Claims
- 1. A game set, comprising:
a signal device that provides a signal; a first holster; a first gun that can be removed from said first holster; a second holster; and, a second gun that is activated if removed from said second holster before said first gun is removed from said first holster.
- 2. The game set of claim 1, wherein said first and second guns transmit a signal when said first and second guns are within said first and second holsters, respectively.
- 3. The game set of claim 2, wherein said signal device includes a counter that counts to a predetermined value when said signal device receives said signal.
- 4. The game set of claim 1, wherein said signal device transmits an encoded signal only to said first or second gun.
- 5. The game set of claim 3, wherein said signal device includes a plurality of light sources that are sequentially illuminated in conjunction with the count of said counter to provide the signal.
- 6. The game set of claim 1, wherein said first gun transmits an inactivation signal to said second gun to inactivate said second gun.
- 7. The game set of claim 1, wherein said second gun is inactivated if removed from said second holster before said signal.
- 8. The game set of claim 1, wherein said first and second guns each include a holster switch coupled to said electrical circuit and which can engage said holsters.
- 9. The game set of claim 1, wherein said signal device includes a speaker.
- 10. A game set, comprising:
a signal device that contains a transmitter which transmits an encoded signal; and, a gun which has a receiver that can receive said encoded signal from said signal device, said gun can be switched between an active state and an inactive state in response to receiving the encoded signal from said signal device.
- 11. The game set of claim 10, wherein said gun is in the active state when the encoded signal is received from said signal device.
- 12. The game set of claim 10, wherein said signal device includes a counter and a plurality of light sources that are subsequentially illuminated in conjunction with a count of said counter to provide the encoded signal.
- 13. The game set of claim 10, further comprising a holster that can hold said gun.
- 14. A method for playing a game of draw, comprising:
generating a signal; drawing a first gun from a first holster; drawing a second gun from a second holster; activating said first gun; and, disabling said second gun.
- 15. The method of claim 14, wherein the signal is an illuminated light source.
- 16. The method of claim 15, wherein a series of light sources are sequentially illuminated before the signal.
- 17. The method of claim 14, wherein the second gun is inactivated if the second gun is drawn from the second holster prior to the signal.
- 18. A game set, comprising:
a signal device that provides a signal; a first holster; a first gun that can be removed from said first holster; a second holster; and, a second gun that is activated to allow ejection of a projectile, if removed from said second holster before said first gun is removed from said first holster.
- 19. The game set of claim 18, wherein said first and second guns transmit a signal when said first and second guns are within said first and second holsters, respectively.
- 20. The game set of claim 19, wherein said signal device includes a counter that counts to a predetermined value when said signal device receives said signal.
- 21. The game set of claim 18, wherein said signal device transmits an encoded signal only to said first gun.
- 22. The game set of claim 20, wherein said signal device includes a plurality of light sources that are sequentially illuminated in conjunction with the count of said counter to provide the signal.
- 23. The game set of claim 18, wherein said first gun transmits a inactivation signal to said second gun to inactivate said second gun.
- 24. The game set of claim 18, wherein said second gun is inactivated if removed from said second holster before said signal.
- 25. The game set of claim 18, wherein said first and second guns each include a holster switch coupled to said electrical circuit and which can engage said holsters.
- 26. The game set of claim 18, wherein said signal device includes a speaker.
- 27. A game set, comprising:
a signal device that contains a transmitter that transmits an encoded signal; and, a projectile gun which has a receiver that can receive said encoded signal from said signal device, said projectile gun can be switched between an active state and an inactive state in response to receiving the encoded signal from said signal device.
- 28. The game set of claim 27, wherein said projectile gun is in the active state when the encoded signal is received from said signal device.
- 29. The game set of claim 27, wherein said signal device includes a counter and a plurality of light sources that are subsequentially illuminated in conjunction with a count of said counter to provide the encoded signal.
- 30. The game set of claim 27, further comprising a holster that can hold said projectile gun.
- 31. A method for playing a game of draw, comprising:
generating a signal; drawing a first gun from a first holster; drawing a second gun from a second holster; activating said first gun to allow the ejection of a projectile; and, disabling said second gun.
- 32. The method of claim 31, wherein the signal is an illuminated light source.
- 33. The method of claim 32, wherein a series of light sources are sequentially illuminated before the signal.
- 34. The method of claim 31, wherein the second gun is inactivated if the second gun is drawn from the second holster prior to the signal.
- 35. The method of claim 31, wherein the second gun is activated after a predetermined time interval.
- 36. A game set, comprising:
a signal device that provides a signal at a first time; a first holster; a first gun that can be removed from said first holster; a second holster; and, a second gun that is activated to allow emission of a light beam, if removed from said second holster before said first gun is removed from said first holster.
- 37. The game set of claim 36, wherein said first and second guns transmit a signal when said first and second guns are within said first and second holsters, respectively.
- 38. The game set of claim 37, wherein said signal device includes a counter that counts to a predetermined value when said signal device receives said signal.
- 39. The game set of claim 36, wherein said signal device transmits an encoded signal only to said first gun.
- 40. The game set of claim 38, wherein said signal device includes a plurality of light sources that are sequentially illuminated in conjunction with the count of said counter to provide the signal.
- 41. The game set of claim 36, wherein said first gun transmits a inactivation signal to said second gun to inactivate said second gun.
- 42. The game set of claim 36, wherein said second gun is inactivated if removed from said second holster before said signal.
- 43. The game set of claim 36, wherein said first and second guns each include a holster switch coupled to said electrical circuit and which can engage said holsters.
- 44. The game set of claim 36, wherein said signal device includes a speaker.
- 45. A game set, comprising:
a signal device that contains a transmitter that transmits an encoded signal; and, a light gun which has a receiver that can receive said encoded signal from said signal device, said light gun can be switched between an active state and an inactive state in response to receiving the encoded signal from said signal device.
- 46. The game set of claim 45, wherein said light gun is in the active state when the encoded signal is received from said signal device.
- 47. The game set of claim 45, wherein said signal device includes a counter and a plurality of light sources that are subsequentially illuminated in conjunction with a count of said counter to provide the encoded signal.
- 48. The game set of claim 45, further comprising a holster that can hold said light gun.
- 49. A method for playing a game of draw, comprising:
generating a signal; drawing a first gun from a first holster; drawing a second gun from a second holster; activating said first gun to allow emission of a beam of light; and, disabling said second gun.
- 50. The method of claim 49, wherein the signal is an illuminated light source.
- 51. The method of claim 50, wherein a series of light sources are sequentially illuminated before the signal.
- 52. The method of claim 49, wherein the second gun is inactivated if the second gun is drawn from the second holster prior to the signal.
- 53. A game set, comprising:
a first light gun that can be activated to emit a light beam; and, a second light gun that can be activated to emit a light beam, said second light gun is not activated if said first light gun is activated before said second light gun.
- 54. The game set of claim 53, wherein said first light gun transmits a inactivation signal to said second light gun.
- 55. A game set, comprising:
a first gun that can be activated to eject a projectile; a second gun that can be activated to eject a projectile, said second gun is not activated if said first gun is activated before said second gun.
- 56. The game set of claim 55, wherein said first gun transmits a inactivation signal to said second gun.
- 57. A game set that can be attached to a garden hose, comprising:
a first water gun that is coupled to the garden hose and can be electronically activated to emit water; a second water gun is coupled to the garden hose and can be electronically activated to emit water.
- 58. The game set of claim 57, wherein said first water gun transmits a signal to said second water gun.
- 59. The game set of claim 57, wherein said first and second water guns each include a sensor.
- 60. The game set of claim 57, further comprising a first holster that can receive said first water gun and a second holster that can receive said second water gun.
- 61. A game set, comprising:
a first gun that can be activated; and, a second gun that can be activated, said second gun is not activated if said first gun is activated before said second gun.
- 62. The game set of claim 61, wherein said first gun transmits a inactivation signal to said second gun.
- 63. The game set of claim 61, wherein said first and second guns can be electronically activated.
- 64. A game set that can be coupled to a garden hose, comprising:
a first device that contains a first motion sensor that can provide a first output signal; a second device that contains a second motion sensor that can provide a second output signal; a first hose coupled to said first device; a second hose coupled to said second device; and, a fitting that can be coupled to said garden hose, said first hose and said second hose, said fitting being connected to said first and second motion sensors and controls a flow of fluid to said first device and not said second device if said first motion sensor provides said first output signal before said second motion sensor provides said second output signal.
- 65. The game set of claim 64, wherein said fitting includes a solenoid control valve and a printed circuit board assembly connected to said first and second motion sensors.
REFERENCE TO CROSS-RELATED APPLICATIONS
[0001] This application is a continuation-in-part of application Ser. No. 09/590,479, filed Jun. 8, 2000, pending, which claims priority to provisional Application No. 60/178,900, filed Jan. 28, 2000.
Provisional Applications (1)
|
Number |
Date |
Country |
|
60178900 |
Jan 2000 |
US |
Continuation in Parts (1)
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Number |
Date |
Country |
Parent |
09590479 |
Jun 2000 |
US |
Child |
10113667 |
Mar 2002 |
US |