1. Field of the Invention
This invention relates to the field of casino gambling, specifically to improvement in Craps wagering thereto referred to herein as a “Double D” bet, and a second wager thereto referred to herein as “Broad” bet.
The standard rules of Craps are known, so there is no need to inform those having ordinary skill in the art on how Craps is played. Craps is a well established casino game where pair of standard six sided dice are rolled to establish a point. A point can only be 4, 5, 6, 8, 9, or 10. All other numbers rolled results in the pass line bet being won or lost. The shooter continues to roll until a point is established. Once the point is established, the shooter must either repeat the point before a seven is thrown, which is called “seven out”, or “sevening out”, or make the point which is called “making the pass”, or “making the point.” In this way a shooter will continue to throw the dice until he “seven out.”
Prior art Craps suffers from certain limitations, where most commonly, the highest payoff is 30:1 for a one roll proposition bet. While Craps is exciting and enjoyable to play, there lacks a bet with high payout, relative to the bet, which is not a single roll bet. Craps lacks a bet that is consistent with the pass line bettor, within the scope of the well established game of Craps, which affords the bettor a chance at a high payout that is not a one roll bet, is in play after the point is established, and is concluded when seven out occurs, ending the shooter's roll.
There have been other attempts to improve the game of Craps. U.S. Pat No. 4,902,019, Berman discloses a Craps game with a jackpot which requires an element of skill. U.S. Pat No. 5,487,547 describes wagering with jackpot/progressive bets for specific number and type of consecutive doubles being rolled. U.S. Pat No. 5,829,749 describes wagering with a jackpot based on sequence of the roll, or multiple occurrence of the roll. U.S. Pat No. 6,655,689 describes a proposition for Craps with a schedule of pay table. It is based on rolling six different points and making these points. Double D and Broad bets improves the game of Craps, in a manner that others have failed to realize.
This invention affords enjoyment for players by providing couple additional wagering opportunities. An exotic bet, Double D bet, with a possibility of a high payout that remains in play as long as the shooter does not seven out. It also introduces a new place bet, Broad Bar (6,6), based on doubles being rolled with the exact same payout and odds, as either placed six or placed eight wagers. Although (6,6) is a push, any other pair (x,x) can be substituted and have the pair combination (6,6) be a winning roll for the Broad bet.
This invention benefits the casino with positive expectation.
In accordance with the present invention, an exotic wager known as “Double D” bet allows for increase excitement for players by allowing for higher payout than any bets currently offered on standard Craps game, with the joint excitement that the bet is not a one roll proposition, as are the currently commonly highest payout of 30:1. Other have tried to address the limitations of wagering in prior art Craps with varying degree of success. Double D bet overcomes wager in prior art Craps with high payout, adjustable house edge based on the pay table they use, and betting consistent with the pass line bettors. While there have been many modification to the game of Craps, none have realized the possibility of excitement of a new bet based on shooting unique doubles and tying this with a shooter's roll. The shooter's roll ending when he “seven out”, not to be confused by when he rolls a seven. The shooter will continue to roll even after he rolls a seven provided he rolled a seven on the come out roll. The improvements made by this invention will allow for greater enjoyment from players, with a possibility of high payout, with relatively small wager. Variance is such that the game will get interest and excitement from players who wager on this bet.
Double D bet is a wager made by the player based on tally of different doubles rolled before the shooter seven out. There are six possible unique doubles with a set of two die. This bet is never in play during the come out roll; hence any doubles rolled on the come out roll will not count toward the doubles made. Also a seven rolled on the come out roll will not result in the loss of the Double D bet. In this way the shooter continues to rolls the dice, after the point is established, until he “seven out” or makes the point. Any doubles counted in the Double D tally will only be counted once. For example, should a shooter roll a (4,4) after the point has been established, and roll another (4,4), then the second hard eight will not be counted toward the doubles in the Double D tally. In this way the possible values of Double D tally is 0, 1, 2, 3, 4, 5, and maximum of 6. A pay table is established beforehand to indicate a payout based on the total Double D tally. When the shooter “seven out”, the Double D bet is resolved based on the number of unique doubles rolled and paid against a pay table.
In accordance with the present invention, a novel place wager known as Broad Bar (6,6) allows for players to wager on the occurrence of a double being rolled. Bar (6,6) is a standard terminology in Craps that results in a push, when the roll is (6,6). This bet wins when a double is rolled, barring the pair (6,6) and loses when the shooter “seven out”. Although (6,6) was chosen, as a push, any other pair (x,x) can be substituted and allow a roll of (6,6) to win. It has a 7:6 payout; six unit wagers wins seven unit. The payout may be set at another value than 7:6. As with other place bets, this bet is not in play until a point is established. As with other place bets, the player has the option to work on the come out roll and turn the bet bet off at any time.
These two bets, Double D bet and Broad Bar (6,6) bet, compliment each other, but remain an independent bets.
The accompanying drawings, flowchart, will shed lights on the embodiments of the present invention, as well as its features, advantages, structure and operation.
Although this invention is described with one or more preferred embodiments, the invention is not limited by the embodiments. Modifications and variations which fall within the spirit and scope of this invention are complexo. These include playing Craps electronically, with bingo balls, with a deck of cards, and any other methods by those with ordinary skills may use to play Craps and use this invention. These include the exact placement of Double D and Broad bets on the Craps layout differing from the illustration; the placement of the Double D and Broad bets on the Craps described in the one or more preferred embodiment is meant to be used as a guide, not to limit its scope and its use and applications.
As compared with
Double D bets which are booked are placed on specific area of 155 to indicate which player made the Double D wager. If any double has been rolled after the point has been established, then no further Double D bets are accepted during the current shooter. When a shooter seven out, the process of accepting Double D bets is repeated. Double D bets made by the players must be acknowledged by the dealer in the same manner that all other proposition bets made are acknowledged. These bets will remain in the Double D betting spot, 155, until the shooter “seven out” at which point all Double D bets will be resolved based on a pay table.
In Craps, all players understand that the current roll ends when the shooter “seven out.” In keeping with this understanding, Double D bet is in play until “seven out” occurs. Double D bet is never in play during the come out roll. While the shooter is rolling the dice, there is a sustained excitement for players that increase, as unique doubles are made. Unique double is when both die shows the same number of pips after a point has been established, and this said number of pips have not been previously thrown after the point has been established, and before “seven out.” Any doubles thrown during the come out roll will be ignored and will not count toward the total of unique doubles made. Accordingly any seven thrown on the come out roll will not result in the loss of the Double D bet. As more unique doubles are made, there is a greater sense of excitement and anticipation because of the unbalanced payout table, where it is heavily favored with maximum unique doubles made. Previously rolled doubles after the point has been established will not count toward the unique doubles.
As the shooter rolls doubles after the point has been established, a marker is placed in the area 133 to indicate that particular double has been rolled. Any doubles rolled which has a marker will not receive another marker. Any other doubles not previously rolled will receive a marker in the 133 area corresponding to the value of the double rolled. This will be repeated until all six Double D spots are covered or the shooter “seven out.” When the shooter “seven out”, all Double D bets will be resolved based on a pay table.
With two die there are 36 total permutations, with values from 2 to 12 inclusive. Any other method to produce a set of two numbers from 1 to 6 can be used. It can vary from a random number generator that produces an out come from 1 to 6 inclusive, a set of cards with values from 1 to 6 inclusive, lottery balls with these values, or any other myriad of methods that produce a random set of numbers with values from 1 to 6 inclusive. In such way this invention is not limited to dice.
Double D bets addresses the limitations of prior art Craps and other previous bets tied to making doubles. Hardway wager is not a one roll bet tied to making doubles, but these bet losses when the shooter “seven out” or when the shooter rolls the number the easy way. In other attempts to make doubles the basis for jackpot/progressive payout there have been limitations that Double D bet has overcome. There is no requirement that consecutive doubles be made before a seven is rolled; there is no requirement that all double combinations be rolled before a seven is rolled; Double D bet is not effected by the number being rolled the easy way; Double D bet has a possible payout greater than standard Craps bets; there is a pay table that allows for payout based on achieving fix number of unique doubles being made; Double D bet is in play as long as the shooter has not “seven out.”
A pay table is established and displayed showing the exact payout based on the number of unique double a shooters throws on his roll. Failure to roll a minimum number of unique doubles will result in the loss of the Double D bet. There are six double combination possible with two die, {(1,1), (2,2), (3,3), (4,4), (5,5,), (6,6)}. A unique double is any one of these combination rolled after the point has been established, and any repeating double is not counted toward the total of unique doubles made. There are total of six maximum unique doubles possible. Once the shooter “seven out”, all players betting on the Double D will be paid based on the pay table based on the number of unique doubles made during the shooter's roll. The shooter is the player shooting the dice after one player “seven out” and before the next “seven out.” Should a player pass the dice, the new roller will be considered the shooter.
Once the point has been established, it will be the responsibility of the Stickman to place a marker on the Double D area of the Craps table for each unique doubles rolled. Doubles made {(1,1), (2,2),(3,3),(4,4),(5,5),(6,6)} will have a marker placed in the Double D area 133. For example, should the shooter throw (4,4) then a marker is placed in the (4,4) portion Double D area 133. Any other double roll by the shooter which has a marker will be ignored. Indication of a double is not limited to a marker, but can be lighted, displayed, or in any method those skill in the art fit to indicate a double has been made.
The shooter rolls the dice to establish a point. The Double D bet is never in play during the come out roll. Once the point is established, unique doubles thrown by the shooter is indicated by a placement of a Double D marker. Accumulation of unique doubles, of which there are six maximum will result, in a payout based on an established pay table.
Pay table is set to give the house an edge but never greater than 25%. An example of a pay table is a payout of 10:1 for making four different doubles, 50:1 for making five different doubles, 150:1 for making the maximum six different doubles and loss of the bet if the shooter fails to make at least four unique doubles. Only the highest payout will be paid. This pay table should only be considered as a one of many possible, based on number of doubles made. This pay table is set as a guide and should not be considered limiting in scope. Pay table may be adjusted in payout value or number of unique doubles made to meet the need of the house.
A Second wager is also introduce, played independently of the Double D bet, call the Broad Bar (6,6) bet. This bet wins when a double is rolled, except for a pair (6,6) and loses when the shooter “seven out.” It has a 7:6 payout; six unit wagers wins seven unit. The payout is exactly the same as a place bet of either a six or eight. Chips are placed in multiples of six, in area 334 to indicate a booked Broad bet. A roll of (6,6) will result in a push. Although the Broad Bar (6,6) is used, it may bar any other pair. For example, should Broad Bar (4,4) then hard eight results in a push but then a roll of (6,6) results in a win for the player who bets on the Broad bet. The payout may be set by the house at a rate different then 7:6.
The details and specifications in the claims is meant to elucidate the advantages of the invention, not meant to be limiting the scope of the invention. Suitable modifications, design of the layout, varying pay tables, and equivalents which fall within the spirit and scope of this invention may be deemed covered by the following claims.