ERGONOMICALLY CORRECT GAME CONTROLLER

Information

  • Patent Application
  • 20250161801
  • Publication Number
    20250161801
  • Date Filed
    January 23, 2025
    4 months ago
  • Date Published
    May 22, 2025
    4 days ago
Abstract
A hand operated game controller for controlling a game console. Multiple push buttons are arranged on the surface of the game controller. The push buttons are placed in an arrangement that approximately matches the natural position of the fingers of the user's hands. As the user presses the buttons, control signals are sent from the buttons to the game console via wiring.
Description
BACKGROUND
1. Field of the Invention

The disclosure relates to electronic game consoles and, in particular, to controllers for electronic game consoles.


2. Related Art

Home video game systems are an extremely popular activity around the world. In a typical arrangement, a user operates a controller having a joystick and buttons and that is connected to a game console to control action on a monitor screen, such as the screen of a television set. While each gaming platform has its own specific design, all tend to utilize a joystick/push button arrangement. Unfortunately, the prior art placement of the buttons and utilization of the joystick is not conducive to the most efficient play. The human hand is shaped in a very specific manner with fingers positioned also in a specific manner. Prior art controllers are not designed to take advantage of the natural features of a human hand.



FIG. 1 shows a prior art Sony Playstation® Controller. Playstation® is a registered trademark of the Sony Computer Entertainment, Inc. The control buttons are labeled in the figure as shown. Buttons 40 control the left, right, up and down movement of a character across the screen. Buttons 50 control certain actions of the character. For example the triangle might control a high punch, the circle might control a low punch, a triangle might control a high kick, and an “X” might control a low kick. Buttons 60 (L1 and L2) can be configured to control various combat actions. Buttons 70 (R1 and R2) are similarly configured to control other combat actions.


What is needed is a better game controller.


SUMMARY OF THE DISCLOSURE

The present invention provides a hand operated game controller for controlling a game console. Multiple push buttons are arranged on the surface of the game controller. The push buttons are placed in an arrangement that approximately matches the natural position of the fingers of the user's hands. As the user presses the buttons, control signals are sent from the buttons to the game console via wiring.





BRIEF DESCRIPTION OF THE DRAWINGS


FIG. 1 shows a prior art game controller.



FIG. 2 shows an embodiment of the invention.



FIGS. 3 and 4 show a user operating an embodiment of the invention.



FIGS. 5-9 show multiple embodiments of the invention.



FIGS. 10-11 show electrical connectivity.



FIGS. 12-20 show multiple embodiments of the invention.



FIG. 21 shows a wire connection between a controller and a console.



FIG. 22 shows a wireless connection between a controller and a console.





DETAILED DESCRIPTION OF THE EMBODIMENTS

The present invention is an alternative to traditional gaming controllers to provide greater speed and accuracy in the fighting game genre. The present invention recognizes that eliminating the joystick method and utilizing an all-push-button design operated by the fingertips yields greater game efficiency in an ergonomic fashion. Hence, a significant distinction of the present invention from “arcade joysticks” is the removal of the joystick entirely and replacing it with four arcade-quality directional pushbuttons. In doing so travel time and accidental inputs are near-eliminated. Game users enjoy superior control and ease of complex movements.



FIG. 1 shows a prior art Sony Playstation® Controller 80. The control buttons are labeled in the figure as shown. The button placement, however, is arbitrary and does not logically conform to the natural contours of a human hand. FIG. 2 shows a box shaped controller 101. The buttons have been placed on backing 20 as shown. In the embodiment shown, buttons 1-4 correspond to movement buttons 40 (FIG. 1) and buttons 5-14 correspond to function buttons 50, 60 and 70 (FIG. 1) Button placement has been carefully considered so that it matches the natural contour and shape of the human hand. In this manner, a user can more precisely control the game action. This is very important for competitive garners who are striving to achieve the highest possible score. It is much more natural to play a computer game if the button placement matches the position of the user's fingers.



FIGS. 3 and 4 give a very good illustration of the user's hands and fingers appropriately positioned over the buttons of the embodiment shown in FIG. 2. Specifically, in FIG. 3, the left hand is positioned to control the left, right, up and down motion of a character in the game. In FIG. 4, the right hand is appropriately positioned to control fighting movements and other special motions and actions. It should be noted that the right or left thumb can equally reach “up” button 4.


It should be understood that the specific placement of buttons can be modified as desired. The important consideration is that the buttons are placed so that the fingers of the hand can naturally reach the buttons with minimum effort, as shown in the figures. FIGS. 2-4 show one positioning of buttons 1-15. It should be noted that the exact positioning, size and amount of buttons can be modified. It is preferable, however, that the position of the buttons are such that they conform to the natural contour and shape of the user's hand. For example, FIG. 5 shows controller 21 with buttons placed as shown. FIG. 6 shows controller 22 with buttons placed in an alternative style. FIG. 7 shows controllers 31-34 with buttons positioned as shown. FIG. 8 shows controller 35 with buttons positioned as shown.



FIG. 9 shows a front view of controller 20 shown in FIG. 2. FIG. 10 shows a front see-through view of the embodiment of FIG. 9. In FIGS. 10 and 11, the wiring details are displayed. FIGS. 10 and 11 show the printed circuit board (PCB) 51. In an embodiment, PCB 51 is printed circuit board model no. PS360 manufactured by Akishop Corp. The PS360 PCB is an aftermarket printed circuit board which allows a user to interface with a Sony Playstation® console and an XBOX 360® console. XBOX 360® is a registered trademark of the Microsoft Corporation and refers in general to interactive game consoles. Wiring runs from the appropriate pin connections of PCB 51 to the buttons 1-15 as shown.



FIGS. 12-18 show several alternate embodiments where the position of the buttons has been modified relative to each other. However, in each embodiment, the position of the buttons is arranged so that the position of the buttons matches the position of the user's fingers in a fashion similar to that shown above in reference to FIGS. 3 and 4.



FIGS. 19 and 20 show alternate embodiments where the buttons for one hand are configured to match the natural arrangement of the user's fingers. In FIG. 19 the left hand controls buttons configured similar to the up, down, left and right arrows of a keyboard. In FIG. 20 the right hand controls buttons configured similar to the up, down, left and right arrows of a keyboard. FIGS. 19 and 20 show controllers that are preferable for gamers who are used to the up, down, left and right arrows of a keyboard.


The embodiments of the present invention use smaller buttons than a traditional common joystick. These buttons create a more ergonomic layout for the human hand. The embodiments are modeled after the curvature of the human hand so as to greatly reduce stress over time to reduce repetitive strain injuries (RSI's). They also eliminate the need to hover the hand around searching for buttons in game, and have all buttons instantly accessible to the hands.


As shown above, there are several embodiments. All are closely related in design, but have differences in button placement and button quantity.


One feature shown in FIG. 2 is the directional button inputs. “Left,” “Right,” and “Down” are controlled by the left hand, while the final direction “Up” is controlled by the right thumb. This unique placement of “Up” allows greater ease in performing advanced techniques in fighting games. It also eliminates the common mistake of accidental “Up” inputs.


Other embodiments of the present invention place the important “Up” button on the left thumb in an ergonomic curvature of the human hand.


Some of the embodiments use larger standard-sized 30 mm arcade pushbuttons.


As shown above, electrical wire connects the arcade pushbuttons to the controller's circuit board. Specifically, the directional input pushbuttons are linked to the corresponding directions on the circuit board.


The present invention is an instrument designed preferably for fighting video games. Its advantages can be appreciated by the beginning player through the champion tournament player. It is designed for gamers all across the globe.


It should be noted that although the figures show a modification of a Sony Playstation® game controller, it should be understood that a PCB of any existing game controller can be substituted for PCB 51. Some of the existing game controller PCBs that can be utilized include (but are not limited to): the Xbox® controller, the Xbox 360®, Sony Playstation® 2, Sony Playstation® 3, the Nintendo Gamecube®, controller boards and kits such as the Toodles Cthulhu for Multi-Console, any existing joystick or alternative brand controller, and many more. To modify controller 101, the printed circuit board of the prior art controller of interest is inserted into controller 101 in place of PCB 51. For example to create a controller for Nintendo Gamecube® the PCB from the Nintendo Gamecube® is removed and placed in controller 101 in place of PCB 51.


There are several sub categories in models of game controllers as well. For example, Sony Playstation® game controller Playstation 1 Digital H is different in structure than Playstation 1 Dual Shock A (Late Version), but follow the same principles. Also, it should be understood that the present invention can be fabricated as a stand alone item. For example, a new controller (not tied to an existing game unit) can be built using the principles disclosed above. It is only important that both hands are able to comfortably reach and control the push buttons in a fashion similar to that described above and that the directional buttons are controlled by the fingers.


It should be noted that it is possible for controller 101 to be connected to console via a wire connection (such as a USB cable shown in FIG. 21) or via a wireless connection (FIG. 22).


Although the above-disclosed embodiments have been described with specificity, persons skilled in this art will recognize that many changes to the specific embodiments disclosed above could be made without departing from the spirit of the invention. For example, although FIG. 2 shows button 15 on the left side of controller 20, it can be easily moved so that it is adjacent buttons 13 and 14. It should be noted that in the embodiments the buttons of ergonomic relevance are buttons 1-12, and buttons 13-15 are merely utility buttons. Therefore, the attached claims and their legal equivalents should determine the scope of the invention.

Claims
  • 1. A hand-operated game controller for controlling a game comprising: a game controller surface extending horizontally between a left edge and a right edge and vertically between a top edge and a bottom edge, wherein the game controller surface does not include a joystick thereon or protruding therefrom;a first plurality of buttons; anda second plurality of buttons of at least four buttons associated with directional functions when controlling the game, wherein an up directional button of the second plurality of buttons is located closest to the bottom edge of the game controller surface relative to a distance between the other buttons of the second plurality of buttons and the bottom edge of the game controller surface.
  • 2. The hand-operated game controller of claim 1, wherein the first plurality of buttons provide functional inputs when controlling the game.
  • 3. The hand-operated game controller of claim 1, wherein the buttons of the first plurality of buttons are round.
  • 4. The hand-operated game controller of claim 1, wherein the buttons of the second plurality of buttons are round.
  • 5. The hand-operated game controller of claim 1, wherein a left directional button of the second plurality of buttons is located closest to the left edge of the game controller surface relative to a distance between the other buttons of the second plurality of buttons and the left edge of the game controller surface.
  • 6. The hand-operated game controller of claim 5, wherein the left directional button is located closest to the top edge of the game controller surface relative to a distance between the other buttons of the second plurality of buttons and the top edge of the game controller surface.
  • 7. The hand-operated game controller of claim 5, wherein a down directional button is located to the right of the left directional button relative to the edges of the game controller surface.
  • 8. The hand-operated game controller of claim 7, wherein a right directional button is located to the right of the down directional button relative to the edges of the game controller surface.
  • 9. The hand-operated game controller of claim 7, wherein the down directional button is located lower than the left button relative to the edges of the game controller surface.
  • 10. The hand-operated game controller of claim 8, wherein the right directional button is located lower than the left button relative to the edges of the game controller surface.
  • 11. The hand-operated game controller of claim 2, wherein at least part of the of each of the buttons of the second plurality of buttons is located closer to the left edge of the game controller surface relative to a distance between an entirety of the first plurality of buttons and the left edge.
  • 12. A hand-operated game controller for controlling a game comprising: a game controller surface extending horizontally between a left edge and a right edge and vertically between a top edge and a bottom edge, wherein the game controller surface does not include a joystick thereon or protruding therefrom;a first plurality of buttons, wherein the first plurality of buttons provide functional inputs when controlling the game; anda second plurality of buttons associated with directional functions when controlling the game, the second plurality of buttons comprising an up directional button, a down directional button, a left directional button and a right directional button, wherein at least part of the of each of the buttons of the second plurality of buttons is located closer to the left edge of the game controller surface relative to a distance between an entirety of the first plurality of buttons and the left edge, wherein the second plurality of buttons form an arcuate shape relative to the edges of the game controller surface.
  • 13. The hand-operated game controller of claim 12, wherein the left directional button is located closest to the left edge of the game controller surface relative to a distance between the other buttons of the second plurality of buttons and the left edge.
  • 14. The hand-operated game controller of claim 12, wherein the left directional button is located closest to the top edge of the game controller surface relative to a distance between the other buttons of the second plurality of buttons and the top edge.
  • 15. The hand-operated game controller of claim 12, wherein the up directional button is located closest to the bottom edge of the game controller surface relative to a distance between the other buttons of the second plurality of buttons and the bottom edge.
  • 16. The hand-operated game controller of claim 12, wherein the right directional button is located closest to the right edge of the game controller surface relative to a distance between the other buttons of the second plurality of buttons and the right edge.
  • 17. The hand-operated game controller of claim 12, wherein the down directional button is located to the right of the left directional button relative to the edges of the game controller surface.
CROSS-REFERENCE TO RELATED APPLICATIONS

This application claims priority to U.S. patent application Ser. No. 18/382,151, filed Oct. 20, 2023, which claims priority to U.S. patent application Ser. No. 17/844,276, filed Jun. 20, 2022, now issued as U.S. Pat. No. 11,826,640, which claims priority to U.S. patent application Ser. No. 16/909,174, filed Jun. 23, 2020, now issued as U.S. Pat. No. 11,369,867, which claims priority to U.S. patent application Ser. No. 16/014,794, filed Jun. 21, 2018, now issued as U.S. Pat. No. 10,722,787, which claims priority to U.S. patent application Ser. No. 13/312,847, filed Dec. 6, 2011, now issued as U.S. Pat. No. 10,022,623, which claims priority to U.S. Application No. 61/420,245, filed Dec. 6, 2010.

Provisional Applications (1)
Number Date Country
61420245 Dec 2010 US
Continuations (5)
Number Date Country
Parent 18382151 Oct 2023 US
Child 19035448 US
Parent 17844276 Jun 2022 US
Child 18382151 US
Parent 16909174 Jun 2020 US
Child 17844276 US
Parent 16014794 Jun 2018 US
Child 16909174 US
Parent 13312847 Dec 2011 US
Child 16014794 US