Electronic tic-tac-toe game having three function control

Information

  • Patent Grant
  • 6572469
  • Patent Number
    6,572,469
  • Date Filed
    Thursday, February 8, 2001
    23 years ago
  • Date Issued
    Tuesday, June 3, 2003
    21 years ago
Abstract
A game apparatus includes a housing supporting a three by three grid of tic-tac-toe game play squares. The housing further supports a pivotable multi-function launch control which provides three game function inputs to the game microprocessor. The display further includes a trio of paths for each of the three columns in the tic-tac-toe square array. The game simulates launch of a game object down one of the paths selected by pivotal movement of the launch control to attempt marking a particular square in the tic-tac-toe array. The launch control includes a depressible launch button which performs a second function of setting game object launch power and a third function of triggering game object simulated launch.
Description




FIELD OF THE INVENTION




This invention relates generally to electronic games and particularly to those electronic games which are configured to play the game of tic-tac-toe.




BACKGROUND OF THE INVENTION




Tic-tac-toe is a well known game which is played by a broad range of players. The game is easy to learn and deceptively simple to play. Notwithstanding this ease of learning and simplicity of play, however, the game of tic-tac-toe can be extremely challenging to master. In its most pervasive form, the game of tic-tac-toe is played within a simple grid formed by perpendicular intersecting pairs of parallel lines to define a center square and eight adjacent outer “squares”. Because of the simplicity of play and ease of drawing the play grid, tic-tac-toe is for the most part played with simple pencil and paper supplies. The game is typically played between two players, one of which utilizes a symbol such as an “X” while the other utilizes a different symbol such as an “O”. The players alternate turns placing their respective symbols in selected ones of the nine squares within the grid. The objective of game play is the successful placement of symbols by one player to form a three row symbol pattern. The three row symbol patterns may include any three adjacent squares as well as either of the two diagonals of the grid. As each player places their respective symbols within the grid squares, a secondary objective must also be considered in symbol placement which involves “blocking” the opposing player from successfully achieving a winning three square combination.




In addition to its wide appeal as a game readily played with simple pencil and paper apparatus, the game of tic-tac-toe is also very well suited in its “move and countermove” play pattern for play against a computer by a single player. Upon this recognition, practitioners in the art began providing computerized or microprocessor based game play devices which included stored software having the necessary probability tables and move and countermove rules stored in memory. The typical game play unit further includes a display having the tic-tac-toe grid thereon together with an input device utilized by a player in game play. The software necessary for game play by the processor is readily manageable by even the smallest of software memories in that the processor simply responds to each player's move by computing the most effective countermove within the stored alternatives of game play.




In most computerized or microprocessor based tic-tac-toe games, an alternate two player mode in which players compete against each other is also usually provided.




As the popularity of computerized or microprocessor based tic-tac-toes increased, practitioners in the art have provided a virtually endless variety of game apparatus. Notsurprisingly, the complexity of this simple basic game has been enhanced with various features such as light, sound or other attractive enhancements. For example, U.S. Pat. No. 4,184,676 issued to Barish sets forth an ELECTRONIC TIC-TACK-TOE GAME having a pocket calculator type apparatus which includes a keyboard having a three-by-three matrix of keys each of which may be depressed once to input an “O” and twice to input an “X”. The device further includes a matrix display for displaying the inputted “X's” and “O's” together with a mode selector for operating the device in various display modes.




U.S. Pat. No. 4,275,442 issued to Underwood, et al. sets forth an ELECTRONIC TIC-TAC-TOE GAME having a display board supporting a tic-tac-toe array thereon. The game controls the display of selected “X's” and “O's” on the display board. A game mode select switch enables the game to be played in a solitary mode of operation against a microprocessor programmed to play tic-tac-toe or in a dual mode of operation between two players.




U.S. Pat. No 4,813,681 issued to Volpert, Jr. sets forth a METHOD OF PLAYING AN ALIGNMENT GAME having a plurality of playing markers adapted to be arranged in rows and columns. The playing markers include four playing markers having a first indicia thereon, four playing markers having a second indicia thereon and a single playing marker having both a first and second indicia thereon.




U.S. Pat. No. 5,927,714 issued to Kaplan sets forth an INTERACTIVE TIC-TAC-TOE SLOT MACHINE having three parallel spaced reels each reel being covered around their circumference with spaced symbols of two different configurations such as “X's” and “O's” as well as blanks. The “X's” and “O's” and blanks are intermixed on each strip in an orderly fashion. Three of the same symbols aligned in a row designates a winner. The slot machine includes a window that displays three rows of symbols in different horizontal planes.




U.S. Pat. No. 5,655,773 issued to Marks sets forth a COMBINATION TIC-TAC-TOE GAME AND NUMBERED CARD COMPETITION which includes a game board divided into a plurality of zones arranged in a plurality of rows and columns as well as a plurality of diagonals. The game device also includes first and second sets of playing pieces respectively utilized by first and second players. At least three of the first and second sets of playing pieces are placed into at least three of the zones of the game board until at least three of the first or second playing pieces have been placed in a plurality of rows or diagonals.




U.S. Pat. No. 5,743,796 issued to Orak, et al. sets forth an ELECTRONIC GAME having a housing defining a plurality of spaces thereon. Each of the spaces has an input device and an indicator corresponding to the space. Each indicator defines an off state and a plurality of distinct player states. Within the housing, a controller communicates with each of the input devices and indicators and limits the number of indicators to a predetermined number.




In other related electronic games and game apparatus, different types of game apparatus have been provided. For example, U.S. Pat. No. 4,346,892 issued to Kitchen, et al. sets forth an ELECTRONIC POOL GAME having a matrix display supported upon a housing generally representative of a surface of a pool table. A control and driving circuit is provided for applying signals to the matrix display for the display of indicia representative of pool balls including a cue ball. The driving and control circuit is adapted for the selective application of further driving signals to the matrix display to represent a selected direction of travel, placement and orientation, and velocity for the travel of the cue ball.




U.S. Pat. No. 5,855,513 issued to Lam sets forth an ELECTRONIC MATCHING AND POSITIONING GAME having a housing with a plurality of spaces defined on the exterior thereof. Each of the spaces has an input device and an indicator associated therewith. The indicator defines an off state and an on state. Inside the housing a controller communicates with each of the input devices and indicators and controls game play operation.




U.S. Pat. No. 4,863,172 issued to Rosenwinkel, et al. sets forth a FRONT AND BACK GRIDS COMPRESSING PUZZLE WITH MOVABLE SQUARES in which alphabet letters or other graphics are displayed in movable squares forming a grid on the front side of the puzzle. A second grid of movable squares containing alphabet letters or other graphics is supported on the back side of the puzzle. Each square is a part of each of two mutually transverse continuous bands.




While the foregoing described prior art devices have to some extent advanced the art and have in some instances enjoyed commercial success, there remains nonetheless a continuing need in the art for evermore improved, interesting and entertaining electronic tic-tac-toe games and apparatus therefor.




SUMMARY OF THE INVENTION




Accordingly, it is a general object of the present invention to provide an improved electronic game. It is a more particular object of the present invention to provide an improved electronic game which is uniquely suitable for amusing operation in playing the game of tic-tac-toe.




In accordance with the present invention, there is provided an electronic tic-tac-toe game play apparatus comprising: a housing defining an interior cavity; a display, supported on the housing, defining a three row—three column matrix of squares and a trio of paths each joined to one of the columns; a microprocessor and memory for playing a tic-tac-toe game; a launch control supported on the housing and having a pivotable path selection ring, a launch button, a plate having a wiper contact and a switch board secured to the housing and supporting a plurality of conductive paths and a launch switch, the path selection ring, the launch button and the plate being pivotably movable upon the housing as a single assembly to select one of the paths and the launch button being depressible to close the switch and releasable to open the switch.











BRIEF DESCRIPTION OF THE DRAWINGS




The features of the present invention, which are believed to be novel, are set forth with particularity in the appended claims. The invention, together with further objects and advantages thereof, may best be understood by reference to the following description taken in conjunction with the accompanying drawings, in the several figures of which like reference numerals identify like elements and in which:





FIG. 1

sets forth a top view of an electronic tic-tac-toe game constructed in accordance with the present invention;





FIG. 2

sets forth a section view of the present invention electronic tic-tac-toe game taken along section lines


2





2


in

FIG. 1

;





FIG. 3

sets forth a partial section view of the switch mechanism of the present invention electronic tic-tac-toe game taken along section lines


3





3


in

FIG. 2

; and





FIG. 4

sets forth a partial section view of the switch mechanism of the present invention electronic tic-tac-toe game taken along section lines


4





4


in FIG.


2


.











DESCRIPTION OF THE PREFERRED EMBODIMENT





FIG. 1

sets forth a top view of a game apparatus constructed in accordance with the present invention and generally referenced by numeral


10


. Game apparatus


10


includes a housing


11


which, as is better seen in

FIG. 2

, defines an interior cavity


15


. Housing


11


further defines an aperture


12


within which a display unit


13


is supported. Display unit


13


is configured for play of tic-tac-toe and thus defines a grid


14


formed by a three by three matrix of squares


20


through


28


. In addition, grid


14


further includes a trio of paths


30


,


31


and


32


each extending upwardly to the bottom side of the right, center and left columns of grid


14


. In depiction of a typical game play scenario, various “X” and “O” icons are showed placed upon grid


14


. Thus, by way of example, square


26


supports an “X” icon


40


while squares


24


and


25


also support similar “X” icons


41


and


42


. In contrast, square


27


supports an “O” icon


43


. A bean bag icon


33


is shown within path


32


. The use of bean bag icon


33


will be set forth below in greater detail. Suffice it to note here that the game play utilized by game apparatus


10


involves a simulated launch of a bean bag game object which is simulated upon display


13


by icons such as bean bag icon


33


. Finally, display


13


further includes an alphanumeric segment group


34


which is used to communicate various game play information to the player or players such as time interval, score or game level selected.




In accordance with an important aspect of the present invention, game apparatus


10


includes a three function launch control


50


supported upon the lower end of housing


11


and having a path selector ring


51


supporting a depressible launch button


52


. Also supported on housing


11


adjacent launch control


50


is a plurality of game play and setup buttons


60


through


65


which are utilized to make certain initialization and play mode selections particularly at the initiation or completion of a game. In the manner set forth below in greater detail, path selector ring


51


is movable along with launch button


52


in either direction as indicated by arrows


53


and


54


. The point of having path selector


51


and launch button


52


pivotable in this manner is found in the selection of a single one of paths


30


,


31


or


32


for launch of the simulated bean bag game object. Thus, for example, positioning of path selector ring


51


and launch button


52


in the centered position shown in

FIG. 1

provides a selection of path


31


allowing the player to execute a game object launch upwardly through the column occupied by squares


27


,


24


and


21


. Alternatively, pivotal movement of path selector ring


51


and launch button


52


in the direction indicated by arrow


53


provides selection of path


30


for the launched game object allowing access to squares


26


,


23


or


20


. Finally, pivoting selector ring


51


and launch button


52


in the direction indicated by arrow


54


provides selection of path


32


which in turn provides access to squares


28


,


25


and


22


.




In operation, the basic game of tic-tac-toe is played upon grid


14


of display


13


in general accordance with the normal rules of game play. However, an additional skill requirement has been added to the basic tic-tac-toe game play of game apparatus


10


by the addition of launch control


50


. Launch control


50


is a three function control which is utilized in adding a skill level to the placement of a player's icon upon an unoccupied square within grid


14


. The three functions selected and controlled by launch control


50


include the selection of one of paths


30


,


31


and


32


with the resulting selection of the right, center or left column of grid squares. The second function of launch control


50


is activated by pressing launch button


52


once selector ring


51


and launch button


52


have been pivoted to the desired selected path. The pressing of launch button


52


operates a switch (switch


81


seen in

FIG. 2

) which, as is described below in greater detail, initiates the preparation for the simulated launch of the bean bag game object. As launch button


52


is pressed, the launch power to be simulated in the launch of the bean bag game object along the selected path and column of squares is increased so long as launch button


52


remains pressed. The user attempts to exercise skill in selecting the desired launch power in order to control the “landing” point of the launched bean bag game object to the desired square. Once the desired launch power has been set, the third function of launch control


50


is implemented by releasing launch button


52


which, as is set forth below in greater detail, opens switch


81


(seen in FIG.


2


). With launch button


52


released, further increase in launch power is terminated and the simulated launch of the game object is initiated. Thus, the players utilizing the present invention game apparatus are required to devise a correct game play strategy in accordance with conventional tic-tac-toe game play which is further complicated or challenged by the skill level required in actually successfully placing an icon upon the target square which the player decides to mark. It has been found that the use of a three function integrated control mechanism for launch control


50


renders the play pattern of the present invention game apparatus both enjoyable and amusing as well as challenging.





FIG. 2

sets forth a section view of game apparatus


10


taken along section lines


2





2


in FIG.


1


. As described above, game apparatus


10


includes a housing


11


defining an interior cavity


15


. Housing


11


further defines an aperture


12


behind which a display unit


13


is supported to be visible therethrough. Housing


11


further supports a pivotable path selector ring


51


which in turn supports a launch button


52


. A speaker


114


is supported within housing


11


together with a plurality of conventional batteries such as battery


115


. A printed circuit board


110


is supported within housing


11


and provides a support base for display unit


13


. In addition, printed circuit board


110


further supports a microprocessor integrated circuit


111


together with an associated memory


112


. Additional digital electronic circuit components such as component


113


are also supported by circuit board


110


. It will be understood that circuit board


110


is fabricated in accordance with conventional fabrication techniques and provides a plurality of electrical connections between the various components and circuit elements supported upon the circuit board to form an operative digital electronic microprocessor game playing circuit.




Housing


11


further supports a switch board


80


, the structure of which is set forth below in

FIG. 4

in greater detail. Suffice it to note here that switch board


80


is supported beneath path selector ring


51


and launch button


52


and includes a depressible switch


81


. As is better seen in

FIG. 4

, switch board


81


further includes a plurality of additional switches


70


through


75


as well as a plurality of conductive pads


105


,


106


,


107


and


108


.




Returning to

FIG. 2

, launch button


52


is secured in a pivotal attachment to ring


51


at a pivot


56


. Launch button


52


further includes a post


57


extending downwardly toward switch


81


of switch board


80


. A return spring


58


is received upon post


57


and the outer edge of switch


81


and provides a spring force urging launch button


52


upwardly to raise post


57


away from switch


81


. The upward travel of launch button


52


produced by the force of spring


58


is limited by the combination of a post


59


extending downwardly from launch button


52


and passing through a slot


87


(seen in

FIG. 3

) formed in a plate


90


together with a fastener


66


. Fastener


66


is larger than slot


87


and thus prevents the extensive upward pivoting movement of launch button


52


beyond the position shown.




Plate


90


is better seen in FIG.


3


and is supported beneath path selector ring


51


and is secured to selector ring


51


by a plurality of fasteners such as fasteners


38


and


39


(seen in FIG.


3


). Thus, the combination of selector ring


51


, launch button


52


and plate


90


are movable in a pivotal movement as a single unitary assembly.




In further accordance with the present invention, a wiper contact


92


preferably formed of a spring steel material is secured to the underside of plate


90


and extends downwardly to touch the upper surface of switch board


80


. With temporary reference to

FIG. 4

, it will be noted that conductive pads


105


through


108


are positioned upon switch board


80


so as to be contacted by wiper contact


92


.




Returning to

FIG. 2

, it will be understood by those skilled in the art that microprocessor


111


utilizes a stored instruction set within memory


112


to provide control of display


13


and to respond to input switch conditions from launch control


50


. It will be further understood that the stored instruction set within memory


112


is utilized in providing the above-mentioned game play of tic-tac-toe. It will be noted that the normal raised position of launch button


52


is provided by the cooperation of spring


58


, post


59


and fastener


66


. The user exercises the above-described game play action by forcing launch button


52


downwardly in the direction indicated by arrow


55


overcoming the force of spring


58


. As launch button


52


pivots downwardly against the force of spring


58


, the lower end of post


57


contacts the depressible member of switch


81


actuating the switch and causing a signal input to microprocessor


111


. In the desired game play described above, the result of the signal input from activation of switch


81


causes microprocessor


111


to sequentially and incrementally increase the power level to be applied to the launch of the simulated game object. Continuing with the above-described game play, the release of launch button


52


allows spring


58


to pivot launch button


52


upwardly until fastener


66


limits further upward travel. This upward pivotal movement withdraws the lower end of post


57


from switch


81


restoring switch


81


to an open condition. The return of the open condition of switch


81


provides a further signal input to microprocessor


111


which initiates the launch of the game object.




The pivotal movement of launch button


52


and path selector ring


51


together with plate


90


is subjected to a three position detent provided by detent mechanism


91


. Detent mechanism


91


is better seen in FIG.


3


. However, suffice it to note here that the use of a three position detent mechanism limits the pivoting position of launch control


50


to the three paths formed on display


13


(seen in FIG.


1


). In addition and as is also better seen in

FIG. 3

, the pivoting movement of launch control


50


is further limited by a limit stop


102


. This maintains the pivoting movement of launch control


50


within the desired three position range.





FIG. 3

sets forth a partial section view of launch control


50


taken along section lines


3





3


in FIG.


2


. Of importance to observe in

FIG. 3

is the provision of the above-mentioned three position detent mechanism (detent


91


) as well as the travel limit function of limit stop


102


.




More specifically, game


10


includes a housing


11


within which a plurality of game play buttons


60


through


65


are supported. Housing


11


further includes a generally cylindrical wall


66


which defines a pair of edges


100


and


101


together with a trio of detent slots


93


,


94


and


95


. A plate


90


is supported within wall


66


by a pair of fasteners


38


and


39


which secure plate


90


to path selector ring


51


(seen in FIG.


2


). Plate


90


is thus pivotable about a post


57


and spring


58


which extend downwardly from launch button


52


(seen in FIG.


2


). Plate


90


defines a limit stop


102


which prevents excessive pivotal movement of plate


90


by the cooperation of edges


100


and


101


of wall


66


. Plate


90


further defines a slot


87


which receives post


59


(seen in

FIG. 2

) of launch button


52


and a fastener


89


. A wiper contact


92


is secured to the underside of plate


90


. Plate


90


further defines a detent spring portion


96


which resiliently supports a detent rib


97


. Detent rib


97


is resiliently received within detent slots


93


,


94


or


95


to fix the position of plate


90


at one of three detented positions. Thus, plate


90


is pivotable from the centered detent position shown in

FIG. 3

in the direction of arrow


83


to the detent position defined by slot


93


or, alternatively, pivotable in the direction indicated by arrow


82


to the detent position shown at slot


95


.




It will be noted that wiper contact


92


forms a generally U-shaped structure known generally in the art as a “bridging contact”. With temporary reference to

FIG. 4

, it will be noted that the two prongs of wiper contact


92


are in contact with conductive pad


105


in all three detent positions and are further in contact with one of conductive pads


106


through


108


depending upon the pivotal position of plate


90


.





FIG. 4

sets forth a partial section view of launch control


50


taken along section lines


4





4


in FIG.


2


. Launch control


50


includes a switch board


80


supporting a switch


81


described above which is actuated by launch button


52


(seen in FIG.


2


). Switch board


80


further supports a plurality of switches


70


,


71


,


72


,


73


,


74


and


75


which are positioned in alignment with buttons


60


through


65


(seen in FIG.


3


). In addition, a plurality of circuit board conductive paths


109


provide interconnection between switches


70


through


75


as well as switch


81


and a multi-conductor flat cable


84


. With temporary return to

FIG. 2

, it will be noted that flat cable


84


provides a plurality of electrical connections between switch board


80


and circuit board


110


. Returning to

FIG. 4

, switch board


80


further supports a conductive pad


105


together with a trio of conductive pads


106


,


107


and


108


. Conductive pad


105


is maintained in contact with wiper contact


92


in all three detent positions of plate


90


described above in FIG.


3


. Conversely, conductive pads


106


,


107


and


108


correspond to the three detent positions also described above for launch control


50


. Thus, as plate


90


(seen in

FIG. 3

) is moved pivotally between detent positions, a selected one of conductive pads


106


through


108


is brought into electrical connection to conductive pad


105


by the U-shaped structure of wiper contact


92


. In this manner, a three condition signal set is provided to microprocessor


111


(seen in

FIG. 2

) for path selection in the above-described game play.




While particular embodiments of the invention have been shown and described, it will be obvious to those skilled in the art that changes and modifications may be made without departing from the invention in its broader aspects. Therefore, the aim in the appended claims is to cover all such changes and modifications as fall within the true spirit and scope of the invention.



Claims
  • 1. An electronic tic-tac-toe game play apparatus comprising:a housing defining an interior cavity; a display, supported on said housing, defining a three row—three column matrix of squares and a trio of paths each joined to one of said columns and a game icon; a microprocessor and memory for playing a tic-tac-toe game and for simulating a launch and travel of said game icon; a launch control supported on said housing for selecting a path and launch power for said game icon and having a pivotable path selection ring, a launch button, a plate having a wiper contact and a switch board secured to said housing and supporting a plurality of conductive paths and a launch switch, said path selection ring, said launch button and said plate being pivotably movable upon said housing as a single assembly to select one of said paths and said launch button being depressible to close said switch and releasable after a player chosen interval to open said switch and thereby provides a launch power input signal to said microprocessor for simulated launch of said game icon along said selected one of said paths.
  • 2. The electronic tic-tac-toe game play apparatus set forth in claim 1 wherein said launch control includes a return spring coupled to said launch button urging said launch button away from said switch.
  • 3. The electronic tic-tac-toe game play apparatus set forth in claim 2 further including a three-position detent mechanism operative upon said launch control.
US Referenced Citations (12)
Number Name Date Kind
4184676 Barish Jan 1980 A
4275442 Underwood et al. Jun 1981 A
4346892 Kitchen et al. Aug 1982 A
4418917 Jalali et al. Dec 1983 A
4813681 Volpert, Jr. Mar 1989 A
4863172 Rosenwinkel et al. Sep 1989 A
5536911 Madill Jul 1996 A
5655773 Marks Aug 1997 A
5743796 Orak et al. Apr 1998 A
5855513 Lam Jan 1999 A
5927714 Kaplan Jul 1999 A
6042117 O'Brien Mar 2000 A