1. Field of the Invention
Embodiments of the invention relate to touch surfaces, and, in particular, to electrovibration for touch surfaces.
2. Description of the Related Art
Touch provides humans with a wide variety of sensations that allow us to feel the world. We can enjoy the feeling of textures, as well as objects and materials. Beyond experience, tactile sensations also guide us with everyday tasks and help us to explore object properties that we normally are not able to see.
Interest in designing and investigating haptic interfaces for touch-based interactive systems has been rapidly growing in recent years. Haptics refers to the sense of touch. This interest in haptic interfaces is fueled by the popularity of touch-based interfaces, both in research and end-user communities. However, one major problem with touch interfaces is the lack of dynamic tactile feedback. A lack of haptic feedback decreases the realism of visual environments, breaks the metaphor of direct interaction, and reduces interface efficiency because the user can not rely on familiar haptic cues for accomplishing even the most basic interaction tasks.
In general, adding tactile feedback to touch interfaces has been challenging. In one conventional approach, the touch surface itself can be actuated with various electromechanical actuators, such as piezoelectric bending motors, voice coils, and solenoids. The actuation can be designed to create surface motion either in the normal or lateral directions. Such an approach has been used in the design of tactile feedback for touch interfaces on small handheld devices by mechanically vibrating the entire touch surface. With low frequency vibrations, a simple “click” sensation can be simulated. A major challenge in using mechanical actuation with mobile touch surfaces is the difficulty of creating actuators that fit into mobile devices and produce sufficient force to displace the touch surface. Creating tactile interfaces for large touch screens, such as interactive kiosks and desktop computers, allows for larger actuators. Larger actuated surfaces, however, begin to behave as a flexible membrane instead of a rigid plate. Complex mechanical deformations occur when larger plates are actuated, making it difficult to predictably control tactile sensation or even provide enough power for actuation.
An alternative approach to actuation of the touch surface is to decouple the tactile and visual displays. In the case of mobile devices, tactile feedback can be provided by vibrating the backside of the device, stimulating the holding hand. Alternatively, it is possible to embed localized tactile actuators into the body of a mobile device or into tools used in conjunction with touch interfaces. This approach, however, breaks the metaphor of direct interaction, requires external devices, and still does not solve the problem of developing tactile feedback for large surfaces.
Accordingly, there remains a need in the art for a user interface for a haptic interface that addresses the drawbacks and limitations discussed above.
Embodiments of the invention provide an interface that allows users to feel a broad range of tactile sensations on touch surfaces. In one embodiment, a touch panel includes a transparent electrode covered by a thin insulation layer. An electrical signal is coupled to the electrode or the back side of the device. When a digit, such as a finger, slides along the insulation layer of the touch panel, a sensation of tactile texture is perceived.
One embodiment provides an apparatus, including: a conductive surface; an insulation surface disposed on the conductive surface; and a controller configured to cause a signal to be coupled to a user in contact with the apparatus such that a tactile sensation is perceived in at least one digit of the user that slides on the insulation surface.
Another embodiment provides a method for generating a signal. The method includes detecting an impedance value of a user in contact with a device relative to a ground; generating a signal based on the impedance value; and causing the signal to be coupled to the user such that a tactile sensation is perceived in at least one digit that slides on an insulation surface of the device.
Embodiments of the invention provide an interface that allows users to feel a broad range of tactile sensations on touch screens. Unlike other tactile technologies, embodiments of the invention do not use any mechanical motion. In one embodiment, a touch panel includes a transparent electrode covered by a thin insulation layer. An electrical signal is coupled to the electrode. As described in greater detail below, in another embodiment, a signal can be applied directly to the user via the back side of the device. The signal may be a time-varying signal. In some embodiments, the time-varying signal is periodic. When a finger, or other conductive object such as a pen, slides along the insulation layer of the touch panel, a sensation of tactile texture is perceived.
Embodiments of the invention can be easily combined with different display and input technologies and can be used in many applications. For example, a touch screen can simulate the feeling of various textures. Another example application includes enhancing drawing applications with the feeling of paint on a virtual canvas. Embodiments of the invention can also simulate friction between objects. For example, dragging a virtual car could feel different depending on the type of virtual pavement on which the car is being dragged. In another example, dragging large files using the touch screen could create more friction than compared to dragging smaller files. Similarly, embodiments of the invention allow the user feel constraints, such as snapping to a grid in a manipulation task. There are many more applications of embodiments of the invention. Combined with other input modalities such as video, embodiments of the invention create many new applications and exciting user experiences.
Embodiments may be implemented as a system, method, apparatus or computer program product. Accordingly, various embodiments may take the form of an entirely hardware embodiment, an entirely software embodiment (including firmware, resident software, micro-code, etc.) or an embodiment combining software and hardware aspects. Furthermore, embodiments may take the form of a computer program product embodied in one or more computer-readable medium(s) having computer-readable program code embodied therewith.
Any combination of one or more computer-readable medium(s) may be utilized. The computer-readable medium may be a computer-readable signal medium or a computer-readable storage medium. A computer-readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any suitable combination of the foregoing. A computer-readable storage medium may be any tangible medium that can contain or store a program for use by or in connection with an instruction execution system, apparatus, or device. A computer-readable signal medium may include a propagated data signal with computer-readable program code embodied therein. Computer program code for carrying out operations of various embodiments may be written in any combination of one or more programming languages (including an object oriented programming language such as Java™, Smalltalk, C++ or the like and conventional procedural programming languages, such as the “C” programming language or similar programming languages). The program code may execute entirely on the user's computer (device), partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. The remote computer may be connected to the user's computer through any type of network, including a local area network (LAN) or a wide area network (WAN), or the connection may be made to an external computer.
It will be understood that certain embodiments can be implemented by a device such as a computer executing a program of instructions. These computer program instructions may be provided to a processor of a special purpose computer, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, implement the functions/acts specified.
These computer program instructions may also be stored in a computer-readable medium that can direct a computer, other programmable data processing apparatus, or other devices to function in a particular manner, such that the instructions stored in the computer-readable medium produce an article of manufacture including instructions which implement the function/act specified.
The computer program instructions may also be loaded onto a computer, other programmable data processing apparatus or the like to produce a computer implemented process such that the instructions that execute on the computer or other programmable apparatus provide processes for implementing the functions/acts specified.
A user can interface with (for example, enter commands and information) the computer 110 through input devices 140. A monitor or other type of display surface can also be connected to the system bus 122 via an interface, such as an output interface 150. In addition to a monitor, computers may also include other peripheral output devices. The computer 110 may operate in a networked or distributed environment using logical connections to one or more other remote device(s) 170 such as other computers. The logical connections may include network interface(s) 160 to a network, such as a local area network (LAN), a wide area network (WAN), and/or a global computer network, but may also include other networks/buses.
Certain embodiments are directed to systems and associated methods for creating tactile interfaces for touch surfaces that do not use any form of mechanical actuation. Instead, certain embodiments exploit the principle of “electrovibration,” which allows creation of a broad range of tactile sensations by controlling electrostatic friction between an instrumented touch surface and a user's fingers. When combined with an input-capable interactive display, embodiments enable the creation of a wide variety of interactions augmented with tactile feedback. Various example embodiments are described in further detail below. The details regarding the example embodiments provided below are not intended to be limiting, but are merely illustrative of example embodiments.
Embodiments of the invention provide mechanisms for creating tactile interfaces for touch surfaces that does not use any form of mechanical actuation. Instead, the proposed technique exploits the principle of electrovibration, which allows embodiments to create a broad range of tactile sensations by controlling electrostatic friction between an instrumented touch surface and the user's finger or fingers. When combined with an input-capable interactive display, embodiments of the invention enable a wide variety of interactions augmented with tactile feedback.
In one embodiment, the electrical signal V(t) comprises a sinusoidal waveform. In other embodiments, the electrical signal V(t) comprises other waveforms, including square or triangular waveforms. In some embodiments, the signal can be mono-phasic or bi-phasic. In some embodiments, the signal is rectified. In some embodiments, the signal includes a DC (direct current) offset. In some embodiments, coupling the electrical signal V(t) to the electrode 202 comprises providing the signal directly to the electrode 202. In other embodiment, coupling the electrical signal V(t) to the electrode 202 comprises inductively coupling the electrical signal V(t) to the electrode 202 via capacitive, resistive, and/or inductive elements.
As shown, the user's finger can be connected to a ground 210. In one embodiment, the user can be placed at a potential difference from the electrode. Although our bodies provide a natural link to the ground, creating a direct ground connection can increase the intensity of the tactile sensation. Without such grounding, the voltage could be increased to provide the same intensity of sensation. Grounding can be achieved by wearing a simple ground electrode. For example, the user can wear an anti-static wristband. Users can also sit or stand on a grounded pad. In the case of mobile devices, the backside of the enclosure, which contacts the user when the mobile device is grasped, could be used as the ground. In other embodiments, the ground electrode comprises a grounded pad on which a user is standing, sitting, holding, resting on lap, wearing, touching, or otherwise coupled to the user including via intermediate objects and materials.
In yet another embodiment, a ground plane (not shown) can be included in the touch surface 200. The ground plane can comprise a mesh or include a pattern of holes. When the user touches a finger to the touch surface, the user is effectively grounded by the ground plane. The signal, in this embodiment, is applied to the user.
In yet another embodiment, the electrode layer itself can include both grounding and signal elements. Accordingly, part of the touching finger would be connected to the ground and part to the signal, hence the ground connection is occurring on the finger.
According to various embodiments, the insulator layer 206 can be made of different materials and can have different textures, i.e. a different finish. The electrode 202 can also be made of different materials, including ITO (Indium tin oxide), silver, conductive rubber, copper, aluminum, conductive ink, conductive glue, conductive paint or any other conductive material.
In some cases, the critical factor for safe operation of electrical devices is current, rather than voltage. According to embodiments of the invention, induced charge in the finger causes a force on the finger, and the amount of induced current flowing through the user's hand is negligible. For example, the current supplied to the touch surface 200 can be limited to 0.5 mA, which is typically considered safe for humans. In some embodiment, current limitation is defined by the power rating of an operational amplifier used in the driving circuit. In fact, users experience the same amount of current while using conventional capacitive touch panels. To further protect the user, some embodiments can implement a current limiting circuit.
“Electrovibration” tactile actuation differs from “electrocutaneous” and “electrostatic” tactile actuation. Electrocutaneous displays stimulate tactile receptors in human fingers with electric charge passing through the skin. In contrast, there is no passing charge in electrovibration: the charge in the finger is induced by a charge moving on a conductive surface. Furthermore, unlike electrocutaneous tactile feedback, where current is directly stimulating the nerve endings, stimulation with electrovibration is mechanical, created by a periodic electrostatic force deforming the skin of the sliding finger.
In the electrostatic approach, a user is manipulating an intermediate object, such as a piece of aluminum foil, over an electrode pattern. A periodic signal applied to this pattern creates weak electrostatic attraction between an object and an electrode, which is perceived as vibration when the object is moved by the user's finger. The tactile sensation, therefore, is created indirectly: the vibration induced by electrostatic force on an object is transferred to the touching human finger. In case of electrovibration, no intermediate elements are required; the tactile sensation is created by directly actuating the fingers.
Tactile feedback based on electrovibration has several compelling advantages. Embodiments of the invention provide a mechanism that is fast, low-powered, dynamic, and can be used in a wide range of interaction scenarios and applications, including multi-touch interfaces. Embodiments of the invention demonstrate a broad bandwidth and uniformity of response across a wide range of frequencies and amplitudes. Furthermore, the technology is highly scalable and can be used efficiently on touch surfaces of any size, shape, and/or configuration, including large interactive tables, hand-held mobile devices, as well as curved, flexible, and/or irregular touch surfaces. Lastly, because embodiments of the invention do not have any moving parts, they can be easily implemented in existing devices with minimal physical modification to the devices.
One implementation of an electrovibration touch surface includes implementing a multi-touch interactive tabletop, a wall mounted surface, or any other technically feasible configuration. A touch panel in accordance with
As described, as the input signal V(t) oscillates, so do the charges in electrode 306. This causes the charges in the insulation layer 308 to “flip-flop” within the insulation layer 308. As shown in
As described, a input signal V(t) applied to the electrode 306 displaces charges within the insulation layer 308, creating an oscillating electric field. When the finger 302 is placed on the surface of the touch panel, a periodic motion of electrical charges is induced in the tip of the finger 302. As described above, in other embodiments, the electrical signal V(t) can be applied to the finger 302 and a path to ground is provided to the electrode 306.
As shown, the method 500 begins at step 502, where a signal is provided to an electrode placed between a substrate and an insulation layer. In one embodiment, the substrate is a glass plate. In some embodiments, the electrode and/or the insulation surface is transparent and forms part of a touch screen surface. The signal provided to the electrode comprises a periodic, modulated, and/or complex waveform. According to various embodiments, the insulation layer can be made of different materials and can have different textures, i.e. a different finish. The electrode and/or the insulation surface can be made of different materials, including ITO (Indium tin oxide), conductive rubber, copper, silver, aluminum, conductive ink, conductive glue, or any other conductive material.
At step 504, responsive to a digit sliding along the insulation layer, a tactile sensation is perceived by the digit. In some embodiments, the digit comprises a finger. As described, changes in the magnitude of a friction force ƒr between the digit and the insulation layer can be periodic as the user slides the digit along the touch surface, resulting in periodic skin deformations that are perceived as texture.
As shown, the method 550 begins at step 552, where a signal is provided to a user of a device that includes a touch surface. The signal can be generated by a controller included within the device. In one example, the signal is coupled to the back side of the device, which includes a metal surface. Coupling the signal to the back side of the device can include providing the signal directly to the back surface, inductively coupling the signal to the back surface, or any other technique for coupling a signal to a surface. For example, the user that is holding the device can receive the signal through the user's hand.
At step 554, responsive to a digit sliding along an insulation layer of the device, a tactile sensation is perceived by the digit. As described herein, the device can includes an electrode placed between a substrate and an insulation layer. In one embodiment, the substrate is a glass plate. In some embodiments, the electrode and/or the insulation surface are transparent and form part of a touch screen surface. In some embodiments, the digit comprises a finger.
In some embodiments, the method 550 described in
As described above, varying the frequency, amplitude, DC offset, and/or any other properties of the input signal to the electrode causes the user to feel different tactile feedback. The tactile feedback perceived by a particular individual may be different than the sensation perceived by another individual.
In some embodiments, there is a baseline of human sensitivity that defines an absolute detection threshold and frequency and amplitude discrimination thresholds. In the case of electrovibration, the absolute detection threshold is the minimum voltage amplitude that creates a barely detectable sensation at a specific frequency. Voltages below the detection threshold are not usable in creating haptic sensations. In some embodiments, the frequency of the input signal affects the absolute detection threshold.
The absolute detection thresholds for five reference frequencies are shown in
The amplitude and frequency discrimination thresholds are typically referred to as just-noticeable-differences (JNDs), which are the smallest detectable differences between two stimuli. The detection and discrimination thresholds together form a set of fundamental measures that describe the dynamic range and processing capabilities of electrovibration sensations. These measures can be used to design interfaces and applications using embodiments of the invention.
In some embodiments, the detection threshold levels for electrovibrations closely coincide with the force detection threshold levels for sinusoidal stimulus. Experiments have shown that sensations created with embodiments of the invention are closely related to perception of forces lateral to the skin. The relation between electrovibration voltages and perceived forces may not be linear.
In some embodiments, the detection threshold levels provide guidelines for designing tactile interfaces using electrovibration. For example, the detection threshold levels inform the designer that at each frequency the applied voltage must be above the corresponding detection threshold level in order to provide a tactile sensation that a user can perceive. They also allow optimizing power requirements. For example, at 400 Hz the tactile signal could create an easily discernable tactile sensation at 18 dB re 1 V level or 16 Vpp. On the other hand, at 180 Hz the voltage threshold level is half of that, requiring significantly less power (12 dB re 1 V peak or 8 Vpp). Therefore, tactile feedback can be optimized to require less power, which can be especially important for mobile devices.
The frequency and amplitude discrimination thresholds describe the resolution of human perception: they determine the granularity of tactile sensations that can be used in designing interfaces. For example, if designers want to create two distinct tactile sensations, then they would make sure that the amplitude of voltages for each sensation are at least a certain voltage different apart from one another for the user to be able to differentiate them. Similar considerations also apply for frequency of stimuli.
As described, the sensations felt by individual users can vary from person to person.
Low frequency stimuli were perceived as rougher compared to high frequencies. They were often likened to “wood” and “bumpy leather,” versus “paper” and “a painted wall” for higher frequency stimuli.
The effect of amplitude depends on stimuli frequency. For high frequency textures (e.g.,. 400 Hz) an increase of amplitude increased perceived smoothness of tactile sensations. Similarly, at 80 Vpp textures were mostly compared to “cement surface” and “cheap paper,” and at 115 Vpp they were compared to “paper” or “a painted wall.” Some participants explicitly pointed out this increase in perceived smoothness.
At low frequencies (e.g., 80 Hz), an increase in stimuli amplitude heightens the perception of stickiness. While some participants referred explicitly to a “sticky” sensation, others compared the sensation to that of touching a “motorcycle handle” or “rubber.” Other participants associated viscosity with this type of texture. One participant compared his experience to “running fingers through viscous liquid.”
Again, it should be understood that the results shown in
As described above, embodiments of the invention can be implemented in a wide variety of use cases and applications. Some of these use cases and applications are outlined below. The examples provided below are merely exemplary and are not meant to limit the scope of embodiments of the invention.
One implementation of the electrovibration techniques described herein includes simulation applications. This class of applications includes such tactile effects as textures for virtual objects, simulation of friction between objects or objects and a virtual surface, and/or activities like painting and drawing, where tools are manipulated on top of a canvas.
In addition, tactile feedback on touch screens allows for non-visual information layers. For example, a visual image of a star field could be supplemented with a “tactile image” of radiation intensity felt by fingers running over the areas of interest. The tactile channel can be dynamic in both amplitude and frequency, potentially offering two additional channels of information.
Another example includes incorporating tactile feedback with conventional GUI (graphical user interface) elements. For example, a slider in GUI window can report their drag extent by changing the tactile feedback frequency. Similarly, a user could run his or her fingers over a list of emails to sense those that are new or with the highest priority. There are numerous other interaction design ideas that can be implemented using embodiments of the invention.
According to various embodiments, changing the frequency of the input signal can be modified by modulating the input signal with a different Pulse-Amplitude-Modulated waveform.
In yet another example, direct manipulation is ripe for tactile augmentation, especially in touch interfaces where occlusion can be problematic. Files, icons, and other “dragable” items could be augmented with variable levels of friction to not only confirm that the target was successfully captured, but also convey properties like file size and drag-and-drop applicability. For example, larger files may be associated with greater friction than smaller files. Object alignment, snapping, and grid-based layouts could be also supplemented with tactile feedback. Such tactile augmentation could enable eyes-free interaction with sufficient practice.
Repeated cursor motion over a region, i.e. rubbing, has been used in image editing applications for erasing, smoothing, desaturating, and other procedures that incrementally increase or decrease some attribute of the image. Rubbing interaction offers an interesting application of dynamic tactile feedback. For example, as a user progressively wipes out pixels in an area of an image, the tactile sensation could decrease.
In some embodiments, fingers in motion could be stimulated, while static fingers would not receive any tactile stimulation. Therefore, embodiments of the invention allow for multi-touch tactile feedback so long as at each moment only one finger is moving on the surface. There are at least two examples where this can be employed in a unique and useful manner. One implementation includes gestures where one finger defines a reference point, while another finger is used for manipulation. A selection from a pie menu is one example, where one finger is static while another moves rotationally to select an item. Similarly, shape transformations can be implemented, where one finger defines a static reference point while a moving finger specifies the amount of transformation, e.g. stretching, rotation, or zooming. In all such operations, a moving finger can be easily supplemented with tactile feedback using embodiments of the invention.
Still further examples include gestures that employ asymmetric separation of labor between the two hands. For example, a non-dominant hand could perform a gross manipulation, such as orienting a sheet of paper, while the dominant hand performs a fine-grained interaction, such as writing. Another implementation could use one or more modal buttons to define operation of a common slider. As in the previous example, one or more fingers are static, while one or more are engaged in movement and provided with tactile feedback using embodiments of the invention.
In yet another embodiment, embodiments of the invention can be implemented in a multi-touch surface having multiple electrodes addressed individually. The tactile display could include one or more individually addressable and individually controlled transparent electrode plates, each of which is covered with the thin insulating layer. The electrodes can provide independent tactile feedback when a finger slides on them. Each electrode can be addressed independently from other surrounding electrodes. Accordingly, different sensations can be created for different fingers.
In one embodiment, each of the multiple electrodes is controlled by an independent wire.
In one embodiment, a driver can sweep over all connections to create a dynamic high frequency AC signal. In other words the driver turns each of the electrodes on for a very short time, then turns it off, goes to the next electrode, turns on and off and so on. If driver is switching very fast, the resulted signal on each pattern can be a Pulse-Amplitude-Modulated (PAM) wave, or a derivative of a PAM. In another embodiment, embodiments can create an equivalent number of signal sources as electrodes and then connect each signal source to one electrode. This embodiment may be particularly advantageous in embodiments that include a relatively small number of electrodes.
In yet another embodiment, one or more conductive pathways or layers of conductive material can be used to control the independent electrodes.
The electronically-controlled switches 1010 can comprise transistors, diodes, relays, or other components, such as flexible electronics materials and/or organic electronics. The switches 1010 can be controlled by a grid of wires for addressing. In one implementation, a single wire may be provided per row of patches 1008, and single wire per column of the array of patches.
In yet another embodiment (not shown), the driving electrodes and electrodes that are touched are separated and connected via capacitive coupling. Each electrode is driven through capacitive coupling from one patterned layer to another patterned layer. In other words, the top layer has only patterns and that is all. An advantage of this approach is that we can use simple techniques to design control pads and the electrodes no not have to be transparent. In addition, some embodiments would not require wires on the conductive top-most layer. In some embodiments, an LED (light emitting diode) screen can be placed between the driving electrodes and the electrodes that are touched. In other embodiments, a display, a wall, clothes, or other materials can be placed in between the two layers of the electrode.
Various implementations can be used to drive the signal for the electrovibration surface. A conductive layer, such as conductive layer 1004 shown in
Alternatively, embodiments of the invention can modulate the amplitude of the high frequency signal as well, thereby creating a low frequency tactile wave represented as Pulse-Amplitude-Modulated (PAM) signal. Humans would perceive only the low frequency signal and would not feel the high frequency component. Furthermore, in some embodiments, the carrier frequency can be chosen so that the impedance path to ground for the tactile signal frequency is minimal. This could allow for the effect to be perceived without explicit return electrode for the ground.
The properties of the actuating signal, such as signal amplitude, signal frequency, signal carrier frequency, DC offset, among others, can be dynamically adjusted depending on the total impedance profile of the system.
In some embodiments, the tactile perception felt by the user is based on the impedance value. In one embodiment, the potential difference between the user and ground can cause the actuation to be perceived differently. For example, the sensation that a user feels could be different when standing on a metal bridge and interacting with the device versus standing on a wooden floor and interacting with the device. Also, in some embodiments, the impedance can vary in time during the interaction with the touch surface. For example, a user can walk up a flight of stairs while interacting with the device, which would change the user's potential difference to ground.
The measured impedance profile measured by the sensor 1104 is transmitted to a controller 1106 that provides an actuation signal 1108 to the electrode 1102. According to some embodiments, the parameters of the signal 1108 are based on the measured impedance Zm so that tactile perception of the electrovibration is maintained. In some embodiments, the signal amplitude and/or DC offset can be adjusted so that the potential difference of the user to ground is maintained the tactile feedback is perceived similarly. In some embodiments, the impedance value is used to control a carrier frequency of a PAM modulation or other modulation of the signal and/or adjust a value of a DC component of the signal. Thus, for example, as a user interacting with the device walks over a metal bridge and up a flight of wooden stairs, the signal that is output from the controller is adjusted so that the perceived tactile feedback remains similar during the entire interaction. Without dynamically controlling the signal, as described herein, the strength of feedback would change as the user's potential difference to ground changes, which could be jarring to the user.
Although
In addition, an amplifier 1110 is included in the path from the controller 1106 to the electrode 1102 or finger. In one embodiment, the amplifier is a transistor-based amplifier. According to some embodiments, the amplifier 1110 can be included within the controller 1106 or separately from the controller. In some embodiments, gain of the amplifier can be adjusted to dynamically control the signal that is output from the controller. Also, using a transistor-based amplifier allows for a DC offset to be included in the output signal. In prior art techniques, a transformer amplifier was used. However, a transformer-based amplifier can only drive an AC (alternating current) signal and cannot pass a DC offset. Additionally, with smaller device such as hand-held devices, transformer amplifiers may be too large. Accordingly, a transistor-based amplifier is smaller and can easily fit within the housing of a hand-held device.
In some embodiments, the tactile signal can be modulated using the PAM modulation techniques described herein, and then a high frequency (i.e., carrier) signal can be used to encode information that is used for other purposes. Examples include creating a sound, watermarking tactile sensations, sending information to objects touching the surface, e.g. device placed on the surface, sending information to a device worn by the user, and/or sending power to the devices placed on the table.
In some embodiments, a DC (direct current) offset is added to the periodic signal. Adding a DC offset to a signal can increase the perceived strength of the signal and allows for stronger sensations. In some embodiments, the control electronics that control the DC offset are independent of the control electronics that control the variability of tactile signal, allowing embodiments to optimize the tactile perception.
In other embodiment, only positive or only negative periodic signal is provided.
As shown, the method 1150 begins at step 1152, where a sensor determines an impedance profile of user touching a device. According to some embodiments, the impedance can be dependent on a variety of factors, including the resistance of the circuit, both through the user's body and through electronic components, the moisture of the digit in contact with the surface, the amount of contact surface between the digit and the device, among others. Various techniques can be used the measure the impedance profile. In one embodiment, a sweep of the frequencies is performed and then the response is measured.
At step 1154, a controller generates a signal based on the impedance profile. As described, the parameters of the signal can be modified so that the perceived haptic feedback remains similar throughout the user interaction with the device. In some embodiments, the signal amplitude and/or DC offset can be adjusted so that the potential difference of the user to ground is maintained so that the tactile feedback is perceived similarly.
At step 1156, the controller transmits the signal to the electrode or to the finger in contact with the device. In one embodiment, as shown in the
In other embodiments, a low frequency signal is combined with higher frequency signal creating a combined signal that is perceived as a single sensation.
In embodiments that include multiple individually controlled electrodes, the electrodes can be arranged in a pattern. The electrode patterns can have various shapes, sizes and arrangements. For example, the electrode pattern can includes electrodes shaped as squares, triangles, hexagons, circles, or any other shape. For example, in some embodiments, the electrode patterns may allow the user to feel the edge of a bush putton.
In some embodiments the electrode is transparent. In other embodiments, the electrode is opaque or translucent.
Further, embodiments of the invention can be combined with other actuation technologies. In one embodiment, electrovibration actuation can be combined with mechanical vibrotactile actuation to provide a wider range of sensations. In another embodiment, electrovibration actuation can be combined with an ultrasonic horizontal actuator. Ultrasonic motion can be provided below the perception level, i.e., the ultrasonic motion moves the plate instead of the finger. Accordingly, the surface would be sliding finger in relation to the finger while the user is sensing the electrovibration. Such an implementation would allow the user to feel tactile feedback when the finger is not moving, i.e., to feel button presses. In yet another embodiment, electrovibration actuation can be combined with capabilities in temperature changes. In one example, a marble surface could feel cold and a wood surface could feel warm.
Conventional surface capacitive input sensing includes interpreting the voltage and/or current drops on corners of the touch panel when a user is touching the surface. This conventional voltage and/or current drop is interpreted relatively to a reference signal that is a low voltage, AC signal of constant amplitude and frequency injected into the electrode of the capacitive touch panel. In some embodiments of the invention, a high voltage, arbitrarily-shaped signal is injected in the electrode of the capacitive touch panel to provide tactile sensation. The signal can then be used as a reference voltage for capacitive sensing. The voltage and/or current drop on the corners of the panel are interpreted relative to the arbitrary, high voltage signal injected into the electrode in order to compute touch coordinates.
In some embodiments, the reference signal and the signal according to embodiments of the invention can be injected alternatively using a high frequency switching mechanism. The switching frequency can be beyond the sensitivity threshold. Thus, rapidly alternating input sensing and haptic feedback signal can be perceived as parallel mechanisms from the user's perspective.
In yet another embodiment, other objects placed on or near the electrovibration surface can provide electrovibration tactile feedback. In one embodiment, the objects are capacitively coupled to the electrovibration surface and, therefore, can provide tactile feedback. For example, a toy placed on the electrovibration surface can be coated with an insulating film. The electrovibration haptic effect can be sensed by a user that touches the object.
In some embodiments, the conductive surface can be a wire, on which fingers slide up and down. For example, the wire can be created as a combination of resistive and conductive threads. In other embodiments, actuation can be done through a graphite or lead pencil on paper. For example, an electrode can be placed underneath the paper provides voltage and the pen would feel differently in the user's hands, e.g. this is tactile sensation between pen and user. In yet another embodiment, the conductive layer can be conductive paint, and the insulation layer can be non-conductive paint.
In some embodiments, electrovibration tactile feedback can be used to supplement the display of real-world objects. Embodiments of the invention can be overlaid on top of an image of an object or an actual 3D object. When the user touches the screen, the user can “feel” the image of the object or an actual 3D physical object. To accomplish this sensation, embodiments of the invention receive a digital representation of the image, that can be either 2D or 3D, convert the digital representation into a tactile representation, and then overlay the tactile representation over the digital representation. To correctly determine which part of the object the user intends to touch, at least one camera or other sensor can be used to track user viewpoint direction and cirrelate it with finger position on top of the touch sensitive surface. In one embodiment, the user can feel the image of the object where the picture is stored a computing device, and in other embodiments, the user can feel the image of the object where the picture is received over a network, such as the Internet. In some embodiments, the object comprises a key on a keypad or a text entry interface.
In some embodiment, the signal coupled to the electrode is based on a controller detecting that a first digit is placed in contact with the insulation surface and that a second digit is placed in contact with the insulation surface, where the first digit is stationary and the second digit is sliding along the insulation surface. In some embodiments, the system recognizes multiple touch points and different tactile feedback is provided when different touch points are moved asynchronously. For example, left and right hands could be placed on the touch panel. When the left hand is moving (while right hand is kept static) signal A is provided. When right hand is moving (while left hand is kept static) signal B is provide. When both hands are moving, no signal or signal C is provided.
In another embodiment, a camera can be used in conjunction with the electrovibration techniques described herein. A user holds a camera, e.g., a camera included in a mobile device, and points the camera at an object. Software associated with the camera can detect the object that is being captured and cause a corresponding tactile feedback to be sensed when the user touches the screen.
In yet another embodiment, an object can be placed inside a protective case that covers the object. For example, in a museum setting, articles in the museum can be placed behind a glass case, e.g., artifacts, paintings, animals. The protective case can be implemented with embodiments of the invention. Thus, when a user touches the protective case, the user can feel electrovibration actuation that can correspond to the feel of the object within the protective case. In some embodiments, additional tracking techniques could be used to understand which part of the tactile map should be presented to the user. The tracking techniques could utilize gaze or face tracking techniques, as well as other techniques.
Some embodiments of the invention could allow for collaboration applications, where different sensations are provided to different users. Other embodiments may provide an application where erasing and/or sketching can be done using a finger with variable friction. Similarly, embodiments allow for tactile feedback for rubbing-based interaction. Other embodiments include tactile scroll wheels, GUI items are augmented with tactile feedback provided by the scroll wheel of a mouse.
Yet another example of application of embodiments of the invention is augmenting a text entry technique with tactile sensations. For example, input keys can be displayed on a display screen, such that when a user touches the keys, the user feels a tactile feedback, e.g., while touch-typing or during a “swype”-style text or password input.
In yet another embodiment, amusement park rides can be augmented with electrovibration technology according to embodiments of the invention. For example, a slide that a person slides down can provide electrovibration feedback.
Embodiments of the invention offer several significant advantages over conventional mechanical vibrotactile actuation on touch screens. The absence of mechanical motion in electrovibration actuation techniques is the most immediate difference between embodiments of the invention and conventional mechanical actuation. This feature has several notable implications.
Regardless of the type of material, any plane of material will flex when actuated. This problem is exacerbated when the plate is large and actuation forces are applied on its periphery, which is common when designing tactile feedback for touch surfaces. Consequently, not only are vibrotactile solutions not feasible for large interactive surfaces, but even for small screen sizes, different parts of the screens would have different magnitudes of physical displacement and, therefore, different tactile sensations. Electrovibration, on the other hand, does not suffer from this effect as electrical potential is evenly and instantaneously distributed over the entire plate. The tactile feedback in embodiments of the invention is uniform across surfaces of any size.
When a periodic force vibrates a plate of material, as is the case for vibrotactile displays, the plate spring properties are combined with dampening, which is inherent due to attachment of the plate to an enclosure or chassis, and together they result in a highly attenuated frequency response of the plate. As a result, for a signal of the same amplitude, the mechanical displacement of the plate will be different at different frequencies, peaking close to its resonant mechanical frequency and then dramatically decreasing. These complex signal attenuations make it essentially impossible to engineer a flat response—even software amplitude correction cannot hope to counter these laws of physics. Because electrovibration requires no moving parts, it suffers from neither of these effects.
Byproduct noise is a serious consideration when designing end-user interactive systems. For example, most people accept that their kitchen blenders are noisy, but people use them rarely and then only briefly, so the noise level is tolerated. This level of noise would not be acceptable in a computing device we hope to use for extended period of time. Unfortunately, physical vibrations are often noisy, e.g., consider a mobile phone vibrating on a table. Compounding this problem is the fact that interactive surfaces tend to have large surface areas, which displace a considerable volume of air, essentially turning their screens into speakers. Because there is no physical motion in embodiments of the invention, the electrovibration surface is silent.
Moving parts naturally wear over time, which alters their performance characteristics and may eventually lead to failure. In addition, the vibrating screen must be separated from the enclosure with a small seam to accommodate movement, which allows dust, liquid and other debris inside the device. Sealing this seam, however, dampens vibrations, which decreases the intensity of tactile feedback. None of these issues are relevant in embodiments of the invention. In addition, embodiments of the invention can be practiced without requiring a high-voltage signal. In some examples, tactile sensations can be perceived with as little as 8 Volts peak-to-peak.
As described, vibrotactile actuation delivers tactile feedback by displacing the entire surface. As a result, all fingers resting on the surface will be stimulated and any physical object located on the surface is likely to chatter and move around, which is less favorable. In general, there is no way to localize tactile feedback to particular digits when vibrotactile feedback is used with interactive surfaces.
This disclosure has been presented for purposes of illustration and description but is not intended to be exhaustive or limiting. Many modifications and variations will be apparent to those of ordinary skill in the art. The embodiments were chosen and described in order to explain principles and practical application, and to enable others of ordinary skill in the art to understand the disclosure for various embodiments with various modifications as are suited to the particular use contemplated.
Although illustrative embodiments have been described herein, it is to be understood that the embodiments are not limited to those precise embodiments, and that various other changes and modifications may be affected therein by one skilled in the art without departing from the scope or spirit of the disclosure.
This application claims benefit of U.S. provisional patent application Ser. No. 61/347,068, filed on May 21, 2010, and U.S. provisional patent application Ser. No. 61/430,125, filed on Jan. 5, 2011, both of which are hereby incorporated by reference herein.
Number | Date | Country | |
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61347068 | May 2010 | US | |
61430125 | Jan 2011 | US |