Many services are delivered to consumers via software applications. These applications may be composite in that several software components work in conjunction to realize the service. Those components may be distributed across various physical and virtual devices. A client side user interface component may be presented by a smartphone, laptop or other user computing device. Through that user interface component, a user can initiate a series of actions carried out by the user computing device and by server side components in an attempt to achieve a desired goal. A user's experience with an application can be effected by numerous factors such as usability, stability, performance and availability of its various components.
User experience, commonly abbreviated as UX, involves a person's behaviors, attitudes, and emotions about using a particular software product. While subjective in nature, user experience for a software product can, as explained in more detail below, be quantified by evaluating differences to between events expected and those actually experienced when using the application. Events can include application faults and response times for user actions. Improving user experience of an application can lead to improved adoption of the application, increased retention of application users, and increased productivity for those users.
Various embodiments described below can be used to quantify and evaluate user experience of an application. For each user session of a selected application, user event data items are collected. User event data items are discrete pieces of information that are reflective of events experienced by a user during a given user session. An event is an application event experienced from a perspective of a user device and thus from a perspective of a user. Events can include responses to user actions and application faults. Responses include application launches and other user interface updates performed in response to user interaction with the application's user interface. Such responses can be measured by response times. From a user's perspective, a response time for a launch (launch time) is a duration measured from when a user interacted with a user device to initiate the application until the application is in a state allowing user interaction. A response time for other user interactions is measured from when a user interacts with the application and when a user interface is updated to provide a response. Application faults can include fatal application crashes and non-fatal errors.
Based on an analysis of the collected user event data items, a session score is calculated for each user session. User session may begin when a user launches the application and end when that application is closed. An application may be determined to be closed when it moved to the background of the user device for more than a threshold period. In such cases the session stays active even when a user temporarily switches away from the application. A user session may be considered to be a fixed or variable period of time of use of that application. A user session, for example, may be deemed to be a five minute period of time such that twenty minutes of continued use would be deemed to cover four user sessions. Each session score is associated with one of a plurality of users of that application. Each user session falls within a time period. A time period, for example, may be a day. User scores are derived for each user. For a given time period, each user score is derived based upon a user's associated session scores for sessions occurring within that time period. For example, each user score may be a function of an average of such session scores. A time period score is derived based upon user scores for a selected time period. An experience score is derived based on a selected number of time period scores. The scores can be reported for use in objectively measuring user experience for the application.
Components 14-20 are interconnected via link 22. Link 22 represents generally any infrastructure or combination of infrastructures configured to enable electronic communication between components 14-20. For example, link 22 may represent the internet, one or more intranets, and any intermediate routers, switches, and other interfaces.
Server device 20 serves an application for consumption by user devices 14-20. Users interact with that application via a user interfaces of user devices 14-20. Through the user interfaces, those users can take a number of actions including starting or opening a user session and interacting with user interface controls. Application events occur as a result of those user actions. Events can include application launch, responses or results of such actions such user interface updates or changes in response to a selection of a control. Events can also include application faults such as errors and crashes.
Experience evaluation system 12, discussed in more detail below, represents a combination of hardware and programming configured to quantify a user experience based on application events occurring during user sessions with respect to user devices 14-18. In doing so, system 12, collects user event data items from user devices 14-18. Each collected item may be associated with a corresponding user session of an application served by server device 20. Each such user session can be associated with application environment characteristics such as a particular user, a particular user device, a user device location, an operating system, and an application version.
User event data items can include application fault data items and response data items. Each application fault data item represents an application fault such as an error or crash that occurred during a user session. A fault might be fatal such as an application crash or non-fatal such as a recoverable error. Each response data item represents a response to a user action and indicates a corresponding response time. The user actions may, for example, include application launches and actions taken with respect to the application's user interface. The response time is then a duration measured from when the user took a corresponding action and when the user experienced an expected response from the application. An expected response may take the form of a user interface update indicating an error or successful response to the user action. In an example, a user action can include a user interaction with a link, a command button, a radio button, a text box, or any other user interface object.
System 12 can then derive a number of scores quantifying user experience. The derived scores can include a session scores, user scores, time period scores and an experience score. A session score is derived as a function of the user event data items collected for a given user session. A user score is derived as a function of a number of session scores derived for a given time period for a given user. An experience score is derived from a selected number of time period scores. System 12 reports selected scores. Reporting can include communicating a user experience score, session scores and event scores an electronic message. Reporting can include posting the scores to a repository where they can be processed to assemble a human readable report such as a dashboard.
System 12 may be integrated entirely in server device 20 or distributed across server devices not shown. System 12 may be distributed across server device 20 and client devices 14-18. For example, system 26 may include an agent components 26 operating on client devices 14-18 (or other devices not shown) and an evaluation component 28 operating on server device 20 (or another device not shown). In this distributed model, the agent components 26 are responsible for reporting user event data items to evaluation component 24 which in turn is responsible for processing those data items to session, user, time period, and evaluation scores.
Collection engine 28 is configured to collect user event data items for each of a plurality of user sessions. Each user session is associated with one of a plurality of users, and each user event data item is reflective of an application event from a user device perspective. Looking back at
Collection engine 28 may deem a user session to start when the application is launched and to be ended when the application is closed or moved to the background of the user device for more than a threshold period. In such cases the session stays active even when a user temporarily switches away from the application. Collection engine 28 may deem a user session to be a fixed or variable period of time of use of that application. A user session, for example, may be deemed to be a five minute period of time such that twenty minutes of continued use would be deemed to cover four user sessions. A fixed duration can help normalize results when comparing user experiences between user sessions.
Scoring engine 30 is configured to derive one or more scores based upon the user event data items collected for each user session. Derived scores include session scores, user scores, time period scores, and experience scores. Scoring engine 30 derives each session score based upon an analysis of the user event data items collected for a corresponding user session. Each session score is associated with a given user. Scoring engine 30 derives each user score based upon a user's associated session scores derived for sessions occurring during a predetermined time period. Over time, scoring engine 30 is responsible for deriving user scores for successive time periods. Each user score is based upon session scores associated with that user for sessions occurring during each successive time period. Scoring engine 30 derives experience scores based upon a selected number of successive time period scores.
Each user score, for example, may represent an average of all of the user's associated session scores for sessions occurring during a corresponding time period. Each time period score may represent an average of user scores for a corresponding time period. The number of session scores within a time period may differ from user to user. Thus, each user score has the same impact on a corresponding time period score regardless of the number of session scores used to derive that user score.
Assume a time period of one day, each user will have the same impact on the time period score. In comparison, a single user's interactions with the application over multiple time periods (days in this example) will impact the experience score more than a single user who interacts with the application in fewer time periods. In this fashion, each time period score is predictive of a future user's experience in subsequent time period. An experience score is reflective of overall user experience of that application for a longer duration.
The user event data items collected by collection engine 28 may include response time data items and application fault data items. Each response time data item includes data indicative of an application response time with respect to a user interface action. The data may include the response time itself or data indicating whether the response time fell within or exceeded a threshold duration. Each application fault data item may include data identifying the occurrence of an error or crash. An application fault data item may also include more specific details of a particular error or crash.
In this example, scoring engine 30 is configured to analyze the response and application fault data items of each user session to derive a corresponding session score. Scoring engine 30 may derive each session score as a function of a count or a percentage of collected response time data items indicating a response time within a threshold duration. Scoring engine 30 may derive a session score based on a count of application faults occurring during a corresponding session. In one example, scoring engine 30 may derive, for each user session, a preliminary session score based on the application fault data collected for that session. For example, scoring engine 30 may with a base score of 100 and subtract a penalty calculated based on a count of application faults experienced during a given session to arrive at the intermediate score. Scoring engine 30 may then derive the session score as a function of the intermediate score and a count or percentage of the collected response data items that indicate response times within a threshold duration. For example, the session score may be derived as a product of the intermediate score and that percentage.
Collected user event data items can be stored as user session data 36. User session data 36 may include data items and scores for each of a plurality of user sessions for a given application. For a given user session, the data may be represented by a time ordered sequence of user event data items. User session data 38 can also include additional information that can identify any of a user session duration, user, a user device, a device location, an operating system, and an application version associated with each given user session. The data may also identify a duration of each user session. Value data 38 represents data for use by scoring engine 30 to derive session scores. Such may include threshold response times and any weighting factors. For example, response times for an application launch may be weighted to affect a session score more than a response time for a different user interface interaction. In other words, a slow launch time may affect a session score more than a slow response to the selection of a submit button.
Reporting engine 32 is configured to report scores derived by scoring engine 32. Scoring engine 30 may store those scores as report data 40 for use by reporting engine 32. Reporting can include communicating selected session scores, user scores, time period scores, and experience scores in electronic messages. Reporting can include posting the scores to a repository where they can be processed to electronically assemble a human readable report such as a dashboard.
As noted, user event data items for each user session may be collected along with application environment indicators. These indicators can include two or more different user devices, two or more different user locations, two or more different operating systems, and two or more different versions of the application. In this example, reporting engine 32 is then configured to report the session, user, time period, and experience scores to provide a comparison between two or more selected application environments. Such could include a comparison of scores between two application versions, between two device locations, between two operating systems, or between two user types.
With reference back to
In the foregoing discussion, engines 28-32 were described as combinations of hardware and programming. Engines 38-32 may be implemented in a number of fashions. Looking at
Memory resource 42 represents generally any number of memory components capable of storing instructions that can be executed by processing resource 44. Memory resource 42 is non-transitory in the sense that it does not encompass a transitory signal but instead is made up of more or more memory components configured to store the relevant instructions. Memory resource 42 may be implemented in a single device or distributed across devices. Likewise, processing resource 44 represents any number of processors capable of executing instructions stored by memory resource 42. Processing resource 44 may be integrated in a single device or distributed across devices. Further, memory resource 42 may be fully or partially integrated in the same device as processing resource 44, or it may be separate but accessible to that device and processing resource 44.
In one example, the program instructions can be part of an installation package that when installed can be executed by processing resource 44 to implement system 12. In this case, memory resource 42 may be a portable medium such as a CD, DVD, or flash drive or a memory maintained by a server from which the installation package can be downloaded and installed. In another example, the program instructions may be part of an application or applications already installed. Here, memory resource 42 can include integrated memory such as a hard drive, solid state drive, or the like.
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A list of user event data items is collected for each of a plurality of user sessions (block 52). The data items collected for a given user session are data items experienced from a perspective of a user device during that user session. For each user session, a session score is discerned based on an analysis of that user session's list of user event data items (block 54). Each session score is associated with one of a plurality of users. For each of a plurality of successive time periods, a user score is discerned for each of the plurality of users (block 56). Each user score is derived as a function of session scores associated with that user for sessions occurring during that time period. For each of the plurality of successive time periods, a time period score is discerned as a function of the user scores discerned for that time period (block 58). Step 58 can include discerning, for a selected set of two or more of the successive time periods, an experience score as a function of the time period scores discerned for that set of time periods. Where for example, a time period is a day, the selected set may reflect a week, month, or a year. The time period scores discerned for a selected number of the successive time periods are reported (block 60). Block 60 can also include reporting a discerned experience score.
Each user score may, in block 58, be discerned based on an average of the sessions scores assigned to a given user for sessions occurring during a given time period. The time period score, discerned in block 56 may be discerned as an average of user scores derived for that time period. In doing so, each user score has an equal impact on the discerned time period score regardless of the number of session scores from which that user score was discerned.
Each list of user event data items collected in block 52 can include response data items each indicative of a response time from a user device perspective. Discerning each session score in block 54 can then include discerning a session score that is a function of a count of the user session's response time data items that are indicative of response times that are less than a threshold duration.
Each list of user event data items collected in block 52 can include fault data items each indicative of an application fault experienced during a corresponding user session and response data items each indicative of a response time experienced during a corresponding user session. Discerning each session score in block 54 can then include discerning a session score that is a function of a count of the user session's fault data items and a count of the user session's response data items that are indicative of response times that are less than a threshold duration. Discerning each session score in block 54 may include deriving a fault value as a function of the user session's count of fault data items and then deriving the session score as a function of the fault value and the count of the user session's response data items that are indicative of response times that are less than the threshold duration. An example can include subtracting the fault value from an initial score and then adjusting that result based on a percentage of the response data items that are inactive of good response times. Here, good response times are those that fall within a threshold duration.
Referring back to
Embodiments can be realized in any memory resource for use by or in connection with processing resource. A “processing resource” is an instruction execution system such as a computer/processor based system or an ASIC (Application Specific Integrated Circuit) or other system that can fetch or obtain instructions and data from computer-readable media and execute the instructions contained therein. A “memory resource” is any non-transitory storage media that can contain, store, or maintain programs and data for use by or in connection with the instruction execution system. The term “non-transitory is used only to clarify that the term media, as used herein, does not encompass a signal. Thus, the memory resource can comprise any one of many physical media such as, for example, electronic, magnetic, optical, electromagnetic, or semiconductor media. More specific examples of suitable computer-readable media include, but are not limited to, hard drives, solid state drives, random access memory (RAM), read-only memory (ROM), erasable programmable read-only memory, flash drives, and portable compact discs.
Although the flow diagram of
The present invention has been shown and described with reference to the foregoing exemplary embodiments. It is to be understood, however, that other forms, details and embodiments may be made without departing from the spirit and scope of the invention that is defined in the following claims.
Filing Document | Filing Date | Country | Kind |
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PCT/US2014/040903 | 6/4/2014 | WO | 00 |