The field of disclosure relates generally to electronic gaming, and more specifically, to electronic gaming systems and methods that include electronic games having persistent wild and prize dual symbols.
Electronic gaming machines (“EGMs”) or gaming devices provide a variety of wagering games such as slot games, video poker games, video blackjack games, roulette games, video bingo games, keno games and other types of games that are frequently offered at casinos and other locations. Play on EGMs typically involves a player establishing a credit balance by inputting money, or another form of monetary credit, and placing a monetary wager (from the credit balance) on one or more outcomes of an instance (or single play) of a primary or base game. In some cases, a player may qualify for a special mode of the base game, a secondary game, or a bonus round of the base game by attaining a certain winning combination or triggering event in, or related to, the base game, or after the player is randomly awarded the special mode, secondary game, or bonus round. In the special mode, secondary game, or bonus round, the player is given an opportunity to win extra game credits, game tokens or other forms of payout. In the case of “game credits” that are awarded during play, the game credits are typically added to a credit meter total on the EGM and can be provided to the player upon completion of a gaming session or when the player wants to “cash out.”
“Slot” type games are often displayed to the player in the form of various symbols arrayed in a row-by-column grid or matrix. Specific matching combinations of symbols along predetermined paths (or paylines) through the matrix indicate the outcome of the game. The display typically highlights winning combinations/outcomes for identification by the player. Matching combinations and their corresponding awards are usually shown in a “pay-table” which is available to the player for reference. Often, the player may vary his/her wager to include differing numbers of paylines and/or the amount bet on each line. By varying the wager, the player may sometimes alter the frequency or number of winning combinations, frequency or number of secondary games, and/or the amount awarded.
Typical games use a random number generator (RNG) to randomly determine the outcome of each game. The game is designed to return a certain percentage of the amount wagered back to the player over the course of many plays or instances of the game, which is generally referred to as return to player (RTP). The RTP and randomness of the RNG ensure the fairness of the games and are highly regulated. Upon initiation of play, the RNG randomly determines a game outcome and symbols are then selected which correspond to that outcome. Notably, some games may include an element of skill on the part of the player and are therefore not entirely random.
In one aspect, an electronic gaming device is described. The electronic gaming device includes a display device, a memory device storing instructions, and a processor in communication with the display device and the memory device. When the instructions are executed by the processor, the processor is caused to cause a first base game outcome to be displayed on the display device, the first base game outcome comprising a plurality of symbols included on a plurality of reels, wherein each reel of the plurality of reels is positioned next to at least one other reel such that the plurality of symbols are positioned in a plurality of rows and form a display matrix. The processor is also caused to determine that the plurality of symbols included in the display matrix includes a dual symbol in a first dual symbol display position, wherein the dual symbol includes both a prize function and a wild function. The processor is also caused to treat the dual symbol as a wild symbol including evaluating the display matrix by comparing the plurality of symbols included in the display matrix to a lookup table saved in memory and, in response to the evaluation, determine a first credit prize to be awarded for the first base game outcome. The processor is also caused to determine that the plurality of symbols included in the display matrix also includes a trigger symbol in a same row as the dual symbol and, in response to the trigger symbol being displayed in the display matrix in the same row as the dual symbol, activate the prize function of the dual symbol including awarding a second credit prize for the first base game outcome. The processor is further caused to award a combination of the first credit prize and the second credit prize.
In another aspect, a method of electronic gaming is provided. The method includes causing a first base game outcome to be displayed on a display device, the first base game outcome comprising a plurality of symbols included on a plurality of reels, wherein each reel of the plurality of reels is positioned next to at least one other reel such that the plurality of symbols are positioned in a plurality of rows and form a display matrix. The method also includes determining that the plurality of symbols included in the display matrix includes a dual symbol in a first dual symbol display position, wherein the dual symbol includes both a prize function and a wild function. The method also includes treating the dual symbol as a wild symbol including evaluating the display matrix by comparing the plurality of symbols included in the display matrix to a lookup table saved in memory and, in response to the evaluation, determining a first credit prize to be awarded for the first base game outcome. The method also includes determining that the plurality of symbols included in the display matrix also includes a trigger symbol in a same row as the dual symbol and, in response to the trigger symbol being displayed in the display matrix in the same row as the dual symbol, activating the prize function of the dual symbol including awarding a second credit prize for the first base game outcome. The method further includes awarding a combination of the first credit prize and the second credit prize.
In yet another aspect, a non-transitory computer-readable storage medium with instructions stored thereon is provided. When the instructions are executed by a processor, the processor is caused to cause a first base game outcome to be displayed on a display device, the first base game outcome comprising a plurality of symbols included on a plurality of reels, wherein each reel of the plurality of reels is positioned next to at least one other reel such that the plurality of symbols are positioned in a plurality of rows and form a display matrix. The processor is also caused to determine that the plurality of symbols included in the display matrix includes a dual symbol in a first dual symbol display position, wherein the dual symbol includes both a prize function and a wild function. The processor is also caused to treat the dual symbol as a wild symbol including evaluating the display matrix by comparing the plurality of symbols included in the display matrix to a lookup table saved in memory and, in response to the evaluation, determine a first credit prize to be awarded for the first base game outcome. The processor is also caused to determine that the plurality of symbols included in the display matrix also includes a trigger symbol in a same row as the dual symbol and, in response to the trigger symbol being displayed in the display matrix in the same row as the dual symbol, activate the prize function of the dual symbol including awarding a second credit prize for the first base game outcome. The processor is further caused to award a combination of the first credit prize and the second credit prize.
The present application is directed to electronic gaming or electronic game play, and more specifically, to computer based electronic gaming or game systems and methods that include a gaming computing device having at least one processor programmed to cause display of a dual symbol configured as a wild symbol and as a credit on reel (or cash-on-reel) symbol that indicates a prize to be awarded if a trigger symbol also lands in the same row as the dual symbol. The gaming system initiates a base game that includes causing symbols to be displayed on reels within a display matrix on a display device wherein each reel is configured to spin (e.g., mechanically or virtually). During game play of the base game, the dual symbol, if displayed, persists between different reel spins (e.g., different game instances of the base game). For each subsequent spin after the dual symbol is displayed, the dual symbol moves up one row from a previous symbol position to a new symbol position. The moving up a row repeats until the dual symbol moves off of the display matrix or the base game session is ended.
In other words, each dual symbol may be associated with two features: (i) a wild feature that is determined by one or more pay tables stored in a memory of the gaming system; and (ii) a credit on reel (COR) feature (e.g., either a value amount or a jackpot identifier) that may be activated and awarded if the dual symbol appears in the same row as a trigger symbol (e.g., a blast symbol). In addition, the dual symbol is also persistent in that after it lands on the display matrix, it moves up a row position (e.g., climbs the ladder) for the next spin in the base game, and continues to climb or move up a row until it leaves the display matrix or until the base game session is completed.
The gaming system may also initiate a bonus game of bonus spins from within the base game if one or more bonus symbols are displayed during the base game. The number of bonus spins may be based on the number of bonus symbols displayed during the base game. During game play of the bonus game, the dual symbol, if displayed, persists between different reel spins (e.g., different game instances of the bonus game), sticking in the same spot for each subsequent spin after the dual symbol is displayed. The gaming system may dynamically replace a wild symbol (such as an additional dual symbol) with a non-wild symbol if the wild symbol is positioned in a reel position already populated by the persistent dual symbol. The gaming system may also initiate a feature game of additional spins that includes one or more display areas of the bonus game. If the feature game includes more than one display area, the display areas may appear to be stacked and trigger symbols may be mirrored between the two display areas (e.g., displayed in the same respective symbol position of the two display areas). The mirrored trigger symbols may trigger a prize and/or a two-time multiple of the prize as indicated by a dual symbol in the same row as a trigger symbol on any of the display areas.
Certain technical problems arise when implementing persistent wild and prize dual symbols, as described herein. For example, a negative impact on award probability may be communicated if a persistent dual symbol covers a wild and/or bonus symbol without dynamic symbol replacement of the wild and/or bonus symbol. Further, a persistent symbol that moves positions within a row of a display matrix with subsequent spins may need a separate symbol position determination from the rest of the plurality of symbols.
Accordingly, technical solutions are described herein to address at least the technical problems described above. Technical solutions represented by the present disclosure include at least: (i) generating and causing display of an electronic game that may provide an improved award probability to a player by displaying a dual symbol that can serve as a wild symbol and a credit on reel symbol concurrently; (ii) generating and causing display of an electronic game that may provide an improved award probability to a player by displaying a dual symbol that persists between reel spins by moving up one row each subsequent spin until the dual symbol moves up and off the reels; (iii) generating and causing display of an electronic game that may provide an improved award probability to a player by displaying a dual symbol that persists between reel spins by remaining in a set position on the reels with subsequent spins; (iv) generating and causing display of an electronic game that dynamically replaces a wild and/or bonus symbol during a spin of a reel if the wild and/or bonus symbol is set to land in a reel position to be populated by a persistent dual symbol; (v) generating and causing display of an electronic game that may provide an improved award probability to a player by evaluating a bonus symbol in a winning symbol combination prior to the dynamic replacement of the bonus symbol by the persistent dual symbol; and (vi) generating and causing display of an electronic game that includes a trigger symbol that may trigger a credit on reel prize displayed on a dual symbol by landing in the same row as the dual symbol.
The systems and methods described herein may be used in bingo based (such as Class II) games, RNG based (such as Class III) games, and/or other games. For example, the feature of displaying a dual symbol that acts as a wild symbol and as a credit on reel symbol that indicates a prize to be awarded if a trigger symbol lands in the same row may be used in Class II (e.g., bingo) games and/or Class III games, as described elsewhere herein. For example, Class II bingo-style games may include pull-tab games, lotteries, punch boards, tip jars, and instant bingo, among others. In some bingo-based wagering games, a game system generates a bingo card at random and evaluates the bingo card against a randomly drawn ball call. The evaluation determines whether the player wins and, if so, determines a payout. Class III games typically include a random number generator (RNG) that can generate its own game results. Class III games include traditional non-bingo-based casino games, such as, for example, slot machines, black jack, roulette, and craps, among others.
For example, a game outcome of a Class II (e.g., bingo) game that displays a dual symbol that acts as a wild symbol and as a credit on reel symbol that indicates a prize to be awarded if a trigger symbol lands in the same row may be determined by comparing one or more patterns of marked (and/or “daubed”) cells of a bingo card with a pay-table of winning bingo patterns. If the bingo card does not include a pattern that matches a pattern in the pay-table of winning patterns, then a losing bingo outcome is determined, and a facade (e.g., reels) may be displayed to the player showing no award provided to the player. If the bingo card does include a pattern that matches a pattern in the pay-table of winning patterns, then a winning bingo outcome is determined, and a facade (e.g., reels) may be displayed to the player showing a reward provided to the player.
Different winning patterns may be associated with different awards. The award for a winning bingo outcome may be based on an amount wagered, an associated bingo pay-table, an associated set of rules for the bingo card, a probability (and/or likelihood) of achieving a particular bingo pattern/combination, an amount of bingo numbers needed to achieve the particular bingo pattern/combination, and/or other considerations. In some examples, the player/player account may be awarded for multiple patterns (e.g., all winning patterns) that are matched when the bingo card is evaluated against the pay-table of winning patterns. In some examples, the player may be awarded for only the highest priority pattern (e.g., the highest paying winning pattern) that is matched. Other methods of play of a Class II bingo game are also envisioned and are within the scope of this disclosure. In some cases, the façade that is displayed may include an award from the base game and an additional award from the bonus or wheel game.
In another example, a game outcome of a Class III game that displays a dual symbol that acts as a wild symbol and indicates a potential prize to be awarded if a trigger symbol lands in the same row may be determined by comparing one or more patterns of symbols arrayed in a matrix on a plurality of reels with a pay-table of winning pay-lines through the matrix. If the matrix of symbols does not include a pattern that matches a winning pay-line in the pay-table of winning patterns, then a losing outcome is determined, and no award may be provided to the player. If the matrix of symbols does include a pattern that matches a winning pay-line in the pay-table of winning patterns, then a winning outcome is determined, and an award may be provided to the player. A random number generator (RNG) may be utilized to randomly determine the outcome of each game.
Different winning patterns may be associated with different awards. The award for a winning outcome may be based on an amount wagered, an associated pay-table, a probability (and/or likelihood) of achieving a particular pattern, and/or other considerations. In some examples, the player/player account may be awarded for multiple patterns (e.g., all winning pay-lines) that are matched when the matrix of symbols is evaluated against the pay-table of winning patterns. In some examples, the player may be awarded for only the highest priority pattern (e.g., the highest paying winning pattern) that is matched. Other methods of play of a Class III game are also envisioned and are within the scope of this disclosure.
As used herein, the term “base game” may refer to games initiated in response to one of a plurality of game initiation events, such as a wager or credit being received by or transferred to an EGM, as described herein. A base game may be associated with a base game outcome represented by a plurality of base game symbols or base game reels, each of which may include a plurality of base game symbols, and each of which may be selected based on an evaluation of a bingo card and ball call (e.g., in Class II games) or upon a random number generated by a random number generator (e.g., in Class III games).
Further, as used herein, the term “bonus game” may refer generally to a game or a component of a game involving procedures in addition to the base game. In some embodiments, a bonus game may be triggered from a base game and may be associated with a bonus game outcome, which may be different from the base game outcome. For example, a bonus game may be initiated after, or during, a base game and in response to the occurrence of a particular condition, such as a “trigger condition” occurring during the base game. A bonus game may result in a bonus game outcome or bonus award that increases a base game award or adds a bonus game award to a base game award.
Communication between the gaming devices 104A-104X and the server computers 102, and among the gaming devices 104A-104X, may be direct or indirect using one or more communication protocols. As an example, gaming devices 104A-104X and the server computers 102 can communicate over one or more communication networks, such as over the Internet through a website maintained by a computer on a remote server or over an online data network including commercial online service providers, Internet service providers, private networks (e.g., local area networks and enterprise networks), and the like (e.g., wide area networks). The communication networks could allow gaming devices 104A-104X to communicate with one another and/or the server computers 102 using a variety of communication-based technologies, such as radio frequency (RF) (e.g., wireless fidelity (WiFi®) and Bluetooth®), cable TV, satellite links and the like.
In some implementation, server computers 102 may not be necessary and/or preferred. For example, in one or more implementations, a stand-alone gaming device such as gaming device 104A, gaming device 104B or any of the other gaming devices 104C-104X can implement one or more aspects of the present disclosure. However, it is typical to find multiple EGMs connected to networks implemented with one or more of the different server computers 102 described herein.
The server computers 102 may include a central determination gaming system server 106, a ticket-in-ticket-out (TITO) system server 108, a player tracking system server 110, a progressive system server 112, and/or a casino management system server 114. Gaming devices 104A-104X may include features to enable operation of any or all servers for use by the player and/or operator (e.g., the casino, resort, gaming establishment, tavern, pub, etc.). For example, game outcomes may be generated on a central determination gaming system server 106 and then transmitted over the network to any of a group of remote terminals or remote gaming devices 104A-104X that utilize the game outcomes and display the results to the players.
Gaming device 104A is often of a cabinet construction which may be aligned in rows or banks of similar devices for placement and operation on a casino floor. The gaming device 104A often includes a main door which provides access to the interior of the cabinet. Gaming device 104A typically includes a button area or button deck 120 accessible by a player that is configured with input switches or buttons 122, an access channel for a bill validator 124, and/or an access channel for a ticket-out printer 126.
In
In many configurations, the gaming device 104A may have a main display 128 (e.g., video display monitor) mounted to, or above, the gaming display area 118. The main display 128 can be a high-resolution liquid crystal display (LCD), plasma, light emitting diode (LED), or organic light emitting diode (OLED) panel which may be flat or curved as shown, a cathode ray tube, or other conventional electronically controlled video monitor.
In some implementations, the bill validator 124 may also function as a “ticket-in” reader that allows the player to use a casino issued credit ticket to load credits onto the gaming device 104A (e.g., in a cashless ticket (“TITO”) system). In such cashless implementations, the gaming device 104A may also include a “ticket-out” printer 126 for outputting a credit ticket when a “cash out” button is pressed. Cashless TITO systems are used to generate and track unique bar-codes or other indicators printed on tickets to allow players to avoid the use of bills and coins by loading credits using a ticket reader and cashing out credits using a ticket-out printer 126 on the gaming device 104A. The gaming device 104A can have hardware meters for purposes including ensuring regulatory compliance and monitoring the player credit balance. In addition, there can be additional meters that record the total amount of money wagered on the gaming device, total amount of money deposited, total amount of money withdrawn, total amount of winnings on gaming device 104A.
In some implementations, a player tracking card reader 144, a transceiver for wireless communication with a mobile device (e.g., a player's smartphone), a keypad 146, and/or an illuminated display 148 for reading, receiving, entering, and/or displaying player tracking information is provided in gaming device 104A. In such implementations, a game controller within the gaming device 104A can communicate with the player tracking system server 110 to send and receive player tracking information.
Gaming device 104A may also include a bonus topper wheel 134. When bonus play is triggered (e.g., by a player achieving a particular outcome or set of outcomes in the primary game), bonus topper wheel 134 is operative to spin and stop with indicator arrow 136 indicating the outcome of the bonus game. Bonus topper wheel 134 is typically used to play a bonus game, but it could also be incorporated into play of the base or primary game.
A candle 138 may be mounted on the top of gaming device 104A and may be activated by a player (e.g., using a switch or one of buttons 122) to indicate to operations staff that gaming device 104A has experienced a malfunction or the player requires service. The candle 138 is also often used to indicate a jackpot has been won and to alert staff that a hand payout of an award may be needed.
There may also be one or more information panels 152 which may be a back-lit, silkscreened glass panel with lettering to indicate general game information including, for example, a game denomination (e.g., $0.25 or $1), pay lines, pay tables, and/or various game related graphics. In some implementations, the information panel(s) 152 may be implemented as an additional video display.
Gaming devices 104A have traditionally also included a handle 132 typically mounted to the side of main cabinet 116 which may be used to initiate game play.
Many or all the above described components can be controlled by circuitry (e.g., a game controller) housed inside the main cabinet 116 of the gaming device 104A, the details of which are shown in
An alternative example gaming device 104B illustrated in
Example gaming device 104B includes a main cabinet 116 including a main door which opens to provide access to the interior of the gaming device 104B. The main or service door is typically used by service personnel to refill the ticket-out printer 126 and collect bills and tickets inserted into the bill validator 124. The main or service door may also be accessed to reset the machine, verify and/or upgrade the software, and for general maintenance operations.
Another example gaming device 104C shown is the Helix™ model gaming device manufactured by Aristocrat® Technologies, Inc. Gaming device 104C includes a main display 128A that is in a landscape orientation. Although not illustrated by the front view provided, the main display 128A may have a curvature radius from top to bottom, or alternatively from side to side. In some implementations, main display 128A is a flat panel display. Main display 128A is typically used for primary game play while secondary display 128B is typically used for bonus game play, to show game features or attraction activities while the game is not in play or any other information or media desired by the game designer or operator. In some implementations, example gaming device 104C may also include speakers 142 to output various audio such as game sound, background music, etc.
Many different types of games, including mechanical slot games, video slot games, video poker, video black jack, video pachinko, keno, bingo, and lottery, may be provided with or implemented within the depicted gaming devices 104A-104C and other similar gaming devices. Each gaming device may also be operable to provide many different games. Games may be differentiated according to themes, sounds, graphics, type of game (e.g., slot game vs. card game vs. game with aspects of skill), denomination, number of paylines, maximum jackpot, progressive or non-progressive, bonus games, and may be deployed for operation in Class 2 or Class 3, etc.
The games available for play on the gaming device 200 are controlled by a game controller 202 that includes one or more processors 204. Processor 204 represents a general-purpose processor, a specialized processor intended to perform certain functional tasks, or a combination thereof. As an example, processor 204 can be a central processing unit (CPU) that has one or more multi-core processing units and memory mediums (e.g., cache memory) that function as buffers and/or temporary storage for data. Alternatively, processor 204 can be a specialized processor, such as an application specific integrated circuit (ASIC), graphics processing unit (GPU), field-programmable gate array (FPGA), digital signal processor (DSP), or another type of hardware accelerator. In another example, processor 204 is a system on chip (SoC) that combines and integrates one or more general-purpose processors and/or one or more specialized processors. Although
Memory 208 can store one or more game programs 206 that provide program instructions and/or data for carrying out various implementations (e.g., game mechanics) described herein. Stated another way, game program 206 represents an executable program stored in any portion or component of memory 208. In one or more implementations, game program 206 is embodied in the form of source code that includes human-readable statements written in a programming language or machine code that contains numerical instructions recognizable by a suitable execution system, such as a processor 204 in a game controller or other system. Examples of executable programs include: (1) a compiled program that can be translated into machine code in a format that can be loaded into a random access portion of memory 208 and run by processor 204; (2) source code that may be expressed in proper format such as object code that is capable of being loaded into a random access portion of memory 208 and executed by processor 204; and (3) source code that may be interpreted by another executable program to generate instructions in a random access portion of memory 208 to be executed by processor 204.
Alternatively, game programs 206 can be set up to generate one or more game instances based on instructions and/or data that gaming device 200 exchanges with one or more remote gaming devices, such as a central determination gaming system server 106 (not shown in
Gaming devices, such as gaming device 200, are highly regulated to ensure fairness and, in many cases, gaming device 200 is operable to award monetary awards (e.g., typically dispensed in the form of a redeemable voucher). Therefore, to satisfy security and regulatory requirements in a gaming environment, hardware and software architectures are implemented in gaming devices 200 that differ significantly from those of general-purpose computers. Adapting general purpose computers to function as gaming devices 200 is not simple or straightforward because of: (1) the regulatory requirements for gaming devices 200, (2) the harsh environment in which gaming devices 200 operate, (3) security requirements, (4) fault tolerance requirements, and (5) the requirement for additional special purpose componentry enabling functionality of an EGM. These differences require substantial engineering effort with respect to game design implementation, game mechanics, hardware components, and software.
One regulatory requirement for games running on gaming device 200 generally involves complying with a certain level of randomness. Typically, gaming jurisdictions mandate that gaming devices 200 satisfy a minimum level of randomness without specifying how a gaming device 200 should achieve this level of randomness. To comply,
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Another regulatory requirement for running games on gaming device 200 includes ensuring a certain level of RTP. Similar to the randomness requirement discussed above, numerous gaming jurisdictions also mandate that gaming device 200 provides a minimum level of RTP (e.g., RTP of at least 75%). A game can use one or more lookup tables (also called weighted tables) as part of a technical solution that satisfies regulatory requirements for randomness and RTP. In particular, a lookup table can integrate game features (e.g., trigger events for special modes or bonus games; newly introduced game elements such as extra reels, new symbols, or new cards; stop positions for dynamic game elements such as spinning reels, spinning wheels, or shifting reels; or card selections from a deck) with random numbers generated by one or more RNGs, so as to achieve a given level of volatility for a target level of RTP. (In general, volatility refers to the frequency or probability of an event such as a special mode, payout, etc. For example, for a target level of RTP, a higher-volatility game may have a lower payout most of the time with an occasional bonus having a very high payout, while a lower-volatility game has a steadier payout with more frequent bonuses of smaller amounts.) Configuring a lookup table can involve engineering decisions with respect to how RNG outcomes are mapped to game outcomes for a given game feature, while still satisfying regulatory requirements for RTP. Configuring a lookup table can also involve engineering decisions about whether different game features are combined in a given entry of the lookup table or split between different entries (for the respective game features), while still satisfying regulatory requirements for RTP and allowing for varying levels of game volatility.
When a player wishes to play the gaming device 200, he/she can insert cash or a ticket voucher through a coin acceptor (not shown) or bill validator 234 to establish a credit balance on the gaming device. The credit balance is used by the player to place wagers on instances of the game and to receive credit prizes based on the outcome of winning instances. The credit balance is decreased by the amount of each wager and increased upon a win. The player can add additional credits to the balance at any time. The player may also optionally insert a loyalty club card into the card reader 230. During the game, the player views with one or more UIs, the game outcome on one or more of the primary game display 240 and secondary game display 242. Other game and prize information may also be displayed.
For each game instance, a player may make selections, which may affect play of the game. For example, the player may vary the total amount wagered by selecting the amount bet per line and the number of lines played. In many games, the player is asked to initiate or select options during course of game play (such as spinning a wheel to begin a bonus round or select various items during a feature game). The player may make these selections using the player-input buttons 236, the primary game display 240 which may be a touch screen, or using some other device which enables a player to input information into the gaming device 200.
During certain game events, the gaming device 200 may cause to be displayed visual and auditory effects that can be perceived by the player. These effects add to the excitement of a game, which makes a player more likely to enjoy the playing experience. Auditory effects include various sounds that are projected by the speakers 220. Visual effects include flashing lights, strobing lights or other patterns displayed from lights on the gaming device 200 or from lights behind the information panel 152 (
When the player is done, he/she cashes out the credit balance (typically by pressing a cash out button to receive a ticket from the ticket printer 222). The ticket may be “cashed-in” for money or inserted into another machine to establish a credit balance for play.
Additionally, or alternatively, gaming devices 104A-104X and 200 can include or be coupled to one or more wireless transmitters, receivers, and/or transceivers (not shown in
Although
According to some examples, the mobile gaming devices 256 may be configured for stand-alone determination of game outcomes. However, in some alternative implementations the mobile gaming devices 256 may be configured to receive game outcomes from another device, such as the central determination gaming system server 106, one of the EGMs 104, etc.
Some mobile gaming devices 256 may be configured to accept monetary credits from a credit or debit card, via a wireless interface (e.g., via a wireless payment app), via tickets, via a patron casino account, etc. However, some mobile gaming devices 256 may not be configured to accept monetary credits via a credit or debit card. Some mobile gaming devices 256 may include a ticket reader and/or a ticket printer whereas some mobile gaming devices 256 may not, depending on the particular implementation.
In some implementations, the casino 251 may include one or more kiosks 260 that are configured to facilitate monetary transactions involving the mobile gaming devices 256, which may include cash out and/or cash in transactions. The kiosks 260 may be configured for wired and/or wireless communication with the mobile gaming devices 256. The kiosks 260 may be configured to accept monetary credits from casino patrons 262 and/or to dispense monetary credits to casino patrons 262 via cash, a credit or debit card, via a wireless interface (e.g., via a wireless payment app), via tickets, etc. According to some examples, the kiosks 260 may be configured to accept monetary credits from a casino patron and to provide a corresponding amount of monetary credits to a mobile gaming device 256 for wagering purposes, e.g., via a wireless link such as a near-field communications link. In some such examples, when a casino patron 262 is ready to cash out, the casino patron 262 may select a cash out option provided by a mobile gaming device 256, which may include a real button or a virtual button (e.g., a button provided via a graphical user interface) in some instances. In some such examples, the mobile gaming device 256 may send a “cash out” signal to a kiosk 260 via a wireless link in response to receiving a “cash out” indication from a casino patron. The kiosk 260 may provide monetary credits to the casino patron 262 corresponding to the “cash out” signal, which may be in the form of cash, a credit ticket, a credit transmitted to a financial account corresponding to the casino patron, etc.
In some implementations, a cash-in process and/or a cash-out process may be facilitated by the TITO system server 108. For example, the TITO system server 108 may control, or at least authorize, ticket-in and ticket-out transactions that involve a mobile gaming device 256 and/or a kiosk 260.
Some mobile gaming devices 256 may be configured for receiving and/or transmitting player loyalty information. For example, some mobile gaming devices 256 may be configured for wireless communication with the player tracking system server 110. Some mobile gaming devices 256 may be configured for receiving and/or transmitting player loyalty information via wireless communication with a patron's player loyalty card, a patron's smartphone, etc.
According to some implementations, a mobile gaming device 256 may be configured to provide safeguards that prevent the mobile gaming device 256 from being used by an unauthorized person. For example, some mobile gaming devices 256 may include one or more biometric sensors and may be configured to receive input via the biometric sensor(s) to verify the identity of an authorized patron. Some mobile gaming devices 256 may be configured to function only within a predetermined or configurable area, such as a casino gaming area.
In this example, a gaming data center 276 includes various devices that are configured to provide online wagering games via the networks 417. The gaming data center 276 is capable of communication with the networks 417 via the gateway 272. In this example, switches 278 and routers 280 are configured to provide network connectivity for devices of the gaming data center 276, including storage devices 282a, servers 284a and one or more workstations 286a. The servers 284a may, for example, be configured to provide access to a library of games for online game play. In some examples, code for executing at least some of the games may initially be stored on one or more of the storage devices 282a. The code may be subsequently loaded onto a server 284a after selection by a player via an EUD and communication of that selection from the EUD via the networks 417. The server 284a onto which code for the selected game has been loaded may provide the game according to selections made by a player and indicated via the player's EUD. In other examples, code for executing at least some of the games may initially be stored on one or more of the servers 284a. Although only one gaming data center 276 is shown in
In this example, a financial institution data center 270 is also configured for communication via the networks 417. Here, the financial institution data center 270 includes servers 284b, storage devices 282b, and one or more workstations 286b. According to this example, the financial institution data center 270 is configured to maintain financial accounts, such as checking accounts, savings accounts, loan accounts, etc. In some implementations one or more of the authorized users 274a-274c may maintain at least one financial account with the financial institution that is serviced via the financial institution data center 270.
According to some implementations, the gaming data center 276 may be configured to provide online wagering games in which money may be won or lost. According to some such implementations, one or more of the servers 284a may be configured to monitor player credit balances, which may be expressed in game credits, in currency units, or in any other appropriate manner. In some implementations, the server(s) 284a may be configured to obtain financial credits from and/or provide financial credits to one or more financial institutions, according to a player's “cash in” selections, wagering game results and a player's “cash out” instructions. According to some such implementations, the server(s) 284a may be configured to electronically credit or debit the account of a player that is maintained by a financial institution, e.g., an account that is maintained via the financial institution data center 270. The server(s) 284a may, in some examples, be configured to maintain an audit record of such transactions.
In some alternative implementations, the gaming data center 276 may be configured to provide online wagering games for which credits may not be exchanged for cash or the equivalent. In some such examples, players may purchase game credits for online game play, but may not “cash out” for monetary credit after a gaming session. Moreover, although the financial institution data center 270 and the gaming data center 276 include their own servers and storage devices in this example, in some examples the financial institution data center 270 and/or the gaming data center 276 may use offsite “cloud-based” servers and/or storage devices. In some alternative examples, the financial institution data center 270 and/or the gaming data center 276 may rely entirely on cloud-based servers.
One or more types of devices in the gaming data center 276 (or elsewhere) may be capable of executing middleware, e.g., for data management and/or device communication. Authentication information, player tracking information, etc., including but not limited to information obtained by EUDs 264 and/or other information regarding authorized users of EUDs 264 (including but not limited to the authorized users 274a-274c), may be stored on storage devices 282 and/or servers 284. Other game-related information and/or software, such as information and/or software relating to leaderboards, players currently playing a game, game themes, game-related promotions, game competitions, etc., also may be stored on storage devices 282 and/or servers 284. In some implementations, some such game-related software may be available as “apps” and may be downloadable (e.g., from the gaming data center 276) by authorized users.
In some examples, authorized users and/or entities (such as representatives of gaming regulatory authorities) may obtain gaming-related information via the gaming data center 276. One or more other devices (such EUDs 264 or devices of the gaming data center 276) may act as intermediaries for such data feeds. Such devices may, for example, be capable of applying data filtering algorithms, executing data summary and/or analysis software, etc. In some implementations, data filtering, summary and/or analysis software may be available as “apps” and downloadable by authorized users.
The UI system 302 includes one or more Uls that a player can interact with. The UI system 302 could include one or more game play Uls 304, one or more bonus game play Uls 308, and one or more multiplayer Uls 312, where each UI type includes one or more mechanical UIs and/or graphical UIs (GUIs). In other words, game play UI 304, bonus game play UI 308, and the multiplayer UI 312 may utilize a variety of UI elements, such as mechanical UI elements (e.g., physical “spin” button or mechanical reels) and/or GUI elements (e.g., virtual reels shown on a video display or a virtual button deck) to receive player inputs and/or present game play to a player. Using
The game play UI 304 represents a UI that a player typically interfaces with for a base game. During a game instance of a base game, the game play UI elements 306A-306N (e.g., GUI elements depicting one or more virtual reels) are shown and/or made available to a user. In a subsequent game instance, the UI system 302 could transition out of the base game to one or more bonus games. The bonus game play UI 308 represents a UI that utilizes bonus game play UI elements 310A-310N for a player to interact with and/or view during a bonus game. In one or more implementations, at least some of the game play UI element 306A-306N are similar to the bonus game play UI elements 310A-310N. In other implementations, the game play UI element 306A-306N can differ from the bonus game play UI elements 310A-310N.
Based on the player inputs, the UI system 302 could generate RNG calls to a game processing backend system 314. As an example, the UI system 302 could use one or more application programming interfaces (APIs) to generate the RNG calls. To process the RNG calls, the RNG engine 316 could utilize gaming RNG 318 and/or non-gaming RNGs 319A-319N. Gaming RNG 318 could corresponds to RNG 212 or hardware RNG 244 shown in
The RNG conversion engine 320 processes each RNG outcome from RNG engine 316 and converts the RNG outcome to a UI outcome that is feedback to the UI system 302. With reference to
After generating the UI outcome, the game processing backend system 314 sends the UI outcome to the UI system 302. Examples of UI outcomes are symbols to display on a video reel or reel stops for a mechanical reel. In one example, if the UI outcome is for a base game, the UI system 302 updates one or more game play UI elements 306A-306N, such as symbols, for the game play UI 304. In another example, if the UI outcome is for a bonus game, the UI system could update one or more bonus game play UI elements 310A-310N (e.g., symbols) for the bonus game play UI 308. In response to updating the appropriate UI, the player may subsequently provide additional player inputs to initiate a subsequent game instance that progresses through the game processing pipeline.
In the example of
In operation, game controller 202 (shown in
The wild feature may be activated by the display of dual symbol 420 as part of a winning symbol combination on reels 402-410, as shown and described in more detail with respect to
In the example of
Game controller 202 may cause to be displayed a plurality of jackpot meters 426-432 in primary game display area 401, including a grand jackpot meter 426, a major jackpot meter 428, a minor jackpot meter 430, and a mini jackpot meter 432. Game controller 202 may cause to be displayed credit prize values in jackpot meters 426-432 to be awarded if a respective jackpot award as included on dual symbol 420 is triggered. If a jackpot award of one or more of jackpot meters 426-432 is awarded, the respective one or more of jackpot meters 426-432 may be “reset” to a base value. For example, if a jackpot award associated with grand jackpot meter 426 is awarded, the credit prize value displayed by grand jackpot meter 426 may be “reset” to a base jackpot value, such as, but not limited to, 100,000 credits.
In the example of
In the example of
During the separate determination of the subsequent dual symbol position from the plurality of base symbol positions, game controller 202 may cause to be displayed a dynamic symbol as a replacement of a wild symbol if the wild symbol is positioned to land in a base symbol position already designated as a dual symbol position (e.g., dynamic position) for dual symbol 420 persisting between reel spins. For example, during the separate determination of the subsequent dual symbol positions of first dual symbol 802, second dual symbol 804, and third dual symbol 806, shown in
During the separate determination of the subsequent dual symbol position from the plurality of base symbol positions, game controller 202 may cause to be displayed the dynamic symbol as a replacement of bonus symbol 1102 if bonus symbol 1102 is positioned to land in a base symbol position already designated as the subsequent dual symbol position (e.g., dynamic position) for dual symbol 420 persisting between reel spins. The dynamic symbol may appear as any of the non-bonus symbols of the plurality of symbols to avoid dual symbol 420 appearing to cover bonus symbol 1102 and take away a potential for the initiation of a bonus game of bonus spins when dual symbol 420 persists between reel spins. The game controller 202 may cause to be displayed the replacement of bonus symbol 1102 with the dynamic symbol during the spin of reels 402-410. In some examples, game controller 202 may cause the evaluation of bonus symbol 1102 prior to the replacement of bonus symbol 1102 with the dynamic symbol, allowing the position on reels 402-410 to be counted as bonus symbol 1102 as well as dual symbol 420.
As shown in
In the example of
During the separate determination of the subsequent dual symbol position from the plurality of base symbol positions, game controller 202 may cause to be displayed a dynamic symbol as a replacement of a wild symbol if the wild symbol is positioned to land in a base symbol position already designated as the subsequent dual symbol position (e.g., dynamic position) for dual symbol 420 persisting between reel spins. The dynamic symbol may appear as any of the non-wild symbols of the plurality of symbols to avoid dual symbol 420 appearing to cover a wild symbol and take away a potential prize when dual symbol 420 persists between reel spins. The game controller 202 may cause to be displayed the replacement of the wild symbol with the dynamic symbol during the spin of reels 402-410 (e.g., when the bonus game outcome is being anticipated but before the bonus game outcome is caused to be displayed).
In the example of
Each feature game selection as displayed by feature game purchase interface 2004 may correspond to a multiplier that may be applied to the prize feature of dual symbol 420. For example, a prize feature of dual symbol 420 of 10 K may be displayed as 100 K for a feature game selection corresponding to a 10× multiplier. In some examples, the feature game may be initiated by game controller 202 based on factors other than the secondary credit “purchase” by a player, such as a certain number and/or type of symbol as part of a base/bonus game outcome and/or an additional bet input by the player.
In the example of
As in the base and bonus games, the prize feature of dual symbol 420 in the feature game may indicate a prize including credit prize 504 (e.g., feature credit prize) and/or jackpot prize 1204. Trigger symbol 422 may activate the prize feature of one or more of dual symbol 420, in that the display of trigger symbol 422 and one or more of dual symbol 420 in a shared row of rows 412-418 and/or feature rows 1912-1918 may activate the prize feature of one or more of dual symbol 420. In the example of
In operation, during the feature game, the display of trigger symbol 422 on one reel set of reels 402-410 and/or feature reels 1902-1910 may cause game controller 202 to display a mirrored trigger symbol 2302 on the other reel set of reels 402-410 and/or feature reels 1902-1910 in a mirrored row (e.g., a row in the same position of the display matrix of the reel set and thus positioned similarly in the reel sets). For example, mirrored trigger symbol 2302 on feature reels 1902-1910 in row 1914 is a mirror of trigger symbol 422 on reels 402-410 in row 414, in that both mirrored trigger symbol 2302 and trigger symbol 422 are in a mirrored row that is second from the bottom on the respective reel sets. In the example of
In some examples, trigger symbol 422 may already be displayed on mirrored rows of reels 402-410 and/or feature reels 1902-1910, prior to the display of mirrored trigger symbol 2302. Thus, instead of the display of mirrored trigger symbol 2302 on one reel set of reels 402-410 and/or feature reels 1902-1910, a multiplier trigger symbol (not shown in figures) including a multiplier may be displayed and activated, such as, but not limited to, a 2× multiplier. Trigger symbol 422 and/or mirrored trigger symbol 2302 in the mirrored rows of reels 402-410 and/or feature reels 1902-1910 may be replaced by the multiplier trigger symbol. Additionally, in some examples, trigger symbol 422 may be displayed in mirrored rows of reels 402-410 and feature reels 1902-1910 as part of the feature game outcome. Thus, trigger symbol 422 displayed in each reel set of reels 402-410 and feature reels 1902-1910 may be replaced by the multiplier trigger symbol. The 2× multiplier may award a player the credit prize 504 multiplied by two (e.g., a multiplier credit prize) and/or jackpot prize 1204 multiplied by two in the mirrored rows. If a player is awarded 2× the jackpot prize 1204, the player may firstly receive the credit prize value displayed by the associated one of jackpot meters 426-432 and then may secondly receive the “reset” base jackpot value of the associated one of jackpot meters 426-432.
In the example of
During game play of the feature game, as in the base and bonus games, in response to initiation of a spin (e.g., feature spin) of reels 402-410 and feature reels 1902-1910, game controller 202 may cause to be displayed the plurality of symbols in a plurality of base symbol positions in rows 412-418 and feature rows 1912-1918 (e.g., feature game outcome), as shown in
During the separate determination of the subsequent dual symbol position from the plurality of base symbol positions, game controller 202 may cause to be displayed a dynamic symbol as a replacement of a wild symbol if the wild symbol is positioned to land in a base symbol position already designated as the subsequent dual symbol position (e.g., dynamic position) for dual symbol 420 persisting between reel spins. The dynamic symbol may appear as any of the non-wild symbols of the plurality of symbols (such as, but not limited to, a ‘mouse’ symbol) to avoid dual symbol 420 appearing to cover a wild symbol and take away a potential prize when dual symbol 420 persists between reel spins. Game controller 202 may cause to be displayed the replacement of the wild symbol with the dynamic symbol during the spin of reels 402-410 and feature reels 1902-1910 (e.g., when the feature game outcome is being anticipated but before the feature game outcome is caused to be displayed). In some examples, if the potential prize of the wild symbol is an improved award as compared to the prize feature of dual symbol 420, game controller 202 may replace dual symbol 420 with the wild symbol to provide the improved award.
The plurality of symbols caused to be displayed by game controller 202 may include a bonus symbol (not shown in
During the separate determination of the subsequent dual symbol position from the plurality of base symbol positions, game controller 202 may cause to be displayed a dynamic symbol as a replacement of a bonus symbol if the bonus symbol is positioned to land in a base symbol position already designated as the subsequent dual symbol position (e.g., dynamic position) for dual symbol 420 persisting between reel spins. The dynamic symbol may appear as any of the non-bonus symbols of the plurality of symbols to avoid dual symbol 420 appearing to the player to cover bonus symbol 1102 and take away a potential for the bonus game of bonus spins when dual symbol 420 persists between reel spins. Game controller 202 may cause to be displayed the replacement of bonus symbol 1102 with the dynamic symbol during the spin of reels 402-410 and/or feature reels 1902-1910 (e.g., when the feature game outcome is being anticipated but before the feature game outcome is caused to be displayed). In some examples, game controller 202 may evaluate the bonus symbol prior to the replacement of the bonus symbol with the dynamic symbol, allowing the position on reels 402-410 and/or feature reels 1902-1910 to be counted as the bonus symbol as well as dual symbol 420.
During game play of the feature game, game controller 202 may determine a winning a combination of symbols including dual symbol 420 across reels 402-410 and/or feature reels 1902-1910. The activation of the wild feature of dual symbol 420 may be separate from the activation of the prize feature of dual symbol 420, in that dual symbol 420 acting as a wild symbol to complete a winning combination of symbols on reels 402-410 and/or feature reels 1902-1910 may not involve the triggering of credit prize 504 or jackpot prize 1204 indicated on dual symbol 420. In some examples, game controller 202 may determine the winning combination of symbols before the activation of the prize feature of dual symbol 420. In other examples, game controller 202 may determine the winning combination of symbols and/or evaluate reels 402 and/or feature reels 1902-1910 for bonus symbols before the activation of the prize feature of dual symbol 420.
While the disclosure has been described with respect to the figures, it will be appreciated that many modifications and changes may be made by those skilled in the art without departing from the spirit of the disclosure. Any variation and derivation from the above description and figures are included in the scope of the present disclosure as defined by the claims.