Electronic or board game involving the capture of fictional characters and a method for playing same

Information

  • Patent Grant
  • 6460852
  • Patent Number
    6,460,852
  • Date Filed
    Monday, August 7, 2000
    23 years ago
  • Date Issued
    Tuesday, October 8, 2002
    21 years ago
  • Inventors
  • Examiners
    • Layno; Benjamin H.
    • Mendiratta; Vishu K
    Agents
    • Patents + TMS, P.C.
Abstract
The present invention provides a game, played on an electronic or tangible board, in which the theme of the game is the capture of characters, such as mobsters. In addition, the present invention provides a method for playing the game. A minimum of two players play the game. In the game, a mobster may be represented by a card bearing an illustration of the mobster. A player, acting as an agent, for example, of the law, captures a mobster by acquiring the mobster card for the particular corresponding mobster. A player may then place the corresponding mobster's card in a section of a game board designated as a player's personal penitentiary. Placement of a mobster card in the area designated as a player's personal penitentiary represents placement of that mobster in a prison. A secondary object of the game is to obtain the highest amount of money of any participating player.
Description




BACKGROUND OF THE INVENTION




The present invention generally relates to a game. More specifically, the present invention relates to a game played on a tangible game board or electronically through use of the internet, a computer disk, or the like. The theme of the game relates to the capture of fictional characters, such as mobsters.




It is, of course, generally known to provide a game incorporating, for example, a game board, dice, instructional cards and the like. Such game boards are often designed around a particular theme, such as attaining real estate, solving a mystery or the like. Many such games are very complex to learn and/or to play. Further, many known games are time-consuming and tedious with very little interest to many individuals for participating in or playing the particular game.




However, no games are known that relate to capture of specific characters, such as mobsters, wherein the players of the game act as fictional agents. Further, no games are known which involve players adhering to monetary guidelines while attempting to capture specific characters, such as mobsters.




A need, therefore, exists for a game and a method for playing the game having a theme involving the capture of specific characters, such as mobsters. Further, a need exists for a game wherein participants capture specific characters, such as mobsters, while adhering to monetary guidelines. Still further, a need exists for a game involving the same which may be played electronically.




SUMMARY OF THE INVENTION




The present invention provides a game involving the capture of characters, such as mobsters, and the management of monies allocated to each of the players. Further, the present invention provides a method for playing the game.




In an embodiment of the present invention, a game board assembly is provided. The game board assembly may have a game surface having an outer perimeter having spaces and displaying a representation of a mobster within one of the spaces and further having an interior having a penitentiary section designating a figurative prison. The game board assembly may also have a mobster card bearing an illustration of a mobster wherein the card is placed in the penitentiary section representing a holding of the mobster within the figurative prison.




In an embodiment, the game board assembly has a game card displaying instructions.




In an embodiment, the spaces of the game board assembly include instructions.




In an embodiment, the game board assembly has a plurality of penitentiary sections within the interior of the game surface.




In an embodiment, each of the plurality of penitentiary sections are numbered.




In an embodiment, the game board assembly has a plurality of tokens.




In another embodiment of the present invention a method for playing a game by a plurality of players of the game is provided. The method has the step of providing a game surface having an outer perimeter and further having spaces around the outer perimeter wherein one of the spaces displays a representation of a mobster. The method further has the step of providing a penitentiary section designating a figurative prison wherein one of the players of the game places a card bearing an illustration of a mobster representing a holding of the mobster within the figurative prison. In addition, the method has the step of collecting the card having the illustration of the mobster. Still further, the method has the step of placing the card having the illustration of the mobster on the penitentiary section.




In an embodiment, the method further has the step of providing a plurality of penitentiary sections.




In an embodiment, the method further has the step of numbering the penitentiary sections in the plurality of penitentiary sections.




In an embodiment, the method further has the step of providing a plurality of tokens.




In an embodiment, the method further has the step of rolling one or more dice.




In an embodiment, the method further has the step of positioning the token onto a space located within the continuous path of the game surface.




In an embodiment, the method further has the step of reading instructions displayed on the space.




In an embodiment, the method further has the step of reading instructions displayed on a game card.




It is, therefore, an advantage of the present invention to provide a game and a method for playing the same having an entertaining theme such as the capture of specific characters, such as mobsters.




Still another advantage of the present invention is to provide a game and a method for playing the same providing competition between players of the game.




Yet another advantage of the present invention is to provide a game and a method for playing the same having an entertaining theme relating to money management.




Still another advantage of the present invention is to provide a game and a method for playing the same having an aesthetically decorated playing surface.




Yet another advantage of the present invention is to provide a game and a method for playing the same having aesthetically decorated playing pieces such as cards, chips, figures and the like.




Another advantage of the present invention is to provide a game and a method for playing the same having exciting figurative situations for a player to encounter and/or ramifications as a result of a specific situation.




Additional features and advantages of the present invention are described in, and will be apparent from, the detailed description of the presently preferred embodiments and from the drawings.











BRIEF DESCRIPTION OF THE DRAWINGS





FIG. 1

illustrates a diagram of an arrangement of FIG.


1


A and

FIG. 1B

to create a composite view of a board in an embodiment of the present invention.





FIG. 1A

illustrates a plan view of a portion of the game board in an embodiment of the present invention.





FIG. 1B

illustrates a plan view of a portion of the game board in an embodiment of the present invention.





FIG. 2

illustrates a perspective view of cards used to play the game in an embodiment of the present invention.





FIG. 3

illustrates a perspective view of various game pieces for playing the game in an embodiment of the present invention.





FIG. 4

illustrates a perspective view of treasury chips used for playing the game in an embodiment of the present invention.











DETAILED DESCRIPTION OF THE PRESENTLY PREFERRED EMBODIMENTS




The present invention provides a game, played on an electronic or tangible board, in which a theme of the game is the capture of specific characters, such as mobsters. In addition, the present invention provides a method for playing the game.




Preferably, six players may play against each other during a game. However, a minimum of two players may be required to play the game. Each player may use a figure decorated, for example, as an agent, as that player's representative for use in playing the game. In the game, a mobster may be represented by a card bearing an illustration of the mobster. A player, acting as an agent of the law, for example, may capture a mobster by acquiring a mobster card of a corresponding mobster. A player may then place the corresponding mobster card in a section of the game board designated as a player's personal penitentiary. Placement of the mobster card in the area designated as a player's personal penitentiary may represent placement of that mobster in a prison, for example.




The primary object amongst players is to capture the greatest number of mobsters by collecting the greatest number of corresponding mobster cards. A secondary object of the game is to obtain the highest amount of money of any player involved. Money may be collected by capturing a mobster. The mobster may have a reward amount for the mobster's capture designated on the mobster's corresponding mobster card. Money may also be collected by having a player's figure occupy spaces on the game board that offer monetary awards to the corresponding player.




Referring now to the drawings wherein like numerals refer to like parts,

FIG. 1

illustrates an arrangement


5


of

FIGS. 1A and 1B

which together form a board shown divided at the line ABCD.





FIGS. 1A and 1B

illustrate a plan view of a game board


10


which may be constructed, for example, from wood, paper, cardboard or other material known by those skilled in the art. In addition, in an electronic embodiment of the game, the game board


10


may be generated on, for example, a computer screen or monitor using appropriate computer code, software or the like and/or may be accessible via the internet, for example. The game board


10


may be rectangular and may have a continuous path


11


around its perimeter. The path


11


may be divided into spaces


12


. The game board


10


may have, for example, eight spaces


12


on each side of the game board


10


. The spaces


12


may be rectangular and may have various illustrations and/or instructions. For example, a certain space


12




a


may prompt a player to draw and read a card


202


from a stack


200


of cards


202


in a designated card area


16


. In another example, a space


12




b


may inform a player of a figurative situation in which the player may be involved, such as a promotion, and/or the effects of the situation on a player's personal fund. In yet another example, a space


12




c


may have an illustration of, for example, a mobster that may be apprehended by, for example, a player. (The spaces


12




a


,


12




b


and


12




c


are collectively referred to hereinafter as “the spaces


12


”.)




The game board


10


may have four corners


14




a


,


14




b


,


14




c


and


14




d


(collectively referred to hereinafter as “the corners


14


”). The corners


14


may be larger in area than the spaces


12


. The corner


14




a


may provide, for example, a player with a starting point for movement of a figure


306


and may display the words “HEADQUARTERS”. The corners


14


may be situated on the board


10


in intervals of eight spaces


12


between each of two corners. In addition, a corner


14




b


, may be designated “WITNESS PROTECTION PROGRAM”. The corner


14




b


, if occupied by the player's

figure 306

, may provide the player with an opportunity to deposit mobster cards


308


that were previously placed in the corner


14




b


into a penitentiary


26


and receive a reward for each mobster card


308


collected as a result of occupying the corner


14




b


. Another corner


14




c


may inform the player of a figurative situation, such as a violent attack upon the player, and the effects of that attack on the player's personal funds, for example. Moreover, a corner


14




d


may inform the player of a figurative situation, such as the loss of monetary funds due to gambling while acting as an undercover agent, for example.




An interior


20


of the board


10


may have various designated areas, such as generally illustrated at


16


,


24


,


25


, and


26


, for the placement of various game pieces. For example, the interior


20


of the board


10


may have an area


22


for the placement of one or more of the stack


200


of cards


202


as well as an area


24


for the discarding of a card


202


after the card


202


has been read by the player.




In addition, the interior


20


of the board


10


may contain an area


25


which may be designated as “Tony's Restaurant”. The mobster cards


308


may be placed in the area


25


until the mobster cards


308


are collected by a player. For example, if the number of players at the start of the game is less than six, the mobster cards


308


in the bag


302


that are not allocated to any player are placed in the area


25


. The mobster card


308


that is in the area


25


may later be collected by a first player in a situation, for example, in which a first player draws a card


202


that displays the word “CAPTURE”, allowing the first player to take the mobster card


308


that may be in the possession of a second player. If the second player does not have any mobster cards


308


in the second player's possession, the first player may take the mobster card


308


from the area


25


.




Also within the interior


20


of the board


10


may be a penitentiary


26


. Preferably, six penitentiaries


26




a


-


26




f


may be provided. The mobster card


308


may be placed in the penitentiary


26




a


after the mobster card


308


is collected by the player to symbolize placement of the mobster in the player's penitentiary


26




a


. The penitentiaries


26




a


-


26




f


may be numbered and may correspond to a number assigned to a player by a player card


304


which may be found inside of a bag


302


allocated to a player before the start of play.





FIG. 2

illustrates a representation of the stack


200


of cards


202


that may be drawn and read by players during playing of the game. A player may first roll one or more dice


314


. The player may then move a

figure 306

, illustrated in FIG.


3


and described in detail below, which represents the player and traverses the path


11


of the game board


10


. The

figure 306

may be moved along the continuous path


11


by repositioning the

figure 306

within a second space


12




b


or second corner


14




b


which is distant from a first space


12




a


or first corner


14




a


previously occupied by the

figure 306

of the player by an amount specified on the dice


314


. If, for example, the second space


12


or corner


14


displays the words “PICK A CARD”, the player whose

figure 306

occupies the second space


12




b


or second corner


14




b


draws the card


202


from the stack


200


of cards


202


. A card


202




b


may display, for example, an instruction such as “MOVE BACK


3


SPACES.” Another card


202




c


may display, for example, an instruction such as “GO TO THE WITNESS PROTECTION PROGRAM”. Still another card


202




d


may display, for example, the word “CAPTURE.” Other types of instructions or figurative situations may also be displayed on the stack


200


of cards


202


.





FIG. 3

illustrates a set


300


consisting of various game pieces hereinafter described with reference to components generally designated by


302


,


304


,


306


,


308


,


310


,


312


and


314


. The set


300


of game pieces may be allocated to the player prior to the start of the game. Preferably, six sets


300


may be used during playing of the game. The player is allocated the bag


302


which may contain the player card


304


which may display a number, for example, between


1


and


6


representing a number of the player's penitentiary


26


. The purpose of the number of the penitentiary


26


is, for example, to separate mobster cards


308


collected by a first player and placed into the first penitentiary


26




a


from mobster cards


308


in the possession of a second player who may place the second player's mobster cards


308


in the second player's penitentiary


26




b.






The bag


302


may also contain a

figure 306

which may display, for example, on the back of the

figure 306

, a number identical to the number displayed on the player card


304


. The

figure 306

may serve as a token to be placed along the board spaces


12


or the corners


14


. The

figure 306

may be three-dimensional and may be made from wood, plastic, rubber or the like. The

figure 306

may also be decorated, for example, with a black suit and sunglasses to resemble, for example, an agent. The

figure 306

may be decorated with paint, ink or the like and/or may be three-dimensional, with the suit and sunglasses constructed from wood, plastic, rubber or the like.




In addition, the bag


302


may contain mobster cards


308


. Each of the mobster cards


308


may display a number, for example, between


1


and


6


. If less than six players are present at the start of the game, the mobster cards


308


which are not allocated to players within a player's set


300


may be placed in the area


25


designated as “Tony's Restaurant.”




The bag


302


may also contain “CAPTURE” cards


310


. The “CAPTURE” cards


310


may display the word “CAPTURE” and may also display a number identical to the number displayed on the player card


304


. Preferably, three “CAPTURE” cards


310


are present in the bag


302


.




The bag


302


may also contain treasury chips


312


. The treasury chips


312


may have, for example, various types, such as gold, silver and copper, which may represent various dollar amounts and/or denominations. A player is allocated a certain amount of treasury chips


312


, preferably totaling, for example, $600,000. The player may use the treasury chips


312


as a personal fund, if, for example, after reading one of the cards


202


from the stack


200


, the player is informed of a situation and/or ramifications of that situation. For example, the card


202


may provide the instruction “GO TO THE CASINO DON'T STOP AT HEADQUARTERS” which involves the loss, for example, of $100,000. A player may also use the treasury chips


312


as a personal fund after occupying the space


12


or the corner


14


that displays text describing a figurative situation, such as, for example the space


12


displaying the instruction “COLLECT $25,000 FOR EXPENSES” in which the player receives $25,000 from a treasury


400


.





FIG. 4

illustrates a representation of the treasury


400


which may contain various types of treasury chips


312


to be allocated amongst players or received from players depending upon the situation in which a player may be involved.




One object of the game is for the player to capture the most mobsters. Another object of the game is to collect the most reward money. To this end, the winner of the game may be determined by a first player who has the greatest number of mobster cards


308


collected from a first player's own bag


302


, the area


25


or from a second player, and placed within the first player's personal penitentiary


26


. If a tie amongst two or more players results for the greatest number of mobster cards


308


within a personal penitentiary


26


, a winner may be determined, for example, by the player who has the greatest number of mobster cards


308


and/or the greatest amount of money.




The order of play amongst players may be determined by a number displayed on the player card


304


in the bag


302


. The order may be descending from highest number displayed on the player's card


304


to the lowest number displayed. Each player must initially place his or her

figure 306



a


,


306




b


, etc. on the corner


14




a


, which may be the starting point for positioning and repositioning the figures


306




a


,


306




b


, etc. along the continuous path


11


of the board


10


. During a player's turn, a player may toss one or more dice


314


and move his or her

figure 306

to one of the spaces


12


or one of the corners


14


corresponding to the total displayed on the dice


314


in relationship to the space


12


or the corner


14


previously occupied by the player. After the player's

figure 306

completes a revolution of the continuous path


11


of the board


10


beginning at the corner


14




a


displaying the word “HEADQUARTERS”, the player may collect money from the treasury


400


.




If a first player positions the

figure 306

onto the space


12


displaying a mobster, a second player in possession of the corresponding mobster card


308


may be required to give the mobster card


308


to the first player. The second player may also be required to give to the first player the dollar amount designated on the corresponding mobster card


308


. If, however, the particular mobster card


308


has already been collected and placed within the second player's personal penitentiary


26




b


, the mobster card


308


may be transferred to the personal penitentiary


26




a


of the first player. In this case, money may not be exchanged between the first player and the second player because the mobster has already been “captured.”




If the number of players is less than six, the corresponding mobster card


308


may be removed from the area


25


where the mobster card


308


may have been originally placed at the start of the game. The corresponding mobster card


308


may then be placed within the first player's personal penitentiary


26




a


, and the monetary value of the mobster, designated on the corresponding mobster card


308


, may be paid to the first player by the treasury


400


. In a situation in which the number displayed on the mobster card


308


is the same as the first player's card


304


, the first player may receive, for example, a monetary bonus.




If a player occupies the corner


14




b


entitled “WITNESS PROTECTION PROGRAM”, the mobster cards


308


previously placed on the corner


14




b


may be transferred to the player, and the player may be paid the monetary value, as may be identified on the mobster cards


308


of those mobsters, by the treasury


400


.




If a first player occupies the space


12


that requires the first player to draw one of the cards


202


from the stack


200


, the first player may be required to draw one of the cards


202


and follow the instructions displayed on the card


202


. If the first player draws the card


202


that displays the word “CAPTURE”, the card


202


may be matched with the “CAPTURE” card


310


found in the first player's bag


302


. The drawn card


202


that displays the word “CAPTURE” may then allow a first player to collect the mobster card


308


from a second player. If the mobster card


308


is taken from a second player's set


300


, the mobster's designated reward money is paid to the first player. If the second player previously collected and placed the mobster card


308


in his or her penitentiary


26




b


, the mobster card


308


may be transferred to the first player's penitentiary


26




a


. The drawn card


202


displaying the word “CAPTURE” may then be returned to the discard area


24


. The “CAPTURE” card


310


taken from a first player's set


300


may then be placed face down and may not be reused. After all three of the “CAPTURE” cards


310


in the bag


302


are used, those “CAPTURE” cards


310


may not be used by any of the other players for the duration of the game.




Because an object of the game is for a player to capture the most mobsters, after all of the mobster cards


308


have been placed in a personal penitentiary


26


of any of the players, the game may be over. In addition, because a secondary objective of the game is for a player to collect the most money during the game, a player may participate despite not collecting any mobster cards


308


. However, if at any point a player does not possess any treasury chips


312


, that player may then be eliminated from the game.




If a tie amongst players exists for the greatest number of mobster cards


308


within a personal penitentiary


26


, a winner may be determined by the player who has the greatest number of mobster cards


308


and/or greatest amount of money, for example.




In an electronic embodiment of the game, the game board


10


may be generated on, for example, a computer screen or monitor using appropriate computer code, software or the like and/or may be downloaded via the internet, for example. The board


10


, in electronic form, may be rectangular and may have the continuous path


11


along the perimeter of the board as described with reference to

FIGS. 1A and 1B

. Each of the spaces


12


or the corners


14


of the board


10


illustrated in FIG.


1


A and

FIG. 1B

may also be displayed in the electronic embodiment of the present invention as well as the area within the interior


20


of the board


10


.




The set


200


of cards


202


illustrated in

FIG. 2

may be electronically imaged upon a computer screen as well as the individual cards


200




a


. In addition, those items illustrated in

FIG. 3

, including the set


300


of various game pieces, may also be electronically imaged upon a computer screen.




Furthermore, the method of play may be simulated electronically. For example, computer code may be created involving the dice


314


such that the electronically imaged dice


314


may appear to be rolled by a player by use of a keyboard or other computer hardware, for example.




Also, the figures


306


may be electronically simulated to be positioned and re-positioned along the continuous path


11


of the board


10


during a player's turn subsequent to rolling of the dice


314


by any one of the players.




Moreover, actions such as the exchanging of money with the treasury


400


, the drawing of the card


202


from the set


200


of cards


202


, collection of the mobster card


308


, placement of the mobster card


308


within one of the penitentiaries


26


, or transfer of the mobster card


308


between the penitentiary


26




a


of a first player and the penitentiary


26




b


of a second player, or any other action associated with play of the game may also be electronically simulated by appropriate computer code implemented to perform such functions or the like.




It should be understood that various changes and modifications to the presently preferred embodiments described herein will be apparent to those skilled in the art. Such changes and modifications may be made without departing from the spirit and scope of the present invention and without diminishing its attendant advantages. It is, therefore, intended that such changes and modifications be covered by the appended claims.



Claims
  • 1. A game board assembly for playing a game by at least two players, the assembly comprising:a game surface having an outer perimeter having spaces and displaying an illustration and name of a mobster within at least one of the spaces and further having an interior area within the outer perimeter spaces of the game surface wherein the interior area has a plurality of penitentiary sections designating a figurative prison; a mobster card having an illustration and a name of a mobster corresponding to the name and the illustration on at least one of the outer perimeter spaces; a player card having a number for identifying each of the plurality of players of the game; a first capture card having a number corresponding to the number on the player card; and a second capture card without a number wherein possession of both the first capture card and the second capture card instructs the player to capture the mobster card and place the mobster card in the penitentiary section representing a holding of the mobster within the figurative prison.
  • 2. The game board assembly of claim 1 further comprising: a game card displaying instructions.
  • 3. The game board assembly of claim 1 wherein the spaces include instructions.
  • 4. The game board assembly of claim 1 further comprising:a plurality of penitentiary sections within the interior of the game surface.
  • 5. The game board assembly of claim 4 wherein each of the plurality of penitentiary sections are numbered.
  • 6. The game board assembly of claim 1 further comprising: a plurality of tokens.
US Referenced Citations (5)
Number Name Date Kind
4272337 Carrera Jun 1981 A
4575095 Gaster Mar 1986 A
5190292 Perry Mar 1993 A
5544891 Gibson Aug 1996 A
6120296 Lim Sep 2000 A
Non-Patent Literature Citations (1)
Entry
Gameplay/Jan. 1984 (12 pages).