The disclosure relates to the field of computing devices, and more particularly to the field of media computing devices.
Many different manufacturers offer over-the-top (“OTT”) services for delivering streaming media to home entertainment systems over the Internet (for example, APPLE TV™, ROKU™, NETFLIX™, GOOGLE CHROMECAST™, and so forth). In many cases, proprietary hardware is needed, and each service requires a separate connection to today's smart televisions. Moreover, many hardware and software vendors are actively developing their own branded media content, and these vendors often try to limit playback of their own content to their own or their partners' systems. The emergence of “walled gardens” and the multiplication of proprietary hardware devices and interface protocols has tended to “balkanize” home entertainment systems, and to make their use frustratingly complex for consumers. Moreover, many consumers use wireless extensively today, for example by using sophisticated wireless speaker systems; it is crucial and increasingly difficult to deliver high-quality, tightly synchronized audio and video in these conditions, while minimizing latency—this is usually difficult to accomplish in wireless environments in any case, but becomes much more so when multiple vendors using various protocols and technologies all try to make use of the same wireless infrastructure in home environments.
What is needed, then, is a smart wireless media hub that overcomes these and other obstacles in the home entertainment art.
Accordingly, the inventor has conceived and reduced to practice, in preferred embodiments of the invention, a system and method for providing an enhanced home media experience using a wireless media hub. The following non-limiting summary of the invention is provided for clarity, and should be construed consistently with embodiments described in the detailed description below.
To address the problems noted above, the inventor conceived of a wireless media hub (“WMH”) that may operate in a variety of physical form factors. The WMH may be a standalone electronic device that allows third-party OTT devices and video dongles to be connected directly, and that connects to various media rendering devices wirelessly. It may also be a “WMH-on-a-stick”; that is, it may be physically configured as an HDMI (or other interface) stick (with a male HDMI or other interface adapter on one end), with one or more input ports for receiving third-party OTT devices and video dongles, while again communicating with various playback devices via wireless (and delivering high-definition video to a display device via the HDMI or other interface). In another embodiment, the WMH may be built into a smart television or other advanced media playback device, and receive connections from third-party OTT devices directly (via HDMI or other physical interfaces) or wirelessly.
According to a preferred embodiment of the invention, a system for providing an enhanced home media experience using a wireless media hub, comprising: a wireless media hub comprising: a plurality of hardware connectivity ports each configured to receive media content from a connected device; a plurality of wireless network interfaces; a software operating system; a virtual screen manager configured to transmit at least a virtual screen via at least a wireless network interface; a protocol manager configured to identify a device connected via at least one of the plurality of hardware connectivity ports, and configured to direct the operation of at least a media processing operation based on identified device characteristics; and a plurality of infrared communication ports, is disclosed.
According to another preferred embodiment of the invention, a method for providing an enhanced home media experience, comprising the steps of: connecting, via a plurality of hardware connectivity ports each configured to receive media content from a connected device, to a third-party media device; identifying, using a protocol manager configured to identify a device connected via at least one of the plurality of hardware connectivity ports, and configured to direct the operation of at least a media processing operation based on identified device characteristics, device characteristics of the third-party media device; transmitting, using a virtual screen manager configured to transmit at least a virtual screen via at least a wireless network interface, a virtual screen comprising at least a selection indicia representing the third-party media device; receiving user interaction via the virtual screen; directing, using a plurality of infrared communication ports, the operation of the third-party media device based at least in part on the user interaction; receiving media from the third-party media device; processing at least a portion of the media based at least in part on the identified device characteristics; and transmitting at least a portion of the media for rendering at a destination device, is disclosed.
The accompanying drawings illustrate several embodiments of the invention and, together with the description, serve to explain the principles of the invention according to the embodiments. It will be appreciated by one skilled in the art that the particular embodiments illustrated in the drawings are merely exemplary, and are not to be considered as limiting of the scope of the invention or the claims herein in any way.
The inventor has conceived, and reduced to practice, in preferred embodiments of the invention, a system and method for providing an enhanced home media experience using a wireless media hub.
One or more different inventions may be described in the present application. Further, for one or more of the inventions described herein, numerous alternative embodiments may be described; it should be appreciated that these are presented for illustrative purposes only and are not limiting of the inventions contained herein or the claims presented herein in any way. One or more of the inventions may be widely applicable to numerous embodiments, as may be readily apparent from the disclosure. In general, embodiments are described in sufficient detail to enable those skilled in the art to practice one or more of the inventions, and it should be appreciated that other embodiments may be utilized and that structural, logical, software, electrical and other changes may be made without departing from the scope of the particular inventions. Accordingly, one skilled in the art will recognize that one or more of the inventions may be practiced with various modifications and alterations. Particular features of one or more of the inventions described herein may be described with reference to one or more particular embodiments or figures that form a part of the present disclosure, and in which are shown, by way of illustration, specific embodiments of one or more of the inventions. It should be appreciated, however, that such features are not limited to usage in the one or more particular embodiments or figures with reference to which they are described. The present disclosure is neither a literal description of all embodiments of one or more of the inventions nor a listing of features of one or more of the inventions that must be present in all embodiments.
Headings of sections provided in this patent application and the title of this patent application are for convenience only, and are not to be taken as limiting the disclosure in any way.
Devices that are in communication with each other need not be in continuous communication with each other, unless expressly specified otherwise. In addition, devices that are in communication with each other may communicate directly or indirectly through one or more communication means or intermediaries, logical or physical.
A description of an embodiment with several components in communication with each other does not imply that all such components are required. To the contrary, a variety of optional components may be described to illustrate a wide variety of possible embodiments of one or more of the inventions and in order to more fully illustrate one or more aspects of the inventions. Similarly, although process steps, method steps, algorithms or the like may be described in a sequential order, such processes, methods and algorithms may generally be configured to work in alternate orders, unless specifically stated to the contrary. In other words, any sequence or order of steps that may be described in this patent application does not, in and of itself, indicate a requirement that the steps be performed in that order. The steps of described processes may be performed in any order practical. Further, some steps may be performed simultaneously despite being described or implied as occurring non-simultaneously (e.g., because one step is described after the other step). Moreover, the illustration of a process by its depiction in a drawing does not imply that the illustrated process is exclusive of other variations and modifications thereto, does not imply that the illustrated process or any of its steps are necessary to one or more of the invention(s), and does not imply that the illustrated process is preferred. Also, steps are generally described once per embodiment, but this does not mean they must occur once, or that they may only occur once each time a process, method, or algorithm is carried out or executed. Some steps may be omitted in some embodiments or some occurrences, or some steps may be executed more than once in a given embodiment or occurrence.
When a single device or article is described herein, it will be readily apparent that more than one device or article may be used in place of a single device or article. Similarly, where more than one device or article is described herein, it will be readily apparent that a single device or article may be used in place of the more than one device or article.
The functionality or the features of a device may be alternatively embodied by one or more other devices that are not explicitly described as having such functionality or features. Thus, other embodiments of one or more of the inventions need not include the device itself.
Techniques and mechanisms described or referenced herein will sometimes be described in singular form for clarity. However, it should be appreciated that particular embodiments may include multiple iterations of a technique or multiple instantiations of a mechanism unless noted otherwise. Process descriptions or blocks in figures should be understood as representing modules, segments, or portions of code which include one or more executable instructions for implementing specific logical functions or steps in the process. Alternate implementations are included within the scope of embodiments of the present invention in which, for example, functions may be executed out of order from that shown or discussed, including substantially concurrently or in reverse order, depending on the functionality involved, as would be understood by those having ordinary skill in the art.
Examples of how the invention may be used are many. For example, a user may select a movie from a cloud-based service such as NETFLIX™ or AMAZON PRIME™ and direct the video via an HDMI output or a wireless video dongle to a television, while sending the audio wirelessly to a set of speakers to provide a rich audio experience. The user may select how audio is distributed, may select what is to be viewed, and may control viewing settings, all from within a standard OS user interface (including possibly an application retrieved from an app store). In another example, several users may each interact with a game operating on the device. Each user (player) may see the same game screen on their mobile device, or each may see a separate screen. Each player has full interactive functionality within the game on his mobile device. The same, or indeed a different, screen may be shown on the HDMI output device to which the media computing device is connected. For example, a shared screen may be seen on a television, while each player has a private screen for controlling what their character does, with the actions taken by each player on his mobile device simultaneously affecting what is seen on the television.
The delivery of virtual screens to mobile devices from the media computing device may be done by intercepting screen graphics bitmaps (which would normally be sent to a hardware display device for rendering), and transcoding the graphics data into H.264 (for example). The H.264 stream can then be sent in packetized form over a wireless network to each of the mobile devices. Similarly, user interaction events received on the mobile devices (for example, touchscreen interactions) are sent in packetized form over the wireless network to the media computing device, where they are provided to and interpreted by the operating system as if they were user interaction events arriving from an attached touchscreen. In some use modes, each user sees the same OS screen on his mobile device. In one of these modes, each user can simultaneously interact with the OS via his mobile device and the OS uses an interrupt management system (common in operating systems) to ensure that each user's interactions are handled in a timely manner. In another use mode involving a shared virtual screen, only one user at a time has control of the user interface; users could take turns controlling, or users could “seize control” with or without the concurrence of other users (quasi-competitive control of the shared user interface could be part of a game concept). In another use mode, each user is provided with his own virtual screen. For example, many operating systems provide for multiple virtual desktops, so that a user may use different applications on different desktops. In the use mode envisioned, each user interacts with the operating system using his own logical/virtual desktop, which is provided wirelessly as before.
In some cases, a “safe mode” of interaction is provided to enable continued use of the media computing device when network congestion or degradation occurs. For example, in safe mode users would receive simple, text-based notifications from the media computing device wirelessly, which are presented within an application on his mobile device. The user is provided with a set of control selections more akin in functional richness to those provided by remote controls known in the art, thus allowing users to interact with the media computing device in a way analogous to how users interact with a ROKU™ device today.
Wireless media hub 200 may further comprise a software operating system 220, such as ANDROID™, IOS™, LINUX™, or WINDOWS™, and depending on the particular configuration or use case does not necessarily have any built-in user interface, but rather uses a virtual screen driver 242 to provide full operating system user interface screens to users of mobile devices. One or more virtual screens may be managed by a UI manager 240 and may be transmitted to and interacted with simultaneously by mobile device users, and each user may receive a virtualized OS instance that is kept separate from other connected users, so each user may interact freely without conflict. A mobile device user may be presented with a typical operating system home screen or desktop environment (depending on the operating system used), and can interact with the screen using the native touchscreen or other hardware capabilities of their mobile device to perform any actions normally available in the operating system (for example, a touchscreen may be used for direct interaction while physical buttons may be used to control volume or play/pause functionality). The home screen, virtual screen, or virtual desktop may be presented within an application on the mobile device, thus providing a “full OS inside an app” modality to the user, with actions taken by the user affecting what appears on a media display device and what is played back on various audio playback devices. Additionally, a virtual screen redirector 241 may be used to optionally present a particular user's OS instance (or other virtual screen) to a display output device, for example if a user wishes to broadcast their screen on a television or monitor for other users to see (as may be useful for instructional purposes such as giving a demonstration to others or asking for feedback).
Wireless media hub 200 may operate a plurality of audio 225 and video 230 processing components, that may be used to receive, process, and transmit various media during use. Audio 226 and video 231 capture components may be used to receive media from connected devices (either via physical 201a-n or wireless 212a-n connectivity means), and provide content to audio 227 and video 232 processors for any necessary modification such as transcoding video or splitting audio streams for individual handling. Media may then be provided to audio 228 and video 233 redirector components (either after processing or in an as-received, unaltered state) for retransmission to output devices, such as to transmit individual audio channels to separate physical speakers or to transmit video to a display device. A protocol manager 215 may be utilized to direct media handling according to a variety of media protocols, such as to direct on-the-fly transcoding of audio or video into different bitrates, resolutions, encoding schema, container formats, or other such protocol-based processing. Using various combinations of physical and wireless connections and audio/video processing capabilities, wireless media hub 200 may receive media from one type of third-party OTT device (such as APPLE TV™) and stream it to another type of third-party OTT device (such as GOOGLE CHROMECAST™) wirelessly, performing necessary protocol conversions internally without disrupting the streaming operation. Moreover, wireless media hub 200 is capable of acting as a conventional infrared remote for a wide variety of devices using IR input 213a and output 213b ports as described above, and of receiving remote control signals from those devices. It is also an aspect of the invention that audio captured from a media streaming source (i.e., a third-party OTT device, a video or audio dongle, or a direct Internet connection to an Internet music service such as PANDORA™) may be processed before being redirected to one or more audio playback devices wirelessly. Such reprocessing may include diverting 2.0 audio channels to one device (such as a personal mobile device only capable of playing 2.0 audio directly), while streaming 3.1 audio to wireless speakers, providing a full 5.1 audio experience (or better, for example 7.1) using a variety of playback devices, some of which may not themselves be equipped to participate in 5.1 or better audio rendering. In some cases, stereo audio may be captured and converted into 5.1 within the wireless media hub before being redirected to one or more audio playback devices.
Utilizing the capabilities described above, wireless media hub 200 can act as a many-to-many hub for media distribution, and can manage media from multiple sources, destined for multiple destinations (including destinations physically remote from wireless media hub 200, for example for streaming media to a remote user's device), performing necessary protocol conversions as needed. Moreover, the wireless media hub can automatically detect the type of a media source when it is connected; for example, if a GOOGLE CHROMECAST™ dongle is attached to the wireless media hub, the wireless media hub will autodetect that it is a CHROMECAST™ device and interact with it accordingly. When presenting virtual screens to users, a user may be able to select input and output devices for media rendering from lists of available connected devices. For example, a user can select a source device such as a streaming media service or a connected media device such as a ROKU™, optionally selecting specific content such as a playlist or channel (for example, a specific channel on a ROKU™ or APPLE TV™ device), and may then select a plurality of output devices such as speakers for audio and a display for video. This may be used to bridge gaps between content providers and devices, enabling a user to play content (including proprietary content) on devices of their choosing. This also enables the use of a user's mobile device as a single, unified remote control device for multiple media devices and services, rather than requiring a user to use (and keep track of) different proprietary remotes for each device they want to connect and use.
According to the embodiment, users may interact with the wireless media hub 301 using their mobile devices, such as a tablet 330 or smartphone 321, communicating with hub 301 wirelessly while it remains connected to the display device 340. Wireless media hub 301 may also communicate wirelessly with a plurality of additional media output devices, such as satellite speakers 350a-b that may be used to render audio transmitted wirelessly from media hub 301 while other content is transmitted to display device 301 via the hardware connection 341. For example, video may be shown on display device 340 while corresponding audio is transmitted to speakers 350a-b for rendering, or unrelated audio may be transmitted to speakers 350a-b such as for passive use wherein a screensaver or photo slideshow (or other content) may be presented on display device 340 while background or ambient music may be played via speakers 350a-b, or various other combinations. Additionally, media may be transmitted to a user's device 330, 321 in addition to or in place of a virtual screen, such as for a user to view video or listen to music on their personal device while other media (or nothing at all) is transmitted to display device 340 and speakers 350a-b. In this manner, individual users may view and listen to their own content without affecting others, and various combinations of individual (on a user's mobile device) and room-based (such as on a television and speakers) media rendering are possible.
Generally, the techniques disclosed herein may be implemented on hardware or a combination of software and hardware. For example, they may be implemented in an operating system kernel, in a separate user process, in a library package bound into network applications, on a specially constructed machine, on an application-specific integrated circuit (ASIC), or on a network interface card.
Software/hardware hybrid implementations of at least some of the embodiments disclosed herein may be implemented on a programmable network-resident machine (which should be understood to include intermittently connected network-aware machines) selectively activated or reconfigured by a computer program stored in memory. Such network devices may have multiple network interfaces that may be configured or designed to utilize different types of network communication protocols. A general architecture for some of these machines may be described herein in order to illustrate one or more exemplary means by which a given unit of functionality may be implemented. According to specific embodiments, at least some of the features or functionalities of the various embodiments disclosed herein may be implemented on one or more general-purpose computers associated with one or more networks, such as for example an end-user computer system, a client computer, a network server or other server system, a mobile computing device (e.g., tablet computing device, mobile phone, smartphone, laptop, or other appropriate computing device), a consumer electronic device, a music player, or any other suitable electronic device, router, switch, or other suitable device, or any combination thereof. In at least some embodiments, at least some of the features or functionalities of the various embodiments disclosed herein may be implemented in one or more virtualized computing environments (e.g., network computing clouds, virtual machines hosted on one or more physical computing machines, or other appropriate virtual environments).
Referring now to
In one embodiment, computing device 10 includes one or more central processing units (CPU) 12, one or more interfaces 15, and one or more busses 14 (such as a peripheral component interconnect (PCI) bus). When acting under the control of appropriate software or firmware, CPU 12 may be responsible for implementing specific functions associated with the functions of a specifically configured computing device or machine. For example, in at least one embodiment, a computing device 10 may be configured or designed to function as a server system utilizing CPU 12, local memory 11 and/or remote memory 16, and interface(s) 15. In at least one embodiment, CPU 12 may be caused to perform one or more of the different types of functions and/or operations under the control of software modules or components, which for example, may include an operating system and any appropriate applications software, drivers, and the like.
CPU 12 may include one or more processors 13 such as, for example, a processor from one of the Intel, ARM, Qualcomm, and AMD families of microprocessors. In some embodiments, processors 13 may include specially designed hardware such as application-specific integrated circuits (ASICs), electrically erasable programmable read-only memories (EEPROMs), field-programmable gate arrays (FPGAs), and so forth, for controlling operations of computing device 10. In a specific embodiment, a local memory 11 (such as non-volatile random access memory (RAM) and/or read-only memory (ROM), including for example one or more levels of cached memory) may also form part of CPU 12. However, there are many different ways in which memory may be coupled to system 10. Memory 11 may be used for a variety of purposes such as, for example, caching and/or storing data, programming instructions, and the like. It should be further appreciated that CPU 12 may be one of a variety of system-on-a-chip (SOC) type hardware that may include additional hardware such as memory or graphics processing chips, such as a QUALCOMM SNAPDRAGON™ or SAMSUNG EXYNOS™ CPU as are becoming increasingly common in the art, such as for use in mobile devices or integrated devices.
As used herein, the term “processor” is not limited merely to those integrated circuits referred to in the art as a processor, a mobile processor, or a microprocessor, but broadly refers to a microcontroller, a microcomputer, a programmable logic controller, an application-specific integrated circuit, and any other programmable circuit.
In one embodiment, interfaces 15 are provided as network interface cards (NICs). Generally, NICs control the sending and receiving of data packets over a computer network; other types of interfaces 15 may for example support other peripherals used with computing device 10. Among the interfaces that may be provided are Ethernet interfaces, frame relay interfaces, cable interfaces, DSL interfaces, token ring interfaces, graphics interfaces, and the like. In addition, various types of interfaces may be provided such as, for example, universal serial bus (USB), Serial, Ethernet, FIREWIRE™, THUNDERBOLT™, PCI, parallel, radio frequency (RF), BLUETOOTH™, near-field communications (e.g., using near-field magnetics), 802.11 (Wi-Fi), frame relay, TCP/IP, ISDN, fast Ethernet interfaces, Gigabit Ethernet interfaces, Serial ATA (SATA) or external SATA (ESATA) interfaces, high-definition multimedia interface (HDMI), digital visual interface (DVI), analog or digital audio interfaces, asynchronous transfer mode (ATM) interfaces, high-speed serial interface (HSSI) interfaces, Point of Sale (POS) interfaces, fiber data distributed interfaces (FDDIs), and the like. Generally, such interfaces 15 may include physical ports appropriate for communication with appropriate media. In some cases, they may also include an independent processor (such as a dedicated audio or video processor, as is common in the art for high-fidelity A/V hardware interfaces) and, in some instances, volatile and/or non-volatile memory (e.g., RAM).
Although the system shown in
Regardless of network device configuration, the system of the present invention may employ one or more memories or memory modules (such as, for example, remote memory block 16 and local memory 11) configured to store data, program instructions for the general-purpose network operations, or other information relating to the functionality of the embodiments described herein (or any combinations of the above). Program instructions may control execution of or comprise an operating system and/or one or more applications, for example. Memory 16 or memories 11, 16 may also be configured to store data structures, configuration data, encryption data, historical system operations information, or any other specific or generic non-program information described herein.
Because such information and program instructions may be employed to implement one or more systems or methods described herein, at least some network device embodiments may include nontransitory machine-readable storage media, which, for example, may be configured or designed to store program instructions, state information, and the like for performing various operations described herein. Examples of such nontransitory machine-readable storage media include, but are not limited to, magnetic media such as hard disks, floppy disks, and magnetic tape; optical media such as CD-ROM disks; magneto-optical media such as optical disks, and hardware devices that are specially configured to store and perform program instructions, such as read-only memory devices (ROM), flash memory (as is common in mobile devices and integrated systems), solid state drives (SSD) and “hybrid SSD” storage drives that may combine physical components of solid state and hard disk drives in a single hardware device (as are becoming increasingly common in the art with regard to personal computers), memristor memory, random access memory (RAM), and the like. It should be appreciated that such storage means may be integral and non-removable (such as RAM hardware modules that may be soldered onto a motherboard or otherwise integrated into an electronic device), or they may be removable such as swappable flash memory modules (such as “thumb drives” or other removable media designed for rapidly exchanging physical storage devices), “hot-swappable” hard disk drives or solid state drives, removable optical storage discs, or other such removable media, and that such integral and removable storage media may be utilized interchangeably. Examples of program instructions include both object code, such as may be produced by a compiler, machine code, such as may be produced by an assembler or a linker, byte code, such as may be generated by for example a JAVA™ compiler and may be executed using a Java virtual machine or equivalent, or files containing higher level code that may be executed by the computer using an interpreter (for example, scripts written in Python, Perl, Ruby, Groovy, or any other scripting language).
In some embodiments, systems according to the present invention may be implemented on a standalone computing system. Referring now to
In some embodiments, systems of the present invention may be implemented on a distributed computing network, such as one having any number of clients and/or servers. Referring now to
In addition, in some embodiments, servers 32 may call external services 37 when needed to obtain additional information, or to refer to additional data concerning a particular call. Communications with external services 37 may take place, for example, via one or more networks 31. In various embodiments, external services 37 may comprise web-enabled services or functionality related to or installed on the hardware device itself. For example, in an embodiment where client applications 24 are implemented on a smartphone or other electronic device, client applications 24 may obtain information stored in a server system 32 in the cloud or on an external service 37 deployed on one or more of a particular enterprise's or user's premises.
In some embodiments of the invention, clients 33 or servers 32 (or both) may make use of one or more specialized services or appliances that may be deployed locally or remotely across one or more networks 31. For example, one or more databases 34 may be used or referred to by one or more embodiments of the invention. It should be understood by one having ordinary skill in the art that databases 34 may be arranged in a wide variety of architectures and using a wide variety of data access and manipulation means. For example, in various embodiments one or more databases 34 may comprise a relational database system using a structured query language (SQL), while others may comprise an alternative data storage technology such as those referred to in the art as “NoSQL” (for example, HADOOP CASSANDRA™, GOOGLE BIGTABLE™, and so forth). In some embodiments, variant database architectures such as column-oriented databases, in-memory databases, clustered databases, distributed databases, or even flat file data repositories may be used according to the invention. It will be appreciated by one having ordinary skill in the art that any combination of known or future database technologies may be used as appropriate, unless a specific database technology or a specific arrangement of components is specified for a particular embodiment herein. Moreover, it should be appreciated that the term “database” as used herein may refer to a physical database machine, a cluster of machines acting as a single database system, or a logical database within an overall database management system. Unless a specific meaning is specified for a given use of the term “database”, it should be construed to mean any of these senses of the word, all of which are understood as a plain meaning of the term “database” by those having ordinary skill in the art.
Similarly, most embodiments of the invention may make use of one or more security systems 36 and configuration systems 35. Security and configuration management are common information technology (IT) and web functions, and some amount of each are generally associated with any IT or web systems. It should be understood by one having ordinary skill in the art that any configuration or security subsystems known in the art now or in the future may be used in conjunction with embodiments of the invention without limitation, unless a specific security 36 or configuration system 35 or approach is specifically required by the description of any specific embodiment.
In various embodiments, functionality for implementing systems or methods of the present invention may be distributed among any number of client and/or server components. For example, various software modules may be implemented for performing various functions in connection with the present invention, and such modules may be variously implemented to run on server and/or client components.
The skilled person will be aware of a range of possible modifications of the various embodiments described above. Accordingly, the present invention is defined by the claims and their equivalents.
This application claims priority to U.S. provisional patent application Ser. No. 62/449,576, titled “ENHANCED HOME MEDIA EXPERIENCE USING A WIRELESS MEDIA HUB”, filed on Jan. 23, 2017 and also claims priority to U.S. provisional patent application Ser. No. 62/442,969, titled “WIRELESS MEDIA HUB” filed on Jan. 5, 2017, the entire specification of each of which is incorporated herein by reference in its entirety.
Number | Date | Country | |
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62442969 | Jan 2017 | US | |
62449576 | Jan 2017 | US |