1. Field of the Invention
The present invention relates to electronic score pads, and particularly to an electronic scoring device that displays and tallies scores for multiple players.
2. Description of the Related Art
Virtually every game that exists requires a tabulation of the score for either an individual or a team, depending on the sport or game involved. Numerous rounds are often needed to complete the game, for example, in the case of gin rummy or baseball. Thus, individuals involved in the game or sport are required to keep a record not only of every score, but also additionally of multiple rounds of scores. When various scores need to be recorded for several rounds and multiple teams or players are involved, the task can be quite cumbersome.
Electronic scoring devices have been created to aid game players in keeping track of and tallying scores, for example, golf score pads or dart scorekeepers. While these devices are able to record some scores, there are problems that arise. For example, often a user is not able to see scoring information for various players or teams at the same time. These devices may not display all of the rounds of the game or may not display both the scoring information and the tallies of the scores simultaneously.
Accordingly, there is a need for an electronic scoring apparatus that displays and tallies multiple scores for multiple players or teams. Thus, the electronic scoring device of the present invention solving the foregoing problems is desired.
The electronic scoring device is configured to keep score in games, and to display and total game scores upon user input. The electronic scoring device comprises a handheld portable housing having column selection, number selection, and alpha character buttons and a display. Electronic circuitry is connected to the column selection buttons, the number selection buttons and the alpha character buttons so that a desired number, column or alpha character may be selected.
Users are able to input specific data, such as team names and scores, into the device. A specific column is chosen by the user selecting the appropriate column selection button. The user inputs scores into the columns by depressing the appropriate number selection buttons. The scores are tallied, and a total score for each individual is displayed in one of the cells at the bottom of the column. A team name or player name may be added by the use of the alpha character buttons.
The electronic scoring device may either be powered by a battery or with solar cells disposed on the housing of the device.
These and other features of the present invention will become readily apparent upon further review of the following specification and drawings.
Similar reference characters denote corresponding features consistently throughout the attached drawings.
The present invention is an electronic scoring device configured particularly for keeping score in games. The electronic scoring device, designated generally as 10 in the drawings, displays and totals game scores upon user input.
Referring first to
The electronic scoring device 10 is a handheld device in which a user may input specific data. The display 20 of the scoring device 10 shows letters and numbers inputted by a user into the device 10, and additionally tallies scores entered by the user. The display 20 may be implemented using a liquid crystal display, light emitting diodes, or gas-plasma technologies. The display 20 has a plurality of columns 22 and a plurality of rows 24, the columns 22 and rows 24 defining a plurality of cells 26. Each cell 26 displays a specific number or letter, based on the input entered by the user.
The housing 12 has a number of buttons 14, 16, and 18 disposed on it. Users input the appropriate character into the electronic scoring device 10 by depressing the particular buttons needed and the characters are shown within the cells 26 of the display 20. Each column selection button 14 is located beneath each column 22 of the display 20, and by depressing the correct button, the individual can select the appropriate column 22 into which they want input entered. The column selection buttons 14 are manually activated by the user. The column selection button 14 selected highlights the first cell column 22, and the user then enters the letter or number desired into the cells 26 of the column 22. Once the appropriate data is entered into the first cell 26 of the specified column 22, the next cell 26 in the column 22 is highlighted, and additional data is entered. This process continues through the length of the column 22 selected.
The number selection buttons 16 are located toward the bottom of the housing 12. Each button 16 is designated as 0, 1 . . . 9, except button 16a, which is designated as the negative symbol. The individual may use the negative button 16a to input a negative number for accurate scoring purposes.
The alpha character buttons 18 are also located toward the bottom of the housing 12. A user depresses the alpha character buttons to enter letters in order to display a name or a team in an alpha character row 30 located at the bottom of the plurality of rows 24. The alpha character buttons 18 are a pair of buttons that permit a user to scroll through the alphabet in order to select a specific alpha character. When the user stops on the alpha character he wishes to enter into the scoring device 10, the character is either displayed after a sufficient pause that alerts the processor 44 (shown more clearly in
The electronic scoring device 10 may use a battery (not shown) to power the device 10.
Turning now to
The memory 46 may store completed displays in the scoring device 10 for later recall.
A third embodiment of the present invention is shown in
The electronic scoring device 100 is a handheld device in which a user may input specific data. The display 104 of the scoring device 100 is divided, e.g., into seven columns and seven rows and shows letters and numbers inputted by a user into the device 100, and additionally tallies scores entered by the user. The display 104 may be implemented using a liquid crystal display, light emitting diodes, or gas-plasma technologies. The display 104 has a plurality of columns 112 and 114 and a plurality of rows 106, 108, 110, defining a plurality of display cells. Each cell displays a specific number or letter, based on the input entered by the user or calculated by the electronic scoring device 100.
The top row 106 contains initials of each player and identifies each specific column. The bottom row 110 automatically keeps a running total for each of the columns and is not subject to user selection and input like header row 106 and player score input rows 108. Both top 106 and bottom 110 rows remain stationary while the player score input rows 108 can scroll up and down in the display 104. A column of numbers appears in the far right side 114 of the display 104 and defines a column of numbers that identify each round, hand, inning, or incremental scoring segment, etc., played where a score may be input into its associated player or team column.
The housing 102 has a number of buttons 118, 120, 122, 124 and 126, disposed on it. Users input the appropriate character into the electronic scoring device 100 by depressing the particular buttons needed and the characters are shown within the cells of the display 104. Each cursor button 124 enables an individual to select the appropriate display cell into which they want data entered into. Each cursor button is manually activated by the user to move a selection cursor on the display cells up, down, left and right. The selection cursor may appear to blink or may invert video in the display cell that it has selected. The cursor buttons 124 highlight a display cell, and the user then enters the letter or number desired into the cells of the specific column 112.
Pressing a number and alpha character key while in the top player or team row 106 shifts through letters for that key. After the desired letter is displayed, the cursor keys 124 move the cursor to the next character field to enter the next alpha character. Once the player or team name is entered into the first cell of a specified column, the next blank display cell in the column is selected, and additional data is ready to be entered. A player or team score number is entered and the device automatically selects the next blank display cell for the next player or team score. This process continues throughout the length of the column 112 selected.
Each number and alpha character selection button 120 is designated as 0, and 1-9, wherein each number from 2 through 9 has corresponding alpha characters and the “0” key has a “space” character associated with it. The alpha characters may also be selected by a user depressing the number alpha character buttons 120 to scroll through pre-designated numbers and letters in order to display a name or a team in an alpha character row 106 located at the top of the plurality of rows or in the score number rows 108 of the columns 112 when so desired. When the user stops on the alpha character he wishes to enter into the scoring device 100, the character is either displayed after a sufficient pause that alerts the processor 44 (shown more clearly in
Sign value button 122 is designated as a value-changing symbol. The individual may use the sign value button 122 to input a negative number for accurate scoring purposes, or change a negative number to a positive number to change an input value. A negative score number may be displayed with a leading hyphen, “−”, or the display cell with the negative value may invert video of the display color to designate a negative value associated with a score number.
The lower right hand corner of the display screen 104 designates a game indicator display cell 116, wherein the currently displayed game on the display is designated as “0”, the previous game designated as “−1”, etc. Pressing the game key 126 cycles the scoring device 100 to display all the games stored in the memory of the scoring device. The first time the game key 126 is depressed, a screen without any scores will be displayed, and the capital letter “N” will be in the game indicator display cell 116. If the game key 126 is depressed again without altering any information on the new game screen, then the oldest game that is stored is displayed. Pressing the game key 126 repeatedly will cycle through all saved games until the device 100 reaches the current game screen, indicated by the number “0” in the game indicator display cell 116.
To start scoring for a new game, the game key 126 is depressed until a screen with no scores is displayed and a capital “N” is displayed in the game indicator display cell 116. The initials in the top row 106 will be the same as they are for the previous game. When either any initials are entered into the top row 106 or any score numbers are input into the scoring rows 108, the capital letter “N” in the game indicator display cell 116 will change to a “0”, showing that this is now a new game for scoring. All previous scoring games will be displayed in a negative increment number, i.e., −1, −2, etc., and the oldest game will be erased from memory if the maximum number of games in the scoring device has been achieved.
The electronic scoring device 100 may use a battery (not shown) to power the device 100 or may be powered with the addition of photovoltaic cells or solar cells (as shown in
It is to be understood that the present invention is not limited to the embodiments described above, but encompasses any and all embodiments within the scope of the following claims.
This application claims the benefit of U.S. Provisional Patent Application Ser. No. 60/624,551, filed Nov. 4, 2004.
Number | Date | Country | |
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60624551 | Nov 2004 | US |