The present invention pertains to syndicated lottery activities, and more particularly to an electronic syndicated lottery platform, system and method.
Regulated wagering games are common throughout the world. Typical examples are various games offered by state lotteries. Those games, which are offered on a large scale, are operated using centralized transaction processing systems to collect and/or redeem wagers. Most state lotteries and similar entities operate their own central host computing system, or have it operated by a contractor such as IGT, for example. The host computing systems are typically located within the jurisdiction of the lottery provider. The state lotteries also deploy their own client equipment to operate various channels for delivering games to player customers, such as agent-operated lottery game sales terminals, unattended lottery game sales terminals, vending machines, kiosks, electronic access via the Internet from personal computers, mobile phone access, and interactive TV terminal access, for example. They also operate, or have operated on their behalf by a contractor, their own customized administration computing systems, such as accounting, reporting, fraud control, loyalty programs, second chance games and prize redemption systems, for example.
In various embodiments, these systems can include one or multiple servers providing interactive interfaces for receiving wager requests online, receiving second chance game sign-up requests, processing and storing such requests, issuing wagering receipts, assigning and managing player accounts, processing funds for player accounts, tracking player interaction with the system and performing other administrative functions. Various types of networks can be employed, including the Internet, in order to ensure proper system availability and minimized downtime for operation.
Lottery systems and platforms can also employ loyalty and second chance game features in order to increase customer interest and reward customer loyalty. A second chance drawing can be a means for a player who did not win (or even a player who did win) in a primary drawing (e.g., MegaMillions™) or in a first instant ticket game to win at least some type of prize, which may be awarded from a separate prize pool, for example.
Lottery ticket games are known and are provided in different formats, including instant-win type games and online or drawing-based games. With an instant ticket game, a player typically scratches one or more places on a ticket to determine if he or she is a winner. With drawing-based games, a player typically selects several numbers from a pool of numbers, and a lottery drawing of numbers (such as from a bin of ping pong balls, for example) is conducted later to determine whether there are any winners. Lottery tickets can be physical tickets purchased at retailers or virtual tickets purchased and played online.
Social media is a separate and more recent phenomenon, whereby individuals can interact in a variety of ways online through social media-related web systems, such as LinkedIn™, Twitter™, MySpace™ and other sites. Various functions are available at these online sites, with a typical theme being the sharing of various types of information with a group or network of known friends and contacts.
In various aspects, the present invention provides an electronic syndicated lottery platform, system and method which can be employed for new lottery games, including games that permit participation by groups using independent personal computing devices, rule-setting and other individualized elements that may appeal to other individuals and groups.
Typically, lottery wagering is performed either by an individual or by a syndicate (also called groups or pools). An individual wager happens when a player decides to make a wager and places it with the lottery, whether in person or online. The syndicate wager works somewhat differently. In a syndicate wager, a group of people pool their lottery money together for the purpose of buying as many tickets as possible, increasing their odds of winning. There is generally a head (otherwise known as syndicate manager or office pool manager) that is responsible for collecting the money from the other members of the group, deciding what the base wager will be and how much each share is worth and finally placing the wagers. The winnings are then generally shared equally or on a pro rata basis between the group members.
In accordance with aspects of the present invention, public and private groups using one or more independent computing devices can be electronically created, managed and dispersed using an electronic syndicated lottery platform, system and method for making a collective electronic wager on a lottery offering (e.g., a lottery drawing) or non-lottery offering. Groups can be formed of co-workers, friends, social media contacts, etc. using one or more independent computing devices. Each group, or a lead player, can decide in advance as to how winnings will be divided, and electronically represent their independent rules in the system. In various embodiments, the system can operate so as to automatically and simultaneously distribute winnings to all players in the group once it has been determined that a win has occurred.
In various embodiments, with a first software module, the system receives an electronic request from an independent personal computing device to establish a group primary wagering game, wherein the request includes a designation of a specific number of players or a range of a number of players to be included in a wagering group, and further includes at least one type of wagering game to be played that is available from the syndicate platform, and further receives a designation of one or more players to be invited to join the wagering group, wherein each of the one or more players has a player transaction account. With a second software module, the system electronically collects payment for the group primary wagering game, electronically registers the wagering game to be played with a game operator, electronically determines whether a win has occurred and, upon a win occurring, automatically credits the player transaction accounts in the wagering group.
Players can enter commands and information into respective client computing devices through a user interface including traditional input mechanisms, such as a keyboard and pointing device, commonly referred to as a mouse, trackball or touch pad. Other input devices can include, for example, a microphone, joystick, game pad, satellite dish, scanner, voice recognition device, keyboard, touch screen, toggle switch, pushbutton, gesture based motions or the like. One or more monitors or display devices can be provided with the player's computing device or game terminal as will be understood in the art. In addition to display devices, the computing devices can also include other peripheral output devices, which may be connected through an output peripheral interface. The computers implementing the invention may operate in a networked environment using logical connections to one or more remote computers, the remote computers typically including many or all of the elements described above.
As further shown in
Each of the client computing devices 104 can communicate with the system 102 via a user interface presentation module 120. The presentation module 120 provides computer and/or Internet access for players and game operators/administrators to communicate with other devices and various modules. In various embodiments, the user interface can permit, among other things, player login, player invitations, winner notifications, group and sub-group selections, all-or-nothing and divided winning selections, auto-renew inputs, favorite number inputs and other electronic interactions. The player membership module 122 performs functions related to registering new players, such as verifying player information, assigning player IDs, and creating player records. The wallet module 124 manages player accounts and handling debit and credit transactions against the player accounts, including wagering and winner payouts. The game management module 126 performs functions such as scheduling and conducting lottery drawings and other games and drawings, generating and publishing game results, comparing the results to player selections, calculating payout amounts, presenting options to players upon game setup, implementing selected options (such as, for example, extending winnings to a subsequent game or conducting an independent drawing for a winner-take-all award), and similar electronic functions. The player management module 128 contains and manages data records related to each player, including, for example, player identification data, registration information, wager preferences, account history, games played history, game outcomes history, game selections history, group membership history for games played, social network information, group memberships and opt-in information. The administrative module 130 facilitates administrative and customer service tasks to be performed by a system operator, for example. The administrative module can further provide API's such as a back-end application programming interface to social media sites, for example.
In operation, a player can employ embodiments of the present invention to establish an electronic syndicated wager with various payout options, including immediate divided payout to multiple participating players simultaneously upon a win determination. In establishing a game for a player or group, the system (via presentation module 126, for example) can prompt the user to establish rules of operation, which can include factors such as, number of players permitted, whether players can invite other players into the group, how group players can be dropped, whether there will be any threshold winning amounts that determine post-winning functions, whether the group will split any winnings equally or on a pro rata basis, whether the group will pool winnings into a winner-take-all subsequent game, whether the group will include other groups as individual members, whether second-chance play will be available as a group or individually, and other rules. Based upon the game setup, the system of the present invention can incorporate additional electronic operations after the initial game. In at least one embodiment, the additional electronic operations depend upon whether the group won or lost the initial game, in accordance with how the game has been originally set up by the controlling player or group. In various embodiments, after an initial win, the system can electronically present a second chance drawing opportunity, whereby a second chance draw will occur. In such embodiments, the system can electronically query the group individually (such as via a group leader) or collectively to receive a selection of whether to operate the second chance drawing with an all-or-nothing outcome (i.e., one person wins the entire prize) versus split shares, where the group members share in any winnings In various embodiments, the group can electronically request that the system conduct a private second drawing to determine a single winner for the group's winnings The group or controlling individual can also electronically establish thresholds that determine what transpires after a group win. For example, if the group wins $500 or less, the winnings are evenly distributed, but if the group wins more than $500, a second drawing will be conducted to determine a single winner. It will be appreciated that the initiator can specify multiple thresholds with individualized handling of winnings depending upon the rules established for each threshold by the initiator. In embodiments of the present invention, the system permits one player to electronically pre-establish rules for operating the wagering game. In other embodiments of the present invention, the system permits one or more players of a group to electronically provide input “on-the-fly” as the game is operating (and not in pre-established fashion) to influence additional operations after an initial game. For example, after an initial drawing and a second chance drawing, assume that the winnings are to be awarded to a group of five individuals. The individuals may electronically elect to have a subsequent drawing to provide an all-or-nothing award, such that only one of the five individuals will receive the full award, and the remaining four will receive nothing. In this way, the players are providing electronic input as the game is operating and not in pre-established fashion.
In one aspect, after an initial loss, each player is automatically and electronically entered into a second chance drawing for additional prizes that are not part of the original lottery drawing. Exemplary win and loss scenarios are shown in
With further reference to
Once the group is formed and payments collected, as at step 206, the game management module 126, for example, can arrange for the wager to be registered with the operating game authority (e.g., a government lottery), as at step 208. As part of this process, the player initiating the group wagering game can, via the presentation module 120, select the wagering game to be played (e.g., a lottery drawing), designate a number of games to be played, designate the specific game (e.g., MegaMillions™), designate a price for the game(s), designate either the selected numbers to be played or a “quick pick” selection, where the numbers for the game can be randomly and automatically generated (e.g., by the game management module 126). It will further be appreciated that the player initiating the group wagering game can, via the presentation module, select a group icon or avatar to act as the group's symbol, select whether the game is public or private, and provide game and payout operating instructions. For example, the player can designate whether there will be any threshold winning amounts that determine post-winning distributions, whether the wagering group will split any winnings equally or on a pro rata basis, and/or whether the group will pool winnings into a winner-take-all subsequent game, for example.
At step 210, the game management module 126 or another software module can conduct the game to determine whether the primary game wager is a winner. In doing so, the registered wager is compared with game results to determine if and how many numbers were matched. If the game is determined to be a winner, at step 212, the wallet module 124 can payout the winnings to each of the player accounts associated with the players participating in the group. The player management module 128 can manage data records related to each player, including, for example, the group name, the group wager selections, the winning numbers drawn, the wager payment, the winning payout and other details. In various embodiments, the presentation module 120 associated with the system can also, prior to crediting player accounts, send a message to each participating player to elect whether to use all or a portion of the winnings to re-enter a future wagering game manually for the next draw, enable an “auto-renew” feature to have the wager automatically renewed, or just cash out with the winning
As further shown in
As further shown in
In embodiments of the present invention, an entity that is a party to a group wager need not be an individual person, but can be a group in and of itself. Thus, the present invention permits an initiator to be an individual person or a group, and further permits subsequent participants to be an individual person or a group. The nesting of groups can generate very exciting chains of second chance drawings and other wagering games. For example, the encircled group of three players 260 in
In additional aspects, the present invention incorporates social wagering functions permitting the electronic creation of user-generated content around a pool of wagers, wherein the wagers may or may not be tied to a lottery drawing. For example, wagers can be made regarding private raffles that are not associated with a public lottery. In embodiments of the present invention, user-generated content and relationships drive the distribution of lottery tickets and permit groups of players to define their own game parameters. For example, a player can electronically define the draw date/time, prize structure they want to play for, pool size, price per share and so forth. The player can then electronically invite or promote the game across social media or at an event asking people to join their game. The game management module 126 can execute the game as an individual or private lottery drawing, for example.
Embodiments of the present invention can be exemplified in several ways. For example, at the start of a professional football game, the home team's marketing staff may use embodiments of the present invention to promote a game on the large video screen. In this case, the game is a raffle style game where twenty-five lucky winners will win a percentage of the pot.
The draw time is set for some pre-determined time that is expected to be when the game is still being played, and thus the fans are still in the stadium. Fans at the stadium can use their mobile devices to purchase tickets from a designated website, which may optionally be integrated with the state-run lottery system. At the appointed time, the state-run system draws the winners and notifies all players via mobile device as well as on the stadium screen.
As another example, a state chapter of a non-profit, charitable organization may electronically host a game where players can purchase tickets for a rolling jackpot style game. They invite everyone from three independent fundraisers to join the game where all winnings go to the non-profit's fund. The game is scheduled to end on a pre-determined date. Everyone who donated a chance is notified of the final win amount which was donated. As a further example, a family of four is planning their big family picnic next month and decides to add a fun game to a list of other activities planned for the day. In this case, the day will be started off with a chance to win cash prizes in addition to an all-expense paid cruise for twenty people. The drawing is scheduled for the kickoff of the party, and the family adds appropriate notices on the family picnic website and the invitation.
In embodiments of the present invention, a syndicate can be created without an official syndicate manager. Instead, there is an initiator who creates the user-generated content around the pool of wagers. For example, as shown in
It will be appreciated that when a pool is closed, players can no longer join the pool. It will further be appreciated that players can belong to multiple pools. Thus, as described, aspects of the present invention accommodate groups of people making wagers but, unlike a syndicate, there is no official syndicate manager. Instead, there is an initiator who creates the user-generated content around the pool of wagers. It will further be appreciated that there need not be a direct link to the lottery or other random number determination mechanism. It will be appreciated that embodiments of the present invention permit membership in multiple pools, permit closed versus open pools, permit non-initiators to notify their social graph to obtain interest in a wager opportunity, and permit the limitation of any user's view of others in the pool to those in the user's social graph, for example.
According to the above description and the drawings, it can thus be seen that the embodiments of the present invention provide an electronic syndicated lottery platform, system and method. In various embodiments, the present invention can be implemented with a front-end user interface/link to social media sites such that the user can log in using social media site credentials in order to play. In another embodiment of the present invention, a back-end application programming interface (API) to social media sites is provided. In operation, the present invention can be provided so as to operate only for registered game/lottery players, following necessary jurisdictional requirements, wherein, for example, an electronic check is made of the player's qualification to participate according to geospatial positioning determination(s) and/or stored profile information. A registered game player will have previously created an account containing, for example, identity information, contact information such as an e-mail address, and credentials such as a password in order to be able to log in and conduct future activities as a registered player. Optionally, the registered player can also enter other player profile details within his or her account, including playing preference information, notification preference information, one or more player icons (such as a photographic image or avatar, for example), and personal interest information such as hobbies, sports, music, food, animals and similar interests, for example. In one embodiment of the present invention, notification information can include a request to notify the player's preferred social media site that one of his or her friends or designated player icons has been involved in some type of event within game play, such as, for example, being invited to participate in a group, etc. A registered player can access and play a game according to the present invention by, for example, logging in to a dedicated website for game play, using log-in credentials specifically established for the game of the present invention. As an alternative example, the player can login to a dedicated website for game play in accordance with the present invention using his or her preferred social media network/profile, and the present invention can recognize the player as a registered player through his or her unique e-mail address and/or personal or profile information.
Aspects of the present invention can operate with traditional print tickets, tickets purchased and/or played over the Internet, and tickets purchased as part of a subscription. Games implemented via the platform according to embodiments of the present invention can involve an electronic instant ticket, electronic draw-based tickets, a video lottery terminal game, a “play for fun” game with no monetary value, a game that awards credits or prizes instead of money, a mobile application game, a Bingo game, a slot game, a Keno game, a poker game, a game that is revealed on a monitor and other games.
Unless otherwise stated, devices, modules or components associated with the present invention that are in communication with each other do not need to be in continuous communication with each other. Further, devices, modules or components in communication with other devices or components can communicate directly or indirectly through one or more intermediate devices, components or other intermediaries. Further, descriptions of embodiments of the present invention herein wherein several devices and/or components are described as being in communication with one another does not imply that all such components are required, or that each of the disclosed components must communicate with every other component. In addition, while algorithms, process steps and/or method steps may be described in a sequential order, such approaches can be configured to work in different orders. In other words, any ordering of steps described herein does not, standing alone, dictate that the steps be performed in that order. The steps associated with methods and/or processes as described herein can be performed in any order practical. Additionally, some steps can be performed simultaneously or substantially simultaneously despite being described or implied as occurring non-simultaneously.
It will be appreciated that algorithms, method steps and process steps described herein can be implemented by appropriately programmed general purpose computers and computing devices, for example. In this regard, a processor (e.g., a microprocessor or controller device) receives instructions from a memory or like storage device that contains and/or stores the instructions, and the processor executes those instructions, thereby performing a process defined by those instructions. Further, programs that implement such methods and algorithms can be stored and transmitted using a variety of known media. At a minimum, the memory includes at least one set of instructions that is either permanently or temporarily stored. The processor executes the instructions that are stored in order to process data. The set of instructions can include various instructions that perform a particular task or tasks. Such a set of instructions for performing a particular task can be characterized as a program, software program, software, engine, module, component, mechanism, or tool. Common forms of computer-readable media that may be used in the performance of the present invention include, but are not limited to, floppy disks, flexible disks, hard disks, magnetic tape, any other magnetic medium, CD-ROMs, DVDs, any other optical medium, punch cards, paper tape, any other physical medium with patterns of holes, RAM, PROM, EPROM, FLASH-EEPROM, any other memory chip or cartridge, or any other medium from which a computer can read. The term “computer-readable medium” when used in the present disclosure can refer to any medium that participates in providing data (e.g., instructions) that may be read by a computer, a processor or a like device. Such a medium can exist in many forms, including, for example, non-volatile media, volatile media, and transmission media. Non-volatile media include, for example, optical or magnetic disks and other persistent memory. Volatile media can include dynamic random access memory (DRAM), which typically constitutes the main memory. Transmission media may include coaxial cables, copper wire and fiber optics, including the wires or other pathways that comprise a system bus coupled to the processor. Transmission media may include or convey acoustic waves, light waves and electromagnetic emissions, such as those generated during radio frequency (RF) and infrared (IR) data communications.
Various forms of computer readable media may be involved in carrying sequences of instructions associated with the present invention to a processor. For example, sequences of instruction can be delivered from RAM to a processor, carried over a wireless transmission medium, and/or formatted according to numerous formats, standards or protocols, such as Transmission Control Protocol/Internet Protocol (TCP/IP), Wi-Fi, Bluetooth, GSM, CDMA, satellite, EDGE and EVDO, for example. Where databases are described in the present disclosure, it will be appreciated that alternative database structures to those described, as well as other memory structures besides databases may be readily employed. The drawing figure representations and accompanying descriptions of any exemplary databases presented herein are illustrative and not restrictive arrangements for stored representations of data. Further, any exemplary entries of tables and parameter data represent example information only, and, despite any depiction of the databases as tables, other formats (including relational databases, object-based models and/or distributed databases) can be used to store, process and otherwise manipulate the data types described herein. Electronic storage can be local or remote storage, as will be understood to those skilled in the art. Appropriate encryption and other security methodologies can also be employed by the system of the present invention, as will be understood to one of ordinary skill in the art.
The present disclosure describes numerous embodiments of the present invention, and these embodiments are presented for illustrative purposes only. These embodiments are described in sufficient detail to enable those skilled in the art to practice the invention, and it will be appreciated that other embodiments may be employed and that structural, logical, software, electrical and other changes may be made without departing from the scope or spirit of the present invention. Accordingly, those skilled in the art will recognize that the present invention may be practiced with various modifications and alterations. Although particular features of the present invention can be described with reference to one or more particular embodiments or figures that form a part of the present disclosure, and in which are shown, by way of illustration, specific embodiments of the invention, it will be appreciated that such features are not limited to usage in the one or more particular embodiments or figures with reference to which they are described. The present disclosure is thus neither a literal description of all embodiments of the invention nor a listing of features of the invention that must be present in all embodiments.
Number | Date | Country | |
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62031507 | Jul 2014 | US |