The present invention relates generally to amusement devices for children, and more particularly to an environmentally-responsive transforming vehicle.
There are many amusement systems and methods, particularly for children. A couple of classes of amusement systems that are perennially popular are vehicles and transformatives. It is well-known to provide transforming vehicles.
Many of these systems are manually transformable by manual manipulation from the user. There are some systems that provide an automatic transformation in response to some triggering event. Some systems vary an amount of randomness included in the triggering event Variation is important in amusement devices for children, so providing alternatives to triggering events is important, as well as providing alternatives to modalities for controlling the triggering events, including a degree of repeatability/predictability.
What is needed is a transformational toy vehicle responsive to a controllable repeatable environmentally-triggerable event.
Disclosed are systems and methods for a transformational toy vehicle responsive to a controllable repeatable environmentally-triggerable event. An environmentally-responsive transforming toy vehicle, includes a chassis including an undercarriage; a motive system coupled to the chassis for translating a location of the chassis over a surface, the motive system including a free drive mode and an inhibited drive mode wherein the mode of the motive system establishes a state for a mode control latch, the state for the mode control latch including a latched state for the motive system in the free drive mode and a not latched state for the motive system in the inhibited drive mode; a housing, coupled to the chassis and responsive to the state of the mode control latch, the housing having an untransformed mode and a transformed mode, the housing transitioning from the untransformed mode to the transformed mode when the state of the mode control latch changes from the latched state to the unlatched state; and an environment feature detector, coupled to the undercarriage and moving uniformly over the surface when the motive system translates the location of the chassis, to detect when the undercarriage overlies a particular environmental feature, the motive system changing from the free drive mode to the inhibited drive mode when the carriage overlies the particular environmental feature wherein the housing transitions to the transformed mode when the chassis overlies the particular environmental feature.
A method for transforming a toy vehicle includes a) translating a toy vehicle over a surface including an environmental feature, the toy vehicle including a chassis having an undercarriage, a motive system coupled to the chassis for translating a location of the chassis over the surface, the motive system including a free drive mode and an inhibited drive mode wherein the mode of the motive system establishes a state for a mode control latch, the state for the mode control latch including a latched state for the motive system in the free drive mode and a not latched state for the motive system in the inhibited drive mode, and a housing, coupled to the chassis and responsive to the state of the mode control latch, the housing having an untransformed mode and a transformed mode, the housing transitioning from the untransformed mode to the transformed mode when the state of the mode control latch changes from the latched state to the unlatched state with an environmental feature detector coupled to the undercarriage and the translation moves the environmental feature detector relatively uniformly over the surface in the free drive mode; b) detecting the environmental feature using the environmental feature detector while the motive system is in the free drive mode; c) transitioning the motive system to the inhibited drive mode responsive to a detection of the environmental feature; d) transitioning the mode control latch to the unlatched state when the motive system is transitioned to the inhibited drive mode; and thereafter e) transforming the housing to the transformed mode responsive to the mode control latch transitioning to the unlatched state.
Embodiments of the present invention provide methods and systems enabling a transformational toy vehicle responsive to a controllable repeatable environmentally-triggerable event. The following description is presented to enable one of ordinary skill in the art to make and use the invention and is provided in the context of a patent application and its requirements. Various modifications to the preferred embodiment and the generic principles and features described herein will be readily apparent to those skilled in the art. Thus, the present invention is not intended to be limited to the embodiment shown but is to be accorded the widest scope consistent with the principles and features described herein.
As an overview, the vehicles include environmentally-triggerable transformation events, the game includes a multi-person competition implementation in which each person has elements of offense and defense turns following a setup/configuration phase. The setup/configuration includes placement of objects over a play surface, the objects may include one or more environmental features. Additionally, setup/configuration may include setting some environmental feature detection details of the toy vehicles. The play phase preferably includes alternating turns by the players. During play, the toy vehicles are launched towards a goal and the objects placed by the other players are designed to be impediments to achieving the goal. Various types of events occur as different vehicles encounter different objects until one player achieves the goal.
The preferred implementation uses magnets and magnetic materials for definition and detection of environmental features. An object may have general or specific magnetic characteristic and the toy vehicle interacts with the object based upon magnetic interactions (if any) between the placed object(s) and the toy vehicle. In a specific case, when a predefined transforming condition is detected between the object and the toy vehicle, the toy vehicle stops on the object and transforms.
In the preferred embodiment, the objects placed by the players are described as shields, and the embodiment shown in
One aspect of the system is that of being a card collecting/trading game popular with some players. The shields and other elements of the system may have hidden collectability indicia (such as on an unexposed side of a shield) or game-play adjustment directives, or “easter eggs” hidden on unexposed faces of one or more types of components, including shield faces that are turned “down” and hidden.
During the play phase, the players take turns launching one or more bots (which may have different characteristics and play features). There are many permutations of details relating to launching and strategies based upon bot type, shield placement, and goal specifics. However, one game play mechanic relates to interactions of the bot to the shields. When a bot drives over a particular shield, different events may occur. These events include the bot driving over the steel shield, the decoy (e.g., empty) shield, and the magnetic shield. When driving over the steel shield, the bot and shield “explode” (a simulated explosion in which the bot is captured on the shield and the vehicle transforms quickly—in the preferred embodiment the system is designed such that the simulated explosion occurs quickly and results in immobilizing the vehicle and revealing the previously hidden face of the shield). When driving over the decoy shield, the bot is not affected and continues its journey. When driving over the magnetic shield, the bot may “explode” or it may pass over unaffected, depending upon the orientations of the magnetic fields of the shield and the bot.
The specifics of the game shown in
The play phase includes aligning and launching the various types of transformational vehicles (the bots) against the other player's deployed shields. The various permutations of bots and shields result in probing, disarming, sacrificing one or more elements of your squad, all in an effort to have one of the bots reach the other player's battlepod. Reaching the battlepod with a bot by avoiding/overcoming/disabling the shields initiates a simulated explosion of the other player's battlepod which launches the other player's general-game/round over.
The generals are preferably configured to be collectable, trade-able, win-able figurines having different point values. They may be action figures and “ranks”—which may affect gameplay—such as number/configuration of offense and/or defense. Rank/value/information may be included on an underside of a base for the general.
The battle bot is a vehicle that move into/through the defenses and interact with the defensive elements based upon environmental interactions (magnetic fields/magnets). As noted above, the battle bot may pass over some of the shields and may simulate an explosion over other shield types.
The scout bot is a non-exploding bot that is used to reveal non-decoy shields.
The bridge bot is representative of a class of bots for overcoming some of the shield defenses. The bridge bot neutralizes a shield, permitting other bots to pass a particular shield placement.
The destroyer bot is a shield disarming bot that is designed to engage and neutralize one to several non-decoy shields at once. Multiple magnetic appendages attach and remove multiple shields.
Vehicle 600 is shown in a free drive mode with cab 630 in an untransformed mode (latched by a state of latching members 640 and 645). There are many types of motive sources 610 useful in the present invention, preferably a high-inertia flywheel type motor is used for the battle bots in order to provide sufficient power to implement the desired features. Some bots, such as the scout bot, may use a different motor, one enhanced for speed and lower torque.
When vehicle 600 drives over an appropriate environment feature object 655 (such as, for example a ferromagnetic material or the like, or a magnet of some type), magnet 650 engages object 655 when the orientations of the magnetic field of magnet 650 is attractant to object 655. This is the case for a magnetic material used in object 655 or for properly oriented magnetic poles when object 655 includes a magnet.
The engagement of magnet 650 to object 655 fixes a location of chassis 605 relative to object 655. Vehicle 600 is designed so that motor 610 continues to drive vehicle 600 forward while chassis 605 is held in place. This is referred to herein as the inhibited drive mode. Wheels 620 continue to move forward, which causes axles 615 to move forward, shifting within slot 625. In some embodiments, the wheels and surface of object 655 are configured to increase a “gripping” of the wheels to better enable the delatching as described herein. Cab 630 is coupled to axle 615, which means that latch member 640 also moves forward during drive inhibition mode. Complementary latch member 645, coupled to chassis 605 remains fixed relative to object 655.
The preferred embodiments of the present invention use this transformation by providing a relatively strong bias and long arc movement of cab 635 during transformation. Preferably, this arc movement rotates pivot 635 more than ninety degrees, in some cases significantly past ninety degrees and closer to about one hundred eighty degrees when the transformation in complete. By providing a sufficiently strong bias in pivot 635 relative to the mass and configuration of cab 635 and chassis 605, the transformation is sudden and powerful. This movement simulates an “explosion” of vehicle 600, and is powerful enough to flip the over, at least one hundred eighty degrees, and sometimes more. Vehicle 600 is changed from the inhibited drive mode to an immobilized mode when vehicle 600 is flipped back and off of wheels 620. Since magnet 650 retains object 655 during the transformation, in the preferred embodiment this transformation flips vehicle 600 onto its back (exposing the undercarriage as well as a previously bottom face of object 655.
Vehicle 700 is shown in a free drive mode with cab 730 in an untransformed mode (latched by a state of latching members 740 and 745). There are many types of motive sources 610 useful in the present invention, preferably a high-inertia flywheel type motor is used for the battle bots in order to provide sufficient power to implement the desired features. Some bots, such as the scout bot, may use a different motor, one enhanced for speed and lower torque.
When vehicle 700 drives over an appropriate environment feature object 655 (such as, for example a ferromagnetic material or the like, or a magnet of some type), magnet 650 engages object 655 when the orientations of the magnetic field of magnet 650 is attractant to object 655. This is the case for a magnetic material used in object 655 or for properly oriented magnetic poles when object 655 includes a magnet.
The engagement of magnet 650 to object 655 fixes a location of chassis 605 relative to object 655. Vehicle 700 is designed so that motor 610 continues to drive vehicle 700 forward while chassis 605 is held in place. This is referred to herein as the inhibited drive mode. Wheels 620 continue to move forward, which causes axles 615 to move forward, shifting within slot 625. In some embodiments, the wheels and surface of object 655 are configured to increase a “gripping” of the wheels to better enable the delatching as described herein. Latch 745 is coupled to axle 615, which means that latch member 745 also moves forward during drive inhibition mode. Complementary latch member 740, coupled to chassis 605 remains fixed relative to object 655.
Briefly, a user resets the housing (12101) and directs the vehicle over one of the cards of the cards distributed over the play surface. Each device has a deployed configuration after configuration (device 12102) in which a magnet holds a card 1220x. Puppy device 12103 is shown in the deployed mode with a card 1220x from card-set 1220 attached to the magnet. By converting from 12101 to 12102 and holding a card 1220x (e.g., with the magnet), the card is flipped over and revealed in an exciting and amusing way engaging the attention and interest of the players. Some implementations may include audio/visual elements co-activated when the device transitions from 12101 to 12102.
Advantageously in some optional implementations, device 14051 includes an element to trigger a “success” indication when device 14051 successfully comes “close enough” (including contact) to goal 1410. (For example a trigger mounted in a forward element of device 14051.) However, device 14051 will “sink” (depicted as the flip/deployed mode described elsewhere herein) when encountering certain of the obstructers. For example, device 14051 entering over surface 1430 of stationary obstructor 1415 will flip and be delayed/prevented from reaching goal 1410.
The launchable and mobile obstructers 1420 may be used by an opponent of the player to try and interject one of the obstructers 1420 between device 14051 and goal 1410. In this case, launchable obstructers 1420 are depicted as cannonballs and launcher 1424 as a cannon. The obstructers 1420 are each reactive with the triggering mechanism of device 1405, so when the user properly interjects the mobile obstructor into the path, device 1405 will be triggered and be delayed/prevented from reaching goal 1410.
Another optional mobile obstructor is shown as obstructor 14052, depicted as a shark. Mobile obstructor 14052 may interact with device 14051 in various ways, but one preferred way is to physically alter the path trajectory by contact between the devices 1405. A consequence of providing a mobile obstructor in this fashion is that it is also responsive to the launchable obstructers 1420 that may be used to counter the attack by mobile obstructor 14052 on device 14051.
The preferred embodiments of the present invention use this transformation by providing a relatively strong bias and long arc movement of cab 735 during transformation. Preferably, this arc movement rotates pivot 735 more than ninety degrees, in some cases significantly past ninety degrees and closer to about one hundred eighty degrees when the transformation in complete. By providing a sufficiently strong bias in pivot 735 relative to the mass and configuration of cab 735 and chassis 605, the transformation is sudden and powerful. This movement simulates an “explosion” of vehicle 700, and is powerful enough to flip the vehicle over, at least one hundred eighty degrees, and sometimes more. Vehicle 700 is changed from the inhibited drive mode to an immobilized mode when vehicle 700 is flipped backwards and off of wheels 620. Since magnet 650 retains object 655 during the transformation, in the preferred embodiment this transformation flips vehicle 700 onto its back (exposing the undercarriage as well as a previously bottom face of object 655.
The system above has been described in the preferred embodiment of a mechanical transformational toy vehicle responsive to a controllable repeatable environmentally-triggerable event. Various features, elements, and subsystems of the present invention, including the system, method, and equivalent computer program products for the embodiments described in this application may, of course, be embodied in other hardware; e.g., within or coupled to a Central Processing Unit (“CPU”), microprocessor, microcontroller, System on Chip, or any other programmable device. Additionally, the system, method, and computer program product, may be embodied in software (e.g., computer readable code, program code, instructions and/or data disposed in any form, such as source, object or machine language) disposed, for example, in a computer usable (e.g., readable) medium configured to store the software. Such software enables the function, fabrication, modeling, simulation, description and/or testing of the apparatus and processes described herein. For example, this can be accomplished through the use of general programming languages (e.g., C, C++), GDSII databases, hardware description languages (HDL) including Verilog HDL, VHDL, AHDL (Altera HDL) and so on, or other available programs, databases, nanoprocessing, and/or circuit (i.e., schematic) capture tools. Such software can be disposed in any known computer usable medium including semiconductor (Flash, or EEPROM, ROM), magnetic disk, optical disc (e.g., CD-ROM, DVD-ROM, etc.) and as a computer data signal embodied in a computer usable (e.g., readable) transmission medium (e.g., carrier wave or any other medium including digital, optical, or analog-based medium). As such, the software can be transmitted over communication networks including the Internet and intranets. A system, method, computer program product, and propagated signal embodied in software may be included in a semiconductor intellectual property core (e.g., embodied in HDL) and transformed to hardware in the production of integrated circuits. Additionally, a system, method, computer program product, and propagated signal as described herein may be embodied as a combination of hardware and software.
One of the preferred implementations of the present invention is as a routine in an operating system made up of programming steps or instructions resident in a memory of a computing system as well known, during computer operations. Until required by the computer system, the program instructions may be stored in another readable medium, e.g. in a disk drive, or in a removable memory, such as an optical disk for use in a CD ROM computer input or other portable memory system for use in transferring the programming steps into an embedded memory used in the device. Further, the program instructions may be stored in the memory of another computer prior to use in the system of the present invention and transmitted over a LAN or a WAN, such as the Internet, when required by the user of the present invention. One skilled in the art should appreciate that the processes controlling the present invention are capable of being distributed in the form of computer readable media in a variety of forms.
Any suitable programming language can be used to implement the routines of the present invention including C, C++, Java, assembly language, etc. Different programming techniques can be employed such as procedural or object oriented. The routines can execute on a single processing device or multiple processors. Although the steps, operations or computations may be presented in a specific order, this order may be changed in different embodiments. In some embodiments, multiple steps shown as sequential in this specification can be performed at the same time. The sequence of operations described herein can be interrupted, suspended, or otherwise controlled by another process, such as an operating system, kernel, and the like. The routines can operate in an operating system environment or as stand-alone routines occupying all, or a substantial part, of the system processing.
In the description herein, numerous specific details are provided, such as examples of components and/or methods, to provide a thorough understanding of embodiments of the present invention. One skilled in the relevant art will recognize, however, that an embodiment of the invention can be practiced without one or more of the specific details, or with other apparatus, systems, assemblies, methods, components, materials, parts, and/or the like. In other instances, well-known structures, materials, or operations are not specifically shown or described in detail to avoid obscuring aspects of embodiments of the present invention.
A “computer-readable medium” for purposes of embodiments of the present invention may be any medium that can contain, store, communicate, propagate, or transport the program for use by or in connection with the instruction execution system, apparatus, system or device. The computer readable medium can be, by way of example only but not by limitation, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, system, device, propagation medium, or computer memory.
A “processor” or “process” includes any human, hardware and/or software system, mechanism or component that processes data, signals or other information. A processor can include a system with a general-purpose central processing unit, multiple processing units, dedicated circuitry for achieving functionality, or other systems. Processing need not be limited to a geographic location, or have temporal limitations. For example, a processor can perform its functions in “real time,” “offline,” in a “batch mode,” etc. Portions of processing can be performed at different times and at different locations, by different (or the same) processing systems.
Reference throughout this specification to “one embodiment”, “an embodiment”, or “a specific embodiment” means that a particular feature, structure, or characteristic described in connection with the embodiment is included in at least one embodiment of the present invention and not necessarily in all embodiments. Thus, respective appearances of the phrases “in one embodiment”, “in an embodiment”, or “in a specific embodiment” in various places throughout this specification are not necessarily referring to the same embodiment. Furthermore, the particular features, structures, or characteristics of any specific embodiment of the present invention may be combined in any suitable manner with one or more other embodiments. It is to be understood that other variations and modifications of the embodiments of the present invention described and illustrated herein are possible in light of the teachings herein and are to be considered as part of the spirit and scope of the present invention.
Embodiments of the invention may be implemented by using a programmed general purpose digital computer, by using application specific integrated circuits, programmable logic devices, field programmable gate arrays, optical, chemical, biological, quantum or nanoengineered systems, components and mechanisms may be used. In general, the functions of the present invention can be achieved by any means as is known in the art. Distributed, or networked systems, components and circuits can be used. Communication, or transfer, of data may be wired, wireless, or by any other means.
It will also be appreciated that one or more of the elements depicted in the drawings/figures can also be implemented in a more separated or integrated manner, or even removed or rendered as inoperable in certain cases, as is useful in accordance with a particular application. It is also within the spirit and scope of the present invention to implement a program or code that can be stored in a machine-readable medium to permit a computer to perform any of the methods described above.
Additionally, any signal arrows in the drawings/Figures should be considered only as exemplary, and not limiting, unless otherwise specifically noted. Furthermore, the term “or” as used herein is generally intended to mean “and/or” unless otherwise indicated. Combinations of components or steps will also be considered as being noted, where terminology is foreseen as rendering the ability to separate or combine is unclear.
As used in the description herein and throughout the claims that follow, “a”, “an”, and “the” includes plural references unless the context clearly dictates otherwise. Also, as used in the description herein and throughout the claims that follow, the meaning of “in” includes “in” and “on” unless the context clearly dictates otherwise.
The foregoing description of illustrated embodiments of the present invention, including what is described in the Abstract, is not intended to be exhaustive or to limit the invention to the precise forms disclosed herein. While specific embodiments of, and examples for, the invention are described herein for illustrative purposes only, various equivalent modifications are possible within the spirit and scope of the present invention, as those skilled in the relevant art will recognize and appreciate. As indicated, these modifications may be made to the present invention in light of the foregoing description of illustrated embodiments of the present invention and are to be included within the spirit and scope of the present invention.
Thus, while the present invention has been described herein with reference to particular embodiments thereof, a latitude of modification, various changes and substitutions are intended in the foregoing disclosures, and it will be appreciated that in some instances some features of embodiments of the invention will be employed without a corresponding use of other features without departing from the scope and spirit of the invention as set forth. Therefore, many modifications may be made to adapt a particular situation or material to the essential scope and spirit of the present invention. It is intended that the invention not be limited to the particular terms used in following claims and/or to the particular embodiment disclosed as the best mode contemplated for carrying out this invention, but that the invention will include any and all embodiments and equivalents falling within the scope of the appended claims. Thus, the scope of the invention is to be determined solely by the appended claims.
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