Claims
- 1. An electronic toy having a game function, comprising: game associated information generating means for generating game associated information and including game operation means adapted to be operated by a player, display means including means for displaying non-numeric game symbols and means for displaying numerical value information, mode selecting means for selecting for said display means a game displaying mode for displaying said game associated information, said display means being responsive to said mode selecting means when in said game displaying mode for displaying said game associated information, said displaying means in said display means for displaying said non-numeric game symbols having a first group of apparatus controlled display segments responsive to said game associated information generating means for simulating movement of an apparatus controlled symbol along a first path, and further having a second group of apparatus controlled display segments responsive to said game associated information generating means for simulating movement of an apparatus controlled symbol along a second path wherein the simulated movement of the apparatus controlled symbol in one of said paths is concurrent with and exhibits a discernable moving pattern relative to the simulated movement of the apparatus controlled symbol in the second path, wherein said discernable moving pattern is changeable to a different such pattern that is substantially unknown to a player in advance of the change, and further having a plurality of player controlled display segments that are responsive to said game operation means of said game associated information generating means for simulating movement of a player controlled symbol that interacts in said game associated information generating means with simulated concurrent movement of said apparatus controlled symbols in said first and second paths, and including means responsive to a predetermined positional relationship between said player controlled and apparatus controlled symbols to cause said change in said discernable moving pattern of the apparatus controlled symbols in said paths to a substantially unknown different such pattern in said paths than existed prior to the occurrence of said predetermined positional relationship.
- 2. The electronic toy of claim 1, wherein said means for displaying non-numeric game symbols means of said display means comprises a third group of apparatus controlled segments responsive to said game associated information generating means for simulating movement of an apparatus controlled symbol along a third path in which the simulated movement of the apparatus controlled symbol in said third path is concurrent with and exhibits a discernable moving pattern relative to the simulated movements of the apparatus controlled symbols in the first and second paths, wherein said discernable moving pattern of symbols in said first, second and third paths is changeable to a different such pattern that is substantially unknown to a player in advance of such change, and said means responsive to said predetermined positional relationship between said player controlled and apparatus controlled symbols having means to cause said discernable moving pattern of the apparatus controlled symbols in said first, second and third paths to change to a substantially unknown different such pattern in said first, second and third paths than existed prior to occurrence of said predetermined positional relationship.
- 3. The electronic toy of claim 1, wherein the game associated information generating means includes means for simulating movement of said apparatus controlled symbol by selectively and sequentially activating individual ones of said segments of said groups of segments at clocked intervals, and wherein the simulated movement of an apparatus controlled symbol in one of said paths is at clocked intervals that lag in phase with clocked intervals of the simulated movement of an apparatus controlled symbol in the other of said paths.
- 4. The electronic toy in claim 1, wherein said means for causing said change in said discernable moving pattern of said apparatus controlled symbols in said paths comprises: common clocking means for sequentially activating said segments in both said first and second paths to cause said simulated and concurrent movements and wherein the number of said segments in said first group of apparatus controlled display segments is different than the number of said segments in said second group.
- 5. The electronic toy of claim 4, wherein said common clocking means has phase means for alternately actuating segments in said different paths so that said simulated movement of the apparatus controlled symbol along one of said paths lags in phase the simulated movement of the apparatus controlled symbol along the other of said paths.
- 6. The electronic toy of claim 4, wherein said means responsive to said predetermined positional relationship comprises means for detecting coincidence of said apparatus controlled and player controlled symbols and means for reversing a direction of simulated movement along at least one of said paths in response to said coincidence.
Priority Claims (2)
Number |
Date |
Country |
Kind |
55-24836 |
Feb 1980 |
JPX |
|
55-44999 |
Apr 1980 |
JPX |
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CROSS-REFERENCE TO RELATED APPLICATION:
The present application is a continuation-in-part application of our copending U.S. patent application Ser. No. 161,344, filed on June 20, 1980, now U.S. Pat. No. 4,438,926, issued on Mar. 27, 1984. The parent application is based on Japanese Patent Applications Nos. 24836/1980, filed in Japan on Feb. 28, 1980; and 44999/1980, filed in Japan on Apr. 4, 1980. The priorities of the Japanese filing dates are claimed for the present continuation-in-part application, through the parent application U.S. Ser. No.: 161,344, now U.S. Pat. No. 4,438,926.
US Referenced Citations (9)
Continuation in Parts (1)
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Number |
Date |
Country |
Parent |
161344 |
Jun 1980 |
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