Information
-
Patent Grant
-
6786486
-
Patent Number
6,786,486
-
Date Filed
Monday, November 10, 200321 years ago
-
Date Issued
Tuesday, September 7, 200420 years ago
-
Inventors
-
-
Examiners
- Banks; Derris H.
- Cegielnik; Urszula
Agents
-
CPC
-
US Classifications
Field of Search
US
- 273 244
- 273 259
- 273 277
- 273 145 R
- 273 145 C
- 273 145 CA
- 273 2821
- 273 2822
-
International Classifications
-
Abstract
A fishing board game comprising a gameboard, fish cards, color cards, bait boards, playing cards, game pieces and a pair of dice. The gameboard comprises a circuitous grid of interconnected fishing points, a portion of which are designated by color as fishing holes where fish may be caught. A fish card identifies a player's target fish which, if caught, increases the points associated with the catch. The color cards assign a point value to a catch which varies depending upon whether the player has selected an appropriate bait on the player's bait board. The playing cards are used to catch a fish, impair an opponent or assist a player. The dice are used to determine the number of spaces which a player may move and for generating random numbers required by the game rules.
Description
BACKGROUND
Many types of board games exist. They are generally entertaining and occasionally serve to teach the players. A number of fishing board games exist. These games are typically entertaining. However, they do little to teach a novice fishermen the skills necessary to become an expert veteran fisherman.
The prior art discloses numerous fishing board games. These include U.S. Pat. Nos. 3,921,981, 5,176,385, 5,186,466, Des. 292,105, 5,513,848 and 6,257,576.
There is a need for an improved fishing board game which is entertaining and educational for the players. The game should teach the players how to identify various types of fish; the types of food which the various types of fish feed upon; how the various types of fish are rated by desirability by veteran fishermen; and where environmentally the various types of fish may be found.
SUMMARY
The present invention is directed to a fishing board game which satisfies these needs.
The fishing board game is comprised of a gameboard, a plurality of fish cards, a plurality of colored color cards, a plurality of bait boards and a plurality of playing cards.
The gameboard has a starting area. This is where the players place game pieces assigned to each of them prior to the start of the game. A circuitous grid of interconnected fishing points begins and ends at the starting area. The grid is comprised of intersecting lines. Each line intersection is a fishing point. A portion of the fishing points are designated by color as fishing holes. To designate a fishing hole, a circle is placed around the intersecting lines and filled with a color. During the playing of the game fish are located within the fishing holes.
Preferably, the gameboard is also comprised of a plurality of color card slots, a fish card slot, a playing card draw slot, a playing card discard slot and a dice bubble. The color card slot holds color cards. The fish card slot holds fish cards. The playing card draw slot holds unplayed playing cards. The playing card discard slot holds discarded playing cards. The dice bubble encloses a pair of dice. The dice bubble is a traditional dice bubble which causes the enclosed dice to be randomly rolled when the bubble is pushed upon. The number resulting from a roll of the dice is used to determine the number of fishing points to be traversed by a player and for generating random numbers required by the rules of the game.
The fish cards have a uniform appearance on one side. The other side of each fish card designates a unique fish. That fish identifies a target fish for a player. When a player catches a target fish, the points assigned to that catch are enhanced.
The colors of the color cards are comprised of the colors assigned to the fishing holes. Each fishing hole color can be found as a matching color on a plurality of color cards. The primary purpose of the color cards is to set a point value when a fish is caught. Each color card has a plurality of bait designator, fish and point combinations listed thereon. Each color card also has a fish and point combination which is not associated with a bait designator. When a fish is caught, the game rules require a determination of whether the bait designator on a selected color card matches a selected bait designator on a player's bait board. When such a match occurs the player is awarded the points associated with the color card bait designator which matches the selected bait board bait designator. If there is no such match after a fish catch, the player is assigned the points associated with the fish and point combination on the color card which are not associated with a bait designator.
During the playing of the game each player is assigned a bait board. Each bait board has a plurality of labeled grouped baits. One label applies to each group of baits. Each bait within a group of baits is associated with a bait designator. The bait designator on the bait board associates a selected bait on the bait board with fish and point combinations listed on the color cards. Each bait within within the grouped baits on the bait board is also associated with a bait selector. The bait selector is used by a player to select a bait on the player's bait board. Preferably, the bait selector is comprised of a peg and a hole wherein the hole is associated with a specific bait on the bait board. A bait on a bait board is selected by placing the peg in a hole associated with the desired bait.
The playing cards are comprised of sequential fishing cards. Preferably, the playing cards are also comprised of specialty cards and snag cards. Preferably, the sequential fishing cards are comprised of cast cards, bite cards, hook cards, fight cards and caught cards. The rules of the game require that one of each type of sequential fishing card be played, in order, for a player to catch a fish.
The specialty cards are comprised of game warden cards, fishing license cards, bonus bait cards and bogus bait cards. The game warden cards are used to impair an opponent's ability to accumulate points. The fishing license cards are used for neutralizing the game warden cards. The bonus bait cards are used to permit a player to select an additional bait on the bait board assigned to that player. The bogus bait cards are used to inhibit an opponent's ability to select baits from within a bait group on the opponent's assigned bait board. The snag cards are used to impair an opponent's ability to catch fish.
In the preferred embodiment of this invention the fish associated with each bait designator, fish and point combination on the color cards of each color is selected from a group of fish having similar desirability (as determined by the typical fisherman) and preferred foods.
The game pieces are used to designate each player's position on the gameboard.
DRAWINGS
These and other features, aspects, and advantages of the present invention will become better understood with regard to the following description, appended claims, and accompanying drawings where:
FIG. 1
is a perspective view of the fishing gameboard showing the circuitous grid of interconnected fishing points, the colored fishing holes, the starting area, the color card slots, the fish card slot, the playing card draw slot, the playing card discard slot, the dice bubble and a pair of dice.
FIG. 2
a
is a perspective view showing one side of a fish card.
FIG. 2
b
is a perspective view showing the other side of a series of fish cards.
FIG. 3
is a top view of a bait board.
FIG. 4
is a top view of a series of color cards.
FIG. 5
a
-
FIG. 5
t
are top views of playing cards.
FIG. 6
is a top few of the other side of a playing card.
DESCRIPTION
The preferred embodiment of the fishing board game is comprised of a game board
30
, fish cards
64
, colored color cards
72
, bait boards
50
, playing cards
88
, game pieces
142
and a pair of dice
47
.
The game board
30
has a starting area
32
centered along its left edge. This provides an area for the placement of game pieces
142
for each player prior to the beginning of a game. A circuitous grid of interconnected fishing points
34
begins and ends at the starting area
32
. During the playing of the game the game pieces
142
are moved from grid
34
intersection to grid
34
intersection in accordance with the results of a roll of the dice
47
. A portion of the grid
34
intersections are designated by color as fishing holes
36
. Preferably there are from 50 to 100 fishing holes
36
with each fishing hole
36
being colored white, brown, green, yellow, red, blue or black. Fish are located at the colored fishing holes
36
. Preferably, contiguous groups of fishing holes
36
have the same color. Grid
34
intersections which do not have colored fishing holes
36
contain no fish. Alternatively, fishing holes
36
without fish could be denoted as black fishing holes
36
.
Six color card slots
38
are positioned along the bottom of the gameboard
30
and aligned to the left edge of the gameboard
30
, as shown in FIG.
1
. The color card slots
38
are sized to receive and hold a set of color cards
72
. A fish card slot
40
is positioned along the bottom of the gameboard
30
and aligned to the right edge of the gameboard
30
, as shown in FIG.
1
. The fish card slot
40
is sized to receive and hold a set of fish cards
64
.
A dice bubble
46
, a playing card draw slot
42
and a playing card discard slot
44
are positioned within the center of the gameboard
30
so as not to interfere or overlap with the circuitous grid
34
, as shown in FIG.
1
. The dice bubble
46
contains, and enables the random rolling of, the pair of dice
47
. Because the dice
47
are contained within the bubble
46
, the dice
47
will not cause unintended movement of game pieces
142
, fish cards
64
, color cards
72
, or playing cards
88
. The playing card draw slot
42
and the playing card discard slot
44
are sized to receive and hold a set of playing cards
88
. The playing card draw slot
42
holds unplayed playing cards
88
. The playing card discard slot
44
holds played playing cards
88
.
Preferably, the gameboard
30
has an aquatic background
48
. Different aquatic backgrounds
48
may also be associated with groups of fishing holes
36
. Such backgrounds may include deep lakes, strong running rivers, swamps and marshes. This will permit the game to be used as a teaching tool for novice fishermen. The novice fisherman can be taught where to fish for certain types of fish by associating those types of fish with aquatic backgrounds
48
and colored fishing holes
36
appropriate for that certain type of fish.
FIG. 2
a
and
FIG. 2
b
show a series
70
of fish cards
64
. One side
68
of the fish cards
64
shows the word FISH. The other side of each fish card
64
shows a unique fish
66
. Preferably, there are
18
fish cards
64
. The fish come from four groups. The groups are panfish, rough fish, standard fish and premium fish. The panfish fish cards
64
are labeled bluegill, rock bass, crappie and yellow perch. The rough fish fish cards
64
are labeled bullhead, sucker, carp and catfish. The standard fish fish cards
64
are labeled largemouth bass, smallmouth bass, pike, walleye and muskellunge. The premium fish fish cards
64
are labeled brooktrout, rainbow trout, brown trout, steelhead and salmon.
FIG. 4
shows a series of colored color cards
72
. Each color card
72
has a base color
74
. The base colors
74
are selected from the group of colors comprising the colors of the colored fishing holes
36
. Each fishing hole
36
color coincides with the base color
74
of a plurality of colored color cards
72
. Each colored color card
72
contains a plurality of bait designator
76
, fish
78
and point
80
combinations
82
. Each bait designator
76
on the color cards
72
is a capital letter. It refers to a bait designator
56
located upon the bait board
50
. The bait designator
76
allows a fish bait to be identified by a letter. Each fish
78
on a color card
72
is a potential fish to be caught during the playing of the game. The point value
80
across from that fish is the point value assigned if the fish is caught. Each horizontal combination
82
of a bait designator
76
, a fish
78
and a point value
80
identifies a potential fish to be caught by a specific bait and the point value
80
to be assigned to that catch. Each color card
72
also contains one fish and point combination
84
not associated with a bait. There will be times when a fish is caught, but with the wrong bait. During the playing of the game a player selects a bait on his bait board
50
. Each fish catch is associated with a single color card
72
. If the color card
72
associated with that fish catch does not contain a bait designator
76
coinciding with a bait selected by the player on his or her bait board
50
, then the fish is caught with the wrong bait. When this contingency occurs the point value assigned to the catch is the point value
80
assigned to the fish and point combination
84
not associated with a bait designator.
Preferably, there are
60
color cards
72
—ten for each color except black. The point values
80
associated with each fish on the color cards
72
should be as follows: bluegill (1-3), rock bass (1-3), crappie (2-4), yellow perch (2-4), bullhead (2-4), sucker (2-4), carp (3-5), catfish (3-5), largemouth bass (6-8), smallmouth bass (6-8), pike (6-8), walleye (6-8), muskellunge (6-8), brooktrout (7-9), rainbow trout (7-9), brown trout (7-9), steelhead (9-10) and salmon (10). This association of point values
80
with various fish
78
on the color cards
72
is consistent with the relative desirability of each fish
78
generally accepted by most fishermen. Alternatively, the game may include a fish chart. The fish chart would identify the type of fish within each colored fishing hole. Additionally, it would show the preferred baits for each fish. This would help educate the novice fishermen regarding the environment preferred by various types of fish, as well as the baits preferred by various types of fish.
As can be seen from
FIG. 3
, the baits
52
are grouped and labeled
54
. For example, the live bait group consists of worms, grubbs, minnows, crayfish, leeches and food. The other bait groups
54
are artificial lures, flycasting and trolling. Each fish has a tendency to prefer one bait group. Certain groups of fish have similar feeding preferences. It is invaluable for a fisherman to know the feeding preferences of the fish he or she desires to catch. An expert fisherman is able to rate the likelihood of catching a certain fish type with a certain bait group as poor, fair, good or excellent. By grouping fish with similar feeding preferences and baits together on the same color of color card
72
the novice fisherman can be taught the feeding preferences of various fish. Further, such grouping will enhance the realism of the game. Additionally, there is a correlation between the average fisherman's rating of the desirability of certain fish and the bait groups preferred by those fish. Accordingly, the bait designator
76
, fish
78
and point value
80
combinations
82
should be consistent with the following, although such consistency is not a necessary element of this invention.
The white color cards
72
should contain bluegill, rock bass, crappie, bullhead and largemouth bass. The bait designator
76
, fish
78
and point value
80
combinations
82
should be consistent with the following bait group evaluations: live bait-excellent, artificial lures-good, trolling-poor and flycasting-fair.
The brown color cards
72
should contain rock bass, bullhead, sucker, carp and pike. The bait designator
76
, fish
78
and point value
80
combinations
82
should be consistent with the following bait group evaluations: live bait-excellent, artificial lures-fair, trolling-poor and flycasting-poor.
The green color cards
72
should contain bluegill, sucker, crappie, largemouth bass, pike, muskellunge and carp. The bait designator
76
, fish
78
and point value
80
combinations
82
should be consistent with the following bait group evaluations: live bait-good, artificial lures-excellent, trolling-fair and flycasting-fair.
The yellow color cards
72
should contain perch, catfish, smallmouth bass, walleye, muskellunge, rainbow trout and brooktrout. The bait designator
76
, fish
78
and point value
80
combinations
82
should be consistent with the following bait group evaluations: live bait-fair, artificial lures-fair, trolling-excellent and flycasting-poor.
The red color cards
72
should contain bluegill, smallmouth bass, brooktrout, rainbow trout and salmon. The bait designator
76
, fish
78
and point value
80
combinations
82
should be consistent with the following bait group evaluations: live bait-fair, artificial lures-fair, trolling-poor and flycasting-excellent.
The blue color cards
72
should contain perch, catfish, walleye, muskellunge, brooktrout, brown trout and steelhead. The bait designator
76
, fish
78
and point value
80
combinations
82
should be consistent with the following bait group evaluations: live bait-fair, artificial lures-fair, trolling-good and flycasting-good.
The progression from white to blue indicated above also correlates with an increase in desirability of the fish contained within those colors. Therefore, the average point values associated with the fish listed on the color cards should progress from lower point values on the yellow color cards
72
to higher point values on the blue color cards
72
.
During the playing of the game one bait board
50
, as shown in
FIG. 3
, is assigned to each player. The bait board
50
contains four sets of grouped baits
52
. For example, the second set of grouped baits
52
consists of spinners, spoons, crank baits and artificial worms. Each set of grouped baits
52
is associated with a bait group label
54
. The bait group label
54
for the set of grouped baits
52
consisting of spinners, spoons, crank baits and artificial worms is “Artificial Lures.” Each bait within the grouped baits
52
is associated with a bait designator
56
. The bait designator
56
is a single capital letter identifying the bait. The bait designator
56
on the bait board
50
is the same capital letter as the bait designator
76
on a color card
72
when the bait referred to on the bait board
50
is identical to the bait referred to on the color card
72
. A bait from within the grouped baits
52
on a bait board
50
is selected by a player by using a bait selector
58
. A bait selector
58
is associated with each bait on a bait board
50
. A hole
62
is associated with each bait designator
56
on each bait board
50
by placing the hole
62
adjacent to the bait designator
56
, as shown in
FIG. 3. A
specific bait is selected by a player by placing a peg
60
within the desired hole
62
. Thus, a bait selector
58
for a selected bait is comprised of a hole
62
and a peg
60
. The bait board
50
may be shaped as a tackle box and may contain graphical depictions of the baits to enhance the realism of the game and to teach a novice fishermen how to identify various baits.
The playing cards
88
are comprised of sequential fishing cards
90
, snag cards
140
and specialty cards
130
. The reverse side
138
of each playing card
88
has an identical appearance as shown in FIG.
6
. There the reverse side
138
is labeled “HOOK LINE AND SINKER.” The specialty cards
130
are comprised of game warden cards
108
, fishing license cards
102
, master angler cards
132
, fishing guide cards
134
, wildlife cards
136
, bonus bait cards
110
and bogus bait cards
120
. The game may be played without snag cards
140
and specialty cards
130
. However, snag cards
140
and specialty cards
130
are used in the preferred embodiment of the game.
The sequential fishing cards
90
are used to catch fish. Preferably, the sequential fishing cards
90
are comprised of cards labeled as follows: #1 CAST
92
, #2 BITE
94
, #3 HOOK
96
, #4 FIGHT
98
and #5 CAUGHT
100
. The playing time of the game may be shortened or lengthened by decreasing or increasing the types of sequential fishing cards
90
, respectively.
Snag cards
140
are labeled “SNAG.”
The game warden cards
108
are labeled “GAME WARDEN.” There are two types of fishing license cards
102
. The first is a standard fishing license card
104
labeled “STANDARD LICENSE.” The second is a premium fishing license card
106
labeled “PREMIUM LICENSE.” There are four types of bonus bait cards
110
—“LIVE BAIT”
112
, “ARTIFICIAL LURES
114
, “FLY ROD”
116
and “TROLLING MOTOR”
118
. There are four types of bogus bait cards
120
—“LOST BAIT”
122
, “MISSING LURES”
124
, “BROKEN FLY-ROD”
126
and “DEAD TROLLING MOTOR”
128
. Additionally, there are playing cards
88
labeled “MASTER ANGLER”
132
, “FISHING GUIDE”
134
and “WILDLIFE”
136
.
Preferably, there are 118 playing cards
88
broken down as follows: #1 CAST
92
-
16
, #2 BITE
94
-
16
, #3 HOOK
96
-
16
, #4 FIGHT
98
-
16
, #5 CAUGHT
100
-
16
, SNAG
140
-
6
, GAME WARDEN
108
-
6
, STANDARD LICENSE
104
-
6
, PREMIUM LICENSE
106
-
6
, MASTER ANGLER
132
-
2
, FISHING GUIDE
134
-
2
, WILDLIFE
136
-
2
, LIVE BAIT
112
-
1
, ARTIFICIAL LURES
114
-
1
, FLY ROD
116
-
1
, TROLLING MOTOR
118
-
1
, LOST BAIT
122
-
1
, MISSING LURES
124
-
1
, BROKEN FLY-ROD
126
-
1
and DEAD TROLLING MOTOR
128
-
1
.
A plurality of game pieces
142
are shaped, sized and colored to uniquely identify each player, fit on the gameboard
30
, designate only one fishing point on the circuitous grid of interconnected fishing points
34
at a time and designate a player's position on the gameboard
30
.
The object of the game is to catch 100 points worth of fish. The game is completed when a player attains 100 points and returns to the starting area
32
. Alternatively, after a first player attains 100 points play continues until each player has completed the same number of turns as the player that first attained the 100 points. The winner is the player with the most points. GAME SET UP
The first step to play the game is to set the game up. The gameboard
30
is placed upon a table. The fish cards
64
are shuffled and placed faced down upon the fish card slot
40
. The color cards
12
are mixed and shuffled. They are equally distributed and placed faced down upon the color card slots
38
. Preferably, the number of color card slots
38
used is equal to the number of players. Therefore, if there are less than six players, less than six color card slots
38
will be used. A random mixture of colors
74
will be placed upon each color card slot
38
which is used. The playing cards
88
are mixed and shuffled. They are then placed faced down upon the playing card draw slot
42
. Each player places a game piece
142
assigned to that player within the starting area
32
of the gameboard
30
. As can be seen from
FIG. 1
the starting area
32
has multiple starting points. Each player can use any starting point as his or her starting point. Finally, a bait board
50
is assigned to each player.
Pre Start Procedure
Six playing cards
88
are dealt face down to each player. One fish card
64
is dealt face up to each player. Each player's fish card
64
identifies a target fish. If a target fish is caught the points associated with that catch, as indicated on a color card
72
, are doubled. The fish cards
64
drawn by the players at the outset of the game determine which player starts. The player with the highest valued fish card
64
starts. The fish cards
64
are valued from lowest to highest as follows: bluegill, rock bass, crappie, yellow perch, bullhead, sucker, carp, catfish, largemouth bass, smallmouth bass, pike, walleye, muskellunge, brooktrout, rainbow trout, brown trout, steelhead and salmon. The playing order for the remaining players proceeds counterclockwise from the starting player.
Rules of the Game
A player may pick a bait on his bait board
50
before his turn starts or after his turn stops. Except as otherwise described herein, a bait may not be selected during a player's turn. A bait is selected by placing a peg
60
into one of the holes
62
on the player's bait board
50
. A peg
60
in a hole
62
designates the bait designator
56
and bait positioned horizontally across from the peg on the bait board
50
.
With a bait selected a player executes his turn by first rolling the dice
47
. The dice
47
are rolled by pushing upon the dice bubble
46
. The number indicated by the dice
47
sets the maximum number of fishing points upon the circuitous grid of interconnected fishing points
34
that the player can move. For example, if a seven is rolled a player can move from one to seven fishing points. A player may move from fishing point to fishing point horizontally or vertically, but not diagonally. A player must move around, and not over, the game pieces
142
of other players. No two game pieces
142
can occupy the same fishing point at the same time.
Fish are located under the colored fishing holes
36
. On any given turn a player may move his game piece
142
, as described above, or fish. A player may not do both during the same turn. Once a player's game piece
142
is on a fishing hole
36
and the fish are biting, the player may start fishing. The fish are biting when the color of the fishing hole
36
upon which a player's game piece
142
sits is the same color
74
as at least one of the top color cards
72
placed upon the color card slots
38
of the gameboard
30
.
When a player elects to fish the player's turn is concluded by catching a fish or playing a playing card
88
other than a sequential fishing card
90
. A player fishes by drawing a playing card
88
from the playing card draw slot
42
. After drawing a playing card
88
the player must discard a playing card
88
. There are several ways to discard. The playing card
88
may be discarded face down into the playing card discard slot
44
. Certain playing cards
88
may be played upon an opponent by placing the playing card
88
in front of the opponent. Other playing cards
88
may be played by the player upon himself. The playing cards
88
which may be played upon an opponent or upon the player himself are described below.
The sequential fishing cards
90
are used to catch a fish. The sequential fishing cards
90
are comprised of cast cards
92
, bite cards
94
, hook cards
96
, fight cards
98
and caught cards
100
. The sequential playing cards
90
must be played in the order stated. Thus, the order of play is cast, bite, hook, fight and caught. Sequential fishing cards
90
may be continuously played during a turn until a break in the sequence occurrs. The optimum sequence is called a perfect run and occurs as follows. A player plays a cast card
92
in front of the player and draws another playing card
88
. Following this the player plays a bite card
94
and draws again. Then the player plays a hook card
96
and draws. This sequence continues with the player playing the fight card
98
and the caught card
100
. If the player is unable to continue the sequence because the player lacks the next sequential fishing card
90
the player's turn ends. However, the sequential fishing cards
90
previously played remain in front of the player and arc not discarded. If a player is ever on a fishing hole
36
when the fish are not biting (the color of the fishing hole
36
does not match the color
74
of any color card
72
on the top of a color card pile located upon a color card slot
38
), the player must discard all of the player's sequential fishing cards
90
. All other cards which have been played in front of the player remain. This loss of sequential playing cards
90
only occurs during the player's turn.
A fish is caught when the caught card
100
is played. The caught card
100
cannot be played until a cast card
92
, a bite card
94
, a hook card
96
and a fight card
98
have been played in order in front of the player. When a fish is caught, the player catching the fish selects a color card
72
from one of the color card slots
38
. The color
74
of the color card
72
must match the color of the fishing hole
36
upon which the player's game piece
142
sits. If the bait selector
58
shows a match between the bait designator
56
on the player's bait board
50
and the bait designator
76
on the selected color card
72
, the player is awarded the points indicated by the bait designator
76
, fish
78
and point value
80
combination
82
on the selected color card
72
. If there is no bait match, the player is awarded the points indicated by the fish and point combination not associated with a bait
84
. If the fish caught matches the fish indicated by the player's fish card
64
, the points awarded are doubled.
Once a fish is caught the player discards all playing cards
88
in front of the player and discards the player's fish card
64
. A new fish card
64
is drawn from the fish card slot
40
. At the conclusion of a player's turn, the player will have six playing cards
88
irrespective of whether or not the player is involved in making a run by playing sequential fishing cards
90
or plays a single playing card
88
elsewhere.
Fishing license cards
102
protect a player from game wardens. Game warden cards
108
are given to opposing players by playing the game warden card
108
in front of the opponent. A player plays a fishing license card
102
on himself or herself. The penalty for catching a fish with the game warden card
108
present is termed a “weigh in”. Standard fishing license cards
104
protect standard fish species only. Premium fishing license cards
106
protect standard and premium fish species. Panfish and rough fish do not need to be protected from game wardens. If there is no game warden present on the catch, then there is no “weigh in.” The only time that a “weigh in” occurs is when a game warden is present and the player does not have the proper license.
To conduct a “weigh in” a player rolls the dice
47
. The number rolled must match or be higher than the point value of the fish. If it is lower than the point value, then the angler must take the dice roll value as the player's points. The following table shows the value of points awarded for various dice rolls and fish point values
80
:
|
Dice Roll
Fish Point Value
Player's awarded points after “weigh in”
|
|
2
7
2
|
4
8
4
|
6
6
6
|
9
8
8
|
11
7
7
|
|
If a player's catch is worth 8 points, then the player must roll an 8 or higher. If the player rolls lower than an 8, the player collects the dice roll value as a penalty.
Bogus bait cards
120
are given to an opponent, while bonus bait cards
110
are played in front of the player playing the card. When a bonus bait card
110
has been played, the player can play two baits on the player's bait board
50
. However, one of the baits must be from the group of baits associated with that bonus bait card
110
. The groupings are shown on the bait board
50
by the bait group label
54
. For example, the bait group label
54
“trolling” on the bait board
50
indicates the following baits: crankbaits, spinners, spoons and plugs. Therefore, if a player plays the trolling motor bonus bait card
118
in front of the player, the player may select one of the following as the player's second bait on the player's bait board
50
: crankbaits, spinners, spoons and plugs.
When a bogus bait card
120
has been played on a player by an opponent, the player cannot use bait from that group. For example, if the “dead trolling motor” bogus bait card
128
has been played in front of a player, the player may not select crankbaits, spinners, spoons or plugs as the player's bait on the player's bait board
50
. If a player happens to have both related bait cards (i.e. live bait
112
and lost
122
), those cards simply offset each other. The offsetting cards are not discarded.
A master angler card
132
may be played in front of a player. This gives a player two advantages. The player can discard any playing cards
88
which have been played in front of the player, with the exception of the snag card
140
. If a player having a master angler card
132
in front of the player is snagged by an opponent playing a snag card
140
in front of the player, the player is given two dice rolls, instead of one, when determining the player's snag fate as described below. The player may pick the better of the two rolls.
A player may play a fishing guide card
134
in front of the player to determine what fish are biting. When this card is played, the player can look at all top color cards
72
which match the color of the player's fishing hole
36
. Therefore, the player will know in advance the possible fish
78
, bait designator
76
and point value
80
combinations
82
which may result from a catch. The player can look at the color cards
72
after the card is played and before every future turn, as long as the fishing guide card
134
remains showing.
After a player plays a wildlife card
136
in front of himself or herself, the player may pick any available target fish. This is accomplished by the player looking at all fish cards
64
within the fish card slot
40
and selecting a desired fish card
64
. The player's prior fish card
64
is discarded.
Snag cards
140
are given to a player's opponent. They may only be played on a player's sequential fishing card
90
pile. If an opposing player is moving or does not have a sequential fishing card
90
showing, then the snag card
140
may not be played on that player. One sure way of avoiding a snag is for a player to make a perfect run. A perfect run occurs when a player plays a cast card
92
, a bite card
94
, a hook card
96
, a fight card
98
and a caught card
100
during one turn. If a player docs get snagged, when it comes around to the player's turn the player rolls the dice
47
to determine the player's fate. The players fate is determined as follows:
|
Dice
|
Roll
Fishing fate
|
|
|
2
Accident. Lose all cards 88. Move boat to dock (starting area 32).
|
3
Snagged weeds. Lose all cards 88. Move boat off of fishing hole
|
36 to nearest fishing point which is not a fishing hole 36.
|
4
Caught turtle. Lose all cards 88.
|
5
Unlawful fishing. Lose fishing license 102.
|
6
Snap! Lost it. Lose sequential fishing cards 90.
|
7
Roll again.
|
8
Broke free. Loss snag card 140.
|
9
The fish is still on. Lose snag card 140 and take your turn.
|
10
Caught the fish.
|
11
Caught trophy (target) fish.
|
12
Master angler trophy fish (equivalent to playing a master angler
|
card and catching a trophy (target) fish).
|
|
Game Variations
The gameboard
30
may be constructed so that it contains a crank. The turning of the crank would change the colors and locations of the fishing holes
36
. Some color cards
72
would indicate “Fish Movement.” If a fish is caught with such a color card
72
, the crank would be turned to change the colors and locations of the fishing holes
36
.
Another variation of the game involves the determination of the number of points awarded for catching a target panfish. This would occur when a player catches a panfish which matches the player's fish card
64
. Instead of doubling the point value for catching the target fish, the player gets a stringer of fish. If a player were to catch a target bluegill, the player would be awarded the point value for that fish plus all other bluegill on that particular color card
72
. For example, a player may catch a fish with a white color card
72
having the following bait designator
76
, fish
78
and point value
80
combinations
82
:
|
Bluegill
1
|
L
Bluegill
2
|
F
Bluegill
3
|
C
Crappie
3
|
B
Crappie
3
|
|
If the player's target fish were a crappie, the player would be awarded six points. If the player's target fish were a bluegill, the player would be awarded six points. The stringer rule would be good for panfish only.
Claims
- 1. A fishing board game comprising:(a) a game board having a starting area and a circuitous grid of interconnected fishing points, a portion of which fishing points are designated by color as fishing holes, said grid beginning and ending at the starting area; (b) a plurality of fish cards, each said fish card designating a fish, for identifying a player's target fish and enhancing points associated with that fish on color cards; (c) a plurality of colored color cards, each said color card having a plurality of bait designator, fish and point combinations and each said color card having a fish and point combination not associated with a bait designator; (d) a plurality of bait boards for assignment to players, each said bait board having a plurality of labeled grouped baits, each said bait within said grouped baits being associated with a bait designator for associating the bait with fish and point combinations on the color cards and each said bait within said grouped baits being associated with a bait selector for selecting the bait on the bait board; and (e) a plurality of playing cards comprising sequential fishing cards for catching a fish designated on a color card.
- 2. The fishing board game of claim 1, wherein the sequential fishing cards are comprised of cast cards, bite cards, hook cards, fight cards and caught cards.
- 3. The fishing board game of claim 1, wherein the fish associated with each bait designator, fish and point combination on the color cards of each color is selected from a group of fish having similar desirability and preferred foods.
- 4. The fishing board game of claim 2, wherein the fish associated with each bait designator, fish and point combination on the color cards of each color is selected from a group of fish having similar desirability and preferred foods.
- 5. A fishing board game comprising:(a) a game board having a starting area, a circuitous grid of interconnected fishing points, a portion of which fishing points are designated by color as fishing holes, said grid beginning and ending at the starting area, a plurality of color card slots for holding color cards, a fish card slot for holding fish cards, a playing card draw slot for holding unplayed playing cards, a playing card discard slot for holding discarded playing cards and a dice bubble for containing and randomly rolling a pair of dice; (b) a plurality of fish cards, each said fish card designating a fish, for identifying a player's target fish and enhancing points associated with that fish on color cards; (c) a plurality of colored color cards, each said color card having a plurality of bait designator, fish and point combinations and each said color card having a fish and point combination not associated with a bait designator; (d) a plurality of bait boards for assignment to players, each said bait board having a plurality of labeled grouped baits, each said bait within said grouped baits being associated with a bait designator for associating the bait with fish and point combinations on the color cards and each said bait within said grouped baits being associated with a bait selector for selecting the bait on the bait board; (e) a plurality of playing cards comprising: (i) sequential fishing cards for catching a fish designated on a color card; (ii) a plurality of specialty cards comprising: (1) a plurality of game warden cards for impairing an opponent's ability to accumulate points; (2) a plurality of fishing license cards for neutralizing the game warden cards; (3) a plurality of bonus bait cards for permitting a player to select an additional bait on the bait board assigned to that player; (4) a plurality of bogus bait cards for inhibiting an opponent's ability to select baits within a bait group on the opponent's assigned bait board; and (iii) a plurality of snag cards for impairing an opponent's ability to catch a fish by playing the sequential fishing cards; (f) a plurality of game pieces for designating each player's position on the game board; and (g) a pair of dice enclosed within the dice bubble for determining the number of fishing points to be traversed by a player and for generating random numbers.
- 6. The fishing board game of claim 5, wherein the sequential fishing cards are comprised of cast cards, bite cards, hook cards, fight cards and caught cards.
- 7. The fishing board game of claim 5, wherein the fish associated with each bait designator, fish and point combination on the color cards of each color is selected from a group of fish having similar desirability and preferred foods.
- 8. The fishing board game of claim 6, wherein the fish associated with each bait designator, fish and point combination on the color cards of each color is selected from a group of fish having similar desirability and preferred foods.
- 9. The fishing board game of claim 5, wherein the game board has an aquatic background.
- 10. The fishing board game of claim 6, wherein the game board has an aquatic background.
- 11. The fishing board game of claim 7, wherein the game board has an aquatic background.
- 12. The fishing board game of claim 8, wherein the game board has an aquatic background.
US Referenced Citations (11)
Foreign Referenced Citations (4)
Number |
Date |
Country |
2123304 |
Feb 1984 |
GB |
2195904 |
Apr 1988 |
GB |
2288744 |
Nov 1995 |
GB |
2368292 |
May 2002 |
GB |