This patent is directed to an electronic gaming system for playing a game using historical event data, and, in particular, to an electronic gaming system for playing a game that permits an amusement display and uses historical event data with pari-mutuel wagering.
Many players in the United States and elsewhere enjoy wagering on sports events, and in particular racing events, such as horse racing, dog racing, etc. Such wagering is traditionally carried on at the location of the racing event, such as a horse track or dog track. Alternatively, the wagering may occur at a location remote to the racing event, such as an off-track betting establishment, where a live transmission of the racing event is displayed to the persons at the off-track establishment. Particularly exciting is the ability to place a wager on a race and then to see that race run shortly thereafter.
Unfortunately, it is not always possible for a player to find opportunities to wager on live racing events. For example, races typically are not conducted around the clock, such that there may be times during the day when a player may have the personal time to engage in wagering on racing events, but this may not coincide with the time during which the racing events are conducted. Additionally, there are delays, typically about 20 or 30 minutes, between live races during which a player cannot obtain the immediate excitement of wagering on a race and then seeing the race run. Further, while horse racing and dog racing can occur over a wide range of weather conditions (in fact, the conditions of the track and the individual horse's or dog's ability to handle these conditions is a factor in handicapping a race), the conditions can be so inconsistent or so adverse that races cannot be conducted safely.
Consequently, some jurisdictions have permitted players to wager on live races run in other jurisdictions. Still other jurisdictions have permitted players to wager on historical event data. That is, the player may be permitted to wager on the outcome of a race that was conducted previously. As such, the player may be able to wager on races even during times of the day where races are not conducted, or at times when conditions do not permit live racing.
Typically, when a player wagers on historical event data, certain information about the race and the competitors will be provided to the player, while other information will not. For example, the statistics regarding a particular horse that is running in a particular race may be shared with the player, but the horse's identity or the jockey's identity may be withheld. Similarly, the track conditions may be provided, but the identity of the track may be withheld.
In addition, it is conventional to provide some display of the race as part of the historical event data wagering. In some instances, this display may be in the form of a video that was recorded at the time the event occurred. In other situations, the display may be computer-generated animation based on information that was recorded at the time the event occurred. A computer-generated animation may be used where there is no video record, or may be used to further preserve the anonymity of certain aspects of the race, such as the identity of the horses, the jockeys and/or the track.
While wagering on historical event data can be conducted by groups of players in a fashion similar to wagering on live events, it is possible for individual players to wager on historical events at gaming machines specially designed for this purpose. These machines permit the player to wager on a race selected from a database of recorded races, and then provide a payout to the player based on the outcome of the race. It is even possible for these historical event data gaming machines to display other amusement displays along with or instead of the recorded video or computer-generated animation to act as an indicator of the player's success.
One common amusement display is based on a slot-machine display, wherein a plurality of game symbols are arranged in a plurality of columns (also referred to as reels, in recognition of the terminology of the mechanical/electro-mechanical gaming machines) with combinations displayed to the player to coincide with their success on the wagering game. These amusement displays are not always successful, because players can become confused when the amusement display does not reflect the operation of the kind of slot machine play that they are used to seeing.
It would be advantageous to overcome or substantially ameliorate one or more of the obstacles to providing an electronic gaming machine that displays a slot-style amusement display while permitting wagering on historical event data on a pari-mutuel basis, or at least to provide a useful alternative.
According to one aspect, an electronic gaming system for pari-mutuel wagering includes an electronic gaming machine, including a display, one or more input devices, a wager acceptor and a controller coupled to the display, the one or more input devices and the wager acceptor. The controller is configured to control the display to display a plurality of wager options, each of the wager options divided into a set of wagers, and to determine a selection of one of the wager options via the one or more input devices, a first wager of the set of wagers of at least one of the wager options associated with a first set of awards and a second wager of the set of wagers of at least one of the wager options associated with a second set of awards. The first set of awards is determined based on the results of a first plurality of historical events, and the second set of awards is determined based on the results of a second plurality of historical events.
According to another aspect, a method of operating an electronic gaming system for pari-mutuel wagering includes displaying a plurality of wager options, each of the wager options divided into a set of wagers, and determining a selection of one of the wager options via the one or more input devices, a first wager of the set of wagers of at least one of the wager options associated with a first set of awards and a second wager of the set of wagers of at least one of the wager options associated with a second set of awards. The method also includes determining the first set of awards based on the results of a first plurality of historical events; and determining the second set of awards based on the results of a second plurality of historical events.
It is believed that the disclosure will be more fully understood from the following description taken in conjunction with the accompanying drawings. Some of the figures may have been simplified by the omission of selected elements for the purpose of more clearly showing other elements. Such omissions of elements in some figures are not necessarily indicative of the presence or absence of particular elements in any of the exemplary embodiments, except as may be explicitly delineated in the corresponding written description. None of the drawings is necessarily to scale.
According to certain embodiments, the server(s) 104 may be defined by one or more processors that may be programmed to perform the actions of the server 104. In fact, the server 104 may be defined in part by electrical circuit components and in part by a processor(s) programmed to perform the actions of the server 104. The instructions by which the processor(s) is/are programmed may be stored on a memory associated with the processor, which memory may include one or more tangible non-transitory computer readable memories, having computer executable instructions stored thereon, which when executed by the processor, may cause the one or more processors to carry out one or more actions.
According to an embodiment illustrated in
The controller 152 is coupled to and in communication with one or more displays 154, one or more input devices 156, one or more wager acceptors 158 and one or more award payout devices 160. The one of more input devices 156 may be in the form of one or more buttons, or may be in the form of a touch screen that is used in association with the display 154. Further, the wager acceptor 158 may be in the form of a coin acceptor, a paper currency (or bill) acceptor, and a ticket reader and/or printer. The ticket printer may also define an award payout device 160. The controller 152 may be coupled to the display(s) 154, input device(s) 156, wager acceptor(s) 158, and payout device(s) 160 via a common bus, or the controller 152 may be connected to each separately. Further variations on the electronic gaming machine and the display, input devices, wager acceptors, and payout devices are provided below.
As mentioned above, the electronic gaming machine 102 is configured to provide a slot-style amusement display with a game that uses historical event data to determine results and awards.
According to the embodiment illustrated in
Each of the game symbols 172, 174, 176, 178 is disposed in a game position 186 (see
The game symbols 172, 174, 176, 178 are non-limiting examples of game symbols that may be present in a play of the game of the illustrated embodiment. For example, the game symbols may represent card ranks (or ordinal values) 172 or objects 174. The game symbols may also include scatter symbols used as part of the trigger event. Further game symbols may be WILD symbols 176 (see
According to the illustrated embodiment, the game symbols 174, 178 may be defined according to a theme, such as a Western or horse theme, as illustrated. Accordingly, the object game symbols 174 may include images of horses or canyons, for example. In addition, the extended symbol 178 includes images of a charging horse.
As mentioned above, the amusement display provides one or more configurations of game symbols that are associated with a game outcome that is itself associated with a value award to the player. In particular, the configurations associated with the game outcomes are those that are arranged along what is referred to as “an active payline.” In slot machine games, an active payline is a payline on which the player has placed a wager or bet; in the slot-machine amusement display, active paylines are those that are used to directly display to players the results of their wagers on the historical event data. See, e.g.,
Only game symbols 172, 174, 176, 178 arranged along a payline will be used to convey the results of the historical data to the player. For example, an arrangement of three or more instances of the same game symbol on an active payline (e.g., the “10” in combination with three instances of “WILD” on the payline of
The controller 152 may control the display 154 to display additional information, other than the elements of the slot-style amusement display. For example, the controller 152 may control the display 154 to display a theme image 186. Even though the paylines are only used as part of the display as a signal to the player that a win has occurred, the image displayed may also include a payline indicator 188 to indicate how many paylines are being included as part of the amusement display. Further, the image may include information regarding a player's credit balance 190, a present bet level 192, and a current win level 194. Other illustrations may be tied to simulated buttons or other input devices that are used by the player to indicate their selections to the controller 152 as explained in detail below.
As mentioned above, the electronic gaming machines 100 play a game using historical event data.
At block 204, the controller 152 determines if the player has used the input device 156 to select manual handicapping of the races used to determine the outcome of the game. For example, the input device 156 may be a touchscreen, and when the player touches a particular region of the touchscreen 156, the controller 152 determines that the player has selected manual handicapping. If the controller 152 determines that the player has selected manual handicapping, the method proceeds to block 206. According to certain embodiments, if the controller 152 determines that the player has selected manual handicapping, then the player must complete the steps of manual handicapping, as outlined below, before the player can proceed further.
At block 206, the controller 152 controls the display 154 to display one or more of the races that are used to determine the results of the game. For example, according to one embodiment, ten races are used for each game; according to another embodiment, eight races may be used for each game. Thus, the controller 152 may control the display 154 to display to the player options for each of the races and instructions for use of the input device(s) 156 to select one of the races. Once the controller 152 determines that one of the races has been selected via the input device(s) 156, the method proceeds to block 208.
At block 208, the player may be provided with handicap data relating to the horses running in the race selected at block 206. See
At block 210, the controller 152 controls the display 154 to display the horses that are running in the race selected at block 206. See
As illustrated in
At block 212, the controller 152 determines if the player has completed selection of horses for all of the races. If the controller 152 determines that the player has not selected horses for all of the races, then the method returns to block 206 and displays the options for the remaining races. Alternatively, if the controller 122 determines that the player has selected horses for all of the races, the method continues to block 214.
As illustrated in
At block 214, the controller 152 may control the display 154 to display a pre-outcome animation. See
The controller 152 then may control the display 154 to display video for each of the races that are considered as part of the determination of the outcome of the game at block 218. This video may be a computer animation generated using the historical event data, or the video may have been recorded or captured at the time the historical event occurred (e.g., a film or television broadcast). These animations may include the entirety of the race associated with the historical event data, or only a portion of the race associated with the historical event data (e.g., the last 5 seconds of the race).
According to certain embodiments, the display of the historical events may occur while the controller is also controlling the display 154 to display one, some or all of the reels 182 in the amusement display spinning at block 220 (i.e., the actions to blocks 218 and 220 may occur simultaneously). According to some embodiments, the display of the historical event may be completed at the same time the controller 154 controls the display to display all of the symbols at block 222 to provide an indication of the amount won, if any (i.e., the actions at blocks 218, 220 may complete simultaneously). According to other embodiments, the player may selected to display only the races or only the reels (i.e., either block 218 or 220) at one time, with the option to display the other at another time (e.g., the player may switch back and forth between the races and the reels during blocks 218, 220, or may elect to watch the races and then the reels to their completion).
At block 222, the controller 152 controls the display 154 to display the amount won by the player. As the amount won is associated with the results of the individual races, the controller 152 may control the display 154 to display the results of the races. In addition or instead, the controller 152 may control the display 154 to display a configuration of game symbols in the game array 184 of the amusement display. See
As part of the display of results, the system 100 must make a determination of the amount won by the player, which determination may occur at the controller 152 of the machine 102 and/or the server 104. This determination may occur at any point after the player has made his or her selections at blocks 212, 216. For example, once the player's selections are known, the controller 152 may compare this to the race results and make a determination about the amount won, even before displaying the pre-outcome display at block 214. Alternatively, the determination may be made at some other time before the controller 152 controls the display 154 to display the results of the races, in the form of a video recording, a computer-generated animation or an amusement display, at block 222.
According to embodiments of the system 100, the determination of the win amount may be based not on the top three places in the finishing order of the horses in each of the races. Instead, the win amount may depend on the finishing order of the horses when compared with a predetermined pattern of non-standard finishing positions (e.g., not the first or top three finishing positions in each race).
To illustrate this point,
As illustrated in
While a single pattern has been illustrated in
Further, the awards associated with the patterns may be sized in accordance with the number of matches that must occur between the player's selections and the final race results. For example, the award associated with the pattern in the top left corner of
The use of patterns of non-standard finishing positions may allow for player skill, while making it more difficult for that skill to influence the results than in more traditional handicapping methods, although the patterns illustrated in
In fact, the patterns used for determining the outcome may be matched to previously established patterns used in gaming machines using, for example, bingo results. By doing so, the development time for converting animations used in a gaming machine using bingo results, for example, for use in an amusement display for a gaming machine using historical event data may be reduced.
Returning to
In addition to the actions described in
As mentioned above,
In general terms, those jurisdictions that permit pari-mutuel gaming require that the award for a win be equal to or greater than the amount wagered. In such a jurisdiction, the award for a win on a 2 credit wager (e.g., a US$2.00 wager) must be equal to or greater than 2 credits (e.g., a US$2.20 award).
In a conventional slot machine, it is very common for small awards to be provided to the player even when the amount wagered is much larger. For example, if a 50 credit wager is made to play all of the pay lines on a conventional slot machine, a win on even a single pay line out of the 50 pay lines played may result in an award to the player, which award will very likely be much less than the 50 credit wager (e.g., a 5 credit award).
As a consequence, a game that is utilizing an amusement display in the form of a slot-style amusement display will want to display a variety of symbol combinations, even symbol combinations that would be associated with award amounts that are smaller than the minimum wager required by the gaming machine. Such an amusement display will be more recognizable to the player using the amusement display as an indicator of the success of their wagering on the historical event data. To the end of providing a more recognizable, and thus more successful, amusement display, the gaming machine 102 is configured to provide for wagering in accordance with
As illustrated in
As one example, consider a gaming machine with a pari-mutuel game using historical event data where it is desired have an amusement display similar to that of a slot machine that provides for a wager or bet on each pay line of a single credit (e.g. US$0.01). The gaming machine may provide a player with wager options corresponding to 25 pay lines, 30 pay lines, 40 pay lines and 50 pay lines. Because the player is wagering on historical event data (e.g., horse race data), the player is not actually placing a wager on the pay lines, but to permit the use of an amusement display where game symbols displayed along a single pay line could be a winner, the player is provided with four wager options: US$0.25 to play 25 lines (first wager option), US $0.30 to play 30 lines (second wager option), US$0.40 to play 40 lines (third wager option), and US $0.50 to play 50 lines (fourth wager option).
The gaming system 100 allocates a set of wagers to each wager option provided to the player. As illustrated in the following embodiments, the set of wagers may include two wagers. According to other embodiments, the set of wagers may include more than two wagers, or may even include only one wager. The set of wagers may even differ between the wager options: for example, one wager option may be associated with a set of wagers including only a single wager, while the other wager options may be associated with a set of wagers including two (or more) wagers. Where multiple wagers are included in each wager set, the allocations of a total wager amount among each of the individual wagers within the set may be in accord with one of the following embodiments, modified as necessary where more than two wagers are included in a set of wagers.
According to one embodiment, the first wager option is allocated as a first US $0.10 wager and a second US $0.15 wager. In a similar fashion, the second option is allocated as a first US $0.10 wager and a second US $0.20 wager, the third option as a first US $0.10 wager and a second US $0.30 wager, and the fourth option as a first US $0.10 wager and a second US $0.40 wager. It will be recognized that according to another embodiment, the first and second wager option may be allocated US $0.10/US $0.15 and US $0.10/US $0.20 as described above, while the third and fourth wager options may be allocated US $0.20/US $0.20 and US $0.20/US $0.30 instead. That is, it is not necessary to use the same amount for the first wager in each set of wagers associated with each wager option.
According to another embodiment, each wager option may be allocated as a set of wagers with the individual wagers allocated according to a common ratio. For example, a first wager option may be associated with a total wager amount of US $1.25 that is allocated US $0.25 to the first wager and US $1 to the second wager, or a ratio of 1:4. In a similar fashion, the second wager option may be associated with a total wager of US $2.50 that is allocated US $0.50 to the first wager and US $2.00 to the second wager, or again a ratio of 1:4.
According to a further embodiment, a plurality of wager options may include some wager options that are allocated into a set of wagers of which the first wager is a fixed amount (e.g., US $0.10) and the second wager varies according to the total wager amount, and some wager options that are allocated into a set of wagers of which the first and second wagers are in a particular ratio relative to each other. For example, the first and second wager options (associated with total wager amounts of US $0.25 and US $0.30) may be allocated US $0.10/US $0.15 and US $0.10/US $0.20, while third and fourth wager options (associated with total wager amount of US $1.25 and US $2.50) may be allocated according to a common ratio, such that the third wager option is associated with a set of wagers including a first wager of US $0.25 and a second wager of US $1.00 and the fourth wager option is associated with a set of wagers including a first wager of US $0.50 and a second wager of US $2.00.
As noted above, each wager option may correspond to a certain number of pay lines, as if the player were playing a slot machine, the pay lines instead associated with the amusement display where game symbols displayed along a pay line are associated with a prize event. For example, the wager options may correspond to 25 pay lines, 30 pay lines, 40 pay lines, and 50 pay lines. The number of wager options may be further increased by permitting each number of pay lines to be played at different bet depths or levels as well. For example, as to the wager option that corresponds to 25 pay lines, it may be possible to have a first wager option that corresponds to 25 pay lines and a wager of US $0.25, another that corresponds to 25 pay lines and a wager of US $0.50, a further that corresponds to 25 pay lines and a wager of US $0.75, and so on. Each of these wager options may be associated with a set of two wagers, and according to one embodiment, the total wager amount may be allocated as a first US $0.10 wager and a second wager (e.g., US $0.15, US $0.40, or US $0.65). According to another embodiment, a common ratio (e.g., 2:3) is used for each of the wager options associated with a common number of pay lines and a different bet depth, such that the first wager option is allocated to a first US $0.10 wager and a second US $0.15 wager, the second wager option is allocated to a first US $0.20 wager and a second US $0.30 wager, the third wager option is allocated to a first US $0.30 wager and a second US $0.45 wager, and so on. Either of these patterns (a fixed amount for the first wager or a common ratio for the wagers) could be repeated for each of the wager options associated with each of the other possible pay line groupings (e.g., 30 pay lines and a ratio of 1:2, 40 pay lines and a ratio of 1:3, and 50 pay lines and a ratio of 1:4). Still further embodiments may use different ratios for different wager options representing different bet depths and a common number of pay lines (per the amusement display).
According to the pari-mutuel rules that exist in many jurisdictions, the gaming system 100 may now payout to the player an award that is as small as US$0.10, even though the wager option that the player selected was US$0.25. Furthermore, according to this embodiment, the smaller wager/award may be provided across all wager options provided, thereby permitting the use of an amusement display that includes “winning” configurations along a very small number of pay lines, even potentially a single pay line. At the same time, because there is a second wager that increases in amount as the amount of the associated wager option increases, there is the potential for providing larger awards as well, which would be associated with amusement displays illustrating larger numbers of “winning” configurations along active pay lines.
According to an embodiment of the gaming system that operates according to the method of
As illustrated in the embodiment of
Once a wager option has been selected at block 304, the method 300 continues to block 306, where the wager option is divided into the set of wagers. For example, the wager option may be divided into a set of two wagers, as discussed above. It is possible for a wager option to be divided into more than two wagers as well. Each wager is associated with a group or set of races according to certain embodiments of the present disclosure, however. If each of those races were to be displayed along with the slot-style amusement display, as illustrated in
For each of the wagers within the set, a house take is deducted at block 308, which take is set aside. As for the remainder of each wager, it is contributed at block 310 to a player pool that is used to pay the awards for play of the game based on historical event data. According to certain embodiments, a certain percentage of each pool is used to fund a progressive award to be awarded to a player separately from the award determined one the basis of the historical event data that is part of the game as discussed with reference to
In regard to block 310, the system 100 (e.g., the server 104) establishes a group or set of awards or prizes for each wager of the set of wagers, with each award determined according to one of a group or set of patterns associated with a group or set of races. Using the embodiment illustrated in
Each of the wagers in the set of wagers may use the same set of patterns, such as is illustrated in
According to this embodiment, at least one prize in each group or set of prizes associated with a wager is of a value amount that is at least equal to, but not less than, the wager associated with that group or set of prizes. For example, if a US $0.10 wager is associated with a set of prizes, then at least one prize has a value amount of US $0.10. Similarly, a US $0.40 wager is associated with a set of prizes with at least one award of US $0.40, and so on. All of the other prizes within that set of prizes would then be associated with prizes that exceed the value associated with the at least one prize (the minimum prize or award)—for example, in the example where a minimum prize of US $0.10 is associated with a wager of US $0.10, the other prizes may be associated with prizes in the amount of US $0.15, 0.20, 0.25, 0.30, 0.35, 0.40, 0.45, 0.50, 0.55, 0.60, 0.75, 0.90, 1.00, 1.10, 1.25, 2.50 and 5.00. As mentioned above, the lower awards may be associated with patterns having fewer matches between player selections and finishing positions, while the higher awards may be associated with the patterns having a greater number of matches. According to such an embodiment, the prizes mentioned above may be matched with the patterns illustrated in
While the prizes are discussed separately with respect to the patterns, it will be recognized that as a group, the group of prizes defines a pari-mutuel prize having a minimum amount that meets or exceeds the wager from the set of wagers associated with the prize. These prizes are won, or taken down, by correctly handicapping the group of races associated with the prize, according to the patterns associated with the group of races. Further, the value amount provided to the player is the sum of the prize awarded on the first wager in the set of wagers and the prize awarded on the second wager in the set of wagers, according to the embodiment discussed above.
Turning now to
This is illustrated schematically in
As wagers are received into the respective pool 356, 358 at block 322, the system 100 may increase the individual prizes within each prize group at block 324. As such, a minimum prize that is initially a guaranteed US$0.10 will exceed this value as additional wagers are received. According to at least one embodiment, the prizes will be incremented a certain percentage of the wagers received by the player pool, e.g., 1% divided over all of the prizes associated with the pool.
Again, with reference to
According to the illustrated embodiment, the prizes 360, 362 are incremented only when a criterion has been met at block 326. For example, the system 100 may increment the prizes 360, 362 associated with a player pools 356, 358 only when the contributions from the player's wagers 350, 352 are sufficient to increment each prize 360, 362 by a set amount, for example US$ 0.01. As an illustration, if there are 125 prizes 360, 362 associated with each player pool 356, 358 (as illustrated in
While the prizes 360, 362 may be increased according to the rules applied at block 326 of
It will be recognized that based on the payment of prizes 360, 362 from the pools 356, 358, it may be required from time to time to add funds to the pools 356, 358. This transfer may be performed by the operator of the system 100 into the pool 356, 358 as is necessary to ensure that the prizes may be paid.
According to certain embodiments, at least one of the prizes/counters in each of the pools 356, 258 may be associated with a progressive prize. This progressive prize is funded by the wagers 350, 352. Further, the method used to determine whether the progressive prize should be awarded may be the same as that used to determine if any of the other prizes should be awarded, i.e., matching a pattern associated with a group or set of races. The progressive prize may be paid out in the same fashion as other prizes, and after the progressive prize is paid, the progressive prize/counter may re-start at a guaranteed progressive prize value and increase from that value. In this sense, the progressive prizes/counters may be very similar to other prizes/counters 360, 362.
The progressive prize may be increased at a rate that is different from the rate at which the prizes 360, 362 are increased, however. Furthermore, where the number of progressive prizes associated with each pool 356, 358 is smaller than the total number of prizes, the progressive prizes will increase faster than the other prizes associated with the pools 356, 358 because the increase in prize value is distributed or shared among a smaller number of prizes/counters.
The methods described above may be carried out with the gaming machine 102 as illustrated in
Referring to
If provided on the electronic gaming machine 400, the ticket reader/printer 456 may be used to read and/or print or otherwise encode ticket vouchers 460. The ticket vouchers 460 may be composed of paper or another printable or encodable material and may have one or more of the following informational items printed or encoded thereon: the casino name, the type of ticket voucher, a validation number, a bar code with control and/or security data, the date and time of issuance of the ticket voucher, redemption instructions and restrictions, a description of an award, and any other information that may be necessary or desirable. Different types of ticket vouchers 460 could be used, such as bonus ticket vouchers, cash-redemption ticket vouchers, casino chip ticket vouchers, extra game play ticket vouchers, merchandise ticket vouchers, restaurant ticket vouchers, show ticket vouchers, etc. The ticket vouchers 460 could be printed with an optically readable material such as ink, or data on the ticket vouchers 460 could be magnetically encoded. The ticket reader/printer 456 may be provided with the ability to both read and print ticket vouchers 460, or it may be provided with the ability to only read or only print or encode ticket vouchers 460. In the latter case, for example, some of the electronic gaming machines 400 may have ticket printers 456 that may be used to print ticket vouchers 460, which could then be used by a player in other electronic gaming machines 400 that have ticket readers 456.
If provided, the card reader 458 may include any type of card reading device, such as a magnetic card reader or an optical card reader, and may be used to read data from a card offered by a player, such as a credit card or a player-tracking card. If provided for player tracking purposes, the card reader 458 may be used to read data from, and/or write data to, player tracking cards that are capable of storing data representing the identity of a player, the identity of a casino, the player's gaming habits, etc.
The electronic gaming machine 400 may include one or more audio speakers 462, a coin payout tray 464, an input control panel 466, and a color video display unit 470 for displaying images relating to the game or games provided by the electronic gaming machine 400. The audio speakers 462 may generate audio representing sounds such as the noise of spinning reels, a dealer's voice, music, announcements or any other audio related to a game. The input control panel 466 may be provided with a plurality of pushbuttons or touch-sensitive areas that may be pressed by a player to select games, make wagers, make gaming decisions, etc. The buttons used may depend on the game or games that could be played on the electronic gaming machine 400. As used herein, the term “button” is intended to encompass any device that allows a player to make an input, such as an input device that must be depressed to make an input selection or a display area that a player may simply touch. For example, the control panel 466 could be generated by the display unit 470. In that case, each of the buttons of the control panel 466 could be a colored area generated by the display unit 470, and some type of mechanism may be associated with the display unit 470 to detect when each of the buttons was touched, such as a touch-sensitive screen.
The electronic gaming machine 400 also may include a mechanism by which the electronic gaming machine 400 may determine the identity of the player. In particular, the card reader 458 may be used to read a card that carries an identification code that may be uniquely associated with the player so that the gaming unit can differentiate that player from all other players, or so that the gaming unit can differentiate that player as a member of a group of players from all player not a member of the group of players. The electronic gaming machine 400 may also include equipment, such as a keypad 484, an input pad 486 (with optional stylus 487), a port (or antenna) 488 adapted to communicate via a wired or wireless link (infrared or radio frequency link, for example) to a mobile electronic device 490 (such as a personal digital assistant, smart phone or tablet), a camera 492, a scanner 494, a retinal (or iris) scanner 496, fingerprint scanner 497, and/or a microphone 498. The electronic gaming machine 400 may include any one of the devices 458, 484, 486, 488, 490, 492, 494, 496, 497, 498, or the electronic gaming machine 400 may include a combination of some or all of the devices 458, 484, 486, 487, 488, 490, 492, 494, 496, 497, 498.
In operation, a player may identify him or herself to the electronic gaming machine 400 by entering a unique numeric or alphanumeric code using the key pad 484, for example. Alternatively, the player may use his or her finger or the stylus 487 to sign his or her signature on the input pad 486. As a further alternative, the player may sign his or her signature on the mobile electronic device 490, which signature is then converted to electronic data, and the data is then transferred via the port/antenna 488 to the electronic gaming machine 400. As yet another alternative, the player may sign his or her signature on a piece of paper that is then photographed using the camera 492 or scanned using the scanner 494 (or the bill acceptor 454) to convert the signature into electronic data. As an additional alternative, the player may place one of his or her fingers or his or her hand on the scanner 497, and the scanner 497 may generate an electronic data representation of the fingerprint on one or more of the player's fingers or an electronic data representation of the pattern of the entire hand. Alternatively, the camera 492 may be used to take a picture (live or still) of the player, the picture then being converted into electronic data. As a still further alternative, the player may place his or her eye up to the retinal (or iris) scanner 496, and the retinal (or iris) scanner 496 may generate an electronic data representation corresponding to the pattern of the retina (or iris) of the player. As yet another alternative, the player may speak into the microphone 498, and characteristics of the spoken words (or voiceprint) may be converted into an electronic data representation.
As shown in
It will be recognized that other embodiments of the electronic gaming device may include fewer than all of the components illustrated in
Although the preceding text sets forth a detailed description of different embodiments of the invention, it should be understood that the legal scope of the invention is defined by the words of the claims set forth at the end of this patent. The detailed description is to be construed as exemplary only and does not describe every possible embodiment of the invention since describing every possible embodiment would be impractical, if not impossible. Numerous alternative embodiments could be implemented, using either current technology or technology developed after the filing date of this patent, which would still fall within the scope of the claims defining the invention.
It should also be understood that, unless a term is expressly defined in this patent using the sentence “As used herein, the term ‘______’ is hereby defined to mean . . . ” or a similar sentence, there is no intent to limit the meaning of that term, either expressly or by implication, beyond its plain or ordinary meaning, and such term should not be interpreted to be limited in scope based on any statement made in any section of this patent (other than the language of the claims). To the extent that any term recited in the claims at the end of this patent is referred to in this patent in a manner consistent with a single meaning, that is done for sake of clarity only so as to not confuse the reader, and it is not intended that such claim term be limited, by implication or otherwise, to that single meaning. Finally, unless a claim element is defined by reciting the word “means” and a function without the recital of any structure, it is not intended that the scope of any claim element be interpreted based on the application of 35 U.S.C. § 112(f).
This application is a continuation of U.S. patent application Ser. No. 16/273,758, filed Feb. 12, 2019, which application claims the benefit of U.S. Provisional Patent Application No. 62/629,608, filed Feb. 12, 2018, and U.S. Provisional Patent Application No. 62/699,727, filed Jul. 17, 2018, all of which are hereby incorporated by reference in their entirety.
Number | Date | Country | |
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62629608 | Feb 2018 | US | |
62699727 | Jul 2018 | US |
Number | Date | Country | |
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Parent | 16273758 | Feb 2019 | US |
Child | 16880854 | US |