This application claims priority to Australian Patent Application No. 2013202150 having an International filing date of Mar. 28, 2013, which is incorporated herein by reference in its entirety.
[Not Applicable]
[Not Applicable]
Gaming systems in the form of electronic gaming machines are known where a player can select a game to play from a plurality of different games.
While such gaming systems provide players with enjoyment, a need exists for alternative gaming systems in order to maintain or increase player enjoyment.
In a first aspect, the invention provides an electronic method of gaming comprising:
In an embodiment, the game data of each game also defines a second feature game, a single instance of which, is to be conducted upon a second trigger condition being met.
In an embodiment, the first and second feature games such that the difference in game play is that upon the second trigger condition being met, a single instance of the feature game is carried out whereas upon the first trigger condition being met, the feature game is conducted in the display area corresponding each different game selected by the player.
In an embodiment, the electronic method further comprises determining that an eligibility criterion is met prior to conducting the first feature game.
In an embodiment, the eligibility criterion comprises a player selecting a defined minimum number of games to be conducted.
In an embodiment, the eligibility criterion comprises a player selecting games to be played in each available display area.
In an embodiment, the method comprises adjusting at least one reel of each game to enable the first trigger condition to be met in response to the eligibility criterion being met.
In an embodiment, there are the same number of different games as display areas.
In a second aspect, the invention provides a gaming system, comprising:
In a third aspect, the invention provides a game controller for a gaming system, the game controller arranged to:
In a fourth aspect, the invention provides a gaming system, comprising:
In an embodiment, there are at least three display areas.
In an embodiment, at least during a selection period, the game controller controls the display to display icons corresponding to each of the different games, and the player interface is operable to select an icon and move the icon to a display area to thereby select the game and the display area in which the game is to be conducted.
In an embodiment, the player interface includes a touch screen operable by the player to move the icon.
In a fifth aspect, the invention provides an electronic method of gaming comprising:
In a sixth aspect, the invention provides computer program code which when executed implements the above method.
In a seventh aspect, the invention provides a tangible computer readable medium comprising the above program code.
An exemplary embodiment of the invention will now be described with reference to the accompanying drawings in which:
Referring to the drawings, there is shown an embodiment of a gaming system having a game controller arranged such that a player can play a plurality of different games concurrently. The game controller conducts the games in respective ones of a plurality of different display areas. The game rules of each game provide for the possibility of a super feature being triggered in which instances of a feature game based on the game rules of a triggering game are carried out in each of the display areas. The gaming system also has a player interface which allows a player to choose which of the games to play and in which display areas the games are to be conducted.
General Construction of Gaming System
The gaming system can take a number of different forms. In a first form, a standalone gaming machine is provided wherein all or most components required for implementing the game are present in a player operable gaming machine.
In a second form, a distributed architecture is provided wherein some of the components required for implementing the game are present in a player operable gaming machine and some of the components required for implementing the game are located remotely relative to the gaming machine. For example, a “thick client” architecture may be used wherein part of the game is executed on a player operable gaming machine and part of the game is executed remotely, such as by a gaming server; or a “thin client” architecture may be used wherein most of the game is executed remotely such as by a gaming server and a player operable gaming machine is used only to display audible and/or visible gaming information to the player and receive gaming inputs from the player.
However, it will be understood that other arrangements are envisaged. For example, an architecture may be provided wherein a gaming machine is networked to a gaming server and the respective functions of the gaming machine and the gaming server are selectively modifiable. For example, the gaming system may operate in standalone gaming machine mode, “thick client” mode or “thin client” mode depending on the game being played, operating conditions, and so on. Other variations will be apparent to persons skilled in the art.
Irrespective of the form, the gaming system has several core components. At the broadest level, the core components are a player interface 50 and a game controller 60 as illustrated in
Components of the player interface may vary from embodiment to embodiment but will typically include a credit mechanism 52 to enable a player to input credits and receive payouts, one or more displays 54, a game play mechanism 56 including one or more input devices that enable a player to input game play instructions (e.g. to place a wager), and one or more speakers 58.
The game controller 60 is in data communication with the player interface and typically includes a processor 62 that processes the game play instructions in accordance with game play rules and outputs game play outcomes to the display. Typically, the game play rules are stored as program code in a memory 64 but can also be hardwired. Herein the term “processor” is used to refer generically to any device that can process game play instructions in accordance with game play rules and may include: a microprocessor, microcontroller, programmable logic device or other computational device, a general purpose computer (e.g. a PC) or a server. That is a processor may be provided by any suitable logic circuitry for receiving inputs, processing them in accordance with instructions stored in memory and generating outputs (for example on the display). Such processors are sometimes also referred to as central processing units (CPUs). Most processors are general purpose units, however, it is also know to provide a specific purpose processor using an application specific integrated circuit (ASIC) or a field programmable gate array (FPGA).
A gaming system in the form of a standalone gaming machine 10 is illustrated in
A top box 26 may carry artwork 28, including for example pay tables and details of bonus awards and other information or images relating to the game. Further artwork and/or information may be provided on a front panel 29 of the console 12. A coin tray 30 is mounted beneath the front panel 29 for dispensing cash payouts from the gaming machine 10.
The display 14 shown in
The gaming machine 100 includes a game controller 101 having a processor 102 mounted on a circuit board. Instructions and data to control operation of the processor 102 are stored in a memory 103, which is in data communication with the processor 102. Typically, the gaming machine 100 will include both volatile and non-volatile memory and more than one of each type of memory, with such memories being collectively represented by the memory 103.
The gaming machine has hardware meters 104 for purposes including ensuring regulatory compliance and monitoring player credit, an input/output (I/O) interface 105 for communicating with peripheral devices of the gaming machine 100. The input/output interface 105 and/or the peripheral devices may be intelligent devices with their own memory for storing associated instructions and data for use with the input/output interface or the peripheral devices. A random number generator module 113 generates random numbers for use by the processor 102. Persons skilled in the art will appreciate that the reference to random numbers includes pseudo-random numbers.
In the example shown in
In addition, the gaming machine 100 may include a communications interface, for example a network card 112. The network card may, for example, send status information, accounting information or other information to a bonus controller, central controller, server or database and receive data or commands from the bonus controller, central controller, server or database. In embodiments employing a player marketing module, communications over a network may be via player marketing module—i.e. the player marketing module may be in data communication with one or more of the above devices and communicate with it on behalf of the gaming machine.
It is also possible for the operative components of the gaming machine 100 to be distributed, for example input/output devices 106,107,108,109,110,111 to be provided remotely from the game controller 101.
One or more displays 204 may also be connected to the network 201. For example, the displays 204 may be associated with one or more banks 203 of gaming machines. The displays 204 may be used to display representations associated with game play on the gaming machines 202, and/or used to display other representations, for example promotional or informational material.
In a thick client embodiment, game server 205 implements part of the game played by a player using a gaming machine 202 and the gaming machine 202 implements part of the game. With this embodiment, as both the game server and the gaming device implement part of the game, they collectively provide a game controller. A database management server 206 may manage storage of game programs and associated data for downloading or access by the gaming devices 202 in a database 206A. Typically, if the gaming system enables players to participate in a Jackpot game, a Jackpot server 207 will be provided to perform accounting functions for the Jackpot game. A loyalty program server 212 may also be provided.
In a thin client embodiment, game server 205 implements most or all of the game played by a player using a gaming machine 202 and the gaming machine 202 essentially provides only the player interface. With this embodiment, the game server 205 provides the game controller. The gaming machine will receive player instructions, pass these to the game server which will process them and return game play outcomes to the gaming machine for display. In a thin client embodiment, the gaming machines could be computer terminals, e.g. PCs running software that provides a player interface operable using standard computer input and output components. Other client/server configurations are possible, and further details of a client/server architecture can be found in WO 2006/052213 and PCT/SE2006/000559, the disclosures of which are incorporated herein by reference.
Servers are also typically provided to assist in the administration of the gaming network 200, including for example a gaming floor management server 208, and a licensing server 209 to monitor the use of licenses relating to particular games. An administrator terminal 210 is provided to allow an administrator to run the network 201 and the devices connected to the network.
The gaming system 200 may communicate with other gaming systems, other local networks, for example a corporate network, and/or a wide area network such as the Internet, for example through a firewall 211.
Persons skilled in the art will appreciate that in accordance with known techniques, functionality at the server side of the network may be distributed over a plurality of different computers. For example, elements may be run as a single “engine” on one server or a separate server may be provided. For example, the game server 205 could run a random generator engine. Alternatively, a separate random number generator server could be provided. Further, persons skilled in the art will appreciate that a plurality of game servers could be provided to run different games or a single game server may run a plurality of different games as required by the terminals.
Further Detail of Gaming System
In this respect, memory 64 of game controller 60 stores game data for the first game 650, second game 660, third game 670, and fourth game 680. The player interacts with a game allocator function 625 of the game controller 60 to allocate the games. In this respect, outcome generator 622 is arranged to generate outcomes for up to four different game instances. This is represented in
A specific mechanism for the player to allocate games is shown in
As well as selecting the games to play, the player operates the game play mechanism 56 to specify a wager for this play of the game and to initiate a play of the game. In the embodiment, the player is restricted in their selection of a wager to only selecting a bet multiplier to apply to all the games. Thus, where a game is a spinning reel game, the other selections are preset. That is, while normally in a line-based spinning reel game, the player may select how many lines they play in each play of the game (e.g. a minimum of one line up to the maximum number of lines allowed by the game) and how much they wager per line, in the embodiment the player plays a defined number of win lines, specifically the maximum number of lines.
In many games, is not strictly limited to the lines they have selected, for example, “scatter” pays are awarded independently of a player's selection of pay lines and are an inherent part of the game.
In other spinning reel games, a player usually selects a number of reels to play and an amount to wager per reel. Such games are marketed under the trade name “Reel Power” by Aristocrat Leisure Industries Pty Ltd. The selection of the reel means that each displayed symbol of the reel can be substituted for a symbol at one or more designated display positions. In other words, all symbols displayed at symbol display positions corresponding to a selected reel can be used to form symbol combinations with symbols displayed at a designated, symbol display positions of the other reels. For example, if there are five reels and three symbol display positions for each reel such that the symbol display positions comprise three rows of five symbol display positions; the symbols displayed in the centre row are used for non-selected reels. As a result, the total number of ways to win is determined by multiplying the number of active display positions of each reels, the active display positions being all display positions of each selected reel and the designated display position of the non-selected reels. As a result for five reels and fifteen display positions there are 243 ways to win. As in line based games, the player plays a fixed number of reels, specifically, all reels. Persons skilled in the art, will appreciate that this arrangement makes placing the wager on each play of the game straightforward.
In
These modules include the outcome generator 622 which operates in response to the player's operation of game play mechanism 56 to place a wager and initiate a play of the games and generates game outcomes for each of the games which will then be evaluated by award evaluator 623. In the embodiment, generation of each game outcome includes a symbol selector (not shown) selecting symbols using random number generator 621. The selected symbols are advised to the display controller 624 which causes them to be displayed on display 54 at a set of display positions within the display area 54A-D for the game.
One example of selecting symbols is to select symbols for display from a plurality of symbol sets corresponding to respective ones of a plurality of spinning reels. The symbol sets can specify a sequence of symbols for each reel such that a symbol selector can select all of the symbols by selecting a stopping position in the sequence. It is known to use a probability table stored in memory 64 to vary the odds of a particular stop position being selected. Other techniques can be used to control the odds of particular outcomes occurring to thereby control the return to player of the game.
In the embodiment, the gaming system is arranged such that a player can in some instances trigger plural instances of a feature game corresponds to an individual one of the base games upon a trigger condition being met. In the embodiment, this is achieved by instances of the feature game in respect of which the trigger is met being carried out in each of the display areas. In the embodiment, a criterion for the player having eligibility to this “super feature” is that the player is playing game instances in each of the display areas 54A to 54D. To this end, outcome generator 622 includes a super game condition monitor 622E which monitors whether the super game condition is met and controls the outcome generator 622 such that the super game is available.
As is shown in
Further, in the embodiment, in order to control whether the feature game or the super feature game is triggered, different symbols are used on the reels such that the reels vary between a base game from which a super game can be triggered and a base game from which only the feature game can be triggered. In this embodiment, the super trigger involves a symbol present in reel set 653 but not present in reel set 652 and similar considerations apply for each of the other games 660, 670, 680. Accordingly, a super trigger 656 can only occur when the second set of reels 653 are employed. While this is shown as two sets of different reels 652, 653, persons skilled in the art will appreciate that the same effect can be achieved by modifying a particular set of reels.
Further, in the embodiment shown in
The game controller 60 also incorporates a super game controller 624 which controls the super game so that all instances are carried out in the respective display areas 54.
Persons skilled in the art will also appreciate that there are also meters 645 which keep track of the players current level of credits, any awards made during a base game, a feature game, or a super feature game and transfer these wins to the credit meter either when the player seeks to cash out or when the player initiates another play of the game.
In some embodiments, it may also be possible for a normal trigger to be met in respect of games where a super trigger does not occur. In such embodiments the feature game of the triggering game is conducted in the relevant display area.
In one example, the super free game feature results in the awarding of 5, 10 or 25 super free games depending on whether the trigger involves 3, 4, or 5 scattered symbols including a designated super feature game scatter symbol. During the super feature free game feature these games (i.e. 5, 10 or 25 games) are played in each of the four display areas. Such that the awarding of the feature results in effectively 20, 40 or 100 free games being conducted. During the free games, an extra WILD symbol is added to four reels of the five reel game. Additional feature games can be awarded with a scatter win occurring during play of the game.
As discussed above, in the embodiment, an eligibility criterion is applied for the player to be eligible for the super feature, requiring the player to play games in each of the display areas. In other embodiments, there could be additional eligibility criteria, for example that the player has selected at least two different games or different games in each display area, made a certain sized wager, made an ante bet, played sufficient games, or the player is a member of a loyalty program.
The base game is a part of the game which is carried out each time the player makes a wager, typically irrespective of the wager, whereas the feature game will be carried out occasionally upon the trigger occurring.
Persons skilled in the art will appreciate that a feature game involves some additional element of game play which usually only occurs when a trigger condition is met. Types of feature games include: those where a series of free game events are awarded such as free games or re-spins (where some reels are held while others are re-spun); games where the symbols on the reel are changed; and “second screen” games where game play is totally different to the base game, for example where the player makes selections in a “pick a box type” game.
The trigger event may be, a symbol combination in the game, occurrence of a specific symbol in the game, purchased, be caused by another connected system, based on turnover, based on a random evaluation, etc.
A game round involves at least one of the reels being “spun”—e.g. new symbols of the reel are selected for display at the display positions. Persons skilled in the art will appreciate that there may be more than one game round in a play of a gaming machine such as is the case when a series of free spins is awarded. The outcome of a game round may be no win, a win (for example from a winning combination of symbols), a contribution towards a win accrued over a plurality of game rounds, a trigger condition occurring etc. Typically, a win will result in some form of award being made such as an award of credits. Such an award may never actually be physically received by a player. For example, many gaming systems provide a player with a double or nothing gamble feature, where the player can double or forfeit their credits before commencing another play of the game or cashing out. Further, as credits are fungible, once credits have been added to the credit meter it is not possible to distinguish between credits which exist because the player has input cash or the like and credits resulting from an award.
Further aspects of the method will be apparent from the above description of the system. It will be appreciated that at least part of the method will be implemented electronically, for example, digitally by a processor executing program code such as in the above description of a game controller. In this respect, in the above description certain steps are described as being carried out by a processor of a gaming system, it will be appreciated that such steps will often require a number of sub-steps to be carried out for the steps to be implemented electronically, for example due to hardware or programming limitations. For example, to carry out a step such as evaluating, determining or selecting, a processor may need to compute several values and compare those values.
As indicated above, the method may be embodied in program code. The program code could be supplied in a number of ways, for example on a tangible computer readable storage medium, such as a disc or a memory device, e.g. an EEPROM, (for example, that could replace part of memory 103) or as a data signal (for example, by transmitting it from a server). Further different parts of the program code can be executed by different devices, for example in a client server relationship. Persons skilled in the art, will appreciate that program code provides a series of instructions executable by the processor.
It will be understood to persons skilled in the art of the invention that many modifications may be made without departing from the spirit and scope of the invention, in particular it will be apparent that certain features of embodiments of the invention can be employed to form further embodiments.
It is to be understood that, if any prior art is referred to herein, such reference does not constitute an admission that the prior art forms a part of the common general knowledge in the art in any country.
In the claims which follow and in the preceding description of the invention, except where the context requires otherwise due to express language or necessary implication, the word “comprise” or variations such as “comprises” or “comprising” is used in an inclusive sense, i.e. to specify the presence of the stated features but not to preclude the presence or addition of further features in various embodiments of the invention.
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