The present invention relates to a toy and games, and more particularly, to a flying disc toy and accessories for its use in various games involving one or more players.
A primary component of the present flying disc toy and game invention is a flying disc. The flying disc is of a size to be held between a bent finger and thumb, and to then be projected through the air by the user rapidly extending the finger. This action and manner of projecting the flying disc through the air is known as “flicking”. The flying disc generally has a hollow cavity on the underside between a top wall joined at a joining edge to a descending wall.
The flying disc may be constructed with particular variations of shape, size, weight, and mass distribution that will affect the disc's flying performance. Depending upon the particular shape, size, weight and mass distribution of the flying disc, when flicked it may be able to travel straight and far, slow or fast, follow a curved path, make sounds as it travels, etc . . . . In a preferred embodiment of the disc, it has a top wall with a top surface and a bottom surface. The top wall is joined at a joining edge with a substantially congruent vertical descending wall which has an outer surface and inner surface. There is a hollow cavity located between said bottom surface and said inner surface.
It is also contemplated that the flying disc may contain a decoration or character on one or more of its surfaces. In a preferred embodiment, for example, the flying disc would be decorated with a representation of a type of bee or wasp.
It is also contemplated that the flying disc may be used with one or more accessories. For example one or more types of catching gloves may be used for the pass and catch game described herein. One or more variations of a flying disc storage apparatus, such as a belt holster or forearm mounted quick release, may be used for holding and dispensing multiple flying discs. A wearable target is contemplated for use in combat games.
In a first preferred embodiment the flying disc game is used in a pass and catch game involving at least two players. In a game of pass and catch, players pass the flying disc back and forth through the air using the aforementioned flicking action. Depending upon the particular configuration of the disc, and the flicking action used by the players, the disc can be made to rise, drop, curve, move faster or slower, etc . . . during flight. It is contemplated that in the game of pass and catch the players may use gloves that are specially designed for use with the flying disc as explained in greater detail below.
In a second preferred embodiment the flying disc game is a test of the targeting skills of the players using one or more stationary or moving targets.
In a third preferred embodiment of a targeting “golf” game there are multiple targets spread across an area, or a “course”, which may be indoors or outdoors. The object of the game is for one or more players to proceed through the course and, starting from a predetermined distance away from each target, hit the target with the flying disc using the least number of flicks.
In a fourth preferred embodiment the flying disc game involves the use of a bat, where a player flicks the flying disc towards another player having a bat who attempts to hit the flying disc with the bat.
In a fifth preferred embodiment the flying disc game is a team-pass game using one or more goal markers to define a goal or end zones, such as in football. There are two teams, with each team having at least two players. The object of the game is for a team to get the flying disc into the opposing team's end zone. This must be done by flicking the flying disk to a team member in the end zone. The game rules may restrict the movement of a player when in possession of the flying disc, and provide for transfer of disc possession to the other side in case of incomplete or out of bound passes of the flying disc.
In a sixth preferred embodiment the flying disc game is a combat game involving at least two players. Each player wears at least one target, preferably in the form of a vest, and the object of the game is for players to knock opposing players out of the game by successfully flicking a flying disc such that it strikes a target on an opposing player.
The characteristics and features of the invention are further described in detail below with the accompanying drawings, which represent one or more exemplary embodiments of the flying disc and associated games. After considering these examples, persons of ordinary skill in the art will understand that variations may be made without departing from the basic invention disclosed.
With reference now to the drawings, and in particular
Flying disc 10 shown in
A first preferred embodiment of using the flying disc in a game is in a pass and catch game. In a game of pass and catch, players may stand opposite one another and flick the flying disc back and forth, taking turns catching and flicking. Players can also use trick shots that make the disc rise, drop, curve, move faster or slower, etc.
Referring to
A second preferred embodiment for using flying disc 10 is in a game that tests the targeting skills of the players using at least one target 200 placed at a distance from a player. A target 200 may be stationary or moving. Two or more players can get together and play a game in which players stand opposite one another and each player has a target 200. Each player, or team of players, takes turns flicking flying disc 10 at the opposing player's or team's target 200. Players may for example each get to flick three (or some other number of) times per turn. A target 200 may consist of several “hot spots” 210 that when hit will flip over or change color. See
It is contemplated that in one embodiment of the target game set there would be included two targets 200 and six flying discs 10. Flying discs 10 and targets 200 can be glow in the dark and/or electrically lit for night or low light scenarios. There can be built in speakers in a target 200 and there can be customized sound and lighting effects that are triggered during game play. As with all of the flying disc toy games contemplated and set forth as examples herein, the flying discs 10 and any accessories (e.g. gloves 130, targets 200, etc . . . ) can also be glow in the dark and/or electrically illuminated.
It should be noted that there are many different types and variations of potential target practice contemplated. For example, one contemplated embodiment is a set that could include five targets 200 and twenty flying discs 10, with ten flying discs 10 being one color (for example: Black on Yellow) and ten flying discs 10 being another color (for example: Yellow on Black). A target 200 can be different sizes and can have a support member 210 which may be moveable to adjust the height or angle of target 200. Each target 200 could have a point value associated with it. It is up to the user to get creative with setting up the targets 200. A multiplayer game can be played where players each shoot their flying discs 10 into targets 200. The player with the most points wins. The game can also be played individually, with one player flicking various flying discs 10 to accumulate points. Such an individual player could keep practicing to try and improve their skill and score.
Another contemplated version of target practice involves a target strip 220 that has multiple standing targets 200 that are lined up in a row and can pivot down and back when hit with the flying disc 10. See
In another contemplated version of target practice players use a target launcher that shoots moving targets into the air. The target launcher could be either hand powered or electric. All targets 200, whether stationary or moving, may have lights and sounds that correspond to game play.
In a third preferred target gaming embodiment the flying disc is used in a type of golf where multiple targets 200 are spread across an area, or a “course”, which may be indoors or outdoors. The object of this game is for one or more players to proceed through the course and, starting from a predetermined distance away from each target 200, hit the target 200 with the flying disc 10 using the least number of flicks. Game play would be similar to golf in that the object is to get the disc into the target 200 in the least amount of flicks. A game set may, for example, include nine targets 200 (“holes”), several flying discs 10, scorecards, and pencils. Each target “hole” 200 could be a fold out target with a mesh net 230 to receive a flying disc. See
An alternative use for the contemplated target golf set embodiment would be a target practice game in which players can set up the “holes” as targets 200 in a given space, each target 200 could have a different point value assigned to it (closer holes=less points). Players each have a set of several flying discs 10, and each set is a different color. The players all shoot from the same location and flick the flying discs 10 into the various targets (“holes”) 200. The player that gets to a predetermined amount of points, or scores the most points, in the time allotted wins.
In a fourth contemplated embodiment of the flying disc game there is a batting game in which the flying disc 10 is flicked (e.g. “pitched”) to a batter who hits it with a specially designed bat 240. See
Referring to
The object of the team-pass game is to score points by successfully passing the flying disc 10 to a fellow team player in the opposing end zone 36. Under the contemplated rules the flying disc 10 would not be permitted to be carried into the end zone 36, but must be passed. Players could only take two steps while in possession of the flying disc 10 and must pass it to a team member within twenty seconds or else possession of the flying disc is turned over to the opposing team. Any pass that is not caught, dropped on reception or during possession, if the pass is blocked, intercepted or not caught, or if the flying disc 10 is thrown out-of-bounds and does not come back in-bounds, will also result in loss of possession to the other team. Defensive players must remain an arm's length away from an offensive player in possession of the flying disc. The game ends when the clock runs out or when a team reaches a designated score. The team with the most points at the end of the game or the team to reach the designated score wins. The duration and designated score is up to the discretion of the players but must be determined before game play begins.
In a sixth preferred embodiment a flying disc game is a combat game involving at least two players. Each player has at least one wearable target 260 attached to them, preferably in the form of a vest that is worn. See
It is also contemplated with the present invention that there can be a wearable storage apparatus 250 for flying discs 10. The wearable storage apparatus has a wearing means 252 with at least one receiving mechanism 256 for holding a flying disc 10. In one contemplated embodiment a wearable storage apparatus 250 is in the form of a holster strap where the wearing means 252 is an over the shoulder and across the chest strap that has multiple flying disc receiving mechanisms 256 for holding many flying discs 10 at once. Wearing means 252 may also be a waist belt configuration. See
It is also contemplated with the present invention that there can be a cartridge-like storage apparatus 280 that can be strapped onto the forearm. See
It is also contemplated that the flying disc 10 may contain a decoration or character on one or more of its surfaces. In one exemplary embodiment the flying disc 10 may be decorated with a representation of a type of bee or wasp. Such flying discs may be referred to as mini-bees, as they are relatively small and not unlike a bee in that fact. It also flies through the air like bees do. There are many interesting types of bees that can be used as unique ways to expand a product line of the present invention, from an original mini-bee to a whole “swarm” of discs so to speak. For example there could be a mini-bee “hornet” disc with its own hornet character, colors and personality. There is a long list of bees with their own unique character that could make for a greatly expanded product line. To name a few as examples: yellow jacket, carpenter bee, queen bee, wasp, killer bee, and so on. Shapes, sizes and performance can differ as well in relation to the actual differences in shape, sizes and performance of real bees. Each bee would be a unique (cartoon) character essentially and users will be able to choose the bee that is most attractive to them. For example, there could be twelve different mini-bee characters, all slightly different, all with their own unique abilities and appearance. Players could collect them all.
This application claims the benefit of priority to U.S. provisional patent application 61/448,588 filed on Mar. 2, 2011.
Number | Date | Country | |
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61448588 | Mar 2011 | US |