Electronically interactive location-based multimedia game system and method

Information

  • Patent Grant
  • 6267379
  • Patent Number
    6,267,379
  • Date Filed
    Wednesday, December 31, 1997
    27 years ago
  • Date Issued
    Tuesday, July 31, 2001
    23 years ago
Abstract
An interactive multimedia game conducted by a live human host is described. The game is played in rounds. In each round, the game poses question to teams of players. Team players select answers to each question posed and input their answers using player terminals. There may be more than one answer to the multimedia question posed, and the team players must pick all of the answers. The multimedia questions may have hints to help the team players arrive at correct multimedia answers. The multimedia questions must be answered within a given amount of time. Once time has expired, the correct multimedia answer(s) are revealed to the team players. The game also provides feedback to the teams as to whether they have selected the correct multimedia answer(s). The game awards points to the teams, with team scores determined according to the point of value of the multimedia question. The game then poses a new question. Play continues until the last question of the last round has been posed, answered, and scored. The game then announces the winning team.
Description




TECHNICAL FIELD




The present invention relates to the field of interactive entertainment systems and methods for using such systems.




BACKGROUND OF THE INVENTION




Conventional interactive games of the game show or quiz show variety typically pose trivia questions to players. In these games, the multimedia question content is usually text-based and the multimedia question structure is often multiple choice. The text-based games do not include graphics. Moreover, if the multimedia questions posed are multiple choice, there is usually only one correct multimedia answer to each question. For example, NTN Trivia and You Don't Know Jack use text-based multiple choice questions having only one correct multimedia answer.




Some conventional game show or quiz show interactive games pose questions to individual players who compete against each other. For example, NTN Trivia is designed for up to twenty players, but all of the players are playing as individuals in competition with each other. Similarly, You Don't Know Jack is designed for three individuals to play against one another.




A few conventional game show or quiz show interactive games may be designed for team play. However, these games generally allow only one player per team to play at a time. For example, the so-called team play of NTN Trivia allows only one player per team to play at a time. Moreover, most conventional game show or quiz show interactive games usually are restricted to being played without any host/player interaction. This is the case with NTN Trivia, for example. It can be appreciated therefore that what is needed is an electronically interactive game that at least poses questions in more than textual form, that features host/player interaction, and which accommodates team play.




SUMMARY OF THE INVENTION




Presented herein is a system and method to play an electronically interactive multimedia game that overcomes the limitations associated with conventional game show or quiz show interactive games and provides additional benefits. One embodiment uses multimedia-based (i.e., text, audio, graphical images, etc.) questions that may have a plurality of answers for each question. This embodiment also poses the multimedia questions to teams of players. The team of players simultaneously play for the success of their particular teams by selecting answers to the multimedia question posed. The players on each team collaborate with each other to come up with an overall correct multimedia answer to the multimedia question. Because the multimedia questions and multimedia answers are more complex than in conventional game show or quiz show interactive games, the players must pool their knowledge to get the overall correct answer and advance in the game. The interactive multimedia game system and method challenges players to select, match, combine, and associate fun images. Because the game works pictorially, it is accessible to a wider group of players. This embodiment also may be led by a live human host who conducts the game and interacts with the players and teams. The live human host may pose bonus questions in non-electronic format, in an effort to break a tie, for example, and may award prizes to the winning team.




The interactive multimedia game may be played in a location-based facility. The location-based facility may include a host that conducts the game. The host may include a live human host and a computer host.




The location-based facility also may include a multimedia unit. The multimedia unit may include a processor, a screen(s) for displaying text and graphics, and an audio system for playing music and sound effects, for example, as well as for amplifying voices.




At the start of the interactive multimedia game the live human host may organize a plurality of teams to play the game. Each team includes a plurality of players. The location-based facility thus also may include a plurality of player terminals around which the plurality of teams gather. Each player terminal is accessible to each player on each team simultaneously.




The interactive multimedia game may be played in rounds. In one embodiment, the interactive multimedia game includes a first round, a second round, a third round, or a “lightning round.” In each round, the interactive multimedia game poses a multimedia question to the plurality of teams and provides a plurality of possible multimedia answers to the multimedia question. The plurality of teams must pick one, two, or three multimedia answers from among the plurality of possible multimedia answers. In one embodiment the multimedia screen(s) displays the multimedia question and the plurality of possible multimedia answers to the multimedia question.




Unlike conventional game show or quiz show interactive games, the multimedia question and the plurality of possible multimedia answers to the multimedia question may be in text, audio, and graphic form. The text may be “question text,” “hint text,” or “answer text.” The possible multimedia answers to the multimedia question are termed “question graphics.”




Of course, a particular type of question is not required by the present invention. Rather, the multimedia questions may be any of a variety of types. For example, in one embodiment, the multimedia question may be an “identification question,” which has one, two, or three question graphics that fit the question text. In another embodiment, the multimedia question may be a “matching question,” which matches two question graphics, for example, based on the question text. Alternatively, the multimedia question may be an “oddball question” that asks which question graphic does not belong in the plurality of question graphics. In another embodiment, the multimedia question may be a “linking question,” in which there exists a relationship between two or three question graphics, for example. There may be “compound word” questions in which players combine two or more question graphics to form a compound word or phrase that best fits the question text. One embodiment includes a “sequencing question,” which requires the possible multimedia answers to be selected in a particular sequence. There may also be “polling questions,” which ask factual questions and then calculate the responses as in a survey rather than a quiz.




The interactive multimedia game may provide a plurality of player terminals to enable the plurality of players to substantially simultaneously select answer(s) from among the plurality of possible multimedia answers displayed on the multimedia screen. The player terminals may have a plurality of player input devices that correspond to the plurality of question graphics. In one embodiment, the player input devices may be push buttons. The player terminals may also) include a plurality of signal lights that indicate whether the particular team selected the correct multimedia answer(s).




In one embodiment, the player terminals may include an audio system to play the digital audio of the game, as well as to amplify human voices. The player terminals also include computers or processors to process player inputs and to communicate with the computer host.




The player terminals may also include a display unit and keyboard or other player input device to receive and display a unique team name for each team.




Further features and advantages as well as the structure and operation of various embodiments are described in detail below.











BRIEF DESCRIPTION OF THE FIGURES




The invention described herein is best understood by reference to the figures, where elements with like reference numbers indicate identical or functionally similar elements.





FIG. 1

is a high level block diagram of a location-based entertainment facility suitable for implementing one embodiment of the present invention.





FIG. 2

is a block diagram of a player terminal suitable for use in the facility of FIG.


1


.





FIG. 3

is a block diagram of material that would appear on a multimedia screen suitable for use with the facility of FIG.


1


.





FIG. 4

is a block diagram of the multimedia screen of

FIG. 3

displaying an “identification question.”





FIG. 5

is a block diagram of the multimedia screen of

FIG. 3

displaying a “matching question.”





FIG. 6

is a block diagram of the multimedia screen of

FIG. 3

displaying an “oddball question.”





FIG. 7

is a block diagram of the multimedia screen of

FIG. 3

displaying a “linking question.”





FIG. 8

is a block diagram of the multimedia screen of

FIG. 3

displaying a “compound word question.”





FIG. 9

is a flow diagram of a basic method of providing questions and selecting answers under the facility of FIG.


1


.





FIGS. 10A

,


10


B, and


10


C is a flow diagram of one method of playing an interactive multimedia game under the facility of FIG.


1


.





FIG. 11

is a block diagram of the multimedia screen of

FIG. 3

displaying a scoreboard.











DETAILED DESCRIPTION OF THE INVENTION




An electronically interactive multimedia game (“game”) is described herein. In the following description, numerous specific details and methods are set forth in order to provide a full understanding of the invention. One skilled in the relevant art, however, will readily recognize that the invention can be practiced without one or more of the specific details, or with other methods. In other instances, well-known structures or operations are not shown in detail in order to avoid obscuring the invention.




At a high level, the game is played in rounds. In each round, the game poses a question to teams of players. Team players select answers to each question posed and input their answers using player terminals. There may be more than one answer to the multimedia question posed, and the team players must pick all of the answers. The multimedia questions may have hints to help the team players arrive at correct multimedia answers. The multimedia questions must be answered within a given amount of time. When time has expired, the correct multimedia answer(s) are revealed to the team players. The game also provides feedback to the teams as to whether they have selected the correct multimedia answer(s). The game awards points to the teams, with team scores determined according to the point value of the multimedia question. The game then poses a new question. Play continues until the last question of the last round has been posed, answered, and scored. The game then announces a winning team.




I. Example Environment





FIG. 1

is a high level block diagram of a location-based entertainment facility


100


suitable for implementing one embodiment of the interactive multimedia game. The location-based entertainment facility


100


may be a defined space such as an outdoor area or one or more rooms in a building. The location-based entertainment facility


100


may include non-specific areas, such as different nodes in a computerized communication network or sites/pages on the Internet or in “cyberspace.” The location-based entertainment facility


100


also may be as small as a single room or as large as a multi-state geographic region.




One embodiment of the game is conducted by a host


102


located within the location-based entertainment facility


100


. The host


102


may include a computer, as represented by the computer host


102




a


. The computer host


102




a


may be implemented in computer software run on a computer. Alternatively, the computer host


102




a


may be implemented using hardware or a combination of hardware and software, and may be implemented in a computer system or other processing system. In an embodiment where the invention is implemented using software, the software may be stored on a computer program product (such as an optical disk, a magnetic disk, a floppy disk, etc.) or a program storage device (such as an optical disk drive, a magnetic disk drive, a floppy disk drive, etc.). The multimedia interactive game may also be implemented using a game cartridge, such as a floppy disk, a read only memory (ROM) cartridge, or a compact disk read only memory (CD-ROM), for example.




For example, the computer host


102




a


may include a master computer system


104


, which typically includes a processor, a data storage system, and audio/video systems. In one embodiment, the master computer system


104


may be implemented using a Pentium processor available from Intel, a well known two gigabyte hard drive, 256 megabytes of a well known random access memory (RAM), a well known four megabyte video card, and a well known thirty-two bit sound card.




The host computer


102




a


also may include a master single computer board


106


, which may be implemented using a personal computer. After reading this description, it will become apparent to a person skilled in the relevant art how to implement the computer host


102




a


using various computer systems and architectures.




One feature of the present invention is that the host


102


may also include a live human, as represented by the live human host


102




b


. In contrast to conventional interactive games, the live human host


102




b


works in conjunction with the computer host


102




a


to conduct the interactive multimedia game, as described below.




The host


102


interacts with a plurality of players


108


, as represented by the players


108




a


through


108




l


. In one embodiment, the players


108


may be patrons of the location-based entertainment facility


100


. In another embodiment, some of the players may be patrons of the location-based entertainment facility


100


, while other players may be playing the interactive multimedia game via an Internet connection between the worldwide web and the location-based facility


100


. The interactive multimedia game may also be played in “cyberspace.” Alternatively, some of the players may be playing the interactive multimedia game via a television connection between their homes and the location-based facility


100


. Of course, the physical location of the players is not important for the present invention.




The host


102




b


facilitates grouping the players into teams


110


. Each player


108


plays simultaneously and should cooperate for the success of his/her respective team


110


. Thus, if each of the teams may be represented by the teams


110




a


,


110




b


, and


110




c


, then the players


108




a


-


108




d


play simultaneously and cooperate for the success of the team


110




a


, the players


108




e


-


108




h


play simultaneously and cooperate for the success of the team


110




b


, and the players


108




i


-


108




l


cooperate for the success of the team


110




c


. In so doing, the players


108




e


-


108




h


collaborate with each other to come up with an overall correct multimedia answer to the multimedia question. This is because the multimedia questions and multimedia answers are more complex than in conventional game show or quiz show games, as is described in greater detail below. In one embodiment, the game may be played by individuals. However, the interactive multimedia game is designed for team play. While the present invention contemplates any number of teams, for purposes of explanation, only three teams are described.




The host


102


may assign to each team a player terminal


112


. For example, the host


102


may assign the team


110




a


a player terminal


112




a


, the team


110




b


a player terminal


112




b


, and the team


110




c


a player terminal


112




c


. In one embodiment, the team


110




a


gathers around the player terminal


112




a


, the team


110




b


gathers around the player terminal


112




b


, and the team


110




c


gathers around the player terminal


112




c


and the teams compete against each other.





FIG. 2

illustrates one embodiment of the player terminal


112


. Each player terminal


112


may include electronic controls to allow electronic interaction between the player terminal and the master computer system


104


As

FIG. 2

illustrates, the electronic controls may include six electronic push buttons


202


that provide tactile interactivity. For example, a plurality of push buttons


202




a


through


202




f


may be arranged in a two-by-three horizontal array. Each push-button


202


may be a different color to distinguish each push-button


202


as a separate control. Each push-button


202


may illuminate when pressed during the game. A specific number of push buttons


202


or a particular distinguishing technique are not important for the present invention, and those skilled in the art will understand that any number of push buttons


202


and distinguishing techniques may be used.




The plurality of push buttons


202


may be located on a console


204


. For example, the push buttons


202




a


through


202




f


may be positioned at a slight angle on the console


204


to facilitate operation by any one of the plurality of players


108


or a team


110


assigned to the particular player terminal


112


.




The console


204


may rest on a stanchion


206


, which is at a height that is suitable for operation by a player


108


in a standing position. In one embodiment, the stanchion


206


accommodates the use of cables and other physical interconnections between each player terminal


112


and the host


102


.




Each player terminal


112


may provide visual feedback to the teams


110


. Recall that the host poses a question and team players select answer(s) to the multimedia question posed. Each player terminal


112


thus may include a plurality of signal lights


208


to indicate whether a team


110


has selected a correct or an incorrect multimedia answer. For example, if a correct multimedia answer has been selected, a green light


208




a


may illuminate. On the other hand, when an incorrect multimedia answer has been selected, a red light


208




b


may illuminate. Of course, those skilled in the relevant art will appreciate that a particular type of signal light


208


is not required by the present invention. Instead, various types of signal lights


208


may be used, including those that blink, rotate, etc.




Each player terminal


112


also may provide audio feedback to the teams


110


. Each player terminal


112


thus may include an audio system


210


to process audio signals (sound effects, music, etc.). The audio system


210


may include an amplifier (not shown) to amplify the voice of the human host


102




b


. The amplifier also may amplify digital audio of the game. The audio system


210


also may include a speaker to play sound effects, music, etc. For example, the audio system


210


may play one sound effect when a correct multimedia answer has been selected by a team player, and play a different sound effect when an incorrect multimedia answer has been selected. Implementation of amplifiers and speakers is well known.




Each player terminal


112


also may display text and/or graphics to the live human host


102




b


, as well as to the other teams


110


. As such, each player terminal


112


may include a display unit


212


and keyboard (not shown) or other input device (not shown), which enable a particular team to type and display a unique team name. In one embodiment, the display unit


212


may be a Magna Doodle writing toy mounted to the front of each player terminal


112


.




The player terminals


112


may be implemented in computer software run on a computer. Alternatively, the player terminals


112


may be implemented using hardware or a combination of hardware and software, and may be implemented in a computer system or other processing system. In an embodiment where the invention is implemented using software, the software may be stored on a computer program product (such as an optical disk, a magnetic disk, a floppy disk, etc.) or a program storage device (such as an optical disk drive, a magnetic disk drive, a floppy disk drive, etc.).




Each player terminal


112


is functionally identical, and in one embodiment, may include a computer (not shown) to process input signals from the push buttons


202


, communicate with the computer host


102




a


, accept data from the computer host


102




a


, and send outputs to the signals lights


208


and to the audio system


210


. The computer host


102




a


may be directly connected to the player terminals or be multiplexed over fewer numbers of lines. Moreover, the computer host


102




a


continually polls the status of the push buttons


202


. The computer host


102




a


may also generate the appropriate text, audio and video to be sent to the player terminals. A particular type of computer is not essential to the operation of the player terminal


112


. Moreover, it will be apparent to those skilled in the relevant art that the player terminal


112


may be implemented in a variety of environments, including a laptop or desktop computer environment utilizing a keyboard and/or a mouse input. The laptop or desktop computer environment may also include a suitable video display and/or audio for enhanced feedback.




Referring back to

FIG. 1

, the location-based entertainment facility


100


also includes a multimedia unit


113


, which features text, graphical images, computer-animated graphics, sound effects, and music, for example. The multimedia unit


113


includes a multimedia display


114


and an audio system


118


to implement these functions, as is described in greater detail below.




The multimedia display


114


is large enough and is positioned within the location-based entertainment facility


100


to be easily viewed by all players


108


as well as any audience members present. While the present invention contemplates the use of more than one multimedia display, for purposes of explanation, only one multimedia display


114


will be described. In one embodiment, the multimedia display


114


is implemented using a Chisolm Galaxy V470 LCD video/data projector available from HB Communications, Inc.





FIG. 3

illustrates the multimedia display


114


in greater detail. Recall that the interactive multimedia game according to one embodiment is played in rounds during which a multimedia question is posed to each of the players


108


. The multimedia display


114


thus includes a multimedia screen


115


with a question graphics box


302


to display photographic images, portraits, stylized text, simple line drawings, geometric shapes, color fields, etc. Moreover, each question graphic, video or animation clip may appear and disappear on the multimedia screen


115


via a variety of different animation effects. For example, in one embodiment, the question graphics box


302


includes six square question graphics


302




a


,


302




b


,


302




c


,


302




d


,


302




e


, and


302




f


positioned in a two-by-three horizontal array. The array corresponds to the position of the push buttons


202




a


through


202




f


on each player terminal


112


.




The multimedia screen


115


also includes a text box


304


, which may display a sentence or a phrase. For example, the text box


304


may display “question text,” which is a sentence or phrase that creates a relationship among two or more of the question graphics


302




a


through


302




f


. The text box


304


also may display “hint text.” “Hint text” provides more details or more information leading to the correct multimedia answer(s).




The players


108


select answers to each question and input their responses using the push buttons


202


on their respective player terminals


112


within a given amount of time. The multimedia screen


115


thus also may include a “time remaining/time's up” box


306


to indicate how much time remains to answer the multimedia question and to indicate that the time to answer has, expired.




Once time has expired as indicated by the time remaining box/time's up


306


, the correct multimedia answer is revealed. The text box


304


thus may also display “answer text.” “Answer text” is text that explains or comments on the correct multimedia answer(s) to a question previously posed. The players


108


may receive feedback as to whether they have gotten the answer correct or incorrect. In one embodiment, the feedback may be animated effects that encircle or highlight the correct individual question graphic


302


. Thus, the players receive feedback from the multimedia screen


115


as well as feedback from their respective player terminal


112


, as described above.




The multimedia screen


115


also includes a point value box


308


which displays the number of points that a particular question is worth. After the time for responding to the multimedia question has expired, points are awarded electronically to the individual teams


110


. Each team


110


has an opportunity to score points. That is, not merely the fastest player receives points. In this embodiment, the fastest team is rewarded with a higher score, but all teams may answer and score accordingly.




The points awarded for overall correct multimedia answers may be multiples of the number in the point value box


308


. For example, every team


110


with the correct multimedia answer selected at the end of the multimedia question period (when there are zero seconds remaining on the “time remaining/time's up” box


306


) receives the number of points displayed in the point value box


308


. The exception is for the first team


110


to select the correct multimedia answer, which receives double of the point value displayed in the point value box


308


for a particular question. The team


110


to answer the multimedia question in the shortest amount of time may also receive one and one-half the point value displayed in the point value box


308


for a particular question.




One feature of the above-described embodiment is that it allows for questions that are more challenging than those posed by conventional interactive games. This is because the players


108


may select more than one answer to the multimedia questions posed. For example, each team


110


may have to select one, two or three different question graphics


302


, requiring teamwork to recognize relationships between things, to see matches, to recall cultural trivia, etc. The interactive multimedia game thus includes sub-game routines to write questions that are made of multiple parts. One player may know half the answer and another player may know the other half of the overall correct answer. According to this scenario, the overall correct answer is obtained only by collaboration. As such, the multimedia screen


115


includes a pick number box


310


to indicate how many answers a team


110


must select to get the overall correct multimedia answer to the multimedia question. In one embodiment, the pick number


310


may be up to three.




There may be any of a variety of question types. Question types include “identification questions,” which allow the players


108


on a team


110


to select one, two, or three question graphics, depending on the pick number that is displayed in the pick number box


310


, that fits the “question text” or “hint text” that appears in the text box


304


.




For example,

FIG. 4

depicts the text “Dave's Burger:” in the text box


304


. According to the pick number box


310


, the players


108


have to select one of the six question graphics in the question graphics box


302


that is identified with “Dave's Burger.” According to the time remaining/time's up box


306


, the players


108


have fifteen seconds in which to make their selections. The players


108


must choose from a “triangle shape” as the question graphic


302




a


, a “square shape” as the question graphic


302




b


, a “circle shape” as the question graphic


302




c


, a “parallelogram shape” as the question graphic


302




d


, an “ellipse shape” as the question graphic


302




e


, and a “hexagon shape” as the question graphic


302




f


. The correct multimedia answer is that “Dave's Burger” is identified with the “square shape” depicted in the question graphic


302




b


because the hamburgers offered at WENDY'S® restaurant are square, and Wendy's® is owned by “Dave.” According to the “point value” box


308


, the overall correct multimedia answer is worth 500 points.




“Matching” questions permit the players


110


to choose two question graphics


302


that go together based on the “question text” or “hint text” that appears in the text box


304


. For example,

FIG. 5

depicts the text “Match the Person to the Personal” in the text box


304


. According to the pick number box


310


, the players


108


have to select two of the six question graphics in the question graphics box


302


that are identified with “Match the Person to the Personal.” According to the time remaining/time's up box


306


, the players


108


have fifteen seconds in which to make their selections. The players


108


must select a picture and match it to a personal advertisement. The choices are, for example, “SWM, PROF seeks . . . ” as the question graphic


302




a


, a picture of Jesus as the question graphic


302




b


, “SJM, NS, HWP, seeks . . . ” as the question graphic


302




c


, a picture of Elvis as the question graphic


302




d


, “SBF, 42, seeks . . . ” as the question graphic


302




e


, or a picture of Marilyn Monroe as the question graphic


302




f


. The correct multimedia answer is to match the Jesus question graphic


302




c


with the “SJM, NS, HWP, seeks . . . ” question graphic


302




e


because Jesus was a single Jewish male, and neither Marilyn Monroe nor Elvis was. According to the “point value” box


308


, the overall correct multimedia answer is worth 500 points.




“Oddball” questions allow the players


110


to select which question graphic does not belong in the group of question graphics


302


as a whole, along with the “question text” or “hint text” that appears in the text box


304


. For example,

FIG. 6

depicts the text “Just Add . . . ” in the text box


304


. According to the pick number box


310


, the players


108


have to select one of the six question graphics that does not fit wit the other question graphics and the question text, According to the time remaining/time's up box


306


, the players


108


have fifteen seconds in which to make their selections. The players


108


must choose from ALKA-SELTZER® as the question graphic


302




a


, POTATO BUDS® as the question graphic


302




b


, TOP RAMEN® noodle soup as the question graphic


302




c


, NESTLE'S QUIK® as the question graphic


302




d


, LIPTON® Iced Tea Mix as the question graphic


302




e


, and KOOL-AID® as the question graphic


302




f


. The overall correct multimedia answer is the NESTLE'S QUIK® question graphic


302




c


because with POTATO BUDS®, POTATO BUDS®, TOP RAMEN® noodle soup, LIPTON® Iced Tea, and KOOL-AID®, you “just add” water, while with NESTLE'S QUIK® you “just add” milk. According to the “point value” box


308


, the overall correct multimedia answer is worth 500 points.




“Linking” questions allow the players


108


to discover a relationship between two or three question graphics


302


depending upon the pick number displayed in the pick number box


310


and based on the text displayed in the text box


304


. For example,

FIG. 7

depicts the text “Which three go together?” in the text box


304


. According to the pick number box


310


, the players


108


have to select three of the six question graphics that are linked together. According to the time remaining/time's up box


306


, the players


108


have fifteen seconds in which to make their selections. The players


108


must choose from “balloons” as the question graphic


302




a


, “buildings” as the question graphic


302




b


, “monkeys” as the question graphic


302




c


, “cars” as the question graphic


302




d


, “eagles” as the question graphic


302




e


, and “keys” as the question graphic


302




f


. The overall correct multimedia answer is the monkeys question graphic


302




c


, the cars question graphic


302




d


, and the eagles question graphic


302




e


because THE MONKEES®, THE CARS®, and THE EAGLES® are all rock bands. According to the “point value” box


308


, the overall correct multimedia answer is worth 500 points.




According to “compound word” questions, players put together two (or three) question graphics to form a compound word or phrase that best fits the text in the text box


304


. For example,

FIG. 8

depicts text “Monoxide Outflow” in the text box


304


. According to the pick number box


310


, the players


108


have to select two of the six question graphics to form a compound word. According to the time remaining/time's up box


306


, the players


108


have fifteen seconds in which to make their selections. The players


108


must choose from a “gasoline can” as the question graphic


302




a


, a “baseball cap” as the question graphic


302




h


, a “tobacco pipe” as the question graphic


302




c


, a “light bulb” as the question graphic


302




d


, a “raccoon tail” as the question graphic


302




e


, and a “telephone” as the question graphic


302




f


. The overall correct multimedia answer is the raccoon tail question graphic


302




e


and the tobacco pipe question graphic


302




c


because they form the compound word “tailpipe,” which is a source of “Monoxide Outflow.” According to the “point value” box


308


, the overall correct multimedia answer is worth 500 points.




Other question types include “sequencing” questions, which may require players to press the push buttons


202


in a particular sequence in order to get the correct multimedia answer. For example, the question graphics


302


may include pictures of six different models of Ford cars, wherein the players


108


have to select the cars in chronological order of manufacture.




“Polling” questions may ask a factual question about the players


108


or the teams


110


and then calculate the responses as in a survey rather than as in a quiz. Points awarded for each question may depend on whether the players select answers that were selected by a majority or minority of those polled. This type of question allows for follow-up questions based on the results of the survey.




Referring to

FIG. 11

, the location-based facility


100


also may include a scoreboard


116


to display the scores for each team. In one embodiment, the scoreboard


116


displays the scores from highest to lowest. Alternatively, the scoreboard


116


displays the scores from lowest to highest. Alternatively still, the scoreboard


116


displays only the score of the winning team


110


.




As described above, the multimedia unit


113


includes an audio system


118


, which displays text and graphics. For example, the audio system


118


displays “question text,” “question graphics,” “hint text,” and “answer text to the teams


110


of players


108


. The audio system


118


also replays the digital audio of the game (e.g., music, sound effects, etc.) and amplifies human voices. The audio system


118


includes an audio and video playback device (not shown), such as a computer or video laser disk player with an integrated or a separate keypad.




A feature of the game of the present invention is the live human host


102




b


who interacts with the players


108


and the computer host


102




a


. At any time, the human host


102




b


may ask the players


108


a question. This poses an added challenge not available with conventional systems. For example, the live questions may be used as tie breakers or to determine the winning team in a very close game.




II. Operation of One Embodiment




The multimedia display


114


employed by one embodiment of the interactive multimedia game forms an important part of the method for playing the game under one embodiment of the invention. Referring to

FIG. 9

, a basic method


400


of providing questions and selecting answers according to this embodiment begins in step


402


where control immediately passes to step


404


. In step


404


, the players form teams. The live human host


102




a


may facilitate this.




In step


406


, the multimedia display


114


displays question text and question graphics. In step


408


, any of the players


108


on the teams


110


may select answers from among the question graphics. When all of question graphics that make up the overall correct multimedia answer are selected, or the time remaining runs down to zero, the basic method


400


advances to step


410


.




In step


410


, the points for each team are summed. In step


412


, the method


400


determines whether there are any more questions to be posed to the teams


110


. If there are more questions to be posed, the basic method


400


returns to step


406


, which displays new question text and new question graphics. If there are no more questions as determined in step


412


, then the basic method


400


advances to step


414


, where a winner from among all of the teams


110


is determined. The basic method


400


is then complete, as indicated by step


416


.





FIGS. 10A

,


10


B and


10


C illustrate a more detailed method


500


of playing the interactive multimedia game under one embodiment of the present invention. The method


500


begins in step


502


, where the players


108


enter and the host


102


facilitates organization of the players


108


into teams


110


. The players may select individual unique team names.




In step


504


, the human host


102




b


initiates the game in conjunction with the computer host


102




a


. At this point in the process, the players


108


enter the chosen unique team name on the text display unit


212


.




In step


506


, the human host


102




b


electronically enters the names of the teams


110


chosen by the individual teams


110


into the computer host


102




a


. The human host


102




b


also selects a particular game from among a plurality of games stored in the master computer system


104


. In one embodiment there are ten games numbered one through nine, and the human host


102




b


selects game number 4.




Recall that the interactive multimedia game is played in rounds. Thus, in step


508


, the first round begins and the multimedia system


113


plays and displays an “introductory screen.” The “introductory screen” includes animated graphical elements, music, and the words “round one” in an arrangement unique to the first round. The “introductory screen” may display the words “double points for first correct multimedia answer.” The multimedia system


113


also displays and plays a customized title for the particular round, in this case for round two. At this point, the human host


102




b


advances the program to the round one question sequence, and control passes to step


510


.




In step


510


, the multimedia system


113


displays a “preliminary screen,” which includes animated graphical backgrounds as well as music. The “preliminary screen” also includes the pick number box


310


, the point value box


308


, and the time remaining box


306


, which all animate into position on the multimedia screen


115


. At this point, the human host


102




b


advances the progress of the game.




In step


512


, the multimedia screen


115


displays a “question screen” which includes displaying question text in the text box


304


, and displaying a plurality of question graphics


302




a


-


302




f


in the question graphics box


302


. The pick number box


310


, the point value box


308


, and the time remaining box


310


remain in place on the multimedia screen


115


.




Based on the question text, the question graphics and the “pick number,” the players


108


select the answers by pushing the push buttons


202


on the player terminal


112


. Referring back to

FIG. 4

, suppose that the question text for the first question of the first round is “Dave's Burger,” and that the players


108


have fifteen seconds to select one of the six question graphics in the question graphics box


302


that is identified with “Dave's Burger.” As such, the players


108


must choose from the triangle as the question graphic


302




a


, the square question graphic


302




b


, the circle question graphic


302




c


, the rectangle question graphic


302




d


, the ellipse question graphic


302




e


, and the hexagon question graphic


302




f


. If the players recognize that the square depicted in the question graphic


302




b


is identified with “Dave's Burger” because the hamburgers offered at WENDY'S® restaurant are square, and WENDY'S® is owned by “Dave,” then the players will so indicate. Recall that in one embodiment the array of push buttons


202


correspond to the array of question graphics in the question graphics box


302


such that the question graphics


302




a


,


302




b


,


302




c


,


302




d


,


302




e


, and


302




f


corresponds to the position of the push buttons


202




a


,


202




b


,


202




c


,


202




d


,


202




e


, and


202




f


on each player terminal


112


. Thus, the player


108




a


would press the push button


202




b


to represent the question graphic


302




b.






The computer host


102




a


then determines which team


110


has selected the first correct multimedia answer. The computer host


102




a


then determines whether the human host


102




a


desires to check the scores for the individual teams


110


. If the human host


102




b


desires to check the scores, the human host


102




b


accesses the scoreboard


116


. Individual team


110


scores are displayed from the highest to the lowest. The multimedia question screen is then accessed by the human host


102




b


, and control passes to step


518


.




In step


518


, the host


102


determines whether the multimedia question has a hint. If the multimedia question has a hint, then the human host


102




b


accesses the hint and control passes to step


520


. In step


520


, the text box


304


displays “hint text” to assist the players


108


in selecting correct multimedia answers. Control then passes to step


522


.




On the other hand, if in step


518


it is determined that there is no hint available, control passes to step


522


wherein a “time's up” screen replaces the “question screen.” The “time's up” screen includes a “time's up” clock that is displayed in the time remaining box


306


. Display of the “time's up” screen in the time remaining box


306


indicates that there is no more time remaining for selecting answers to questions.




In step


524


, the computer host


102




b


determines which teams


110


have selected correct multimedia answers. All teams


110


with correct multimedia answers are awarded the number of points indicated in the point value box


308


. The team


110


with the first correct multimedia answer is awarded double the point value indicated in the point value box


308


. At this point the program is advanced by the human host


102




b.






In step


526


, an “answer screen” is displayed by the multimedia screen


115


. In this step, “answer text” replaces any “hint text” appearing as a result of step


520


, or replaces any “question text” that appears as a result of step


512


. The question graphics


302


associated with the correct multimedia answer are highlighted and the question graphics


302


associated with the incorrect multimedia answers animate off the screen or otherwise disappear.




In step


528


, a “final screen” is displayed by the multimedia screen


113


. In this step, the question graphics associated with the correct multimedia answers animate off, the answer text animates off, while the pick number box


310


, the point value box


308


, the time remaining box


306


, and the scoreboard


116


, if accessed in step


512


, remain.




Step


530


determines whether the multimedia question posed in step


512


was the last question in the round. If the multimedia question posed in step


512


is the last question in the round, the method


500


returns to step


510


, wherein the “preliminary screen” is again displayed. Steps


510


-


528


are repeated.




If, on the other hand, the multimedia question posed in step


512


is the last question in the round, then the method


500


advances to step


532


, wherein the multimedia screen


115


displays an “ending screen.” On the “ending screen,” the multimedia display


114


animates off the question graphics box


302


, the text box


304


, the time remaining/time's up box


306


, the point value box


308


, the pick number box


310


, and the scoreboard


116


.




In step


534


, a “scoreboard sequence” is played by the audio system


118


and displayed by the multimedia screen


115


. The “scoreboard sequence” includes a displayed animated background with graphics and replayed music. It gradually reveals the unique name of each team


110


and their scores, from the lowest scoring team to the highest scoring team. One feature of the present invention is that once all scores are revealed, the human host


102




b


may add or subtract points to each team's score if desired. In step


540


, all elements of the “scoreboard sequence” animate off.




Recall that the game is played in rounds. As such, the method


500


advances to round two. That is, in step


542


, a round two “introductory screen” is displayed and played on the multimedia unit


113


. This screen includes animated graphical elements, music, the words “round two,” and the words “double points for first correct multimedia answer.” The multimedia unit


113


also displays and plays a customized title for the particular round, in this case for round two. The flowchart


500


then repeats steps


510


through


540


for round two.




That is, the multimedia unit


113


again displays the “preliminary screen,” but with an animated graphical backgrounds and music that are different from those of round one. The round two “preliminary screen” also includes the pick number box


310


, the point value box


308


, and the time remaining box


306


, which all animate into position, or otherwise appear on the multimedia display


114


.




The multimedia screen


115


also displays a “question screen” and a plurality of question graphics


302




a


-


302




f


in the question graphics box


302


. Again, based on the question text, the question graphics and the “pick number,” the players


108


select the answers by pushing the push buttons


202


on the player terminal


112


. Referring back to

FIG. 7

, suppose the question text is “Which three go together?,” the players


108


have to select three of the six question graphics in the question graphics box


302


that go together, within fifteen seconds, must choose from among the spaghetti question graphic


302




a


, the poodle question graphic


302




b


, the monkeys question graphic


302




c


, the cars question graphic


302




d


, the eagles question graphic


302




e


, and the rocks question graphic


302




f


. If the players recognize that the overall correct multimedia answer is the monkeys question graphic


302




c


, the cars question graphic


302




d


, and the eagles question graphic


302




e


because they correspond to the rock groups THE MONKEES® THE CARS®, and THE EAGLES®, then the player


108




a


would press the push button


202




c


, the player


108




d


would press the push button


202




d


, and the player


108




l


would press the push button


202




e


to represent THE MONKEYS®, THE CARS®, and THE EAGLES®. The green light


208




a


may illuminate for the team


110




a


on the player terminal


112




a.






Once the method


500


repeats steps


510


through


540


for round two of the game, the method


500


advances to a “lightning round.” As such, in step


544


, a lightning round “introductory sequence” is played and displayed by the multimedia unit


113


. The lightning round “introductory sequence” includes animated graphical elements, music, and the words “lightning round.” The lightning round “introductory sequence” also includes a customized lightning round title and text. The method


500


then repeats steps


510


,


512


,


514


, and


522


for the lightning round.




For example, referring back to

FIG. 8

, suppose the question text is “Monoxide Outflow,” the players


108


have to select two of the six question graphics in the question graphics box


302


that form a compound word within. fifteen seconds, and must choose from among the “gas can” question graphic


302




a


, the “baseball cap” question graphic


302




b


, the “tobacco pipe” question graphic


302




c


, the “light bulb” question graphic


302




d


, the “raccoon tail” question graphic


302




e


, and the “telephone” question graphic


302




f


. If the players recognize that the overall correct multimedia answer is the raccoon tail question graphic


302




e


and the tobacco pipe question graphic


302




c


because they form the compound word “tail pipe,” then the player


108




a


would press the push button


202




c


, the player


108




d


would press the push button


202




d


, and the player


108




l


would press the push button


202




e


. A representation of a word or phrase in the form of pictures or symbols is known as a rebus, and is often presented as a puzzle. Note that if the player


108




d


presses the push button


202




d


, its an incorrect multimedia answer and no points are awarded. Moreover, if the player


108




l


presses the push button


202




e


early within in the time allotted, then the team


110




c


may receive double the point value displayed in the point value box


308


for that question. The method


500


then advances to step


546


.




In step


546


, the computer host


102




a


determines which teams


110


have selected correct multimedia answers. The teams


110


with the overall correct multimedia answer is awarded the number of points displayed in the point value box


308


.




In step


548


, a “lightning round answer screen” is displayed on the multimedia display


114


. The correct question graphics are highlighted, the incorrect question graphics animate off or disappear, while the time remaining/time's up box


306


, the point value box


308


, the pick number box


310


, and the scoreboard


116


remain displayed by the multimedia display


114


.




In step


550


, a “lightning round final screen” is displayed on the multimedia display


114


. The correct question graphics highlighted in step


548


now animate off or otherwise disappear. The time remaining/time's up box


306


, the point value box


308


, the pick number box


310


, and the scoreboard


116


remain.




The method


500


then repeats steps


532


,


534


, and


536


for the “lightning round.” Because the “lightning round” is the last round to be played in the game, a winner is chosen following the “lighting round.”




In step


552


, the host


102


advances to a “winner screen.” The “winner screen” features animated graphics and music. The “winner screen” also displays the final point total and the unique name for the winning team


110


. As indicated by step


554


, the name of the winning team


110


appears in a banner with the words “winner” and other suitable graphics. The winning team


110


is also awarded prizes. The method


500


is then complete, as indicated by step


556


.




III. Conclusion




Although specific embodiments of, and examples for, the present invention are described herein for illustrative purposes, various equivalent modifications are possible within the scope of the invention, as will be recognized by those skilled in the relevant art. The teachings provided herein of the present invention can be applied to other location-based entertainment facilities, not necessarily the exemplary location-based facility described above. For example, the teachings provided herein can be applied to games that accommodate more or fewer rounds, games in which the multimedia question elements are sequenced differently, etc. Alternatively, the games may be fully automated, i.e., a human host is not required for this invention.




The game may be played by more that two players using one computer or several computers networked together. For example, the players all may be patrons of the location-based entertainment facility. Alternatively, some of the players may be patrons of the location-based entertainment facility while other players may be playing the interactive multimedia game via an Internet connection between the worldwide web and the location-based facility. Alternatively still, some of the players may be playing the interactive multimedia game via a television connection between their homes and the location-based facility. The interactive multimedia game may also be played in “cyberspace” via the Internet or similar computer network, without a location-based facility.




These and other changes can be made to the invention in light of the above-detailed description. In general, in the following claims, the terms used should not be construed to limit the invention to the specific embodiment disclosed in the specification and claims, but should be construed to include all location-based entertainment facilities that operate under the claims to provide a system and method for an electronically interactive multimedia game.




From the foregoing, it will be appreciated that, although specific embodiments of the invention have been described herein for purposes of illustration, various modifications may be made without deviating from the spirit and scope of the invention. Accordingly, the invention is not limited except as by the appended claims.



Claims
  • 1. A computer-readable medium whose contents cause a computer system to conduct an interactive multimedia game by:displaying a first set of at least three possible multimedia answers, wherein at least two of the possible multimedia answers from the first set of possible multimedia answers are correct answers because the combination forms a rebus; receiving a signal from a first player terminal, where the signal corresponds to selections by one or more players at the first player terminal of at least two of the possible multimedia answers in the first set of possible multimedia answers; and determining from the received signal if the multimedia answers selected by the one or more players at the first player terminal are the correct answers that form the rebus.
  • 2. The computer-readable medium of claim 1 whose contents cause the computer system to conduct the interactive multimedia game further by:identifying to the one or more players at the player terminal which of the possible multimedia answers in the first set of possible multimedia answers form the rebus, only after receiving the signal from the first player terminal.
  • 3. The computer-readable medium of claim 1 whose contents cause the computer system to conduct the interactive multimedia game further by:providing an indication of the number of the possible multimedia answers in the first set of possible multimedia answers that are the correct answers before receiving the signal from the first player terminal.
  • 4. The computer-readable medium of claim 1 whose contents cause the computer system to conduct the interactive multimedia game further by:providing a multimedia hint prior to displaying the first set of possible multimedia answers.
  • 5. The computer-readable medium of claim 1 whose contents cause the computer system to conduct the interactive multimedia game further by:displaying a visual indication indicating whether the one or more players at the first player terminal selected each of the correct answers.
  • 6. The computer-readable medium of claim 1 whose contents cause the computer system to conduct the interactive multimedia game further by:displaying a visual indication indicating whether the one or more players at the first player terminal selected each of the correct answers in a correct order.
  • 7. The computer-readable medium of claim 1 wherein at least one of the possible answers in the first set of possible multimedia answers is incorrect.
  • 8. The computer-readable medium of claim 1 whose contents cause the computer system to conduct the interactive multimedia game further by:receiving a signal from a second player terminal, where the signal corresponds to selections by one or more players at the second player terminal of the possible multimedia answers in the first set of possible multimedia answers.
  • 9. A computer readable medium whose contents cause a computer system to conduct an interactive multimedia game by:displaying a first set of at least three non-identical possible multimedia answers where at least two of the possible multimedia answers in the first set of possible multimedia answers are related to one another, each of the related possible multimedia answers being a correct answer; receiving a signal from a first player terminal, where the signal corresponds to selections by one or more players at the first player terminal of at least one of the possible multimedia answers in the first set of possible multimedia answers; and determining from the received signal if the multimedia answers selected by the one or more players at the first player terminal are the correct answers that are related.
  • 10. The computer-readable medium of claim 9 whose contents cause the computer system to conduct the interactive multimedia game further by:providing an indication of the number of the possible multimedia answers in the first set of possible multimedia answers that are the correct answers before receiving the signal from the first player terminal.
  • 11. The computer-readable medium of claim 9 whose contents cause the computer system to conduct the interactive multimedia game further by:displaying a multimedia hint prior to displaying the first set of possible multimedia answers.
  • 12. The computer-readable medium of claim 9 whose contents cause the computer system to conduct the interactive multimedia game further by:displaying a multimedia hint in the form of a category that defines the relation between the correct answers prior to displaying the first set of possible multimedia answers.
  • 13. The computer-readable medium of claim 9 whose contents cause the computer system to conduct the interactive multimedia game further by:displaying a visual indication indicating the number of the correct answers selected by the one or more players at the first player terminal.
  • 14. The computer-readable medium of claim 9 whose contents cause the computer system to conduct the interactive multimedia game further by:determining from the received signal if the multimedia answers selected by the one or more players at the first player terminal were selected in a correct order.
  • 15. A computer readable medium whose contents cause a computer system to conduct an interactive multimedia game by:displaying a first set of at least three non-identical possible multimedia answers where at least two of the possible multimedia answers in the first set of possible multimedia answers are related to one another, each of the non-related possible multimedia answers being a correct answer; receiving a signal from a first player terminal, where the signal corresponds to selections by one or more players at the first player terminal of at least one of the possible multimedia answers in the first set of possible multimedia answers; and determining from the received signal if the multimedia answers selected by the one or more players at the first player terminal are the correct answers that are not related.
  • 16. The computer-readable medium of claim 15 whose contents cause the computer system to conduct the interactive multimedia game further by:providing an indication of the number of the possible multimedia answers in the first set of possible multimedia answers that are the correct answers before receiving the signal from the first player terminal.
  • 17. The computer-readable medium of claim 15 whose contents cause the computer system to conduct the interactive multimedia game further by:displaying a multimedia hint prior to displaying the first set of possible multimedia answers.
  • 18. The computer-readable medium of claim 15 whose contents cause the computer system to conduct the interactive multimedia game further by:displaying a multimedia hint in the form of a category prior to displaying the first set of possible multimedia answers.
  • 19. The computer-readable medium of claim 15 whose contents cause the computer system to conduct the interactive multimedia game further by:displaying a visual indication indicating the number of correct answers selected by the one or more players at the first player terminal.
  • 20. The computer-readable medium of claim 15 whose contents cause the computer system to conduct the interactive multimedia game further by:determining from the received signal if the multimedia answers selected by the one or more players at the first player terminal were selected in a correct order.
  • 21. A computer readable medium whose contents cause a computer system to conduct an interactive multimedia game by:displaying a multimedia question; displaying a first set of at least two non-identical possible multimedia answers where at least one of the possible multimedia answers in the first set of possible multimedia answers is a graphic representation cognitively associable to a lingual answer to the multimedia question, each of the possible multimedia answers cognitively associable to the lingual answer to the multimedia question being a correct answer; receiving a signal from a first player terminal, where the signal corresponds to selections by one or more players at the first player terminal of at least one of the possible multimedia answers in the first set of possible multimedia answers; providing an indication of the number of the possible multimedia answers in the first set of possible multimedia answers that are the correct answers, before receiving the signal from the first player terminal; and determining from the received signal if the multimedia answers selected by the one or more players at the first player terminal are the correct answers that are cognitively associable to the lingual answer to the multimedia question.
  • 22. The computer-readable medium of claim 21 wherein displaying a multimedia question includes displaying a description of a category into which at least one of the possible multimedia answers in the first set of possible multimedia answers belongs.
  • 23. A method of playing an interactive multimedia game in a location-based entertainment facility, comprising:displaying a first set of at least two non-identical possible multimedia answers to a plurality of teams where each of the teams includes at least two players; providing an indication of the number of the possible multimedia answers in the first set of possible multimedia answers that are correct answers; receiving from each of the teams within a single determined time period, at least one of the possible multimedia answers selected by the at least two players on the team; and for each of the teams, determining if the possible multimedia answers selected from the first set of possible multimedia answers are the correct answers.
  • 24. The method of claim 23, further comprising:providing a multimedia hint prior to displaying the first set of possible multimedia answers.
  • 25. The method of claim 23, further comprising:automatically preventing each of the teams from selecting more of the possible multimedia answers than the number of correct answers.
  • 26. The method of claim 23 wherein at least two of the possible multimedia answers from the first set of possible multimedia answers are correct answers because the combination of the possible multimedia answers form a rebus.
  • 27. The method of claim 23 wherein at least two of the possible multimedia answers in the first set of possible multimedia answers are related to one another, each of the related possible multimedia answers being one of the correct answers.
  • 28. The method of claim 23 wherein at least two of the possible multimedia answers in the first set of possible multimedia answers are related to one another, each of the non-related possible multimedia answers being a correct answer.
  • 29. The method of claim 23 wherein at least one of the possible multimedia answers in the first set of possible multimedia answers is related the multimedia question, each of the related possible multimedia answers being a correct answer.
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5915971 Ramsay et al. Jun 1999
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Entry
“GSS-III Game Show System,” product brochure by Creative Imagineering, Fort Lauderdale, FL., (1994).