This game concept is in the field of electronic games. The play of this game is similar to the classic Tic Tac Toe game that has been played for hundreds of years. The original Tic Tac Toe game was played using a physical surface such as a wall and chalk, and in contrast the present game is played on an electronic device.
Since the dawn of the electronic and computer age, there have been many attempts to create an electronic version of the classic Tic Tac Toe game. Those creations have focused on the convenience of an electronic format, to free players from the impracticality of having to use a physical substrate such as paper upon which to play the game. However, none of the previously existing electronic versions have modified the basic methodology of the game, and as a result the present versions all suffer from the same problem, which is that most games played will end in a draw, without a winner achieved.
This invention is intended to offer the advantage of a game that will continue to be played until there is a winner every time, to overcome the primary disadvantage of the classic Tic Tac Toe game, which is that the majority of games played will end without a winner declared. An additional advantage of the present invention is the ability to handicap the players, so that players of different levels can play together and likely achieve a balanced number of wins for each player—such as a parent and child playing each other. Additionally, it is an objective of the present game for it to be exciting for both the players and also for spectators to observe, and also to be fun and sufficiently interesting to play remotely by internet or other wireless connection—and also to help improve memory skills for players of all ages.
The game concept herein can be played on mobile devices, including but not limited to: cell phones and smartphones, and tablets such as an iPad; as well as on portable computers such as notebook computers, desktop computers such as a PC or Mac or other types of computers. Additionally, this game can be hosted on a computer server that has a CPU, that will provide the game to remote players who are playing the game on mobile devices that do not have a CPU, who will connect to the server by way of an internet or other connection type including wireless connections.
There will be a capability for the player's personal data and preferences, as well as game data and statistical results, to be stored in a data base for later access by the players. That data base may reside in the player's mobile device or personal computer, or may reside on a remote server.
The players will start the game by first deciding amongst themselves, who will start first and also their respective markers. Typically the players will choose the letter “X” and the letter “O” as their respective markers, although any visual symbol could be used as the marker for each player. Then, players will take turns placing their marker on the three by three grid in any open position. At the instant that there are the initial three of the same marker on the grid, the electronic device will assess whether any three of the same marker are aligned in a straight line. That straight line can be vertical or horizontal or diagonal. If at that instant there are three of the same markers aligned in a straight line, that player will be declared the winner, and the electronic device will signal that with a visual indicator, such as a line drawn through those three markers as shown in
If on the other hand no winner was declared at that point, after the first three moves have been made by either player, then the game continues and at the instant that four of the same markers are appearing on the grid, if no three of the same marker are aligned in a straight line, then the electronic device will remove one of those four X or O markers. For example, the electronic device may be programmed to remove the earliest of the four markers that were placed on the grid by that player.
Whenever either player places their fourth marker on the grid, the electronic device will analyze those four markers, and either declare a winner or remove one of those four markers. When a player's marker is removed, it is then the other player's turn to proceed. Then, the game will continue on that basis until a winner is achieved.
With reference to the drawings, the description below in which the electronic device will remove the first or earliest marker is presented—as that is the variation of this inventive game that lends itself to the most straightforward explanation. However, there are numerous additional variations of this inventive game that will be within the scope of the Claims of this invention, in which the electronic device will select some other marker to be removed besides the first or earliest marker, and for example that selection may be made on a random basis. A few of those variations are listed in the section below.
There are several variations by which this inventive game can be played. These include but are not limited to:
At the player's direction, the game can be set up to be played with different options as to which marker will be removed by the electronic device, when the fourth marker is placed on the grid by any player. Choices would be for the players to elect to have the electronic device remove the first or second or third or even the fourth marker.
Another option would include a selection for the electronic device to remove a random marker from the grid, rather than to always remove the first or second or third or fourth marker—in those instances where there are four of the same marker appearing on the grid, but without any three of the same marker in a row for a game winner.
Another option would include a choice to handicap the play of one player, so that for example, a parent can play against a child, with roughly the same number of wins for each player after several games played. One way to accomplish this would be for the child to have the option of selecting which of the parent's markers would be removed from the grid, in those instances where four of the parent's markers are on the grid without a winner declared. Additionally, the child could have the option to also select which of their own markers would be removed from the grid, in those instances where four of the child's markers are on the grid without a winner declared.
Another option would be the capability for the electronic device to serve as Player Two, so that any one player can play this inventive game in a solitaire mode.
Another option would be the capability for the electronic device to give a visual indication as to which marker will be the next marker to be removed from the grid; so that each player will not have to rely solely on their memory to be aware as to which of their markers will be removed when they have placed their fourth marker on the grid without achieving three of their markers in a row.
Another option would be the capability for the electronic device to give a temporary visual indication as to which marker was most recently removed from the grid, when any player's marker is removed from the grid by the electronic device.
Another option would the capability for two players to play each other remotely, such as through the internet or wireless connection; and also for observers from additional remote locations to be able to view the games being played.
Another option would be the capability for the electronic device to give a visual indication to the players, as the game proceeds, to inform them of additional facts such as their playing time per game, total or cumulative playing time, number of wins each, or percentage of wins each for the two players involved in that particular game, or for groups of players such as several friends playing remotely—or even for all players who have ever played this inventive game and who wish to take part in public reporting of their game results.
At least one version of this game will provide:
A method of playing the classic Tic Tac Toe game, in which the game will not end in a draw, and can always continue until a winner is achieved.
A method of playing the classic Tic Tac Toe game, in which one of the players can be handicapped, to allow for both players to have an equal chance to win any one game played.
A method of playing the classic Tic Tac Toe game, in which one player can play in a solitaire mode.
A method of playing the classic Tic Tac Toe game, in which two players can play each other remotely.
A method of playing the classic Tic Tac Toe game, where the enjoyment of the game will be enhanced by additional signals to the players, such as blinking letters or other visual indicators as the game proceeds.
Thus, specific variations and methods for an electronic tic tac toe game have been disclosed. It should be apparent, however, to those skilled in the art that many more modifications besides those already described are possible without departing from the inventive concepts herein. The inventive subject matter, therefore, is not to be restricted except in the spirit of the disclosure. The invention is applicable to other embodiments or of being practiced or carried out in various ways; and the invention will be limited only by the claims and the equivalents thereof.
Moreover, in interpreting the disclosure, all terms should be interpreted in the broadest possible manner consistent with the context; such as—the terms “player” and “user” should be understood to be interchangeable and meaning the same thing.
Number | Date | Country | |
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61920692 | Dec 2013 | US |