The present invention relates to playing cards and playing card games, and more particularly, to one or more electronic playing cards made out of electronic paper and an apparatus for shuffling and dealing the electronic playing cards.
Casinos are always looking for ways to keep gaming fresh so that customers persistently view the gaming experience as exciting and different from other forms of entertainment. Additionally, casinos are always seeking ways in which games and procedures can be streamlined in order to encourage longer and more efficient play in order to increase the profitability of a casino gaming table.
Problems which can lead to inefficient game management and longer play are numerous. Some dealers shuffle or deal cards slower than others. The act of shuffling and dealing itself takes away from time that could otherwise be spent increasing the “drop,” or profitability, of a table by providing players with more betting opportunities. Additionally, dealers sometimes make mistakes in dealing by inadvertently showing cards which should not have been shown, leading to a misdeal or otherwise slower play. Further, such errors reduce the ability of players to effectively play a game, and decrease the players' confidence in the fairness of the game.
With the recent rise in popularity of Texas Hold'Em poker, casinos have an opportunity to provide players with the professional and exciting experience that is regularly broadcast on TV. Although casinos have offered several variants of poker for a long time, the recent surge in popularity of Texas Hold'Em has spurred poker room expansions in casinos and pushed those casinos to consider the experience they provide players and the efficiency of their poker room procedures. As part of their competitive outlook, casinos have recognized that they must provide an efficient and professional experience up to par with new and experienced player expectations. Yet despite these expectations, it is still common for dealer inefficiency and error to occur while playing poker at a casino.
In an attempt to solve these problems, PokerTek Inc. of Nevada has provided casino poker rooms with completely electronic poker tables. Betting occurs via the use of a standard display, and cards are also viewed on the display. Because poker requires players to hide their cards, the display is built in with a method for partially displaying cards upon appropriate interaction by a user. Community cards and the amount of money in the pot are displayed on a center screen. The system ultimately rectifies winners and losers according to established rules. A dealer and conventional shuffler are no longer necessary. This PokerTek technology is variously disclosed by US patent publications 2006/0058084 and 2005/0090304, among other publications.
While this system surely improves game efficiency and table drop, it does so at the cost of product differentiation for the casino and its poker room. Players utilizing the PokerTek system described above do not get the experience as seen on TV or that they otherwise ultimately expect. A large part of the thrill of visiting a casino is the tactile experience: feeling the chips and watching their satisfying splash, interacting with cards, and watching the game managed by a professional dealer. There is very little product differentiation between the PokerTek product and internet poker. This begs the question: why would a player go to a casino for an experience he could have in their own home? Hence, it is clear that their exists a need for a new technology which facilitates quick and efficient play of a card game, while maintaining the exciting and tactile experience uniquely offered at a casino.
Recently, new ways of displaying text and images have been developed using electronic paper or electronic ink technology, such as that owned by E-ink Corporation and the Massachusetts Institute of Technology and disclosed in numerous U.S. Patents, among them U.S. Pat. No. 5,930,026; 5,961,804; 6,017,584; 6,067,185; 6,118,426; 6,120,588; 6,120,839; 6,124,851; 6,130,773; 6,130,774; 6,172,798; 6,177,921; 6,232,950; 6,249,271; 6,252,564; 6,262,706; 6,262,833; 6,300,932; 6,312,304; 6,312,971; 6,323,989; 6,327,072; 6,376,828; 6,377,387; 6,392,785; 6,392,786; 6,413,790; 6,422,687; 6,445,374; 6,445,489; 6,459,418; 6,473,072; 6,480,182; 6,498,114; 6,504,524; 6,506,438; 6,512,354; 6,515,649; 6,518,949; 6,521,489; 6,531,997; 6,535,197; 6,538,801; 6,545,291; 6,580,545; 6,639,578; 6,652,075; 6,657,772; 6,664,944; 6,680,725; 6,683,333; 6,704,133; 6,710,540; 6,721,083; 6,724,519; 6,727,881; 6,738,050; 6,750,473; 6,753,999; 6,816,147; 6,819,471; 6,822,782; 6,825,068; 6,825,829; 6,825,970; 6,831,769; 6,839,158; 6,842,167; 6,842,279; 6,842,657; 6,864,875; 6,865,010; 6,866,760; 6,870,661; 6,900,851; 6,922,276; 6,950,200; 6,958,848; 6,967,640; 6,982,178; and 6,987,603, which are herein incorporated by reference.
Electronic paper is a flexible, image-stable, low power display that mimics standard paper but has the traits of a typical electronic display. Electronic paper can be equipped with wireless interfaces such as Bluetooth, Wi-Fi, and the like, or can be equipped with wired interfaces such as USB and the like. Through these interfaces in tandem with a display controller, the display of the electronic paper can be changed electrophoretically. As an additional advantage, electronic paper only needs to be powered when its display is changed. Various applications of electronic paper have been proposed, among them: as dynamic price tags in grocery stores, as enhanced advertising posters in store fronts, and as a component in compact portable devices such as Personal Digital Assistants and Cell Phones.
Electronic paper presents an interesting new medium which can solve the above-discussed problems. Additionally, electronic paper can be used to solve similar problems experienced with home poker games or for that matter, any card game played anywhere—casino or otherwise.
In light of the above, it would be desirable to provide an electronic playing card comprising electronic paper displaying a playing card. Further, it would be desirable to provide an electronic playing card deck comprised of a plurality of electronic playing cards, and a shuffler for distributing images of playing cards to each of the electronic playing cards comprising the electronic playing card deck.
In a first embodiment, the invention provides an electronic playing card comprising electronic paper displaying a playing card. Preferably, the playing card is a standard playing card. It should be understood that electronic paper means a flexible, paper-like display consistent with or utilizing one or more of the following technologies: electronic ink, electronic paper, an electrophoretic display, an electro-optic display, Gyricon (registered trademark of Xerox Corporation), or the like. It should be further understood that a standard playing card means a card consisting of one of a rank of Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, and King and one of a suit of Hearts, Diamonds, Clubs, and Spades.
In a second embodiment, the invention provides an electronic playing card deck comprised of a plurality of electronic playing cards. Preferably, the electronic playing card deck comprises 52 electronic playing cards that each display an image of a unique standard playing card.
In a third embodiment, the invention provides an electronic playing card shuffler comprising a transmitting means for transmitting information to each electronic playing card of an electronic playing card deck, a computer-readable storage medium storing a plurality of images of playing cards, and a controller for distributing the images to the electronic playing cards via the transmitting means. The shuffler can further comprise a designating means for designating an identifier to be displayed on at least one of the electronic playing cards. An identifier may be useful in certain implementations of the invention so that a particular electronic playing card can be identified as belonging to a particular hand in a game or as belonging to a particular player of the game. Such an identifier may serve to deter or prevent cheating.
Preferably, the controller of the third embodiment distributes the images randomly or pseudo-randomly, analogous to the way that conventional playing cards are shuffled. Additionally, it is preferable that the controller distributes the images in a one-to-one manner, e.g. that there is exactly one image for every electronic playing card so that every electronic playing card is unique. It is envisioned, however, that there may be games in which one image is distributed to more than one of the electronic playing cards, such as games using a Joker. This distribution performed by the controller can occur over a wired or wireless system, or alternatively can occur by utilizing an electrophoretic device that causes the display of the electronic playing card to change, such as that found in an electronic paper printer. An exemplary electronic paper printer is disclosed in U.S. Pat. No. 7,114,864, which is herein incorporated by reference.
In a fourth embodiment, the invention provides an apparatus for playing a card game, comprising a playing surface and a deck of electronic playing cards. A playing surface can be a conventional casino card or poker table, among other playing surfaces. Preferably, the fourth embodiment further comprises an electronic playing card shuffler so that the card game can be run efficiently. It is envisioned, however, that a dealer can manually shuffle the electronic playing card deck in the same manner as a conventional playing card deck, rather than use the electronic playing card shuffler of the present invention. In this case, the images of playing cards are pre-distributed to each of the electronic playing cards of the electronic playing card deck, and do not change thereafter, so long as the electronic playing card shuffler is not utilized.
At least one electronic playing card of the electronic playing card deck can be wired to the playing surface in the fourth embodiment. In this configuration, it is preferable that the wire transmits a signal from the electronic playing card shuffler to the electronic playing card. By doing this, the playing surface can be persistently set according to a particular card game. For example, in the case of Texas Hold'Em, two hole electronic playing cards can be wired at each of a plurality of pre-designated player positions, and five electronic playing cards can be wired to form the “board”, e.g. the community cards of the game. As play progresses, the dealer can input commands to the electronic playing card shuffler to distribute images to the players' hole electronic playing cards as previously described, and further, to distribute images to the community electronic playing cards in the normal progression of the game according to the game rules. Of course, the electronic playing cards are all wired to the shuffler, and the wire supplies the necessary power to change the displays of the electronic playing cards. This power can originate from the shuffler, a power supply attached to the playing surface, or any number of other locations. This configuration has the advantages of maintaining a conventional feel to the electronic playing cards and reducing cost, since a wireless setup would necessitate that a battery exists on each individual electronic playing card.
As an additional configuration of the fourth embodiment, the electronic playing card shuffler can designate an identifier that is displayed on at least one electronic playing card of the electronic playing card deck. This identifier can comprise a character string which identifies the electronic playing card as belonging to a particular hand of the game. Further, the electronic playing card can display or otherwise include an identifier for identifying the player position that the electronic playing card belongs to. It should be understood that this identifier can be as simple as a sticker applied to the back of the electronic playing card. Obviously, a large number of implementations exist. It should be appreciated that both of the described identifiers provide ways to maintain game integrity and prevent or discourage cheating.
A fuller understanding of the present invention will become apparent upon consideration of the following detailed description taken in connection with the accompanying drawings, wherein:
Referring to
A second embodiment of the invention comprises a plurality of electronic playing cards which constitute an electronic playing card deck. As should be readily understood, an electronic playing card deck preferably comprises 52 cards such that it has the same card makeup of a standard deck of playing cards. In light of the first embodiment and
It should be understood that there are many known algorithms for randomizing or pseudo-randomizing a set of data or otherwise “shuffling” the data. It should also be understood that “shuffling” simply means reordering the images constituting the virtual playing card deck. At a step S104, this reordering is used to distribute each image of a playing card, e.g. a virtual playing card, in sequence to the electronic playing cards 32 of
A fourth embodiment of the invention is shown in
The operation of a card game run on the apparatus shown in
As should be understood from the above description, the invention provides many advantages over the standard apparatus and method for playing a card game. Because cards are not thrown across the table in the course of dealing, there is no risk of the dealer accidentally exposing a card that should not be exposed. Further, because cards are shuffled and dealt at the push of a button, cards are shuffled and dealt more expediently than in a conventional manner. If the previously described identifiers are used, game integrity can be maintained in a better manner than in conventional card games, and additionally, the dealing method described prevents a dealer from setting the playing card deck in order to cheat through collusion with another player. Last, the invention provides an improved experience over tables like the one offered by PokerTek, Inc., since the invention maintains the tactile experience.
The invention has been described with reference to certain preferred embodiments thereof. It will be understood, however, that modifications and variations are possible within the scope of the appended claims.