Not Applicable.
Not Applicable.
This invention is a board game. The concept could be adapted to an electronic/digital version. U.S. Patent Classification: Class- 273; Subclass- 236+. (Amusement Devices).
Fast Food Frenzy is a board game where two or more players drive, or travel by other means of conveyance, along roadways from franchise to franchise (fast food restaurant, family restaurants, chain restaurants, convenience stores, markets, super markets, delis, gas stations, mercantile stores, shops or stores, retail stores and outlets, etc.) in a race to collect required items and return to a finishing place.
Not Applicable.
Fast Food Frenzy is a board game concept. (It may be adaptable to electronic versions). It contains a board or a surface on which to play whose pattern is divided into plural spaces. One or more players can play. Tokens are used to identify players. Dice or a Spinner is used to determine how many spaces a player will move in their turn. The dice or spinner may also determine the order in which the players will play at the outset of the game. Players move within a city- or park-like setting with the object of the game being the first to collect a required set of items and be the first to reach a finish point. Players move within the game, visiting restaurants, markets, or store franchises that provide them with the required items to complete the set. Upon arriving at the place of the franchise/franchise space, players acquire necessary items by drawing from a stack of playing cards which reveal the item. Items collected by players when they arrive at the franchise space may be recorded by either 1) keeping the card that was drawn, or 2) recording the acquisition of the item on a record sheet or card, such as a menu or list. The number and character of required items may be very specific or general. For example, players may be required to acquire one taco for their menu from a restaurant franchise. Or, the player may be required to simply acquire one entrée (such as a taco, or burrito, steak, sandwich, spaghetti, etc.). Players race to obtain all items required and be the first to reach a finishing point.
The Fast Food Frenzy board game concept utilizes routes of transit (such as roads, paths, etc.) which creates a city-like, or park-like setting wherein players move around the board by rolling dice or using a numbered spinner, with the object of collecting required items from restaurants or markets and be the first to reach the finish with a complete set of items. The road or path routes that players travel upon as they commute from franchise to franchise contain spaces which may state directives that may affect the player's movement, or their set of collected items. For example, a board space may indicate that the player must stop there and await his next turn to roll/spin to move again. Or, the board space may indicate that the player may roll and move again immediately. Also contained among the board spaces, may be “question/information” spaces. These spaces direct the player to draw from a separate set of drawing cards which contain player instructions. An information card drawn by a player landing in such a space may direct the player to gain or lose a menu item. Or, the card may direct the player to move to another location, or exchange their set of items with another player, etc.
Fast Food Frenzy is a board game race, that may be timed or not, where players collect food or market items by commuting (walking, running, driving, or other means of conveyance) from one franchise to another and return with all items to a finishing point. Players may all start from the same location OR players may have individual starting places. Players may all finish at one particular location OR players may have individual finishing places.
Samples of tokens that may be used to identify players may be a police car, motorcycle, minivan, 4×4 truck, ambulance, etc. Within the information cards, may be directives specific to each player/token. For example, there may be an information card that allows the motorcycle to “use the carpool lane” indicating that he may roll/spin again on this turn.
There are two ways to play. #1) the basic way to play is that all the plural space within the patterned board game will have either a “stop” or “go” value. Players landing on “stop” spaces must wait until their next turn to move again. Players landing in “go” spaces may roll again in that turn to move again until they reach a “stop” space. #2) in the “advance” version, each plural space in the patterned roadway will contain a street sign. Each street sign will be defined in the rules/player's handbook. For example, a space may contain a sign that says “wrong way,” which may be defined as a space where the players turn is now over and they must proceed in the opposite direction on their next turn.
When players reach a franchise, they receive an item (by drawing a card or using a spinner). They may keep the card or use a list type recording device so that they may return the card to the bottom of the stack of drawing cards. After a player has all necessary items, they must return to the finish first to win.
Provisional Application Information: Application No.: 61/305,192; Filing Date: Feb. 17, 2010; Confirmation Number: 1391 to Vincent Alexander Silver; Customer Number: 93868. This non-provisional application is to secure the provisional application.