The field of disclosure relates generally to electronic gaming, and more specifically, to electronic gaming systems and methods that include electronic games having persistent game tiers.
Electronic gaming machines (“EGMs”) or gaming devices provide a variety of wagering games such as slot games, video poker games, video blackjack games, roulette games, video bingo games, keno games and other types of games that are frequently offered at casinos and other locations. Play on EGMs typically involves a player establishing a credit balance by inputting money, or another form of monetary credit, and placing a monetary wager (from the credit balance) on one or more outcomes of an instance (or single play) of a primary or base game. In some cases, a player may qualify for a special mode of the base game, a secondary game, or a bonus round of the base game by attaining a certain winning combination or triggering event in, or related to, the base game, or after the player is randomly awarded the special mode, secondary game, or bonus round. In the special mode, secondary game, or bonus round, the player is given an opportunity to win extra game credits, game tokens or other forms of payout. In the case of “game credits” that are awarded during play, the game credits are typically added to a credit meter total on the EGM and can be provided to the player upon completion of a gaming session or when the player wants to “cash out.”
“Slot” type games are often displayed to the player in the form of various symbols arrayed in a row-by-column grid or matrix. Specific matching combinations of symbols along predetermined paths (or paylines) through the matrix indicate the outcome of the game. The display typically highlights winning combinations/outcomes for identification by the player. Matching combinations and their corresponding awards are usually shown in a “pay-table” which is available to the player for reference. Often, the player may vary his/her wager to include differing numbers of paylines and/or the amount bet on each line. By varying the wager, the player may sometimes alter the frequency or number of winning combinations, frequency or number of secondary games, and/or the amount awarded.
Typical games use a random number generator (RNG) to randomly determine the outcome of each game. The game is designed to return a certain percentage of the amount wagered back to the player over the course of many plays or instances of the game, which is generally referred to as return to player (RTP). The RTP and randomness of the RNG ensure the fairness of the games and are highly regulated. Upon initiation of play, the RNG randomly determines a game outcome and symbols are then selected which correspond to that outcome. Notably, some games may include an element of skill on the part of the player and are therefore not entirely random.
In one aspect, an electronic gaming device is described. The electronic gaming device includes a display device, a memory device storing instructions, and a processor in communication with the display device and the memory device. When the instructions are executed by the processor, the processor is configured to determine a game tier of a plurality of game tiers to apply to a base game outcome of a base game, wherein the game tier corresponds to a credit award range, apply the game tier to the base game outcome, and cause the base game outcome to be displayed on the display device, the base game outcome comprising a plurality of symbols included on a plurality of reels displayed in a matrix of symbol positions. The processor is also configured to determine that the base game outcome includes a prize symbol in a first symbol position of the matrix of symbol positions, wherein the prize symbol includes a first credit award within the credit award range corresponding to the game tier and, in response to determining that the base game outcome includes the prize symbol, cause a feature game of additional spins to be initiated. The processor is also configured to apply the game tier to a feature game outcome of the feature game and cause the feature game outcome to be displayed on the display device, the feature game outcome comprising the plurality of symbols included on the plurality of reels displayed in the matrix of symbol positions. The processor is further configured to determine that the feature game outcome includes the prize symbol and an additional prize symbol, wherein the additional prize symbol includes a second credit award within the credit award range corresponding to the game tier and output the second credit award.
In another aspect, a non-transitory computer-readable storage medium with instructions stored thereon is provided. When the instructions are executed by the processor, the processor is configured to determine a game tier of a plurality of game tiers to apply to a base game outcome of a base game, wherein the game tier corresponds to a credit award range, apply the game tier to the base game outcome, and cause the base game outcome to be displayed on the display device, the base game outcome comprising a plurality of symbols included on a plurality of reels displayed in a matrix of symbol positions. The processor is also configured to determine that the base game outcome includes a prize symbol in a first symbol position of the matrix of symbol positions, wherein the prize symbol includes a first credit award within the credit award range corresponding to the game tier and, in response to determining that the base game outcome includes the prize symbol, cause a feature game of additional spins to be initiated. The processor is also configured to apply the game tier to a feature game outcome of the feature game and cause the feature game outcome to be displayed on the display device, the feature game outcome comprising the plurality of symbols included on the plurality of reels displayed in the matrix of symbol positions. The processor is further configured to determine that the feature game outcome includes the prize symbol and an additional prize symbol, wherein the additional prize symbol includes a second credit award within the credit award range corresponding to the game tier and output the second credit award.
In yet another aspect, a method of electronic gaming is provided. The method includes determining a game tier of a plurality of game tiers to apply to a base game outcome of a base game, wherein the game tier corresponds to a credit award range, applying the game tier to the base game outcome, and causing the base game outcome to be displayed on the display device, the base game outcome comprising a plurality of symbols included on a plurality of reels displayed in a matrix of symbol positions. The method also includes determining that the base game outcome includes a prize symbol in a first symbol position of the matrix of symbol positions, wherein the prize symbol includes a first credit award within the credit award range corresponding to the game tier and in response to determining that the base game outcome includes the prize symbol, causing a feature game of additional spins to be initiated. The method also includes applying the game tier to a feature game outcome of the feature game and causing the feature game outcome to be displayed on the display device, the feature game outcome comprising the plurality of symbols included on the plurality of reels displayed in the matrix of symbol positions. The method further includes determining that the feature game outcome includes the prize symbol and an additional prize symbol, wherein the additional prize symbol includes a second credit award within the credit award range corresponding to the game tier and outputting the second credit award.
The present application is directed to electronic gaming or electronic game play, and more specifically, to computer based electronic gaming or game systems and methods for electronic gaming with game tiers. For example, game tiers may be applied to RNG based games (e.g., Class III slot games), as described elsewhere herein. Specifically, game tiers may persist across base games, feature games, and/or bonus games. In the example embodiment, a base game is provided. A base game outcome of the base game includes symbols displayed on reels on a display device wherein each reel is configured to spin (e.g., mechanically or virtually). The base game outcome may include a prize symbol (e.g., a symbol, otherwise known as a “cash on reel” or a credit symbol, that itself includes display of a credit value and/or respective output amount to be provided). The prize symbol may include a credit award, a jackpot award, and/or a number of free/additional spins.
In the example embodiment, the prize awarded by the prize symbol may correspond to the game tier, in that the credit award, the jackpot award, and/or the number of free/additional spins may depend on (e.g., be increased or decreased based on) the game tier. For example, the credit award may be a multiple of a bet amount, with the multiple depending on the game tier. Additionally, for example, the jackpot associated with the jackpot award may also depend on the game tier. Furthermore, for example, the number of free/additional spins may also depend on the game tier. In the example embodiment, a game tier that corresponds with improved prizes (e.g., an increased credit award, jackpot award, and/or number of free additional spins) may be less likely to be applied. The color of the prize symbol may depend on the game tier, and the color may be associated with the value of the prize awarded. Each game tier may be associated with a range of values and/or a weighted/lookup table. Each spin of the reels in the base game may apply a new game tier prior to displaying new symbols on the reels.
In some embodiments, certain base game outcomes (e.g., display of a certain number of one or more symbols) may trigger one or more feature games of a number of additional spins with a hold and spin mechanic. In the example embodiment, a feature game outcome of the feature game includes symbols displayed on the reels. Each spin of the reels in the feature game applies the game tier applied to the base game prior to displaying new symbols on the reels. For example, the base game outcome may include a prize symbol, which may trigger one or more feature games. In the example embodiment, the prize symbol is persistent, or “sticky,” in that it remains in place even after additional spins of the reels in the feature game. Each symbol display position of the symbols in the feature game may be its own individual reel. Accordingly, each of the symbols in the feature game may be spun in their individual boxes/positions.
The feature game outcome may include a prize symbol. In the example embodiment, the game tier persists from the base game to the feature game, in that the prize awarded by the prize symbol is associated with a shared range of values and/or with a shared weighted/lookup table across the base game and the feature game. For additional spins of the feature game, each symbol display position/reel not including the prize symbol may be spun. The feature game may complete/terminate upon a number of remaining additional spins with a hold and spin mechanic being zero. In the example embodiment, the completion/termination of the feature game triggers the base game.
In some embodiments, certain base game and/or feature game outcomes (e.g., display of a certain number of one or more symbols) may trigger one or more bonus games of a number of free spins. In the example embodiment, a bonus game outcome of the bonus game includes symbols displayed on the reels. Each spin of the reels in the bonus game applies the game tier applied in the base game prior to displaying new symbols on the reels. For example, a bonus symbol may be displayed as part of the base game and/or feature game outcome, triggering one or more bonus games of a number of free spins. The bonus game outcome may include one or more prize symbols. In the example embodiment, the game tier persists from the base game to the bonus game, in that the prize awarded by the prize symbol is associated with a shared range of values and/or with a shared weighted/lookup table across the base game and the bonus game. The bonus game may complete/terminate upon a number of remaining free spins being zero. The completion/termination of the bonus game may trigger the base game and/or the feature game.
Certain technical problems arise when implementing an electronic game that includes game tiers. For example, in certain gaming devices that execute games that lack game tiers and include triggering a hold and spin feature may fail to establish a game tier system to determine award values in the hold and spin feature. For example, a gaming device can trigger a hold and spin feature by landing a certain number of award symbols in a base game. To populate the award symbols, the gaming device may use a weighted/lookup table that generates a range of award values in the base game. After entering the hold and spin feature, the gaming device may utilize one or more different weighted/lookup tables to generate the same range of award values in the feature. Thus, the gaming device can adjust the average payout/RTP allocated to the hold and spin feature to meet certain game design needs (e.g., game volatility). An EGM that lacks established and utilized game tiers for a transition from a base game to a bonus feature could cause player confusion and/or prevent players from fully understanding what the desired game outcome is in the game. For example, a lack of game tiers between a base game and a feature game and/or a bonus game may communicate a negative impact on award probability and/or consistency. Further, a lack of game tiers may provide a negative impact on award probability by providing only one lookup table from which to draw awards, rather than multiple lookup tables that remove lower awards in some of the game tiers. Further still, a gaming device that establishes and utilizes game tiers still needs to include proper control functions to implement the operation/capability while complying with gaming regulations, such as achieving a designated game RTP.
Accordingly, technical solutions are described herein to address at least the technical problems described above. A gaming device that establishes and utilizes game tiers may allow for the gaming device to maintain a randomly selected game tier from the bought game to any additional triggered game feature(s), which may result in a coupling between the base game spin and any additional features subsequently triggered that allows players to better understand or fulfill any expectation set in the base game and subsequent game feature(s). Technical solutions represented by the present disclosure include at least: (i) generating and causing display of an electronic game that may establish, control, and manage game tiers when triggering and transitioning from a base game to a feature game and/or a bonus game; (ii) generating and causing display of an electronic game that may randomly determine and maintain a game tier throughout one or more game features to improve player understandability and game expectation; (iii) generating and causing display of an electronic game that may provide an improved award probability by presenting multiple lookup tables that remove lower awards in some of the game tiers; (iv) generating and causing display of an electronic game that may provide an improved award probability by presenting a potential for shared awards from a game tier applied across a base game and a feature game and/or a bonus game; (v) saving computational resources for more efficient operation of a processor of an electronic game by maintaining a game tier from the bought game to any additional triggered game features, controlling randomized game tier determinations throughout gameplay; (vi) saving memory space of a memory device of an electronic game by associating all prizes with a game tier determination and maintaining the game tier from the bought game to any additional triggered game features, controlling randomized award determinations throughout gameplay; and (vii) achieving a designated RTP with a game tier that is maintained across the bought game and any additional triggered game features by controlling randomized game tier determinations and randomized award determinations throughout gameplay.
Communication between the gaming devices 104A-104X and the server computers 102, and among the gaming devices 104A-104X, may be direct or indirect using one or more communication protocols. As an example, gaming devices 104A-104X and the server computers 102 can communicate over one or more communication networks, such as over the Internet through a website maintained by a computer on a remote server or over an online data network including commercial online service providers, Internet service providers, private networks (e.g., local area networks and enterprise networks), and the like (e.g., wide area networks). The communication networks could allow gaming devices 104A-104X to communicate with one another and/or the server computers 102 using a variety of communication-based technologies, such as radio frequency (RF) (e.g., wireless fidelity (WiFi®) and Bluetooth®), cable TV, satellite links and the like.
In some implementation, server computers 102 may not be necessary and/or preferred. For example, in one or more implementations, a stand-alone gaming device such as gaming device 104A, gaming device 104B or any of the other gaming devices 104C-104X can implement one or more aspects of the present disclosure. However, it is typical to find multiple EGMs connected to networks implemented with one or more of the different server computers 102 described herein.
The server computers 102 may include a central determination gaming system server 106, a ticket-in-ticket-out (TITO) system server 108, a player tracking system server 110, a progressive system server 112, and/or a casino management system server 114. Gaming devices 104A-104X may include features to enable operation of any or all servers for use by the player and/or operator (e.g., the casino, resort, gaming establishment, tavern, pub, etc.). For example, game outcomes may be generated on a central determination gaming system server 106 and then transmitted over the network to any of a group of remote terminals or remote gaming devices 104A-104X that utilize the game outcomes and display the results to the players.
Gaming device 104A is often of a cabinet construction which may be aligned in rows or banks of similar devices for placement and operation on a casino floor. The gaming device 104A often includes a main door which provides access to the interior of the cabinet. Gaming device 104A typically includes a button area or button deck 120 accessible by a player that is configured with input switches or buttons 122, an access channel for a bill validator 124, and/or an access channel for a ticket-out printer 126.
In
In many configurations, the gaming device 104A may have a main display 128 (e.g., video display monitor) mounted to, or above, the gaming display area 118. The main display 128 can be a high-resolution liquid crystal display (LCD), plasma, light emitting diode (LED), or organic light emitting diode (OLED) panel which may be flat or curved as shown, a cathode ray tube, or other conventional electronically controlled video monitor.
In some implementations, the bill validator 124 may also function as a “ticket-in” reader that allows the player to use a casino issued credit ticket to load credits onto the gaming device 104A (e.g., in a cashless ticket (“TITO”) system). In such cashless implementations, the gaming device 104A may also include a “ticket-out” printer 126 for outputting a credit ticket when a “cash out” button is pressed. Cashless TITO systems are used to generate and track unique bar-codes or other indicators printed on tickets to allow players to avoid the use of bills and coins by loading credits using a ticket reader and cashing out credits using a ticket-out printer 126 on the gaming device 104A. The gaming device 104A can have hardware meters for purposes including ensuring regulatory compliance and monitoring the player credit balance. In addition, there can be additional meters that record the total amount of money wagered on the gaming device, total amount of money deposited, total amount of money withdrawn, total amount of winnings on gaming device 104A.
In some implementations, a player tracking card reader 144, a transceiver for wireless communication with a mobile device (e.g., a player's smartphone), a keypad 146, and/or an illuminated display 148 for reading, receiving, entering, and/or displaying player tracking information is provided in gaming device 104A. In such implementations, a game controller within the gaming device 104A can communicate with the player tracking system server 110 to send and receive player tracking information.
Gaming device 104A may also include a bonus topper wheel 134. When bonus play is triggered (e.g., by a player achieving a particular outcome or set of outcomes in the primary game), bonus topper wheel 134 is operative to spin and stop with indicator arrow 136 indicating the outcome of the bonus game. Bonus topper wheel 134 is typically used to play a bonus game, but it could also be incorporated into play of the base or primary game.
A candle 138 may be mounted on the top of gaming device 104A and may be activated by a player (e.g., using a switch or one of buttons 122) to indicate to operations staff that gaming device 104A has experienced a malfunction or the player requires service. The candle 138 is also often used to indicate a jackpot has been won and to alert staff that a hand payout of an award may be needed.
There may also be one or more information panels 152 which may be a back-lit, silkscreened glass panel with lettering to indicate general game information including, for example, a game denomination (e.g., $0.25 or $1), pay lines, pay tables, and/or various game related graphics. In some implementations, the information panel(s) 152 may be implemented as an additional video display.
Gaming devices 104A have traditionally also included a handle 132 typically mounted to the side of main cabinet 116 which may be used to initiate game play.
Many or all the above described components can be controlled by circuitry (e.g., a game controller) housed inside the main cabinet 116 of the gaming device 104A, the details of which are shown in
An alternative example gaming device 104B illustrated in
Example gaming device 104B includes a main cabinet 116 including a main door which opens to provide access to the interior of the gaming device 104B. The main or service door is typically used by service personnel to refill the ticket-out printer 126 and collect bills and tickets inserted into the bill validator 124. The main or service door may also be accessed to reset the machine, verify and/or upgrade the software, and for general maintenance operations.
Another example gaming device 104C shown is the Helix™ model gaming device manufactured by Aristocrat® Technologies, Inc. Gaming device 104C includes a main display 128A that is in a landscape orientation. Although not illustrated by the front view provided, the main display 128A may have a curvature radius from top to bottom, or alternatively from side to side. In some implementations, main display 128A is a flat panel display. Main display 128A is typically used for primary game play while secondary display 128B is typically used for bonus game play, to show game features or attraction activities while the game is not in play or any other information or media desired by the game designer or operator. In some implementations, example gaming device 104C may also include speakers 142 to output various audio such as game sound, background music, etc.
Many different types of games, including mechanical slot games, video slot games, video poker, video black jack, video pachinko, keno, bingo, and lottery, may be provided with or implemented within the depicted gaming devices 104A-104C and other similar gaming devices. Each gaming device may also be operable to provide many different games. Games may be differentiated according to themes, sounds, graphics, type of game (e.g., slot game vs. card game vs. game with aspects of skill), denomination, number of paylines, maximum jackpot, progressive or non-progressive, bonus games, and may be deployed for operation in Class II or Class III, etc.
The games available for play on the gaming device 200 are controlled by a game controller 202 that includes one or more processors 204. Processor 204 represents a general-purpose processor, a specialized processor intended to perform certain functional tasks, or a combination thereof. As an example, processor 204 can be a central processing unit (CPU) that has one or more multi-core processing units and memory mediums (e.g., cache memory) that function as buffers and/or temporary storage for data. Alternatively, processor 204 can be a specialized processor, such as an application specific integrated circuit (ASIC), graphics processing unit (GPU), field-programmable gate array (FPGA), digital signal processor (DSP), or another type of hardware accelerator. In another example, processor 204 is a system on chip (SoC) that combines and integrates one or more general-purpose processors and/or one or more specialized processors. Although
Memory 208 can store one or more game programs 206 that provide program instructions and/or data for carrying out various implementations (e.g., game mechanics) described herein. Stated another way, game program 206 represents an executable program stored in any portion or component of memory 208. In one or more implementations, game program 206 is embodied in the form of source code that includes human-readable statements written in a programming language or machine code that contains numerical instructions recognizable by a suitable execution system, such as a processor 204 in a game controller or other system. Examples of executable programs include: (1) a compiled program that can be translated into machine code in a format that can be loaded into a random access portion of memory 208 and run by processor 204; (2) source code that may be expressed in proper format such as object code that is capable of being loaded into a random access portion of memory 208 and executed by processor 204; and (3) source code that may be interpreted by another executable program to generate instructions in a random access portion of memory 208 to be executed by processor 204.
Alternatively, game programs 206 can be set up to generate one or more game instances based on instructions and/or data that gaming device 200 exchanges with one or more remote gaming devices, such as a central determination gaming system server 106 (not shown in
Gaming devices, such as gaming device 200, are highly regulated to ensure fairness and, in many cases, gaming device 200 is operable to award monetary awards (e.g., typically dispensed in the form of a redeemable voucher). Therefore, to satisfy security and regulatory requirements in a gaming environment, hardware and software architectures are implemented in gaming devices 200 that differ significantly from those of general-purpose computers. Adapting general purpose computers to function as gaming devices 200 is not simple or straightforward because of: (1) the regulatory requirements for gaming devices 200, (2) the harsh environment in which gaming devices 200 operate, (3) security requirements, (4) fault tolerance requirements, and (5) the requirement for additional special purpose componentry enabling functionality of an EGM. These differences require substantial engineering effort with respect to game design implementation, game mechanics, hardware components, and software.
One regulatory requirement for games running on gaming device 200 generally involves complying with a certain level of randomness. Typically, gaming jurisdictions mandate that gaming devices 200 satisfy a minimum level of randomness without specifying how a gaming device 200 should achieve this level of randomness. To comply,
In
Another regulatory requirement for running games on gaming device 200 includes ensuring a certain level of RTP. Similar to the randomness requirement discussed above, numerous gaming jurisdictions also mandate that gaming device 200 provides a minimum level of RTP (e.g., RTP of at least 75%). A game can use one or more lookup tables (also called weighted tables) as part of a technical solution that satisfies regulatory requirements for randomness and RTP. In particular, a lookup table can integrate game features (e.g., trigger events for special modes or bonus games; newly introduced game elements such as extra reels, new symbols, or new cards; stop positions for dynamic game elements such as spinning reels, spinning wheels, or shifting reels; or card selections from a deck) with random numbers generated by one or more RNGs, so as to achieve a given level of volatility for a target level of RTP. (In general, volatility refers to the frequency or probability of an event such as a special mode, payout, etc. For example, for a target level of RTP, a higher-volatility game may have a lower payout most of the time with an occasional bonus having a very high payout, while a lower-volatility game has a steadier payout with more frequent bonuses of smaller amounts.) Configuring a lookup table can involve engineering decisions with respect to how RNG outcomes are mapped to game outcomes for a given game feature, while still satisfying regulatory requirements for RTP. Configuring a lookup table can also involve engineering decisions about whether different game features are combined in a given entry of the lookup table or split between different entries (for the respective game features), while still satisfying regulatory requirements for RTP and allowing for varying levels of game volatility.
When a player wishes to play the gaming device 200, he/she can insert cash or a ticket voucher through a coin acceptor (not shown) or bill validator 234 to establish a credit balance on the gaming device. The credit balance is used by the player to place wagers on instances of the game and to receive credit awards based on the outcome of winning instances. The credit balance is decreased by the amount of each wager and increased upon a win. The player can add additional credits to the balance at any time. The player may also optionally insert a loyalty club card into the card reader 230. During the game, the player views with one or more UIs, the game outcome on one or more of the primary game display 240 and secondary game display 242. Other game and prize information may also be displayed.
For each game instance, a player may make selections, which may affect play of the game. For example, the player may vary the total amount wagered by selecting the amount bet per line and the number of lines played. In many games, the player is asked to initiate or select options during course of game play (such as spinning a wheel to begin a bonus round or select various items during a feature game). The player may make these selections using the player-input buttons 236, the primary game display 240 which may be a touch screen, or using some other device which enables a player to input information into the gaming device 200.
During certain game events, the gaming device 200 may display visual and auditory effects that can be perceived by the player. These effects add to the excitement of a game, which makes a player more likely to enjoy the playing experience. Auditory effects include various sounds that are projected by the speakers 220. Visual effects include flashing lights, strobing lights or other patterns displayed from lights on the gaming device 200 or from lights behind the information panel 152 (
When the player is done, he/she cashes out the credit balance (typically by pressing a cash out button to receive a ticket from the ticket printer 222). The ticket may be “cashed-in” for money or inserted into another machine to establish a credit balance for play.
Additionally, or alternatively, gaming devices 104A-104X and 200 can include or be coupled to one or more wireless transmitters, receivers, and/or transceivers (not shown in
Although
According to some examples, the mobile gaming devices 256 may be configured for stand-alone determination of game outcomes. However, in some alternative implementations the mobile gaming devices 256 may be configured to receive game outcomes from another device, such as the central determination gaming system server 106, one of the EGMs 104, etc.
Some mobile gaming devices 256 may be configured to accept monetary credits from a credit or debit card, via a wireless interface (e.g., via a wireless payment app), via tickets, via a patron casino account, etc. However, some mobile gaming devices 256 may not be configured to accept monetary credits via a credit or debit card. Some mobile gaming devices 256 may include a ticket reader and/or a ticket printer whereas some mobile gaming devices 256 may not, depending on the particular implementation.
In some implementations, the casino 251 may include one or more kiosks 260 that are configured to facilitate monetary transactions involving the mobile gaming devices 256, which may include cash out and/or cash in transactions. The kiosks 260 may be configured for wired and/or wireless communication with the mobile gaming devices 256. The kiosks 260 may be configured to accept monetary credits from casino patrons 262 and/or to dispense monetary credits to casino patrons 262 via cash, a credit or debit card, via a wireless interface (e.g., via a wireless payment app), via tickets, etc. According to some examples, the kiosks 260 may be configured to accept monetary credits from a casino patron and to provide a corresponding amount of monetary credits to a mobile gaming device 256 for wagering purposes, e.g., via a wireless link such as a near-field communications link. In some such examples, when a casino patron 262 is ready to cash out, the casino patron 262 may select a cash out option provided by a mobile gaming device 256, which may include a real button or a virtual button (e.g., a button provided via a graphical user interface) in some instances. In some such examples, the mobile gaming device 256 may send a “cash out” signal to a kiosk 260 via a wireless link in response to receiving a “cash out” indication from a casino patron. The kiosk 260 may provide monetary credits to the casino patron 262 corresponding to the “cash out” signal, which may be in the form of cash, a credit ticket, a credit transmitted to a financial account corresponding to the casino patron, etc.
In some implementations, a cash-in process and/or a cash-out process may be facilitated by the TITO system server 108. For example, the TITO system server 108 may control, or at least authorize, ticket-in and ticket-out transactions that involve a mobile gaming device 256 and/or a kiosk 260.
Some mobile gaming devices 256 may be configured for receiving and/or transmitting player loyalty information. For example, some mobile gaming devices 256 may be configured for wireless communication with the player tracking system server 110. Some mobile gaming devices 256 may be configured for receiving and/or transmitting player loyalty information via wireless communication with a patron's player loyalty card, a patron's smartphone, etc.
According to some implementations, a mobile gaming device 256 may be configured to provide safeguards that prevent the mobile gaming device 256 from being used by an unauthorized person. For example, some mobile gaming devices 256 may include one or more biometric sensors and may be configured to receive input via the biometric sensor(s) to verify the identity of an authorized patron. Some mobile gaming devices 256 may be configured to function only within a predetermined or configurable area, such as a casino gaming area.
In this example, a gaming data center 276 includes various devices that are configured to provide online wagering games via the networks 417. The gaming data center 276 is capable of communication with the networks 417 via the gateway 272. In this example, switches 278 and routers 280 are configured to provide network connectivity for devices of the gaming data center 276, including storage devices 282a, servers 284a and one or more workstations 286a. The servers 284a may, for example, be configured to provide access to a library of games for online game play. In some examples, code for executing at least some of the games may initially be stored on one or more of the storage devices 282a. The code may be subsequently loaded onto a server 284a after selection by a player via an EUD and communication of that selection from the EUD via the networks 417. The server 284a onto which code for the selected game has been loaded may provide the game according to selections made by a player and indicated via the player's EUD. In other examples, code for executing at least some of the games may initially be stored on one or more of the servers 284a. Although only one gaming data center 276 is shown in
In this example, a financial institution data center 270 is also configured for communication via the networks 417. Here, the financial institution data center 270 includes servers 284b, storage devices 282b, and one or more workstations 286b. According to this example, the financial institution data center 270 is configured to maintain financial accounts, such as checking accounts, savings accounts, loan accounts, etc. In some implementations one or more of the authorized users 274a-274c may maintain at least one financial account with the financial institution that is serviced via the financial institution data center 270.
According to some implementations, the gaming data center 276 may be configured to provide online wagering games in which money may be won or lost. According to some such implementations, one or more of the servers 284a may be configured to monitor player credit balances, which may be expressed in game credits, in currency units, or in any other appropriate manner. In some implementations, the server(s) 284a may be configured to obtain financial credits from and/or provide financial credits to one or more financial institutions, according to a player's “cash in” selections, wagering game results and a player's “cash out” instructions. According to some such implementations, the server(s) 284a may be configured to electronically credit or debit the account of a player that is maintained by a financial institution, e.g., an account that is maintained via the financial institution data center 270. The server(s) 284a may, in some examples, be configured to maintain an audit record of such transactions.
In some alternative implementations, the gaming data center 276 may be configured to provide online wagering games for which credits may not be exchanged for cash or the equivalent. In some such examples, players may purchase game credits for online game play, but may not “cash out” for monetary credit after a gaming session. Moreover, although the financial institution data center 270 and the gaming data center 276 include their own servers and storage devices in this example, in some examples the financial institution data center 270 and/or the gaming data center 276 may use offsite “cloud-based” servers and/or storage devices. In some alternative examples, the financial institution data center 270 and/or the gaming data center 276 may rely entirely on cloud-based servers.
One or more types of devices in the gaming data center 276 (or elsewhere) may be capable of executing middleware, e.g., for data management and/or device communication. Authentication information, player tracking information, etc., including but not limited to information obtained by EUDs 264 and/or other information regarding authorized users of EUDs 264 (including but not limited to the authorized users 274a-274c), may be stored on storage devices 282 and/or servers 284. Other game-related information and/or software, such as information and/or software relating to leaderboards, players currently playing a game, game themes, game-related promotions, game competitions, etc., also may be stored on storage devices 282 and/or servers 284. In some implementations, some such game-related software may be available as “apps” and may be downloadable (e.g., from the gaming data center 276) by authorized users.
In some examples, authorized users and/or entities (such as representatives of gaming regulatory authorities) may obtain gaming-related information via the gaming data center 276. One or more other devices (such EUDs 264 or devices of the gaming data center 276) may act as intermediaries for such data feeds. Such devices may, for example, be capable of applying data filtering algorithms, executing data summary and/or analysis software, etc. In some implementations, data filtering, summary and/or analysis software may be available as “apps” and downloadable by authorized users.
The UI system 302 includes one or more UIs that a player can interact with. The UI system 302 could include one or more game play UIs 304, one or more bonus game play UIs 308, and one or more multiplayer UIs 312, where each UI type includes one or more mechanical UIs and/or graphical UIs (GUIs). In other words, game play UI 304, bonus game play UI 308, and the multiplayer UI 312 may utilize a variety of UI elements, such as mechanical UI elements (e.g., physical “spin” button or mechanical reels) and/or GUI elements (e.g., virtual reels shown on a video display or a virtual button deck) to receive player inputs and/or present game play to a player. Using
The game play UI 304 represents a UI that a player typically interfaces with for a base game. During a game instance of a base game, the game play UI elements 306A-306N (e.g., GUI elements depicting one or more virtual reels) are shown and/or made available to a user. In a subsequent game instance, the UI system 302 could transition out of the base game to one or more bonus games. The bonus game play UI 308 represents a UI that utilizes bonus game play UI elements 310A-310N for a player to interact with and/or view during a bonus game. In one or more implementations, at least some of the game play UI element 306A-306N are similar to the bonus game play UI elements 310A-310N. In other implementations, the game play UI element 306A-306N can differ from the bonus game play UI elements 310A-310N.
Based on the player inputs, the UI system 302 could generate RNG calls to a game processing backend system 314. As an example, the UI system 302 could use one or more application programming interfaces (APIs) to generate the RNG calls. To process the RNG calls, the RNG engine 316 could utilize gaming RNG 318 and/or non-gaming RNGs 319A-319N. Gaming RNG 318 could corresponds to RNG 212 or hardware RNG 244 shown in
The RNG conversion engine 320 processes each RNG outcome from RNG engine 316 and converts the RNG outcome to a UI outcome that is feedback to the UI system 302. With reference to
After generating the UI outcome, the game processing backend system 314 sends the UI outcome to the UI system 302. Examples of UI outcomes are symbols to display on a video reel or reel stops for a mechanical reel. In one example, if the UI outcome is for a base game, the UI system 302 updates one or more game play UI elements 306A-306N, such as symbols, for the game play UI 304. In another example, if the UI outcome is for a bonus game, the UI system could update one or more bonus game play UI elements 310A-310N (e.g., symbols) for the bonus game play UI 308. In response to updating the appropriate UI, the player may subsequently provide additional player inputs to initiate a subsequent game instance that progresses through the game processing pipeline.
Game controller 202 (shown in
In operation, game controller 202 may cause to be displayed a base game outcome including a plurality of symbols on reels 402-410. As shown in
In some examples, prize symbol 430 may be a dynamic symbol, in that prize symbol 430 may be displayed on reels 402-410 without including an output (e.g., appearing blank) and the output (e.g., credit output 432 and/or jackpot output 434) may be overlaid on prize symbol 430. As shown in
In operation, game controller 202 may cause to be applied a game tier of a plurality of game tiers (not shown in the figures) to the base game, including, but not limited to, a first game tier, a second game tier, and a third game tier. The base game outcome may depend on the game tier, in that the plurality of outputs of prize symbol 430 (e.g., credit output 432 and/or jackpot output 434) and/or the number of free spins awarded by bonus symbol 502 may vary based on the game tier. The game tier may be maintained across the base game and a feature game and/or a bonus game, facilitating the achievement of a designated RTP by controlling randomized game tier determinations and randomized output determinations for prize symbol 430 throughout gameplay.
For example, credit output 432 may be a multiple of the bet amount displayed by bet meter 420. The multiplier applied to the bet amount may depend on the game tier, in that the game tier may be associated with a range of multiplier values (e.g., multiplier range). In the example of
Additionally, for example, jackpot meters 412-418 associated with jackpot output 434 may vary based on the game tier, in that jackpot output 434 may only be associated with a selection of jackpot meters 412-418 based on the game tier. For example, the first game tier may associate jackpot output 434 with any of jackpot meters 412-418, the second game tier may associate jackpot output 434 with a subset of jackpot meters 412-418 (such as, but not limited to, grand jackpot meter 412, major jackpot meter 414, and minor jackpot meter 416), and the third game tier may associate jackpot output 434 with a second subset of jackpot meters 412-418 (such as, but not limited to, grand jackpot meter 412 and major jackpot meter 414). As shown in Table 1, the second subset of jackpot meters 412-418 availed with the third game tier may be a subgroup of the first subset of jackpot meters 412-418 available with the second game tier. For example, the third game tier may not include the “mini” jackpot prize, so that the third game tier is associated with a higher probability of landing larger jackpot prizes.
Furthermore, for example, the number of free spins awarded by bonus symbol 502 may vary based on the game tier. For example, the first game tier may be associated with a first number of free spins, the second game tier may be associated with a second number of free spins (such as, but not limited to, a number greater than the first number of free spins), and the third game tier may be associated with a third number of free spins (such as, but not limited to, a number greater than both the first number and second number of free spins).
In operation, the appearance of prize symbol 430 as caused to be displayed by game controller 202 may vary based on the game tier, in that an outline color around prize symbol 430 may vary based on the game tier. For example, the outline color of prize symbol 430 may appear as any of gold, purple, and/or blue for the first game tier, purple and/or blue for the second game tier, and blue for the third game tier. In the example of
Additionally, in operation, the appearance of bonus symbol 502 as caused to be displayed by game controller 202 may vary based on the game tier. For example, bonus symbol 502 may appear as “GOLD BONUS” for the first game tier, “SUPER GOLD BONUS” with purple text outline for the second game tier, and “SUPER GOLD BONUS” with blue text outline for the third game tier. In the example of
In operation, each spin of reels 402-410 in the base game may cause game controller 202 to apply a game tier of the plurality of game tiers to the base game. For each subsequent spin of reels 402-410 in the base game, the game may be the same and/or a different game tier as the previous spin of reels 402-410 in the base game. Prior to display of the base game outcome for each spin of reels 402-410, controller 202 may cause an evaluation of a game tier lookup table (not shown in figures) saved in memory. The game tier lookup table may include the plurality of game tiers and game controller 202 may cause to be selected and applied a game tier of the plurality of game tiers. The game tier lookup table may be weighted, in that the probability of selecting each of the plurality of game tiers may vary. For example, the better the prizes available in the game tier, the lower the probability may be of the game tier being selected from the game tier lookup table. In some examples, the selection of the game tier from the game tier lookup table may be random for an RNG based game, such as a Class III slot game. In other examples, the selection of the game tier from the game tier lookup table may be in a predetermined order.
Following the selection of the game tier from the game tier lookup table, controller 202 may cause an evaluation of one or more of an output lookup table (not shown in figures) saved in memory. The one or more output lookup table may include the plurality of outputs of prize symbol 430 (e.g., credit output 432 and/or jackpot output 434) and/or the plurality of the number of free spins associated with bonus symbol 502. Each output lookup table may correspond to a game tier. For example, each output lookup table may correspond to one of the first game tier, the second game tier, and/or the third game tier. Each output lookup table may include the plurality of outputs of prize symbol 430 and/or the plurality of the number of free spins associated with bonus symbol 502 that are available with the corresponding game tier.
The hold and spin mechanic may cause the prize symbol 430 to be persistent, or “sticky,” from the base game to the feature game, in that prize symbol 430 may remain in the same symbol position in the feature game as in the triggering base game outcome. In the example of
The hold and spin mechanic may also cause each symbol display position in the feature game to be its own reel, in that each of the symbols displayed in the feature game that are not prize symbol 430 may appear to be spun in their individual boxes/symbol display positions. In operation, game controller 202 may cause to be displayed the one or more of prize symbol 430 that persist from the base game to the feature game as full-color and the other symbols that do not persist from the base game to the feature game as darkened/dimmed to communicate the persisting symbols to a user. For example, as shown in
In operation, each spin of reels 402-410 in the feature game may cause game controller 202 to apply the game tier as applied to the base game, in that any symbols spun in their individual boxes/symbol display positions in the feature game for subsequent spins of reels 402-410 may be based on the game tier as applied to the base game. Thus, the feature game outcome may depend on the game tier of the base game, in that the plurality of outputs of prize symbol 430 (e.g., credit output 432 and/or jackpot output 434) and/or the number of free spins associated with bonus symbol 502 may be the same to those of the base game. The application of the game tier of the base game to the feature game may facilitate the achievement of a designated RTP by controlling randomized game tier determinations throughout gameplay. In operation, the controller 202 may cause an evaluation of the one or more output lookup tables (not shown in figures) saved in memory to display only outputs applicable to the applied game tier. In the example of
In some examples, a spin of reels 402-410 in the feature game may cause game controller 202 to apply a different game tier than as applied to the base game based on the appearance of one or more of prize symbol 430 and/or one or more of bonus symbol 502 displayed in the feature game outcome. For example, the spin of reels 402-410 in the feature game may display one or more of prize symbol 430 appearing to have an outline color corresponding to a specific game tier (such as purple and/or blue for the second game tier). Additionally, for example, the spin of reels 402-410 in the feature game may display one or more of bonus symbol 502 appearing with a text outline color corresponding to a specific game tier (such as “SUPER GOLD BONUS” with purple text outline for the second game tier). This may cause game controller 202 to cause a change to the game tier as applied to the feature game. This change to the game tier may require a common appearance of prize symbol 430 and/or bonus symbol 502. For example, a spin of reels 402-410 in the feature game may cause game controller 202 to change the game tier from the first game tier to the second game tier, as both the first and second game tier share the prize symbol 430 outline colors of purple and blue. However, game controller 202 would not be able to change the game tier from the third game tier to the second game tier, as the third game tier does not share the prize symbol 430 outline color of purple.
For example, for the remaining additional spins of reels 402-410 of the feature game applying the hold and spin mechanic, the game tier may be changed based on the appearance of prize symbol 430 and/or bonus symbol 502 in a single feature game outcome. In some examples, the change of the game tier during the feature game may only be a change to a “higher” game tier (e.g., from the first game tier to the second and/or third game tier, or the second game tier to the third game tier), acting as a game tier upgrade. The game tier upgrade may only apply to the additional spins of reels 402-410 in that instance of the feature game, in that the game tier may revert back to the game tier of the base game following the completion/termination of that instance of the feature game.
In operation, each spin of reels 402-410 in the bonus game may cause game controller 202 to apply the game tier as applied to the base game, in that the symbols displayed by any subsequent spins of reels 402-410 may be based on the game tier. Thus, the bonus game outcome may depend on the game tier of the base game, in that the plurality of outputs of prize symbol 430 (e.g., credit output 432 and/or jackpot output 434) may be the same as those of the base game. The application of the game tier of the base game to the bonus game may facilitate the achievement of a designated RTP by controlling randomized game tier determinations throughout gameplay. In operation, the controller 202 may cause an evaluation of the one or more output lookup tables (not shown in figures) saved in memory to display only outputs applicable to the applied game tier. In the example of
While the disclosure has been described with respect to the figures, it will be appreciated that many modifications and changes may be made by those skilled in the art without departing from the spirit of the disclosure. Any variation and derivation from the above description and figures are included in the scope of the present disclosure as defined by the claims.
This application claims the benefit of priority to U.S. Provisional Patent Application No. 63/375,506, filed Sep. 13, 2022, the contents and disclosure of which are incorporated by reference herein in their entirety.
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