Information
-
Patent Grant
-
6547629
-
Patent Number
6,547,629
-
Date Filed
Tuesday, May 15, 200123 years ago
-
Date Issued
Tuesday, April 15, 200321 years ago
-
Inventors
-
Original Assignees
-
Examiners
- Banks; Derris H.
- Williams; Jamila
Agents
-
CPC
-
US Classifications
Field of Search
US
- 446 297
- 446 175
- 446 484
- 446 302
- 446 100
- 446 97
- 446 397
- 434 335
- 434 338
- 434 340
-
International Classifications
-
Abstract
An electronic toy that can be activated so as to entertain and educate a child is disclosed. The electronic toy includes a toy figure and/or an interactive member. In one embodiment, the toy figure includes a body and at least one actuator mechanism. The electronic toy can generate an audio output in response to activation by a user of an actuator mechanism. In one embodiment, the toy figure includes multiple parts that can be moved relative to each other. In one embodiment, the electronic toy includes two actuator mechanisms that can be activated by a user at any time. The electronic toy can generate audio outputs, including speech and sound effects, in response to the activation by a user of the actuator mechanisms. In one embodiment, the electronic toy can generate speech in response to the activation of a first actuator mechanism and sound effects in response to the activation of a second actuator mechanism.
Description
BACKGROUND OF THE INVENTION
This invention relates generally to an electronic toy, and in particular, to an electronic toy that generates audio outputs, such as speech and sound effects.
Children have a particular fascination with animals, for example, the sounds that animals make. The need exists for an electronic toy that can be easily activated to generate audio outputs to entertain and educate a user.
SUMMARY OF THE INVENTION
Generally, the embodiments of the present invention provide an electronic toy that may be activated so as to entertain and educate a user.
BRIEF DESCRIPTION OF THE DRAWINGS
FIG. 1
illustrates a schematic view of the operational components of an electronic toy according to an embodiment of the invention.
FIG. 2
illustrates a schematic view of an embodiment of an actuator mechanism of the electronic toy of FIG.
1
.
FIG. 3
illustrates a schematic view of an alternative embodiment of an actuator mechanism of the electronic toy of FIG.
1
.
FIG. 4
illustrates a side view of an embodiment of a toy figure embodying the principles of the invention.
FIG. 5
illustrates a schematic view of an embodiment of some components of the toy figure of FIG.
4
.
FIG. 6
illustrates a bottom view of an embodiment of an appendage of the toy figure of FIG.
4
.
FIG. 7
illustrates a side view of the appendage of FIG.
6
.
FIG. 8
illustrates a perspective view of an embodiment of an interactive member embodying the principles of the invention.
FIG. 9
illustrates a top view of an embodiment of a conductive member of the interactive member of FIG.
8
.
FIG. 10
illustrates an exploded perspective view of the operative relationship of the conductive elements on the toy figure and the conductive member of
FIG. 9
according to the principles of the invention.
DETAILED DESCRIPTION OF THE INVENTION
An electronic device or toy includes a toy figure and an interactive member. In one embodiment, the toy figure includes a body and at least one actuator mechanism. The electronic toy can generate an audio output in response to activation by a user of an actuator mechanism. In one embodiment, the toy figure includes multiple parts that can be moved relative to each other.
In the illustrated embodiment, the electronic toy includes two body parts that can be moved relative to each other. The electronic toy includes a base and a movable member. The movable member can be disposed in a first position and a second position. When the movable member is in the first position, an actuator mechanism on the electronic toy is activated. When the movable member is in the second position, the actuator mechanism is not activated.
In one embodiment, the electronic toy includes two actuator mechanisms that can be activated by a user at any time. The electronic toy can generate audio outputs, including speech and sound effects, in response to the activation by a user of the actuator mechanisms. In one embodiment, the electronic toy can generate speech in response to the activation of a first actuator mechanism and sound effects in response to the activation of a second actuator mechanism.
An electronic toy according to an embodiment of the invention is illustrated in FIG.
1
.
FIG. 1
illustrates a schematic view of some of the functional components of the electronic toy
10
.
In the illustrated embodiment, the electronic toy
10
includes a control unit
20
and actuators or actuator mechanisms
30
and
40
. The actuators
30
and
40
are connected to the control unit
20
. In the illustrated embodiment, the actuators
30
and
40
are connected to the control unit
20
by wiring. The control unit
20
and wires form part of an audio output generating circuit. In other embodiments, the actuators can be connected to the control unit
20
using any wired or wireless connections. For example, the electronic toy may include an infra red, radio frequency, or ultrasonic receiver and transmitter, which can be used to control the electronic toy remotely.
In the illustrated embodiment, the control unit
20
includes a memory
22
in which different types of pre-recorded audio outputs, such as speech phrases and sound effects, are stored. One type of audio output is speech. For example, different phrases containing facts about the electronic toy may be stored in memory
22
. In one embodiment, the electronic toy includes a toy figure that may resemble an animal, a person, a character, or other object. The speech output from memory
22
may include facts about the particular animal, person, or character that the toy figure resembles. For example, if the toy figure resembles a tiger, the speech output may include facts about tigers (e.g., the size of tigers, the behavior of tigers, etc.).
Another type of audio output is sound effects. In one embodiment, if the toy figure resembles an animal, sound effects similar to those that the animal makes are stored in memory
22
. For example, if the toy figure resembled a tiger, then several sounds associated with a tiger, such as different roars, are stored in memory
22
.
The memory
22
can be any type of conventional memory, such as a disk drive, cartridge, or solid state memory. In the illustrated embodiment, the audio outputs are pre-recorded in the memory.
The control unit
20
also includes a processor
24
that can access data stored in memory
22
. The processor
24
can be any type of conventional processor, such as a conventional integrated circuit. The electronic toy
10
also includes a power supply (not shown).
The electronic toy
10
includes a speaker (or other suitable audio transducer)
26
through which the audio outputs can be played. The speaker
26
is connected to the control unit
20
via wiring.
An implementation of the electronic toy is illustrated in FIG.
2
. In the illustrated embodiment, the electronic toy
10
includes a base
50
and a movable member
60
. The movable member
60
is movably coupled to the base
50
. In one embodiment, the movable member
60
is pivotally coupled to the base
50
at pivot
54
. In another embodiment, the movable member
60
is slidably coupled to the base
50
.
Exemplary embodiments of actuator mechanisms are illustrated in
FIGS. 2 and 3
. In the illustrated embodiment (see FIG.
2
), actuator mechanism
30
includes a switch
52
coupled to the base
50
and a cam member
62
coupled to movable member
60
. Cam member
62
is a small piece of conductive material, such as metal, that is coupled to the movable member
60
by welding or any other conventional method.
In one embodiment, switch
52
is a push button type switch. Switch
52
may be any conventional switch structure that generates a signal in response to the relative movement of two parts (e.g., a leaf spring type switch, a reed switch, etc.).
As shown in
FIG. 2
, the cam member
62
is mounted for movement relative to switch
52
. Cam member
62
is aligned with the switch
52
. When the user moves the movable member
60
along the direction of arrow “A” in
FIG. 2
, cam member
62
engages switch
52
and the actuator mechanism
30
is activated. The electronic toy
10
generates an audio output upon the activation of the actuator mechanism
30
. When the user moves the movable member
60
along the direction of arrow “B” in
FIG. 2
, switch
52
is opened and the actuator mechanism
30
is not activated. Note that in one embodiment, movable member
60
is biased in direction “B” by a spring, living hinge, or other biasing element(s) (none of which are shown).
Another embodiment of an actuator mechanism according to an embodiment of the invention is illustrated in FIG.
3
. Actuator mechanism
40
includes conductive elements
56
and
58
. In one embodiment, conductive elements
56
and
58
are small pieces of conductive material, such as metal, that form a switch that is closed when the elements
56
and
58
are bridged by another conductive element, such as conductive element
70
. While the actuator mechanism
40
is illustrated with only two conductive elements, the actuator mechanism may include any number of conductive elements.
In the illustrated embodiment, when conductive element
70
is moved along the direction of arrow “C” and placed into contact with both conductive elements
56
and
58
(see FIG.
3
), the actuator mechanism
40
is activated. The electronic toy
10
generates an audio output upon the activation of the actuator mechanism
40
. When the user moves the conductive element
70
along the direction of arrow “D” in
FIG. 3
, the actuator mechanism
40
is not activated.
Any type of switch that can be closed based on the position of the movable member relative to the base can be used. While switch
52
and contacts
56
and
58
are illustrated on the base
50
and cam member
62
is illustrated on the movable member
60
, the positions of any one or more of the contacts, cam member, and switch may be reversed. For example, cam member
62
can be coupled to the base
50
and switch
52
can be coupled to the movable member
60
.
An implementation of an electronic toy embodying the principles of the present invention is illustrated in
FIGS. 4-8
. In the illustrated embodiment, the electronic toy
100
includes a toy
figure 105
as illustrated in FIG.
4
. In one embodiment, the toy
figure 105
resembles a tiger. In other embodiments, the toy
figure 105
may resemble any animal (e.g., a shark, a gorilla, an elephant, etc.), character, or person.
In the illustrated embodiment, the toy
figure 105
includes a body
110
and several appendages
112
,
114
,
116
,
118
, and
120
. As shown in
FIG. 4
, appendages
112
,
114
,
116
, and
118
resemble limbs and appendage
120
resembles a tail of the toy figure
105
. The body
110
and the appendages are formed of a non-conductive material, such as plastic.
In the illustrated embodiment, each of the appendages
112
,
114
,
116
,
118
, and
120
is pivotally coupled to the body
110
. The appendages may be coupled to the body
110
using any suitable fastener (e.g., a rivet, bolt, etc.) or any suitable joint (e.g., a ball and socket connection). The toy figure may include any number of appendages, of which any number may be movable relative to the body (i.e., articulable appendages).
The body
110
includes a side surface
122
with openings
124
located proximate to a speaker (not shown) disposed inside the body
110
. Audio output from the speaker passes through the openings
124
so the user may hear the generated output. The location of the openings
124
may vary depending on the location of the speaker within in the body
110
.
In one embodiment (see FIG.
4
), the body
110
includes an extension or neck portion
128
. A lower jaw
129
is formed as part of extension
128
. The toy
figure 105
also includes a head
130
that is pivotally coupled to the body
110
at pivot
132
as illustrated in FIG.
5
. The head
130
moves relative to the lower jaw
129
and extension
128
.
As the head
130
moves along the direction of arrow “E”, the distance between the head
130
and the lower jaw
129
increases, thereby creating the appearance of the toy
figure 105
opening its mouth. As the head
130
moves along the direction of arrow “F”, the toy
figure 105
appears to be closing its mouth.
In one embodiment, the toy
figure 105
includes a button
131
that is coupled to head
130
as illustrated in FIG.
4
. The button
131
may extend through an opening (not shown) in the upper surface of the toy figure
105
. The user may push button
131
or manually pivot the head
130
in the direction of arrow “E” to move the head
130
.
As illustrated in the schematic view of
FIG. 5
, the toy
figure 105
includes an actuator mechanism
140
disposed within the body
110
. The actuator mechanism
140
includes a cam member
142
and a switch
144
. In one embodiment, the cam member
142
is coupled to the head
130
.
As the head
130
pivots along the direction of arrow “E”, the cam member
142
engages and closes the switch
144
. When switch
144
is closed, the actuator mechanism
140
is activated and a signal is sent to the control unit
20
. The processor
24
accesses the appropriate output stored in memory
22
and the electronic toy
100
plays the output. Thus, in one embodiment, a user may manually pivot the head
130
or press button
131
to activate actuator
140
.
In the illustrated embodiment, the toy
figure 105
generates a sound effect upon the activation of actuator mechanism
140
. For example, if the toy
figure 105
resembles a lion, a “roar” is heard when the actuator mechanism
140
is activated.
When the actuator mechanism
140
is activated again, the control unit
20
advances to the next sound effect in memory
22
, which is played through speaker
26
. The toy
100
continuously loops through the sound effects in memory
22
as the actuator mechanism
140
is repeatedly activated. In an alternative embodiment, the toy
100
randomly selects and plays sounds effects in memory
22
as the actuator mechanism
140
is repeatedly activated.
The arrangement of the movable member and body
10
can vary and may depend on what the toy
figure 105
resembles. For example, the movable member of the toy
figure 105
may be a body part other than the head. In one embodiment, the toy figure may resemble a shark and the movable member may be the shark's fin. When the fin is moved a sufficient distance to close an internal switch in the body, sound effects associated with the shark are played.
In the illustrated embodiment, the electronic toy
100
includes an actuator mechanism
150
that includes conductive elements or contact members
152
and
154
as illustrated in
FIGS. 6 and 7
. In one embodiment, the conductive elements
152
and
154
are disposed on an outer surface
126
of the body
110
. For example, conductive elements
152
and
154
are disposed on the bottom surface of appendage
112
.
Conductive elements
152
and
154
are connected to the control unit
20
via wires (not shown) that run through appendage
112
. While two contact members with circular shapes are illustrated, any number of contact members with any shape, including (but not limited to) geometric configurations, etc., can be used in the actuator mechanism.
In one embodiment (see FIG.
6
), the outer surface
126
includes an opening
156
. A support
160
is disposed in the opening
156
. In the illustrated embodiment, support
160
includes two openings
162
and
164
and is a piece of non-conductive material, such as plastic. Support
160
maintains conductive elements
152
and
154
in a spaced and insulated relationship.
In an alternative embodiment, the toy
figure 105
does not include a support
160
. Conductive elements
152
and
154
can be disposed directly in two openings (not shown) formed in the outer surface
126
such that the body
110
insulates the conductive elements
152
and
154
from each other.
In the illustrated embodiment, the electronic toy
100
includes an interactive member. An embodiment of an interactive member is illustrated in
FIGS. 8 and 9
. Interactive member
200
includes a body
210
with an upper surface
212
that has an information portion
214
and a conductive portion
216
.
In one embodiment, the information portion
214
is a non-conductive portion that includes indicium or indicia associated with the particular toy figure. Some examples of indicia that may be included on information portion
214
include: text, colors, photographs, pictorial representations, patterns, and lenticular videos. For example, if the toy
figure 105
resembles a tiger, the information portion
214
may include a pictorial representation of a tiger.
The upper surface
212
around the information portion
214
and conductive portion
216
may include a combination of colors or a pattern that is associated with a particular toy figure. For example, if the toy figure resembles a tiger, several orange and black stripes may be distributed on upper surface
212
.
In the illustrated embodiment, the interactive member
200
is a thin, sheet-like card member. The interactive member
200
is formed of a non-conductive material, such as plastic. In one embodiment, the interactive member
200
is approximately the same size as a trading card (e.g., sports cards, hobby cards, etc.).
An embodiment of a conductive portion of the interactive member is illustrated in FIG.
9
. In one embodiment, conductive portion
216
is a unitary piece of material. Conductive portion
216
is used to bridge conductive elements
152
and
154
disposed on the toy figure
105
. Since the conductive portion
216
is a unitary piece of material, conductive elements
152
and
154
are bridged when they contact any part of the conductive portion
216
.
In the illustrated embodiment, the conductive portion
216
resembles a paw print of an animal. Conductive portion
216
includes pad portion
222
and finger/toe portions
224
,
226
,
228
, and
230
. The pad portion
222
and the finger/toe portions are connected via connector portions
232
as illustrated in FIG.
9
. In the illustrated embodiment, the pad portion
222
and the finger/toe portions extend through openings in the upper surface
212
of the interactive member body
210
and connector portions
232
are disposed beneath part of the upper surface
212
.
Now the operation of the actuator mechanism
150
is described. The user moves the toy
figure 105
proximate to the interactive member
200
so that the conductive elements
152
and
154
are aligned with the conductive portion
216
on the interactive member
200
as illustrated in FIG.
10
.
When conductive elements
152
and
154
are in contact with the conductive portion
216
simultaneously, the elements
152
and
154
are bridged and the actuator mechanism
150
is activated. As illustrated in
FIG. 10
, conductive elements
152
and
154
can contact pad portion
222
and finger/toe portion
224
, respectively, to activate the actuator mechanism
150
.
In the illustrated embodiment, the toy
figure 105
generates speech, such as a phrase, upon the activation of actuator mechanism
150
. Several phrases corresponding to the toy
figure 105
are recorded and stored in the memory
22
. For example, if the toy
figure 105
resembles a lion, several facts about lions are stored in memory
22
. When the actuator mechanism
150
is activated, one of the stored phrases is played.
When the actuator mechanism
150
is activated again, the control unit
20
advances to the next phrase in memory
22
, which is played through speaker
26
. The toy
100
continuously loops through the phrases in memory
22
as the actuator mechanism
150
is subsequently activated. In an alternative embodiment, the toy
100
randomly selects and plays phrases in memory
22
as the actuator mechanism
150
is subsequently activated. In one embodiment, four different phrases are stored in memory
22
. However, any number of phrases may be stored.
Many possible variations on the particular embodiments described above would be consistent with the principles of the invention. Several additional variations are described below.
The configuration of the conductive portion on the interactive member may vary. The shape of the conductive portion may resemble the shape of a paw print from any animal that the toy figure resembles. Also, the conductive portion may be any other shape (e.g., a geometric shape, a letter, the shape of an animal, etc.).
The interactive member may be any size and configuration as long as it includes a conductive portion.
The electronic toy may generate output in addition to audio output in response to a user input. For example, the electronic toy may include lights (or any other visual output devices) and generate visual output in addition to an audio output.
While the invention has been described in detail and with reference to specific embodiments thereof, it will be apparent to one skilled in the art that various changes and modifications can be made therein without departing from the spirit and scope thereof. Thus, it is intended that the present invention covers the modifications and variations of this invention provided they come within the scope of the appended claims and their equivalents.
Claims
- 1. An electronic toy comprising:a toy figure including a body, a first actuator mechanism disposed on said body, a second actuator mechanism disposed on said body, and an audio output generating circuit connected to said first actuator mechanism, said first actuator mechanism including first and second contact members, said second actuator mechanism including a switch selectively disposable between a first position and a second position; and an interactive member including a conductive portion and a non-conductive portion, said interactive member having an indicium disposed thereon, said indicium being associated with said toy figure, said audio output generating circuit generating a first audio output when said first and second contact members engage said conductive portion, and said audio output generating circuit generating a second audio output when said switch is moved to its first position.
- 2. The electronic toy of claim 1 wherein said toy figure resembles an animal and said indicium includes a pictorial representation of said animal.
- 3. The electronic toy of claim 1 wherein said toy figure resembles an animal and said indicium includes text associated with said animal.
- 4. The electronic toy of claim 1 wherein said conductive portion has a configuration, said configuration being associated with said toy figure.
- 5. The electronic toy of claim 4 wherein said toy figure resembles an animal that includes a paw, said first and second contact members are disposed on said paw, and said conductive portion is configured in the shape of said paw.
- 6. The electronic toy of claim 1 wherein said first audio output includes one of speech and sound effects.
- 7. The electronic toy of claim 1 wherein said interactive member is a card.
- 8. A method of generating an audio output from a toy, the toy including a toy figure and an interactive member, the toy figure including a body, a first actuator mechanism disposed on the body, a second actuator mechanism disposed on the body, and an audio output generating circuit disposed within the body and connected to the first actuator mechanism, the first actuator mechanism including first and second contact members, the second actuator mechanism including a switch selectively disposable between a first position and a second position, the interactive member including a conductive portion and a non-conductive portion, the interactive member having indicium disposed thereon, the indicium being associated with the toy figure, the audio output generating circuit generating an audio output when the first and second contact members engage the conductive portion, the method comprising:engaging the first and second contact members on the toy figure with the conductive portion on the interactive member to generate a first audio output; and actuating the second actuator mechanism to generate a second audio output.
- 9. The method of claim 8 wherein the toy figure resembles an animal including a paw, the first and second contact members are disposed on the paw, the conductive portion is configured in the shape of the paw, and said step of engaging the first and second contact members includes engaging the paw on the conductive portion.
- 10. A toy comprising:a toy figure including a body including: a first actuator mechanism disposed on said body, said first actuator mechanism including first and second contact members; a second actuator mechanism disposed on said body; an audio output generating circuit disposed within said body and connected to said first actuator mechanism and said second actuator mechanism, said audio output generating circuit generating a first audio output in response to the activation of said first actuator mechanism and a second audio output in response to the activation of said second actuator mechanism; and an interactive card including a conductive portion and a non-conductive portion, said non-conductive portion including an indicium associated with said toy figure, said first actuator mechanism being activated when said first and second contact members engage said conductive portion.
- 11. The toy of claim 10 wherein said toy figure resembles an animal including a paw, said indicium is a representation of said animal, said first and second contact members are disposed on said paw, and said conductive portion is configured in the shape of said paw.
- 12. The toy of claim 11 wherein said second actuator mechanism includes a switch selectively disposable between a first position and a second position, said audio output generating circuit generates said second audio output when said switch is moved to its first position, and said first and second audio outputs include one of speech and sound effects.
- 13. A method of generating an audio output from a toy, the toy having a toy figure including a body and a movable member coupled thereto, the method comprising:disposing a card including an upper surface having a conductive portion and an indicium disposed thereon in a confronting relation to a user; and placing the toy figure on the card so that the conductive portion bridges conductive elements disposed on the toy figure, thereby activating an audio output generating circuit in the toy figure; and moving the movable member to activate the audio output generating circuit in the toy figure.
- 14. A combination of an interactive card and a toy figure, said interactive card comprising:an information portion, said information portion including indicium disposed thereon; and a conductive portion adapted to be used with a toy figure that generates an output upon contact with said card; and said toy figure resembling an animal that includes a paw, said toy figure including first and second contact members disposed on said paw.
- 15. The combination of claim 14 wherein said indicium includes a pictorial representation of said toy figure.
- 16. The combination of claim 14 wherein said indicium includes text associated with said toy figure and said conductive portion has a configuration, said configuration being associated with said toy figure.
- 17. The combination of claim 14, wherein said conductive portion is configured in the shape of said paw.
- 18. An electronic toy comprising:a toy figure including a body, a first actuator mechanism disposed on said body, and an audio output generating circuit connected to said first actuator mechanism, said first actuator mechanism including first and second contact members, said body resembling an animal; and an interactive member including a conductive portion and a non-conductive portion, said interactive member having an indicium disposed thereon, said indicium being associated with said toy figure and including one of a pictorial representation of said animal and text associated with said animal, said audio output generating circuit generating an audio output when said first
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