Electronic toys that activate via a signal beam

Information

  • Patent Grant
  • 6715763
  • Patent Number
    6,715,763
  • Date Filed
    Wednesday, March 27, 2002
    22 years ago
  • Date Issued
    Tuesday, April 6, 2004
    20 years ago
Abstract
A game set that includes first and second guns that can be activated. The second gun is not activated if the first gun is activated before the second gun.
Description




BACKGROUND OF THE INVENTION




1. Field of the Invention




The present invention relates to electronically controlled guns that are used in a game of draw.




2. Prior Art




There have been marketed numerous battery operated water guns. For example, Larami Corporation marketed a line of battery powered water guns under the name ENTERTECH. The ENTERTECH guns contained motor driven pumps that created a water pressure greater than pressure found in manually pressurized guns. Consequently, battery operated water guns were capable of projecting water farther than manually pressurized guns.




Toymax marketed a battery powered game set under the trademark CYBER SPLASH. The CYBER SPLASH game set included light sensitive targets integrated into vests that were worn by the players of the game. Each player would shoot a light beam onto the target worn by another player with a light gun. Water was released onto the player wearing a vest that was hit 10 times by the light beam of an opposing player.




U.S. Pat. No. 5,823,849 issued to Gardner et al. discloses a game set that contains a pair of battery powered water squirting shields. Each shield contains a water sensor that is coupled to a controller. When an opposing player is successful in hitting the sensor a predetermined number of times the controller closes a valve so that water cannot be emitted from the shield. This prevents that player from squirting another player. The player holding the shield is thereby penalized for allowing an opposing player to successfully hit the sensor.




There have also been marketed various types of water guns. By way of example, Larami Corp. sold a water gun under the trademark SUPER SOAKER. The SUPER SOAKER could emit a highly pressurized stream of water over a relatively long distance.




With the guns and game sets of the prior art each player can shoot the other player without any time constraints. It would be desirable to provide a gun game set that introduced time as a constraint to spraying an opponent.




BRIEF SUMMARY OF THE INVENTION




A game set that includes first and second guns that can be activated. The second gun is not activated if the first gun is activated before the second gun can be activated.











BRIEF DESCRIPTION OF THE DRAWINGS





FIG. 1

is a perspective view of a game set;





FIG. 2

is an exploded view of a signal device and a spray device of the game set;





FIG. 3

is a perspective view of another embodiment of a game set;





FIG. 4

is a perspective view of another embodiment of a game set;





FIG. 5

is an exploded view of an embodiment of the toy gun shown in

FIG. 4

;





FIG. 6

is an exploded view of an embodiment of a toy gun shown in

FIG. 4

;





FIG. 7

is a perspective view of another embodiment of the game set;





FIG. 8

is a perspective view of a spray device of the game set shown in

FIG. 7

;





FIG. 9

is a perspective view of an alternate embodiment of a spray device;





FIG. 10

is an illustration of an alternate embodiment of a game set.











DETAILED DESCRIPTION




Referring to the drawings more particularly by reference numbers,

FIG. 1

shows an embodiment of a game set


10


. The game set


10


includes a first spray device


12


that can be drawn from a first holster


14


and a second spray device


16


which can be drawn from a second holster


18


. The spray devices


12


and


16


are each adapted to spray a fluid such as water.




The spray devices


12


and


16


can be drawn from the holsters


14


and


18


in conjunction with a signal device


20


. The signal device


20


may have a first light source


22




a


, a second light source


22




b


and a third light source


22




c


that are sequentially illuminated to provide an indication, or “GO” signal, of when to draw the spray devices


12


and


16


from the holsters


14


and


18


, respectively. For example, the first light source


22




a


may become illuminated, followed by the second light source


22




b


and the third light source


22




c


. Illumination of the third light source


22




c


may provide an indication that the players can draw the spray devices


12


and


16


from the holsters


14


and


18


, respectively. If a player draws a spray device


12


or


16


before the third light source


22




c


is illuminated the spray device is not activated and the player cannot spray water. Additionally, the player who draws a spray device


12


or


16


last will not be able to activate his spray device so that he cannot spray the other player.





FIG. 2

shows an embodiment of a spray device


12


or


16


and the signal device


20


. The signal device


20


may include a housing


24


constructed from two separate molded plastic parts


26


. The housing


24


may contain a printed circuit board assembly


28


that contains one or more electrical circuits. By way of example, the electrical circuits may include a controller


30


, a memory


32


and a transceiver


34


. The transceiver


34


may transmit and receive signals to and from the spray device


12


or


16


. Although a transceiver


34


is described, it is to be understood that a transmitter can be substituted for the transceiver so that the signal device only transmits signals. The controller


30


may be a processor, discrete logic circuits or any combination of circuits to perform the logical computations required to operate the game set


10


.




The signal device


20


may include light emitting diodes (LEDs)


36


that correspond to the light sources


22




a


,


22




b


and


22




c


shown in FIG.


1


. The LEDs


36


may be coupled to the controller


30


and a plurality of batteries


38


. The controller


30


may provide a switching function to control current from the batteries


38


to the LEDs


36


and selectively illuminate the light sources.




The batteries


38


may be enclosed within the housing


24


by a removable lid


40


. The LEDs


36


may be located within openings


42


in the housing


24


and enclosed by lenses


44


. Each lens


44


may have a different color. The signal device


20


may also include a speaker


46


that is coupled to the controller


30


. The controller


30


may generate signals that create audible sounds such as speech through the speakers. By way of example, the speech may compliment the illumination of the light sources such as “two, one, GO”.




Each spray device


12


or


16


may include a housing


48


constructed from two separate molded plastic parts


50


. The housing


48


may contain a tank


52


that can be filled with a fluid such as water through a tank opening


54


. The tank


52


may further have a vent


56


and can be sealed by a cap


58


.




The tank


52


can be connected to a pump


60


by a tube


62


. The pump


60


is connected to a nozzle


64


. The pump


60


is driven by a motor


66


. The pump


60


contains a valve (not shown) that is controlled by a trigger


68


. The trigger


68


is biased to an open position by a spring


70


. Fluid will flow from the nozzle


64


when the motor


66


is activated and the trigger


68


is depressed. The motor


66


is powered by a plurality of batteries


72


enclosed by a battery lid


74


. Although a pump


60


and motor


66


are shown and described, it is to be understood that other types of pressurization devices may be employed. For example, the gun may have an inflatable bladder or a manually activated pump.




Each spray device


12


or


16


may have a printed circuit board assembly


76


that includes a plurality of electrical circuits such as a controller


78


, a memory


80


and a transceiver


82


. The controller


78


could be a processor, discrete logical circuits or any combination of circuits to perform the logical computations required to operate the game set. The printed circuit board assembly


76


is connected to both the motor


66


and the batteries


72


. The transceiver


82


can transmit and receive signals from the signal device


20


. The controller


78


can provide a switch function to switch the motor


66


between active and inactive states. The controller


78


can also be coupled to a holster switch


84


to detect when the spray device is located within a holster, or drawn from a holster. The spray device


12


or


16


may further have a power on light source


86


.




The controllers


30


and


78


may perform logical computations and control the light sources


22




a


,


22




b


and


22




c


, and active/inactive state of the device motors


66


, based on interactive inputs and outputs from the signal device


20


and spray devices


12


and


16


. By way of example, the controllers


30


and


78


can operate in the following manner.




When the spray devices


12


and


16


are located within the holsters


14


and


18


, respectively, the controllers


78


of the devices


12


and


16


will cause the transceivers


82


to emit “in-holster” signals to the signal device


20


. Upon receiving the in-holster signals the controller


30


may begin a countdown sequence. The light sources


22




a


,


22




b


and


22




c


are sequentially illuminated during the countdown sequence.




The controller


78


of each spray device


12


and


16


detects when a player removes the device


12


or


16


from the holster


14


or


18


by means of the holster switch


84


. The controller


30


then generates a draw signal that is transmitted to the signal device


20


. The signal device


20


transmits an encoded signal when the GO signal (illumination of light source


22




c


) is provided. The signal device


20


is capable of providing two different signals. Each signal contains an address or other code unique to one of the spray devices


12


and


16


. Receipt of the encoded signal will cause the controller


78


to activate the motor


66


and allow a player to spray fluid from the device


12


or


16


.




If a spray device


12


or


16


does not receive an encoded signal the motor


66


of that device remains inactive. The controller


78


may switch the motor


66


to the active state after a predetermined interval so that the player can squirt water. Although activation and inactivation of the motor


66


is described, the ability to emit water from the gun may be controlled by a solenoid (now shown) that can lock and unlock the trigger


68


. The solenoid may be controlled by the controller


78


.




The controller


30


of the signal device


20


will determine whether a draw signal was received from a spray device before the end of the countdown sequence. The controller


30


will not provide an encoded signal to a spray device that emits a draw signal before the end of the countdown sequence. If both spray devices


12


and


16


are drawn after the countdown sequence has ended, then the controller


30


determines which spray device first transmitted a draw signal and then provide a coded signal only to that device. This allows only one player to squirt the other player with water thus creating a penalty by not drawing fast enough.




As an alternative method the signal device


20


may only have a transmitter that transmits a signal(s) to both spray devices


12


and


16


at the end of the countdown sequence. The controller


78


of the spray device that senses both the transmitted signal and the withdrawal of the device from the holster, may then transmit a inactivation signal to the other spray device to inactivate the motor of the other device.




While certain exemplary embodiments have been described and shown in the accompanying drawings, it is to be understood that such embodiments are merely illustrative of and not restrictive on the broad invention, and that this invention not be limited to the specific constructions and arrangements shown and described, since various other modifications may occur to those ordinarily skilled in the art.




For example, the game set may not have a signal device


20


. With such an embodiment only the player who pulls their gun out of the holster first can spray water. By way of example, all guns may be activated when the guns are placed in the holsters. The gun that is drawn first may send an inactivation signal to inactivate, or prevent activation, of the other gun(s). The inactivated gun may again become activated after a certain time interval. This allows the players to squirt water even when they are not playing a game of draw. The guns may also have a lock/unlock switch (not shown) that allows a player to squirt water even when not playing a game of draw.




Alternatively, one of the guns may transmit a synchronization signal that causes both guns to initiate a counter. The guns cannot be activated until the counters countdown. This prevents a player from prematurely drawing their gun. Again, the last player to draw will be unable to activate their gun,





FIG. 3

shows a game set


100


having a first toy gun


102


that can be placed in a first holster


104


and a second toy gun


106


that can be placed in a second holster


108


. Instead of water the guns


102


and


106


can emit beams of light


110


. Each player may wear a light sensor


112


that can detect a light beam


110


. The light sensor


112


may include an audio system (not shown) that emits a sound when the sensor


112


detects light. The game may thus provide audio feedback when one player successfully hits the sensor


112


of another player. The light sensor


112


may also include a counter to count the number of times a player has successfully “hit” another player. The light sensors


112


may contain electronics that communicate with a signal device


114


. Alternatively, the guns


102


and


106


may contain all or some of the electronic devices.




The game set


100


shown in

FIG. 3

may operate in the same manner as the game


10


shown in

FIGS. 1 and 2

. The signal device


114


provides a signal to draw the toy guns


102


and


106


. The toy gun


102


or


106


drawn first will be active, the other toy gun


106


or


102


will be inactivated.





FIG. 4

shows a game set


150


that includes a first toy gun


152


that can be drawn from a first holster


154


, and a second toy gun


156


that can be drawn from a second holster


158


. The game set


150


may further include a signal device


160


. Each toy gun


152


and


156


can eject a projectile


162


. The projectile


162


may be a foam disk. The game set


150


may operate in the same manner as the game


10


shown in

FIGS. 1 and 2

.





FIG. 5

shows an embodiment of a toy gun


152


,


156


. The gun


152


,


156


may include a platform


164


that is attached to a housing


166


. The gun


152


,


156


may also include a canister


168


that holds a plurality of projectiles


162


.




The gun


152


,


156


may include a launching plate


170


that can eject a projectile


162


. The launching plate


170


is moved by a spring


172


that is attached to an aperture


174


of the plate


170


. The spring


172


is attached to a trigger


176


that can be depressed by a player. Depressing the trigger


176


causes the spring


172


to deflect and move the launching plate


170


rearward. The player continues to depress the gun trigger


176


until the spring


172


disengages from the trigger


176


to move the plate


170


forward and eject a projectile


162


.




The gun


152


,


156


may include a printed circuit board assembly


178


that contains the electrical circuits required to operate the game. The circuit board


178


may be connected to a solenoid


180


that can be actuated to lock the trigger


176


and thereby inactivate the gun


152


,


156


. The gun


152


,


156


may also include a contact sensor


182


that is coupled to the printed circuit board assembly


178


and senses when the gun


152


,


156


is pulled from a holster


154


,


158


.




The gun


152


,


156


may further include an on/off switch


184


and battery assembly


186


coupled to the printed circuit board assembly


178


. The battery assembly


186


may be enclosed by a cover plate


188


.





FIG. 6

is another embodiment of the guns


152


′ and


156


′. This embodiment includes a launching platform


200


attached to a housing


202


. The gun


152


′,


156


′ also has a canister


204


that is attached to the housing


202


and holds a plurality of projectiles


206


. The gun


152


′,


156


′ includes an electric motor


208


that is coupled to a printed circuit board assembly


210


and a battery assembly


211


. The motor


208


has a drive wheel


212


that spins and ejects a projectile


206


from the gun


152


′,


156


′.




The gun


152


′,


156


′ includes a trigger


213


coupled to both the housing


202


and an ejector arm


214


. Depressing the trigger


213


will cause the ejector arm


214


to push a projectile


206


into contact with the drive wheel


212


. The drive wheel


212


then spins and ejects a projectile


206


. The trigger


213


may be locked by an actuator


216


attached to the printed circuit board assembly


210


to inactivate the gun


152


′,


156


′.




The gun


152


′,


156


′ may include an on/off switch


218


and a contact sensor assembly


220


that are connected to the printed circuit board


210


. The contact sensor


220


senses the removal of the gun


152


′,


156


′ from a holster


154


,


158


. The battery assembly


211


may be enclosed by a cover plate


222


.





FIG. 7

shows another game set


300


that has a first spray device


302


and a second spray device


304


. The spray devices


302


and


304


can be coupled to a garden hose assembly


306


. The assembly


306


may include a pair of hoses


308


connected to a main hose


310


by a “Y” splitter fitting


312


. The hose


310


can be attached to a water spigot


314


.




Each spray device


302


and


304


has a trigger, valve, etc. for controlling the flow of water through the device. The spray devices


302


and


304


may further have motion sensors, such as an attitude sensor,(not shown) that sense movement of the devices


302


and


304


. The devices


302


and


304


contain electrical control circuits so that the game set


300


operates as follows.




When one of the players moves a spray device


302


or


304


to a “shooting” position, the sensor senses this movement and activates the device


302


or


304


so that the player can pull the trigger and emit water. The spray device


302


or


304


that is moved to the shooting position first transmits a inactivation signal to inactivate the other device


304


or


302


. The other device


304


or


302


can be unset from the inactivated state after a predetermined time interval.





FIG. 8

shows an embodiment of a spray device


302


,


304


. The device


302


,


304


includes a housing


320


that has a fitting assembly


322


which allows attachment to a hose


308


. The device


302


,


304


also has a trigger


324


that is coupled to a valve (not shown). Pulling the trigger


324


will allow water to be emitted from the device


302


,


304


. The trigger


324


can be locked into an inactive state by a solenoid


326


. The device


302


,


304


contains a motion sensor


328


. By way of example, the motion sensor may include a mercury switch or other type of attitude sensor. The motion sensor


328


and solenoid


326


are coupled to a printed circuit board assembly


330


. The circuit board assembly


330


may have transceiver circuits that transmit and receive signals from the other device.




In operation, a user moves a device


302


,


304


to a “shooting” position. The circuit board assembly


330


switches the state of the solenoid


326


so that the user can pull the trigger


324


and squirt pressurized water. If the other player has moved their device


304


or


302


to a shooting position first, the circuit board


330


receives a inactivation signal which causes the solenoid


326


to lock the trigger


324


and prevent the player from squirting water. In this instance the player has lost the draw.





FIG. 9

shows another embodiment wherein a spray device


302


′,


304


′ is positioned in a holster


340


. The spray device


302


′,


304


′ includes a contact switch


342


that can detect when the device


302


′,


304


′ is pulled from the holster


340


. Operation of the spray devices


302


′,


304


′ is similar to the game set shown in

FIGS. 1 and 2

, although it is understood that the signal device is not required to play the game. The device


302


′,


304


′ may also include a speaker


344


and an indicator light


346


.




Although a spray device is shown, it is to be understood that the devices


302


and


304


can be modified to emit light or a projectile. Such a game set would not require a signal device and/or holsters.





FIG. 10

shows yet another embodiment of a game set similar to the set shown in FIG.


7


. The game set includes a pair of devices


402


and


404


that are connected to hoses


406


. Each device includes a motion sensor


408


. In this embodiment, the Y fitting


410


includes a solenoid valve


412


to control the flow of water to the devices


402


and


404


from a garden hose


414


. The fitting


410


may also include a printed circuit board assembly


416


, a speaker


418


and a battery assembly


420


. The Y fitting


410


may be electrically connected to the motion sensors


408


by wires


422


attached to the hoses


406


. The garden hose


414


may be connected to a threaded port


424


of the Y fitting


410


.




In operation, each player “draws” a device


402


and


404


. The motion sensors


408


detect the movement of the devices


402


and


404


and provides corresponding signals to the printed circuit board assembly


416


. The printed circuit board


416


provides an output signal(s) to switch the solenoid valve


412


so that the device


402


or


404


drawn first receives water. This state of the valve


412


prevents water from flowing to the other device


404


or


402


. After a predetermined time interval the printed circuit board


416


drives the valve


412


to a state that shuts off water to both devices


402


and


404


.




It is to be understood that the game set shown in

FIG. 10

may also include the holsters and the signal device shown in

FIGS. 1 and 2

.



Claims
  • 1. A game set that can be played by at least two opposing players, comprising:a first holster; a first gun that can be removed from said first holster; a second holster; and, a second gun that is activated too shoot an opposing player if removed from said second holster before said first gun is removed from said first holster.
  • 2. The game set of claim 1, wherein said first and second guns transmit a signal when said first and second guns are within said first and second holsters, respectively.
  • 3. The game set of claim 2, further comprising a signal device that includes a counter that counts to a predetermined value when said signal device receives said signal, said signal device provides a draw signal to indicate a time to remove said first and second guns from said first and second holsters, respectively.
  • 4. The game set of claim 3, wherein said signal device transmits an encoded signal only to said first or second gun.
  • 5. The game set of claim 3, wherein said signal device includes a plurality of light sources that are sequentially illuminated in conjunction with the count of said counter to provide said draw signal.
  • 6. The game set of claim 3, wherein said first gun transmits an inactivation signal to said second gun to inactivate said second gun.
  • 7. The game set of claim 1, wherein said second gun is inactivated if removed from said second holster before said draw signal.
  • 8. The game set of claim 1, wherein said first and second guns each include a holster switch coupled to an electrical circuit and which can engage said holsters.
  • 9. The game set of claim 3, wherein said signal device includes a speaker.
  • 10. A game set, comprising:a signal device that contains a transmitter which transmits an encoded signal; and, a gun which has a receiver that can receive said encoded signal from said signal device, said gun can be switched between an active state and an inactive state in response to receiving the encoded signal from said signal device.
  • 11. The game set of claim 10, wherein said gun is in the active state when the encoded signal is received from said signal device.
  • 12. The game set of claim 10, wherein said signal device includes a counter and a plurality of light sources that are subsequentially illuminated in conjunction with a count of said counter to provide the encoded signal.
  • 13. The game set of claim 10, further comprising a holster that can hold said gun.
  • 14. A method for playing a game of draw, between at least two opposing players, comprising:generating a signal; drawing a first gun from a first holster; drawing a second gun from a second holster after the first gun is drawn from the first holster; activating said first gun to shoot an opposing player; and, disabling said second gun to prevent shooting an opposing player.
  • 15. The method of claim 14, wherein the signal is an illuminated light source.
  • 16. The method of claim 15, wherein a series of light sources are sequentially illuminated before the signal.
  • 17. The method of claim 14, wherein the second gun is inactivated if the second gun is drawn from the second holster prior to the signal.
REFERENCE TO CROSS-RELATED APPLICATIONS

This application is a continuation-in-part of application Ser. No. 09/590,479, filed Jun. 8, 2000, U.S. Pat. No. 6,422,566, which claims priority to provisional Application No. 60/178,900, filed Jan. 28, 2000.

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Number Name Date Kind
3008712 Konopka Nov 1961 A
3843127 Lack Oct 1974 A
4040622 Sinnott Aug 1977 A
4077629 Chestney Mar 1978 A
4545583 Pearman et al. Oct 1985 A
4772028 Rockhold et al. Sep 1988 A
5611460 Rudell Mar 1997 A
5785592 Jacobsen Jul 1998 A
5823849 Gardner et al. Oct 1998 A
5893562 Spector Apr 1999 A
5984788 Lebensfeld et al. Nov 1999 A
6422566 Rudell et al. Jul 2002 B1
6533282 Rudell et al. Mar 2003 B2
Provisional Applications (1)
Number Date Country
60/178900 Jan 2000 US
Continuation in Parts (1)
Number Date Country
Parent 09/590479 Jun 2000 US
Child 10/113667 US