A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent disclosure, as it appears in the Patent and Trademark Office patent files or records, but otherwise reserves all copyright rights whatsoever.
The present invention relates generally to a gaming apparatus, and methods for playing wagering games, and more particularly, to a gaming system offering players increased perceived value in the form of additional enhancements available during an eligibility period for a special-event involving multiple players.
Gaming terminals, such as slot machines, video poker machines and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options.
Consequently, shrewd operators strive to employ the most entertaining and exciting machines available because such machines attract frequent play and, hence, increase profitability to the operator. In the competitive gaming machine industry, there is a continuing need for gaming machine manufacturers to produce new types of games, or enhancements to existing games, which will attract frequent play by enhancing the entertainment value and excitement associated with the game.
One concept that has been successfully employed to enhance the entertainment value of a game is that of a “secondary” or “bonus” game which may be played in conjunction with a “basic” game. The bonus game may comprise any type of game, either similar to or completely different from the basic game, and is entered upon the occurrence of a selected event or outcome of the basic game. Such a bonus game produces a significantly higher level of player excitement than the basic game because it provides a greater expectation of winning than the basic game.
Another concept that has been employed is the use of a progressive jackpot. In the gaming industry, a “progressive” involves the collecting of coin-in data from participating gaming device(s) (e.g., slot machines), contributing a percentage of that coin-in data to a jackpot amount, and awarding that jackpot amount to a player upon the occurrence of a certain jackpot-won event. A jackpot-won event typically occurs when a “progressive winning position” is achieved at a participating gaming device. If the gaming device is a slot machine, a progressive winning position may, for example, correspond to alignment of progressive jackpot reel symbols along a certain pay line. The initial progressive jackpot is a predetermined minimum amount. That jackpot amount, however, progressively increases as players continue to play the gaming machine without winning the jackpot. Further, when several gaming machines are linked together such that several players at several gaming machines compete for the same jackpot, the jackpot progressively increases at a much faster rate, which leads to further player excitement. In existing progressive games, once a player at a first gaming machine enters the progressive game, the players at the other gaming machines are not involved in the progressive game. In other words, the other players do not get the opportunity to participate in the progressive game.
While these player appeal features provide some enhanced excitement relative to other known games, there is a continuing need to develop new features for gaming machines to satisfy the demands of players and operators. Specifically, the current progressive games only provide enhanced excitement to the player invited to play for the jackpot. Thus, there is a need for engaging multiple players after one player enters the progressive game.
According to one example, a gaming system for conducting a wagering game includes a first gaming terminal and a second gaming terminal. The gaming system includes at least two input devices, at least two display devices and at least one processor. At least one memory device stores a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least two display devices and the at least two input devices. The processor operates to display primary wagering games to the first and second gaming terminals in response to receiving one or more wagers at the respective gaming terminals. A first perceived-value enhancement is displayed to the first gaming terminal. The first perceived-value enhancement is active for a first limited period of time and is capable of enhancing a subsequent bonus event. A bonus event is triggered and provided to at least one of the first and second gaming terminals. An enhanced bonus event is provided to the first gaming terminal in response to the bonus event triggered for the first gaming terminal while the first perceived-value enhancement is active.
According to another example, a computer-implemented method of conducting a wagering game on a gaming system is disclosed. Wagers are received via input devices associated with a plurality of gaming terminals. In response to each of the input wagers, an instance of a base game on a display device associated with at least of one of the respective gaming terminals is displayed. A first perceived bonus-award enhancement to a first gaming terminal is displayed for a first limited period of time. The first perceived bonus-award enhancement is capable of enhancing a subsequent bonus event. A second perceived bonus-award enhancement is displayed to a second gaming terminal for a second limited period of time. The second perceived bonus-award is being capable of enhancing a subsequent bonus event. A bonus event is triggered. An enhanced bonus event is provided to the first gaming terminal in response to the bonus event being triggered during the first limited period of time. An enhanced bonus event is provided to the second gaming terminal in response to the bonus event being triggered during the second limited period of time.
According to yet another example, a method of conducting a wagering game on a gaming system is disclosed. Wagers are received via input devices associated with a plurality of gaming terminals. In response to each of the input wagers, an instance of a base game on a display device associated with the respective gaming terminals is displayed. A perceived bonus-award enhancement to a first gaming terminal for a limited period of time is provided. A community event is triggered. Eligible gaming terminals are selected from the plurality of gaming terminals to participate in a community bonus event when the community event is triggered. The selected gaming terminals include the first gaming terminal and a second gaming terminal. The community bonus event is displayed to at least the first and second gaming terminals. In response to the community event being triggered during the limited period of time, the first gaming terminal is provided with an enhanced community event with respect to the second gaming terminal.
Additional aspects of the invention will be apparent to those of ordinary skill in the art in view of the detailed description of various embodiments, which is made with reference to the drawings, a brief description of which is provided below.
While the invention is susceptible to various modifications and alternative forms, specific embodiments have been shown by way of example in the drawings and will be described in detail herein. It should be understood, however, that the invention is not intended to be limited to the particular forms disclosed. Rather, the invention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the appended claims.
While this invention is susceptible of embodiment in many different forms, there is shown in the drawings and will herein be described in detail preferred embodiments of the invention with the understanding that the present disclosure is to be considered as an exemplification of the principles of the invention and is not intended to limit the broad aspect of the invention to the embodiments illustrated.
Referring to
The gaming terminal 10 illustrated in
The primary display area 14 include, in various aspects of the present concepts, a mechanical-reel display, a video display, or a combination thereof in which a transmissive video display is disposed in front of the mechanical-reel display to portray a video image in superposition over the mechanical-reel display. Further information concerning the latter construction is disclosed in U.S. Pat. No. 6,517,433 to Loose et al. entitled “Reel Spinning Slot Machine With Superimposed Video Image,” which is incorporated herein by reference in its entirety. The video display is, in various embodiments, a cathode ray tube (CRT), a high-resolution liquid crystal display (LCD), a plasma display, a light emitting diode (LED), a DLP projection display, an electroluminescent (EL) panel, or any other type of display suitable for use in the gaming terminal 10, or other form factor, such as is shown by way of example in
Video images in the primary display area 14 and/or the secondary display area 16 are rendered in two-dimensional (e.g., using Flash Macromedia™) or three-dimensional graphics (e.g., using Renderware™). In various aspects, the video images are played back (e.g., from a recording stored on the gaming terminal 10), streamed (e.g., from a gaming network), or received as a TV signal (e.g., either broadcast or via cable) and such images can take different forms, such as animated images, computer-generated images, or “real-life” images, either prerecorded (e.g., in the case of marketing/promotional material) or as live footage. The format of the video images can include any format including, but not limited to, an analog format, a standard digital format, or a high-definition (HD) digital format.
The player-input or user-input device(s) 26 include, by way of example, a plurality of buttons 36 on a button panel, as shown in
The information reader 24 (or information reader/writer) is preferably located on the front of the housing 12 and comprises, in at least some forms, a ticket reader, card reader, bar code scanner, wireless transceiver (e.g., RFID, Bluetooth, etc.), biometric reader, or computer-readable-storage-medium interface. As noted, the information reader may comprise a physical and/or electronic writing element to permit writing to a ticket, a card, or computer-readable-storage-medium. The information reader 24 permits information to be transmitted from a portable medium (e.g., ticket, voucher, coupon, casino card, smart card, debit card, credit card, etc.) to the information reader 24 to enable the gaming terminal 10 or associated external system to access an account associated with cashless gaming, to facilitate player tracking or game customization, to retrieve a saved-game state, to store a current-game state, to cause data transfer, and/or to facilitate access to casino services, such as is more fully disclosed, by way of example, in U.S. Patent Publication No. 2003/0045354, published on Mar. 6, 2003, entitled “Portable Data Unit for Communicating With Gaming Machine Over Wireless Link,” which is incorporated herein by reference in its entirety. The noted account associated with cashless gaming is, in some aspects of the present concepts, stored at an external system 46 (see
Turning now to
To provide gaming functions, the controller 42 executes one or more game programs comprising machine-executable instructions stored in local and/or remote computer-readable data storage media (e.g., memory 44 or other suitable storage device). The term computer-readable data storage media, or “computer-readable medium,” as used herein refers to any media/medium that participates in providing instructions to controller 42 for execution. The computer-readable medium comprises, in at least some exemplary forms, non-volatile media (e.g., optical disks, magnetic disks, etc.), volatile media (e.g., dynamic memory, RAM), and transmission media (e.g., coaxial cables, copper wire, fiber optics, radio frequency (RF) data communication, infrared (IR) data communication, etc). Common forms of computer-readable media include, for example, a hard disk, magnetic tape (or other magnetic medium), a 2-D or 3-D optical disc (e.g., a CD-ROM, DVD, etc.), RAM, PROM, EPROM, FLASH-EPROM, any other memory chip or solid state digital data storage device, a carrier wave, or any other medium from which a computer can read. By way of example, a plurality of storage media or devices are provided, a first storage device being disposed proximate the user interface device and a second storage device being disposed remotely from the first storage device, wherein a network is connected intermediate the first one and second one of the storage devices.
Various forms of computer-readable media may be involved in carrying one or more sequences of one or more instructions to controller 42 for execution. By way of example, the instructions may initially be borne on a data storage device of a remote device (e.g., a remote computer, server, or system). The remote device can load the instructions into its dynamic memory and send the instructions over a telephone line or other communication path using a modem or other communication device appropriate to the communication path. A modem or other communication device local to the gaming terminal 10 or to an external system 46 associated with the gaming terminal can receive the data on the telephone line or conveyed through the communication path (e.g., via external systems interface 58) and output the data to a bus, which transmits the data to the system memory 44 associated with the processor of the controller 42, from which system memory the processor retrieves and executes the instructions.
Thus, the controller 42 is able to send and receive data, via carrier signals, through the network(s), network link, and communication interface. The data includes, in various examples, instructions, commands, program code, player data, and game data. As to the game data, in at least some aspects of the present concepts, the controller 42 uses a local random number generator (RNG) to randomly generate a wagering game outcome from a plurality of possible outcomes. Alternatively, the outcome is centrally determined using either an RNG or pooling scheme at a remote controller included, for example, within the external system 46.
As shown in the example of
As shown in the example of
As seen in
Communications between the controller 42 and both the peripheral components of the gaming terminal 10 and the external system 46 occur through input/output (I/O) circuit 56, which can include any suitable bus technologies, such as an AGTL+ frontside bus and a PCI backside bus. Although the I/O circuit 56 is shown as a single block, it should be appreciated that the I/O circuit 56 alternatively includes a number of different types of I/O circuits. Furthermore, in some embodiments, the components of the gaming terminal 10 can be interconnected according to any suitable interconnection architecture (e.g., directly connected, hypercube, etc.).
The I/O circuit 56 is connected to an external system interface or communication device 58, which is connected to the external system 46. The controller 42 communicates with the external system 46 via the external system interface 58 and a communication path (e.g., serial, parallel, IR, RC, 10bT, near field, etc.). The external system 46 includes, in various aspects, a gaming network, other gaming terminals, a gaming server, a remote controller, communications hardware, or a variety of other interfaced systems or components, in any combination. In yet other aspects, the external system 46 may comprise a player's portable electronic device (e.g., cellular phone, electronic wallet, etc.) and the external system interface 58 is configured to facilitate wireless communication and data transfer between the portable electronic device and the controller 42, such as by a near field communication path operating via magnetic field induction or a frequency-hopping spread spectrum RF signals (e.g., Bluetooth, etc.).
The gaming terminal 10 optionally communicates with external system 46 (in a wired or wireless manner) such that each terminal operates as a “thin client” having relatively less functionality, a “thick client” having relatively more functionality, or with any range of functionality therebetween (e.g., an “intermediate client”). In general, a wagering game includes an RNG for generating a random number, game logic for determining the outcome based on the randomly generated number, and game assets (e.g., art, sound, etc.) for presenting the determined outcome to a player in an audio-visual manner. The RNG, game logic, and game assets are contained within the gaming terminal 10 (“thick client” gaming terminal), the external systems 46 (“thin client” gaming terminal), or are distributed therebetween in any suitable manner (“intermediate client” gaming terminal).
Referring now to
In accord with various methods of conducting a wagering game on a gaming system in accord with the present concepts, the wagering game includes a game sequence in which a player makes a wager, such as through the money/credit detector 48, touch screen 38 soft key, button panel, or the like, and a wagering game outcome is associated with the wager. The wagering game outcome is then revealed to the player in due course following initiation of the wagering game. The method comprises the acts of conducting the wagering game using a gaming apparatus, such as the gaming terminal 10 depicted in
In the aforementioned method, for each data signal, the controller 42 is configured to processes the electronic data signal, to interpret the data signal (e.g., data signals corresponding to a wager input), and to cause further actions associated with the interpretation of the signal in accord with computer instructions relating to such further actions executed by the controller. As one example, the controller 42 causes the recording of a digital representation of the wager in one or more storage devices (e.g., system memory 44 or a memory associated with an external system 46), the controller, in accord with associated computer instructions, causing the changing of a state of the data storage device from a first state to a second state. This change in state is, for example, effected by changing a magnetization pattern on a magnetically coated surface of a magnetic storage device or changing a magnetic state of a ferromagnetic surface of a magneto-optical disc storage device, a change in state of transistors or capacitors in a volatile or a non-volatile semiconductor memory (e.g., DRAM), etc.). The noted second state of the data storage device comprises storage in the storage device of data representing the electronic data signal from the controller (e.g., the wager in the present example). As another example, the controller 42 further, in accord with the execution of the instructions relating to the wagering game, causes the primary display 14 or other display device and/or other output device (e.g., speakers, lights, communication device, etc.), to change from a first state to at least a second state, wherein the second state of the primary display comprises a visual representation of the physical player input (e.g., an acknowledgement to a player), information relating to the physical player input (e.g., an indication of the wager amount), a game sequence, an outcome of the game sequence, or any combination thereof, wherein the game sequence in accord with the present concepts comprises acts described herein. The aforementioned executing of computer instructions relating to the wagering game is further conducted in accord with a random outcome (e.g., determined by the RNG) that is used by the controller 42 to determine the outcome of the game sequence, using a game logic for determining the outcome based on the randomly generated number. In at least some aspects, the controller 42 is configured to determine an outcome of the game sequence at least partially in response to the random parameter.
The basic-game screen 60 is displayed on the primary display area 14 or a portion thereof. In
In the illustrated embodiment of
As shown in the example of
Symbol combinations are evaluated in accord with various schemes such as, but not limited to, “line pays” or “scatter pays.” Line pays are evaluated left to right, right to left, top to bottom, bottom to top, or any combination thereof by evaluating the number, type, or order of symbols 90 appearing along an activated payline 30. Scatter pays are evaluated without regard to position or paylines and only require that such combination appears anywhere on the reels 62a-e. While an example with nine paylines is shown, a wagering game with no paylines, a single payline, or any plurality of paylines will also work with the enhancements described below. Additionally, though an embodiment with five reels is shown in
Referring now to
As shown in
The community event may be initiated by achieving a winning combination of symbols or another combination of symbols, or a special symbol on any of the gaming terminals 110a-d within the bank or may be a “mystery” triggered independent of the symbols appearing on the gaming terminals 110a-d in
According to one example, a community bonus event includes a plurality of graphic elements displayed on the community display 132. One or more of the plurality of elements has a communal value associated therewith. The communal value represents the base award provided to each player participating in the community bonus event when a particular element is earned. As will be discussed below with respect to
Each player may be awarded various individual and/or community-bonus event multipliers, which may be effective for a certain period of time if the community event is triggered. For example, one to three scattered THE WIZARD OF OZ™ symbols on one of the gaming terminals 110a-d may temporarily boost the individual's multiplier. The multiplier may be applied to any community awards earned by the players participating in a community bonus game. In another example, the third reel of each of the wagering games on the gaming terminals 110a-d may include a symbol called the Multiplier Boost. This symbol, when appearing in any final position on the third reel, awards additional time on the player's individual eligibility meter, which may result in a temporary increase of the individual multiplier. The additional time awarded may be proportional to the size of the player's bet, so larger bets result in larger increases in the multiplier. As will be explained below, the gaming system 128 includes at least one memory device which stores a plurality of instructions which are executed by a processor such as the controller 42 in
In this example, the gaming terminals 110a-d determine whether the particular player is eligible for the community bonus game. Eligible players may also be eligible for future bonuses or multipliers as explained above. Once a community bonus event has been initiated, a plurality of players at the bank of gaming terminals 110a-d are selected to participate in a communal wagering game based on their eligibility for the community event. According to one example, the players are selected based on their time eligibility as determined by their recent wager history.
The community bonus game in this example includes a wheel 512, which includes various prize indicators 514. When the community event is triggered, the wheel 512 is spun and an indicator such as a pointer 516 shows the selection of one of the prize indicators 514. The bonus game awards all the eligible players on the gaming terminals 110a-110d the resulting outcome indicated by one of the prize indicators 514. In this example, the prize indicators 514 include bonus credits, multipliers, and special selections as will be explained below.
The players therefore participate in a community bonus event such as being awarded the outcomes of a spin or spins of the wheel 512.
Time eligibility is measured using, for example, a time slice, which is the amount of time that a wagered amount gives eligibility to the player for entry into the communal wagering game. A time-slice counter such as the timer field 502a-d in
The players are thus provided with a value-enhancement parameter such as the example multipliers as shown by the multiplier fields 504a-d. The value enhancement parameters are applied within the community wagering game based on the player's betting history or other factors. The value-enhancement parameter may include a plurality of levels that can be earned by the player by wagering on the basic wagering game. In this example, each level has a certain maximum number of purchasable time slices that are added to the time-slice counter such as the timer fields 502a-d on the gaming terminals 110a-d to extend the eligibility to participate in the communal event.
In order to increase the excitement of players, there are a number of alternatives available to increase the perceived-value in a community event such as a community bonus game while maintaining the same expected value payoff for the community based bonus game as will be discussed below with respect to
Because a perceived-value enhancement requires a subsequent triggering event to be awarded, by setting the average length of time that a perceived-value enhancement is active to be less (or much less) than the average length of the subsequent triggering event, numerous perceived-value enhancements can be displayed over the course of wagering-game play, however, many (or most) of these perceived-value enhancements can expire, on average, before a subsequent trigger occurs. For example, if a perceived-value enhancement has an average duration of fifteen seconds, but the average time between community-event triggers is five minutes, numerous perceived-value enhancements may be offered to the player over the five minutes, but only a few, if any, would still be unexpired when the community-event trigger occurs-meaning they will actually be utilized to enhance the community event.
The community bonus game may include several options such as the sections in the wheel 512 and the perceived increase in value may award players another bonus option on the wheel 512 that may be available for a limited period of time. The additional bonus option may either be added to available selections or replace selections representing lower bonuses or multipliers on the wheel 512 for a certain limited period of time. The award of the bonus is still dependent on the triggering condition for the community bonus event, but the value of the bonus option is higher than a normal award option.
The increase in perceived values may also be combined with other perceived-value features. For example, in
Although a wheel based bonus game is shown in
Alternatively, each character may have a specific feature that may be triggered in the community bonus game that may be awarded in addition to any other bonus such as the multiplier boost awarded for a certain time slice. Other perceived-value enhancements for application to bonus-awards awarded may nullify or remove an adverse outcome, such as a game termination outcome, for the player selections of a community selection type game. Thus a player may be awarded such a nullification award, which may be applied to cancel a later occurring game termination outcome, allowing the bonus game to continue.
Another perceived-value enhancement is a “Big Money” spin that allows the increase of individual player multipliers via different triggering conditions such as different wins in the basic game boosting the individual player multipliers for a certain time slice. Alternatively, the “Big Money” spin may randomly select one of the different triggering conditions in the base game for boosting the individual multiplier.
In order to prevent vulturing (players hovering around gaming terminals to capitalize on potential enhancements on the gaming terminals), the frequency of the bonuses and perceived-value enhancements may be changed such that each community bonus occurrence may vary with the eligibility times when the bonus may be awarded to the players.
The size of the multiplier bonus may also be coupled with the number of time slices that are awarded to a player. Alternatively, a multiplier bonus may be converted into more time slices. A player may also be offered enhanced time slices where a player may increase a wager and therefore increase the potential multiplier for the time.
Non-eligible players may still trigger the community event such as a community bonus game for other players. Also, players previously playing may benefit from the community bonus game being triggered and share in the award even if not present. Players may also receive additional benefits from eligibility in the community bonus. For example, players may be awarded secondary points, such as for SECOND LIFE™ on player accounts associated with a player tracking card. Players may also be afforded the opportunity to place additional wagers on outcomes of the community bonus game rather than being awarded automatic participation if they are eligible. Player may also be afforded the opportunity to place side wagers on the outcomes of the community bonus game for enhanced awards.
The community bonusing may also be collaborative with all of the players playing together or against each other. An example of such a collaborative bonus game is a picking game allowing all players to make selections from a community array of selections. With regard to a community picking game, extra picks may be awarded during certain time slices. For example, if a bonus is earned, the player may be provided the opportunity to win extra picks during the time slice in addition to the picks earned during that period. Alternatively, one player who has the highest multiplier when the community bonus game is triggered may be allowed to make all the picks thereby creating more incentive to play the base games faster to earn bigger multipliers.
The average credit amount awarded by the community bonus event after it is triggered may also be adjustable. For example, the credit amount may begin at 1,500 credits and decrease in value until the community bonus event is triggered. This provides incentives for the players to play the gaming terminals 110a-f faster. Since the increased credit amount may be determined based on the mean during the eligibility period, the expected value remains the same as if the credit amount for the award was at the mean.
Another type of bonus that may be awarded from a community bonus event may be an outcome that triggers another community bonus event. Alternatively, there may be different types of community games and a sequence of activation may trigger each successive game. Thus, the base games on the gaming terminals 110a-d may trigger a first community bonus event. An outcome in a first community bonus game may trigger a different second community bonus event. The probability of triggering a second community bonus event may be increased if a perceived bonus is awarded in the first community bonus event. For example, in a reel type community bonus game, two reels could be locked with symbols to trigger the second community bonus game thereby only requiring the selection of one triggering symbol in the third reel.
The community display 132 in
Each time a ball such as the ball 720 is dropped, it is replaced by another ball 730 from a chute 732. The balls 702, 704, 706, 708, 710, 712, 714, 716, 718, and 720 are rotated by dropping a ball during each eligibility time slice such as every 15 seconds, thereby changing the awards available if the community game is triggered during that time slice. In this manner, the potential awards change for the community game and the players may see the likelihood of selecting one of the outcomes. Alternatively, a random ball from the balls 702, 704, 706, 708, 710, 712, 714, 716, 718, and 720 may be selected for replacement rather than the sequence of balls 702, 704, 706, 708, 710, 712, 714, 716, 718, and 720 shown in
Each of these embodiments and obvious variations thereof is contemplated as falling within the spirit and scope of the claimed invention, which is set forth in the following claims.
This application claims priority to U.S. Provisional Application No. 61/472,866, filed on Apr. 7, 2011 which is incorporated herein its entirety.
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20120258790 A1 | Oct 2012 | US |
Number | Date | Country | |
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61472866 | Apr 2011 | US |