The present invention relates generally to board games that use the throw of dice to decide a player's movement on the board and decisions during the game. More specifically, the present invention is an educational board game that aims to teach civics and global governance for sustainable development by simulating functions of the governing authorities (governments) and the governed (citizens)
The world is constantly growing and innovating towards equitable global sustainable development. As countries seek to better empower people, improve businesses, and build infrastructure, there has been increased emphasis on doing so sustainably, without solving one problem at the expense of creating another. A variety of “Sustainable Development Goals” (SDGs) have arisen that outline a focus area for improvement, such as “life below water,” and outcome targets such as “reducing marine pollution” that determine success in the area and decarbonization to minimize the risk of global warming and climate change. While the SDGs are important and lofty goals, many people tend to ignore the big picture and focus on their own individual economic interests, immediate surroundings, and familiar social cycles. The present invention is a board game that introduces some SDGs and their outcome targets, as well as simulating the role government plays in financial contribution by allowing the game to be played in socialist or capitalist modes. The game is designed to drive home the importance of equitable global sustainable development by helping players internalize different ways to practice sustainable behavior for local to global sustainability, in addition to making players think about how these goals may be met differently based on a socialist or capitalist economy.
All illustrations of the drawings are for the purpose of describing selected versions of the present invention and are not intended to limit the scope of the present invention.
The present invention is a multiplayer board game apparatus that comprises a Board, two Dice, Player Symbols, Pursuit Certificates, Risk Taking cards, Global Commons cards, SDG Targets Attainments Symbols, Overall SDG Attainment Symbols, and Sustainers (the game's currency). The game may be played with various rule sets, including a short and long game, and with either a socialist or capitalist approach.
As shown in
The game may be played with one of two possible approaches (economic models): socialist and capitalist. These modes mainly diverge in how the Players move around the Board, the amount the Player must contribute to the Community Purse, how long the Player may remain in Boot Camp, how a “Vulnerable Player” is handled who is unable to pay an amount owed, and how the game's winner is selected.
On the contrary, Players in capitalist mode may select a direction to move for themselves before starting the game. In socialist mode, when collecting Sustainers from another Player landing on their SDG space, a Player may only take for themselves half the value collected; the other half goes into the Community Purse. The Player's contribution to the Community Purse in socialist mode will be kept in their own separate pile so that contributions to the Community Purse may be counted per Player and withdrawn equally. In capitalist mode, the Player collecting Sustainers from another Player that lands on their SDG space may contribute any percentage of the proceeds to the Community Purse. Because there is no point in capitalist mode where a Player's contribution to the Community Purse is counted, all contributions to the purse in capitalist mode may be stored together in the Community Purse, without noting amounts deposited by each Player.
One extremely important difference between the game modes is how the Vulnerable Player may recover funds needed to pay another Player or the Bank/Community Purse. In socialist mode, there are three possible types of intervention, with each Player able to request each type of intervention one time. These are Bailout from the Community Purse, Wealth Re-distribution, and Wealth Taxation. In the Bailout from the Community Purse, the Vulnerable Player takes 500 Sustainers from the Community Purse, evenly split from the other Players' contributions. Other Players who had their money taken may replenish their piles in the Community Purse up to 200% of the amount taken or 50% of the Sustainers held by the Player, whichever is less.
In Wealth Re-distribution, which only applies if an SDG space was landed on, the Community Purse takes title of the SDG for which the Vulnerable Player could not pay. The Bank then pays the original owner of the SDG the base cost, plus any Sustainers spent on Targets Acquired. The SDG card then remains under the ownership of the Community Purse until another player lands on it; at that point, all Players may vote for or against the Player to be able to invest in the SDG and take ownership. Ties are broken by the Judge. In Wealth Taxation, the Vulnerable Player may simply elect for the richest player to pay their entire amount owed.
In both game modes, a Vulnerable Player who cannot meet their payment obligation is eliminated from the game. At the end of the game in socialist mode, Players count their own amount of Sustainers contributed to the Community Purse, and the winner is the Player that contributed the most. At the end of the game in capitalist mode, Players add up the Sustainers held personally, in addition to the costs of each SDG owned and Targets Acquired, and the winner is the Player with the highest sum.
Possible results of drawing a Risk Taking card are outlined in
Possible results of drawing a Global Commons card are outlined in
Although the invention has been explained in relation to its preferred physical embodiment, it is to be understood that many other possible modifications and variations can be made without departing from the spirit and scope of the invention, including playing the game on digital, electronic, or similar platforms.
The current application claims a priority to the U.S. Provisional Patent application Ser. No. 63/152,990 filed on Feb. 24, 2021.
Number | Date | Country | |
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63152990 | Feb 2021 | US |