1. Field of Invention
The present invention relates to an interface design that allows the user of a mobile device (e.g., a smart telephone, or a tablet computer) to interact with the device using only one hand, taking advantage of the natural range of motion of the human thumb.
2. Discussion of the Related Art
Current mobile devices have user interfaces that require the user to interact using rectilinear motion (e.g., up, down, left or right) that is based on 90-degree angles. In such a design, the user primarily interacts with the device by holding the device in one hand, and using the index finger, forefinger or fingers in the off-hand. Such interactions are not satisfactory because, to execute certain actions, the user is required to use the off-hand or to execute unnatural motions of the thumb, which can be quite uncomfortable for the user. The current designs also do not offer a user interface that is designed to be used with only one hand.
The present invention provides an ergonomic thumb interface, which allows the user to comfortably execute desired interactions with mobile devices (e.g., smart telephones, and tablet computers) by swiping and tapping in an ergonomically favorable manner that minimizes unnatural motions of the thumb. The ergonomic thumb interface is designed with a focus on the human thumb; and, specifically, on the natural radial range of motion of the human thumb.
According to one embodiment of the present invention, a user interface is designed for a user to interact with it using the natural range of motion of the thumb. In that embodiment, the user interface incorporates objects along a quarter-circular arc or curved area that is defined by the sweep of the natural movement of the thumb. Within this curved area, the user may make swipe and tap gestures with the thumb to activate the executable programs represented by the graphical objects. In this manner, the user is no longer required to use the off-hand or to use unnatural repetitive movements involving the thumb or other digits.
The simpler, safer and more refined way for a user to access his or her mobile devices, according to the present invention, has many advantages. For example, users who access a large amount of information, or who access information frequently throughout the day, need no longer be concerned about the repetitive motions and the physical strain associated with these movements. The simplified approach of the present invention releases the user from having to repeatedly adjust hand positions, such as to swipe left to right, or up and down, and tap. By focusing on the natural range of motion of the thumb, the present invention addresses and corrects ergonomic inefficiencies, while maximizing physical comfort. In one embodiment, the user may operate a mobile device effectively and efficiently using only one hand. As a result, the present invention reduces both strain and the wear and tear on hand ligaments that results from repeated use.
The curved area provides a special “real estate” in the user interface of a mobile device in which the user of a provider of application programs (“apps”) to organize related apps, so as to allow the user easy access to apps that are related or are often used together. In addition, related apps may be integrated using application program interfaces to allow interactions, to share resources and to share and track usage data or other information valuable to app providers.
The present invention reduces the strain and the wear and tear of hand ligaments that result from repeated use by reducing the amount of flexion in one or more of the distal interphalangeal joint, proximal interphalangeal joint, metacarpalphalangeal joint, and carpometacarpol (basilar) joint.
The present invention is better understood upon consideration of the detailed description below in conjunction with the accompanying drawings.
a) and 10 (b) show two screen shots of graphical user interfaces in accordance with one embodiment of the present invention.
a) and 12(b) show swipe tab 110 provided to expose and hide the arc interface, respectively, in accordance with one embodiment of the present invention.
In one embodiment of the present invention, a user uses just the thumb to select objects (“filters”) displayed on a graphical user interface of a mobile device (e.g., a smart telephone, or a tablet computer) to invoke desired actions, such as executing a desired program on the mobile device.
The Arc Interface takes into account the three comfort zones of the hand to allow one-hand manipulation. The three comfort zones (i.e., the palmar digital, the distal palmar, and the proximal palmar) provide decreasing comfort as the interphalangeal and metacarpo-phalangeal joint flexest slides across the palmar digital, distal palmar, and proximal palmar of the hand. This design reduces the strain and discomfort, even under constant use of the muscles, tendons, joints, and ligaments.
The palmar digital allows the sweeping movement between the radial border and the ulnar border. This zone provides the most comfort for the hand as the distal phalanx sweeps across the palmar digital zone reducing the flex of the interphalangeal and metacarpophalangeal flex. In this zone, a design under the present invention utilizes a half moon semi circle design, which allows the user to scroll across this zone with the least amount of flexion of the interphalangeal and metacarpophalangeal bone and ligaments.
The digital palmar, which is second in the hierarchy of comfort, is the interaction of the distal phalanx as it sweeps across the distal palmar from the radial border to the ulnar border. Due to the flexion of the interphalangeal and metacarpophlangeal joint, this movement is less comfortable and places strain on the nerves, muscles and tendons of the hand and thumb.
The proximal palmar, which is third in the hierarchy of comfort, is the interaction of the distal phalanx, as it sweeps across the proximal palmar from the radial border to the ulnar border. This movement is the least comfortable of the three zones, because as the distal phalanx moves across the hand towards the proximal palmar, this movement also comes closer to the hypothenar. The proximal palmar forces the most hand flexion and thus reduces comfort as more tension, friction, and pressure is placed on the carpometacarpol bones and joints as it interacts with the thenar.
The present invention takes advantage of these anatomical facts to incorporate into the Arc Interface various graphical user interface designs. For example,
Besides using thumb motions to represent commands, pressure asserted by the thumb may also be used.
One advantage of the Arc Interface is that numerous apps may be operating without having to close out each app individually, such as required under the IOS operating system in the iPad, iPhone or iPod devices from Apple Computer, Inc. Under IOS operating system, the user is required to close out an application using the “home” button. In a user interface of the present invention, any app provided as a filter may be activated simply by tapping on the filter using the thumb.
Each arc or curved area can accommodate a number of apps and represent a valuable “real estate” for providers of goods and services to interact with potential customers. For example, a sponsor may promote its brands, along with its business partners, by offering related apps of a specific category (“a bundle of apps”) to the user for placement in the same arc. One of the related apps may be designated a core app of the special category to which other apps in the bundle provide support. Such an arc then becomes a gateway that facilitates easy access by the user to the specific category. For example, a health insurance may offer a user (e.g., under a category “your health”) a bundle of apps, including: (a) its own directory app for its in-network preferred health care providers; (b) its own app for managing the user's out-of-pocket health care costs; (c) a network pharmacy's app for managing the user's prescription medication: (d) a third party app for accessing fitness information; and (e) a third party app for nutrition information to manage the user's dietary needs. According to one embodiment of the present invention, these related apps may be developed using a common software development kit that provides an application program interface (API) to allow these apps to share resources, data and other information and to invoke each other's functionalities. The API may also allow the apps to collect and send usage information and data (e.g., frequency and times each app is accessed or the user's response to specific advertising campaign) to a common data server, so as relevant analytic information may be compiled for the providers. Such analytical information is often essential for the providers to improve their products and services to respond to changing consumer habits and preferences, and market conditions. Using this common information, the providers may send timely messages to the user, such as tips for a healthy diet, reminders of medical appointments, coupons for health foods, exercise equipment, or eyewear. This integrated and cooperative approach for marketing related goods and services has been proven to be effective for providers to establish and promote their brands and to evaluate co-branding, or other business partner relationships.
According to one embodiment of the present invention, a bundle of apps may be provided and managed along with the Arc Interface by a service provider according to a method illustrated in
To be able to receive app bundles from server 403, mobile device 404 runs an app that provides the Arc Interface of
An app developed using the API of the present invention is able to interact with the user using resources of the Arc Interface.
In one embodiment, as illustrated in
An app selected by a user of mobile device 502 may be part of a bundle of apps. In that instance, the entire bundle may be downloaded simultaneously, as illustrated by
The above detailed description is provided to illustrate the specific embodiments of the present invention and is not intended to be limiting. Numerous variations and modifications within the scope of the invention are possible. The present invention is set forth in the accompanying claims.
The present application relates to and claims priority of U.S. provisional patent application (“Copending Provisional Application”), Ser. No. 61/727,633, entitled “ERGONOMIC THUMB INTERFACE FOR MOBILE PHONE, SMART PHONE, OR TABLET,” filed on Nov. 16, 2012. The disclosure of the Copending Provisional Application is hereby incorporated by reference in its entirety.
Number | Date | Country | |
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61727633 | Nov 2012 | US |