This invention is directed generally to entertainment devices, and more particularly, to interactive entertainment devices such as karaoke and dance systems.
Karaoke is a popular style of entertainment that enables people to sing famous songs while background instrumentals of the song are played. Karaoke enables people to relax and enjoy themselves at restaurants, bars, parties, and other locations or occasions while providing entertainment for their friends, family, and others who may be watching. Typically, karaoke machines include a music player, such as a compact disk (CD) player, coupled to one or more speakers. In addition, a microphone may be coupled to one or more speakers, and a display screen may be included to display the words to the songs to be sung by the singers. Karaoke machines allow singers to choose songs from numerous list of songs. In short, karaoke machines provide people with an interactive entertainment device.
Another form of entertainment is dancing. Dances have been taught over the years through one-on-one lessons, group instruction, video instruction, and other methods. Many aides have been developed to make the process of learning dance moves easier. Some of these aides include instructional booklets and the process of placing dance steps on dance floors to lead a dancer through the proper steps. While these steps provide a dancer with instruction as to where the dancer should place his or her next step, the aides do not alert dancers of the proper timing of steps or whether the dancers stepped in the proper locations.
This invention relates to an interactive entertainment device. The device may be capable of using one or more of the following: a karaoke machine; a dance teaching aide; a combination of a karaoke machine and a dance teaching aide; a competition device; among other possible uses. The interactive entertainment device may include a central processing unit, a mat, one or more display devices, a memory device and an input device. The mat may be coupled to the central processing unit for teaching a user dance steps by receiving input from a user and transferring the input to the central processing unit. The mat may have one or more sensors positioned in the mat for receiving input from a user. The one or more display devices may be coupled to the central processing device for displaying song selections, for guiding a user through words of a song when used as a karaoke machine, to display scorecards, and other items. The memory device may be used for storing song lists, songs, scores, and other items may be coupled to the central processing unit. In one embodiment, the memory device may be a removable cartridge. In another embodiment, the memory device may be a CDG (compact disk+graphics) system. The input device may be a microphone for receiving input from a user.
The interactive entertainment device may be operated in one of numerous modes. For instance, the interactive entertainment device may be used as a karaoke machine by displaying songs on the display device, which may be a monitor, television screen, or other device. Songs may be chosen by a user and displayed on the display device. The interactive entertainment device guides a user through the Each word is highlighted when the word should be sung by the user.
In the dance mode, a user is given the option of choosing a difficulty level of the dance to be performed. The user may or may not be given the option of choosing the song to be played. After the user chooses one or more songs, the user may start the teaching aide by depressing a key. Once the song has begun, the display device displays arrows that indicate to the user where the user should place his or her feet. The mat receives the input from the user's feet and transmits the information to the central processing unit, which determines whether the user completed the step in proper timing. If the user made a correct step, the user is awarded one or more points. Otherwise, one or more points may be deducted from the user's score. The user dances until the song ends or the user runs out of points.
In the karaoke and dance combination mode, the interactive entertainment device combines the karaoke and dance mode to enhance a user's enjoyment of the device. The user may choose a song from a list of songs. The interactive entertainment device operates by displaying the words to the song on the display device and audibly playing the song except for the vocals. The display device also may display indicators, such as arrows, for guiding the user through the dance. The interactive entertainment device may or may not keep score.
In the competition mode, the interactive entertainment device enables two or more users to compete against each other in a dance competition. The central processing units of two mats are coupled together. The display device displays a screen having one side displaying information for a first user and another side displaying information for a second user. The users compete against each other by following the dance instructions on the screen and stepping in the appropriate place on the mats. The user with the higher score at the end of the song is the winner. If one user loses his or her points before the end of the song, the other user is able to continue dancing until that user either loses all of his or her points or the song is completed. The scores may be shown at the end of the song.
An advantage of this invention is that the interactive entertainment device enables a user to enjoy a single device that can function as a karaoke machine, a dance teaching aide, a karaoke and dance combination device, or a competition dancing device.
These and other features and advantages of the present invention will become apparent after review of the following drawings and detailed description of the disclosed embodiments.
The accompanying drawings, which are incorporated in and form a part of the specification, illustrate embodiments of the presently disclosed invention and, together with the description, disclose the principles of the invention.
As shown in
I. Components
Generally, entertainment device 10 includes a central processing unit 12 for controlling the operation of entertainment device 10. Central processing unit 12 may be coupled to numerous devices, such as, but not limited to a mat 14, a display device 16, a memory device 18, one or more input devices 20, and one or more speakers 23. Mat 14 includes one or more sensors 22 for receiving input from a user and for transferring the input to central processing unit 12. In one embodiment, four or more sensors are attached to mat 14 in a cross formation. Sensors 22 may be integrally formed in mat 14, coupled to an inside or outside surface of mat 14 using an adhesive or other material, or otherwise attached to mat 14. Sensors 22 may detect heat, pressure or other input item generated by a user. Mat 14 may also include a foot actuated on/off switch 19 and a mode switch 21 for selecting between various modes of the entertainment device. Mat 14 may have a top surface with an aesthetically pleasing decoration. In one embodiment, mat 14 may be decorated with numerous foot prints 24, as shown in
Entertainment device 10 includes one or more display devices 16 that enable a user to interact with central processing unit 12. Display device 16 may be, but is not limited to a monitor, a television set, or other electronic display device. Display device 16 may be coupled to central processing unit 12 using conventional audio/video (AV) connectors and cables, wireless communication technology, or other devices.
Central processing unit 12 is coupled to a memory device 18, as shown in
Entertainment device 10 may include one or more input devices 20, as shown in
II. Operation of Entertainment Device
Entertainment device 10 may be operated by first coupling the device to a power source, such as, but not limited to, a conventional alternating current (AC) power source, such as a conventional wall outlet, a battery, which may or may not be rechargeable, or other power source. Entertainment device 10 may then be turned on using an on/off switch, which may be located on either input device 20 or on central processing unit 12. Central processing unit 12 then displays a mode selection screen 26, as shown in
A. Karaoke Mode
Entertainment device 10 may operate in a karaoke mode in which entertainment device 10 plays the instrumentals of a chosen song and guides a user through the song by displaying words of the song on a display device 16. Central processing unit 12 communicates with memory device 18 and displays a song selection screen 28, as shown in
The words of the song are displayed by central processing unit 12 on display device 16, as shown in
B. Dance Mode
Entertainment device 10 may operate in dance mode where a user dances on mat 14 to a song selected by the user. A user may select a song from a list of songs. The central processing unit 12 plays the song, with or without lyrics. A user may also select the level of difficulty of the dance, such as easy, regular, or hard. Once the difficulty level has been selected, the user depresses the “start” button to play the selected song. While the song is being played, display device displays a screen, such as the dance screen 30 shown in
Entertainment system 10 assigns points to the user that are recorded in what may be referred to as a “life meter” 34. The objective for the user is to step on the correct footprint 24 located on mat 14 that corresponds with the arrow that is shown in target box 32. The amount of points are tracked and displayed on display device 16. When the user misses an arrow, points are subtracted from life meter 34. When life meter 34 falls to zero, the game is over. The display device 16 may display the word “failed” on the screen. Display device 16 may display the percentage of correct dance steps made, the highest score obtained by any user, and other information. After a few moments, display device 16 will display song selection screen 28.
The “life meter” 34 or other display may also display a bar graph to show the range that the user has available in order to continue to the next level of difficulty, or speed, in the dance program. For example, if the user gets less than 50% of the dance steps correct during a first song, the playback may stop and the system may display a results screen showing the percentage correct. The system may give the user a chance to repeat the same song or quit to the main menu. If the user gets more than 50% of the dance steps correct during the first song, a screen may be displayed between songs to indicate the score, and the system may continue automatically to the next song. If the user continues to get more than 50% of the dance steps correct, or 50%+(10% * the difficulty level number), the system may continue playing songs from its memory or a playlist selected by the user. Otherwise, the system may “fail” the user at a particular level. The user may be given a score, that may be based on the percentage of correct steps, that may increase with each level correctly danced, so that a user can try to beat their previous best score each time they play the system.
C. Karaoke and Dance Combination Mode
Entertainment device 10 may include a karaoke and dance combination mode. After a user has chosen the karaoke and dance combination mode icon from mode selection screen 26, song selection screen 28 is displayed. A user may select one or more songs to be played in successive order. Once a user has finished selecting the one or more songs, the user may actuate a “start” button 50. Display device 16 then may give the user the ability to choose the difficulty level of the song and dance, such as, easy, regular, and hard. The user can then actuate the “start” button 50, which will cause the central processing unit 12 begin playing the song. While the song is being played, display device 16 will display the words to the song, as described above for the karaoke mode, and will display target box 32 for guiding the user through the proper dance steps. The user may adjust parameters, such as volume, pitch, an tempo of the song being played. If the user losses all of his or her points target box will stop displaying arrows, but entertainment device 10 will continue to display the words to the song until the song has been completed. At the conclusion of the song, the user's percentage of correct dance steps are displayed. The display device 16 then displays mode selection screen 26.
D. Competition Mode
Entertainment device 10 may include a competition mode enabling two or more users to compete against each other, and may allow the users to select a dance competition, a karaoke competition or a dance and karaoke competition. For the entertainment device 10 to operate in dance competition mode, the central processing units 12 of two mats 14 should be place in communication with each other. In one embodiment, this may be accomplished using a challenge wire. The challenge wire may be formed from an insulated conductive wire having connectors at each end that are capable of being coupled to mats 14. A memory device 18 needs to be placed in only one of the central processing units 12. The power may be turned on when desired, and the first user can select the difficulty level, which may be, but is not limited to, easy, regular, or difficult. The first user may then press the “start” button to start the competition.
The competition mode screen 36, as shown in
The foregoing is provided for purposes of illustrating, explaining, and describing embodiments of this invention. Modifications and adaptations to these embodiments will be apparent to those skilled in the art and may be made without departing from the scope or spirit of this invention.
Number | Date | Country | |
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Parent | 10335021 | Dec 2002 | US |
Child | 10964525 | Oct 2004 | US |