Referring now to the drawings, the present invention comprises magnetic dart game 10 including a target 12 and a plurality of magnetic darts 20. The target 12 comprises a flexible magnetic mat 14 having an image of a playing field, court, track, or course printed thereon. The precise nature of the image will depend upon the sport that is simulated. The mat 14 may have a fabric covering (not shown) if desired. The mat 14 may be attached along one edge to a scroll 16 so that the mat 14 can be rolled around the scroll 16 for storage or shipment. A cord or string 18 may be attached at each end to the scroll 16 for hanging the target 12.
Each player is provided with three darts 20, though a different number could also be used. The darts 20 for each player are preferably a different color, or have some other distinguishing characteristic. Each dart 20 comprises a shaft 22 with a magnetic tip 24 at one end and fins 26 at the opposite end.
Players take turns trying to catch each fish 32 in sequence. The players throw three darts 20 during each turn. For each fish 32, the player must first hit the bait 30 with a dart to “bait 30 the hook,” and then attempt to hit a fish 32. In one variation, different types of bait 30 may be provided for different types of fish 32. A fish 32 may be considered to be hit (caught) when half of a dart is on the fish 32. If a player hits the sweet spot 36 while attempting to catch that fish 32, the player does not have to hit the bait 30 to catch the next fish 32. The first player to catch all the fish 32 printed on the mat wins the game.
Players do not try to hit a shark 34 with their darts. If a player hits a shark 34, that player is penalized by losing the bait 30 off his hook and his last fish 32 caught. By way of example, if a player hits a shark 34 while attempting to catch his fourth fish 32, that player loses his bait 30 and his third fish 32 caught. Likewise, if a player hits a shark 34 while attempting to hit the bait 30 to bait 30 the hook to catch the fourth fish 32, that player loses his third fish 32 caught as well as the bait 30 used to catch the third fish 32. In either case, that player must once again hit the bait 30 and catch the third fish 32. However, if a player hits a shark 34 immediately after hitting the sweet spot 36 on a given fish 32, that player loses only the last fish 32 caught.
Many variation of the game are possible. For example, the fish 32 can be assigned values and that are added to accumulate a score. The values may correspond, for example, to the weight of the fish 32. In this embodiment, a fish 32 cannot be caught more than once. The player that accumulates the highest accumulated score after a predetermined number of throws wins.
The present invention may, of course, be carried out in other specific ways than those herein set forth without departing from the scope and essential characteristics of the invention. The present embodiments are, therefore, to be considered in all respects as illustrative and not restrictive, and all changes coming within the meaning and equivalency range of the appended claims are intended to be embraced therein.
The present application claims priority under 35 U.S.C. 119(e) to prior provisional application Ser. No. 60/809,434 filed May 30, 2006 titled Magnetic Fishing Dart Game, which is incorporated herein in its entirety by reference.
Number | Date | Country | |
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60809434 | May 2006 | US |