Electronic toys exist that are adapted to display virtual characters on a video screen. Examples of electronic toys are found in the following patents: U.S. Pat. No. 5,572,646, U.S. Pat. No. 5,685,776, U.S. Pat. No. 5,893,798, U.S. Pat. No. 6,037,952, U.S. Pat. No. 6,043,822, U.S. Pat. No. 6,061,071, U.S. Pat. No. 6,118,458, U.S. Pat. No. 6,213,871, U.S. Pat. No. 6,313,843, and U.S. Pat. No. 6,633,295. Examples of toys that spawn and/or hide another toy are found in U.S. Pat. No. 6,702,644. The disclosures of all the patent applications, patents and other publications recited in this application are incorporated herein by reference in their entirety for all purposes.
An electronic toy and methods of interacting with an electronic toy are provided. The electronic toy may include a body defining an interior and an opening into the interior; a prize removably located in the interior and accessible through the opening; and a controller configured to: make the prize inaccessible through the opening; output instructions to make the prize accessible; receive input in response to the instructions; determine whether the input satisfies a predetermined criterion; and make the prize accessible again through the opening when the input satisfies the predetermined criterion.
A display 22 may be included on body 12 and may be configured to depict a virtual character 24. In exemplary embodiments, virtual character 24 resembles the same character as prize 20. Display 22 may be may an electronic screen, such as a Liquid Crystal Display (“LCD”). One or more user controls 26 may also be provided to allow a user to control the actions of virtual character 24 on display 22. User controls 26 may take the forms of various input devices, such as buttons, knobs, control pads, joysticks, and the like, and may output signals representative of a user's manipulation of the controls. Audio-producing devices such as speakers may also be provided to produce sound effects. Some embodiments may not include a display, and may instead send sensory output to users in other ways, such as audible, visual (e.g., flashing lights) and/or haptic feedback.
Toy 10 may be altered between a nominal configuration, or “normal mode,” and an active configuration, or “runaway mode.” When toy 10 is in normal mode, a user may interact with virtual character 24 on display 22 with user controls 26. Prize 20 is stored within interior 14 so that it is accessible through opening 16 by, for example, opening drawer 18.
At various points during gameplay, virtual character 24 depicted on display 22 may “run away,” causing toy 10 to enter “runaway mode.” For example, virtual character 24 may appear to run off display 22, indicating that toy 10 has entered “runaway mode.” When toy 10 enters “runaway mode,” prize 20 may become inaccessible through opening 16. For example, if a user opens drawer 18, prize 20 will appear to have vanished, indicating that the prize “ran away.”
A separator 32 is provided (as part of an inner drawer 34 in
In some embodiments, inner drawer 34 includes a prize sensor 38, such as a leaf sensor, that is configured to detect the presence of prize 20 within first compartment 28. In some embodiments, if no prize 20 is detected, toy will not switch from its nominal configuration to its active (runaway) configuration, leaving first compartment 28 accessible through opening 16.
Controller 40 may be configured to cause display 22 to display one or more virtual environments, as well as virtual character 24 interacting therewith. A user may operate user controls 26 to send signals to controller 40, so that controller 40 causes virtual character 24 to perform tasks, play games, and/or participate in activities within the virtual environments, as instructed by the user.
At various points during gameplay, controller 40 also may be configured to alter toy 10 from its nominal configuration, where prize 20 is accessible through opening 16, to its active (runaway) configuration, where prize 20 is inaccessible through opening 16. Controller 40 may then output instructions 50 on display 22 that a user may follow to make prize 20 accessible. For example, in the embodiment shown in
In one embodiment, toy 10 may be configured to mimic audibly the sound of a character moving from a first position relative to toy 10 to a second position, in order to prompt a user to “chase” the character. For example, toy 10 may include speakers 47 on each side. Controller 40 first may cause a speaker 47 on a first side to output the sound of footsteps. Controller may then silence the speaker 47 on the first side and cause the sound of footsteps to be output through the speaker 47 on the other side of toy, or a slow transition may be created with the sound of footsteps progressing from one speaker 47 to another of speaker 47. The effect is that a user believes they have heard something move from the first side to the second side.
Controller 40 next receives input from a user, typically in response to instructions 50, and determines whether the input satisfies a predetermined criterion. If the input satisfies the predetermined criterion, controller 40 may make prize 20 accessible again through opening 16. The input may be received from various sources, such as user controls 26 and motion sensor 44. The predetermined criterion may include one or more conditions, such as whether a user has completed enough levels or achieved a high enough score.
In embodiments where controller 40 causes display 22 to output instructions to move toy 10 in various directions, motion sensor 44 sends a signal to controller 40 when toy 10 is moved. In some such embodiments, controller 40 accumulates output from motion sensor 44 into a cumulative datum or value and compares the cumulative datum to a predetermined threshold. For example, motion sensor 44 may be configured to detect when a user takes a step, or the direction thereof, and controller 40 may accumulate the number and/or direction of steps into a cumulative motion datum. If the cumulative datum equals or exceeds the predetermined threshold, controller 40 may make prize 20 accessible again through opening 16.
In some embodiments, as the cumulative datum approaches the predetermined threshold, electronic toy 10 may provide feedback indicating that the user is “close” to finding the runaway virtual character 24. For example, controller 40 may cause speakers 47 to output sound, and in some cases may increase the volume of the sound as the cumulative datum approaches the predetermined threshold. Additionally or alternatively, controller 40 may cause lights 49 to illuminate, and in some cases may increase the luminosity or the frequency of flashing of lights 49 as the cumulative datum approaches the predetermined threshold.
Phenomenon other than motion also may be detected by toy 10 as input. Toy 10 may include, in addition to or alternatively to motion sensor 44, sensors for detecting light or temperature. For example, a controller 40 may detect changes in a signal received from a photo or light sensor that are caused by movement of toy 10 relative to one or more light sources, as may be caused by a child walking around while holding toy 10. Controller 40 may accumulate these changes in the signal as a proxy for movement of toy 10.
A controller 40 in another embodiment may implement a similar process with respect to changes in temperature. A user may be instructed to carry toy 10 to various environments that presumably have different temperatures (e.g., indoors versus outdoors). Controller 40 may accumulate resulting changes in a signal from a temperature sensor as a proxy for movement.
Toy 10 may provide various types of feedback when a user “finds” a runaway virtual character 24. For example, rumble mechanism 48 may be configured to provide haptic feedback (e.g., vibration of toy 10). Additionally or alternatively, display 22 may provide one or more animations, and other output components such as speakers 47 and lights 49 may provide additional outputs.
Toy 10 may be altered between its nominal configuration, where prize 20 is accessible through opening 16, and its active configuration, where prize 20 is inaccessible through opening 16, in various ways.
While embodiments of a toy and methods of toy play have been particularly shown and described, many variations may be made therein. This disclosure may include one or more independent or interdependent embodiments directed to various combinations of features, functions, elements and/or properties. Other combinations and sub-combinations of features, functions, elements and/or properties may be claimed later in a related application. Such variations, whether they are directed to different combinations or directed to the same combinations, whether different, broader, narrower or equal in scope, are also regarded as included within the subject matter of the present disclosure. Accordingly, the foregoing embodiments are illustrative, and no single feature or element, or combination thereof, is essential to all possible combinations that may be claimed in this or a later application. Each example defines an embodiment disclosed in the foregoing disclosure, but any one example does not necessarily encompass all features or combinations that may be eventually claimed. Where the description recites “a” or “a first” element or the equivalent thereof, such description includes one or more such elements, neither requiring nor excluding two or more such elements. Further, ordinal indicators, such as first, second or third, for identified elements are used to distinguish between the elements, and do not indicate a required or limited number of such elements, and do not indicate a particular position or order of such elements unless otherwise specifically stated.
This application claims priority under 35 U.S.C. §119(e) to U.S. Provisional Patent Application No. 61/089,434, filed on Aug. 15, 2008, entitled “INTERACTIVE VIDEO TOY”, the disclosure of which is incorporated herein by reference.
Number | Date | Country | |
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61089434 | Aug 2008 | US |