Some toys allow a child to alter the toy by changing the toy's orientation, such as by flipping the toy upside-down. Some of these toys include switches that sense the change in orientation and change the sound or light emitted by the toy. Some of these toys include items that slide or pivot as the orientation of the toy is changed. However, changes in the toy's features are limited to changes in the toy's physical features.
Games and toys incorporating electronic displays or changes in toy features are found in U.S. Pat. Nos. 4,424,967, 5,150,899, 5,831,590, 5,966,137, 6,449,518, 6,493,001, and 6,901,379; U.S. Published Patent Application Nos. 2001/0034668, 2001/0042029, 2002/0022506, 2002/0082079, 2003/0012454, 2003/0107585, 2004/0250210, 2005/0137015, 2005/0182693, 2005/0233675, 2006/0154711 and 2006/0172787; and European Community Design Registration Nos. 000390828-0001-0003, the disclosures of which are incorporated herein by reference.
The present disclosure relates generally to a toy having alterable features. More specifically, it relates to a toy in which the device may alter the toy features, such as a play mode and/or persona, based on the orientation of the device.
The advantages of the disclosed toy may be understood more readily after a consideration of the drawings and the Detailed Description.
The sensor may be mounted in any suitable location on the interior or exterior of the toy and may include one or more electric switches, such as a gravity switch 14 or other suitable sensor, to provide a sensor output 16 that may be used to control the output produced by the toy. Switch 14 may be configured to detect a variety of orientations and/or changes in orientation of the toy without the need for external buttons or other sensors. For example, a movable electrically conductive member may be urged by gravity to contact one or more of a plurality of electrical connectors, thereby enabling a signal to pass between them to determine the orientation of the toy. Consequently, the device need not be set on a support surface to activate the switch and alter the play features. Examples of sensors that determine the orientation of toys are disclosed in U.S. Patent Application Publication Nos. 2006/0154711 and 2006/0172787. In some versions, the sensor may be triggered when the orientation of the toy is approximately level, such as thirty degrees from horizontal, so that a user may hold the toy in his or her hands rather than having to set the toy on a perfectly level surface.
Toy 10 includes a controller 18 which uses the sensor output 16 from the orientation sensor to select a toy output, or set of outputs, from a library of toy outputs 20. The controller may select the toy output in response to the sensor output or in response to the sensor output and additional factors such as the amount of time a child has played with the toy. In some versions, when the device is in a first orientation, a first output from the library may be selected. When the device is rotated to a second orientation, the sensor output may communicate with the controller and trigger the device to select a second output along with suitable changes in other game features and accessories. The controller may be configured to select a particular toy output, such as a response to detection of a particular orientation, or the controller may select toy outputs in a random fashion. The controller may be configured to select a particular set of toy outputs in response to detection of a particular series of orientations of the toy. Controller 18 generally includes any portion of toy 10 configured or adapted to receive sensor output 16 and select one or more outputs from the library and communicate such outputs to a user.
Controller 18 communicates the selected toy output(s) to a user via user interface 22. The user interface may include one or more displays 24 to visually display the toy outputs, one or more speakers 26 to provide audio outputs to a user, and/or any other components necessary to provide an output to a user, such as tactile or olfactory changes to the toy. The controller may include a processor and associated programming that processes inputs from sensor 12 and outputs visual animation through display 24, audio feedback through speaker 26, and/or impart motion to one or more components of the toy.
The toy may be configured to provide a variety of characters and games. Consequently, the library of toy outputs 20 may include a variety of toy features, such as one or more personas 28 and/or one or more play modes 30, as will subsequently be described. The controller may therefore select a set of toy outputs including at least one of a persona and a play mode. The toy may allow a user to select a desired persona and/or play mode by placing the toy in a particular orientation or moving the toy through a particular series of orientations. In some versions of the toy, changes in the orientation of the toy may trigger random selection of a persona and/or play mode. In other versions, one or more orientations may correspond to a particular toy feature. For example, when the device is in a first orientation, a first particular persona may be provided. When the device is rotated to a second orientation, the sensor output may communicate with the controller and trigger the device to provide a second particular persona, along with suitable changes in other game features and accessories. For example, when the toy is in a first orientation, the displayed persona may be a pet-like persona, whereas in a second orientation the displayed persona may be a human-like persona.
In still other versions of the toy, various combinations of orientations may activate various combinations of personas and play modes. For example, a user may rotate the toy to a particular orientation to select a particular persona, manipulate a user input device, such as a button, to maintain that persona, and then rotate the toy to a different orientation to select a play mode in addition to the selected persona.
“Persona,” as used herein, refers to the role or image that is displayed in a given environment. For example, a first persona may represent a character during the day, such as at an office job, while a second persona may represent the character during the night, such as at a party in which the “inner self” of the character is displayed to a user. The first persona may represent the character's public image, such as a traditional homemaker, while a second persona may represent the character's secret life, such as that of a government agent or spy. As another example, one persona may represent a character having good characteristics, whereas another persona may represent the character having bad or evil characteristics. For example, the character may turn into a burglar or other criminal, a vampire, a werewolf, or other monster, and the like, depending on the orientation and corresponding aspects of the toy. As yet another example, the available character personas may be altered between personas associated with political changes such as between war and peace, environmental changes such as a land animal to a water animal, and the like. Some changes in orientation may alter the persona between two completely different characters, such as a female character and a male character, such as to provide play options to a greater number of users.
“Play mode,” as used herein, refers to the activities and/or game features that are available to a user while the toy is in a particular orientation. The play modes may include various levels of game play, such as intermediate or advanced, and/or various types of games, such as race games, fighting games, nurturing games, and the like. As another example, the play modes may include games or other programs to teach a user alphabets and vocabulary, numbers and mathematics, foreign languages, colors, geography, and the like.
Toy 10 may include one or more user input devices 32 to assist a user in interacting with the toy. A plurality of user input devices, such as one or more buttons 34, levers 36, dials 38, touch screens 40, and the like. The user input devices may assist a user in navigating the toy features, inputting information, such as the age of the user to select age-appropriate features, inputting responses, such as answers to trivia questions, and the like.
As shown in
The exemplary toy of
Additional aspects of the toy may change to bring the environment of the toy into correspondence with the persona and/or play mode. For example, the toy may include movable body portions 246 coupled to the body and configured to move in response to changes in the orientation of the body. The movable portions may be configured to move in response to the sensor output. For example, the toy may include a motor or mechanism that alters the position or orientation of a movable portion in response to a sensor output indicating a change in orientation. In some versions of the toy, at least one of the movable portions is configured to move from a first position or orientation, in which the movable portion is substantially hidden, to a second position or orientation, in which the movable portion is substantially visible. For example, a movable portion may be coupled to a back side of the body or the interior of the body and extend away from the body as the orientation of the body is altered. The orientation sensor may be coupled to one of the movable portion, such as when the movable portion is configured to move in response to gravity.
As shown in the exemplary toy of
The exemplary toys of
The user input devices may assist a user in navigating through the toy features, such as caring for a persona or playing a game. In the examples shown in
As previously described, the toy may display various personas in the form of characters and may alter various body portions to correspond the environment to the persona (and/or a play mode). As such, the toy may provide an animated, interactive dollhouse. The animated characters that represent the personas, or that may be used in the variety of play modes, may include changes in facial and body expressions and/or changes in voice.
As shown in
The toy may include various lights, such as light emitting diodes (LEDs) that light up portions of the interior of the body so that various features, such as the movable body portions are visible, such as through the display. The LEDs may flash or be of various colors to enhance the play features of the toy, such as to mimic the lights of parties or concerts.
The toy may be fabricated from any suitable material, or combination of materials, such as plastic, foamed plastic, wood, cardboard, pressed paper, metal, or the like. A suitable material may be selected to provide a desirable combination of weight, strength, durability, cost, manufacturability, appearance, safety, ergonomics, and the like. Suitable plastics may include high-density polyethylene (HDPE), low-density polyethylene (LDPE), polystyrene, acrylonitrile butadiene styrene (ABS), polycarbonate, polyethylene terephthalate (PET), polypropylene, ethylene-vinyl acetate (EVA), or the like. Suitable foamed plastics may include expanded or extruded polystyrene, expanded or extruded polypropylene, EVA foam, or the like.
Although the present invention has been shown and described with reference to the foregoing operational principles and preferred embodiments, it will be apparent to those skilled in the art that various changes in form and detail can be made without departing from the spirit and scope of the invention. The present invention is intended to embrace all such alternatives, modifications and variances falling within the scope of the appended claims. Inventions embodied in various combinations and subcombinations of features, functions, elements, and/or properties may be claimed through presentation of claims in a subsequent application.
This application claims priority under 35 U.S.C. 119(e) to U.S. Provisional Patent Application No. 60/798,009 entitled “Flip-Over Playsets With Animated Electronic Virtual Creatures,” filed May 4, 2006, the disclosure of which is incorporated herein by reference.
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