The present invention relates to gaming systems.
Games of chance provide entertainment to many. A slot machine (American English) or fruit machine (British English) is a certain type of game of chance. A person playing a slot machine purchases the right to play by inserting coins, cash or in newer machines, a credit or debit-card into a designated slot on the machine. The machine is then activated by means of a lever or button, or on newer machines, by pressing a touch screen on its face. The object of the game is to win money from the machine. The game usually involves matching symbols, either on mechanical reels that spin and stop to reveal one or several symbols, or on a video screen. The symbols are usually brightly colored and easily recognizable, such as images of fruits, and simple shapes such as bells, diamonds, or hearts. Most games have a variety of winning combinations of symbols, often posted on the face of the machine. If a player matches a combination according to the rules of the game, the slot machine pays the player cash or some other sort of value, such as extra games.
Games of chance are more likely to be enjoyable and successful when players are provided with reasonable odds of winning and when the players perceive an improved chance to beat the odds that are normally in favor of a casino.
In accordance with the principles of the present invention, a game and method for interactive play are provided. In one embodiment, the game and method can comprise a game of chance and a bet is received. A random generation event is initiated. In one embodiment, the random generation event is the random generation of one of a plurality of symbols. In the absence of the receipt of an additional bet, an additional random generation event is initiated. In one embodiment, the additional random generation event is the random generation of another of the plurality of symbols. At the conclusion of a number of random generation events, the outcomes of the number of random generation events are utilized to determine the outcome of the game. In one embodiment, at the conclusion of the number of random generated symbols, the symbols are compared to a predetermined pay table to determine the outcome of the game.
The foregoing aspects and many of the advantages of the present invention will be more readily appreciated as the same becomes better understood by reference to the following detailed description, when taken in conjunction with the accompanying drawings, wherein:
In accordance with the principles of the present invention, an electronic or mechanical game and method for interactive play on a screen of a slot machine, gaming machine or computer are provided. In accordance with the principles of the present invention, a game and method for interactive play are provided. A random generation event is initiated. In the absence of the receipt of an additional bet, an additional random generation event is initiated. At the conclusion of a number of random generation events, the outcomes of the number of random generation events are utilized to determine the outcome of the game.
In more detail, in one embodiment a display is provided having at least one column. It is understood that while the columns depicted herein are vertical columns, the principles of the present invention apply to horizontal columns or indeed any orientation of columns. One of a plurality of icons, symbols, numbers or the like (collectively, “symbols”) is randomly generated. In a mechanical version, the symbol is randomly generated by a spin command in a reel that is allowed to spin to a halt; in an electronic version, the symbol is randomly generated by a random symbol generator. In one embodiment, the electronic or mechanical game and method for interactive play on a screen of a slot machine, gaming machine or computer provides a player with a plurality of symbol choices and the player can choose from which of the plurality of symbols the game will be played.
The randomly generated symbol is displayed in the at least one column. If there is no previously accumulated symbol, the randomly generated symbol is accumulated in the at least one column. If there is at least one previously accumulated symbol, the randomly generated symbol is compared to the previously accumulated symbol. If the randomly generated symbol is the same as the previously accumulated symbol, the randomly generated symbol is accumulated in the at least one column. These steps are repeated until a number of symbol generation commands is completed. At the conclusion of the number of symbol generation commands, the accumulated symbols are compared to a predetermined pay or win table to determine the outcome of the game. The game may optionally be played over the Internet.
The display can comprise more than one column. Each column is an independent game, and all selected columns are thus independent games played simultaneously, as opposed to conventional slots in which all reels contribute to a single outcome. The number of symbol generation commands may vary and each variation is within the scope of the invention. The number of symbol generation commands may be set by the player, in one variation, or by the manufacturer, in the more common variation.
For each different configuration of columns and symbols, the pay table is adjusted to account for each column having an independent outcome, and a payout based on the result in each column. A different pay table is associated with each number of symbol generation commands because the chance of winning is increased with the greater number of symbol generation commands. Thus, the invention appears to give the player a greater chance of winning, which is adjusted for in the pay table associated with each game of the invention. In another variation, a “full change” mode may be selected. In this mode, the player can select to have each row or column change in unison with another row, column, rows or columns; can select to have each row or column change individually from other columns; or can select to have each row or column change in staggered fashion.
Referring to
As previously discussed, a game and method for interactive play in accordance with the principles of the present invention can comprises a plurality of columns. In one embodiment, the plurality of columns can be configurable. Referring still to
Referring now to
According to the illustrative embodiment described herein, the screen display comprises a plurality of vertical columns, with each column adapted to receive a plurality of symbols (in this case, 3, but as an illustration and not as a limitation). It is understood that the number of columns and number of symbols per column may be varied, with a different pay table developed for each columnar variation, and that all such variations are within the scope of the invention. The invention can comprise a plurality of columns, and each column may have one or more spaces to display symbols; in the embodiment of the game described herein, the game generates an outcome on which wagers can be placed. At multiple successive times within one play of the game, random symbols are generated in at least all played columns. A symbol will be retained (and potentially contribute to a win) in a column unless a different symbol has previously accumulated for that column. The player pays for a number of columns and plays that number of columns, with symbols accumulating in the columns contributing to a payout.
Initially, in this example a player optionally determines how many columns they will play via selection on a user interface. It is understood that the number of columns may vary, and that a greater number of columns selected gives the user a perception of more chances of winning. In another embodiment, all columns will spin, but only a subset will be eligible for a payoff. The odds of a payout are adjusted for the number of columns played by pay tables associated with the different numbers of columns. Moreover, the number of spins may vary, and the number of symbols that may accumulate in the columns may also vary.
A typical gaming device has other elements, not shown in the Figures because they are well known in the art and not a part of the present invention, such as a game housing or console having a front panel with a display screen (shots of which are depicted in
The screen shots shown in
It is assumed throughout that a player is utilizing and has inserted cash or a card (not shown) into an appropriate slot (not shown) in the gaming machine. The card has stored thereon a numerical indication of a number of credits which the player may use to bet and play games. Bets are debited from the stored amount, and winnings are added to the stored amount. When a player first inserts their card or cash into the appropriate slot in the gaming machine, the number of credits currently held by the player is read and can be displayed on the screens. The number of credits increases and decreases during the course of playing games as a player places bets, wins, and loses, or adds or subtracts credits.
After a player inserts their card or cash into an appropriate slot in the gaming machine (both not shown) to indicate that they wish to play the game, the number of credits the player has is read and can be displayed as described in the previous paragraph. More particularly, a player physically touches one of the displayed ‘Bet’ buttons (illustrated in this example as “Bet per Column” and “Max. Bet” but any variation is within the scope of the invention, such as but not limited to different bets per column) on the video display screen to place one or more bets on the game, up to a maximum of bets. Each time the player touches a ‘Bet’ button it is sensed by the touch screen technology, and the number of bets displayed on the display is changed accordingly. Technology may be included for decreasing as well as increasing bets during the play of the game, or to select a maximum bet. In the example of the invention described herein it is assumed that only a set maximum of bets may be placed on any single game, although this number is arbitrary. For each variation, a corresponding pay table is developed.
With reference to
With reference to
At the end of the game, however configured, the combination of symbols accumulated in each column will then be compared against a pay table to determine a total prize to be awarded to the player. Thus, in this example the player will receive a payout as determined by a pay table based on the accumulation of three teardrops. Payouts are made on a column specific basis. Accordingly, for example, if 10 column play is chosen and three of the 10 columns have accumulations of symbols sufficient for payout, all three columns will generate credits according to the appropriate pay table. A single pay table may be used for all columns or multiple pay tables may be developed.
In accordance with the principles of the present invention, in one embodiment an electronic version of a game with configurable columns can be provided. In accordance with the principles of the present invention, another embodiment a mechanical version of a game with configurable columns can be provided. The mechanical version works like the electronic version, except that a mechanical reel having a plurality of faces and a symbol on each face is used for each column, and the reel is spun mechanically. In the mechanical embodiment of the invention, however, each column has a series of reels permitting vertical symbol accumulation (that is, multiple symbols accumulating in a given column). In another variation of this mechanical embodiment, a mechanical mechanism having stacked widows that open in each column can be used to vertically display and accumulate symbols. It is appreciated that there are many mechanical ways know in the art to display and accumulate symbols vertically, and all such embodiments are within the scope of the invention.
While the invention has been described with specific embodiments, other alternatives, modifications, and variations will be apparent to those skilled in the art. Accordingly, it will be intended to include all such alternatives, modifications and variations set forth within the spirit and scope of the appended claims.
This application is based upon U.S. Provisional Patent Application No. 60/937,350 titled “Electronic or Mechanical Game with Configurable Columns” filed 27 Jun. 2007.
Number | Date | Country | |
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60937350 | Jun 2007 | US |