FLYING BATTLE GAME SYSTEM USING MULTIROTOR-TYPE FLYING ROBOTS, AND FLYING BATTLE GAME METHOD USING THEREOF

Information

  • Patent Application
  • 20160107094
  • Publication Number
    20160107094
  • Date Filed
    June 24, 2014
    10 years ago
  • Date Published
    April 21, 2016
    8 years ago
Abstract
A flying battle game system using multirotor-type flying robots, and a flying battle game method using thereof are disclosed. In some embodiments, under the system, each multirotor-type flying robot runs an offline flying battle game, and the robot contains a body in which a battery is equipped; a propulsion unit that comprises a plurality of propellants that receive power supply to move from the battery; an infrared (IR) transmitting/receiving unit at the body that transmits and receives IR signals; an illumination unit at the body that flickers in different patterns according to the robot's flying motion; and a control unit at the body that receives control signals from a wireless manipulator and then controls the IR transmitting/receiving unit, the illumination unit and movements of the propellants, wherein the propulsion unit lets the multirotor-type flying robot have flying motions of perpendicular ascent and drop by rotary propellers' motion according to a rotation of a motor that works by power supply from the battery.
Description
TECHNICAL FIELD

The present disclosure relates to a game system using offline multirotor-type flying robots and a method using thereof, and more particularly, to a flying battle game system using multirotor-type flying robots that run an actual flying battle game where various actual items for attack or defense are provided through a wire communication or a wireless communication to a PC or a mobile device from multirotor-type flying robots that are possible to control a wireless manipulator, and a flying battle method using thereof.


BACKGROUND ART

Generally, robots that are able to control offline through a wire/wireless manipulator such as aircrafts, automobiles and ships are introduced to the market. Here, as a game that many can share through products known to the market, a racing game is popular.


DISCLOSURE OF INVENTION
Technical Problem

For example, there are cars or ships that are able to control with a radio control. However, for aircrafts a racing game is not common. For an instance, multirotor-type flying robots do not have a game system or a game method that can be shared with a plurality of people.


Thus, the present invention provides a flying battle game system using multirotor-type flying robots that are able to run a flying battle game with a plurality of people, and a flying battle game method using thereof.


Solution to Problem

In accordance with some embodiments, there is provided a flying battle game system using multirotor-type flying robots, the system wherein each multirotor-type flying robot runs an offline flying battle game, and the robot comprises a body in which a battery is equipped, a propulsion unit that comprises a plurality of propellants that receive power supply to move from the battery, an infrared (IR) transmitting/receiving unit at the body that transmits and receives IR signals, an illumination unit at the body that flickers in different patterns according to the robot's flying motion, and a control unit at the body that receives control signals from a wireless manipulator and then controls the IR transmitting/receiving unit, the illumination unit and movements of the propellants, wherein the propulsion unit lets the multirotor-type flying robot have flying motions of perpendicular ascent and drop by rotary propeller's motion according to a rotation of a motor that works by power supply from the battery.


In accordance with some embodiments, there is provided a flying battle game system using multirotor-type flying robots, the system comprising a configuration step, where actual battle items and firmware provided by a web server are provided from a user PC and stored in a storage medium, the storage medium is bound with the multirotor-type flying robots, and various battle modes (1:1, 2:2 or one-to-many, etc.), and after that, operation difficulty and control modes are configured through a radio control, a flying battle step, where, after the configuration step, a flying battle is performed according to predetermined battle rules, and a result displaying step, where the result of the flying battle step is displayed through a display and a vibration motor equipped with the radio control to visually and tactually display the result to a user.


In accordance with some embodiments, there is provided a flying battle game method using multirotor-type flying robots, the method comprising a configuration step, where a smart device receives actual battle items and firmware provided by a web server, and after that, they are delivered to a multirotor-type flying robots, and battle modes (1:1, 2:2 or one-to-many, etc.), operation difficulty and control modes are configured through a touch screen of the smart device, a flying battle step, where a flying battle is performed according to predetermined battle rules, and a result displaying step, where the result of the flying battle step is displayed on a touch screen of the smart device.





BRIEF DESCRIPTION OF DRAWINGS


FIG. 1 is a schematic block diagram of a flying battle game system using multirotor-type flying robots according to some embodiments.



FIG. 2 is an actual image of a multirotor-type flying robot in FIG. 1



FIG. 3 is an actual image of an illumination unit of a multirotor-type flying robot in FIG. 2.



FIG. 4 is an actual image of an infrared (IR) transmitting unit and an IR receiving unit of a multirotor-type flying robots in FIG. 2.



FIG. 5 is a drawing that shows an IR transmission radius B of an IR transmitting unit and an IR reception radius A of an IR receiving unit.



FIG. 6 is a drawing that shows a pattern of multirotor-type flying robot's attack.



FIG. 7 is a drawing that shows an embodiment of actual battle items that a web server in FIG. 1 provides.



FIG. 8 is a drawing of a radio control.



FIG. 9 is a drawing of a smart device.



FIG. 10 is a schematic flow chart that shows a method of flying battle games using multirotor-type flying robots according to some embodiments.





MODE FOR THE INVENTION

A flying battle game system using multirotor-type flying robots, and flying battle game method using the same will be described more fully hereinafter with reference to the accompanying drawings, in which some embodiments are shown. Advantages and features of some embodiments accomplishing the same are hereafter detailed with reference to the accompanying drawings. If detailed descriptions for related function of prior arts or composition of the system and method are redundant for a clear ex-planation of the point of the present invention, detailed descriptions will be left out.


The flying battle game system using multirotor-type flying robots, and flying battle game method using the same are embodied in different forms and should not be construed as limited to the embodiments set forth herein. Rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the scope of the flying battle game system using multirotor-type flying robots, and flying battle game method using the same to those skilled in the art. The same reference numbers indicate the same component throughout the specification.


Unless defined otherwise, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this ap-plication belongs. It is noted that the use of any and all examples, or exemplary terms provided herein is intended merely to better illuminate the flying battle game system using multirotor-type flying robots, and flying battle game method using the sameand is not a limitation on the scope of the flying battle game system using multirotor-type flying robots, and flying battle game method using the same unless otherwise specified. Further, unless defined otherwise, all terms defined in generally used dictionaries may not be overly interpreted.


The use of the terms “a” and “an” and “the” and similar referents in the context of describing the flying battle game system using multirotor-type flying robots, and flying battle game method using the same (especially in the context of the following claims) are to be construed to cover both the singular and the plural, unless otherwise indicated herein or clearly contradicted by context. The terms “comprising”, “having”, “including”, and “containing” are to be construed as open-ended terms (i.e., meaning “including, but not limited to,”) unless otherwise noted.


Furthermore, the use of the terms “connected” and “access” and similar referents in the context of describing the flying battle game system using multirotor-type flying robots, and flying battle game method using the same are to be construed to cover both direct connection and indirect connection, unless a component is said to be “directly connected” or have a “direct access”. Other terms such as “between” adjacently “between next” and “immediately next” are also to be construed the same way.


A detailed description of the flying battle game system using multirotor-type flying robots, and flying battle game method using the same is hereafter presented with reference to the accompanying drawings.



FIG. 1 is a schematic block diagram of a flying battle game system using multirotor-type flying robots according to some embodiments.



FIG. 2 is an actual image of a multirotor-type flying robot in FIG. 1



FIG. 3 is an actual image of an illumination unit of a multirotor-type flying robot in FIG. 2.



FIG. 4 is an actual image of an infrared (IR) transmitting unit and an IR receiving unit of a multirotor-type flying robots in FIG. 2.



FIG. 5 is a drawing that shows an IR transmission radius B of an IR transmitting unit and an IR reception radius A of an IR receiving unit.



FIG. 6 is a drawing that shows a pattern of multirotor-type flying robot's attack.



FIG. 7 is a drawing that shows an embodiment of actual battle items that a web server in FIG. 1 provides.



FIG. 8 is a drawing of a radio control.



FIG. 9 is a drawing of a smart device.



FIG. 10 is a schematic flow chart that shows a method of flying battle games using multirotor-type flying robots according to some embodiments.


As shown in FIG. 1, a flying battle game system 100 according to some embodiments is a flying battle game system where at least two multirotor-type flying robots 200 run an offline flying battle game, each robot downloading actual battle items such in FIG. 7 from a web server 400 via a wireless manipulator 300a and 300b and using a plurality of functions provided from the actual battle items.


Particularly, the flying battle game system 100 contains a multirotor-type flying robot 200, a user PC 250, a wireless manipulator 300a and 300b and a web server 400.


The multirotor-type flying robot 200 is a multirotor-type flying robot that takes off and lands vertically like a helicopter, and more particularly, it contains a body 210, illumination unit 220, IR transmitting/receiving unit 230 and a propulsion unit 240.


The body 210 has various structures inside it for a space for a power supply (not shown), a control unit 211 and a communication unit 212, and it is constructed in the form of various structures. For an example, the body is constructed with a structure where air resistance is minimized.


The power supply (not shown) is a battery, and the battery is either an outer mounted battery detachable from the body 210 or an inner mounted battery integrated with the body 210 that receives electric power to be recharged.


The control unit 211 receives control signals through the communication unit 212 from the wireless manipulator 300, controls motions of the propulsion unit 240 (for an instance, it controls power supply to the propulsion unit) and transmits information about the status of an IR transmitting/receiving unit 230 and illumination unit 220 to the wireless manipulator 300a and 300b.


The illumination unit 220 comprises a plurality of illuminating elements such as an LED or OLED, and it performs a function of showing working statuses of the multirotor-type flying robots 200 such as being ready, being in attack and being attacked. More specifically, the illumination unit 220 illuminates or flickers in order to make distinction between teams and show orientation.


If the multirotor-type flying robots 200 is in attack, the illumination unit 220 flickers from the multirotor-type flying robot's rear to its front in consecutive order.


The propulsion unit 240 contains a motor inside it that runs by electric power provided from the power supply (not shown), and it performs flying motions such as vertical takeoff or vertical landing by rotating motions of propellers that work according to rotations of the motor.


Furthermore, the propulsion unit 240 comprises four propellants 240a, each of them being separately located with the same interval. The multirotor-type flying robot has four propellants separated with 90° between each other. However, since it is also possible that the multirotor-type flying robot has more than four propellants, the robot is not limited to the composition above.


The IR transmitting/receiving unit 230 comprises an IR transmitting unit 230a that transmits IR signals and an IR receiving unit 230b that receives IR signals, and they are separately located with each other.


More particularly, the IR transmitting unit 230a is located at the front of the body 210 of the multirotor-type flying robot 200, and the IR receiving unit 230b is located at the rear of the body 210 of the multirotor-type flying robot 200.


However, since it is also possible that the location of the IR transmitting unit 230a and the IR receiving unit 230b can be switched in opposite way, the robot is not limited to the composition above.


As shown in FIG. 5 and FIG. 6, the IR transmitting unit and the IR receiving unit are located as mentioned above so that a multirotor-type flying robot is able to attack only at the rear of another multirotor-type flying robots during a flying battle with another multirotor-type flying robots, and an IR transmission radius of the IR transmitting unit 230a and an IR reception radius of the IR receiving unit 230b are restricted to predetermined ranges different to each other, designed to adjust only within the restricted range, and the ranges are adjusted by a wireless manipulator.


As shown in FIG. 8 and FIG. 9, the wireless manipulator 300 is a device that controls the motion of a multirotor-type flying robot 200 by a wireless controlling method, and more particularly, for example, it is either a radio control or a smart device with control buttons provided on a touch screen.


The wireless manipulators 300a and 300b are connected with the web server 400 and they receive firmware provided by the web server 400 and, with reference to FIG. 7, actual battle items.


Herein, with reference to FIG. 9, when a multirotor-type flying robot is controlled by a smart device, the smart device provides a configuration mode of flying battles S1 or a control configuration mode S2, where the configuration mode of flying battle S1 is one of the following: 1:1, team to team, or one to many.


Also, the control configuration mode S2 is a mode that presents a variety of control forms for controlling the multirotor-type flying robot 200. It is a mode that has a function to configure the position of buttons for controlling the multirotor-type flying robot such as a control button, an attack button, a defense button and an item button.


In other words, a control configuration mode alters control button's position and size, and it also alters the position of game items provided from a web server 400.


Meanwhile, the smart device 300b is equipped with communication modules such as a wireless communication module with a GPS chip in order to track a location by a Bluetooth module, an infrared communication module, a wire/wireless LAN card and a GPS. The smart device includes a terminal with a microprocessor so as to perform op-erations. More specifically, it is either a smartphone or a tablet PC.


The web server 400 provides actual battle items and firmware through wire/wireless interface (not shown).



FIG. 10 is a schematic flow chart that explains a method of flying battle games using the multirotor-type flying robots in FIG. 1.


As shown in FIG. 10, a method for a flying battle game using multirotor-type flying robots S100 contains a configuration step S110, a flying battle step S120 and result displaying step S130.


The configuration step S110 changes according to the type of a wireless manipulator, and if a wireless manipulator is a radio control 300a, in the step it receives actual battle items and firmware a web server 400 provides from a user PC 250, stores them to storage media such as a USB flash drive, binds the storage medium to the multirotor-type flying robots, and configures battle modes (1:1, 2:2, one-to-many, etc.), control difficulty and control modes.


On the other hand, if a wireless manipulator is a smart device 300b, in the step it receives actual battle items the web server 400 provides, transmits them to multirotor-type flying robots, and, according to the number of multirotor-type flying robots, configures various battle modes (1:1, 2:2, one-to-many, etc.), control difficulty and control modes through a touch screen on it.


More specifically, a configuration step S110 contains a step of configuring battle modes for at least more than one multirotor-type flying robot, a step of receiving actual battle items for a flying battle from a user PC or a smart device, a step of choosing control modes and a step of configuring control difficulty.


Furthermore, if a wireless manipulator is a smart device, the configuration step S110 further contains a step of adjusting a position of actual battle items and a step of configuring positions of control buttons and their sizes.


Next, the flying battle step S120 is a step where individual or team attack and defense are performed using actual battle items according to predetermined battle rules.


Also, the flying battle step S120 further contains a step where the actual battle items are used during a flying battle by combinations of control buttons on the wireless manipulator.


For an example, combinations of direction buttons on a radio control or a smart device such as ←→→custom-character, ↓custom-charactercustom-character, ↓↑←↑ and ↑custom-character→↓ enable a user to use actual battle items (for instance, items having great striking power).


It should be noted that only some embodiments are explained here, and combinations of direction buttons are not limited to these explanations.


Basic battle rules are as follows:


Players start with a fixed energy level.


Energy decreases when attacked (the robot crashes to the ground if its energy runs out).


Next, attack rules among the battle rules are as follows:


Robots attack only behind the targeted robots (they attack at the front of the other robots only if they are attacked at their rear part or they attack the other in the vicinity of them).


Attacks are possible when the targeted robots are within a distance from an IR transmitting unit.


Players use limited number of battle items in one game.


Next, defense rules among the battle rules are as follows:


Multirotor-type flying robots being attacked use game items such as defense items within a fixed range of angles, and they can block the other robot's attack only if they escape their striking distance.


Attack/defense of two multirotor-type flying robots is detailed hereafter.


In FIG. 6, multirotor-type flying robot 1 moves behind multirotor-type flying robot 2 in order to attack multirotor-type flying robot 2. When multirotor-type flying robot 2 is with the attack range of multirotor-type flying robot 1, the illumination unit of multirotor-type flying robot 1 flickers consecutively from its rear to front so that it presents that robot 1 is possible to attack. Also, a wireless manipulator lets its user know by a sound or vibration that it is ready to attack.


After then, when multirotor-type flying robot 2 is attacked, an illumination unit of multirotor-type flying robot 2 flickers and the fuselage of multirotor-type flying robot 2 starts rolling. Also, since multirotor-type flying robot 2 becomes impossible to control, a player of multirotor-type flying robot 2 immediately recognizes whether or not the robot is attacked.


Next, result displaying step S140 is a step that displays the result of S130 on a wireless manipulator. It is a step where the number of used items by individual or team, type of used items, etc. to the opponent.


A method for flying battle game using multirotor-type flying robots is also realized with computer-readable codes on computer-readable recording media. Computer-readable recording media include all types of recording media in which computer-readable data is stored.


A computer-readable storage medium, for example, is read-only memory (ROM), random-access memory (RAM), CD-ROM, magnetic tape, floppy disk, optical data storage device, etc., and it also includes an execution such as a form of carrier transmission, for an example, transmission via the Internet. Furthermore, a computer-readable storage medium is distributed into a computer system connected by a network, and it is also possible that a computer-readable code is stored and executed by a method of distribution. Functional programs, codes and code segments for re-alization of the present invention are easily inferred from programmers of the same technical field the present invention belongs to.


Therefore, a flying battle game system using multirotor-type flying robots, and flying battle game method using thereof have advantages that a plurality of users enjoy an actual flying battle in an offline environment with actual battle items, thus enabling its players to more dynamically participate in flying battle than online flying battle games.


Furthermore, a wireless manipulator substitutes for a smartphone that receives actual battle items from a web server to provide a new type flying battle game mixing online and offline features, thus providing an economic advantage that the existing multirotor-type flying robots that are expensive and a wireless manipulator that controls them are separately purchased.


In concluding the detailed description, those skilled in the art will appreciate that many variations and modifications can be made to the preferred embodiments without substantially departing from the principles of


the some embodiments described above. Therefore, the described some embodiments are used in a generic and descriptive sense only and not for purposes of limitation.

Claims
  • 1. A flying battle game system using multirotor-type flying robots, the system wherein each multirotor-type flying robot runs a flying battle game, and the robot comprises: a body in which a battery is equipped;a propulsion unit that comprises a plurality of propellants that receive power supply to move from the battery;an infrared (IR) transmitting/receiving unit that transmits and receives IR signals;an illumination unit that flickers in different patterns according to the robot's flying motion; anda control unit that receives control signals from a wireless manipulator and then controls the IR transmitting/receiving unit, the illumination unit or movements of the propellants,wherein the propulsion unit lets the multirotor-type flying robot have flying motions by rotary propellers' motion according to a rotation of a motor that works by power supply from the battery.
  • 2. The system of claim 1, wherein the system further comprises a web server that provides actual battle items and firmware into a wireless manipulator or user personal computer (PC), wherein the multirotor-type flying robot applies the actual battle items and runs the flying battle game.
  • 3. The system of claim 1, wherein the IR transmitting/receiving unit comprises: an IR transmitting unit which transmits the IR signals that have a predetermined first radius; andan IR receiving unit, which receivers the IR signals that have a predetermined second radius,wherein the IR transmitting unit and the IR receiving are opposingly disposed on the body.
  • 4. The system of claim 1, wherein the illumination unit comprises a plurality of light-emitting diodes, and is displayed as different flickering patterns to a user according to game operational conditions of the multirotor-type flying robots, wherein the game operational conditions is divided into a game preparing condition, an attack-in-progress condition and an attacked condition, and in the attack-in-progress condition, the illumination unit flickers from the multirotor-type flying robot's rear to its front in consecutive order.
  • 5. The system of claim 1, wherein the body receives the actual battle items and the firmware from the user PC or wireless manipulator, and it contains data transmitting/receiving unit that transmits processed data of the control unit to the wireless manipulator.
  • 6. The system of claim 1, wherein the wireless manipulator is either a radio control or a smart device, and the radio control is an electronic device equipped with a joystick or a joypad and the smart device is either a smartphone or a tablet PC.
  • 7. A flying battle game system using multirotor-type flying robots, the system comprising: a configuration step S110, where actual battle items and firmware provided by a web server are provided from a user PC and stored in a storage medium, the storage medium is bound with the multirotor-type flying robots, and various battle modes (1:1, 2:2 or one-to-many, etc.), and after that, operation difficulty and control modes are configured through a radio control;a flying battle step S120, where, after the step S110, a flying battle is performed according to predetermined battle rules; anda result displaying step S130, where the result of the step S120 is displayed through a display and a vibration motor equipped with the radio control to visually and tactually display the result to a user.
  • 8. A flying battle game method using multirotor-type flying robots, the method comprising: a configuration step S110, where a smart device receives actual battle items and firmware provided by a web server, and after that, they are delivered to a multirotor-type flying robots, and battle modes (1:1, 2:2 or one-to-many, etc.), operation difficulty and control modes are configured through a screen of the smart device;a flying battle step S120, where a flying battle is performed according to predetermined battle rules; anda result displaying step S130, where the result of the step S120 is displayed on a screen of the smart device.
  • 9. The method of claim 7, wherein the step S120 further contains a step where, during a flying battle, the actual battle items are used by a fixed combination of control buttons at the wireless manipulator.
  • 10. The method of claim 8, wherein the step S120 further contains a step where, during a flying battle, the actual battle items are used by a fixed combination of control buttons at the wireless manipulator.
Priority Claims (1)
Number Date Country Kind
10-2013-0128064 Oct 2013 KR national
PCT Information
Filing Document Filing Date Country Kind
PCT/KR2014/005558 6/24/2014 WO 00