The present invention relates to a board game and more particularly to a firefighter themed board game.
The following patents are considered to be of general relevance to the subject matter of the present invention and are not believed to anticipate or render the present invention obvious, whether taken alone or in combination.
Canadian Patent No. 1,288,787 (Ironside et al.) OIL EXPLORATION Ironside et al. teach an oil exploration game using a 3-dimensional game box having a playing surface around the periphery of the top surface and a central play area. Players attempt to gain ownership of parts of the central play area. Cards are provided which indicate rewards and punishments. The object of the game is to accumulate the most money through oil exploration beneath the play areas which the players own.
U.S. Pat. No. 1,085,202 (Gingras) GAME Gingras describes a game purposed to simulate certain aspects of real estate management. Players attempt to accumulate property, maintain, and build upon that property. Players also incur expenses in order to keep up their property. At the point when any one player has occupied each of their spaces, the game is over and the winner is determined by the player having the highest point value of their cards on their spaces.
Canadian Patent No. 1,285,583 (Ingles et al.) BOARD GAME AND COMPONENTS THEREFOR Ingles et al. disclose a game in which players attempt to control a simulated wild fire. The conditions of the fire are determined randomly at the game's outset and change during play according to game cards. The players use various equipment to combat the fire and attempt to predict the fire's future status based on information available. The game is purposed to provide teaching and enjoyment.
U.S. Pat. No. 5,139,269 (Peterson) FINANCIAL GAME APPARATUS Peterson teaches a game in which players buy and sell stocks while moving around a board. Penalties and rewards are handed out based on where the player lands on the board. Stocks may be bought when the player lands on the square indicating that stock. The stock prices are determined randomly by an external electronic source.
U.S. Pat. No. 5,183,257 (Shore) FIRE SAFETY AND HAZARDS GAME Shore describes a board game purposed to teach fire safety in which players circulate around the board and attempt to accumulate awards and money. Players may attempt to take short cuts but may be penalized for landing on squares which indicate that an unsafe activity has been performed which increases the risk of a fire. The object of the game is to circulate the board more times than the other players.
According to an aspect of the present invention there is provided a board game comprising: a plurality of player markers; a game board having a plurality of spaces thereon for movement of player markers, said plurality of spaces including: a plurality of equipment spaces, whereby a player obtains an equipment card indicated by a landed-on equipment space; a plurality of task spaces, whereby a player takes a task card at random from a collection thereof upon landing on a task space and attempts to complete a task which is indicated on the task card by turning in at least one equipment card in their possession; and random number generating means for determining movement of the player markers about the board.
The equipment cards may indicate a piece of equipment useful for fighting a fire. The tasks cards may indicate a firefighting task. The districts may represent firefighting districts.
The board may further comprise a plurality of district spots, separate from the plurality of spaces, obtainable upon successful completion of a task and the game may further comprise a plurality of district markers for placement on an obtained district to indicate ownership thereof, regardless of whether the district was previously owned or not. Task cards may indicate either a specific district to be obtained or a choice of districts.
The player pieces, equipment cards, and/or district markers may be marked to indicate the player associated therewith by indicia, for instance a city name, and/or by colour-coding.
The game board may further comprise a plurality of duty spaces, whereby a player landing thereon takes a duty card at random from a collection thereof and follows instructions for playing the board game indicated on the duty card. For simplicity, players playing the game may pick cards from the top of a pile to achieve a random selection. Duty cards may indicate firefighting-related instructions and various instructions for moving about the board, picking cards, etc.
The duty cards may include cards having instruction to place a particular equipment card on a garage space on the board resulting in the particular equipment cards being temporarily unusable.
The game board may further comprise at least one back-in-service space, whereby a player landing thereon may return any or all of their equipment cards which are on a garage space to their possession.
The game board may further comprise at least one injury space, whereby a player landing thereon must proceed to a hospital space on the board where the player remains until liberated. A player may be liberated from a hospital space by any player obtaining a preselected number by the random number generating means or by use of a particular duty card.
The game may further comprise rank badges which may be obtained by a player by landing on a promotion space of the board or as a result of instructions indicated on a duty card, wherein the rank cards reduce the number of equipment cards needed for completion of the tasks. The rank badges may represent a rank of firefighting including, from lowest to highest, some or all of firefighter, lieutenant, captain, deputy chief, and fire chief.
The game board may further comprise at least one mutual aid space, whereby a player landing thereon is permitted to turn in, in addition to any of their own equipment cards, one or more equipment cards from another player in order to complete a task.
The game board may further comprise at least one start space upon which players may place their playing piece at the game's outset.
The game board path may be in the configuration of a maltese cross. The random number generating means may comprise a die.
In an advantageous embodiment of the invention, the board game may be described as including: a game board with playing spaces preferably configured as a maltese cross for navigation by Player Pieces using a die, Equipment Cards to be accumulated by each player and useful in attending to Fire Calls indicated on Fire Call cards; Station Duty Cards providing instructions to be followed by each player; District Markers for use in designating the Districts held by each player upon successful completion of a Fire Call; Fire Service Badges to be gained by each player in order to increase their rank, thereby helping them to attend to Fire Calls; additional features of the game include instructions to enter and exit a Hospital and Garage. The object of the game is to hold the most Districts at the time at which all Districts are covered.
Embodiments of the invention will now be described, by way of example, with reference to the accompanying drawings, in which:
a and 2b are plan views of Station Duty cards for use in the embodiment of
a and 3b are plan views of Fire Call cards for use in an embodiment of the present invention;
a and 4b are plan views of Equipment cards for use in an embodiment of the present invention;
c and 4d are plan views of Mutual Aid cards for use in an embodiment of the present invention;
A preferred theme of the present invention is that of firefighting and the specific features according to preferred embodiments are directed to this theme, however, the game board is not limited to this theme.
A game board (1) illustrated in
The board may include photographs and/or pictures relating to the theme of the game.
The game may be preferably suitable for ages 8 to adult. The game may preferably be played by 2to 4players.
The four portions separating the outer and inner rings of the maltese cross may be marked with, for instance, colours, numbers or symbols.
Game Rules
Preferred embodiments of the present invention are described within the following Game Rules according to an embodiment of the present invention:
In the early days of firefighting, firefighters were provided with buckets and together they grouped in brigades to extinguish fires that threatened the life, property and environment of those that lived in that era. Today, modern firefighting has improved dramatically with the development of new methods and technology, but it still takes an individual with great dedication, determination and bravery to accomplish the many jobs of a firefighter. So the one question I must ask you before you begin, “ARE YOU READY TO TAKE COMMAND?”
Age: 8 to Adult
2 to 4 Players
Object
To become the Fire Department with the most districts by gathering up the necessary equipment to complete each fire call.
Equipment
Game board (1)—40 Station Duties cards (2)—72 Fire Call cards (3)—25 Chicago Fire Dept. Equipment cards (4a, 4b)—25 Calgary Fire Dept. Equipment cards (4a, 4b)—25 Toronto Fire Dept. Equipment cards (4a, 4b)—25 Halifax Fire Dept. Equipment cards (4a, 4b)—4 colour coded playing pieces (5)—10 colour coded District Markers for each station (40 total) (6)—1 die (7)—20 colour coded Fire Service Badges (19).
Preparation
Place the game board (1) on a playing area, and put the Fire Call Cards (3) and the Station Duties cards (2) face down accessible to all players. Each player chooses a color playing piece (5) along with 10 matching District Markers (6) which represents a certain fire department.
Separate each of the 4 sets of Fire Department Equipment cards (4a, 4b) and get each player to act as Dispatcher for the player to their left, or an individual Dispatcher could be appointed to distribute these cards as well as fire service badges (19) throughout the play of the game. Each player starts at the rank of Firefighter, and receives a Firefighter Badge before play begins. Throughout the game, players can be promoted or demoted; no lower then Firefighter and no higher than Fire Chief.
Dispatcher
The individual selected for this job is responsible for the distribution of all the Fire Department equipment cards (4a, 4b) and badges (19) for each of the players involved in the game. If the Dispatcher is also playing the game they must keep their acquired equipment cards and badges separate from those not yet obtained. Each player could also act as Dispatcher for one of their opponents, which is probably the best way to go.
Playing the Game
Each player places their playing piece (5) on alternate Fire Station spaces (8, 8a) on the board (1) and takes their turn rolling the die (7), the player with the highest roll goes first continuing in a clockwise fashion around the board (1). Play then moves to the player on their left.
Players may move their playing pieces (5) in and around any of the four wings of the maltese cross, in order to collect their equipment cards (4a, 4b). However, they may only move their playing piece (5) in the directions shown in
The playing pieces (5) remain on the spaces occupied and proceed from that point on the players next turn. Two or more playing pieces (5) may remain on the same space at the same time.
According to the space your playing piece (5) reaches, you may be required to collect a piece of Fire Service Equipment (4a), follow the instructions of a Station Duties card (2), attempt to complete a Fire Call in order to obtain a District, report to the Hospital due to an On-the-Job Injury, receive a Fire Service Promotion or remove your equipment from the out-of-service Garage by landing on a Back-in-Service space (10). The game is over once all the Districts are covered and one Fire Department holds a majority of the Districts. In the event of a tie, play continues until ONE Fire Department gains control of more Districts then any other opponent. This player is then declared the winner.
Fire Station
Each of the two Fire Station spaces (8, 8a) in the game will be the starting positions for each of the participating Fire Departments at the start of the game. Each playing piece (5) corresponds to a Fire Department. You may be asked to return to your own Fire Station (8, 8a) for a much needed piece of Fire Service Equipment. In this situation you would continue play from your Fire Station location. The first space counted when exiting your Fire Department is the one at the end of the driveway. The Fire Service Promotion space (9) and Back-in-Service space (10), are the first counted spaces out of each of the two available Fire Stations.
Fire Service Equipment
This is the much needed equipment that you must continually collect throughout the game in order to complete a FIRE CALL. Fire Service Equipment is collected when a player lands on one of the Fire Service Equipment spaces (11a) located in each of the four wings of the MALTESE CROSS; these wings are categorized by the numbers 1, 2, 3 and 4. These categories are created because it requires each of the six pieces in one of the four wings of the MALTESE CROSS, plus three others from around the board when you hold the rank of Firefighter, to complete a FIRE CALL.
In the event of landing on a piece of Fire Service Equipment that you already own, you get to Roll Again, until you land on a piece of Fire Service Equipment not yet owned or any other space on the board. The maximum amount of additional rolls a player receives to do this is 3. Play then continues to the next player.
Each of the four Fire Departments has a total of 24 Fire Service Equipment cards (4a) and one Mutual Aid card (4b) which are collected when a player lands on the respective Fire Service Equipment spaces (11a) and Mutual Aid space (11b). Once these cards are used to complete a FIRE CALL, they must be passed in and collected again. This also includes the opponents cards used by way of Mutual Aid. If you are instructed to collect a much needed piece of Fire Service Equipment, this does not include your Mutual Aid card (4b).
Station Duties
When a player lands on a Station Duties space (12), they must pick a Station Duties card (2) and follow the instructions given. The players turn is not over until all the instructions on the card are followed. If a player is asked to use a piece of Fire Service Equipment they do not return it to their Dispatcher as they would during a Fire Call. However, they must place their equipment on the out-of-service Garage on the Garage space (13) if they are instructed to do so.
(The discarded Station Duties cards are to be placed face up in a pile next to the Station Duties stack, and reshuffled when the draw pile is depleted to be used again.)
Hospital
If you land on a Station Duties space (12) and you are informed that you received an injury and you have been instructed to go to the Hospital, or you land on the square that says On-the-Job Injury (14), you must report to the Hospital immediately which is found on the Hospital space (15). There are two ways to get out of the Hospital, either YOU or ANY of your opponents must roll a six or by way of a Band Aid indicated on a Station Duties card (2). Also, if you are in the Hospital, your Fire Service Equipment MAY NOT be used by way of Mutual Aid.
On-the-Job Injury
When a player lands on the On-the-Job Injury space (14), they have sustained an On-the-Job Injury, and must move their playing piece (5) to the Hospital immediately. The only way a player can get out of the Hospital is by that player or one of their opponents rolling a six, unless otherwise stated or by using a Band Aid card which is one of the Station Duties cards (2). The first space counted when leaving the Hospital is the Mutual Aid space (11b).
Fire Call
When a player lands on a Fire Call space (18), it is their chance to win a District. When landing here you must pick a FIRE CALL card (2) and attempt to complete the call, unless you already own the District.
On each FIRE CALL card (3) a District number or District choice will be indicated at the top, this is the District you are attempting to win. There will also be a list of different pieces of Fire Service Equipment which you will need in order to complete the FIRE CALL. The number of pieces you need however, totally depends on your rank. Each rank on the FIRE CALL card (3) is indicated by a colour striped arrow.
For example if you were to pick the following card and your Fire Service Badge (19) was that of “LIEUTENANT”,you would need a Rescue Truck, Roof Ladder, Salvage Cover, Man Down Alarm, Pumper Truck, Defibrillator, Class B Foam and a Tanker Truck in order to complete the FIRE CALL. If you were successful in completing this FIRE CALL, you would then place one of your Fire Departments coloured District Markers (6) over District # 7. The ten districts (16) numbered 1 through 10 are identified in the centre region (17) of the board (1).
If the District has already been covered by another opponents District Marker (6), you would replace their District Marker (6) with one of your own. To do this you must pass in the necessary Fire Service Equipment card (4a) to complete the FIRE CALL and earn your right for the District.
(The discarded FIRE CALL cards are to be placed face up in a pile next to the FIRE CALL stack, and reshuffled when the draw pile is depleted to be used again.)
Mutual Aid
The Mutual Aid card (4b) can be used when a player does not have all the necessary Fire Service Equipment to complete a FIRE CALL. This card (4b) enables you to get ONE of your opponents to assist you in completing a FIRE CALL. This enables you to use the Fire Service Equipment from the opponent you choose as long as your Fire Department doesn't already own it. This card (4b) CANNOT be used on any player in the Hospital.
For example if you were a Deputy Chief of the Halifax Fire Department and you had your Mutual Aid card (4b), a Roof Ladder, Man Down Alarm and a Defibrillator, and you drew the Fire Call card (3) from the pile, you could use your Mutual Aid card (4b) to get a Rescue Truck, a Salvage Cover and a Pumper Truck from one of your opponents to complete the FIRE CALL. The Fire Service Equipment and Mutual Aid cards (4a, 4b) used however, must be returned to their Dispatcher, including the equipment used from the other opponent by way of Mutual Aid. Mutual Aid card (4b) can only be used on ONE of your opponents at a time and all players must reveal their collected equipment to each of their opponents.
Out-of-Service
Throughout the game a Station Duties card (2) may instruct you to place a piece of Fire Service Equipment out-of-service. Place it on the out-of-service Garage space (13). It cannot be used to complete a FIRE CALL in any way, until it is Back-in-Service. The only pieces of Fire Service Equipment that can be placed in the out-of-service Garage, are those that have already been collected by the players.
There are two ways to bring a piece of Fire Service Equipment back into the game. A player can take “ALL” of their Fire Service Equipment, back into the game, by landing on the space “Back-in-Service” (10). Or, a player rolling a six may remove “ONE” piece of Fire Service Equipment from the out-of-service Garage. If that player forgets to remove a piece of Fire Service Equipment from the Garage after they roll a six, and the next player has gone already, it stays in the Garage until you receive another chance to get it out. Mutual Aid is NOT considered Fire Service Equipment.
Fire Service Promotion
Throughout this game a Firefighter can climb several ranks. The higher the rank, the more importance you have in the Fire Service. At the start of the game you should have received a Firefighter Badge (19). This means you would need all the Fire Service Equipment asked for on the FIRE CALL card (3), if you remained at that rank. As you climb in rank, you must not forget to pass in your Fire Service Badge (19) for the one with the higher rank. If you forget to do so and are attempting to complete a FIRE CALL, you may be asked to provide the necessary equipment for that of the badge (19) you have.
Throughout the game, players can be promoted or demoted; no lower than Firefighter or higher than Fire Chief. The rank order is as follows.
Lowest—Firefighter Lieutenant Captain Deputy Chief Fire Chief—Highest
Once a player obtains the rank of Fire Chief, any Fire Service Promotion received when they hold this status will enable the player to collect any ONE of their uncollected Fire Service Equipment cards (4a) or their Mutual Aid card (4b).
There are two ways in which a player can climb in rank. One is to land on the space (9) that says “Fire Service Promotion”, and the other is by the Station Duties cards (2). If at anytime you receive a Fire Service Promotion, pass in your old badge (19) for that of the next highest rank. Keep in mind however, “What Goes Up, Can Come Down”.
Back-in-Service
Once you land on the Back-in-Service space (10), it entitles you to remove ALL of your Fire Service Equipment from the out-of-service Garage, to be put back in the game. In order for a player to put a piece of Fire Service Equipment back in the game, the player just places it back with the rest of their collected equipment.
Band Aid
These are Station Duties cards (2) that can be collected and kept from the Station Duties card (2) stacks, which enable you to be relieved of your injuries and released from the Hospital immediately. Once these Band Aid cards are used, they must be returned to the Station Duties card (2) stacks right away.
District Choice
This allows you to choose the district of your choice when you are completing a Fire Call, even if it is already covered with a District Marker (6). Word of advice from one Firefighter to another however, WHAT GOES AROUND, COMES AROUND.
Rolling a Six
When a player rolls a six, many different things may be accomplished on top of advancing 6 spaces. A player can also get back 1 piece of their Fire Service Equipment that has been placed in the out-of-service Garage “or” a player may release themselves or one of their opponents from the Hospital.
Shortened Version
If players wish to shorten the length of a FIRE CALL game, they may begin the game by awarding each team a certain number of Districts and/or a certain number of Fire Service Equipment cards (4a, 4b) before play begins.
The following pieces of equipment may be indicated on the equipment spaces and each of the players' equipment cards:
The following instructions may be indicated on duty cards (2), preferably called “Station Duty” cards in line with the firefighting theme.
Number | Date | Country | Kind |
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2,420,680 | Mar 2003 | CA | national |