Claims
- 1. A gesture-controlled video game attachable to an eye-wear frame, the video game comprising:
a control unit including a memory that stores a game program and a processor that executes the game program; a display coupled with the control unit, the control unit driving the display according to the game program executed by the processor; a display transmitting unit including a fiber optic bundle coupled with the display and an eyepiece, wherein an image on the display is transmitted to the eyepiece via the fiber optic bundle; a housing containing at least the control unit and the display, the housing including an attaching device that is attachable to the eye-wear frame; and a motion sensor secured to the housing and operatively coupled with the control unit, the motion sensor detecting linear and angular motion of the housing and communicating a corresponding motion signal to the control unit.
- 2. A gesture-controlled video game according to claim 1, wherein the processor executes the game program according to the motion signal received from the motion sensor.
- 3. A gesture-controlled video game according to claim 2, wherein the motion sensor detects eight head gestures being turn left, turn right, tilt left, tilt right, up, down, circle clockwise and circle counter-clockwise.
- 4. A gesture-controlled video game according to claim 1, further comprising an objective lens disposed between the display and the fiber optic bundle and a eye lens disposed between the fiber optic bundle and the eyepiece.
- 5. A gesture-controlled video game according to claim 4, wherein at least one of the objective lens and the eye lens is adjustable for custom focusing.
- 6. A gesture-controlled video game according to claim 4, wherein the image is displayed at an infinite depth.
- 7. A gesture-controlled video game according to claim 1, wherein the processor comprises an application specific integrated circuit formed on a single silicon chip.
- 8. A gesture-controlled video game according to claim 1, wherein the fiber optic bundle comprises a plastic bundle formed over a glass bundle.
- 9. A gesture-controlled video game according to claim 1, wherein the fiber optic bundle comprises a glass bundle.
- 10. A gesture-controlled video game according to claim 1, further comprising a light tube housing the fiber optic bundle.
- 11. A gesture-controlled video game according to claim 1, further comprising a back light disposed adjacent the display.
- 12. A gesture-controlled video game according to claim 11, wherein the back light comprises a chemical luminescent module.
- 13. A gesture-controlled video game according to claim 11, wherein the back light comprises a light-emitting diode.
- 14. A gesture-controlled video game comprising:
a control unit including a memory that stores a game program and a processor that executes the game program, the control unit driving a display according to the game program executed by the processor; a housing containing the control unit and the display and including an attaching device that is attachable to a frame of a pair of eyeglasses; and a display transmitting unit including a fiber optic bundle coupled with the display and an eyepiece, wherein an image on the display is transmitted to the eyepiece via the fiber optic bundle, and wherein the eyepiece is sized to minimize viewing obstruction through the eyeglasses, wherein execution of the game program by the processor is performed according to a user's head gestures.
- 15. A gesture-controlled video game according to claim 14, further comprising a motion sensor secured to the housing and operatively coupled with the control unit, the motion sensor detecting linear and angular motion of the housing and communicating a corresponding motion signal to the control unit.
- 16. A gesture-controlled video game according to claim 15, wherein the motion sensor detects eight head gestures being turn left, turn right, tilt left, tilt right, up, down, circle clockwise and circle counter-clockwise.
- 17. A gesture-controlled video game according to claim 14, wherein the display is a liquid crystal display having a display area less than {fraction (1/13)} in2.
CROSS-REFERENCES TO RELATED APPLICATIONS
[0001] This application claims the benefit of U.S. Provisional Patent Application Ser. No. 60/222,297, filed Aug. 1, 2000, the entire content of which is herein incorporated by reference.
Provisional Applications (1)
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Number |
Date |
Country |
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60222297 |
Aug 2000 |
US |