Claims
- 1. A game set that can be played by at least two opposing players, comprising:a first holster; a first gun that can be removed from said first holster; a second holster; and, a second gun that is activated too shoot an opposing player if removed from said second holster before said first gun is removed from said first holster.
- 2. The game set of claim 1, wherein said first and second guns transmit a signal when said first and second guns are within said first and second holsters, respectively.
- 3. The game set of claim 2, further comprising a signal device that includes a counter that counts to a predetermined value when said signal device receives said signal, said signal device provides a draw signal to indicate a time to remove said first and second guns from said first and second holsters, respectively.
- 4. The game set of claim 3, wherein said signal device transmits an encoded signal only to said first or second gun.
- 5. The game set of claim 3, wherein said signal device includes a plurality of light sources that are sequentially illuminated in conjunction with the count of said counter to provide said draw signal.
- 6. The game set of claim 3, wherein said first gun transmits an inactivation signal to said second gun to inactivate said second gun.
- 7. The game set of claim 1, wherein said second gun is inactivated if removed from said second holster before said draw signal.
- 8. The game set of claim 1, wherein said first and second guns each include a holster switch coupled to an electrical circuit and which can engage said holsters.
- 9. The game set of claim 3, wherein said signal device includes a speaker.
- 10. A game set, comprising:a signal device that contains a transmitter which transmits an encoded signal; and, a gun which has a receiver that can receive said encoded signal from said signal device, said gun can be switched between an active state and an inactive state in response to receiving the encoded signal from said signal device.
- 11. The game set of claim 10, wherein said gun is in the active state when the encoded signal is received from said signal device.
- 12. The game set of claim 10, wherein said signal device includes a counter and a plurality of light sources that are subsequentially illuminated in conjunction with a count of said counter to provide the encoded signal.
- 13. The game set of claim 10, further comprising a holster that can hold said gun.
- 14. A method for playing a game of draw, between at least two opposing players, comprising:generating a signal; drawing a first gun from a first holster; drawing a second gun from a second holster after the first gun is drawn from the first holster; activating said first gun to shoot an opposing player; and, disabling said second gun to prevent shooting an opposing player.
- 15. The method of claim 14, wherein the signal is an illuminated light source.
- 16. The method of claim 15, wherein a series of light sources are sequentially illuminated before the signal.
- 17. The method of claim 14, wherein the second gun is inactivated if the second gun is drawn from the second holster prior to the signal.
REFERENCE TO CROSS-RELATED APPLICATIONS
This application is a continuation-in-part of application Ser. No. 09/590,479, filed Jun. 8, 2000, U.S. Pat. No. 6,422,566, which claims priority to provisional Application No. 60/178,900, filed Jan. 28, 2000.
US Referenced Citations (13)
Provisional Applications (1)
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Number |
Date |
Country |
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60/178900 |
Jan 2000 |
US |
Continuation in Parts (1)
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Number |
Date |
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Parent |
09/590479 |
Jun 2000 |
US |
Child |
10/113667 |
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US |