A competitive game or sport played by opposing groups of people or teams on a playing field having an objective of being high energy, fast-paced, full contact, and high scoring.
Field games such as football, rugby, dodgeball and others are known in the art and involve some type of sporting field or court on which they are played. Such sports involve the use of competing teams or an objective that places one player against one or more other player for purposes of scoring or achieving one or more points through the use of some sort of ball or the like that is moved on the field according to certain rules of play, or (in the case of dodgeball) through the use of a ball that is hurled at an opponent aimed at striking the opponent.
While such field games have a certain level of competitiveness and action, depending on particular factors such as the particular teams that are playing against one another and/or the individuals on such teams, the level of competitiveness and/or action may be lacking. As such, the level of entertainment or excitement conveyed to fans and spectators who follow and watch such games may also be reduced, in which case the desire to remain engaged as a fan and/or spectator may wane. Also, such the rules of such field games have changed over the years to temper or tame the level of aggressive game play or interaction between opponents, which has also had an effect of reducing the excitement and entertainment level that the game provides to fans and/or spectators watching the game.
It is, therefore, desired that a field game be developed in manner that promotes high-energy, fast-paced, and aggressive game play to thereby increase the excitement of both playing the game and watching the game. It is further desired, the game encourage and accommodate a variety of player skills that may be used during game play to thereby broaden the scope of eligible players, and again add to the excitement of play for the players and for the spectators watching the game.
Field games as disclosed herein are developed in a manner designed to promote high-energy, fast-paced, and aggressive game play to thereby increase the excitement of both playing the game and watching the game. In an example embodiment, a field game as disclose herein comprises a playing field that includes a defined area or region at only one end of the playing field and a remaining area away from the defined area. In an example, the playing field may have a shape, including and not limited to one, that is rectangular, oval, round, square, or the like. In an example, the defined area is configured to accommodate a player having possession of a ball therein. In an example, the defined area comprises an enclosure that prevents entry into the defined area from at least one direction of the playing field. In an example, the defined area may be accessible from all sides on the playing field. In an example, the defined area may be configured, as viewed downwardly from an elevation above the playing field, having a shape including and not limited to rectangular, round, square, triangular, oval, and the like.
The field game includes a first team of players positioned along one portion of the playing field and a second team of players positioned along another portion of the playing field. During game play, the first team of players operates to try to prevent a second team of players having possession of a ball to place a second team player in possession of the ball inside of the defined area to thereby score during game play. In an example, a player scores by running the ball into the defined area, or catching a ball in the defined area that is thrown or kicked to them from outside the defined area. In an example, the ball may be round and comprises an outside surface having a plurality of surface features configured to better enable one to grasp or throw the ball during game play. In an example embodiment, upon commencement of the field game there are one or more balls placed into play and in possession by the second team. In an example, upon commencement of the field game, the first team of players is positioned on a first side of the playing field including the defined area, and the second team of players is positioned on a second side of the field opposite the first side.
In an example, field games as disclosed herein may be played by placing a first team of players at a first end of a playing field, and placing a second team of players at a second end of the playing field, wherein the second end of the playing field includes the defined area. In an example, during game play the first team of players is in possession of one or more balls with the objective of moving the one or more balls to the second end of the playing field to place a player from the first team in possession with one of the balls into the defined area. In an example, the second team is initially in possession of the one or more balls and transfers the one or more balls to the first team to begin game play. In such example, the second team moves towards the first end of the field to engage the second team after initiating transfer of the one or more balls. In an example, the field game may be played using approximately three balls in the possession of the first team. During such game play the second team of players engages the first team with the objective of preventing the first team from placing a player from the first team in possession with one of the balls into the defined area.
In an example, during game play the first team moves the one or more balls in any manner between members of the first team, and moves the one or more balls in any direction on the field, and wherein possession of any of the one or more balls by the first team is lost when a member of the first team fails to maintain control of such any of the one or more balls. In an example, once all of the one or more balls in play are either lost control of by the first team and/or placed in the defined area by the first team, the first and second teams of players switch sides on the playing field and the game starts again with the second team of players having the objective of placing one or more second team players having possession of the one or more balls into the defined area and the first team of players having the objective of preventing the second team of players from placing one or more second team players having possession of the one or more balls into the defined area.
In an example, game play continues with the first and second teams switching sides one or more times after losing possession of the one or more balls and/or placing the one or more balls in the defined area for a defined period of time. In an example, after the defined period of time, a winning team of the first team of players and the second team of players is decided based on a highest score that is associated with a total number of balls placed in the defined area by the first team of players and second team of players. In an example, each ball placed in the defined area counts as one point. In an example, there are two defined periods of time with a time break in between the two defined periods. The first defined period begins with the start of game play, and wherein for the second defined period the second team of players is initially positioned at the first end of the field with the objective of moving the one or more balls to the second end of the field and placing one or more second team players having possession of the one or more balls in the defined area, and the first team of players are initially positioned at the second end of the field with the objective of preventing the second team from placing one or more second team players having possession of the one or more balls in the defined area.
These and other features and advantages of field games as disclosed herein will be appreciated as the same becomes better understood by reference to the following detailed description when considered in connection with the accompanying drawings wherein:
A field game as disclosed herein comprises a playing field or battlefield on which the field game is played by two or more teams of players or opponents. The playing field is configured having a defined area or pill box located at a desired position on the playing field, e.g., in an end zone location or the like, for accommodating placement of one or more balls therein during game play. The field game is played according to instructions, and along with the configuration of the playing field, equipment used on the playing field and/or by the teams of players, provides a fast-paced, high-scoring, full-contact field sport that is exciting to play and watch.
The field game playing field may be configured for game play outdoors or indoors, and the surface of the playing field may be formed from grass, artificial grass, or any other material conducive to game play. In an example, the playing field surface is made from grass and the field game is played outdoors. The playing field may be configured having a round shape, an oval shape, a rectangular shape, a square shape, or any other shape conducive to game play.
A feature of the playing field is that it includes at least one defined area for purposes of accommodating placement of one or more balls therein during game play. In an example, the playing field may include more than one defined area. The placement position of the one or more defined areas on the playing field may vary. For example, the one or more defined area may be placed at or adjacent one or more ends of the playing field, it may be placed adjacent to or at a central location of the playing field, or may be placed at any other location. In a particular example, the playing field includes only a single defined area that is placed adjacent one of the ends of the playing field.
The playing field includes a single defined area 16 located thereon. In an example, the defined area 16 is positioned in an end zone of the playing field that is located adjacent an end 17 of the playing field 10 such that there is an area 18 between the end 17 of the playing field and the defined area 16 for game play, e.g., to permit scoring from 360 degrees. Alternatively, the defined area may be placed at the end of the playing field and configured to provide no room for game play behind the defined area. In an example, the defined area 16 may be configured having a circular shape, an oval shape, a rectangular shape, a square shape, a triangular shape, or any other shape conducive to game play. In an example, the defined area 16 is shaped having a horizontal configuration. In an example, the defined area is configured in a manner that enables one to visually or otherwise identify when one or more balls is placed therein during game play. The defined area 16 may be an area of the playing field that is at the same level as the remaining area of the playing field, or alternative may be recessed an amount (e.g., a slight amount) below the remaining surface of the playing field, or may be raised an amount (e.g., a slight amount) above the remaining surface of the playing field. In an example, the defined area is level with the remaining surface of the playing field. The defined area 16 may be configured to accommodate passage of a ball therein from a single side, from two sides, from three sides, or from all sides depending on the placement of the defined area and/or the construction of the defined area. In example embodiments, the defined area may be identified or defined on the playing field by markings on the surface of the playing field, by marking elements extending from the playing field, or by a type of enclosure or the like that may or may not include netting or other type of construction (e.g., to form closed sides if desired) extending upwardly from the playing field. Further features of the defined area are disclosed below.
In an example, the defined area is configured in a manner that is conducive to game play, e.g., to accommodate passage of a ball therein with a certain degree of skill and/or precision. With reference to
The playing field 20 includes a single defined area 24 located thereon. In an example, the defined area 24 is positioned adjacent an end 26 of the playing field oriented along a length dimension such that there is an area 28 between the end 26 of the playing field and the defined area 24 for game play. Alternatively, the defined area may be placed at the end of the playing field, e.g., so that there is no area behind the defined area for game play. Alternatively, the defined area may be placed at or adjacent an end 30 of the playing field oriented along a width dimension. The defined area may be sized and configure, and constructed in the manner described above for the example playing field illustrated in
While the playing fields described above and illustrate in
In an example, the playing field 30 includes a single defined area 34 located thereon. In an example, the defined area 34 is positioned adjacent an end 36 of the playing field oriented along a length dimension such that there is an area 38 between the end 36 of the playing field and the defined area 34 for game play. Alternatively, the defined area may be placed at the end of the playing field, e.g., where there is no area for game play behind the defined area. Alternatively, the defined area may be placed at or adjacent an end 40 of the playing field oriented along a width dimension. The size, configuration, and construction of the defined area 34 may be as described above for the example playing field illustrated in
In an example, the playing field 30 includes one or more bleachers or stands 42 that are located off the playing field and positioned along one or more sides of the playing field. In an example, the stands 42 are configured to accommodate spectators for viewing the field game during game play. In an example, the stands 42 may be of a conventional type used for spectator viewing of field sporting events depending on whether the field game is being played indoors or outdoors. In the example illustrated, the stands 42 are positioned along each of the four sides of the playing field. Alternatively, the stands may be positioned at only specific sides of the game field as desired. While stands were not illustrated in the example playing fields of
The playing field 30 illustrated in
While a particular number of players in each team, a particular grouping of players within each team, and a particular placement position of grouped players in each team has been disclosed and illustrated for the example playing field of
The playing field 60 includes a single defined area 64 located thereon. In an example, the defined area 64 is positioned adjacent an end 66 of the playing field such that there is an area 68 between the end 36 of the playing field and the defined area 34 for game play. Alternatively, the defined area may be placed at the end of the playing field, e.g., such that no play area exists behind the defined area. The size, configuration, and construction of the defined area 64 may be as described above for the example playing field illustrated in
In an example, the defined area 90 is level with the remaining portion of the playing field. However, the defined area 90 may be slightly raised or recessed from the remaining portion of the playing field if so desired. While the rectangular defined area 90 has been illustrated with its length dimension extending along the width of the playing field, it is to be understood that the rectangular defined area 98 may be positioned with its width dimension extending along the width of the playing field, e.g., it may be rotated 90 degrees if desired.
While different shapes of playing fields as combined with different configurations of defined areas and different orientations of defined areas on the playing field have been described above and illustrated in
The ball may include surface features disposed along the exterior surface to facilitate holding, grasping and throwing the ball by a game player. The surface features may be uniformly or arbitrarily disposed along ball exterior surface. In an example, the surface features may be provided in the form of recessed regions or ridges 72 that are distributed along the outside surface. In an example, as illustrated in
In an example, the ball used for playing the field game as disclose herein is sized to facilitate being held, gripped, grasped, kicked and/or thrown by a player of the game during game play for the purpose of holding and running, throwing or passing to teammates, and catching. In an example, the ball may have a diameter of greater than about 2 inches, from about 3 to 15 inches, and from about 4 to 10 inches. In an example, the ball has a diameter of approximately 5.5 inches. It is to be understood that while particular ball dimensions have been provided, that balls sized differently while providing a similar function as described above are intended to be within the scope of the field game and equipment used therewith as described herein.
Other equipment that may be used by player of the field game as disclosed herein include protective player equipment such as helmets, light pads for shoulders, shins, knees, ankles, cups, mouth guards, and the like. In an example, the protective gear is lighter and less bulky that than that worn to play American football. In an example, helmets worn for game play more closely resemble American football helmets of the 19th century. In an example, the wearing of such protective gear by a player is mandatory. In an example, player uniform design, e.g., color, pattern, and/or type may be determined by each player team. Alternatively, player uniform design may be determined by league rules if leagues are formed and such league rules are developed.
In an example, the field game as disclosed herein makes use of more than one ball during game play. In an example, game play begins with using two or more balls, and in a particular example, game play begins with using three balls. In an example, each of the balls is identically configured. Two teams of 12 players each begin on opposite baselines of the playing field or battlefield. In an example, reference is made to
Once the two teams are positioned on the playing field, game play is initiated by a kickoff where players of the defending team 50 kick or punt the balls simultaneously into the territory or region of the playing field occupied by the offending team 52. In an example, it is desired that the defending team 50 kicks the balls deep into the offending team's territory. The teams then charge towards each other, meeting on the playing field, e.g., at or near a middle region of the playing field. The defending team 50 has the objective of causing the offensive team 52 to lose possession of the balls and prevent the offending team from placing one or more of the balls in the defined region. The offending team has the objective of moving the balls downfield by running with the balls, handing, kicking or throwing the balls to another teammate without losing possession, and ultimately having one or more offending players with possession of one or more of the respective balls in the defined area to thereby score, i.e., a score is made when an offending player has controlled possession of a ball in their hands within the defined area. The offending team may score by an offending player catching the ball (via pass or kick) while in the defined area, or by an offending player carrying the ball into the defined area. The offending team may move in any manner or direction on the playing field, and may use any combination of throws, handoffs, runs, or kicks to move the ball on the playing field. The offending team loses possession of a ball if the defending team is able to fully grasp the ball and control it, for example by intercepting a handoff, throw, or kick. Possession of a ball by the offending team may also be lost if a ball is knocked from or otherwise taken from an offending team player, if a ball is loose and a defending team player lands on the ball. Once possession of a ball is lost by the offending team, the ball is considered dead and is out of play for the reminder of a skirmish of game play with the other balls remaining in play. Possession of a ball is also lost if the ball goes off of the playing field and out of play.
During game play it is intended that defending team players and offending team players be very physical and may each shove, block, trip, pick, screen, grab, pile on, roughhouse, and shove other players with one or both hands. In an example, there is to be no tackling, no hits above the neck, and no intentional kicking. There may be one or more referees used during game play, and in an example there may be two to four referees. There are penalties that may be assessed during game play. In an example, there are two types of penalties that may be assessed for tackling, kicking, or hits above the neck. If the referee assesses that the act was of a severe degree, the offending player or players may be removed from the game, the offending player or players may be fined, and/or the offending player or players may be removed or banned from participating in one or more future games. League officials rule on an individual basis. If the referee assesses that the act was of a less severe degree, the offending player or players may receive a time penalty during which the offending player or players do not play in the game. In an example embodiment, the duration of a time penalty may be from 5 minutes to 10 minutes or the like. During a time penalty, the offending player or players must leave the playing field and play of the game continues with the remaining number of players on the offending player or offending player's team, i.e., the team with the offending player or offending players is not permitted to substitute in other players to make the team whole in terms of the number of team player.
In an example, a score occurs during game play when the offending team manages to successfully move a ball downfield and an offending player have control of the ball with their hands in the defined area, e.g., by running the ball into the defined area or by catching the ball in the defined area. In an example, each score results in one or more points and, in a particular example, each score results in an award of one point. Once all three balls are either lost (out of possession or off the playing field) or scored (placed into the defined area) the skirmish between the two teams is over and the teams then switch sides on the playing field. During a skirmish the defending team does not have the objective of scoring, its only objective is to prevent the offending team from scoring. In an example, there are no time-outs or other stoppage of play during a skirmish, which results in substantially constant action during a skirmish.
After a skirmish has ended, the teams have a defined time to return to the playing field in the switched positions. In an example, the defined time may be limited for the purpose of producing near-constant action and game play. In an example, the defined time may be approximately 15 seconds for the teams to take their respective switched positions on the game field before the new defending team (formally the offending team in the preceding skirmish) kicks or punts the balls to the new offending team (formally the defending team in the proceeding skirmish) to start a new skirmish. If the teams are not ready within the 15 seconds there may be a penalty accessed for the team not ready, e.g., a point or more may be deducted from the late team's score. Alternatively, instead of a penalty, the team that is ready within the designated time may have the advantage of starting play, thereby providing an advantage in game play. While a particular defined time between skirmishes has been described above, it is to be understood that the particular time may vary while maintaining the function of creating near-constant game play action, and that such is intended to be within the scope of the scope of the field game as disclosed herein.
A full game of the field game as disclosed herein comprises two game play periods that are referred to as battles. Each battle lasts for a defined period and may encompass one or more skirmishes. In an example, each battle may last for approximately 30 minutes. The number of skirmishes within each battle can and will vary depending on a number of game play factors. While a typical skirmish may last a few minutes, theoretically one skirmish could last an entire battle, i.e., where a single skirmish lasts the entire 30 minutes. While a particular defined time for each battle has been described above, it is to be understood that the particular time may vary while maintaining the function of creating near-constant game play action, and that such is intended to be within the scope of the scope of the field game as disclosed herein. In an example, during each battle the game clock, e.g., of 30 minutes, never stops. In an example, there are no breaks, no pauses, no huddles, no time-outs, or the like. The game clock may only be stopped in the event of serious player injury, at the sole discretion of the game's referee. At the end of the 30-minute game clock for a battle, game play of a skirmish ends and does not continue.
In an example, there is a defined break period between each of the two battles. In an example, for the purposes of maintaining near constant action, there is only one break period and the time for the break period is brief. In an example, the break period between the two battles may be approximately 5 minutes. After the first battle and the defined break, the second battle begins during which event the teams switch positions on the playing field from the positions they took at the beginning of the first battle regardless of respective team positions at the stoppage or end of the last skirmish in the first battle. While a particular defined time between battles has been described above, it is to be understood that the particular time may vary while maintaining the function of creating near-constant game play action, and that such is intended to be within the scope of the scope of the field game as disclosed herein. Also, while an example has been described comprising two battles, it is to be understood that variations including only one or more than two battles are intended to be within the scope of the field game as disclosed herein. In an example, a winning team of the field game as disclosed herein is determined based on the team that has the highest score at the end of the two battles.
The field game as disclosed herein is specifically configured comprising a playing field, a defined area for receiving placement of a ball therein, and game play rules and instructions that are all developed for the purpose of promoting high-energy, fast-paced, and aggressive game play to thereby increase the action level and excitement associated with playing and watching the game.
Although but a few example playing fields, game play equipment, and game play rules and instructions have been described in detail above, those skilled in the art will readily appreciate that many modifications are possible in the example embodiments without materially departing from the field game as disclosed herein. Accordingly, all such modifications are intended to be included within the scope of this disclosure as defined in the following claims. In the claims, means-plus-function clauses are intended to cover the structures described herein as performing the recited function and not only structural equivalents, but also equivalent structures. Thus, although a nail and a screw may not be structural equivalents in that a nail employs a cylindrical surface to secure wooden parts together, whereas a screw employs a helical surface, in the environment of fastening wooden parts, a nail and a screw may be equivalent structures. It is the express intention of the applicant not to invoke means plus function type claiming for any limitations of any of the claims herein, except for those in which the claim expressly uses the words ‘means for’ together with an associated function.