This invention relates to an entertainment apparatus for a seated user.
There is a widespread interest in listening to music for pleasure. Listening to music is usually a passive activity, with a user listening to music in the background as a source of relaxation, often while seated, or as a source of motivation while performing some other task, such as working out.
There have been several proposals to adapt seats to make use of a musical input. Massage chairs, which stimulate a user's body whilst in a seated or lying position, are shown in U.S. Pat. No. 6,027,463 (Moriyasu), U.S. Pat. No. 4,779,615 (Frazier) and DE 20 2005 001862U. All of these are intended to provide relaxation to a passive user. Cinemas and home cinemas have also made use of seats for audience members with dedicated audio speakers to deliver sound from a prerecorded soundtrack of a media item, such as a film or a game. Again, the user passively experiences the prerecorded soundtrack.
The Penn & Teller Sensor Chair (J. Paradiso, MIT Media Lab, 1994, http://web.media.mit.edu/˜joep/TTT.BO/chair.html) is a chair which was developed for use in a magic act simulating a séance. A plate on the seat of the chair causes the occupant of the chair to act as a transmitter and a sensor array is mounted in front of the chair. Movement of a user's hands and feet is detected by the array and used to trigger sounds or adjust volume or timbral characteristics of sounds. This chair requires a cumbersome array which was disguised, in the magic act, by a booth but which makes the chair unsuitable for many other applications.
The present invention seeks to provide an interactive experience to a seated user.
A first aspect of the present invention provides an entertainment apparatus comprising:
a seat;
a first sensor mounted on the seat which is arranged to sense the presence of an object, or movement or position of an object in a non-contact manner, within a sensing region around the seat;
a processor arranged to perform at least one of:
The entertainment apparatus allows a user to interact with audio in a personal way, to suit the mood of the user. The entertainment apparatus also allows a user to control lighting effects, in combination with, or independently of, any manipulation of audio, to suit the mood of the user. Additionally, the entertainment apparatus allows a user to control vibratory effects, in combination with, or independently of, any manipulation of audio or lighting effects, to suit the mood of the user. A seated user can move their body (especially arms or hands) to modify audio, such as music, or to control lighting effects or vibratory effects. The sensing can be achieved without the need for a cumbersome, and impractical, sensing array mounted externally of the seat. It also allows another user to interact with the audio of the seated user, to provide a performance for the seated user. Advantageously, the first sensor makes use of a co-located transmitter and receiver, which further reduces the mounting requirements of sensor parts on the seat. The sensor can be an ultrasonic or infra-red sensor which includes a co-located source of energy (e.g. ultrasonic or infra-red energy) and a detector/receiver, although other types of sensor, such as a camera or thermal sensor can also be used.
The audio signal can be provided by a local media source (e.g. hard-disk or solid-state store, MP3 player, CD player, DVD player) or it can be provided by an external source, such as a DJ's mixing desk, live audio from the audio mixing desk of a band presenting a live performance.
Advantageously, the seat comprises a nodule shaped to cause a user to sit in a position in which their legs are parted around the nodule. The first sensor can be conveniently positioned on (within) the nodule, or substantially vertically aligned with it, such that it can sense in the region which is clear of obstructions in front of the seated user. The first sensor can sense in the region in front of the nodule and/or the region above the nodule. Because the user is forced to sit with their legs parted, this area is free of obstructions, to allow effective sensing. It can also allow another person to move within this region, to vary the effects experienced by the seated user. The nodule is also a convenient place in which to mount the first sensor, or an additional sensor, for sensing in the region above the seat, and the lap of a user.
Preferably, the apparatus comprises a transducer for generating sound and/or vibratory energy which is mounted within the seat. The transducer is advantageously arranged to transmit vibratory energy to a seated user in a tactile manner. This has been found to considerably enhance the experience for a seated user.
The seat can be embodied as a stand-alone unit with the processor mounted within the seat, or seat base. Alternatively, the control unit can be mounted externally of the seat, or at least some of the processing can be performed by a personal computer (PC), with the seat being used as an accessory for the PC.
A further aspect of the invention provides a seat which is suitable for use as part of the apparatus.
Embodiments of the invention will be described, by way of example only, with reference to the accompanying drawings in which:
The present invention will be described with respect to particular embodiments and with reference to certain drawings but the invention is not limited thereto but only by the claims. The drawings described are only schematic and are non-limiting. In the drawings, the size of some of the elements may be exaggerated and not drawn on scale for illustrative purposes. Where the term “comprising” is used in the present description and claims, it does not exclude other elements or steps. Furthermore, the terms first, second, third and the like in the description and in the claims, are used for distinguishing between similar elements and not necessarily for describing a sequential or chronological order. It is to be understood that the terms so used are interchangeable under appropriate circumstances and that the embodiments of the invention described herein are capable of operation in other sequences than described or illustrated herein.
The base 30 provides a stable support for the seat. In the illustrated embodiment the lowermost, floor-engaging, foot of the base 30 has a diameter slightly larger than the diameter of the saddle 10. A vertical column 32 connects the foot 31 to the linkage 40. Lights 33 are mounted within the column 32 of the base. The lights can take many different forms, such as single colour lights, multi-colour arrays, such as clusters of LEDs which can be controlled to output a range of different colours or a coherent light source (e.g. laser). By forming column 32 as a hollow structure, the interior space within the column 32 can be used to accommodate electrical and electronic equipment of the apparatus.
The saddle 10 is shaped to define a seating area 11 to support a user. To the rear of the seating area 11 is a raised portion 15 which provides support for a user (especially to the base of the back of a user), and serves to prevent a user from shifting too far backwards in the saddle 10. The raised portion 15 extends around approximately 50% of the periphery of the seating area 11. A nodule, promontory, 12 is positioned along the central axis of the saddle 10, at the front face of the saddle 10. The nodule 12 extends above the level of the seating area 11 and serves to define a forward stop for a seated occupant. As best seen in
The use of a slew bearing 45, 46, 47 has a number of advantages over other means of providing rotation about a central vertical axis. Firstly, it is able to handle wide variations in loading and the angle and magnitude of any applied vertical force and these forces are distributed over a large bearing surface. Secondly, the central void within casing 47 of the slew bearing allows electrical cables to pass through to the seat, which are required to supply the audio signal to the vibro-acoustic transducer 68 and to carry signals between the sensors 21-23 mounted on the saddle 10 and a control unit mounted in the base 30. The transducer 68 is mounted within, or beneath, the interior volume of the saddle 10 and, in use, causes the shell of the saddle to vibrate (resonate). It is desirable that the transducer 68 can rotate and tilt with the saddle 10.
The tilt and rotation of the seat are limited by stops which are damped by suitable material, such as high-density rubber. An example range of rotation of the seat is 90 degrees in total, with 45 degrees in each direction. Springs (not shown) are provided to restore the slew bearing to a resting position. The central void in the slew bearing also allows for equipment mounted on the underside of the saddle 10, including the transducer 68, to be located beneath the saddle without adding to the overall height of the seat. This has the advantage of keeping the tilt and rotate mechanism compact. For clarity, in
Sensors can be fitted to the components of linkage 40 to separately detect rocking movement and rotational movement of the saddle. Outputs of these sensors can be used to control audio or lighting effects, or other functions.
The linkage 40 described above has been found to offer good tactile/acoustic performance, being sufficiently lacking in stiffness to allow energy to be radiated from the saddle rather than being absorbed by the base 30 and also allowing energy to be radiated evenly from the saddle.
Preferably, sensors 21-23 are placed such that their beam cones are aligned to the expected motion of the user. So, for example, the sensors 22, 23 on the sides of the saddle 10 are angled slightly upwards because the natural swing of the user's arm raises the hand as the user moves their hand further away from the sensor. It will be understood that sensor regions can differ from those shown in
Sensors 21-23 can use ultrasonic, infra-red, or any other sensing technology. It is preferred that the sensor comprises both a source for radiating a beam of energy (e.g. ultrasonic energy, or infra-red radiation) and a sensing element for detecting energy reflected from an object positioned within the beam. Typically, the source and sensing element are co-located or located directly adjacent one another in a single physical package. Various known techniques can be used to determine, based on reflected energy, the distance of the object from the sensor. These sensors typically work with a fixed beam angle with a beam of approximately circular cross-section, or collections of such beams arrayed to cover a larger area. The active region of a sensor can thus be approximated to a cone of given solid angle, or an array of such cones. The individual beam angles vary with different sensors and different sensor types.
Ultrasonic and infra-red beams are invisible to a user. A user cannot typically perceive these beams or easily judge where they are in the space around the unit. Given that the function of the device depends on the user being able to detect and place objects in the axis of these beams it is helpful to indicate the location of these beams to the user by illuminating them with an optical source. This is shown in
A sensor processor 66 examines the state of each of the sensors 21-23 connected to it. The number of sensors can vary from that shown here, and can be just a single sensor or a larger collection of sensors, including sensors which detect other parameters, such as movement of the saddle with respect to the base of the seat. It is also possible that each sensor may be composed of a number of discrete sensing elements whose output is amalgamated by some combination algorithm to result in a single processed value for the parameter being sensed. Typically these sensors sense the distance of an object from them but may optionally comprise other types of sensor such as thermal or colour sensors.
Each of the sensors 21-23 typically provides an analogue output signal. The sensor processor 66 digitises the analogue output signal and passes this stream of digitised data to the main processor 61. The main processor 61 then processes this raw sensor information in a number of different ways:
When a user interrupts a sensor beam within a short finite time the processor 61 measures the distance from the sensor to the position where the beam was interrupted. The user may then move the object within the beam, forwards and backwards along the axis of the beam. This is shown in
The incoming audio signal may be a mono, stereo or multi-channel signal. It is digitised by the CODEC and processed by the main processor. This processing may take a number of different forms. Typically, the processing can be divided into processing the audio input into lighting effects, and the processing of the audio input into an audio output to the vibro-transducer or to local or remote loudspeakers. In each case the audio input signals will be processed using a combination of audio processing modules such as but not limited to filters (e.g. parametric/notched filters), companders, amplifiers, mixers, voltage controlled oscillators, sample and hold units and samplers. The parameters of these different audio processing elements are derived from the output of the sensing system. The audio processing can include the following functions: filtering a frequency band of the audio signal (various bands and curves can be defined); adding a tone to the audio signal; sampling a portion of the audio signal and repeating the sampled portion; phasing/flanging an audio signal; delaying/echoing an audio signal; compressing the dynamic range of the audio; analysing tempo and processing the audio signal using the tempo.
It is possible for a user to activate an audio process that captures a sample from the incoming audio stream. Once captured it is then possible for the given sensor, or optionally another sensor, to be used to replay the stored sample. The mode of replay may depend on the length and type of sample taken. A short sample could be played back using the reading from the playback sensor to vary the number of times per second that the sample is replayed. For longer samples it could be used to vary the parameters of an audio processing effect performed on the sample, for example, a filtration with variable frequency. Alternatively, the sample could be played back when activated by the user, and the user's interaction with the sensors can be used to vary an effect applied to the sample or the rate of the playback.
When capturing and playing back a sample, it is optionally possible to capture the sample in synchronisation with the beat of the music. The audio processing system can continuously monitor the incoming audio stream and issue markers, or events, when beats are detected. A number of well known algorithms exist to achieve this. These markers, or events, would be used by the sampling system to bound the sampling process so that the sampling process automatically captures a whole phrase of the incoming audio signal. It is similarly possible to synchronise the playback of a sample to the incoming beat of the audio stream. In this case the beats detected on the incoming audio stream trigger the playback process. Using a tempo (bpm) analyser, the system predicts/corrects the playback of samples captured so that they are played musically ‘in time’ with the song's natural rhythm count, either on the beat or off the beat.
The processor can control lighting effects based on sensor inputs. Control of lighting effect can include one or more of: controlling a direction of a light; controlling a colour of a light; controlling an intensity of a light; controlling a beam shape; controlling a projected pattern (e.g. by selecting a gobo to insert in the beam of a light source); controlling a coherent light source to form a shape. Beam direction can be controlled by the use of servo mechanisms.
A further advantageous feature of the apparatus is to generate a low-frequency rumble signal and to output this to the transducer 68 for output as vibratory energy which is transferred in a tactile manner to the seated user. An advantageous frequency range for the rumble signal is 30-160 Hz. The rumble signal can be locally generated by a signal source, independently of any other audio input. The rumble signal can be combined with a (processed) audio signal, with the combined signal being output by transducer 68, or the rumble signal can be output by itself to transducer 68. The rumble effect can be achieved by a low-frequency signal source which is combined with the processed audio signal, or by modulation of the audio signal by a low-frequency signal. Advantageously, the frequency of the rumble signal can be controlled based on inputs from one or more of the sensors on the saddle, so that frequency varies with the sensed position of a user's body part, or another user's presence around the seat.
Processor 61 of the control unit 60 also receives an input from user controls 69. User controls can control parameters such as volume and tone (e.g. bass level or equalisation settings), spectral distribution of generated energy (e.g. amount of vibratory energy, amount of acoustically-generated sound). The user controls can also be used to select an audio track. A display can provide information to a user about current status, or information about the currently selected audio track. A further feature is to provide “male” and “female” user settings. These settings can provide a range of parameters which are tailored to male or female users, such as music selection, volume level, the amount and spectral distribution of energy delivered by the vibro-acoustic transducer 68, etc. User controls 69, and the user display can be mounted in a convenient position on the saddle, such as in the upper face of the nodule 12 or on one of the side faces of the saddle, near to the position where a user's hands will naturally fall.
The seat can have a base, as shown in
In
In
In a further feature, multiple chairs can be linked to one another, to allow the output of one chair to be output to another chair, or multiple chairs. In this way, a user can perform for other seated users.
A further use of the seat described above is as a user interface for mixing channels of audio content. Multiple sensor inputs and/or distance ranges of individual sensors can be separately used to vary gain or other parameters of audio channels. Outputs of the multiple sensors, which represent settings for the multiple channels, can be fed to a multi-channel mixing desk. The audio signal(s) from a multi-channel desk are fed to the inputs of the chair (1 or 2 or all 3 inputs) via inserts across the desk's channels (send and receive) so that the audio signals can be manipulated by the system in the chair (like an external auxiliary piece of outboard equipment) in a studio mixing process or live performance of a band/orchestral group.
The seat described above has three sensors mounted around the periphery of the saddle. It will be appreciated that further sensors can be provided around the seat, e.g. a further sensor could be mounted on the back of the saddle, and the position of the sensors can also be varied from the exact positions illustrated in the drawings.
In the embodiment illustrated in the drawings, the nodule or promontory 12 is a ‘hump’-like formation. In alternative embodiments, the nodule 12 can take the form of a narrower structure such as a bar or stump, or it can take the form of a T-shaped structure. The nodule provides a mounting position for a sensor, or sensors, and provides the sensors with an unobstructed field-of-view, especially of the user's hands or arms in the region in front of the user or their lap region.
The invention is not limited to the embodiments described herein, which may be modified or varied without departing from the scope of the invention.
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PCT/GB2008/004183 | 12/18/2008 | WO | 00 | 6/11/2010 |
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WO2009/081111 | 7/2/2009 | WO | A |
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