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This invention relates to word making, changing or spelling games, and question-and-answer games, involving the use of non-standard playing cards and/or various other apparatus of play. Players win points by correctly creating words according to the rules and technique of play to be described.
A plurality of word making/changing games exists. In certain of such games (e.g. U.S. Pat. No. 4,923,199 to Hahn), players combine letters and earn points based on the length of words created.
Among popular word games, “Quiddler”™ involves making words with the use of cards containing a single letter. Other games use cards containing both a letter(s) and a number(s). In “Boggle”™, words are created using dice. “Scrabble”™ involves making or changing words with the use of individual tiles placed on a crossword puzzle-like board. “Bananagrams”™ similarly a word-making game, uses individual tiles and a crossword puzzle-like arrangement, however without a board as the means to form words.
Prior art includes word making games using letter cards drawn or dealt to players. To further understand the background of this invention, attention is called to U.S. patent Classification 273 Amusement Devices: Games; 273/272 Word or sentence; 273/292, Card or tile games or tiles therefor; 273/299, word, sentence or equation forming.
In light of the above, there is a need for a new word making, changing or spelling game that enhances the enjoyment value of such games by the addition of a second dimension. Subject invention achieves said enhancement through the combination of two requirements heretofore not available: 1) Causing the creation of a new word(s) by the addition of one or more letters to a predetermined word(s) and 2) Said additional letter(s) causes the audible sound of one or more letters in the original predetermined word(s) to change. Hence, subject invention adds the dimension of sound change to otherwise one-dimensional game styles.
Subject invention uses a plurality of decks of customized, standard game-sized playing cards. The game can be played by two or more players and does not require the addition of commonly used playing devices.
Among the benefits of this invention relative to prior art is simplicity. This invention does not require a large playing space, a game board, movable game pieces, tiles, die or dice, spinners or any manner of electrical device. The lack of such accoutrements and its small size make the action of this game quicker and more enjoyable. In addition, it is easier to manufacture and package, carry about, store, gift-wrap and ship. Further, due to the small size and play space demanded, subject invention can be played in numerous stationary situations and various types of mobile transportation.
Based on a rigorous search of prior art by the inventor, subject game has a method of play new to the field of card and word games. In the present embodiment players must change one or more predetermined 3-letter words into one or more predetermined 4-letter words by the addition of one letter to the 3-letter word(s).
The unique challenge added by subject invention is that, in addition to creating said new word(s), at least one letter in the original word(s) must change how it is pronounced or sounded in said new word(s). Players, who successfully meet this requirement, and additional requirements explained in later sections of this application, are awarded points. In the preferred embodiment, an accumulation of points is used to determine a game(s) winner.
An example of the requirement that at least one letter in a new word must change its sound or pronunciation from an original word is as follows: To the 3-letter word “lab” a player may add the letter m, thereby making the word “lamb.” In “lamb” the letter b is no longer pronounced (a legal change), thereby satisfying the game's requirement.
In addition to a fun and challenging play experience, it is an object of subject invention to provide an educational game wherein players can expand their vocabulary through exposure to new words and the pronunciations thereof.
It is a further object of subject invention to provide a game combining elements of skill and chance.
Subject invention relates to a game that uses customized, non-standard playing cards and a novel method for playing said game.
Subject invention is an interactive, challenging and entertaining word-making and transforming game for two to six players (more if played as teams) ages 12 and up. Teams are a great way to get youngsters involved! Let them pick cards, read cards, keep score or become involved in other ways as determined by the players.
In the current embodiment, game contents are one or more decks of customized cards, each deck having approximately 55 cards. Each deck is distinguishable from the others by having a different color
Unique to this word-making invention over previous word games is that in subject invention players are required to create new words that satisfy two stipulations. First, players must make new words from preexisting words per the preferred technique of play. Second, said new words must have a prescribed change in sound and pronunciation per the preferred technique of play. Thus, the current invention requires an age appropriate knowledge of spelling plus having or learning the ability to discern variations in pronunciation of letters and/or words, rather than merely spelling skills common to current word games.
A further object that differentiates subject invention from previous word changing or transforming games is the requirement requiring that when at least one letter from each original 3-letter word 30 used must change its sound when used in a new 4-letter word 50.
For example, a player may be presented the 3-letter word “one.” Said player may add the letter d to make the 4-letter word “done.” In such a case, however, no original letter changed sound. (Note: “one” and “done” rhyme, indicating an identical sound.) If said player added the letter b to the word “one” making the 4-letter word “bone,” the pronunciation of the letter o has changed. (Note: “Done” and “bone” do not rhyme, indicating a different sound in the letter “o.”
In the above example, one>done will not score points, whereas one>bone does score points.
Further unique to this word-making invention in the preferred embodiment, over previous word games, is that in subject invention players in a broad range of ages and skill levels may enjoy said game because no words longer than four letters are used.
In its present embodiment, this invention may contain one or more decks of like size, shape, material and thickness playing cards, each of said decks containing approximately fifty-five of cards. In a future embodiment, an alternative numbers of cards per deck may be used. Said cards shall be vertical in nature, with the narrowest dimension determining the top and bottom of each said card.
This invention does not rely on the traditional playing card suits of hearts, clubs, spades and diamonds. Instead, the front and a back of each card described shall contain unique indicia. The fronts of all cards shall contain a plurality of information. Such information is similar in format on each card and presented in a common design, sequence, color, location and orientation on the card. However, the specific content on each card shall be different. No two cards included in this invention are identical as to all the data appearing on their fronts.
Drawings (
Each card provided with this invention has two sides, a back (
The cards in subject invention shall be an uneven mixture of content styles as seen in
The exact contents on the fronts of every card in the one or more decks in this invention shall be unique from all other cards. In the present embodiment, each deck or decks of cards contains approximately the same percentage of card styles (
To further describe the front of cards used in subject game,
To win points on a card such as
Subject invention includes a technique for playing said game, rules for playing, scoring and winning the game. The present embodiment of subject game shall include an optional timing device for setting a predetermined period of time for a player to make their guess(es) and to prevent players or teams from prolonging playing time unnecessarily. In an alternate embodiment, such timing device may be excluded or its design altered.
In order to more fully understand the technique of play the preferred rules are as follows:
Subject invention may be played by two or more individual players, or a larger number of players formed into teams.
A Player 1 is chosen by consensus of all players. Player 1 is the “Reader,” and the player to the left of Player 1 is Player 2, hereafter referred to as the “Guesser” or “Guessing” player.
A game may end when all cards in the deck(s) being used are played. A designated scorekeeper shall have recorded the number of points achieved by each player/team on each turn. When a game ends, scorekeeper will announce which player(s) or team(s) accumulated the highest number of points, and said player or players will be declared the game winner or winners. Players are encouraged to then begin another game.
Another winning option is available for use at the players' discretion. In this option, a scorekeeper will record a score for each player in each of a plurality of games. At the conclusion of the agreed upon number of games, the player or players with the highest combined number of points shall be declared winner or winners.
While the above two techniques of winning are preferred in this embodiment of subject invention, they shall not limit the creativity of players from using other techniques and determining game winners.
The game primarily uses American English, meaning the English language used in the United States. Some abbreviations, acronyms and proper names are used, as are limited non-English, hyphenated and possessive words.
Some words have more than one pronunciation. For example, u-s-e is sometimes pronounced ūz, as in “amuse” or ūs, as in “deuce.” The game cards identify which pronunciation is intended.
When some 3-letter words become 4-letter words, an original letter becomes silent, meaning it no longer has a sound. Consider the word “cob” becoming “comb.’ In this example, the letter b in “cob” is no longer heard when “comb” is pronounced aloud
Some 3-letter words have several possible correct answers. (For example, Bid can make Bird, Bind or Bide.) However, only the word(s) on the card in play will earn points. Words that otherwise meet the game's requirements may appear on other cards later in the game.
A “deck” as described herein may consist of one deck of a plurality of cards, or two or more individual decks intermingled to create a deck having a larger plurality of cards
The inventor of subject invention declares that wording used herein to describe aspects of this invention shall be for demonstration purposes and shall not restrict the use of alternate language in other embodiments.
To add flexibility and offer a wide variety of playing options, were subject invention to contain four decks of cards as herein described, said decks would enable players to play 15 different games by using one deck up to four decks without repeating a contest. Here's how:
I claim priority to my provisional application 61/398,015 filed on Jun. 21, 2010
Number | Date | Country | |
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61398015 | Jun 2010 | US |