The term “memory game” or “matching game” is understood to mean a game that requires players to match similar elements. In many cases, players need to find a match for a word, picture, or card. For example, players place 25 pairs of cards or game pieces down, for a total of fifty cards or game pieces. Each card or game piece has a face side and a backside. The face side is placed on the playing surface and abuts against the playing surface, in other words the cards or game pieces are placed face down. The face side of the card or game piece is only visible during game play when a player turns the card or game piece over to look at the face side. The opposite side of the cards, referred to herein as the backside of the cards has an image (also referred to herein as a theme) that is the same on all the cards, for example a graphic image. The player memorizes the face sides as the game is played so that he or she can eventually match pairs of cards or game pieces that have the same face sides.
The cards or game pieces are placed face down in random order. Taking turns, each player turns over two cards or game pieces at a time with the object of finding a match. If the face sides of cards or game pieces do not match, then the player turns them back over while all the players try to memorize where the cards or game pieces are located on the playing surface. The next player then turns over two cards (or game pieces), with the objective of finding a matching pair of cards (or game pieces) that have the same face sides. When a player turns over a matching pair of cards or game pieces, that player removes the pair from the playing surface/game and continues to play until he or she turns over cards that do not match. The game ends when all the matching pairs of cards (or game pieces) are found. The player with the greatest number of matched pairs of cards or game pieces wins the game.
Memory games or matching games such as the one described above contain a limited set of matching pairs of cards or game pieces. For any given memory game or matching game, all of the cards or game pieces in that game have a unique backside design that depicts the theme of the game, for example an intricate graphic design. A different memory game or matching game will have a different unique backside design usually depicting the theme of that game. Typically, each individual memory game or matching game has a specific theme and has cards or game pieces that are made of different materials, have different sizes, have different shapes, and have unique backside designs. That is, each individual memory game or matching game is completely unique and has cards or game pieces that are completely unique. As a result, the prior art memory games or matching games are limited to the number of cards or game pieces within each individual game. A problem associated with these prior memory games or matching games is that they cannot be combined or added to because the cards or game pieces are unique to the particular memory game or matching game from which they came.
Even cards and game pieces made by the same manufacturer that have the same size and shape and that are made from the same material are printed with different themes and backside designs. This means the cards and game pieces from one game cannot be combined with cards and game pieces from other games to create a larger challenging game. Manufacturing the cards and game pieces with different backsides is intentional so that the games are not mixed up by accident. In addition, the game set is limited to the pieces of the original game and a player cannot add or purchase individual pairs of cards or game pieces to create a larger, expandable game.
Thus, it would be desirable to have a memory game or matching game that is expandable and that can be customized in order to overcome the limitations associated with matching games that are currently available.
Accordingly, it is the subject of this invention to provide a memory game or matching game that has cards or game pieces that can be combined with cards or pieces from other games, from another full game, or individual pairs of “add on” game pieces, or a single “add on” card or game piece and is thus expandable and customizable. As an illustrative example, one theme for an expandable memory game could be craft beer breweries. The theme would appear on the backside of the card or game piece of all the game pieces in the original game. The face side would have an image associated with craft breweries. As an example, individual craft breweries could partake in the expansion of the game and marketing of its brewery by offering, providing or selling cards or game pieces that would have the same backside of the original craft beer game, while the opposite face side of the cards or game pieces would depict an image, graphic, icon, symbol or word or words representative of the craft brewery. The owner of the original game can collect these additional cards or game pieces and add them to his or her game because the backsides would have the same image or theme and the physical appearance matches.
In addition to creating a expanding game, the cards and game pieces would also serve as a form of marketing for the craft breweries. In other embodiments instead of craft breweries the game piece or cards could have themes on their backsides such that they could be used in connection with any type of industry, theme park, charitable organization, event and events without limitation.
It is pointed out at the outset surfaces and sides of the game are referenced by a common reference numeral. For instance, there are game pieces 11 that may be embodied as cards 14 that have the same backsides 18, and the backsides of the cards 14 are commonly designated 18, and all the backsides 18 of the card 14 depict the same theme designated A herein.
In a standard memory type matching game a manufacturer (not shown) makes memory games that cannot be combined. For example, memory card games made by the manufacturer have game pieces or cards having the same size and shape and having different printed backside designs, but these individual games are not combinable in order to create a larger game. The manufacturers intentionally make the backside designs on the cards different so that the games are not unintentionally mixed up. Thus, the memory game set is limited to the cards or game pieces that came with the original game and one cannot combine the original game with another game an cannot add more individual pairs of cards or game pieces to create an expandable game. Thus, these games are limited to the cards or game pieces that came within the game box at the point of sale.
First Series Theme A
As shown in
Each first series game piece 12 has a backside 18 (sometimes referred to herein as rear side 18) and a first series face side 28, and a peripheral edge 29 that extends from the backside 18 to the first series face side 28. The backside 18 has indicia 20 that is printed or otherwise shown, formed in, or disposed thereon, and the indicia 20 depicts or shows a theme 22. As an example, in
Initially, when the player (not shown) purchases or otherwise acquires the expandable memory based matching game 10 the number of first series game pieces 12 is defined by number of the first series game pieces 12 in the container 15. For example, there may be thirty (30) first series game pieces 12 in the container 15 and they all have the same backside 18. As shown in
As shown in
As an example, with thirty (30) first series game pieces 12 there are fifteen pairs of first series game pieces 12 that can be matched. The first series game pieces 12 are placed on a surface 34, for example a table 36, with the first series face sides 28 abutting the surface 34 such that they are not visible, and backsides 18 are visible. Players (not shown) turn over two first series game pieces 12 in an attempt to reveal a pair of first series game pieces 12 that have matching first series face side indicia 31 and 31 or 31a and 31a as shown in
Second Series Theme A
As shown in
As shown in
The first series game pieces 12 are combined with the second series game pieces 40 to create the expandable memory based matching game 10. That is, the first series game pieces 12 and second series game pieces 40 have the same backsides 18 and theme 22 such that they can be combined to create the expandable memory based matching game 10. When the first and second series game pieces 12, 40 are combined there are sixty game pieces 12. This then allows for fifteen pairs of first series game pieces 12 and fifteen pairs of second series game pieces 40 to be matched.
Thus, this allows for the expandable memory based matching game 10 to be expanded without limit because while the theme 22 and backsides 18 remain the same the pairs of face sides are different. In addition to the first and second series game pieces 12, 40, there may be a third series game pieces, a forth series game pieces (not shown), and so on without limitation. This in turn makes the expandable memory based matching game 10 expandable as time progresses and additional series of game pieces are added.
Pairs of Individual Game Cards or Game Pieces
As shown in
The limited edition series game pieces 50 have limited edition series face sides 52 that show or depict pairs of matching limited edition series face sides 54, 54a. For example and as shown in
The first series game pieces 12 may be combined with the second series game pieces 40 and the limited edition series game pieces 50, such that the expandable memory based matching game 10 includes the first and second series game pieces 12, 40, and the limited edition game pieces 50 and continues to expand.
Single Game Piece for Scavenger Hunts
As shown in
The scavenger hunt series game pieces 60 have scavenger hunt series face sides 62 that show or depict pairs of matching scavenger hunt series face sides 64, 64a. There are pairs of scavenger hunt game pieces 60 having pairs of matching scavenger hunt face sides 62 that have pairs of matching scavenger hunt series face sides 64, 64a that can be matched. For example and as shown in
In playing the expandable memory based matching game 10 with scavenger hunt series game pieces 60, the owner of one scavenger hunt series game piece 60 has to acquire, trade, or purchase the other scavenger hunt series game piece 60 that shows the matching scavenger hunt series face sides 62. Once the other matching scavenger hunt series game piece 60 is acquired, traded for, or purchased the owner has a matching pair of scavenger hunt series game piece 60.
The matching pair of scavenger hunt series game pieces 60 can be added to the expandable memory based matching game 10 thus further expanding the expandable memory based matching game 10.
The first series game pieces 12 may be combined with the second series game pieces 40, the limited edition series game pieces 50, and the scavenger hunt game pieces 60 such that the expandable memory based matching game 10 is forever expanding while backsides 18 of all of them have the same theme 22 designated A. Over time the player will create a memory based matching game 12 that is unique to that player, thus there will be a plurality of players and each player will have a memory based mating game 10 that is unique to that player. It is pointed out that the first and second series game pieces 12, 40, the limited edition series game pieces 50, and the scavenger hunt game pieces 60 are collectable, tradable, and can be sold, such the players can change and grow their memory based matching game 12 as time progresses.
The game pieces 11 that include the first series game pieces 12, the second series game pieces 40, the limited edition series game pieces 50, and the scavenger hunt game pieces 60 game pieces may be embodied as cards 14, or tokens, or discs, and may have any desired thickness or geometry. It is pointed out that in the description presented above the expandable memory based matching game 10 is described in connection with the first series game pieces 12, second series game pieces 40, limited edition series game pieces 50, and the scavenger hunt game pieces 60 that have a rectangular shape and can be made from plastic, wood, metal and metal alloys, polymers, fabrics, glass, ceramics, and combinations thereof, and other suitable materials. In other embodiments the first series game pieces 12, second series game pieces 40, limited edition series game pieces 50, and the scavenger hunt game pieces 60 can have a rectangle shape, and may have virtually any desired geometry.
In one embodiment, the first series game pieces 12, second series game pieces 40, limited edition series game pieces 50, and the scavenger hunt game pieces 60 are all constructed of the same material, have the same size and shape and they all have the same theme 22 designated A. The theme 22 can be virtually anything, for example a photo, a graphic, an image, an icon, a logo, a letter, a symbol, a brand, a trademark, a phrase, a color, a painting, or advertising without limitation.
Game Play
The expandable memory based matching game 10 is played by placing all of the first series face sides 28 on the surface 34 of the table 36 such that the first series face sides 28 abut the surface 34 of the table 36, and such that only the theme 22 designated A is visible. Players (not shown) take turns turning over two first series game pieces 12. For example, assume there are first and second players (not shown). If the first the player turns over a pair of first series game pieces 12 that shows a pair matching first series face sides 30 or 30a, then the player keeps the pair of first series game pieces 12. The first player continues turning over first series game pieces 12 until he or she turns over first series game pieces 12 that do not match. Then it is the second player's turn to play by turning over two first series game pieces 12. Play continues in this manner until all the first series game pieces 12 have been collected by the first and second players, and the player with the most pairs of first series game pieces wins. As the expandable memory based matching game 10 grows over time as the first player acquires second series game pieces 40, limited edition series game pieces 60, and scavenger hunt series game pieces 60 are combined and can be placed on the table 36 such that the expandable memory based matching game 10 continues to grow and provide for more fun and entertainment. It is pointed out that the expandable memory based matching game 10 has a large geographical playing area. For example, the above described first series game pieces 12, second series game pieces 40, limited edition series game pieces 50, and the scavenger hunt game pieces 60 could all have the same theme 22, and the face sides could be directed to a particular geographical area, for example the New York City area. In such an example the backsides 18 would have the same theme 22, but the face sides for the first and second series, the limited edition series and the scavenger hunt series would be tailored for that geographical area. People may also trade first series game pieces 12, second series game pieces 40, limited edition series game pieces 50, and the scavenger hunt game pieces 60 with one another such that the game owners can change their games as time progresses. In addition, first series game pieces 12, second series game pieces 40, limited edition series game pieces 50, and the scavenger hunt game pieces 60 may be bought or acquired from businesses, theme parks, at sporting events, at promotional events, online trading, and from other locations and vendors. In another embodiment, a business or retailer creates its own first series game pieces 12, second series game pieces 40, limited edition series game pieces 50, and the scavenger hunt game pieces 60 to promote its business, for fundraising, or any other type of promotion. All of the first series game pieces 12, second series game pieces 40, limited edition series game pieces 50, and the scavenger hunt game pieces 60 would have the same theme 22 designated A. Over time, it is envisioned that more themes, different than theme A designated 22 will emerge and all such other themes are intended to be within he scope and spirit of the appended claims.
In one embodiment, the expandable memory game or matching game 10 includes a starter game pack game 100, wherein the starter game pack 100 includes, for example, thirty first series game pieces 12 that form fifteen pairs and housed in the container 15. This enables the game to be played while ensuring that the expandable memory or matching game 10 is challenging. In one embodiment, the number pairs of first series game pieces 12 is set to be fifteen pairs for thirty total first series game pieces 12 as described above, but there can be more or less than fifteen pairs of game pieces 12. In addition, limited edition series game pieces 50 can be sold individually or in a starter pack, and the scavenger hunt game pieces 60 game pieces may be sold individually. Thus, there are many ways for a beginner to become immediately involved in the expandable memory base matching game 10.
In another embodiment the expandable memory base matching game 10 can be built from scratch by individually collecting limited edition series game pieces 50 and the scavenger hunt game pieces 60 and then acquiring more game pieces 11 to form matching pairs of those particular game pieces 11. The individual first series game piece 12, second series game piece 40, limited edition series game piece 50, and the scavenger hunt game pieces 60 can be obtained from a plurality of different sources including trading with others, gifts, acquired from promotions, won from contests, attending or participating in events, given as appreciation for volunteering, acquired in travel, purchased or scavenged, or other opportunity without limitation.
With the efforts of the player, each expandable memory or matching game 10 is capable of evolving into a game that is unique to the individual player. It can expand as large as desired or stay as the original starter pack. The individual's game will ultimately be a memory or matching game of their personal collection of acquired paired first series game pieces 12, second series game pieces 40, limited edition series game pieces 50, and the scavenger hunt game pieces 60 and become a unique and valued expandable memory based matching game.
One method of expanding the expandable memory or matching game 10 is to combine or link it with certain locations or experiences. That is, the player/game owner would be able to obtain additional paired cards or game pieces 11 by visiting certain establishments or businesses related to the theme A. For example, the business or establishment may be a brewery, winery, distillery, sports arena, stadium, concert, convention, or other venue and without limitation. Thus, a theme designated A is established for that business or the establishment such as craft beer for breweries.
In addition, and at the same time, while many people enjoy visiting and touring local breweries, wineries and distilleries, the owner's of breweries, wineries and distilleries are constantly looking for ways to attract more people into their tap and tasting rooms to sample current or new introductions.
One way to promote a business is to combine it with something else that is also really popular. Expandable memory based matching games 10 can become popular, thus the craft beer businesses that utilize the expandable memory based matching game 10 will provide visitors and customers with the opportunity to acquire game pieces 11 in their tap and tasting rooms. The game pieces 11 could be provided for free at the end of the tasting or tour, and more would be available for purchase. Thus, businesses could combine a trip to a brewery with receiving a game piece 11 as memory from the experience. This would encourage people to visit the business or tasting event so that they could obtain additional game pieces 11 for their game. Ultimately, this would provide more fun to patrons of breweries and would be a great marketing tactic for the business owners and industry, because customers and patrons would be drawn to acquiring the game pieces 11, for example, limited edition series game pieces 50 and scavenger hunt series game pieces 60.
In one embodiment, the brewery may customize their game pieces 11 in any way that they like, including, but not limited to, adding printed indicia on the game pieces 11, for example, adding the logo or name of the business, or adding graphics of a special event held at the business, or adding graphics of a promotion to introduce a new product. In another embodiment, the brewery could give the game pieces 11 away when you try the promoted product, or attend a special event or participate in an activity hosted by the business. In addition, these establishments could create a theme 22 directed to their own businesses.
Thus, over time the user can build the expandable memory based matching games 10 to his or her liking or preferences, and thus the expandable memory based matching games 10 can be customized by the user over time.
It will be appreciated by those skilled in the art that while the expandable memory based matching game 10 has been described in detail herein, the invention is not necessarily so limited and other examples, embodiments, uses, modifications, and departures from the embodiments, examples, uses, and modifications may be made without departing from the expandable memory based matching game 10 and all such embodiments are intended to be within the scope and spirit of the appended claims.
This application claims the benefit of U.S. Provisional Patent Application No. 62/580,637 filed on Nov. 2, 2017 the entire contents and disclosure of which are hereby incorporated herein by reference.
Number | Date | Country | |
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62580637 | Nov 2017 | US |