1. Field of the Invention
The invention relates to integrated circuits, and particularly to computations for computer graphics.
2. Description of Related Art
Graphic software applications use floating-point instructions for computation of images in a computing system. An image is typically calculated using approximation to reduce processing time since the computation of floating-point instructions in graphics do not require the same level of precision as in scientific applications. For any floating-point computation, there are basically two separate, but related computations that need to be performed. The first portion is the computation of the result exponent. The second portion is the computation of the result mantissa.
A conventional approach performs a calculation of a reciprocal square root in two instructions. The first instruction computes the square root, and the second instruction computes a reciprocal of that square root. In one example, a system requires one clock cycle for each bit of mantissa, using about 48 clock cycles to complete the computation.
Accordingly, it is desirable to have methods and systems for computing floating-point instructions in reduced time while maintaining sufficient accuracy.
The invention provides methods and systems for fast computation of reciprocal square root for floating-point numbers. A piece-wise linear approximation of the result mantissa is computed in two cycles and used as the input to an iteration sequence that converges cubically. In one embodiment, three iterations produce a result with accuracy sufficient for computer graphic applications. The initial estimate and input operand are scaled to minimize final adjustments to the result mantissa and final exponent adjustments required by the algorithm are performed concurrently with any adjustment required by rounding. A pipelined implementation of the algorithm produces a result with a latency of 24 and a repeat rate of 21 clock cycles.
A generic floating point number comprises a mantissa in the range (2,1] and an exponent that scales the mantissa to a specific power of 2. Computing the inverse square root of a floating-point number involves separate algorithms for the exponent and mantissa portions of the number.
S=mant×2ES
S−1/2=mant−1/2×2−ES/2
The mantissa algorithm 10 in principle is divided into two parts, in which the first part computes an initial estimate in step 11, and the second part performs the iterative process in steps 12–24 starting with the initial estimate. The initial estimate needs to be sufficiently close to the final value to obtain a satisfactory result within three iterative processes.
The mantissa portion of an inverse square root calculation can be determined iteratively using the following expression.
Xi+1=(3/2−R/2×Xi2)×Xi
If the initial estimate, Xi, is sufficiently close to 1/√{square root over (R)}, the accuracy of the result can be refined to any desired degree. The challenge then becomes selecting an initial estimate that converges to a result with the desired accuracy within a specified number of iterative steps.
When the number representation used in the iteration expression is floating-point, a restriction applies. Floating-point subtraction can be performed only between numbers with equal exponents. Since the constant term, 3/2, has an effective exponent of 0, R and Xi must be selected so that the product, R×Xi2, also has an exponent with value 0. The exponent and mantissa of the R and Xi terms must be scaled to meet this criterion. In addition, the mantissa algorithm 10 begins and ends with a mantissa in normal alignment. In implementation, the iteration method is used to compute the inverse square root of the mantissa. The R and Xi mantissa values are scaled by alignment during the iteration sequence to meet the criteria given above and the correct exponent is computed separately.
Xi is derived from a piece-wise linear approximation to the curve 1/√{square root over (R)}. In the following description, R is the mantissa of the floating-point number for which the inverse square root is computed and RS represents the scaled version of R required by the algorithm. Mantissa algorithm 10 performs 11 to compute Xi.
1. Store the mantissa, R, in an input register 31.
2. Complement R with an inverter 41 and transfer the value to an adder input register 46. The constant term 1.D413CC is stored in a register 45. The multiply array inputs are masked to 0 and stored in registers 47 and 48. Subtract R from 1.D413CC using a 4-input adder 49 and save the result in a register 53. Call the least significant 23-bits of the result LS23.
3. Save the carry out (Cout) from the subtraction. Determine if the input exponent is odd (Eodd) and save this information in a register 35.
4. Produce Xi=1.<Cout{circle around (x)}Eodd<>LS23> in the register 35 and store the result in a register 37.
When Xi is assembled in this manner, the corresponding values of RS are as listed in Table 1 below.
For each row, the (RS, Xi) pairs define a three slope, piece-wise linear approximation to 1/√{square root over (RS)}. The RS values are derived directly from R by right shifts of 3, 2 and 1 respectively.
The values listed for Xi are exactly those of a normal mantissa. For two of the three cases, the final result after three iteration sequences lies in this range. For the case that ER is odd in an operation and the piece-wise linear approximation produces a Cout, some final results are slightly greater than 2.0. These values are easily handled by the rounding logic, which deals with the case that the mantissa is 1-bit super normal as part of its general capabilities. Scaling the inputs so that Xi lies in this range keeps the design of the rounding logic generic.
The iterative steps of the algorithm are as follows. Mantissa algorithm 10 determines in step 12 if the exponent odd. If the exponent is not odd, no shift of 2RS is required in step 16. If the exponent is odd, the mantissa algorithm 10 determines 13 if the subtraction in step 11 produce a Cout. If a Cout was produced, mantissa algorithm 10 shifts 2RS 1bit left in step 14; if not, shift 2RS 1-bit right in step 15. The iteration expression is implemented in three steps 20, 21, and 22. Mop0 and Mop1 are multiply operands. The combined execution of steps 20–22 implements the iteration expression in Equation 1:
Xi+1=(3/2−R/2×Xi2)×Xi Eq(1)
Step 23 is a query as to whether or not sufficient iterations have been performed. If not, the result of step 22 becomes Xi for the next iteration sequence and steps 12–22 are repeated. If sufficient iterations have been performed, the result is normalized in step 25 and rounded in step 26.
The result exponent for an inverse square root calculation is determined as follows.
Eres=−ER/2
Where ER is the unbiased value of the input exponent, in one implementation, the effective value of ER is increased due to the scaling of R to RS by right shifts. This value is represented by ERS. In Table 2 below, the values of ER, ERS and Eres are given in terms of the generic forms for odd and even numbers: 2A and 2A+1.
The final result and the initial estimate of the exponent have the same value, less a possible correction due to rounding. For each case, ERS+2Eres=0 is required for the subtraction in the iteration expression.
The multiply inputs are 27-bits wide. The multiply operands are aligned as shown in Table 3.
As illustrated in
1. (2RS×Xi)/2: Xi is loaded into the left multiply array input register 37 and remains there throughout the 3 iteration steps. 2RS is loaded into the right multiply array register 38. The multiply array 39 produces a product in compound form in AND gate 43 and AND gate 44. The two outputs from AND gates 43 and 44 are combined in adder 49 to obtain the value required for the next iteration step.
2. (3−(RS×Xi)×Xi)/2: The second step is a fused multiply subtract. The result computed in the first step is multiplied by Xi. The compound multiply array result is registered and subtracted from the constant value 3.0 feed into inverter 42 in adder 49. The result is complemented with exclusive OR gate 40, shifted 26-bits right 50 and stored in the right multiply array input register 38.
3. ((3−(RS×Xi)×Xi)/2)×Xi: The second result is multiplied by Xi. This value is now equal to Xi+1 as defined by the iteration expression.
To perform another iteration sequence, Xi+1 is loaded into the left multiply array input register 37 and the right multiply array input register 38 is restored to 2RS. If this sequence is performed three times, the final result will be within ±2 ulps with respect to the result obtained by performing sequential SQRT→RECIP operations, where both the intermediate and final results are rounded in accordance with ANSI/IEEE Std 754-1985, the IEEE Standard for Binary Floating-Point Arithmetic. After the third sequence, the final result is registered 51, shifted 28-bits left in shifter 52 and staged down a pipe 53 to a rounding adder 54.
1. (3Bias−3)−(Bias+ER)=2Bias−ER−3(step 61)
2. (2Bias−ER−3)>>1=Bias−A−2(for both odd and even ER) (step 61)
3. During rounding, add 1 if ˜Eodd or Eodd·Cout(steps 62, 63, 64) in addition to the possible rounding adjustment (step 66).
As shown in
The exponent portion of the input floating point number is registered in 71. The register output is complemented by XOR gate 72 and the constant, 3Bias−3, is selected as the second input to adder 73. The adder output, (3Bias−3)−(Bias+ER)=2Bias−ER−3, is registered in 74. This value is shifted 1-bit right and stored in register 75. After the shift, the exponent value is Bias−A−2 where A is part of the representation of ER as a generic odd or even number as described above. This value is staged down the pipe through register 76 to register 77 where the value is input to final exponent adder 79. The value selected for the second adder input 79 is either 0 or −1 via shifter 78 depending on the resolution of steps 62–66 in exponent algorithm 60.
In the exponent data path for inverse square root, the un-labeled entry points indicate places where data required by different algorithms can enter when these resources are used in a complete FPU data path. In one example, a processor computes a single-precision floating point reciprocal square root instruction with a latency of 24 clock cycles and a repeat rate at 21 clock cycles.
The above embodiments are only illustrative of the principles of this invention and are not intended to limit the invention to the particular embodiments described. Accordingly, various modifications, adaptations, and combinations of various features of the described embodiments can be practiced without departing from the scope of the invention as set forth in the appended claims.
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