This invention relates to an enhanced user interface for performing actions regarding information displayed on the screen of a computer or other electronic device. In particular, this invention relates to methods, systems and user interfaces for using context-specific menus to perform actions pertaining to a particular object having a corresponding screen representation.
Computers (including lesser electronic devices with limited computational abilities) are now part of everyday life. Until recently, however, the tasks for which computers could practically be used was sometimes limited by the manner in which a user could input information. Although there are numerous devices with which a computer user can provide input to a computer, many of these devices (e.g., keyboards, mice, trackballs, touchpads, etc.) have limitations and are not well-suited for some circumstances. Note-taking is but one example. Many individuals lack the typing skills to contemporaneously take notes by typing on a keyboard. Moreover, many persons find it difficult to simultaneously use a keyboard and devote attention to other matters, such as participation in a meeting. Conversely, most people can take handwritten notes while participating in such activities, and can do so rather quickly. Many people also take notes by combining written language with drawings, sketches, diagrams, symbols, etc. Keyboards, mice, touchpads, trackballs and various other traditional user input devices are not conducive to such activity. Moreover, keyboards, mice and trackballs generally require a surface upon which to rest the input device (and usually the computer), and are thus ill-suited to situations where a user may be standing or frequently moving from place to place.
An input device and technique that addresses these and other problems mimics traditional pencil (or pen) and paper. Specifically, certain devices allow a user to create images by moving a stylus across a display screen. Using the stylus (or a “pen”) as a writing instrument, the user creates a graphical image of handwriting, symbols, drawing figures, or anything else that can be drawn with pencil and paper. The electronic ink created with the stylus may be maintained or stored in the graphical form in which it is created, such as a drawing, handwritten notes, etc. The ink may also be converted to another form. For example, various application software is able to recognize or interpret the electronically handwritten letters, words, etc. and substitute text for the electronic “ink.” These devices and associated recognition software offer the convenience and intuitive nature of pencil and paper combined with electronic storage, editing, copying and other advantages of a computer.
As with other input schemes, however, a user of a pen-based computer will need to execute various commands, make menu choices, and perform numerous other activities beyond the simple creation of handwriting or drawing figures. For example, and similar to input using a mouse or keyboard, a user may need to specify font, color, type, paragraph style, or other text characteristics; may need to specify a predetermined drawing shape such as a line, rectangle, circle, arrow, flow chart box, or other frequently used shape; may need to save an object on the display into a file; may need to open a new file; may need to cut or copy a portion of a displayed object, or paste something previously cut or copied; may need to highlight or erase a portion of a screen object; or may need to perform numerous other commands or actions. In many graphical user interfaces, icons or drop-down textual menus are provided at the top of the screen, at the side, or elsewhere on a screen. To execute one of the commands corresponding to an icon or textual menu item, the user typically positions a curser over the icon or menu item, and signals a choice (by, e.g., pressing a mouse or pen button).
Another format for presentation of possible commands is the context menu. Context menus are described in U.S. Pat. No. 5,664,133. Instead of moving the cursor to a main toolbar or menu, a user positions the cursor on (or near) an on-screen object (e.g., a text word, paragraph or other text block; a drawing figure; an image; a control interface; etc.) and indicates that a set of menu items specific to that object is desired. This indication can occur via the user pressing a particular button on a pointing device (e.g., pressing a right mouse button instead of a left mouse button). A context menu is then made available to the user that contains commands and actions (or shortcuts to commands and actions) that pertain to the object in question. The context menu may be displayed near the object in question.
Context menus can potentially solve certain problems associated with pen-based computers. When used for pointing, and unlike a mouse (which is a relative pointer), a stylus is an absolute pointer. A user is therefore often required to move his or her entire arm to navigate across a screen, not just the fingers or wrist (as is the case with a mouse). A stylus may thus require more movement than a mouse to achieve the same distance on the screen, resulting in faster hand and arm muscle fatigue. Context menus offer a way of minimizing required stylus travel and reducing fatigue.
Until now, however, the potential benefits of context menus have been undercut by differences between pointing with a stylus and pointing with a mouse. For example, it is generally more difficult to target a screen object with a stylus-moved cursor than with a mouse-moved cursor. A mouse typically moves across a desktop or other stable work surface, and the user's hand and arm are often resting on the same work surface. It is therefore easy to make small, controlled cursor movements. Conversely, a user typically holds a stylus above a tablet with less support and stability, making small controlled movements more difficult. Moreover, selecting a screen object by clicking with a mouse button is generally a pure vertical movement with one finger; the user can easily separate button-clicking finger movements from cursor-moving hand movements. With a stylus, however, a user may use the same arm, wrist, hand, and finger muscles to both move the cursor (by moving the stylus tip) and select a screen object (by, e.g., maintaining the cursor in a location or making a gesture). Even if a separate button is provided on the stylus, use of a stylus button is likely to cause the stylus tip, and thus the cursor, to move slightly. A stylus-controlled cursor may also be more difficult to see than a mouse-controlled cursor. Unlike a mouse, a stylus typically requires a user to rest his or her hand on the display screen, potentially obscuring the cursor location.
To overcome the targeting and visualization difficulties of a stylus, it is often desirable to increase the target size for a screen object. By way of hypothetical example, a screen display for particular object may have a target size for mouse-controlled cursor selection of 5 pixels by 5 pixels. To facilitate use of a stylus input device, the target size of that object might be increased to 10 pixels by 10 pixels. In other words, selecting the object in an environment designed for a mouse-controlled cursor requires placement of the cursor into a 5×5 square, while selection in an environment designed for stylus selection only requires placement of the cursor in a 10×10 area.
However, increasing object selection target size conflicts with the goal of minimizing stylus movements across the screen. As targets become larger, more screen space is needed to display multiple targets, and more distance must be traversed across the screen. With regard to context menus, the number of menu selections that can be presented in a context menu is thereby limited. Using conventional context menus with menu choices sized for stylus selection, studies have shown that more than seven menu items requires undesirable hand or wrist motion.
Accordingly, there remains a need for systems, methods and user interfaces that provide improved context menus for pen-based user input.
Aspects of the present invention provide solutions to one or more of the problems highlighted above. Aspects also relate to methods and systems for selecting actions that can be performed with regard to an object having an associated representation on the display screen of a computer. Among other features, aspects of the invention allow display of icons, representing actions performable on an object, in a context menu for the object. By presenting context menu choices in the form of icons, it is possible to minimize hand and/or wrist motion by a user making menu selections with a stylus user input device. Additional aspects of the invention include cascading levels of context menus that also minimize hand and/or wrist motion, as well as placement of menus based on user handedness and/or stylus orientation. Further advantages and features of the invention are set forth in the detailed description, or will be apparent to persons skilled in the art in light of that description.
The foregoing summary is better understood when read in conjunction with the accompanying drawings, which are included by way of example, and not by way of limitation with regard to the claimed invention.
This invention relates to methods, systems and user interfaces for using context-specific menus to perform actions pertaining to a particular object having a corresponding screen representation. The following description is divided into various subsections: Definitions; Illustrative Operating Environment; Enhanced On-Object Context Menus; Additional Aspects; and Conclusion. These subsections are for the reader's convenience and not intended as limitations upon the invention.
Definitions
Unless otherwise indicated, various terms as used in this specification and in the claims have the following meanings:
Aspects of the invention may be implemented with instructions that can be executed on a computing device. Accordingly, an illustrative computing environment for executing such instructions will be described. Aspects of the invention may be described in the general context of computer-executable instructions, such as program modules, executed by one or more computing devices. Generally, program modules include routines, programs, objects, components, data structures, etc. that perform particular tasks or implement particular abstract data types. Typically, the functionality of the program modules may be combined or distributed as desired. Because the invention may be implemented using software, it may useful to briefly discuss the components and operation of a typical programmable computer on which various aspects of the invention may be employed. One illustrative computer system is illustrated in
With reference to
A basic input/output system 160 (BIOS), containing the basic routines that help to transfer information between elements within the computer 100, such as during start-up, may be stored in the ROM 140. The computer 100 may also include any or all of a hard disk drive 170 for reading from and writing to a hard disk (not shown), a magnetic disk drive 180 for reading from or writing to a removable magnetic disk 190, and an optical disk drive 191 for reading from or writing to a removable optical disk 192 such as a CD ROM, DVD or other optical media. The hard disk drive 170, magnetic disk drive 180, and optical disk drive 191 may be connected to the system bus 130 by a hard disk drive interface 192, a magnetic disk drive interface 193, and an optical disk drive interface 194, respectively. The drives and their associated computer-readable media provide nonvolatile storage of computer readable instructions, data structures, program modules and other data for the computer 100. It will be appreciated by those skilled in the art that other types of computer readable media that can store data that is accessible by a computer, such as magnetic cassettes, flash memory cards, digital video disks, Bernoulli cartridges, random access memories (RAMs), read only memories (ROMs), and the like, may also be used in the example operating environment. Also, it should be appreciated that more portable embodiments of the computer 100, such as a tablet personal computer or personal digital assistant, may omit one or more of the computer storage media devices discussed above.
A number of program modules can be stored on the hard disk drive 170, magnetic disk 190, optical disk 192, ROM 140 or RAM 150, including an operating system 195, one or more application programs 196, other program modules 197, and program data 198. A pen digitizer 165 and accompanying pen or stylus 166 may be provided in order to digitally capture freehand input. Although a direct connection between the pen digitizer 165 and the serial port interface 106 is shown, in practice, the pen digitizer 165 may be coupled to the processing unit 110 directly, or via a parallel port (or other) interface and the system bus 130 as known in the art. Furthermore, although the digitizer 165 is shown apart from the monitor 107, it is preferred that the usable input area of the digitizer 165 be co-extensive with the display area of the monitor 107. Further still, the digitizer 165 may be integrated in the monitor 107, or may exist as a separate device overlaying or otherwise appended to the monitor 107. A user might also enter commands and information into the computer 100 through input devices such as a keyboard 101 and pointing device 102. Other input devices (not shown) may include a microphone, joystick, game pad, satellite dish, scanner or the like. These and other input devices are often connected to the processing unit 110 through a serial port interface 106 that is coupled to the system bus, but may be connected by other interfaces, such as a parallel port, game port or a universal serial bus (USB). Further still, these devices may be coupled directly to the system bus 130 via an appropriate interface (not shown). Monitor 107 or other type of display device is also connected to the system bus 130 via an interface, such as a video adapter 108. In addition to the monitor, computers may include other peripheral output devices (not shown), such as speakers and printers.
The computer 100 may also operate in a networked environment using logical connections to one or more remote computers, such as a remote computer 109. The remote computer 109 can be a server, a router, a network PC, a peer device or other common network node, and may include many or all of the elements described above relative to the computer 100, although only a memory storage device 111 has been illustrated in
When used in a LAN networking environment, the computer 100 may be connected to the local network 112 through a network interface or adapter 114. When used in a WAN networking environment, the computer 100 typically includes a modem 115 or other means for establishing a communications over the wide area network 113, such as the Internet. The modem 115, which may be internal or external, is connected to the system bus 130 via the serial port interface 106. In a networked environment, program modules depicted relative to the computer 100, or portions thereof, may be stored in the remote memory storage device.
It will be appreciated that the network connections shown are exemplary and other techniques for establishing a communications link between the computers can be used. The existence of any of various well-known protocols such as TCP/IP, Ethernet, FTP, HTTP and the like is presumed, and the system may be operated in a client-server configuration to permit a user to retrieve web pages from a web-based server. Any of various conventional web browsers can be used to display and manipulate data on web pages.
The stylus 204 may be static, whereby pressure upon (or other physical contact with) the display screen or other digitizing surface is necessary to effect input. Stylus 204 may also be dynamic, with distance from and/or orientation with regard to the screen (or other digitizing surface) being detectable. This could facilitate, e.g., “hovering,” whereby a cursor is located on the screen by holding the stylus over a location without actually touching the screen or other digitizing surface. Stylus 204 could also be equipped with one or more buttons or other features to augment its selection capabilities. In one embodiment, the stylus 204 could be implemented as a “pencil” or “pen”, in which one end constitutes a writing portion and the other end constitutes an “eraser” end, and which, when moved across the display, indicates portions of the display are to be erased. Stylus 204 may also have one or more buttons that correspond generally to “left-click,” “right-click” or other buttons often found on a computer mouse; one or more of these buttons might be programmable by a user. Other types of input devices, such as a mouse, trackball, or even a keyboard, could also be used with tablet PC 201. Additionally, a user's own finger could be the stylus 204 and used for selecting or indicating portions of the displayed image on a touch-sensitive or proximity-sensitive display. Region 205 shows a feedback region or contact region permitting the user to determine where the stylus 204 has contacted the display surface 202.
Enhanced On-Object Context Menus
Although the invention will primarily be described with regard to a computer configured for user input with a stylus, the invention may also be advantageously implemented with regard to other manners of user input (including mice, trackballs, touch pads, etc.). Accordingly, except where specifically claimed, the invention is not limited to stylus-based user input.
Using a device such as the tablet PC 201 and stylus 204 shown in
To perform the desired action upon the object, an aspect of the present invention allows the user to initiate a context menu for the object. The context menu may present the user with all or a subset of all the possible actions applicable to the object.
Context menu 306 presents the user with various possible actions represented by icons 308-324. These icons may be the same icons that are otherwise familiar to the user from prior use of the program, or from other programs. By way of example,
Aspects of the present invention incorporate icons into a context menu to display a larger number of menu choices in a more compact area. In this manner, a user is presented with a larger number of possible actions, while at the same time minimizing necessary hand or wrist movement. In some embodiments, the icons may be size-optimized for selection with a stylus user input device. In one example, as seen in
The menu choices (and corresponding icons) presented in a context menu can represent those commands or actions most likely to be needed for the object of interest. The determination of which icons to include can be made in various manners. As one alternative, some types of objects may have standard or default actions/icons displayed. As another possibility, some of the actions/icons could be standard for a given object type, with the remainder of the actions/icons determined based on user selection. For example, the user may initially configure the application in which an object is created to provide certain context menu choices. As another possibility, some of the context menu actions/icons could be standard for a particular object, with other actions/icons representing actions the user most recently chose from a main menu or toolbar. Using
Additional Aspects
Context menu 516 may also be displayed generally in line with context menu 506, beginning near the location of the stylus tip (or cursor moved by other pointing device) used to select “edit.” As also shown in
The user may the traverse back up through the levels of context menus by reselecting a prior menu choice (or its indicator). For example, if the user reselected the “format” choice in
Although
The aspects of the invention illustrated in
An additional aspect of the invention accommodates the right- or left-handedness of the user, and orients the context menu so as to minimize hand and wrist motion. For example, if the user is right handed, the context menu might be displayed to the left of the stylus when the context menu is initiated. The large star in
In other embodiments, the context menu need not be rectilinear. As shown in
Although several examples of carrying out the invention have been described, those skilled in the art will appreciate that there are numerous variations and permutations of the above described methods, user interfaces and other aspects of the invention that fall within the spirit and scope of the invention as set forth in the appended claims. In addition to the alternatives and variations already discussed, further variations are possible and within the scope of the invention. For example, the regions, buttons and other features of the described context menus can be rearranged, combined or otherwise modified, and/or additional features added. These and other modifications are within the scope of the invention, which is only to be limited by the attached claims.
This application is a continuation of U.S. patent application Ser. No. 10/207,071 (filed Jul. 30, 2002), the contents of which are incorporated by reference herein.
Number | Date | Country | |
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Parent | 10207071 | Jul 2002 | US |
Child | 11413184 | Apr 2006 | US |