino patrons 262 and/or to dispense monetary credits to casino patrons 262 via cash, a credit or debit card, via a wireless interface (e.g., via a wireless payment app), via tickets, etc. According to some examples, the kiosks 260 may be configured to accept monetary credits from a casino patron and to provide a corresponding amount of monetary credits to a mobile gaming device 256 for wagering purposes, e.g., via a wireless link such as a near-field communications link. In some such examples, when a casino patron 262 is ready to cash out, the casino patron 262 may select a cash out option provided by a mobile gaming device 256, which may include a real button or a virtual button (e.g., a button provided via a graphical user interface) in some instances. In some such examples, the mobile gaming device 256 may send a “cash out” signal to a kiosk 260 via a wireless link in response to receiving a “cash out” indication from a casino patron. The kiosk 260 may provide monetary credits to the casino patron 262 corresponding to the “cash out” signal, which may be in the form of cash, a credit ticket, a credit transmitted to a financial account corresponding to the casino patron, etc.
In some implementations, a cash-in process and/or a cash-out process may be facilitated by the TITO system server 108. For example, the TITO system server 108 may control, or at least authorize, ticket-in and ticket-out transactions that involve a mobile gaming device 256 and/or a kiosk 260.
Some mobile gaming devices 256 may be configured for receiving and/or transmitting player loyalty information. For example, some mobile gaming devices 256 may be configured for wireless communication with the player tracking system server 110. Some mobile gaming devices 256 may be configured for receiving and/or transmitting player loyalty information via wireless communication with a patron's player loyalty card, a patron's smartphone, etc.
According to some implementations, a mobile gaming device 256 may be configured to provide safeguards that prevent the mobile gaming device 256 from being used by an unauthorized person. For example, some mobile gaming devices 256 may include one or more biometric sensors and may be configured to receive input via the biometric sensor(s) to verify the identity of an authorized patron. Some mobile gaming devices 256 may be configured to function only within a predetermined or configurable area, such as a casino gaming area.
In this example, a gaming data center 276 includes various devices that are configured to provide online wagering games via the networks 417. The gaming data center 276 is capable of communication with the networks 417 via the gateway 272. In this example, switches 278 and routers 280 are configured to provide network connectivity for devices of the gaming data center 276, including storage devices 282a, servers 284a and one or more workstations 570a. The servers 284a may, for example, be configured to provide access to a library of games for online game play. In some examples, code for executing at least some of the games may initially be stored on one or more of the storage devices 282a. The code may be subsequently loaded onto a server 284a after selection by a player via an EUD and communication of that selection from the EUD via the networks 417. The server 284a onto which code for the selected game has been loaded may provide the game according to selections made by a player and indicated via the player's EUD. In other examples, code for executing at least some of the games may initially be stored on one or more of the servers 284a. Although only one gaming data center 276 is shown in
In this example, a financial institution data center 270 is also configured for communication via the networks 417. Here, the financial institution data center 270 includes servers 284b, storage devices 282b, and one or more workstations 286b. According to this example, the financial institution data center 270 is configured to maintain financial accounts, such as checking accounts, savings accounts, loan accounts, etc. In some implementations one or more of the authorized users 274a-274c may maintain at least one financial account with the financial institution that is serviced via the financial institution data center 270.
According to some implementations, the gaming data center 276 may be configured to provide online wagering games in which money may be won or lost. According to some such implementations, one or more of the servers 284a may be configured to monitor player credit balances, which may be expressed in game credits, in currency units, or in any other appropriate manner. In some implementations, the server(s) 284a may be configured to obtain financial credits from and/or provide financial credits to one or more financial institutions, according to a player's “cash in” selections, wagering game results and a player's “cash out” instructions. According to some such implementations, the server(s) 284a may be configured to electronically credit or debit the account of a player that is maintained by a financial institution, e.g., an account that is maintained via the financial institution data center 270. The server(s) 284a may, in some examples, be configured to maintain an audit record of such transactions.
In some alternative implementations, the gaming data center 276 may be configured to provide online wagering games for which credits may not be exchanged for cash or the equivalent. In some such examples, players may purchase game credits for online game play, but may not “cash out” for monetary credit after a gaming session. Moreover, although the financial institution data center 270 and the gaming data center 276 include their own servers and storage devices in this example, in some examples the financial institution data center 270 and/or the gaming data center 276 may use offsite “cloud-based” servers and/or storage devices. In some alternative examples, the financial institution data center 270 and/or the gaming data center 276 may rely entirely on cloud-based servers.
One or more types of devices in the gaming data center 276 (or elsewhere) may be capable of executing middleware, e.g., for data management and/or device communication. Authentication information, player tracking information, etc., including but not limited to information obtained by EUDs 264 and/or other information regarding authorized users of EUDs 264 (including but not limited to the authorized users 274a-274c), may be stored on storage devices 282 and/or servers 284. Other game-related information and/or software, such as information and/or software relating to leaderboards, players currently playing a game, game themes, game-related promotions, game competitions, etc., also may be stored on storage devices 282 and/or servers 284. In some implementations, some such game-related software may be available as “apps” and may be downloadable (e.g., from the gaming data center 276) by authorized users.
In some examples, authorized users and/or entities (such as representatives of gaming regulatory authorities) may obtain gaming-related information via the gaming data center 276. One or more other devices (such EUDs 264 or devices of the gaming data center 276) may act as intermediaries for such data feeds. Such devices may, for example, be capable of applying data filtering algorithms, executing data summary and/or analysis software, etc. In some implementations, data filtering, summary and/or analysis software may be available as “apps” and downloadable by authorized users.
The UI system 302 includes one or more UIs that a player can interact with. The UI system 302 could include one or more game play UIs 304, one or more bonus game play UIs 308, and one or more multiplayer UIs 312, where each UI type includes one or more mechanical UIs and/or graphical UIs (GUIs). In other words, game play UI 304, bonus game play UI 308, and the multiplayer UI 312 may utilize a variety of UI elements, such as mechanical UI elements (e.g., physical “spin” button or mechanical reels) and/or GUI elements (e.g., virtual reels shown on a video display or a virtual button deck) to receive player inputs and/or present game play to a player. Using
The game play UI 304 represents a UI that a player typically interfaces with for a base game. During a game instance of a base game, the game play UI elements 306A-306N (e.g., GUI elements depicting one or more virtual reels) are shown and/or made available to a user. In a subsequent game instance, the UI system 302 could transition out of the base game to one or more bonus games. The bonus game play UI 308 represents a UI that utilizes bonus game play UI elements 310A-310N for a player to interact with and/or view during a bonus game. In one or more implementations, at least some of the game play UI element 306A-306N are similar to the bonus game play UI elements 310A-310N. In other implementations, the game play UI element 306A-306N can differ from the bonus game play UI elements 310A-310N.
Based on the player inputs, the UI system 302 could generate RNG calls to a game processing backend system 314. As an example, the UI system 302 could use one or more application programming interfaces (APIs) to generate the RNG calls. To process the RNG calls, the RNG engine 316 could utilize gaming RNG 318 and/or non-gaming RNGs 319A-319N. Gaming RNG 318 could corresponds to RNG 212 or hardware RNG 244 shown in
The RNG conversion engine 320 processes each RNG outcome from RNG engine 316 and converts the RNG outcome to a UI outcome that is feedback to the UI system 302. With reference to
After generating the UI outcome, the game processing backend system 314 sends the UI outcome to the UI system 302. Examples of UI outcomes are symbols to display on a video reel or reel stops for a mechanical reel. In one example, if the UI outcome is for a base game, the UI system 302 updates one or more game play UI elements 306A-306N, such as symbols, for the game play UI 304. In another example, if the UI outcome is for a bonus game, the UI system could update one or more bonus game play UI elements 310A-310N (e.g., symbols) for the bonus game play UI 308. In response to updating the appropriate UI, the player may subsequently provide additional player inputs to initiate a subsequent game instance that progresses through the game processing pipeline.
Turning to
As shown, the base game(s) are presented in individual windows 402-408 on a single display 400. In some examples, one or more of the base games or windows may be presented on separate displays, which may be incorporated on the gaming machine (e.g., a secondary display) and/or on a separate device (e.g., another gaming machine, a mobile device, a television screen, etc.).
At the start of each based game, a random call from a weighted table is made, based on a bet amount. Which feature is available as an award is determined by this random selection from the weighted table. For example, if a mega star feature is selected, then the Mega Star feature can be triggered. If a mega train feature is selected, then the Mega Train feature is triggered. A second randomized call can be performed to determine if the feature is to be presented during the reel spin or after reel spin. Although certain awards and/or features are used in some examples (e.g., mega star and mega train features), in other examples other awards and/or features can be randomly selected as disclosed herein.
In the example of
In some examples, a bonus feature may be awarded for any one or more of the base games 402-408 based on a random assignment, as explained above. As a result, in some examples the bonus feature is presented and progresses through the feature, such as a Cash Express Mega Line feature 426. In some examples, the player is presented with an option to select from one or more available bonus features. As shown in the example of
If the bonus games 405 are selected, the player may be presented with additional options, such as selection of one or more styles of game 411 to be played on the bonus games (e.g., shown in windows for base games 402-408). Additional options may be presented, including the option to increase the wagering amount 422. Based on these selections and/or modifications, gameplay can proceed to the bonus games, with available awards and payouts determined by random assignment, as provided herein. For instance, one or more weighted
In some examples, a gateway is triggered from play of the base game(s). If multiple Gateway Picks are triggered on the single spin, the Gateway Picks play out independently but in sequence (e.g., reel game 402 to reel game 408). In some examples, the Gateway Picks play out simultaneously on each available or selected reel game. Upon completion, the value of the credit meter changes (e.g., increases or decreases) by a corresponding amount determined by the outcome of the reel games. Ultimately, gameplay is repeated by the player until the player cashes out or runs out of credits necessary to perform a minimum bet, thereby ending the session.
In some examples, each of the base reel games 402-408 may trigger an award. This can include an increase in credits and/or a bonus game or dynamic feature. The credit increase may be calculated based on the specific base game math of the reel upon which the award is triggered. This may include accessing a weighted table and/or as a result of a triggered RNG call. In other examples, the credit increase can be calculated based on awards earned through one or more of the other base reel games.
A Gateway Pick trigger is dependent on the base game math. Once triggered, the player is offered the choice to play either the Mega Line Cash Express feature or the free games bonus. In some examples, each feature is played on each of the base game reel sets. If the Gateway Pick and the Mega Line Cash Express Feature trigger on the same spin, the Mega Line Cash Express Feature plays first, and then the Gateway Pick is triggered.
If the Mega Line Cash Express Feature is triggered, as shown in
As shown in
Although
Which train feature is selected can be carried out via a separate weighted trigger table. As a result, for each spin a specific train is selected (e.g., a trigger selects a minor, a major or a grand train), a randomized call is done from the corresponding trigger table to determine if the corresponding bonus or progressive bonus will be awarded. If no bonus is awarded, the earned credits can be delivered to hopper 431 as the respective carriages travel by. If the bonus is selected, however, the bonus will be presented as the final carriage in the train feature as it traverses the display. This bonus carriage is an additional carriage not included if the credit value carriages are selected.
As shown in
In block 502, a player initiates a base reel game(s), which may include making a wager. In block 504, the player can select which games they would like to play as each base reel game. For instance, the base games shown in
In block 506, a random call (e.g., via a RNG) from a weighted table is made to determine which award is available, such as a bonus game or a dynamic feature. In some examples, a second randomized call can be performed to determine if the award is to be presented during the reel spin or after the reel spin.
The player can initiate spin of the reels in block 508. At the end of the spin, it is determined whether a win, an award, bonus game, and/or dynamic feature has been achieved in block 510. If there are no wins, the game ends and returns to block 502. If one of the reel spins land on a symbol corresponding to a win, an award is presented to the player in block 512. The award can be applied to each of the reel games 402-408, with the amount based on the value of the bet 422 and/or credit 424, in certain examples.
In some examples, a random dynamic feature sequence can be triggered in block 514. If there are no wins, the game ends and returns to block 502. If the previously determined random call determines which dynamic feature to present, and when the dynamic feature is to be presented (e.g., during and/or after completion of the base game), the random dynamic feature sequence is presented to the player in block 516.
Based on the determined random dynamic feature, an additional award or bonus can be presented to the player in block 518. For example, if a Mega Train dynamic feature randomly appears, the sum of all wins (e.g., Cash Express Wins) is awarded and increased by a multiplier (e.g., up to 10 times the win amount). If the Mega Star dynamic feature randomly appears, the sum of all wins (e.g., Cash Express Wins) is awarded. After all features and any bonus rounds are completed, all wins from the initial spin and the bonus rounds are added together and shown in the win meter, as shown in block 520. If there are one or more ways wins or line wins, the total of the ways wins or line wins will show in the win meter and the credit amount will increase by the amount shown in the win meter. Following presentment of the random dynamic feature and addition of all awards and bonuses, the method returns to block 502.
In some disclosed examples, separate and/or remote devices can be linked to gameplay in some examples. As shown in
If awarded a free game and/or dynamic feature, those options are presented to the user on the remote device 640, similar to the presentation shown in
There are a number of network scenarios by which the gameplay described herein may proceed on a remote or mobile device. In the example of
In an example, the RGS 602 (e.g., similar to server computers 102) may be connected to gaming machine 604 (e.g., similar to gaming devices 104A to 104X) and the remote device 640, such that available payouts/awards are accessed and stored on the RGS 602.
In another example, the gaming machine may connect directly to the remote device 440, with the gaming machine operable to control and/or coordinate display and/or gameplay with the remote device 640. For instance, the gaming machine 604 may connect to the RGS 602 for instructions, receipt of outputs from RNG calls, selection of payouts, etc., and convey that information to the remote device 640. The gaming machine 604 may also present information on the remote device 640 and receive commands therefrom.
The remote device 640 may also be equipped with an application for gameplay independent of any gaming machine. Remote gaming can be controlled by connection to the RGS 602, allowing the player to access the game from any connected environment. For example, a betting authorized location, such as the gaming floor, may allow the player to use such a device for betting with cash assets or equivalent. To enable such play, the remote device 640 may require access codes or similar keys to communicate with the RGS 602, thereby ensuring compliance with regulatory requirements.
In some examples, gameplay is also enabled in unauthorized betting locations. The remote device 640 can operate in a non-wagering mode, which allows the player to earn non-monetary rewards and/or virtual credits. Earned rewards and credits may be redeemed at designated areas, such as a casino located in a betting authorized location. For instance, the rewards and credits may be converted into cash assets or equivalent, and may be applied to a game, such as the base games 602-608, once the remote device 640 has reached the betting authorized location and successfully paired with a gaming machine.
In some examples, there could a meta-verse game window environment. A virtual reality (VR) or augmented reality (AR) environment may be implemented to engage the player. For instance, a camera can image the player and present a display showing the player within the gaming environment. In this example, the player may be imaged in a virtual gaming environment as features of gameplay surround and/or interact with the player. In an example game with an active Mega Train feature, the player may be riding the train and/or watching it pass.
In some examples, the player may be able to view the gaming environment from their perspective, such as through VR/AR glasses and/or through the view screen of a remote device (e.g., remote device 640). This capability would provide an engrossing experience for the player.
While the disclosure has been described with respect to the figures, it will be appreciated that many modifications and changes may be made by those skilled in the art without departing from the spirit of the disclosure. Any variation and derivation from the above description and figures are included in the scope of the present disclosure as defined by the claims.
The present application claims priority to U.S. Provisional Patent Application No. 63/406,115, filed Sep. 13, 2022, and entitled “Electronic Gaming System Employing Four Base Games And A Randomly Activated Feature” (Attorney Docket No. 66598US01 (P06574USP1)), which is hereby incorporated by reference in its entirety.
Number | Date | Country | |
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63406115 | Sep 2022 | US |