1. Field of the Invention
This invention relates to simulation systems and methods. Specifically, and not by way of limitation, the present invention relates to an error correction system and method for simulated shooting systems. Additionally, the present invention relates to a targeting actuation system for actuating the shooting system.
2. Description of the Related Art
There are numerous laser tag games utilizing Infrared (IR) emitters and sensors for playing various forms of tag. U.S. patent application Ser. No. 14/498,112 entitled “Simulated Shooting System and Method” provides for a novel system and method utilizing ordinary mobile phones for playing various forms of tag. However, there are errors in accurately determining a hit or miss when utilizing current location and directional devices in mobile phones.
There are two main errors to the shooting system. First, there are GPS errors (positional) for both the shooter and the target which occur for various reasons. The GPS offset errors tend to result in the same or a similar offset for both the target and shooter. Additionally, oftentimes these errors diminish with time. The second type of errors is caused by the directional devices, such as magnetometers, used in the mobile phones. It is common for these errors to remain similar for a particular heading while changing for different headings. For example, aiming the mobile phone to the North may provide one type of error, (e.g., a 10 degree left error) while aiming the mobile phone to the South may produce a significantly different error (e.g., a 20 degree right error).
It would be advantageous to a have system and method for correcting these errors inherent with the present invention's shooting system. It also would be advantageous to have a system and method for correcting these errors which utilize historic data of a particular shooter to determine if a correction should be employed for an accurate shooter while disregarding an error correction for an inaccurate shooter. It is an object of the present invention to provide such a system and method.
In one aspect, the present invention is directed to an error correction system for a shooting simulation system. The error correction system includes a mechanism for gathering and storing historical data of a communication device utilized in a shooting simulation system. The historical data includes hit and miss results of the communication device in a targeting of a target over a predetermined period of time. The error correction system also includes a processor for analyzing the historical data of the communication device to determine errors caused by a Global Positioning System (GPS) and errors caused by a mechanism for determining a directional orientation of the communication device during targeting of a target. The processor determines an error correction to correct the errors caused by the GPS and errors caused by the mechanism for determining a directional orientation. The processor then implements the error correction to determine a hit or miss of a targeting of a target by the communication device. In another embodiment of the present invention, the error correction system may utilize historical data from shots taken by a shooter and motion of the communication device being aimed immediately prior to targeting a target to determine an appropriate error correction.
In another aspect, the present invention is directed to a method of implementing an error correction for a shooting simulation system utilizing a communication device for targeting of a target. The method begins by gathering and storing historical data of the communication device utilized in a shooting simulation system. The historical data includes hit and miss results of the communication device in a targeting of a target over a predetermined period of time. The historical data of the communication device is analyzed to determine errors caused by a Global Positioning System (GPS) and errors caused by a mechanism for determining a directional orientation of the communication device when aimed. An error correction is then determined to correct the errors caused by the communication device. The error correction is then implemented to determine a hit or miss of a targeting of a target by the communication device. In another embodiment, historical data of shots taken by a shooter of the communication device and motion of the communication device being aimed immediately prior to targeting a target to is utilized to determine an appropriate error correction.
In another aspect, the present invention is directed to a targeting actuation system for a shooting simulation system having a communication device for targeting of a target. The targeting actuation system includes a main case configured for accommodating and retaining the communication device and a mechanism coupled to the main case for actuating the targeting of a target. In one embodiment, the targeting actuation system may include a cover sized and shaped to cover an optical screen of a communication device with openings to allow partial viewing of relevant portions of the optical screen. In another embodiment, the targeting actuation system includes a grip and trigger for actuating the targeting of a target in the shooting simulation system.
In one embodiment, the present invention is a targeting actuation system.
In one embodiment, each player A and B includes a specific indicia 19 (19a is associated with player A and indicia 19b is associated with player B) associated with the player. The indicia 19 may be any type of indicia to include color codes, bar codes, the shape of a helmet, shape of a typical person's face, infrared signatures, modulating retro-reflectors (MRRs), and other spectral images. Additionally, indicia may include the identification of a target silhouette. However, in the preferred embodiment of the present invention, the indicia provide a geographical position and optionally an identification of the mobile phone and its associated player.
The mobile phone may be a firearm facsimile or affixed to a device to simulate a firearm. In another embodiment, the mobile phone is a targeting device for targeting a target for a strike by a notional airborne drone.
In another embodiment of the present invention, a targeting actuation system 200 may be utilized with the shooting simulation system 10. The targeting actuation system may be any apparatus which enables a user to actuate a simulated firing of the mobile phone 16 or 18 (e.g., a trigger pull for a simulated shooting).
In a similar manner as described for the mobile phone case 40, the mobile phone may then be held by the hand grip 208. The grip may also include a trigger (not shown in
The targeting actuation system 200 may also include additional or separate positional and directional sensors for use with the shooting simulation system 10. The positional and directional sensors may include magnetometers, accelerometers, etc. for use in determining the orientation and position of the mobile phone. This positional information may be provided to the processor 20. In addition, the targeting actuation system 200 may communicate with other communication devices, such as wearable smart devices, e.g., smart watches, etc. In another embodiment, the positional sensors may also reside in other devices worn by the user, such as wearable smart devices, e.g., watches. Thus, the sensors worn by the user may provide positional information to the mobile phone. In another embodiment, the targeting actuation system 200 may be incorporated in a grip and optional trigger which is not physically connected to the mobile phone. Rather. The grip and optional trigger may be separate. For example, a user may place a mobile phone in a pocket while the user aims and triggers a separate grip and trigger. The trigger may be electronically coupled through a wireless connection with the mobile phone (e.g., Bluetooth) or use the sound of a pulled trigger to initiate the targeting.
In addition, the mobile phone may include an optional display 30 (see
The present invention may be utilized in a game or simulated combat scenario where players A and B are aligned on opposite sides. The present invention may utilize more than two players and include more than two teams. The players utilized their mobile phones 16 and 18 by aiming the mobile phones at an opposing player and actuating a trigger for simulating shooting at or targeting the opposing player. In one embodiment, the player is simulating direct fire, such as shooting a simulated line-of-sight weapon at the opposing player. In another embodiment, the player is aiming and simulating employing indirect fire, such as designating a target for a strike by a notional airborne drone, utilizing mortars, artillery, helicopters, etc. The mobile phone, through the processor, GPS device and communication with the game server, knows the location of the opposing player. The mobile phone is “aimed” at the opposing player, specifically the mobile phone is longitudinally aligned (directional or azimuth) with the desired target. Upon actuation of the trigger or simulated trigger, the processor may determine the direction of the mobile phone. It may be determined (adjudicated) by the processor of the shooting mobile phone or by the game server having a processor if there would be a hit or miss.
The game server 14 receives location data (e.g., GPS data from each mobile phone) and may independently determine/verify a hit or miss of the target. Since the game server may know the position of each player and the information on the triggered firearm (i.e., the orientation of the mobile phone), the game server may determine/verify a hit or miss. Alternatively, the game server may relay location data of the opposing player's mobile phone to the firing player's mobile phone and enable the processor 20 to determine if the fired shot would have been a hit or miss. Additionally, the game server 14 may manage the location of all the players as well as compiling all the hits and misses of each player at a specific location and time during the simulation. This compilation may be used for debrief of the players and determination of the success of each player and each team. The game server may compile a wide variety of data, such as time of firing, accuracy, number of bullets fired, times the player is targeted, etc. In one embodiment, the game server may provide a playback of each encounter providing a graphical representation of each player, trajectory of the simulated bullets, or targeting of the drone. Furthermore, the game server may send back information on a hit or miss to the intended target. For example, the target and its associated mobile phone may be informed that he is killed by receiving an aural warning. In addition, the game server may determine a size or pattern of what is defined as a “hit” or “miss”. Additionally, the game server may provide a handicap based on previous performance of the player for the determination of a hit.
The present invention provides many advantages over existing shooting simulation systems. The present invention does not require the wearing of sensors by players to detect a hit by an IR emitter or other device. Furthermore, the targeted player does not need to emit an active electronic emission and may be a passive target. Additionally, the shooting simulated firearm does not need to emit any spectral emissions to determine if the image is a legitimate target. Thus, the cost of equipment is drastically reduced. The present invention may be incorporated in existing mobile phones.
The present invention may be utilized between two players or multiple players on two or more teams. The present invention may be used as a shooting simulation system and method by a simulated shooting firearm or by a device for targeting a player with a notional airborne drone. In addition, the present invention may be used as a live action, real world game similar to Laser Tag, but more competitive and more tactical. The only electronic device required to play is a mobile phone with an incorporated app. It may be played outdoors as a multi-player, force-on-force game. Unlike Laser Tag it is not dependent on direct fire, line of sight shots only. It may also use the mobile phone's GPS and orientation sensors for direct and indirect fire scenarios. This geo-based, position aware system enables the creation of virtual weapons and real world zones and boundaries. Offense can include air support, artillery, and attack drones. Defense may be from bunkers, foxholes, stealth mode and anti-aircraft weapons. Field features can include bases, targets, minefields, and re-arming sites. The game can be played casually with no virtual field features or players can create elaborate battlefields integrated into real world terrain. Once a field is established it can be kept in memory for subsequent visits. As discussed above, the present invention may be played with just a mobile phone by pressing fire buttons, or for the more serious player a phone case with a pistol grip and trigger is available as an accessory.
In another embodiment, the present invention is an error correction system and method for a simulated shooting system. As discussed above, there are inherent errors caused by positional (e.g., GPS) and directional mechanisms (e.g., magnetometers) utilized by the mobile phone. Both of these types of sensors can produce combined aiming errors of 25 degrees in worst case situations (e.g., when the shooter position, target position, and mobile phone orientation errors are all in the same direction). These errors have a tendency to persist resulting in well aimed shots missing in the same direction (e.g., left or right). The present invention may utilize the processor 20 of the mobile phone or game server 14 to calculate an error correction with consideration to the shooter/target movement, shot history, and other factors to adjust the virtual trajectory or size of the virtual bullet for more realistic results.
The error correction system 300 utilizes different information for determining an error correction for the shooting simulation system 10. The error correction system may use historical data to determine a valid error. For example, the historical data may be historical data of shots taken by a specific communication device (shot historical data). Shots taken may have a consistent error in one direction, which would indicate an inherent, and thus valid, error found in the directional system. However, if the shot historical data indicates a wide range of errors in both directions, the error may be caused by inaccurate shooting of the user and not errors caused by the directional mechanism of the mobile phone. The processor may utilize this shot historical data to determine if an error correction is necessary and appropriate based on the historical data (i.e., historic accuracy of the shots taken). The error correction system 300 may also use historical data of the mobile phone, and/or directional mechanism and GPS to ascertain if a consistent error is present. Additionally, the system errors may be different for different directions. Evidence has shown that errors may differ depending on the direction where the mobile phone is aimed. For example, the direction of the aimed mobile phone may result in a consistent error of 10 degrees to the left when aiming North while an error of 15 degrees to the right is present when aiming South. For any type of the historical data gathered by the error correction system, the processor may use analysis for a predetermined period of time, preferably for the period of the game being played. The historical data may then be stored in the memory 302.
The error correction system may also use information on whether the mobile phone is carefully aimed or rapidly moved to a firing position. Evidence has shown that carefully aimed shooting results in less inaccuracies caused by shooter, which is indicative of any errors being caused by the positional or directional mechanisms of the mobile phone while rapid movement of the mobile immediately prior to shooting tend to result in inaccurate shooting caused by the user and not caused by an orientation system.
The error correction system may utilize shot and system historical data and the movement of the mobile phone prior to shooting to determine a valid and consistent error. Thus, the error correction system may ascertain an appropriate error correction caused by the equipment within the mobile phone and not errors caused by other sources (e.g., inaccuracies caused by the shooter). The processor 20 may then access the memory to use the shot and system historical data. The processor may then calculate an error correction for use. The error correction may be dependent upon the user, mobile phone, and/or direction of fire by the user. The error correction may be used by the shooting simulation system to provide a correction to an aimed shot. Referring to
With reference to
The present invention is an error correction system which may be used to correct errors related to the mobile phone (e.g., GPS errors and direction mechanism errors). The present invention may utilize relevant historical data from previous shots taken by the mobile phone, the motion of the mobile phone prior to the shot being examined and the historical data of hits and misses of a specific mobile phone for use in determining an appropriate error correction. The error correction system may be utilized in any point and shoot system having historical data of previous hits and misses.
While the present invention is described herein with reference to illustrative embodiments for particular applications, it should be understood that the invention is not limited thereto. Those having ordinary skill in the art and access to the teachings provided herein will recognize additional modifications, applications, and embodiments within the scope thereof and additional fields in which the present invention would be of significant utility.
Thus, the present invention has been described herein with reference to a particular embodiment for a particular application. Those having ordinary skill in the art and access to the present teachings will recognize additional modifications, applications and embodiments within the scope thereof.
It is therefore intended by the appended claims to cover any and all such applications, modifications and embodiments within the scope of the present invention.
This application is a continuation-in-part application of co-pending U.S. patent application Ser. No. 14/498,112 entitled “Simulated Shooting System and Method” filed Sep. 26, 2014 under the name of George Carter which is a continuation-in-part of U.S. Pat. No. 8,888,491 entitled “An Optical Recognition System and Method For Simulated Shooting” filed on Jan. 30, 2014 under the name of George Carter which is a continuation-in-part application of U.S. Pat. No. 8,678,824 entitled “Shooting Simulation System and Method Using an Optical Recognition System” filed on Sep. 12, 2012 under the name of George Carter which is a continuation-in-part application of U.S. Pat. No. 8,459,997 entitled “Shooting Simulation System and Method” filed on Oct. 29, 2009 under the name of George Carter which claims the benefit of U.S. Provisional Patent Application Ser. No. 61/156,154 filed Feb. 27, 2009 by George Carter, all of which is hereby incorporated by reference.
Number | Date | Country | |
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61156154 | Feb 2009 | US |
Number | Date | Country | |
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Parent | 14498112 | Sep 2014 | US |
Child | 14606640 | US | |
Parent | 14168951 | Jan 2014 | US |
Child | 14498112 | US | |
Parent | 13611214 | Sep 2012 | US |
Child | 14168951 | US | |
Parent | 12608820 | Oct 2009 | US |
Child | 13611214 | US |