The instant invention relates to interactive teaching devices, and more specifically to computerized teaching games.
The popularity among adolescents of electronic games that are played on computerized stations has lead to the development of various teaching games.
In general, these teaching tools consist in displaying the item to be learned or part of it, generating questions or clues that characterize the answers, then keeping scores based on the right and wrong answers provided by the operator.
The teaching efficacy of such games is usually enhanced by attractive graphics, in-image animation and sound synchronization.
The instant invention results from an attempt to further improve the attractiveness and fascination of electronic teaching aides and to expand their utility.
Most physical devices and mental constructs may be analyzed and broken down into discrete, multi-component elements and their linking components.
For example, an automobile engine can be decomposed into parts and the nuts, bolts, brackets and other fasteners that help hold these parts together.
The structure of a molecule can be shown as a framework of chemical elements linked by valence-determined bonds.
A poem consist of words ordained according to morphological and syntactic rules as well as rhythmic conventions.
The invention may be used to teach the composition of a device or construct and the arrangement of its components by practicing the construction and analysis in an entertaining context.
An exemplary embodiment of this invention focuses on a crossword puzzle game with physical and mental aspects of a diversified example of the invention potentials. In order to emphasize the teaching capability of the game over its entertainment value, it is played in a reverse fashion from conventional crossword puzzles in that the player starts with a listing of all applicable words and must attempt to connect each one with the appropriate space in the crossword array or with a characterizing clue.
In some embodiments there is provided a device for teaching the assembly of a multi-component structure which comprises: a cell framework sized and configured to hold a plurality of multi-component elements in a preset pattern; a set of multi-component elements sized and configured to occupy said framework, each of said elements including at least one link component configured to connect to at least one other of said elements; means for selecting one of said elements from said set; and, means for entering said selected element in said framework in accordance with said pattern.
In some embodiments, at least two of said elements when held in said framework share at least one of their link components.
In some embodiments the framework comprises blocks of adjacent cells each dimension to precisely nest one of said elements.
In some embodiments the framework further comprises a multi-dimensional matrix of cells, a plurality of said cells being sized to accept a single one of said link components.
In some embodiments each of said link components consist of a link component of a different element.
In some embodiments the device further comprises: a list of characterizations, each of said characterizations being related to one of said elements; and, means for grouping characterizations related to elements sharing one of said link components.
In some embodiments the device further comprises means for identifying in said set an element related to a first one of said characterizations.
In an exemplary embodiment of the invention, the framework consists of a cross-puzzle array, each of said elements consists of a word and each of said components is a letter.
In some embodiments the framework is a two dimensional array.
In some embodiments the device further comprises: means for displaying fractions of said array and sets of said characterizations; means for selectively filling said fraction with a plurality of selected ones of said elements; and, means for combining filled ones of said fractions.
In some embodiments the means for displaying, means for storing, mean for filling, and means for combining comprise a computerized station including a micro processor, a storage memory, an entry device, a display screen, and a plurality of computer program modules.
In some embodiments said set of elements comprises “X” and “Y” elements, said “X” elements configured to be entered horizontally in said array, and said “Y” elements configured to be entered vertically in said array.
In some embodiments the program modules comprises: a routine for displaying a first subset of “X” elements; and, a routine for displaying a second subset of “Y” elements.
In some embodiments one of said program modules further comprises: a routine for selecting one element in one of said subsets; and, a routine for placing and displaying said selected element in one of said fractions.
In some embodiments the program modules further comprise: a routine for displaying a characterization related to a cost element upon selection of a component of an element entered in said fraction.
In some embodiments the program modules further comprise a routine for merging said fractions together.
In some embodiments the program modules further comprise a routine for marking border cells in said array.
In some embodiments the program modules further comprise: a routine for displaying one of said characterization along a filled out array; and, a routine for measuring the time taken by an operator to select the element related to said characterization.
In some embodiments the program modules further comprise: routines for recognizing a plurality of operators; and, routines for competitively accumulating performance scores related to said operators.
In some embodiments there is provided a method for running a crossword puzzle game, wherein said method comprises: providing to a player with a list of cross words and down words; providing at lest one fraction of a crossword array, said fraction having at least two locations dimensioned to accept one cross word and at least one intersecting down word; upon selection of a first of said locations by a player, providing a clue characterizing a first of said word fitting said first location; upon selection by a player of said first word from said list, entering said first word into said first location; upon selection of a letter of said first word by a player, providing a clue characterizing a second word from said list, said second word crossing said first word and sharing said letter with said first word; and upon selection by a player of said second word from said list, entering said second word into said fraction.
Referring now to the drawing there is shown an electronic training game device according to the invention. This exemplary embodiment of the invention revolves around a crossword puzzle game that may be practiced on a computer station 11 illustrated in
This computer station may be a standard personal computer comprising a microprocessor 12, a display screen 13, one or more memories 14, and at least one entry device 15 such as a mouse, thumbwheel, finger pad, or keyboard, and a series of special and specific program routines 16 that direct the operation of the station in accordance with the invention.
Stored in the computer memory 14 is the crossword puzzle two dimensional array 17 of
As shown in
As illustrated in
As soon as a word is selected, it is displayed 30 using the Selection Display routine 31 in its appropriate horizontal or vertical orientation, as it would be oriented in the array. In an example of the procedure illustrated in
At this point, the player has the option to either select one of the components or letters in the displayed word and be given a clue as to the intersecting crossword, or to select another word from the then-displayed subset list.
Once a word component or letter is selected 33 out of the word in the fractional array, under the Letter Selection routine 34, the selected letter is highlighted, the program fetches and displays 35 the clue out of the subset 24, 25 that relates to the appropriate crossword under the program Clue Display routine 36. At the same time, the alternate word subset is also placed 37 on the screen.
Going back to the example, if the first “O” of the word MOLOTOV is selected, the clue NO TURN is displayed. If, responding to the clue, the player selects 38 the word element ONEWAY, the program routine Clue/Word Matching 39 immediately adds it 40 to the already displayed fractional array as shown in
If, in lieu of selecting one of the letters in the already displayed word in the fractional array 32, the player picks up another word from the displayed subset, that word is displayed in a separate fraction of the array without adjacent blank squares nor border lines being shown.
For example, if the player, noticing that the already selected word MOLOTOV contains three “Os”, clicks on the word TOAD which, although it does cross the word MOLOTOV, it is not selected in response to a clue. Therefore it is displayed in a separate fraction 41 of the array without its adjacent blanked cells 19 and edge bar 18, as shown in
If she selects the letter “A” in the word TOAD, and correctly responding to the resulting clue UKRAINIAN CITY, picks ODESSA out of the horizontal subset 22, that word is immediately entered under Clue/Word Matching routine 39 into the fractional array 42 in its proper position as shown in
Similarly, the operator correctly expands the fractional array 32 containing MOLOTOV by selecting the “L” and correctly answering the clue SPANISH NAVIGATOR with the word SOLIS, as shown in
The operator can now suspect that the two displayed fractions of the array mesh together may have a common interface 43. By clicking on one of the two array fractions and dragging it 44 toward the other, the two displayed fractions automatically are merged under the Fraction Merging routine 45 as illustrated in
The game can be brought to a successful conclusion by skillfully repeating some of the above described moves.
In a particularly instructive manner, the device allows for a recapitulation of the clue and word matching in a competitive setting that is particularly entertaining and enhancing of the vocabulary skills of the players.
The recapitulation process illustrated in
A Multi-operator Management routine 59 is used to keep separate scores in a competitive context.
It shall now be understood that the above embodiment can be adapted to other multi-element structures such as mechanical assemblies, complex molecules or chemical formulations, and computer programs, to name a few.
For example, in the mechanical setting, the cell framework can be adapted to accept an automobile engine assembly in a preset pattern, where engine parts make up the elements which occupy the framework. Each engine part element will have multiple components, some of which link to the linking components of other elements. For example, a piston element has a piston ring linking component which links with the cylinder wall linking component of the engine block element.
While the exemplary embodiments of the invention have been described, it should be understood that modifications can be made and other embodiments may be devised without departing from the spirit of the invention and the scope of the appended claims.