Electronic toy and method of using the same

Information

  • Patent Grant
  • 6547629
  • Patent Number
    6,547,629
  • Date Filed
    Tuesday, May 15, 2001
    23 years ago
  • Date Issued
    Tuesday, April 15, 2003
    21 years ago
Abstract
An electronic toy that can be activated so as to entertain and educate a child is disclosed. The electronic toy includes a toy figure and/or an interactive member. In one embodiment, the toy figure includes a body and at least one actuator mechanism. The electronic toy can generate an audio output in response to activation by a user of an actuator mechanism. In one embodiment, the toy figure includes multiple parts that can be moved relative to each other. In one embodiment, the electronic toy includes two actuator mechanisms that can be activated by a user at any time. The electronic toy can generate audio outputs, including speech and sound effects, in response to the activation by a user of the actuator mechanisms. In one embodiment, the electronic toy can generate speech in response to the activation of a first actuator mechanism and sound effects in response to the activation of a second actuator mechanism.
Description




BACKGROUND OF THE INVENTION




This invention relates generally to an electronic toy, and in particular, to an electronic toy that generates audio outputs, such as speech and sound effects.




Children have a particular fascination with animals, for example, the sounds that animals make. The need exists for an electronic toy that can be easily activated to generate audio outputs to entertain and educate a user.




SUMMARY OF THE INVENTION




Generally, the embodiments of the present invention provide an electronic toy that may be activated so as to entertain and educate a user.











BRIEF DESCRIPTION OF THE DRAWINGS





FIG. 1

illustrates a schematic view of the operational components of an electronic toy according to an embodiment of the invention.





FIG. 2

illustrates a schematic view of an embodiment of an actuator mechanism of the electronic toy of FIG.


1


.





FIG. 3

illustrates a schematic view of an alternative embodiment of an actuator mechanism of the electronic toy of FIG.


1


.





FIG. 4

illustrates a side view of an embodiment of a toy figure embodying the principles of the invention.





FIG. 5

illustrates a schematic view of an embodiment of some components of the toy figure of FIG.


4


.





FIG. 6

illustrates a bottom view of an embodiment of an appendage of the toy figure of FIG.


4


.





FIG. 7

illustrates a side view of the appendage of FIG.


6


.





FIG. 8

illustrates a perspective view of an embodiment of an interactive member embodying the principles of the invention.





FIG. 9

illustrates a top view of an embodiment of a conductive member of the interactive member of FIG.


8


.





FIG. 10

illustrates an exploded perspective view of the operative relationship of the conductive elements on the toy figure and the conductive member of

FIG. 9

according to the principles of the invention.











DETAILED DESCRIPTION OF THE INVENTION




An electronic device or toy includes a toy figure and an interactive member. In one embodiment, the toy figure includes a body and at least one actuator mechanism. The electronic toy can generate an audio output in response to activation by a user of an actuator mechanism. In one embodiment, the toy figure includes multiple parts that can be moved relative to each other.




In the illustrated embodiment, the electronic toy includes two body parts that can be moved relative to each other. The electronic toy includes a base and a movable member. The movable member can be disposed in a first position and a second position. When the movable member is in the first position, an actuator mechanism on the electronic toy is activated. When the movable member is in the second position, the actuator mechanism is not activated.




In one embodiment, the electronic toy includes two actuator mechanisms that can be activated by a user at any time. The electronic toy can generate audio outputs, including speech and sound effects, in response to the activation by a user of the actuator mechanisms. In one embodiment, the electronic toy can generate speech in response to the activation of a first actuator mechanism and sound effects in response to the activation of a second actuator mechanism.




An electronic toy according to an embodiment of the invention is illustrated in FIG.


1


.

FIG. 1

illustrates a schematic view of some of the functional components of the electronic toy


10


.




In the illustrated embodiment, the electronic toy


10


includes a control unit


20


and actuators or actuator mechanisms


30


and


40


. The actuators


30


and


40


are connected to the control unit


20


. In the illustrated embodiment, the actuators


30


and


40


are connected to the control unit


20


by wiring. The control unit


20


and wires form part of an audio output generating circuit. In other embodiments, the actuators can be connected to the control unit


20


using any wired or wireless connections. For example, the electronic toy may include an infra red, radio frequency, or ultrasonic receiver and transmitter, which can be used to control the electronic toy remotely.




In the illustrated embodiment, the control unit


20


includes a memory


22


in which different types of pre-recorded audio outputs, such as speech phrases and sound effects, are stored. One type of audio output is speech. For example, different phrases containing facts about the electronic toy may be stored in memory


22


. In one embodiment, the electronic toy includes a toy figure that may resemble an animal, a person, a character, or other object. The speech output from memory


22


may include facts about the particular animal, person, or character that the toy figure resembles. For example, if the toy figure resembles a tiger, the speech output may include facts about tigers (e.g., the size of tigers, the behavior of tigers, etc.).




Another type of audio output is sound effects. In one embodiment, if the toy figure resembles an animal, sound effects similar to those that the animal makes are stored in memory


22


. For example, if the toy figure resembled a tiger, then several sounds associated with a tiger, such as different roars, are stored in memory


22


.




The memory


22


can be any type of conventional memory, such as a disk drive, cartridge, or solid state memory. In the illustrated embodiment, the audio outputs are pre-recorded in the memory.




The control unit


20


also includes a processor


24


that can access data stored in memory


22


. The processor


24


can be any type of conventional processor, such as a conventional integrated circuit. The electronic toy


10


also includes a power supply (not shown).




The electronic toy


10


includes a speaker (or other suitable audio transducer)


26


through which the audio outputs can be played. The speaker


26


is connected to the control unit


20


via wiring.




An implementation of the electronic toy is illustrated in FIG.


2


. In the illustrated embodiment, the electronic toy


10


includes a base


50


and a movable member


60


. The movable member


60


is movably coupled to the base


50


. In one embodiment, the movable member


60


is pivotally coupled to the base


50


at pivot


54


. In another embodiment, the movable member


60


is slidably coupled to the base


50


.




Exemplary embodiments of actuator mechanisms are illustrated in

FIGS. 2 and 3

. In the illustrated embodiment (see FIG.


2


), actuator mechanism


30


includes a switch


52


coupled to the base


50


and a cam member


62


coupled to movable member


60


. Cam member


62


is a small piece of conductive material, such as metal, that is coupled to the movable member


60


by welding or any other conventional method.




In one embodiment, switch


52


is a push button type switch. Switch


52


may be any conventional switch structure that generates a signal in response to the relative movement of two parts (e.g., a leaf spring type switch, a reed switch, etc.).




As shown in

FIG. 2

, the cam member


62


is mounted for movement relative to switch


52


. Cam member


62


is aligned with the switch


52


. When the user moves the movable member


60


along the direction of arrow “A” in

FIG. 2

, cam member


62


engages switch


52


and the actuator mechanism


30


is activated. The electronic toy


10


generates an audio output upon the activation of the actuator mechanism


30


. When the user moves the movable member


60


along the direction of arrow “B” in

FIG. 2

, switch


52


is opened and the actuator mechanism


30


is not activated. Note that in one embodiment, movable member


60


is biased in direction “B” by a spring, living hinge, or other biasing element(s) (none of which are shown).




Another embodiment of an actuator mechanism according to an embodiment of the invention is illustrated in FIG.


3


. Actuator mechanism


40


includes conductive elements


56


and


58


. In one embodiment, conductive elements


56


and


58


are small pieces of conductive material, such as metal, that form a switch that is closed when the elements


56


and


58


are bridged by another conductive element, such as conductive element


70


. While the actuator mechanism


40


is illustrated with only two conductive elements, the actuator mechanism may include any number of conductive elements.




In the illustrated embodiment, when conductive element


70


is moved along the direction of arrow “C” and placed into contact with both conductive elements


56


and


58


(see FIG.


3


), the actuator mechanism


40


is activated. The electronic toy


10


generates an audio output upon the activation of the actuator mechanism


40


. When the user moves the conductive element


70


along the direction of arrow “D” in

FIG. 3

, the actuator mechanism


40


is not activated.




Any type of switch that can be closed based on the position of the movable member relative to the base can be used. While switch


52


and contacts


56


and


58


are illustrated on the base


50


and cam member


62


is illustrated on the movable member


60


, the positions of any one or more of the contacts, cam member, and switch may be reversed. For example, cam member


62


can be coupled to the base


50


and switch


52


can be coupled to the movable member


60


.




An implementation of an electronic toy embodying the principles of the present invention is illustrated in

FIGS. 4-8

. In the illustrated embodiment, the electronic toy


100


includes a toy

figure 105

as illustrated in FIG.


4


. In one embodiment, the toy

figure 105

resembles a tiger. In other embodiments, the toy

figure 105

may resemble any animal (e.g., a shark, a gorilla, an elephant, etc.), character, or person.




In the illustrated embodiment, the toy

figure 105

includes a body


110


and several appendages


112


,


114


,


116


,


118


, and


120


. As shown in

FIG. 4

, appendages


112


,


114


,


116


, and


118


resemble limbs and appendage


120


resembles a tail of the toy figure


105


. The body


110


and the appendages are formed of a non-conductive material, such as plastic.




In the illustrated embodiment, each of the appendages


112


,


114


,


116


,


118


, and


120


is pivotally coupled to the body


110


. The appendages may be coupled to the body


110


using any suitable fastener (e.g., a rivet, bolt, etc.) or any suitable joint (e.g., a ball and socket connection). The toy figure may include any number of appendages, of which any number may be movable relative to the body (i.e., articulable appendages).




The body


110


includes a side surface


122


with openings


124


located proximate to a speaker (not shown) disposed inside the body


110


. Audio output from the speaker passes through the openings


124


so the user may hear the generated output. The location of the openings


124


may vary depending on the location of the speaker within in the body


110


.




In one embodiment (see FIG.


4


), the body


110


includes an extension or neck portion


128


. A lower jaw


129


is formed as part of extension


128


. The toy

figure 105

also includes a head


130


that is pivotally coupled to the body


110


at pivot


132


as illustrated in FIG.


5


. The head


130


moves relative to the lower jaw


129


and extension


128


.




As the head


130


moves along the direction of arrow “E”, the distance between the head


130


and the lower jaw


129


increases, thereby creating the appearance of the toy

figure 105

opening its mouth. As the head


130


moves along the direction of arrow “F”, the toy

figure 105

appears to be closing its mouth.




In one embodiment, the toy

figure 105

includes a button


131


that is coupled to head


130


as illustrated in FIG.


4


. The button


131


may extend through an opening (not shown) in the upper surface of the toy figure


105


. The user may push button


131


or manually pivot the head


130


in the direction of arrow “E” to move the head


130


.




As illustrated in the schematic view of

FIG. 5

, the toy

figure 105

includes an actuator mechanism


140


disposed within the body


110


. The actuator mechanism


140


includes a cam member


142


and a switch


144


. In one embodiment, the cam member


142


is coupled to the head


130


.




As the head


130


pivots along the direction of arrow “E”, the cam member


142


engages and closes the switch


144


. When switch


144


is closed, the actuator mechanism


140


is activated and a signal is sent to the control unit


20


. The processor


24


accesses the appropriate output stored in memory


22


and the electronic toy


100


plays the output. Thus, in one embodiment, a user may manually pivot the head


130


or press button


131


to activate actuator


140


.




In the illustrated embodiment, the toy

figure 105

generates a sound effect upon the activation of actuator mechanism


140


. For example, if the toy

figure 105

resembles a lion, a “roar” is heard when the actuator mechanism


140


is activated.




When the actuator mechanism


140


is activated again, the control unit


20


advances to the next sound effect in memory


22


, which is played through speaker


26


. The toy


100


continuously loops through the sound effects in memory


22


as the actuator mechanism


140


is repeatedly activated. In an alternative embodiment, the toy


100


randomly selects and plays sounds effects in memory


22


as the actuator mechanism


140


is repeatedly activated.




The arrangement of the movable member and body


10


can vary and may depend on what the toy

figure 105

resembles. For example, the movable member of the toy

figure 105

may be a body part other than the head. In one embodiment, the toy figure may resemble a shark and the movable member may be the shark's fin. When the fin is moved a sufficient distance to close an internal switch in the body, sound effects associated with the shark are played.




In the illustrated embodiment, the electronic toy


100


includes an actuator mechanism


150


that includes conductive elements or contact members


152


and


154


as illustrated in

FIGS. 6 and 7

. In one embodiment, the conductive elements


152


and


154


are disposed on an outer surface


126


of the body


110


. For example, conductive elements


152


and


154


are disposed on the bottom surface of appendage


112


.




Conductive elements


152


and


154


are connected to the control unit


20


via wires (not shown) that run through appendage


112


. While two contact members with circular shapes are illustrated, any number of contact members with any shape, including (but not limited to) geometric configurations, etc., can be used in the actuator mechanism.




In one embodiment (see FIG.


6


), the outer surface


126


includes an opening


156


. A support


160


is disposed in the opening


156


. In the illustrated embodiment, support


160


includes two openings


162


and


164


and is a piece of non-conductive material, such as plastic. Support


160


maintains conductive elements


152


and


154


in a spaced and insulated relationship.




In an alternative embodiment, the toy

figure 105

does not include a support


160


. Conductive elements


152


and


154


can be disposed directly in two openings (not shown) formed in the outer surface


126


such that the body


110


insulates the conductive elements


152


and


154


from each other.




In the illustrated embodiment, the electronic toy


100


includes an interactive member. An embodiment of an interactive member is illustrated in

FIGS. 8 and 9

. Interactive member


200


includes a body


210


with an upper surface


212


that has an information portion


214


and a conductive portion


216


.




In one embodiment, the information portion


214


is a non-conductive portion that includes indicium or indicia associated with the particular toy figure. Some examples of indicia that may be included on information portion


214


include: text, colors, photographs, pictorial representations, patterns, and lenticular videos. For example, if the toy

figure 105

resembles a tiger, the information portion


214


may include a pictorial representation of a tiger.




The upper surface


212


around the information portion


214


and conductive portion


216


may include a combination of colors or a pattern that is associated with a particular toy figure. For example, if the toy figure resembles a tiger, several orange and black stripes may be distributed on upper surface


212


.




In the illustrated embodiment, the interactive member


200


is a thin, sheet-like card member. The interactive member


200


is formed of a non-conductive material, such as plastic. In one embodiment, the interactive member


200


is approximately the same size as a trading card (e.g., sports cards, hobby cards, etc.).




An embodiment of a conductive portion of the interactive member is illustrated in FIG.


9


. In one embodiment, conductive portion


216


is a unitary piece of material. Conductive portion


216


is used to bridge conductive elements


152


and


154


disposed on the toy figure


105


. Since the conductive portion


216


is a unitary piece of material, conductive elements


152


and


154


are bridged when they contact any part of the conductive portion


216


.




In the illustrated embodiment, the conductive portion


216


resembles a paw print of an animal. Conductive portion


216


includes pad portion


222


and finger/toe portions


224


,


226


,


228


, and


230


. The pad portion


222


and the finger/toe portions are connected via connector portions


232


as illustrated in FIG.


9


. In the illustrated embodiment, the pad portion


222


and the finger/toe portions extend through openings in the upper surface


212


of the interactive member body


210


and connector portions


232


are disposed beneath part of the upper surface


212


.




Now the operation of the actuator mechanism


150


is described. The user moves the toy

figure 105

proximate to the interactive member


200


so that the conductive elements


152


and


154


are aligned with the conductive portion


216


on the interactive member


200


as illustrated in FIG.


10


.




When conductive elements


152


and


154


are in contact with the conductive portion


216


simultaneously, the elements


152


and


154


are bridged and the actuator mechanism


150


is activated. As illustrated in

FIG. 10

, conductive elements


152


and


154


can contact pad portion


222


and finger/toe portion


224


, respectively, to activate the actuator mechanism


150


.




In the illustrated embodiment, the toy

figure 105

generates speech, such as a phrase, upon the activation of actuator mechanism


150


. Several phrases corresponding to the toy

figure 105

are recorded and stored in the memory


22


. For example, if the toy

figure 105

resembles a lion, several facts about lions are stored in memory


22


. When the actuator mechanism


150


is activated, one of the stored phrases is played.




When the actuator mechanism


150


is activated again, the control unit


20


advances to the next phrase in memory


22


, which is played through speaker


26


. The toy


100


continuously loops through the phrases in memory


22


as the actuator mechanism


150


is subsequently activated. In an alternative embodiment, the toy


100


randomly selects and plays phrases in memory


22


as the actuator mechanism


150


is subsequently activated. In one embodiment, four different phrases are stored in memory


22


. However, any number of phrases may be stored.




Many possible variations on the particular embodiments described above would be consistent with the principles of the invention. Several additional variations are described below.




The configuration of the conductive portion on the interactive member may vary. The shape of the conductive portion may resemble the shape of a paw print from any animal that the toy figure resembles. Also, the conductive portion may be any other shape (e.g., a geometric shape, a letter, the shape of an animal, etc.).




The interactive member may be any size and configuration as long as it includes a conductive portion.




The electronic toy may generate output in addition to audio output in response to a user input. For example, the electronic toy may include lights (or any other visual output devices) and generate visual output in addition to an audio output.




While the invention has been described in detail and with reference to specific embodiments thereof, it will be apparent to one skilled in the art that various changes and modifications can be made therein without departing from the spirit and scope thereof. Thus, it is intended that the present invention covers the modifications and variations of this invention provided they come within the scope of the appended claims and their equivalents.



Claims
  • 1. An electronic toy comprising:a toy figure including a body, a first actuator mechanism disposed on said body, a second actuator mechanism disposed on said body, and an audio output generating circuit connected to said first actuator mechanism, said first actuator mechanism including first and second contact members, said second actuator mechanism including a switch selectively disposable between a first position and a second position; and an interactive member including a conductive portion and a non-conductive portion, said interactive member having an indicium disposed thereon, said indicium being associated with said toy figure, said audio output generating circuit generating a first audio output when said first and second contact members engage said conductive portion, and said audio output generating circuit generating a second audio output when said switch is moved to its first position.
  • 2. The electronic toy of claim 1 wherein said toy figure resembles an animal and said indicium includes a pictorial representation of said animal.
  • 3. The electronic toy of claim 1 wherein said toy figure resembles an animal and said indicium includes text associated with said animal.
  • 4. The electronic toy of claim 1 wherein said conductive portion has a configuration, said configuration being associated with said toy figure.
  • 5. The electronic toy of claim 4 wherein said toy figure resembles an animal that includes a paw, said first and second contact members are disposed on said paw, and said conductive portion is configured in the shape of said paw.
  • 6. The electronic toy of claim 1 wherein said first audio output includes one of speech and sound effects.
  • 7. The electronic toy of claim 1 wherein said interactive member is a card.
  • 8. A method of generating an audio output from a toy, the toy including a toy figure and an interactive member, the toy figure including a body, a first actuator mechanism disposed on the body, a second actuator mechanism disposed on the body, and an audio output generating circuit disposed within the body and connected to the first actuator mechanism, the first actuator mechanism including first and second contact members, the second actuator mechanism including a switch selectively disposable between a first position and a second position, the interactive member including a conductive portion and a non-conductive portion, the interactive member having indicium disposed thereon, the indicium being associated with the toy figure, the audio output generating circuit generating an audio output when the first and second contact members engage the conductive portion, the method comprising:engaging the first and second contact members on the toy figure with the conductive portion on the interactive member to generate a first audio output; and actuating the second actuator mechanism to generate a second audio output.
  • 9. The method of claim 8 wherein the toy figure resembles an animal including a paw, the first and second contact members are disposed on the paw, the conductive portion is configured in the shape of the paw, and said step of engaging the first and second contact members includes engaging the paw on the conductive portion.
  • 10. A toy comprising:a toy figure including a body including: a first actuator mechanism disposed on said body, said first actuator mechanism including first and second contact members; a second actuator mechanism disposed on said body; an audio output generating circuit disposed within said body and connected to said first actuator mechanism and said second actuator mechanism, said audio output generating circuit generating a first audio output in response to the activation of said first actuator mechanism and a second audio output in response to the activation of said second actuator mechanism; and an interactive card including a conductive portion and a non-conductive portion, said non-conductive portion including an indicium associated with said toy figure, said first actuator mechanism being activated when said first and second contact members engage said conductive portion.
  • 11. The toy of claim 10 wherein said toy figure resembles an animal including a paw, said indicium is a representation of said animal, said first and second contact members are disposed on said paw, and said conductive portion is configured in the shape of said paw.
  • 12. The toy of claim 11 wherein said second actuator mechanism includes a switch selectively disposable between a first position and a second position, said audio output generating circuit generates said second audio output when said switch is moved to its first position, and said first and second audio outputs include one of speech and sound effects.
  • 13. A method of generating an audio output from a toy, the toy having a toy figure including a body and a movable member coupled thereto, the method comprising:disposing a card including an upper surface having a conductive portion and an indicium disposed thereon in a confronting relation to a user; and placing the toy figure on the card so that the conductive portion bridges conductive elements disposed on the toy figure, thereby activating an audio output generating circuit in the toy figure; and moving the movable member to activate the audio output generating circuit in the toy figure.
  • 14. A combination of an interactive card and a toy figure, said interactive card comprising:an information portion, said information portion including indicium disposed thereon; and a conductive portion adapted to be used with a toy figure that generates an output upon contact with said card; and said toy figure resembling an animal that includes a paw, said toy figure including first and second contact members disposed on said paw.
  • 15. The combination of claim 14 wherein said indicium includes a pictorial representation of said toy figure.
  • 16. The combination of claim 14 wherein said indicium includes text associated with said toy figure and said conductive portion has a configuration, said configuration being associated with said toy figure.
  • 17. The combination of claim 14, wherein said conductive portion is configured in the shape of said paw.
  • 18. An electronic toy comprising:a toy figure including a body, a first actuator mechanism disposed on said body, and an audio output generating circuit connected to said first actuator mechanism, said first actuator mechanism including first and second contact members, said body resembling an animal; and an interactive member including a conductive portion and a non-conductive portion, said interactive member having an indicium disposed thereon, said indicium being associated with said toy figure and including one of a pictorial representation of said animal and text associated with said animal, said audio output generating circuit generating an audio output when said first
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